As a professional game developer myself I can tell you 100% upgrading to a newer engine can break your game in the most random places ever. The game will say everything is good and then it breaks at run time or you just get unexpected behavior where from a code perspective there is no issue, the expected behavior is just not what you wanted or what it used to be. The flickering is most likely related to Unreals new updates to Lumen, its lighting engine.
That's fine. The main issue, in my opinion, is that they released the update. This update wasn't the big every-3-months-update that has high expectations. This update could've totally been delayed. The game is genuinely in a frustrating state at the current moment due to all the bugs. And the whole epilepsy basement is very serious and should have never been seen by the public
I didn't realize he was wearing a beanie when looking at the thumbnail so I thought Scott had just decided to use gel or something to slick his hair back. I don't actually care about DBD anymore or the direction of the game, I'm only invested in the ever growing Scott Lore
How close that was to Alan Wake and slow cooking of a graphics card? I swear, when he came out I couldn't even look at him, because every 5-10s he increased its temp by one degree up to 90 at which point my pc was going into emergency mode and cooling down.
Mothers dwelling also has random areas that are brightly lit with blue and green, some red too, shack is just completely blue on the inside, changes your character too when you step inside these zones.
UE5 does have great effect on the game on Console. On PS5 finally the menus are smooth now. Before you would have a 1 or 2 seconds delay before clicking on anything in the lobbies(Bloodweb, selecting a perk/offering/addon, switching roles etc) and sometimes a 5 seconds delay for anything in the store. Now everything is instant since the update, it finally doesn't feel like a slog to navigate this game's menus.
Nice to hear about some positives! I know on the tech side, going through major version upgrades are so painful - because they inevitably lead to bugs even if they're good for future quality of life.
On the Series S since the update everything is in 420p. From the menus, to the actual game and textures. The game looks horrible, but it does run smooth!
The fact that this game is 8 years old and continues to impress with the bugs is amazing. Glad I don't play this anymore. You're the only reason I watch anything DBD related. Thanks Scott!
Tbf, they did just do a massive engine overhaul, so the bugs are, for once, pretty understandable imo. I'm sure they'll iron them out quickly, they've been good with addressing problems swiftly recently. As for the balance issues, there's less of an excuse for that.
@@copiagueeagle No excuse though. 8 years, they should have their shitty code under control. Numerous games over the past few months have update to the newer framework and it has been smooth sailing.
@@CaptToilet Every video game has bugs in it, especially ones of this magnitude. It is super unrealistic for game like this to not have bugs but that's what play testing is for. However, the myth of balance in dbd will never get fixed. It is a asymmetrical horror game with randomly generated map layouts and hundreds of selectable perks. You will never have a consistently balanced lobby. Go play an actual e sports game like r6, rocket league, overwatch, ect.
@@ssspike1696 The myth of playtesting must also be real. The game is a shitshow right now after this latest patch. And yeah I have played e sports titles like Siege and OW. For a good couple years off and on and yes bugs existed but they were pretty minor compared to what DBD is having. This game is amateur hour.
Had a game on RPD as killer. There was an invisible object on the wall where that shitty pallet in the interrogation room was, so when the survivor threw the pallet I couldn't get out and I couldn't break the pallet so I was just stuck the whole game.
Hear me out: Change Victor so that once he downs a survivor, he automatically begins to drag them to the nearest hook (slowly, at like, crouching speed, maybe) and is able to hook them if he reaches it (the player is forcibly switched to Charlotte while this occurs). The dragged survivor can kick Victor off at like, 40-50% recovery progress, or crawl to "wiggle" and reduce the speed and direction of his pulling. Other survivors can kick him immediately to save the dragged survivor. Afterwards, he goes on a somewhat lengthy cooldown. In short: 1) It would naturally progress the game, unlike slugging, if no one does anything. 2) It would occupy Victor without just putting him on a vicious cooldown, which his, uh, rapid brutality, is sort of the crux of the issue with Twins. 3) It would incentivize survivors to rescue their downed teammate, and the dragged survivor's choice of recovering to kick or crawling slow would impact whether the pick-up is faster or if that slowdown is needed to give the teammate time to reach them. And, in either case, a teammate would then be able to pick the survivor up. 4) After Victor downs someone, Charlotte is given a reasonable choice: Pressure another survivor elsewhere or go to the dragged survivor to ensure they get hooked or interrupt the rescue. It's not perfect and you could still end up with someone slugged, but it would, at the very least, significantly reduce how quickly they can slug by reducing Victor's ability to chain downs, while simultaneously making the Twins feel like two killers cooperating at once.
Another problem with Victor is he has _no_ terror radius which results in survivors getting no chase bloodpoints when chased by Victor. Victor should have a silent terror radius so survivors could actually get chase bloodpoints. BHVR will never fix the bloodpoint system properly so we all just have to live with it.
Victor basically needs to be nerfed right now cause his speed is just unnecessarily high. I would prefer a real terror radius, would make chases last 5 seconds longer.
To be fair, the Twins' changes made it a lot easier to hook people since the switch times are way better. It used to be too punishing to switch and hook. Now I'm hooking a lot more. But yes, you can also slug harder than ever. It's a double-edge sword.
Unless stated in some forum, The ability to call back Victor while on a survivor is not a bug. In the patch notes "Charlotte can now recall Victor at any point while he is unbound" twin verbs. Bound= in Charlotte, unbound=out of Charlotte, Latched=on survivor. Latched does not = bound. Also the less slugging thing was a side objective. Main objective is to increase play rate which in turn = more sales.
Yeah I don't like that Scott used a screenshot of a comment made by Mandy as proof that this is a bug. I mean no hate to the woman but she is CONSISTENTLY wrong about what is and isn't a bug in this game, and constantly flip flops on those subjects too. I remember her saying that gens regressing while blocked by the entity was a bug and then a few weeks later saying it WASN'T a bug. She did the same thing about survivor vaults when they were changed (and subsequently bugged, before the change was then reverted), she said that wasn't a bug and then a matter of days later changed her stance on it. She also initially stated that the Pain Res time to proc wasn't a bug before confirming that it was, indeed, a bug. This bug was never even fixed btw... Pain Res still procs THE MOMENT the survivor's aura reappears before being hooked, giving you no time as survivor to let go of the gen before the perk procs, thus guarunteeing a DMS proc alongside it. I wonder what Mandy's stance is on this now... Probably "not a bug" again lol. Again, no hate to the woman, but she doesn't seem to really know what it is she's confirming or denying these days. And, as you said, this "bug" was literally referenced in the patch notes as an update to the Twins.... AND NOW SHE'S SAYING IT'S A BUG 🤪
@ezequielwasielevsky3784 I agree. It is a little fast but old was really slow, allowing for survivors to hold Victor hostage for 30 secs. The devs probably saw complaints about that and saw low pick rate+lower killer rate and assumed the twins needed a buff to get people to like playing as them, not realizing they were already one of the strongest killers.
@jetpackerpaul28 Honestly, at this point, who the hell knows? It was confirmed as a bug and then it was said to not be a bug... Or the other way around. I lose track with these Devs/Community Managers.
There's a spot on Ormond where you can't pick up survivors. Was playing Freddy, chased a Nancy, downed her in a corner of a rock loop between main and shack, and legit didn't get the pick up prompt until she crawled a bit more out of it
I don't think the fast recall for Victor is even considered a bug as the patch notes say ''Charlotte can now recall Victor at any point while he is unbound''
I believe the aspect that is considered a bug is being able to recall Victor while he's attached to a survivor before they even get the option to remove him
Had a twins literally recalling Victor before we could finish crushing him last night, just to send him back out almost immediately after. it was awful. Add on that they had the addon to make you broken if you crush him off you if they even let it get that far, we were basically constantly injured and harassed by him and it felt like there was nothing we could do to reset at any point we were all just sitting ducks. It was so miserable tbh. And of course they were face camping the hell out of hooks with Victor so several people lost hook states to that cause no one could reset so unhooks were impossibly unsafe
From what ive seen, that Ada bug is effecting other dresses too. The community outfit for Artist and a skirt or dress for Zarina were both missing too 😅
Speaking of breaking the game. It crashes. That's almost funny, because with all the issues I had with DBD it never once crashed before. It now does that. From what I can tell it happens after exiting a post-game lobby and trying to get back to the Killer/Survivor... screen. But not only does the game crash in about 1 in 5 post-games, it takes my Browser and Discord with it, aswell as blackscreen both my Monitors for about ~5 seconds. So that's fun.
One of the funniest parts of this patch for me, is that I have yet to encounter any of these problems, which just further adds to the bizarreness of it.
Everything with switching going faster is better for picking up, it does nothing to incentivize slugging cause staying on Victor is the play there. Don't think downing someone, switching to Charlotte, recalling Victor and eating a 15 second cooldown before just unbinding Victor mid map at Charlotte is gonna be the play for slugging. Where the changes do help is down someone, get to charlotte fast, Recall Victor, pick up and hook, Cooldown over, chase someone else. No need to have Victor come from across the map cause you couldn't recall Victor while going to hook someone as you can do now. All the slowing down hooking brought has gone WAY down. So while Slugging isn't directly adressed, it is now way easier to just pick up, hook and have Charlotte and Victor back at the ready. Backpacking Victor is incentivized more than ever cause 30 seconds no victor. You WANT these changes, it's all Pro hooking and does nothing for slugging. Stronger Victor is an overstatement, we got half a toysword Victor basekit and Sword is still a brown. You are going against the same Victor cause everybody had access to Toy Sword Victor already.
New engine definitely improved performance for a lot of people, mainly because the game defaults to DX12 now (if your game is refusing to run and you have older hardware you can try launching it with the "-dx11" flag by the way). But it feels like the game is extra sensitive to ping variance, I also feel a lot more of animation desync and rubberbanding, in my testing sometimes Bubba won't play tantrum animation despite being in tantrum, some killers get 'glued' to windows for half a second after vaulting, a couple of new options got added to the config file, and I feel like the higher presets of graphics settings have motion blur on.
@@thedoomslayer5863 Sorry if I got you hopeful about the settings, unfortunately the new options only allow us pick specific values for reflection quality and global illumination, fps still capped to 120 from what I can tell. Still, more granularity is always good, maybe in 7 years we will even be able to set it from inside the game
Maybe the Twins should have an item like the singularity where they have to take time to go through chests for this item but it prevents you from being slugged and can pick yourself off the ground, that way the twins can be the same but prevents slugging at a cost
I think they just need to remove the controlling victor mechanic entirely. Just have Charlotte launch him out similar to the Unknown's power and he either latches onto somebody or becomes a proximity detector on the ground. Maybe that would be stupid, but I feel like you can't get any worse than they are now.
The biggest problem with that is it'd completely change the identity of the killer; the five people who play Twins regularly would basically just lose their character entirely
What if they made it so when victor latches on you when downed if you manage to wriggle him off in time you automatically pick yourself up? This would shift the gameplay away from avoiding getting downed by victor and more from making distance from Charlotte. Combine that with rebalancing Victor in some way to make two tapping harder and I think the antislug concept might work.
I played dbd for one match to test out the new twins. The second time I used Victor, Victor was moving extremely slow, and was locked into Victor. Couldn't pounce, couldn't switch back to Charlotte, and had to DC
The coding for Victor being on a downed survivor was removed a little messily too. I played a game yesterday where I downed someone at the very end of their deadhard and Vic latched on but they still went down. He was invisible and I couldn’t recall him until the timer went all the way down
I played a bunch last night and the only two issues I saw was the white screening and the server problems. The white screening happened once, and it was much worse than what was shown here so be prepared for it. The server issues didn't start happening until much later on, the beginning of my session was completely fine.
Maybe I’m missing something or I’m just dumb; but why didn’t BHVR just keep the anti slug feature from the PTB for The Twins, and on top of that add back the Viktor latching onto injured survivors? Wouldn’t that kinda solve the insane down time Viktor had on PTB (since he would have to latch on again) while at the same time keeping him away from slugging because the “latch onto downed survivors” would still be a thing? I guess it could maybe make playing as The Twins feel slower and sluggish because you would constantly be latching onto survivors as Viktor, but I dunno.
The frustrating thing is their community has repeatedly given them ways to fix the twins that would work, but they ignore all of them, fail in their version and then backtrack halfway and worsen the issue they were initially trying to fix.
I feel validated knowing I’m not the only one getting godawful rubber banding. I was doing the 2nd floor gen on Borgo and kept getting teleported downstairs mid-repair
I knew this would happen. Not only the Twins curse, but the updated engine? I was scared I would log on and have all of my shit reset. I have stayed well away. It is disheartening to see all the same.
Yeah this patch is Fing terrible. My friend has a clip from yesterday, where twins was on both sides of the pallet, and there was nothing he could do, bc of how fast they can switch now. A bug I encountered yesterday, was against demo. His shadow got stuck on a generator and you could see it move around even when he was on the other side of the map.
Honestly I didn't know recalling Victor after like 10 seconds was a bug, it feels really nice to not have him just stuck on someone kidnapped for 30 seconds so in all honesty I hope they keep the option to recall him quickly and just extend his regen period by like 5-10 seconds after he's recalled or crushed and do it that way. Also I think victors regen time is bugged as well it feels like 5-6 seconds instead of 10 that could be making it feel a lot worse.
I don't know if this "solution" ever got presented yet. But how about for each downed survivor Victor gets an X speed decrease and X attack charge decrease. This does not make it so slugging is not an option but will make the playstyle less preferred?
I always thought the twins were a pretty DBD-natural killer theme. I remember as a noob figuring out that you need to work in pairs was really cool to me. Slugging is just considered painful and sweaty bc blight nurse oni can do it and they are sweaty killers, or ppl bleeding others out. That being said I don't think slugging is a mechanic that needs to be taken out of the game, it has plenty of counterplay.
to add to the bugs doctor can sometimes not proc chase after shocking survivors until you hit them even if you are breathing down their necks you have to hit them
I think it would have been better if they kept Victor latching onto survivor's backs, BUT if he hit an injured survivor, Victor would have an animation latching on sorta pinning the survivor onto the ground. This might slow or stop the survivor from crawling, but more importantly have a similar mechanic to when Victor jockeys; he's held hostage until another survivor kicks him off, until the survivor is picked up, or Victor 'expires', whichever comes first. This should prevent the slugging strategy of the original Twins, where they'd get everyone injured then rapid-fire downs on the entire lobby, and create a proper play loop; the Killer will need to put pressure on survivors grouping together to split them up, then use Victor to assault isolated survivors who can't immediately get healed.
At least you can experience those bugs. My game refuses to start up after this patch (still waiting for any patch with hope that they'll fix it - it's not the first time they introdcued hardware breaking issues with a patch, because Alan Wake tried to fry my graphics card).
The updated engine has caused some issues hopefully they figure it out quickly. the twins I have just given up them figuring out something to do with them that's healthy
Also when you shake Victor off, the animation doesn't play and he just vanishes. Like, did they make the initial changes and then think "well we won't need these latching related animations anymore, delete!"...?
I have only been playing this game for 3 years. So I can't say I know really anything in regards to development history, coding issues, engine issues, server issues, etc. But I'd like to think I know a little bit. So I'm just wondering why we've written off the engine change as the reasoning behind the issues, changing engines for any type of game is quite an under taking that effects almost every aspect of the game. Like I said though I don't know much, so it is more clarification im asking for.
Wouldn't it make sense to make Victor grab you in both the healthy and injured state? I feel like this would fix most of his snowballing issues, as it would only allow you to down one survivor at a time with Victor. Increasing the cooldown on victor after a successful hit, and maybe giving Charlotte a haste affect after a hit might help out too.
If he latched on regardless of health state then the twins would become so incredibly bad as any snowball with victor (the way you win as twins) would be gone.
Here's a Dumb Idea: why not just put Victor on a timer? When deploying Victor, killer gets 20~25sec or he insta dies, but leaving him ideal and timer is extended by x3 until switch back to him
Lord, I knew the engine change was gonna cause issues but I'm glad I wasn't just going crazy. I've had some wild rubber banding happen to me since the update and while it hasn't screwed me in any game yet, it's still annoying to see it happen.
Im pretty sure recalling viktor at anytime isnt a bug. That's part of the QoL changes. You cant hold viktor hostage anymore. You can only recall him after the same amount of time it would take for the survivor to throw him off while hes attached.
Yes I am very happy about these twins' changes. been maining them for 3 years. And for me personally, I can't speak for everyone. But the reason I would slug mainly was because it took 8 seconds to switch between the siblings. And it wasn't worth my time and I'd rather go and injure or down another person. Now it takes what, 4 seconds? I've found myself slugging a lot less because it's not as punishing not to. But that's just me.
They should have made it so victor latches onto the 2nd survivor he downs and can't be recalled until the survivor gets rid of him or until that amount of time passes. It can't be every down as that encourages slugging more due to how weak and time consuming it would be to pick up each downed survivor. This would hinder their slugging but that's kinda it you could just camp them with Charlotte until victors ready. I fully believe slugging won't ever not be the play with this type of killer power, if they want to discourage this the only way is to start from scratch. Not saying a remote control killer can't work. But one that can't perform interactions and is just a speedy huntress hatchet slugging will be the correct play as the main body to do interactions lacks mobility.
I said it during PTB and I will repeat it again. I thought that updating an Engine would lead to improving the game. Like... update graphyc settings, get spaggeti code in order, but no. Feels like they just copypasted the same messy code on a new engine without even thinking
5:08 Wait what? That was not intentionally? Aw, I actually kinda liked how fast you could recall him. I'm getting tired of this bs, can't even play the twins in peace because there's always an unintentional effect that either breaks or giga buffs them. I already purposely handicap myself just for the survivors sake because fuck my objective ig, now I gotta artificially wait 20 more seconds to make it "fair". What the hell is this a Smash brothers tournament where the users have to create their own rules? Ugh. Besides that, the rest of the changes are great, faster cooldowns overall make it so you don't have to run toy sword and torn fingernail 24/7, and being able to recall victor is just a very small buff. Most twins just adapted and found the superior method of just hiding victor in a key spot, but being able to recall him just feels natural. I don't know why they increased the cooldown for victor to regrow tho, I thought this was put in place as a sort of pseudo balance decision with the bug, but nope they just increased the cool down cuz reasons. This patch gives me old behavior vibes😕
I've played exactly 1 twins match this decade- Ended up on Hawkins with Silencing Cloth (Undetectable for like 20sec after switching back to Charlotte) and Cat's Eye (Suppresses Victor noise when holding a charged pounce). Never felt incentivized to slug as it was a lot more fun terrorizing unsuspecting Marias who had no hope of spotting me sooner. 1 grab off a gen was all it took for the game to crumble on their end. Maybe more innate stealth could be helpful similar to the Wraiths invis improvements but in most scenarios you aren't on maps like Hawkins and you aren't running one of the most rare/expensive add-ons
Skirtless Ada is the best thing they’ve done this year.
???????????????????????????
Have you seen Kate in the Alice outfit bug, oooooo boi!
How do you do the bug? Asking for a friend
Ada and Sable ftw. 😊
Nope, pantless michael is.
following scott's twitter is like reading the manga before the anime gets released
Scott that Epilepsy warning was like a Quick time event jesus
QTE Epilepsy warning! Too slow, rip you
Epilepsy warning skill check
Knowing bhvr they're gonna fix Ada before any of the other bugs 😓
Nah they're gonna rework sadako before that.
bold of you to assume theyre gonna fix anything at all
@@rabbidguarddogAnd nerf pig
More like they’re gonna buff blight again
It genuinely might happen like that because of licensing concerns.
the ada thing isn't a bug, trust
The Ada thing?
@@invalidusername6158 unaware 💀
@@dullbydaylight3935tell me, I must know
@@invalidusername6158did you even watch the video? Or just comment without watching like a 4head?
@@invalidusername6158 1:23
All these people want the shirtless guys, but let’s give a round of applause for the devs giving us what the rest of us want - skirtless Ada
As a professional game developer myself I can tell you 100% upgrading to a newer engine can break your game in the most random places ever. The game will say everything is good and then it breaks at run time or you just get unexpected behavior where from a code perspective there is no issue, the expected behavior is just not what you wanted or what it used to be. The flickering is most likely related to Unreals new updates to Lumen, its lighting engine.
Thank you for this
That's fine. The main issue, in my opinion, is that they released the update. This update wasn't the big every-3-months-update that has high expectations. This update could've totally been delayed. The game is genuinely in a frustrating state at the current moment due to all the bugs. And the whole epilepsy basement is very serious and should have never been seen by the public
@@tooki1471Put your actions where your words are and send a clear message : cease buying stuff in the store and uninstall until fixed
The Ada bug effects The Artist too 😀
Nice
Oh my ....... I might actually like going up against artist now.
Maybe this update isn't so bad after all
I need footage
YOU ARE ALL HERETICS
I didn't realize he was wearing a beanie when looking at the thumbnail so I thought Scott had just decided to use gel or something to slick his hair back. I don't actually care about DBD anymore or the direction of the game, I'm only invested in the ever growing Scott Lore
Scott with his hair back is stronger than Saitama
Reminds me of when nemesis came out and destroyed console
Oh yeah, that was awful. COVID was in full-effect and I had never refunded a DLC in my life before that. It was MISERABLE.
Nope. That was WAY worse.
How close that was to Alan Wake and slow cooking of a graphics card? I swear, when he came out I couldn't even look at him, because every 5-10s he increased its temp by one degree up to 90 at which point my pc was going into emergency mode and cooling down.
@@dozzy9984 I've never heard of anyone else having this problem tbh.
@@RitzMalheuryou can’t refund easily on playstation. lying shit
Twins are so cursed that while watching a video about how cursed Twins are at work we had to evacuate the building
Mothers dwelling also has random areas that are brightly lit with blue and green, some red too, shack is just completely blue on the inside, changes your character too when you step inside these zones.
That just sounds like a game in pre alpha state. How could've they break the game as much and still launch it, thinking it's ok?
Maybe they're working on that teams gamemode but somehow leaked it into the game
UE5 does have great effect on the game on Console. On PS5 finally the menus are smooth now. Before you would have a 1 or 2 seconds delay before clicking on anything in the lobbies(Bloodweb, selecting a perk/offering/addon, switching roles etc) and sometimes a 5 seconds delay for anything in the store. Now everything is instant since the update, it finally doesn't feel like a slog to navigate this game's menus.
The change will be a net benefit overtime too. Probably will help them untangle the spaghetti code
Nice to hear about some positives! I know on the tech side, going through major version upgrades are so painful - because they inevitably lead to bugs even if they're good for future quality of life.
On the Series S since the update everything is in 420p. From the menus, to the actual game and textures. The game looks horrible, but it does run smooth!
The Victor Jump Scare at 6:01 lmfao genuinely scared the shit out of me
Perfect timing, I was just about to start my jelqing session
😨
He's ZERKING!!!
When did new words drop?????
@@DrewBrewerthis word is as old as jenkem
@@DrewBrewer Jelqing is old bro. Just having a resurgence
The fact that this game is 8 years old and continues to impress with the bugs is amazing. Glad I don't play this anymore. You're the only reason I watch anything DBD related. Thanks Scott!
Tbf, they did just do a massive engine overhaul, so the bugs are, for once, pretty understandable imo. I'm sure they'll iron them out quickly, they've been good with addressing problems swiftly recently. As for the balance issues, there's less of an excuse for that.
@@copiagueeagle No excuse though. 8 years, they should have their shitty code under control. Numerous games over the past few months have update to the newer framework and it has been smooth sailing.
@@CaptToiletname them
@@CaptToilet Every video game has bugs in it, especially ones of this magnitude. It is super unrealistic for game like this to not have bugs but that's what play testing is for. However, the myth of balance in dbd will never get fixed. It is a asymmetrical horror game with randomly generated map layouts and hundreds of selectable perks. You will never have a consistently balanced lobby. Go play an actual e sports game like r6, rocket league, overwatch, ect.
@@ssspike1696 The myth of playtesting must also be real. The game is a shitshow right now after this latest patch. And yeah I have played e sports titles like Siege and OW. For a good couple years off and on and yes bugs existed but they were pretty minor compared to what DBD is having. This game is amateur hour.
Reminds me of when they tried to """"fix"""" Thanataphobia only being good on Legion and Plague by making it only *usable* on Legion and Plague.
Skirtless Ada made me almost come back to DbD.
Come back. Main Ada. Trust. I want to put that fine caboose on a hook.
Take a shot everytime Scott says bug or broken
Had a game on RPD as killer. There was an invisible object on the wall where that shitty pallet in the interrogation room was, so when the survivor threw the pallet I couldn't get out and I couldn't break the pallet so I was just stuck the whole game.
The Ada wong bug needs to stay
Hear me out: Change Victor so that once he downs a survivor, he automatically begins to drag them to the nearest hook (slowly, at like, crouching speed, maybe) and is able to hook them if he reaches it (the player is forcibly switched to Charlotte while this occurs). The dragged survivor can kick Victor off at like, 40-50% recovery progress, or crawl to "wiggle" and reduce the speed and direction of his pulling. Other survivors can kick him immediately to save the dragged survivor. Afterwards, he goes on a somewhat lengthy cooldown. In short:
1) It would naturally progress the game, unlike slugging, if no one does anything.
2) It would occupy Victor without just putting him on a vicious cooldown, which his, uh, rapid brutality, is sort of the crux of the issue with Twins.
3) It would incentivize survivors to rescue their downed teammate, and the dragged survivor's choice of recovering to kick or crawling slow would impact whether the pick-up is faster or if that slowdown is needed to give the teammate time to reach them. And, in either case, a teammate would then be able to pick the survivor up.
4) After Victor downs someone, Charlotte is given a reasonable choice: Pressure another survivor elsewhere or go to the dragged survivor to ensure they get hooked or interrupt the rescue.
It's not perfect and you could still end up with someone slugged, but it would, at the very least, significantly reduce how quickly they can slug by reducing Victor's ability to chain downs, while simultaneously making the Twins feel like two killers cooperating at once.
Victor's rapid brutality is simply due to his disability: being French
Hope they keep the ada bug
Another problem with Victor is he has _no_ terror radius which results in survivors getting no chase bloodpoints when chased by Victor. Victor should have a silent terror radius so survivors could actually get chase bloodpoints. BHVR will never fix the bloodpoint system properly so we all just have to live with it.
I always wanted this, aswell as a mini chase theme for Victor, since both using him and going against him feels a bit empty and nonchalant, imo.
Victor basically needs to be nerfed right now cause his speed is just unnecessarily high. I would prefer a real terror radius, would make chases last 5 seconds longer.
To be fair, the Twins' changes made it a lot easier to hook people since the switch times are way better. It used to be too punishing to switch and hook. Now I'm hooking a lot more.
But yes, you can also slug harder than ever. It's a double-edge sword.
From the words of Mathieu Coté ”play something else”
Unless stated in some forum, The ability to call back Victor while on a survivor is not a bug. In the patch notes "Charlotte can now recall Victor at any point while he is unbound" twin verbs. Bound= in Charlotte, unbound=out of Charlotte, Latched=on survivor. Latched does not = bound. Also the less slugging thing was a side objective. Main objective is to increase play rate which in turn = more sales.
Yeah I don't like that Scott used a screenshot of a comment made by Mandy as proof that this is a bug. I mean no hate to the woman but she is CONSISTENTLY wrong about what is and isn't a bug in this game, and constantly flip flops on those subjects too.
I remember her saying that gens regressing while blocked by the entity was a bug and then a few weeks later saying it WASN'T a bug.
She did the same thing about survivor vaults when they were changed (and subsequently bugged, before the change was then reverted), she said that wasn't a bug and then a matter of days later changed her stance on it.
She also initially stated that the Pain Res time to proc wasn't a bug before confirming that it was, indeed, a bug. This bug was never even fixed btw... Pain Res still procs THE MOMENT the survivor's aura reappears before being hooked, giving you no time as survivor to let go of the gen before the perk procs, thus guarunteeing a DMS proc alongside it. I wonder what Mandy's stance is on this now... Probably "not a bug" again lol.
Again, no hate to the woman, but she doesn't seem to really know what it is she's confirming or denying these days. And, as you said, this "bug" was literally referenced in the patch notes as an update to the Twins.... AND NOW SHE'S SAYING IT'S A BUG 🤪
Even if it isn't a bug, they could still increase the amount of time it takes to recall him by a little bit, if they felt like nerfing them.
@ezequielwasielevsky3784 I agree. It is a little fast but old was really slow, allowing for survivors to hold Victor hostage for 30 secs. The devs probably saw complaints about that and saw low pick rate+lower killer rate and assumed the twins needed a buff to get people to like playing as them, not realizing they were already one of the strongest killers.
@@boringmonkey6958 Wait the Pain Res change was/is a bug? I thought it was a deliberate change to make Pain Res activate faster
@jetpackerpaul28
Honestly, at this point, who the hell knows? It was confirmed as a bug and then it was said to not be a bug... Or the other way around. I lose track with these Devs/Community Managers.
That Ada bug should be a feature
There's a spot on Ormond where you can't pick up survivors. Was playing Freddy, chased a Nancy, downed her in a corner of a rock loop between main and shack, and legit didn't get the pick up prompt until she crawled a bit more out of it
I don't think the fast recall for Victor is even considered a bug as the patch notes say ''Charlotte can now recall Victor at any point while he is unbound''
Yup. This. Idk why Mandy is saying it's a bug when the Devs quite clearly stated this is a new ability for the Twins.
I believe the aspect that is considered a bug is being able to recall Victor while he's attached to a survivor before they even get the option to remove him
I've noticed that when chucky picks up a survivor the ghost doesn't spawn so it just looks like the survivor and chucky are floating.
Had a twins literally recalling Victor before we could finish crushing him last night, just to send him back out almost immediately after. it was awful. Add on that they had the addon to make you broken if you crush him off you if they even let it get that far, we were basically constantly injured and harassed by him and it felt like there was nothing we could do to reset at any point we were all just sitting ducks. It was so miserable tbh. And of course they were face camping the hell out of hooks with Victor so several people lost hook states to that cause no one could reset so unhooks were impossibly unsafe
From what ive seen, that Ada bug is effecting other dresses too. The community outfit for Artist and a skirt or dress for Zarina were both missing too 😅
Speaking of breaking the game. It crashes. That's almost funny, because with all the issues I had with DBD it never once crashed before. It now does that. From what I can tell it happens after exiting a post-game lobby and trying to get back to the Killer/Survivor... screen. But not only does the game crash in about 1 in 5 post-games, it takes my Browser and Discord with it, aswell as blackscreen both my Monitors for about ~5 seconds.
So that's fun.
so that's why I've been seeing so many more people playing Ada
I played a game against the twins last night and it was a miserable slugfest. Nobody could even work on gens….
One of the funniest parts of this patch for me, is that I have yet to encounter any of these problems, which just further adds to the bizarreness of it.
Everything with switching going faster is better for picking up, it does nothing to incentivize slugging cause staying on Victor is the play there.
Don't think downing someone, switching to Charlotte, recalling Victor and eating a 15 second cooldown before just unbinding Victor mid map at Charlotte is gonna be the play for slugging.
Where the changes do help is down someone, get to charlotte fast, Recall Victor, pick up and hook, Cooldown over, chase someone else.
No need to have Victor come from across the map cause you couldn't recall Victor while going to hook someone as you can do now.
All the slowing down hooking brought has gone WAY down.
So while Slugging isn't directly adressed, it is now way easier to just pick up, hook and have Charlotte and Victor back at the ready.
Backpacking Victor is incentivized more than ever cause 30 seconds no victor.
You WANT these changes, it's all Pro hooking and does nothing for slugging.
Stronger Victor is an overstatement, we got half a toysword Victor basekit and Sword is still a brown.
You are going against the same Victor cause everybody had access to Toy Sword Victor already.
I am impressed that they have such a poor foundation and wanted to add a new layer of problems updating the engine.
As a Twins main, I sure am happy I waited 2 years for my killer to still have the exact same bugs that always existed!
New engine definitely improved performance for a lot of people, mainly because the game defaults to DX12 now (if your game is refusing to run and you have older hardware you can try launching it with the "-dx11" flag by the way).
But it feels like the game is extra sensitive to ping variance, I also feel a lot more of animation desync and rubberbanding, in my testing sometimes Bubba won't play tantrum animation despite being in tantrum, some killers get 'glued' to windows for half a second after vaulting, a couple of new options got added to the config file, and I feel like the higher presets of graphics settings have motion blur on.
What's the new config stuff? Anything good?
Also maybe they can finally uncap fps now
@@thedoomslayer5863 Sorry if I got you hopeful about the settings, unfortunately the new options only allow us pick specific values for reflection quality and global illumination, fps still capped to 120 from what I can tell. Still, more granularity is always good, maybe in 7 years we will even be able to set it from inside the game
Maybe the Twins should have an item like the singularity where they have to take time to go through chests for this item but it prevents you from being slugged and can pick yourself off the ground, that way the twins can be the same but prevents slugging at a cost
Oh good, I wasn't imagining the strobe lights and the rubber banding.
I think they just need to remove the controlling victor mechanic entirely. Just have Charlotte launch him out similar to the Unknown's power and he either latches onto somebody or becomes a proximity detector on the ground. Maybe that would be stupid, but I feel like you can't get any worse than they are now.
The biggest problem with that is it'd completely change the identity of the killer; the five people who play Twins regularly would basically just lose their character entirely
Charlotte pushing out her chest to yeet Victor at a Dwight is an animation I need to see
There's also a spot on lery's where nemisis' zombies get frozen. they can't even be removed with a punch you have to hit them with the tentacle
What if they made it so when victor latches on you when downed if you manage to wriggle him off in time you automatically pick yourself up? This would shift the gameplay away from avoiding getting downed by victor and more from making distance from Charlotte.
Combine that with rebalancing Victor in some way to make two tapping harder and I think the antislug concept might work.
I played dbd for one match to test out the new twins. The second time I used Victor, Victor was moving extremely slow, and was locked into Victor. Couldn't pounce, couldn't switch back to Charlotte, and had to DC
I’m sure once DBD comes out of early access it’ll be great
Devour hope now gains stacks from self unhooking
The coding for Victor being on a downed survivor was removed a little messily too. I played a game yesterday where I downed someone at the very end of their deadhard and Vic latched on but they still went down. He was invisible and I couldn’t recall him until the timer went all the way down
I played a bunch last night and the only two issues I saw was the white screening and the server problems. The white screening happened once, and it was much worse than what was shown here so be prepared for it. The server issues didn't start happening until much later on, the beginning of my session was completely fine.
I think you forgot to mute the video in the background. Kept hearing Scott echoing and was incredibly confused
Maybe I’m missing something or I’m just dumb; but why didn’t BHVR just keep the anti slug feature from the PTB for The Twins, and on top of that add back the Viktor latching onto injured survivors? Wouldn’t that kinda solve the insane down time Viktor had on PTB (since he would have to latch on again) while at the same time keeping him away from slugging because the “latch onto downed survivors” would still be a thing? I guess it could maybe make playing as The Twins feel slower and sluggish because you would constantly be latching onto survivors as Viktor, but I dunno.
The frustrating thing is their community has repeatedly given them ways to fix the twins that would work, but they ignore all of them, fail in their version and then backtrack halfway and worsen the issue they were initially trying to fix.
I've been getting so much lag. And at the top of the main rpd stairs, there's a spot I seem to float a bit
I feel validated knowing I’m not the only one getting godawful rubber banding. I was doing the 2nd floor gen on Borgo and kept getting teleported downstairs mid-repair
I knew this would happen.
Not only the Twins curse, but the updated engine?
I was scared I would log on and have all of my shit reset. I have stayed well away.
It is disheartening to see all the same.
Vietnam-esque flashbacks to the Binding Of Kin launch, it seems like this killer has been cursed
I can’t break the RPD stairs pallet from the top side anymore. Yayyyyyyy.
Yeah this patch is Fing terrible. My friend has a clip from yesterday, where twins was on both sides of the pallet, and there was nothing he could do, bc of how fast they can switch now.
A bug I encountered yesterday, was against demo. His shadow got stuck on a generator and you could see it move around even when he was on the other side of the map.
As an Ada main I need details on how to trigger this new feature with her dress. Is it just there or you need to do something?
Honestly I didn't know recalling Victor after like 10 seconds was a bug, it feels really nice to not have him just stuck on someone kidnapped for 30 seconds so in all honesty I hope they keep the option to recall him quickly and just extend his regen period by like 5-10 seconds after he's recalled or crushed and do it that way.
Also I think victors regen time is bugged as well it feels like 5-6 seconds instead of 10 that could be making it feel a lot worse.
I don't know if this "solution" ever got presented yet. But how about for each downed survivor Victor gets an X speed decrease and X attack charge decrease. This does not make it so slugging is not an option but will make the playstyle less preferred?
i swear nobody wants a killer to be almost on the level of the nurse in terms of power…
I always thought the twins were a pretty DBD-natural killer theme. I remember as a noob figuring out that you need to work in pairs was really cool to me. Slugging is just considered painful and sweaty bc blight nurse oni can do it and they are sweaty killers, or ppl bleeding others out. That being said I don't think slugging is a mechanic that needs to be taken out of the game, it has plenty of counterplay.
i was playing wraith on rpd and whenever i decloaked i grew like 5 feet and everything was tiny
to add to the bugs doctor can sometimes not proc chase after shocking survivors until you hit them even if you are breathing down their necks you have to hit them
Huh.....you know, I think I encountered that bug playing Doc earlier
The thing is, when the twins player is patient, they're guaranteed a hit. Victor has no counterplay
Bro gave a 1.5 second warning before literally showing epilepsy 💀
I think it would have been better if they kept Victor latching onto survivor's backs, BUT if he hit an injured survivor, Victor would have an animation latching on sorta pinning the survivor onto the ground. This might slow or stop the survivor from crawling, but more importantly have a similar mechanic to when Victor jockeys; he's held hostage until another survivor kicks him off, until the survivor is picked up, or Victor 'expires', whichever comes first. This should prevent the slugging strategy of the original Twins, where they'd get everyone injured then rapid-fire downs on the entire lobby, and create a proper play loop; the Killer will need to put pressure on survivors grouping together to split them up, then use Victor to assault isolated survivors who can't immediately get healed.
At least you can experience those bugs. My game refuses to start up after this patch (still waiting for any patch with hope that they'll fix it - it's not the first time they introdcued hardware breaking issues with a patch, because Alan Wake tried to fry my graphics card).
Scott is like "Is it possible to look more like a hobo when I record my streams?"
The updated engine has caused some issues hopefully they figure it out quickly. the twins I have just given up them figuring out something to do with them that's healthy
I had a match against Chucky, when he picked me up the ghost didn't appear, so Chucky and I levitated instead.
There’s a spot in the basement where I keep getting briefly stuck.
Funny thing is I haven’t seen a single twins since the update and I played all day since the patch yesterday and a few hours this morning.
Nothing could possibly make that character enjoyable to play as or against
Also when you shake Victor off, the animation doesn't play and he just vanishes. Like, did they make the initial changes and then think "well we won't need these latching related animations anymore, delete!"...?
That map desync thing was happening like a week or so before the update. Happened to me and my friends 3 or 4 times befroe the update
I have only been playing this game for 3 years. So I can't say I know really anything in regards to development history, coding issues, engine issues, server issues, etc. But I'd like to think I know a little bit. So I'm just wondering why we've written off the engine change as the reasoning behind the issues, changing engines for any type of game is quite an under taking that effects almost every aspect of the game. Like I said though I don't know much, so it is more clarification im asking for.
Wouldn't it make sense to make Victor grab you in both the healthy and injured state? I feel like this would fix most of his snowballing issues, as it would only allow you to down one survivor at a time with Victor. Increasing the cooldown on victor after a successful hit, and maybe giving Charlotte a haste affect after a hit might help out too.
If he latched on regardless of health state then the twins would become so incredibly bad as any snowball with victor (the way you win as twins) would be gone.
Here's a Dumb Idea: why not just put Victor on a timer?
When deploying Victor, killer gets 20~25sec or he insta dies, but leaving him ideal and timer is extended by x3 until switch back to him
Lord, I knew the engine change was gonna cause issues but I'm glad I wasn't just going crazy. I've had some wild rubber banding happen to me since the update and while it hasn't screwed me in any game yet, it's still annoying to see it happen.
i believe they wanna see how much shit they can fuck up before we stop playing their below mid game
>Complains the game isn't worth playing
>still plays it
If you are willing to eat slop, you're going to get fed slop
Theres a bug in RPD top stairs in lobby that pushes you two or three feet above the ground. I cant even kick the generator lol
I've been having really obnoxious stuttering issues lately, is that a result of the new engine too?
1:25 just gonna keep this here for those that need it
Creamed my pants
Im pretty sure recalling viktor at anytime isnt a bug. That's part of the QoL changes. You cant hold viktor hostage anymore. You can only recall him after the same amount of time it would take for the survivor to throw him off while hes attached.
The devs literally said it's a bug.
Also I had a bug last night where I physically couldn’t unhook someone. Happened twice in two hours
Yes I am very happy about these twins' changes. been maining them for 3 years. And for me personally, I can't speak for everyone. But the reason I would slug mainly was because it took 8 seconds to switch between the siblings. And it wasn't worth my time and I'd rather go and injure or down another person. Now it takes what, 4 seconds? I've found myself slugging a lot less because it's not as punishing not to. But that's just me.
I joked about this being the case. Twins is just too powerful.
They should have made it so victor latches onto the 2nd survivor he downs and can't be recalled until the survivor gets rid of him or until that amount of time passes. It can't be every down as that encourages slugging more due to how weak and time consuming it would be to pick up each downed survivor.
This would hinder their slugging but that's kinda it you could just camp them with Charlotte until victors ready. I fully believe slugging won't ever not be the play with this type of killer power, if they want to discourage this the only way is to start from scratch.
Not saying a remote control killer can't work. But one that can't perform interactions and is just a speedy huntress hatchet slugging will be the correct play as the main body to do interactions lacks mobility.
I’ll always take a buff. You’re right though, they can’t seem to figure the twins out.
Hyped up this ultra-giga-massive Twins rework for 2+ only to get slight number tweaks 😳
The Ada "bug" looks more like a feature.
I said it during PTB and I will repeat it again. I thought that updating an Engine would lead to improving the game. Like... update graphyc settings, get spaggeti code in order, but no. Feels like they just copypasted the same messy code on a new engine without even thinking
5:08 Wait what? That was not intentionally? Aw, I actually kinda liked how fast you could recall him. I'm getting tired of this bs, can't even play the twins in peace because there's always an unintentional effect that either breaks or giga buffs them. I already purposely handicap myself just for the survivors sake because fuck my objective ig, now I gotta artificially wait 20 more seconds to make it "fair". What the hell is this a Smash brothers tournament where the users have to create their own rules? Ugh.
Besides that, the rest of the changes are great, faster cooldowns overall make it so you don't have to run toy sword and torn fingernail 24/7, and being able to recall victor is just a very small buff. Most twins just adapted and found the superior method of just hiding victor in a key spot, but being able to recall him just feels natural. I don't know why they increased the cooldown for victor to regrow tho, I thought this was put in place as a sort of pseudo balance decision with the bug, but nope they just increased the cool down cuz reasons. This patch gives me old behavior vibes😕
One thing that is different with unreal engine is I've noticed games load in faster on console
LORD HAVE MERCY ADA
I thought it was js me my character staggers in one spot and I die😂
I've played exactly 1 twins match this decade- Ended up on Hawkins with Silencing Cloth (Undetectable for like 20sec after switching back to Charlotte) and Cat's Eye (Suppresses Victor noise when holding a charged pounce). Never felt incentivized to slug as it was a lot more fun terrorizing unsuspecting Marias who had no hope of spotting me sooner. 1 grab off a gen was all it took for the game to crumble on their end.
Maybe more innate stealth could be helpful similar to the Wraiths invis improvements but in most scenarios you aren't on maps like Hawkins and you aren't running one of the most rare/expensive add-ons