Design in Depth at Supercell: Why Great Ideas Aren't Enough

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  • čas přidán 26. 08. 2018
  • In this 2018 GDC presentation, Supercell veteran Touko Tahkokallio (Boom Beach, Hay Day) shares his game design philosophy and presents many practical examples of granular design examples around aspects of the company's games.
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Komentáře • 21

  • @MyCarllee
    @MyCarllee Před 5 lety +11

    Brawlstar player here, I think it shows it's vital to play your game like normal players play, because it become obvious why many players switch to stick control: you can't move frequently without affecting your vision, especially when the positions you're trying to go is often exact positions enemies are likely to show up, it's stupid to use tapping as movement.

  • @Shadic4101
    @Shadic4101 Před 5 lety

    I needed this

  • @martezpames9676
    @martezpames9676 Před 5 lety

    2V2 GOLD RUSH!!!
    FROM A SINCERE FAN!

  • @AmyB.
    @AmyB. Před 4 lety +1

    I like his accent...how he says cookie.

  • @paulstaker8861
    @paulstaker8861 Před 5 lety

    woah he designed eclipse

  • @Hizsoo
    @Hizsoo Před 3 lety +1

    In Boom Beach, I don't refresh the opponents who alredy quit the game or progressing slower in levels. I also look for opponent that have a lot of resources.
    Getting opponents from matchmaking, that are far from appealing is like a wasted effort and pretty stale. Too much randomness and not enough meaningful choices in multile Soupcell games.

  • @wideeyedjanitor4651
    @wideeyedjanitor4651 Před 5 lety +46

    This guy seems alright, but Supercell is notorious for milking the player for every microtransaction. The revenue stream is perfect...at the cost of fun in their games. This singular developer might be great and creative, but I have serious reservations against Supercell as a whole.

    • @razaz03
      @razaz03 Před 5 lety +4

      Could you give a little more detail on the why behind your reasoning pls? Maybe an article or two if you can't be arsed to write any? Cheers

    • @baggern
      @baggern Před 5 lety +4

      @@razaz03 just download their apps and you'll see

    • @razaz03
      @razaz03 Před 5 lety +6

      @@baggern isn't there an easier/more objective way for you to demonstrate, rather than asking me to download random apps on my phone?

    • @oscarr5734
      @oscarr5734 Před 5 lety +1

      Maybe their first few games had the notorious timer-based systems, but that was more just a trend in the industry at the time. Surely you can't make that generalization against Clash Royale, which came out years later. I feel like CR shows a lot more respect to the players, in terms of making purchases meaningful.

    • @rnd666
      @rnd666 Před 5 lety +2

      @@oscarr5734 not sure about meaningful purchases in CR, since there seems to be some kind of contra-deck match making in the use. (Long time Clash of Clans, ex Boom Beach and Clash Royale player).

  • @victorhugopegorettidossant8122

    Supercell e se vc criarem uma carta que fosse chamada de mega construtor onde ele tivesse uma maquina destruidora que tira 500 de atack e 2000 de vida

  • @cinafba
    @cinafba Před 5 lety +1

    Good

  • @Kaplan572
    @Kaplan572 Před 4 lety

    Tambi başbelası

  • @Kaplan572
    @Kaplan572 Před 4 lety

    Ya suprcell şu ayarlarla oynama lan

  • @tigergameplay3312
    @tigergameplay3312 Před 5 lety

    Save elprimo

  • @boryskorzhov3571
    @boryskorzhov3571 Před 5 lety

    Brawl Stars is so amazing game.