HI, I followed this tutorial a few months back for an experiment and it had worked perfectly, I loved this tutorial. Now when I go to do it my selected "emitter" geometry doesnt gain emitter properties when I selected the liquid option in the bifrost tab. My bifrrost green square area is also dispalced to what seems to be the center of the scene though I'm not sure why I'm unable to correct it.
awesome video! but i think i clicked contain particles somewhere yesterday doing another tutorial and forget where that is, so i think that's why my water isn't emitting. do you know where that might be? i've googled for an hour now. :( ive also reset maya to defaults but still keeps water in my emitter.
I see you worked it out, but my suggestion is to get the Cosmos script for Maya. It's a pay-what-you'd-like (or free) script that allows you to find operations by their name vs. trying to remember what menu they're hidden in.
Best tutorial i've seen for this. I'm new to this channel, but this video convinced me to subscribe. Keep up the great work!
I love and appreciate your tutorials. They are really helpful.
awesome presetnation
thanks for sharing
really enjoy watching
yo have my support
thankx! and i hope your lunch is YUMMY ;-)
ThankYou Sir
Ur a very good teacher
Vraiment très bien. Merci.
HI, I followed this tutorial a few months back for an experiment and it had worked perfectly, I loved this tutorial. Now when I go to do it my selected "emitter" geometry doesnt gain emitter properties when I selected the liquid option in the bifrost tab. My bifrrost green square area is also dispalced to what seems to be the center of the scene though I'm not sure why I'm unable to correct it.
hello! how can I add more frame-length to the curve after everything done? I already extended my time slider but don't know how to match it again
Just like DSplines in Realflow can FX like that be achieved in Bifrost
Thanks for the tutorial.
Nice ....
never mind it worked in the playblast! :)
i cant see the liquid droping down after attaching the object to curve path
I believe this is caused by using too small of geometry. Use a cube polygon but don't shrink it down then apply Bifrost Liquid.
awesome video! but i think i clicked contain particles somewhere yesterday doing another tutorial and forget where that is, so i think that's why my water isn't emitting. do you know where that might be? i've googled for an hour now. :( ive also reset maya to defaults but still keeps water in my emitter.
I see you worked it out, but my suggestion is to get the Cosmos script for Maya. It's a pay-what-you'd-like (or free) script that allows you to find operations by their name vs. trying to remember what menu they're hidden in.
oooh thanks :)