Maya: Water Along a Curve [Bifröst]

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  • čas přidán 4. 09. 2024

Komentáře • 19

  • @nikokumberger2329
    @nikokumberger2329 Před 4 lety +5

    Best tutorial i've seen for this. I'm new to this channel, but this video convinced me to subscribe. Keep up the great work!

  • @erickmutuma8005
    @erickmutuma8005 Před 4 lety +3

    I love and appreciate your tutorials. They are really helpful.

  • @greenlifeyummy4562
    @greenlifeyummy4562 Před 3 lety +1

    awesome presetnation
    thanks for sharing
    really enjoy watching
    yo have my support

    • @Uhr24
      @Uhr24  Před 3 lety

      thankx! and i hope your lunch is YUMMY ;-)

  • @gariyaan
    @gariyaan Před 7 měsíci

    ThankYou Sir

  • @Siloquid
    @Siloquid Před 2 lety

    Ur a very good teacher

  • @mjparent222
    @mjparent222 Před 5 lety +1

    Vraiment très bien. Merci.

  • @OrionFacium
    @OrionFacium Před 3 lety +1

    HI, I followed this tutorial a few months back for an experiment and it had worked perfectly, I loved this tutorial. Now when I go to do it my selected "emitter" geometry doesnt gain emitter properties when I selected the liquid option in the bifrost tab. My bifrrost green square area is also dispalced to what seems to be the center of the scene though I'm not sure why I'm unable to correct it.

  • @luisdelaro5a
    @luisdelaro5a Před 4 lety

    hello! how can I add more frame-length to the curve after everything done? I already extended my time slider but don't know how to match it again

  • @amitabhbarretto
    @amitabhbarretto Před 5 lety

    Just like DSplines in Realflow can FX like that be achieved in Bifrost
    Thanks for the tutorial.

  • @razkhan1547
    @razkhan1547 Před 5 lety

    Nice ....

  • @sabrinaflipse7732
    @sabrinaflipse7732 Před 6 lety

    never mind it worked in the playblast! :)

  • @sealbreakergaming5837
    @sealbreakergaming5837 Před 5 lety +1

    i cant see the liquid droping down after attaching the object to curve path

    • @seanjendeski8708
      @seanjendeski8708 Před 5 lety +1

      I believe this is caused by using too small of geometry. Use a cube polygon but don't shrink it down then apply Bifrost Liquid.

  • @sabrinaflipse7732
    @sabrinaflipse7732 Před 6 lety

    awesome video! but i think i clicked contain particles somewhere yesterday doing another tutorial and forget where that is, so i think that's why my water isn't emitting. do you know where that might be? i've googled for an hour now. :( ive also reset maya to defaults but still keeps water in my emitter.

    • @TheLillianYoung
      @TheLillianYoung Před 5 lety +1

      I see you worked it out, but my suggestion is to get the Cosmos script for Maya. It's a pay-what-you'd-like (or free) script that allows you to find operations by their name vs. trying to remember what menu they're hidden in.

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 5 lety +1

      oooh thanks :)