WaterlinePRO Masterclass 0

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  • čas přidán 12. 06. 2024
  • This is our first Mastercalss for WaterlinePRO - in this series we will focus more on why we press certain buttons and less on what the buttons do ;)
    We will be going over methods and techniques that we use when constructing scenes, how we manage lighting and how to get the best possible renders!
    In this small start we look at how we made our Coastal Cliff scene, what simulation settings we used and how we made a few custom VFX to bring it all together!
    Waterline PRO is available here:
    www.unrealengine.com/marketpl...
    and here:
    gumroad.com/l/qonvn
    WaterStamp is available here:
    www.unrealengine.com/marketpl...
    For more info and news check out our Twitter Page:
    / df__productions
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Komentáře • 12

  • @marklavania3680
    @marklavania3680 Před 4 dny

    Love it!

  • @TioBila
    @TioBila Před 12 dny +3

    This is some high quality tutorial! Thanks for sharing it with us.

  • @lz4090
    @lz4090 Před 11 dny +1

    waterline pro has the best anti tiling or at least simulating tiling realistically of any ocean product out there making it more realistic

  • @John_atCTS
    @John_atCTS Před 12 dny +2

    Thanks for making this video - very interesting.
    Just an FYI for the next Masterclass video - I'm guessing you have a dual monitor setup(?) because it seems every time you turn your head your audio drops out so it can be difficult to follow what you are saying.

    • @dumpsterfireproductions
      @dumpsterfireproductions  Před 12 dny +1

      Nah we're just getting the tab from the next room XD
      But yes - some changes to the mic setup will be made.

  • @worldatsurvival
    @worldatsurvival Před 12 dny +7

    Make it compatible with ultra dynamic Sky please!! 🙏🙏🙏

    • @dumpsterfireproductions
      @dumpsterfireproductions  Před 11 dny +1

      Hi!
      It should be pretty much compatible as a ton of our clients already use both in many projects.
      If you are having any issues or would like to request some sort of a deeper integration, could you let us know on our support email :)

  • @topg2639
    @topg2639 Před 11 dny

    Great! Now we need an underwater version

  • @fddesign
    @fddesign Před 11 dny

    Can be great to have a ''lake preset'' also :)

  • @PhotoMakers
    @PhotoMakers Před 11 dny

    Hi, Can we have buoyancy while keeping the floating object hooked on it's spot? Let's say I want a boat floating on the dock, but not moving randomly everywhere.
    Thanks!

    • @dumpsterfireproductions
      @dumpsterfireproductions  Před 8 dny +1

      Hi!
      Yes - there are a few ways you can do that:
      1) Use our GPU buoyant shown here:
      czcams.com/video/iuxBP17VCg4/video.htmlsi=kXk78QPOAE8OgW3b&t=404
      This is the cheapest buoyancy but it is best used for static background objects
      2) Lower the "Ocean Waves Drag" on the Ocean Actor, but this will disable the Horizontal motion for all actors
      3) Give your boat a BP_BuoyancyData Component and set the "C Ocean Waves Drag" parameter to 0 in there - this will disable horizontal motion only for that set actor :D