RimWorld: A New Hope [Anomaly DLC!] - Ep 8
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- čas přidán 18. 04. 2024
- Hope's story continues/re-starts with the Anomaly DLC - we'll be playing on the Losing is Fun (Max!) difficulty level and will be looking to explore the strange new weirdness from the expansion!
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Quill has bed rest down or off... Also Quill has no medical beds and just creates one.... Also Quill getting mad at pawns reading instead of getting treatment....sigh
* brother dies *
oh no my brother died!
don't think about it.
what? it happened 5 seconds ago, his body still on the ground right in front of me
-5 mood
Maybe they weren't that close?
Miñoca came with Zach as refugees; I wonder if he founded a group then fled? And sommehow his brother ended up in a rival gang that attacked Hope's camp. What a small Ribaorld.
There is a door near the traps and the red mech light. Also solar panel not home zoned and neither is the outdoor table and chair.
"it feels yucky"
so to void the yucky feeling of keeping alive someone who literally wanted to kill you, you just let them bleed out. that is so much less yucky.
Loving the series!! Just got anomaly lastnight played for like 5 hours straight having so much fun licking monoliths 😂
My favourite cope in these comments is 'it's okay to enslave someone if you otherwise just let them bleed out. In fact, it's weird to feel yucky about enslaving someone.'
It's just. I understand the argument, right? 'It's good to save lives, therefore ensalvement is preferrable to letting them die' - but that's not what they say. They attack you for being more uncomfortable with enslavement than letting someone die. They're making a _moral judgement,_ that it's weird to feel bad about enslaving a person. Which. Uh. Is a sentiment I'm still kind of unpacking for myself as I type. (Holy shit.)
Just in case the general public is unaware, slavery is bad. It doesn't suddenly become not a bad thing when death is the alternative. It's perfectly normal to feel weird about enslaving a person (in a fictional context, of course - in a real world context you'd obviously hope that the person feels a bit worse than 'weird' about it) and the fact that people are balking at the very idea is itself a bit weird.
great series
Your solar panel isnt home zoned. Does that prevents repairs and maintenance?
Yes it does. He will probably get around to it eventually. Either that or it will break down and he will wonder why he lost power
I’m pretty sure I’ve watched a series of yours where you raised a child in a Vat.
Not buying the doggo from the merchants 😢
He would've just ended up slaughtering it anyways, so better this way.
Anyone else hypertriggered by the missing corner walls that show the power conduits? My goodness it's the only thing I see 😅
Make and sell all the survival you have meat for they sell for $14. Move the graves down below the kill box so they don't walk as far.
The other option for unwavering loyal is as a hemogen farm....
with anomaly there is a new option... actually probably many new option...
Not sure if you are aware but there is actually a gold cube event in Anomaly!!!
+
slave = bad ... butler/maid? I mean...
letting them bleed out is so much better...
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woo a serious think? about a youtub serious? =O, oh that doesn't mean you will post more =/
Why the kill box? There are plenty of streamers that don’t use them and play on hardest difficulty. Killbox is a waste of resources I believe. The enemy AI will choose to tunnel as soon as you build them. It’s only ideal vs some tribals, but dude, why need the killbox for tribals. Tribals are the easiest raids to stop in the first place. Why make the effort for a killbox when the tribals just tunnel too. Unless you chose a mod that stops enemy raiders from tunneling. That would be so lame, but Ugghhh, place as you desire.
You say it like every enemy will choose to tunnel every time. It's still effective at most raids + animals. Even pirates or the empire get slowed down, Besides were talking about stone walls, not that big a waste in material, mostly time. It protects your crops and animals and other outside buildings from multi directional raids. I understand when you say you don't need them but you can't say they are a waste.
To get more traits with kids u need too set their schedule to all recreation. That way they do nore schooling at watching ppl work there is a percentage bar that shows how much they need to get a trait