One thing I'm wishing for is more tasks for repairing the roads on maps; blocked sections of highway with no way to clear them are one of the top reasons why Highway trucks aren't viable.
Thanks so much for this fantastic analysis. It's clear that your critiques come from a real place of love and interest for this game. I agree with most of your points! There's one mechanic I think should also get more attention: building infrastructure. Imagine a new map which starts as total wilderness, and it's up to you to tame the wilds. It could start with logging missions clearing away forests, then hauling special trailers with paver machines, and finish with delivering goods on the roads you helped create.
110% Agreed. Sr is getting milked away by extending the game, highlighting the lack of creativity, bugs and repetitiveness. Also, giving this sort of feedback in our community is complicated. SR has created a fan base of fanboys. When we point things like this in Discord, you will be smahed off. Thank you
Tbh the amount of watch towers on later maps somewhat feels like they are pushing mods like the bobblehead radar unit instead of putting watchtowers. (yes I know the radar unit exists but is somewhat hard to pull around in hard situations especially with small scouts)
A frame addon radar would be more convenient and not too OP. Hauling the radar unit feels like plowing a field, it's heavy, has a drawbar, its wheels are tiny, narrow and I'm pretty sure they don't spin even on tarmac.
Well I'm lucky to have a second monitor to use the maprunner site. You find all necessary info (even to missions) and can plan ahead without scouting every inch of the map. The rest is exploring for me. You can assume how the path will be when you don't know the map yet.
Speaking of bugs, there is more corruption in landscapes now. Lines of jagged mud ridges going here and there across the map, and gaps in the terrain that allow you to look into the black abyss until you get super close and they close up. I don't remember this terrain corruption on the early maps. Started at least a couple maps sets ago, but I can't recall exactly. It's worse in the new map than ever before. I also don't understand why they haven't improved traction on pavement, or trailer traction. Maybe it's supposed to be punishment for using the pavement they put there. The game physics didn't work for the racing map. It was a nice map and idea, but the race track just demonstrated the limitations of the physics model when you go fast.
Crafting overall is cool addition, I think. Because simple pick up - deliver - drop can (and is) become boring at some point. The inconsistency in recipes is other thing, they should be the same for whole game, no matter what map is being active. Generator in use takes one truck from your truck pool, I usually pick cheapest and weakest one so it stay connected to generator.
if receipes are sensible, I wouldn't have that much of problem with them...From Amur update, they're kind of nonsence....how can 2x medium logs gets you 2x planks while In Wincosin you get 2x planks from 1x medium logs which is reasonable....but Phase 9 was craziest, How in name of god 7 slots of cargo becomes 1 slot consumable.....Also repetativeness is another issue....they really need to be consistent and they don't need to please everybody but make decisions on their own, Base game was super good because devs use their own thinking but In DLCs, I think they read too much feedback from too many players.
@@SD1ONE Now only to find what source they read more that gives them such "bright" ideas... Is it Steam, Reddit or some other forum or Discord. I would think Steam is the culprit, because for example the things people write in Sons of the Forest forum are crazy. Reddit feels much mature because of it's posting voting system, which push down/out of the view stupid, crazy writings.
But crafting IS simple pick up - deliver - drop lol. It's literally just one more of that you have to do before the other pick up - deliver - drop. Just because there is an additional menu called "crafting" doesn't make it a game mechanic. This entire game is pick up - deliver - drop but with different names given to them...
I wasnt sure what to expect from the video, i though it will be just constant bashing but i was sursprised as most of the things you mentioned are also on my list. Great video, hopefully futures phases will be better 🙏🏼
another thing i would've liked to see was you get some kind of reward for completing the phases, anything from a sticker to a truck or a mod to say hey this guy completed the main missions for this phase.
yes very good point... Old games had such reward... basically difficulty in those games were rated in stats 1 star means most difficult and 5 star easy... when you complete map in 1 star or and star difficulty you get that no. of star on all trucks on that map... even if you restart that map
Most of the time, the added content is cheap. I love the game, but the dev team doesn't seems to understand what to do with their game. The easy money goal is clear though. It's a shame, but developpers/publishers are not necessary good people. That is why competition is necessary on the market.
your a hundred percent right. it feels to me that they got the required cash out of the game and are now cut staff and are focusing on a consistent easy cash flow. maybe they are busy working on a new game... either way they are now in "farm" mode. I still like the game and have 600+- hours in it.
That is exactly what Snowrunner needs. I was doing log contract and I was driving the same route about 9 times in a row. Also I miss old watchpoint system with lots of watchpoints. Some upgrades for old cars should be added, and I thing they should make some new base game vehicles and dont focus on cargo and heavy trucks but on scouts. It lacks mission for only scouts, and it has unballanced scouts (where you have tatarin, there is no reason to use chevy ck1500, and in allaska its hard to use light scouts. Also few new game mechanics like desert, dust over time will be great.
Agree on everything. I remember phase 3 was so much fun, phase 1 was a tough start along with phase 2, four was a big challange but a fun place to test out mods in harsh conditions after that it got worse in my opinion with phase 7 being the most boring one. Not gonna lie, I was excited for phase 8 and 9, but after a short while I just resorted to mods so I can do scouting while hauling or much more. It just gets a bit boring now idk. I feel like after phase 12 they gotta put it to an end because I struggle to think of any new way to get more milage out of the game.
It feels like most fast-food companies start like this but end with doing bare minimum for everything. I understand why Snowrunner is heading in this direction, but it should be taken into consideration your player base's enjoyment of your product.
In addition, It would be great feature if dev's add wet and dry map feature with dynamic weather system. When it rains, everything goes messy, muddy e.t.c. so you choose wisely, when to complete tasks. Some mission can be time dependent, so you are forced to complete it asap no matter what weather is outside. What do you think guys?
Just NO. That would promote AFK. And imagine frustration on such timed tasks that it starts to rain while you are on delivery, failing the mission because it happened to start raining.
Timed should NEVER be a thing. Ever. But Dynamic Weather would be amazing. Even better, and I know they won't do it cause they are too fucking lazy and don't give 2 shits about it. But would be interesting to see Season Changes as well. And the Seasons bring about different kinda mechanics and missions. For example, in Spring things are very wet, rainy, and muddy. It's also when Bridges might be more often broken, and Rivers too high for smaller bridges maybe and forced to drive through a raging river than over a bridge, dynamically changing the layout of the map. Winter, there is of course snow, and ice. Rivers get frozen over, so you can drive on them. But Easy snow damages to buildings and road accidents. So maybe more Car Rescues, and repairing roads ways, such as railings that people crashed into while turning, or house caved in from snow and need wood and metal to repair and reinforce a better roof. Winter it hot, with lots of causes of fires and needing water supplies, and maybe wooden bridges being burned down and needed to be replaced, while the river is much more calm and normal compared to the other seasons, so easier to drive through safely. Fall, not sure. Either way, different seasons could dramatically change the map layouts, the missions to do, resource collection locations and activities, and so on. Having them being dynamic in the game, or actual different maps to pick and play on, would need to be tested to see which people like. But it's still very interesting idea people have wanted longer than any other feature.
Agree with the video, there's so many things should be in, ¿Why the DAN didn't got a small crane? It got the space, just needs a small structure to not crash with the cardan, also, te kolobs are so unused if you didn't use the 11 mod trailer...... And we will wait and see all bad things will come with the new "mastodon"
It's almost as if the devs unintentionally put themselves in a corner every phase they try to introduce new stuff that's out of the norm a bit. The CAT 770G can't be used to haul anything but fuel after its lone phase 2 mission, the telehandler is in the same boat if you're using it as a forklift alone. The Azov Sprinter is just an oversized scout now with no races to do. And even then so many of the trucks are just redundant to use unless you're self imposing challenges. I'd like to see brand restricted missions maybe, force players to use trucks they may never use. You might have to plan a route more carefully if you aren't allowed to use the Azov 64131 or a Tayga but have to use the Freightliner 114SD or the Chevy Kodiak
The only thing that REALLY got to me was the farming, now that was truly badly done, I ended up going to the .ini files and editing in potatoes to the depots so the farming stuff could become delivery missions instead
To be honest, consumables crafting in Ontario almost feels like an intentional way of making fun of us. Which is a shame, because I am liking Ontario quite a lot, so far.
Have you noticed with some of the trucks, that when you are cruising in top gear, there is a Sound Glitch, ticking sounds over the engine sound? Thanks for the videos. Love SnowRunner
I am happy for Season 7 for 1 reason. Since the game came out, console controller players (wheel players wasn't effected far as I know) had been dealing with a reversed steering bug. So say you turned right, the vehicle you was driving would briefly flick left before turning right. This wasn't to bad overall on normal vehicles, but articulated vehicles suffered greatly from this. The CAT 745C in particular was horrific to drive if you went any faster then like Low+. High you had to be on your game not to get reverse steered off a cliff. And Auto, hell you could forget about that entirely. But to have a racing theme'd DLC, Saber was FORCED to get off their lazy asses and finally fix that bug after 2 years of the game being out. They finally couldn't ignore it, you couldn't have racing and have reversed steering at the same time. So for finally forcing that steering issue to get fixed, Season 7, I thank you.
The two areas I do agree with you in or the inconsistencies from region to region on materials and cargo and the lackluster finale to completing a region. As for bugs, I didn’t even know that water one was a bug. I just thought I was doing something wrong.
So this is the difference between dev of SR and devs like ETS2&ATS, Beam NG, Derail Valley. Former is just for money, as long as they get the money they have expected, they just stop. Latter devs, they keep developing both new and old contents. 0:14 In complete content. I think they do it in purpose. Think about it, if they complete everything, will people purchase coming content? 2:25 Yup, that's a 7z format compressed crate. So be careful when attempting to open it, it may explode in to 9 slot of cargo if opened improperly. 2:42 I simply have a tanker truck garrison at every generator zone. Yeah, I left those trucks in maps with generator zone. 3:55 Radar, that sucker is very heavy. Seems like Yar 87 and Loadstar are the only scouts that are capable of towing it around. And if memory serves, some map has to complete some mission or contract to unlock the first trailer dealer to get the radar. 4:14 No, I hate this. Every time when I am tracking mission or contract that require salvage material, the hud will show arrows all over the screen. So I always demolish all of them, get all material, store in a crafting zone that have easier access, then start to do mission or tasks. 4:26 Reduced quailty. For ordinary game devs, SR is getting old, they are probably focus more on new things. Basically life of a game is just 1 year. So to me, P4, Amur is the peak of SR, after we send the rocket to the space, it's time of wrap up. From then on, I feel the quality is dropping phase to phase. As I always say, SR is NOT a truck simulator. 5:53 Repeat. Yeah, good way to extend gaming time. They can't come up with enough content to full fill the gaming time. They are out of content.
Salvaging abandoned structures my ass. It is stealing from obviously perfectly under construction projects! I do not understand it at all. Also, I got bug where they disappeared from map at Yukon when I was on map, seeing only arrows like you. Unless I umped to other map, then I could see them on other map, memorize them to drive there....
@@mhx47 Yeah, I feel guilty about demolishing neighbor's undergoing construction project, so at beginning, I use material from wearhouse only. But later I got too annoyed by those arrows, so I have to do it to clear my screen.
All these things come from a lack of work put into them if I generalise, what really get me oofed is the fact that I need to pay for extras while I pay for season pass
DEVS could add some NPC trucks or suv’s just to ride on better quality roads or even make missions to help them or more. It would be nice and more live in snowrunner
All of these points are bang on, it feels like they're lacking creativity, they have such a great game in their hands and its just fading into mediocrity. One of the things that really bugs me is when you can't fix some of the bridges, it would be great if you were allowed a little more freedom to make an impact on the map, maybe you buy your own supplies and truck them over to fix that one bridge no one has a contract for as an example.
The thing that bothers me the most with this game is that there's no way to communicate when you join someone's game. This makes some of the coop requirements for phase 7 next to impossible. I'm sorry but Discord should not be the only way to communicate with people in this game. This is a basic game concept that's in almost all online games. Why is this not in the game by now?
I wish they would add more features to some scouts like a low or high hitch for the f 750 but alot of missed opportunities I don't even like to play it anymore feels more like work than fun
Devs became lazy in Snowrunner content since they started developing Dakar Desert Rally. I would prefer to wait for next season 1-2 months later and get it bug free and fully modeled (cutscenes, mechanics, addons, special cargo) than getting it fast and waiting weeks or even months for fixes...
They have some trucks, like the Azov 7310, that can have the Log crane, plus medium add on, plus a regular log trailer, yet it won’t allow you to put logs into the trailer as well as the addon
The reason for the Western Star not having a front axle is because AWD was later added because players were begging for it, so they enabled AWD, but didn't make any changes, which is fine.
Half of the job was done, it works, then it's fine... yea, that's the exact reason why the Snowrunner is what it is nowadays. Sadly the Snowrunner's community has barely any voice or strength but it's enough to make devs write an additional few lines of code so a particular truck could use an AWD, but not enough to make them add a bloody short log trailer... 😂
Completely agree with the generator mechanism, annoying as hell. For once that a truck which can attach trailer is needed and also that the state (on/off) is lost over game restart/reload.
For the most part, I agree with your points. The only one I'm iffy on is repetitive tasks. I find them annoying only because of the routes we're forced to use. Back and forth through the same waist-high mud hole, or flooded road gets frustrating really fast. Especially since the more you use a route, without reloading the area, the harder it gets to traverse. However, in terms of realism/immersion, that's what trucking is. It's incredibly repetitive. The mod map Ontario Canada is a fantastic example of what actually trucking is.
In the end it's a game, This game is different from your average truck simulator, It's more about challenging yourself and repeating things are kind of boring and It felt like they're there to artificially increase the lenght of game. There're other areas in map which are not much explored, they can put some sort of missions there like they did in early maps instead of repeating same route, same cargo just for 1 contract which doesnt even have a rewarding cutscene or change in environment.
I played SR a year ago and did all of the base game content and never tried the DLC. I'm an XBox player and enjoy getting achievements so I was disappointed to see that none of the DLC has any. Rather weird that they never added them like doing 200 points per DLC or something. Feels like a wasted opportunity since most games add as DLC comes out.
I, on the other hand, love that DLC do not bring achievements. I hate it when I have a complete game, they release DLC and suddenly completion is only 80%. Then again and again....
-I'm actually fine with somewhat repetitive tasks, IMO a game about offroad transportation should definitely have that aspect, maybe, to keep all players happy, they should make the more repetitive tasks optional, kind of like farming, where you could repeat the tasks as many times as you wanted, but weren't forced to. -Crafting was a great addition IMO, it has the potential to spice up the gameplay, add challenge, and realism to the game. Personally, I would have gone a different route: I would make it that only base materials would be available in all regions. Some of it would be loaded in warehouses, some of it from abandoned structures mechanic. Then the rest of the materials would need to be crafted. BUT, I would keep the recipes consistent, and reasonable. ex. 1 short logs = 1 planks, 1 med logs = 2 planks / 1 med planks, 1 long logs = 4 planks / 2 med planks / 1 long planks, etc. That would be more fair and more realistic, it would also prolong the gameplay. It's important though to have appropriate map design for that, so players don't have to drive the same path 30 times, but instead, drive 3 paths 10 times each. Or something like that. -The generator mechanic I also love. BUT, it should be changed so that you can start the generator just by being close to it with another vehicle. The way it works is moronic in the very least. -The radar mechanics I also love, watchtowers are fine, but IMO it makes the game too easy. With the radar the scouts become extra useful, BUT, I would make a medium radar addon for the medium scouts like the F750, the GAZ-66 etc. and a large radar for normal sized trucks. That would make revealing the map easier and more fun. -SMALL LOG TRAILER IS NEEDED! only a crazy person could disagree with that. Period. -Special trailers are nice, would love to have some more. But I'm guessing they aren't cost effective, and take a lot of effort to make. I would rather see them spend that effort to include more trucks. -Phase 7..... Uhhh, the only acceptable thing for them to do with that now is to apologize, delete it, and replace it with something useful, a region with 2 maps and normal tasks. Maybe then I could forgive them for it. I would have literally never bought it if it wasn't included in the yearly pass.
I agree 💯 with the contents of this video. I don't know if it is a bug but most of my trucks feel like they are dragging something super difficult to go through any terrain. Maybe Australia dlc would be good map. I would also like to see an update to MUDRUNNER.just graphics and maybe few new maps. The terrain and the trucks felt so much better in that game.
that I can pass because they didn't launch anything in between which means delays were not intentional but here we have whole phases between them and three content like water tanks for CAT are intentionally holded as a feature for future updates
Yes, new phases are disgusting. The environment stopped to change after delivery since phase 6 (yet it also didn't in phases 4 and 5, because Russia). Ontario is the worst example. You bring tons of water to a burning warehouse, railway station or a huge mining facility - and nothing. All of them stay burned, even the smoke doesn't stop coming outta them.
Co-op Recently I was told to use VPN. It is nuts that many are required to use VPN to play co-op. Did not see this in other game. Without VPN, I am kicked when someone joins session and as a host I can host only one player as previous gets kicked if another player joins. And this behavior is consistent for me across different PC, windows versions, internet providers(even countries). With VPN there is huge latency allowing delivery of one cargo 2~4 times, but it is mostly stable connection (And oh boy, towing someone else is a bad idea). A friend needs VPN, else gets disconnected after some time. Another 2 friends never used VPN and has no problem with game. One tried using VPN and then I cold not connect. We are all on Steam. And why the hell we have no form of communication in game still? Text chat or at least simple predefined messages "I do this contract/task", "I need fuel", "I need tow", "Deliver this cargo there"..... is simple, could work on consoles as well. Not to mention that if someone gets disconnected from session, everyone better restart game, else that person is not able to reconnect. That much to co-op that this game can shine for me, but all these bugs are just plaguing it. + all the mess you mentioned here in video.
My thoughts exactly! I had a nice group with whom we used to play SR quite a lot. But nowadays, because of the connection problems, it's just no use to even try. Such a shame, as when the co-op used to work it was the best laughs a game has ever offered to me.
I didn't know about the radar unit to find watchtowers in later maps, although I did feel like something was not right about them. Now I know why I cant find a watchtower or two, I thought it might be a bug that was never addressed.
There are like 5 or so map bugs regarding constructing buildings (buildings missing on map after being built and others). I've reported such issues many times and they have managed to fix only one (blue garage and service building in base game Russia).
The whole crafting thing was what killed my enjoyment of the game. Logging I could deal with, despite being repetitive and sometimes just unnecessarily difficult. But the crafting, even in Phase 9, is no fun. You have to write down the recipes and then can't even scroll through the warehouses' inventories from the map. Meaning you have to drive, scan through the warehouse and find out you have to drive to a different one entirely for a piece of crafting material. Not to mention the water booms that are pointless.
man... not only I had them all crafted but they fixed it.... it deleted all my trucks, trailers, cargo from yukon maps.... therefore losing my progress partially
Honestly at this point, they most likely racked up so much technical dept that fixing most bugs in this game is impossible without breaking everything else. Instead they should just finish with the current year pass and then go on to develop "snowrunner 2" or whateverrunner they have in mind.
I think they should fix as much as they can because otherwise what makes you think that their future project was won't share same fate as SR....they'll lose fans trust.
I was hoping they would add a couple of trophies to each phase on release since I have the base game platinumed. But I hope they stop at phase 12 and either move on to their next game or go back and fix as many bugs as they physically can. The idea of Snowrunner having a total of 15 maps (3 base game + 12 phases) is crazy enough on its own, but if they do 4 more phases then I honesty might move on and wait for the next runner game.
I stopped playing snowrunner entirely very quickly. My main issue is unneeded artificialy highered diffuclty trough UI and mechanics. I quickly lost track what should be delivered where, which made it too hard to track.
Agreeed with all these point. I wrote it a lot of times and i will write it again - Sorokin thought that he is a genius while the only thing he did - is killing our favorite offroad game. Western community gave him too much money and without competition the game became awful. Lots of bugs, zero content, no schedule and just lazyness and uncompetence among devs...
Bugged out farming trailers still piss me off to this day. I had one tiller I tried to move with a crane and after that, no matter what tractor you attached it to would fly up in the air. Had to abandon that one, and others do it randomly too. I haven't played the game in some time because I just got frustrated with it. Repetitive missions, log missions suck, bugs, maps with routes that are blocked just for the sake of making it harder when it's already hard enough. Phase 8 maps weren't too bad but the farming missions were not that fun, especially the field on the last map that has all the spots you have to go over 4-5 times to get to register that it's plowed, or planted, or whatever.
I like the later maps requiring the radar trailer or just exploration outright. The game throws a wealth of dedicated scouts and smaller trucks at you that have no real purpose beyond exploration. Use them! The "Incomplete content" is mostly minor developer oversights. Pretty sure the cat water tanks not being implemented currently is either for balancing (Would make water deliveries way too easy), or on hold till they fix the water tank bug.
Scouts are for exploration but how many scouts in game can actually pull that radar trailer (except Yar and Loadstar) so basically game is encourging you to use them by removing watchtowers.......I checked that CAT water tank via a mod that enables it and it's carry same water as other trucks i.e 1800L which is just a topic of debate itself but CAT also doesnt support trailer, At best it can winch an additional trailer or a truck with trailer.
In term of buggs. Last time I played with friend i was casualy launched into space (truck, semi-trailer and cargo). Eventualy we recover this and go along with mission. Suddenly trailer make itself about 20%longer, make a banana shape and go over my truck, which frame also went banana mode xD It looks ridicolous, I never saw bugg like this xD It drive normaly, just look weird. Eventualy it went back to normal. I detach flatbed from truck, and the flatbed leggs, didn't pop up, so I couldn't attach it back. Because of this buggs, a 30minute mission escalated to a two day mission :/ (restarting the game didn't fix the trailer, so we had to bring heavy crane to lift and attach trailer, just to trailer randomly detatch itself again seconds later). So yea, buggs sometimes are serious gamebreaker here.
I think many years will pass until they end milking this version and dare to launch Version 2 of the game, that funnily enough should have the physics of Spintires OG to make it more realistic... I got tired of the arcadish behavior of the trucks and I always end up going back to MudRunner
Also, why can't I take repair parts from a trailer and move them to my scout or another truck? Why can I only dispose of them when the trailer is hitched?
@@LynxSarnage I hauled long logs on sideboard semi-trailer to save time once. Grabbing those logs from it was the worse, never again, not worth the time save.... Then friend gave me a tip to tip semitrialer and pick them from ground - yes, that would work much better.
its always bugged me that thr radar unit has the holster for a spair tire and there isn't a tire in it, and you can't refill it or anything its just always empty and it bugs me so much
I just miss simple and rewarding and exciting missions, just jumped into Maine, and Yellowrock is frozen hell, when you have to pass thru 3x ice field six million times to do anything, I ended up using modded trucks because literally everything is stuck in the icy mud, especially with cargo & trailer. It's just too repetitive and boring, only to get a "grat, done" message.
The paid Western Stars dlc cars' not having a front drive axle when equipped with awd really disappointed me! I wasn't expecting for such a dlc of such low quality when i paid for it😡
Originally they were suppose to be 6x4 trucks just as they're in real life but due to public pressure they made them AWD enabled but they forgot to add the mechanism and surprisingly it's still the same way even today.
Maybe next phase cant have cargo like destroy trucks and build shops and like phase 4 like the air plane cargo well wee need to wait for the other season
There is so many Issues with snow runner, the one that gets me is the FLASHING MUD TRAILS and these HUGE TRUCKS GETTTING STUCK ON LITTLE STICKS ... LOL I think they should starting Improving the Gameplay and Fix a lot of these Bugs and glitches instead of just making Incomplete content that leads to more issues ... Just My Opinion .. I play Snow Runner Daily so I see all the issues
SnowRunner is good during their early phases, but later on when they release new phases and going backward making things more problematic and wasted potential. They could have improved the co-op function and stability further and more rewarding results. And some trucks needs update as well like better tire selection, suspension, AWD, Diff-lock. As sometimes even with trucks that has those it is not beneficial as more of a hit or miss effect. And some tasks are too much for a solo player, and need to do it on co-op if co-op even works at all, hoping the next phase they are planning it should bring back better QoL to the game and improved co-op feature.
One importang point you brought up here is "some tasks too much for solo players"...totally agreed, In older games solo and co-op have kind of different objectives...In solo if you want to unlok garages you need to deliver 4 points but In co-op it was 8 points...I wish SR has that kind of system but again as you mentioned co-op also has tons of bugs right now...hope they fix it once this year pass update stops but it seems unlikely.
@@SD1ONE True most of my friends lost interest on the game as we have more fun doing co-op sometimes it works but most of the time just frustration. And solo can be doable at early stages which is fine but later on just pure suffering.
encore plus que ce que tu dis dans ta video je suis bien d'accord avec toi, cependant les devs on de l'or dans les mains et pleins de mécaniques manquent comme relier certaines maps entre elles, reconstruire des routes etc...... ils pourraient exploiter beaucoup plus les maps existantes... c'est vraiment dommage tout ce beau contenu gacher parce que aucune rejouabilité une foizs finis tu profite juste du paysage.....
Wait hang on you're telling me Snowrunner had barely any logging options at launch A sequel to a game that at first had logging as its only objective, had barely any logging
It does feel like they have become a bit too comfortable, I was so surprised by the "living space" bug in Season 8. The game doesn't spawn the right cargo containers so you have to "cheat" basically to complete it, you have to get them from a contest instead. So everyone who played that map and completed it had to "cheat" to get around that bug? And yet, they didn't bother to fix it?
We gotta pay for every single update. I bought the game on xbox, multiple DLC trucks and Phase maps, just to move to PC and download the base game off gamepass.
yeah i sort of fell the same way considering i want to complete every main contract in the maps to maximize what i paid for but are we able to switch from day and night in multiplayer now? cause my friend plays Xbox now p.s with other friends and they can so is this a bug or a thing that slipped under the rug?
i had a bug after i crashed one of my truvks over a rock. It had a continuous flat tire on tarmac sound the moment i moved, when i stopped it continued for 5 seconds, even in the map or pause menue... also i just started to play snowrunner again. Any recommendations tips and tricks which are new?
One thing I'm wishing for is more tasks for repairing the roads on maps; blocked sections of highway with no way to clear them are one of the top reasons why Highway trucks aren't viable.
very good point ...early maps has such tasks...
Thanks so much for this fantastic analysis. It's clear that your critiques come from a real place of love and interest for this game. I agree with most of your points!
There's one mechanic I think should also get more attention: building infrastructure. Imagine a new map which starts as total wilderness, and it's up to you to tame the wilds.
It could start with logging missions clearing away forests, then hauling special trailers with paver machines, and finish with delivering goods on the roads you helped create.
I would honestly be fine with one map per phase if they implemented that stuff
110% Agreed. Sr is getting milked away by extending the game, highlighting the lack of creativity, bugs and repetitiveness. Also, giving this sort of feedback in our community is complicated. SR has created a fan base of fanboys. When we point things like this in Discord, you will be smahed off. Thank you
I personally think that SnowRunner should just bring back special mission trailers I miss them so much they were they most enjoyable mission
same here
Also why can't we get access to the massive fuel/oil tank trailer that was just a special objective one
Tere are some but not very musch
Yup same for me
@@insanitywolfy5082every time the game updates, the huge tanker in Black River respawns, and I can’t get rid of the bugger
Tbh the amount of watch towers on later maps somewhat feels like they are pushing mods like the bobblehead radar unit instead of putting watchtowers. (yes I know the radar unit exists but is somewhat hard to pull around in hard situations especially with small scouts)
yes, I use bobblehead everytime on new maps but if we had watchtower system...I would've never need such mod.
A frame addon radar would be more convenient and not too OP. Hauling the radar unit feels like plowing a field, it's heavy, has a drawbar, its wheels are tiny, narrow and I'm pretty sure they don't spin even on tarmac.
@@R421Excelsioras long as it's range is shorter that the radar trailer
This is a third of why I use R3nger's mods. super useful and heavily detailed trucks with an attached radar command post.
Well I'm lucky to have a second monitor to use the maprunner site. You find all necessary info (even to missions) and can plan ahead without scouting every inch of the map. The rest is exploring for me. You can assume how the path will be when you don't know the map yet.
Speaking of bugs, there is more corruption in landscapes now. Lines of jagged mud ridges going here and there across the map, and gaps in the terrain that allow you to look into the black abyss until you get super close and they close up. I don't remember this terrain corruption on the early maps. Started at least a couple maps sets ago, but I can't recall exactly. It's worse in the new map than ever before.
I also don't understand why they haven't improved traction on pavement, or trailer traction. Maybe it's supposed to be punishment for using the pavement they put there.
The game physics didn't work for the racing map. It was a nice map and idea, but the race track just demonstrated the limitations of the physics model when you go fast.
Good video, actually making good points. Wish that devs could pay attention to such reviews
Crafting overall is cool addition, I think. Because simple pick up - deliver - drop can (and is) become boring at some point. The inconsistency in recipes is other thing, they should be the same for whole game, no matter what map is being active.
Generator in use takes one truck from your truck pool, I usually pick cheapest and weakest one so it stay connected to generator.
if receipes are sensible, I wouldn't have that much of problem with them...From Amur update, they're kind of nonsence....how can 2x medium logs gets you 2x planks while In Wincosin you get 2x planks from 1x medium logs which is reasonable....but Phase 9 was craziest, How in name of god 7 slots of cargo becomes 1 slot consumable.....Also repetativeness is another issue....they really need to be consistent and they don't need to please everybody but make decisions on their own, Base game was super good because devs use their own thinking but In DLCs, I think they read too much feedback from too many players.
@@SD1ONE Now only to find what source they read more that gives them such "bright" ideas... Is it Steam, Reddit or some other forum or Discord. I would think Steam is the culprit, because for example the things people write in Sons of the Forest forum are crazy. Reddit feels much mature because of it's posting voting system, which push down/out of the view stupid, crazy writings.
But crafting IS simple pick up - deliver - drop lol. It's literally just one more of that you have to do before the other pick up - deliver - drop.
Just because there is an additional menu called "crafting" doesn't make it a game mechanic. This entire game is pick up - deliver - drop but with different names given to them...
I wasnt sure what to expect from the video, i though it will be just constant bashing but i was sursprised as most of the things you mentioned are also on my list. Great video, hopefully futures phases will be better 🙏🏼
another thing i would've liked to see was you get some kind of reward for completing the phases, anything from a sticker to a truck or a mod to say hey this guy completed the main missions for this phase.
yes very good point... Old games had such reward... basically difficulty in those games were rated in stats 1 star means most difficult and 5 star easy... when you complete map in 1 star or and star difficulty you get that no. of star on all trucks on that map... even if you restart that map
Most of the time, the added content is cheap.
I love the game, but the dev team doesn't seems to understand what to do with their game.
The easy money goal is clear though.
It's a shame, but developpers/publishers are not necessary good people.
That is why competition is necessary on the market.
the little bit of competition is wiped out when spintires was pulled from sale..
your a hundred percent right. it feels to me that they got the required cash out of the game and are now cut staff and are focusing on a consistent easy cash flow. maybe they are busy working on a new game... either way they are now in "farm" mode. I still like the game and have 600+- hours in it.
But If this is how they treat their games then I would not be very hopeful for their next game because it'll also face the same fate
That is exactly what Snowrunner needs. I was doing log contract and I was driving the same route about 9 times in a row. Also I miss old watchpoint system with lots of watchpoints. Some upgrades for old cars should be added, and I thing they should make some new base game vehicles and dont focus on cargo and heavy trucks but on scouts. It lacks mission for only scouts, and it has unballanced scouts (where you have tatarin, there is no reason to use chevy ck1500, and in allaska its hard to use light scouts. Also few new game mechanics like desert, dust over time will be great.
Agree on everything. I remember phase 3 was so much fun, phase 1 was a tough start along with phase 2, four was a big challange but a fun place to test out mods in harsh conditions after that it got worse in my opinion with phase 7 being the most boring one. Not gonna lie, I was excited for phase 8 and 9, but after a short while I just resorted to mods so I can do scouting while hauling or much more. It just gets a bit boring now idk. I feel like after phase 12 they gotta put it to an end because I struggle to think of any new way to get more milage out of the game.
What I do is try frame addons and trailer mods...they really give a new life to vanilla trucks and are even supported by most of modded trucks.
@@SD1ONE is anywhere list of your mods?
@@kreatywnynick323 I made a video on it best addons and trailer mods
It feels like most fast-food companies start like this but end with doing bare minimum for everything. I understand why Snowrunner is heading in this direction, but it should be taken into consideration your player base's enjoyment of your product.
In addition, It would be great feature if dev's add wet and dry map feature with dynamic weather system. When it rains, everything goes messy, muddy e.t.c. so you choose wisely, when to complete tasks. Some mission can be time dependent, so you are forced to complete it asap no matter what weather is outside. What do you think guys?
Just NO. That would promote AFK. And imagine frustration on such timed tasks that it starts to rain while you are on delivery, failing the mission because it happened to start raining.
Timed should NEVER be a thing. Ever. But Dynamic Weather would be amazing. Even better, and I know they won't do it cause they are too fucking lazy and don't give 2 shits about it. But would be interesting to see Season Changes as well. And the Seasons bring about different kinda mechanics and missions. For example, in Spring things are very wet, rainy, and muddy. It's also when Bridges might be more often broken, and Rivers too high for smaller bridges maybe and forced to drive through a raging river than over a bridge, dynamically changing the layout of the map. Winter, there is of course snow, and ice. Rivers get frozen over, so you can drive on them. But Easy snow damages to buildings and road accidents. So maybe more Car Rescues, and repairing roads ways, such as railings that people crashed into while turning, or house caved in from snow and need wood and metal to repair and reinforce a better roof. Winter it hot, with lots of causes of fires and needing water supplies, and maybe wooden bridges being burned down and needed to be replaced, while the river is much more calm and normal compared to the other seasons, so easier to drive through safely. Fall, not sure.
Either way, different seasons could dramatically change the map layouts, the missions to do, resource collection locations and activities, and so on. Having them being dynamic in the game, or actual different maps to pick and play on, would need to be tested to see which people like. But it's still very interesting idea people have wanted longer than any other feature.
Agree with the video, there's so many things should be in, ¿Why the DAN didn't got a small crane? It got the space, just needs a small structure to not crash with the cardan, also, te kolobs are so unused if you didn't use the 11 mod trailer......
And we will wait and see all bad things will come with the new "mastodon"
Always needing a truck to turn the generator on is the stupidest mechanism. If it has fuelled you should be able to turn it on
It's almost as if the devs unintentionally put themselves in a corner every phase they try to introduce new stuff that's out of the norm a bit. The CAT 770G can't be used to haul anything but fuel after its lone phase 2 mission, the telehandler is in the same boat if you're using it as a forklift alone. The Azov Sprinter is just an oversized scout now with no races to do. And even then so many of the trucks are just redundant to use unless you're self imposing challenges. I'd like to see brand restricted missions maybe, force players to use trucks they may never use. You might have to plan a route more carefully if you aren't allowed to use the Azov 64131 or a Tayga but have to use the Freightliner 114SD or the Chevy Kodiak
The only thing that REALLY got to me was the farming, now that was truly badly done, I ended up going to the .ini files and editing in potatoes to the depots so the farming stuff could become delivery missions instead
Interesting. Would you care to explain how to do this (No need to go super in-depth though) and what actually changes gameplay-wise? Thank you
SD1ONE with the FACTS!
Great video 🍻
To be honest, consumables crafting in Ontario almost feels like an intentional way of making fun of us. Which is a shame, because I am liking Ontario quite a lot, so far.
it's a good update but just feel rushed
@@SD1ONE, I agree. I think they are slowly losing interest in the game. This will probably be the last year for Snowrunner.
@@FirebonE_88 phase 8 should have been the last paid update for Snowrunner
Great points. It makes a lot of the later content look like it's just a cash cow and not for the love of the game.
Have you noticed with some of the trucks, that when you are cruising in top gear, there is a Sound Glitch, ticking sounds over the engine sound? Thanks for the videos. Love SnowRunner
Honestly, I only know this from the Voron AE-4380. Really annoying
I am happy for Season 7 for 1 reason. Since the game came out, console controller players (wheel players wasn't effected far as I know) had been dealing with a reversed steering bug. So say you turned right, the vehicle you was driving would briefly flick left before turning right. This wasn't to bad overall on normal vehicles, but articulated vehicles suffered greatly from this. The CAT 745C in particular was horrific to drive if you went any faster then like Low+. High you had to be on your game not to get reverse steered off a cliff. And Auto, hell you could forget about that entirely.
But to have a racing theme'd DLC, Saber was FORCED to get off their lazy asses and finally fix that bug after 2 years of the game being out. They finally couldn't ignore it, you couldn't have racing and have reversed steering at the same time.
So for finally forcing that steering issue to get fixed, Season 7, I thank you.
I totally agree with the logging. Whenever I read I need 5 long logs... I wish I had friends who would like to play with me :/
The two areas I do agree with you in or the inconsistencies from region to region on materials and cargo and the lackluster finale to completing a region.
As for bugs, I didn’t even know that water one was a bug. I just thought I was doing something wrong.
So this is the difference between dev of SR and devs like ETS2&ATS, Beam NG, Derail Valley. Former is just for money, as long as they get the money they have expected, they just stop. Latter devs, they keep developing both new and old contents.
0:14 In complete content. I think they do it in purpose. Think about it, if they complete everything, will people purchase coming content?
2:25 Yup, that's a 7z format compressed crate. So be careful when attempting to open it, it may explode in to 9 slot of cargo if opened improperly.
2:42 I simply have a tanker truck garrison at every generator zone. Yeah, I left those trucks in maps with generator zone.
3:55 Radar, that sucker is very heavy. Seems like Yar 87 and Loadstar are the only scouts that are capable of towing it around. And if memory serves, some map has to complete some mission or contract to unlock the first trailer dealer to get the radar.
4:14 No, I hate this. Every time when I am tracking mission or contract that require salvage material, the hud will show arrows all over the screen. So I always demolish all of them, get all material, store in a crafting zone that have easier access, then start to do mission or tasks.
4:26 Reduced quailty. For ordinary game devs, SR is getting old, they are probably focus more on new things. Basically life of a game is just 1 year. So to me, P4, Amur is the peak of SR, after we send the rocket to the space, it's time of wrap up. From then on, I feel the quality is dropping phase to phase. As I always say, SR is NOT a truck simulator.
5:53 Repeat. Yeah, good way to extend gaming time. They can't come up with enough content to full fill the gaming time. They are out of content.
Salvaging abandoned structures my ass. It is stealing from obviously perfectly under construction projects! I do not understand it at all.
Also, I got bug where they disappeared from map at Yukon when I was on map, seeing only arrows like you. Unless I umped to other map, then I could see them on other map, memorize them to drive there....
@@mhx47 Yeah, I feel guilty about demolishing neighbor's undergoing construction project, so at beginning, I use material from wearhouse only. But later I got too annoyed by those arrows, so I have to do it to clear my screen.
What its really missing is persistent ground damage, would be epic to create our own tracks
Pleased Forward this Video to the developers. It touches the Button of my heart
I absolutely have to agree with everything in this video, plus even more. 👍
All these things come from a lack of work put into them if I generalise, what really get me oofed is the fact that I need to pay for extras while I pay for season pass
DEVS could add some NPC trucks or suv’s just to ride on better quality roads or even make missions to help them or more. It would be nice and more live in snowrunner
All of these points are bang on, it feels like they're lacking creativity, they have such a great game in their hands and its just fading into mediocrity. One of the things that really bugs me is when you can't fix some of the bridges, it would be great if you were allowed a little more freedom to make an impact on the map, maybe you buy your own supplies and truck them over to fix that one bridge no one has a contract for as an example.
I wait this video so long. Thank you
All I want is an in game chat. It's what I've wanted since the beginning.
next game; "DesertRunner' with australia outback and trucks as the main theme.
The thing that bothers me the most with this game is that there's no way to communicate when you join someone's game. This makes some of the coop requirements for phase 7 next to impossible. I'm sorry but Discord should not be the only way to communicate with people in this game. This is a basic game concept that's in almost all online games. Why is this not in the game by now?
I wish they would add more features to some scouts like a low or high hitch for the f 750 but alot of missed opportunities I don't even like to play it anymore feels more like work than fun
Devs became lazy in Snowrunner content since they started developing Dakar Desert Rally. I would prefer to wait for next season 1-2 months later and get it bug free and fully modeled (cutscenes, mechanics, addons, special cargo) than getting it fast and waiting weeks or even months for fixes...
I hope people responsible for snowrunner will hear us.
I wish we had those cutscenes back again and other stuff
They have some trucks, like the Azov 7310, that can have the Log crane, plus medium add on, plus a regular log trailer, yet it won’t allow you to put logs into the trailer as well as the addon
The reason for the Western Star not having a front axle is because AWD was later added because players were begging for it, so they enabled AWD, but didn't make any changes, which is fine.
Half of the job was done, it works, then it's fine... yea, that's the exact reason why the Snowrunner is what it is nowadays.
Sadly the Snowrunner's community has barely any voice or strength but it's enough to make devs write an additional few lines of code so a particular truck could use an AWD, but not enough to make them add a bloody short log trailer... 😂
Completely agree with the generator mechanism, annoying as hell. For once that a truck which can attach trailer is needed and also that the state (on/off) is lost over game restart/reload.
I wanna know how they allegedly test stuff before release and still end up with this many bugs
1:15
the wolf star pack was released before season 8 despite having upgrades locked in season 8
For the most part, I agree with your points. The only one I'm iffy on is repetitive tasks. I find them annoying only because of the routes we're forced to use. Back and forth through the same waist-high mud hole, or flooded road gets frustrating really fast. Especially since the more you use a route, without reloading the area, the harder it gets to traverse.
However, in terms of realism/immersion, that's what trucking is. It's incredibly repetitive. The mod map Ontario Canada is a fantastic example of what actually trucking is.
In the end it's a game, This game is different from your average truck simulator, It's more about challenging yourself and repeating things are kind of boring and It felt like they're there to artificially increase the lenght of game. There're other areas in map which are not much explored, they can put some sort of missions there like they did in early maps instead of repeating same route, same cargo just for 1 contract which doesnt even have a rewarding cutscene or change in environment.
Which realism? IRL the roads will be at least a bit fixed and prepared for repetitive driving.
@@SenorNiceGuy , I know, right? One of the saw mills I go to has a grader to at least try to deal with the mud.
I played SR a year ago and did all of the base game content and never tried the DLC. I'm an XBox player and enjoy getting achievements so I was disappointed to see that none of the DLC has any. Rather weird that they never added them like doing 200 points per DLC or something. Feels like a wasted opportunity since most games add as DLC comes out.
I, on the other hand, love that DLC do not bring achievements. I hate it when I have a complete game, they release DLC and suddenly completion is only 80%. Then again and again....
-I'm actually fine with somewhat repetitive tasks, IMO a game about offroad transportation should definitely have that aspect, maybe, to keep all players happy, they should make the more repetitive tasks optional, kind of like farming, where you could repeat the tasks as many times as you wanted, but weren't forced to.
-Crafting was a great addition IMO, it has the potential to spice up the gameplay, add challenge, and realism to the game. Personally, I would have gone a different route: I would make it that only base materials would be available in all regions. Some of it would be loaded in warehouses, some of it from abandoned structures mechanic. Then the rest of the materials would need to be crafted. BUT, I would keep the recipes consistent, and reasonable. ex. 1 short logs = 1 planks, 1 med logs = 2 planks / 1 med planks, 1 long logs = 4 planks / 2 med planks / 1 long planks, etc. That would be more fair and more realistic, it would also prolong the gameplay. It's important though to have appropriate map design for that, so players don't have to drive the same path 30 times, but instead, drive 3 paths 10 times each. Or something like that.
-The generator mechanic I also love. BUT, it should be changed so that you can start the generator just by being close to it with another vehicle. The way it works is moronic in the very least.
-The radar mechanics I also love, watchtowers are fine, but IMO it makes the game too easy. With the radar the scouts become extra useful, BUT, I would make a medium radar addon for the medium scouts like the F750, the GAZ-66 etc. and a large radar for normal sized trucks. That would make revealing the map easier and more fun.
-SMALL LOG TRAILER IS NEEDED! only a crazy person could disagree with that. Period.
-Special trailers are nice, would love to have some more. But I'm guessing they aren't cost effective, and take a lot of effort to make. I would rather see them spend that effort to include more trucks.
-Phase 7..... Uhhh, the only acceptable thing for them to do with that now is to apologize, delete it, and replace it with something useful, a region with 2 maps and normal tasks. Maybe then I could forgive them for it. I would have literally never bought it if it wasn't included in the yearly pass.
I agree 💯 with the contents of this video. I don't know if it is a bug but most of my trucks feel like they are dragging something super difficult to go through any terrain. Maybe Australia dlc would be good map. I would also like to see an update to MUDRUNNER.just graphics and maybe few new maps. The terrain and the trucks felt so much better in that game.
Liking this to watch later!
In terms of incomplete phases, phase 1 we had 1 map and 2nd map added later. Quite significant compared to missing frame add ONS.
that I can pass because they didn't launch anything in between which means delays were not intentional but here we have whole phases between them and three content like water tanks for CAT are intentionally holded as a feature for future updates
Yes, new phases are disgusting. The environment stopped to change after delivery since phase 6 (yet it also didn't in phases 4 and 5, because Russia).
Ontario is the worst example. You bring tons of water to a burning warehouse, railway station or a huge mining facility - and nothing. All of them stay burned, even the smoke doesn't stop coming outta them.
Keep it up.
Subscribed
Co-op
Recently I was told to use VPN.
It is nuts that many are required to use VPN to play co-op. Did not see this in other game.
Without VPN, I am kicked when someone joins session and as a host I can host only one player as previous gets kicked if another player joins. And this behavior is consistent for me across different PC, windows versions, internet providers(even countries). With VPN there is huge latency allowing delivery of one cargo 2~4 times, but it is mostly stable connection (And oh boy, towing someone else is a bad idea).
A friend needs VPN, else gets disconnected after some time.
Another 2 friends never used VPN and has no problem with game. One tried using VPN and then I cold not connect. We are all on Steam.
And why the hell we have no form of communication in game still? Text chat or at least simple predefined messages "I do this contract/task", "I need fuel", "I need tow", "Deliver this cargo there"..... is simple, could work on consoles as well.
Not to mention that if someone gets disconnected from session, everyone better restart game, else that person is not able to reconnect. That much to co-op that this game can shine for me, but all these bugs are just plaguing it. + all the mess you mentioned here in video.
My thoughts exactly! I had a nice group with whom we used to play SR quite a lot. But nowadays, because of the connection problems, it's just no use to even try. Such a shame, as when the co-op used to work it was the best laughs a game has ever offered to me.
I didn't know about the radar unit to find watchtowers in later maps, although I did feel like something was not right about them. Now I know why I cant find a watchtower or two, I thought it might be a bug that was never addressed.
There are like 5 or so map bugs regarding constructing buildings (buildings missing on map after being built and others). I've reported such issues many times and they have managed to fix only one (blue garage and service building in base game Russia).
The whole crafting thing was what killed my enjoyment of the game. Logging I could deal with, despite being repetitive and sometimes just unnecessarily difficult. But the crafting, even in Phase 9, is no fun. You have to write down the recipes and then can't even scroll through the warehouses' inventories from the map. Meaning you have to drive, scan through the warehouse and find out you have to drive to a different one entirely for a piece of crafting material.
Not to mention the water booms that are pointless.
I remember the cabin bug on the Canadian map I literally had all of them crafted then they fixed it
man... not only I had them all crafted but they fixed it.... it deleted all my trucks, trailers, cargo from yukon maps.... therefore losing my progress partially
Honestly at this point, they most likely racked up so much technical dept that fixing most bugs in this game is impossible without breaking everything else. Instead they should just finish with the current year pass and then go on to develop "snowrunner 2" or whateverrunner they have in mind.
I think they should fix as much as they can because otherwise what makes you think that their future project was won't share same fate as SR....they'll lose fans trust.
I was hoping they would add a couple of trophies to each phase on release since I have the base game platinumed. But I hope they stop at phase 12 and either move on to their next game or go back and fix as many bugs as they physically can. The idea of Snowrunner having a total of 15 maps (3 base game + 12 phases) is crazy enough on its own, but if they do 4 more phases then I honesty might move on and wait for the next runner game.
I stopped playing snowrunner entirely very quickly. My main issue is unneeded artificialy highered diffuclty trough UI and mechanics.
I quickly lost track what should be delivered where, which made it too hard to track.
Yes they really need to add heavy haulage missions 😤
Agreeed with all these point. I wrote it a lot of times and i will write it again - Sorokin thought that he is a genius while the only thing he did - is killing our favorite offroad game. Western community gave him too much money and without competition the game became awful. Lots of bugs, zero content, no schedule and just lazyness and uncompetence among devs...
Bugged out farming trailers still piss me off to this day. I had one tiller I tried to move with a crane and after that, no matter what tractor you attached it to would fly up in the air. Had to abandon that one, and others do it randomly too.
I haven't played the game in some time because I just got frustrated with it. Repetitive missions, log missions suck, bugs, maps with routes that are blocked just for the sake of making it harder when it's already hard enough. Phase 8 maps weren't too bad but the farming missions were not that fun, especially the field on the last map that has all the spots you have to go over 4-5 times to get to register that it's plowed, or planted, or whatever.
I would say use some cheat tractor mods on those farming missions...thet really went overboard with them
I like the later maps requiring the radar trailer or just exploration outright. The game throws a wealth of dedicated scouts and smaller trucks at you that have no real purpose beyond exploration. Use them!
The "Incomplete content" is mostly minor developer oversights. Pretty sure the cat water tanks not being implemented currently is either for balancing (Would make water deliveries way too easy), or on hold till they fix the water tank bug.
Scouts are for exploration but how many scouts in game can actually pull that radar trailer (except Yar and Loadstar) so basically game is encourging you to use them by removing watchtowers.......I checked that CAT water tank via a mod that enables it and it's carry same water as other trucks i.e 1800L which is just a topic of debate itself but CAT also doesnt support trailer, At best it can winch an additional trailer or a truck with trailer.
no chat in co op bugs me to. some communication would be nice in co op
i hope they add front drive shafts to the western star pack one day
In term of buggs. Last time I played with friend i was casualy launched into space (truck, semi-trailer and cargo). Eventualy we recover this and go along with mission. Suddenly trailer make itself about 20%longer, make a banana shape and go over my truck, which frame also went banana mode xD It looks ridicolous, I never saw bugg like this xD It drive normaly, just look weird. Eventualy it went back to normal. I detach flatbed from truck, and the flatbed leggs, didn't pop up, so I couldn't attach it back. Because of this buggs, a 30minute mission escalated to a two day mission :/ (restarting the game didn't fix the trailer, so we had to bring heavy crane to lift and attach trailer, just to trailer randomly detatch itself again seconds later).
So yea, buggs sometimes are serious gamebreaker here.
I wish the generator mechanic was in other maps
I cant even play it on my series s, after an hour it crashes and when i re-log in none of my dlc is available anymore. its awesome.
The racing phase has a gate i hoped for more maps that time but it was a waste of money
I think a basic system for communication in co-op is necessary
Agreed. I’ve lost so much interest in this game compared to the first year & 1/2 that this game was out
I think many years will pass until they end milking this version and dare to launch Version 2 of the game, that funnily enough should have the physics of Spintires OG to make it more realistic... I got tired of the arcadish behavior of the trucks and I always end up going back to MudRunner
Also, why can't I take repair parts from a trailer and move them to my scout or another truck? Why can I only dispose of them when the trailer is hitched?
Also, phase 3 costs as much as three base games even if you have phase 1-2 bought already
Short log trailer = sideboard trailer ^^ works great with the Forrester
that's an exploit...I use modded trailers than using such exploits but that's how I see it
@@SD1ONE exploit good sir? why it's just clever use of game mechanics XD I would use a modded trailer but I play without
@@LynxSarnage I hauled long logs on sideboard semi-trailer to save time once. Grabbing those logs from it was the worse, never again, not worth the time save....
Then friend gave me a tip to tip semitrialer and pick them from ground - yes, that would work much better.
@@mhx47 here, have a tips for your tip to tip a semitrailer =)
I agree about all of this. Snowrunner was great after phase 3 was released. Phase 4 and up is basically ruining the game.
its always bugged me that thr radar unit has the holster for a spair tire and there isn't a tire in it, and you can't refill it or anything its just always empty and it bugs me so much
I just miss simple and rewarding and exciting missions, just jumped into Maine, and Yellowrock is frozen hell, when you have to pass thru 3x ice field six million times to do anything, I ended up using modded trucks because literally everything is stuck in the icy mud, especially with cargo & trailer. It's just too repetitive and boring, only to get a "grat, done" message.
Without mods, you need icebreaker (CAT) to pull everything one truck at a time.
The paid Western Stars dlc cars' not having a front drive axle when equipped with awd really disappointed me! I wasn't expecting for such a dlc of such low quality when i paid for it😡
Originally they were suppose to be 6x4 trucks just as they're in real life but due to public pressure they made them AWD enabled but they forgot to add the mechanism and surprisingly it's still the same way even today.
Maybe next phase cant have cargo like destroy trucks and build shops and like phase 4 like the air plane cargo well wee need to wait for the other season
You are right but devs dont care. Thats the problem.
it would be better to add a normal steering wheel support and gearbox as in mudrunner than these DLC
There is so many Issues with snow runner, the one that gets me is the FLASHING MUD TRAILS and these HUGE TRUCKS GETTTING STUCK ON LITTLE STICKS ... LOL I think they should starting Improving the Gameplay and Fix a lot of these Bugs and glitches instead of just making Incomplete content that leads to more issues ...
Just My Opinion .. I play Snow Runner Daily so I see all the issues
Yes forgot to add that super mud, super snow in the list...Although new phases are easier on terrain diffuculty.
I think phase 8 was the worst with the potatoes. The fact that I didn't know which potatoes went where, also to many bugs in season 8.
SnowRunner is good during their early phases, but later on when they release new phases and going backward making things more problematic and wasted potential. They could have improved the co-op function and stability further and more rewarding results. And some trucks needs update as well like better tire selection, suspension, AWD, Diff-lock. As sometimes even with trucks that has those it is not beneficial as more of a hit or miss effect.
And some tasks are too much for a solo player, and need to do it on co-op if co-op even works at all, hoping the next phase they are planning it should bring back better QoL to the game and improved co-op feature.
One importang point you brought up here is "some tasks too much for solo players"...totally agreed, In older games solo and co-op have kind of different objectives...In solo if you want to unlok garages you need to deliver 4 points but In co-op it was 8 points...I wish SR has that kind of system but again as you mentioned co-op also has tons of bugs right now...hope they fix it once this year pass update stops but it seems unlikely.
@@SD1ONE True most of my friends lost interest on the game as we have more fun doing co-op sometimes it works but most of the time just frustration. And solo can be doable at early stages which is fine but later on just pure suffering.
Very on spot, and very depressing video. I really feel less passion to play the game as it progresses. No new challenges or concepts:(
encore plus que ce que tu dis dans ta video je suis bien d'accord avec toi, cependant les devs on de l'or dans les mains et pleins de mécaniques manquent comme relier certaines maps entre elles, reconstruire des routes etc...... ils pourraient exploiter beaucoup plus les maps existantes... c'est vraiment dommage tout ce beau contenu gacher parce que aucune rejouabilité une foizs finis tu profite juste du paysage.....
Wait hang on you're telling me Snowrunner had barely any logging options at launch
A sequel to a game that at first had logging as its only objective, had barely any logging
It does feel like they have become a bit too comfortable, I was so surprised by the "living space" bug in Season 8. The game doesn't spawn the right cargo containers so you have to "cheat" basically to complete it, you have to get them from a contest instead. So everyone who played that map and completed it had to "cheat" to get around that bug? And yet, they didn't bother to fix it?
hmm...I also "cheated" but I think there was a way to get those container although I am not sure
Ever since phase 2 we've gone down hill a little bit
Ever since I got season 9 the game just crashes constantly.i haven't even had chance to get out of garage,all I can play is mod maps
We gotta pay for every single update. I bought the game on xbox, multiple DLC trucks and Phase maps, just to move to PC and download the base game off gamepass.
yeah i sort of fell the same way considering i want to complete every main contract in the maps to maximize what i paid for but are we able to switch from day and night in multiplayer now? cause my friend plays Xbox now p.s with other friends and they can so is this a bug or a thing that slipped under the rug?
something happened to devs and they lost their will to develop the Snowrunner. This makes me upset.
i had a bug after i crashed one of my truvks over a rock. It had a continuous flat tire on tarmac sound the moment i moved, when i stopped it continued for 5 seconds, even in the map or pause menue...
also i just started to play snowrunner again. Any recommendations tips and tricks which are new?
As time goes on less and less resources are being fed into the game....and it shows