Exploring Unique Map Systems in Games

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  • čas přidán 3. 07. 2024
  • Maps in games are often times treated as one of two things: 1. Just another menu screen that's supposed to be there, and 2. A required storage dump of information for the countless waypoints, objective markers, and points of interest that now flood large-scale games with open world designs.
    But fortunately, not all developers treat the maps in their games this way, and there are actually plenty of examples of games using their maps in ways that enhance the overall experience for the player. In this video I'll examine several unique map systems in games, from realistic, topographical maps that must be used effectively to progress through the game, to maps that are able to contain minimal information due to the excellence of their world design. While the massive, densely packed maps of large-scale games aren't going anywhere, they're certainly not the only option for implementing a mapping system within a game. And if done right, a good map can actually serve as a complementary piece to the rest of the game.
    This video may contain minor spoilers (i.e. showing large portions of the map screens) for the following games:
    Firewatch
    Oxenfree
    Outer Wilds
    The Legend of Zelda: Breath of the Wild
    The Witcher 3: The Wild Hunt
    The Witness
    / leepgaming
    ***
    #gamemaps #firewatch #oxenfree #outerwilds #breathofthewild #thewitcher3 #thewitness #leepgaming
    ***
    Welcome to the channel! I make content on game design, systems, and story telling and love interacting with people who enjoy these same things. If you liked the content, please subscribe to the channel so I can continue to make new videos.
    Subscribe to this channel: / @taketheleep
    If you have suggestions for future videos, please leave them in the comments!
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Komentáře • 19

  • @alekwiltbank3868
    @alekwiltbank3868 Před rokem +1

    I think this video was released before the game came out, but Tunic has a cool map system by implementing it into the game manual pages that you pick up along the way. I also like how those maps are shown from different angles (sometimes isometric, sometimes top-down, etc) and also how they have little hints scribbled onto them.

    • @taketheleep
      @taketheleep  Před rokem +1

      Haven't gotten a chance to play Tunic yet but this is cool to hear!

    • @alekwiltbank3868
      @alekwiltbank3868 Před rokem

      @@taketheleep definitely check it out!

  • @siwakornkheangtong1483
    @siwakornkheangtong1483 Před 2 lety +1

    Commenting for the algorithm, cuz you are under rated

  • @PO1PLE
    @PO1PLE Před 3 lety +2

    I can't wait until I see "leep gaming 100k special" we can make it happen by the end of 2022, and hopefully much much earlier. And your editing skills are still on point and improving.

    • @taketheleep
      @taketheleep  Před 3 lety +1

      Woooo setting the big time goals! I like it.

  • @JacobsBlue
    @JacobsBlue Před 5 měsíci

    Such a cool video. Thank you!

  • @HappyNBoy
    @HappyNBoy Před rokem

    One of my favorite maps in any video game is the map in Metroid Prime. It felt like a tool. While it sometimes held the hand of the player a bit too much, it didn't break immersion the way the quest markers in something like The Witcher 3 does.
    By extension, I also liked the maps in Jedi: Fallen Order... but that's not as well implemented, I just liked how much it felt like a throwback to that map.

    • @taketheleep
      @taketheleep  Před rokem

      I think you're exactly right in saying that map felt like a tool. It did tell you pretty much exactly where you needed to go but that still feels so much better than having a persistent marker on your screen at all times doing the same. Also... hooray for Metroid Prime Remastered!

  • @trinstonmichaels7062
    @trinstonmichaels7062 Před 2 lety +1

    Trinston was here.

  • @gertrudbojvik9033
    @gertrudbojvik9033 Před rokem

    ark survival evolved (at least when it first came out, dunno how it is today) was a realistic map, aka a peace of paper. you can mark and name stuff, build a compass and even gps later on to enhance you navigation ability. I was in aw with its exploration progression system.

  • @CEEthedinoman
    @CEEthedinoman Před 3 lety +1

    Have you ever played the original Thief games? I always loved the simple maps in them, that could breed some intended confusion and anxiety when they were more incomplete.

    • @taketheleep
      @taketheleep  Před 3 lety

      Nope never played the Thief games but I have heard that they implement a map system like that so thanks for mentioning! I would imagine that's definitely one of those occasions where it's important to strike a balance so as to encourage the player to figure things out but not cause too much confusion or frustration.

  • @raptroes
    @raptroes Před 3 lety

    Metro Exodus has a cool diegetic map system that you ought to check out if you're not already familiar with it. Nice video! Definitely an underrated channel.

    • @taketheleep
      @taketheleep  Před 3 lety +1

      Thanks for the kind words! I've only played a bit of Metro 2033 but Exodus is definitely on my list to check out.

  • @dragunov815
    @dragunov815 Před 3 lety

    Neat.

  • @PO1PLE
    @PO1PLE Před 3 lety

    I would also reccomend using tags (for ex. #gaming)

  • @julian2719
    @julian2719 Před 2 lety

    Only 200~ views? What the fuck?