Stereo 3D Camera Rig in Unreal Engine!

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  • čas přidán 30. 06. 2024
  • In this tutorial, I'll show you how to make a stereo 3d camera rig in Unreal Engine 5.1
    We set the cameras 63mm apart from each other, by setting the left eye to -3.15 and the right eye to be +3.15 on the y axis.
    00:00 - Intro
    00:38 - Setting up the Blueprints
    03:14 - Hide extra Camera Meshes
    04:00 - Changing settings for your cameras
    06:39 - Using Sequencer
    09:17 - Movie Render Queue
    09:45 - Combine in other software like Assimilate Live FX
    10:07 - Outro
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  • Jak na to + styl

Komentáře • 32

  • @faizanasif7042
    @faizanasif7042 Před 11 měsíci +2

    Ingenious!

  • @MitzuTa
    @MitzuTa Před 8 měsíci +1

    Great tuorial, thank you very much

  • @dewnuwan_unreal
    @dewnuwan_unreal Před rokem +3

    Hey Alex. Thanks for the awesome tut.

  • @animeshinclub2470
    @animeshinclub2470 Před 2 měsíci +1

    Wow. You are so smart. THANK YOU.

  • @vrguytokyo
    @vrguytokyo Před 8 měsíci +2

    Epic!

  • @guillermofleitaspulido
    @guillermofleitaspulido Před rokem +3

    Awesome tutorial! I give you a like and suscribe to your channel !

  • @luchoprata
    @luchoprata Před 6 měsíci +2

    Thanks for tutorial, great setup, i made my own but instead of manage 2 blueprints i made 2 instances of the "parent" in my case i named as "Master", the pro of that way is all settings are in sync whit the master, the only cons that what i found is the impossibly of hide the mesh

    • @AlexPearce3d
      @AlexPearce3d  Před 6 měsíci +1

      Nice! I like your way,, I’ll try it out. You should be able to get rid of the mesh by clicking on the mesh and then click clear.

  • @franciscomartin314
    @franciscomartin314 Před měsícem +1

    Thank you, Alex. I was wondering about the two rendered images. How can I combine them to create a 360 3D image for VR headsets? You mentioned Assimilate, but I'm not sure where to start.

    • @AlexPearce3d
      @AlexPearce3d  Před měsícem

      Assimilate.gitbook.io is a link to the documentation I’ve started for Assimilate.
      Stereo workflows are not in the docs yet and are very specific, but you can email support @ assimilateinc.com and ask for help and you can mention me as well, they can loop me in as needed. I can try to make a tutorial on it soon, I’m just slammed at the moment :/

  • @JFreshInEffect
    @JFreshInEffect Před rokem +6

    Great tutorial. I was trying to use this technique but you clarified some steps I was missing. The sequencer now has panoramic rendering built in so I am going try and apply this technique for 3dVR 360/180. Do you foresee any issues I might run into?

    • @AlexPearce3d
      @AlexPearce3d  Před rokem +3

      Oh cool, when did they introduce panoramic rendering?!
      For 360, I don’t know how sequencer is working, but definitely test a few frames before rendering out a whole sequence. You may have to turn off most effects, especially anything that is screen space

    • @justuslowry
      @justuslowry Před rokem +1

      I'm curious if you had success with the 360 render in stereo? Thanks!

    • @faizanasif7042
      @faizanasif7042 Před 11 měsíci +3

      @@justuslowry I have success in rendering 360 stereo by using the new panoramic rendering feature combined by this technique. But I also want to render 180 stereo. Can anyone guide me to how to do that?

    • @AlexPearce3d
      @AlexPearce3d  Před 6 měsíci

      @@faizanasif7042 I don’t know if it’s possible to render it natively, but you could render 360, then use another software to crop out the back 180. Not ideal I know but should work the same

  • @mo7ammad201
    @mo7ammad201 Před 6 měsíci +2

    hi alex thank you first
    i was wondering if this method work with all distance object

    • @AlexPearce3d
      @AlexPearce3d  Před 6 měsíci

      You mean if things are far in the distance? If they are, you can exaggerate the distance between the cameras to force depth, but just be careful with this and check in stereo because you can obviously go too far.

    • @mo7ammad201
      @mo7ammad201 Před 6 měsíci

      @@AlexPearce3d
      The look at don't do this job
      I mean don't it adjust the angle of the camera automatically

  • @EE7399
    @EE7399 Před dnem

    How can these two cameras be used to eliminate perspective Tilt

  • @imaginingPhysics
    @imaginingPhysics Před 2 měsíci +1

    Is the other plugin you talk about at the beginning the Camera 360 by Ivan Elizarov? I consider bying it but it is kinda expensive if it does not work properly. Nowadays the sequencer also has a panoramic mode but my renders come out extremely overexposed. Thanks for this rig system in any case.

    • @AlexPearce3d
      @AlexPearce3d  Před měsícem +1

      Yeah exactly camera 360. The other plug in is Off World Live.

    • @imaginingPhysics
      @imaginingPhysics Před měsícem +1

      @@AlexPearce3d so it was the 360 by Off World you were referring to? I meant the one by Ivan. I guess you havent tried it?

    • @AlexPearce3d
      @AlexPearce3d  Před měsícem +1

      @@imaginingPhysics I’ve tried both. I most likely was talking about Ivan’s plugin.

  • @JonathanSantos-wh3es
    @JonathanSantos-wh3es Před měsícem

    Hello! I really liked your tutorial. But I have a doubt. I'm using terescopicplayer to play stereo in a room with a 3D projector. But, the test I did left the stereo in and I wanted to make the screen jump to give it greater impact and increase immersion when people put on the anaglyph glasses. Would you help me? I'm searching the internet, but without success in finding an unrteal solution.

  • @jakubpulka
    @jakubpulka Před rokem +2

    Do you have any clue how to make stereo, but in realtime? I need to create a build (rather than video) for 3d TV

  • @MayurKamatDoesStuff
    @MayurKamatDoesStuff Před 10 měsíci +1

    How to do this in realtime??

    • @AlexPearce3d
      @AlexPearce3d  Před 10 měsíci

      You can probably do it someway by using a render texture instead of a “camera”, but I haven’t tried to figure that out yet.

    • @MayurKamatDoesStuff
      @MayurKamatDoesStuff Před 10 měsíci +1

      @@AlexPearce3d I do not want to use a render texture. It's not good for the performance...

    • @AlexPearce3d
      @AlexPearce3d  Před 10 měsíci

      @@MayurKamatDoesStuff i don’t think it’s possible but if you figure it out please let me know!

  • @mn04147
    @mn04147 Před rokem

    hmm is there somthing wrong with comment? my comment is not showing appropriately. I wrote about rendering camera at the same tiome so that no particle issues accur