What is your take on the replayability of games that focus less on skill and more on the narrative to lead you to different events and endings (ex: The Walking Dead, Life is Strange, Until Dawn, Detroit Become Human, etc.) and how does their level of playability contribute to their validity as actual “games?”
Most narratives rely on alternate endings for replayability which only adds a few more playthroughs at best. Not really meant for a second playthrough, just to make your playthrough seem unique
"So much dlc it costs more than your PC" You didn't need to call me out like that
Just say you got a cheap pc, problem solved
@@JupiterSkyline God don't like no liars
What is your take on the replayability of games that focus less on skill and more on the narrative to lead you to different events and endings (ex: The Walking Dead, Life is Strange, Until Dawn, Detroit Become Human, etc.) and how does their level of playability contribute to their validity as actual “games?”
Most narratives rely on alternate endings for replayability which only adds a few more playthroughs at best. Not really meant for a second playthrough, just to make your playthrough seem unique
GWA GWA
big guy with a hammer be like