Mental Omega 3.3 // Soviet Mission 17: Juggernaut
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- čas přidán 24. 08. 2024
- S17 "Juggernaut" Developer Playthrough on Mental by Speeder. Mission created by Sandman.
Learn more about this campaign for Red Alert 2 Yuri's Revenge and download it for free from our website: mentalomega.com.
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This video was recorded using version 3.3.3.
Red Alert 2 Mods / Yuri's Revenge Mods / Command & Conquer Mods
*Meanwhile in the actual conference building*
I'm sorry I can't hear you over all the construction and gun fire!
**Hammer Defense attacks a unit near the building**
"Oh, for Stalin's sake, this is the third time today that my glass falls to the floor!"
Before: "The Chinese are secretly working with the Pacific Front. Eliminate these traitors!"
This mission: "Yuri is rising. We have to work together for the sake of our alliance!"
Later: "Man, the Chinese are developing advanced weapons. We must stop them!"
To be fair, the Russians (As the title of one mission said) got "Power Hungry" and decided they should be the only ones with the technology.
Russians was afraid because of chinese tech advantage which would lead to dragonstorm 2 after finishing off Yuri
There full of traitors!
DrunkenQueen
Soviet biggest problem: traitors
Ally biggest problem: false intelligence
Foehn biggest problem : friendly fire
Yuri : OIL BUCKETS !
To be fair the russians are just doing some contingency planning as despite the treaty the chinese still hid some advanced technology to them.
The misunderstanding here is that the complex the soviet discovered was probably belonged to yunru and not the actual chinese forces.
To be clear the chinese did swore another alliance to the soviets but us unaware of Yunru's secret army and the soviet mistook Yunru's loyalist as the Chinese forces plotting another hostile take over.
A Proselyte or two definitely ended up in a Grinder after this mission.
Can the Chinese reinforcement at the end have a majestic entrance? I mean the timer is less than 3 minutes in there and the initial Chinese paratrooper reinforcement feels lackluster... It would be more appealing to add in some tank drops of Qilin tanks and some Chinese navy around the map to make it more immersive and give the user a "wow" experience?
WOAH! Immediately I'm a huge fan of the reworked old cameos for Conscripts and Flak Troopers!!
Your welcome. :)
The first thing i notice in this video :
*KIVOR'S SPEED BUFF CONFIRMED*
Me be like : ...Shit...
This mission gave me a jump scare when I saw the amount of enemies.
5 years later, it still gives a jump scare
that final wave in the last minute is something else man...
RIP Darker than Black billboard.
Dunno if anyone was aware of this, but the Catastrophe Tank + Desolator combo works surprisingly well as it becomes a VERY flexible anti-air/infantry/tank deterrent for this mission, just thought i'd throw that out there since it worked extremely well in the previous mission "Firewalking", honestly. And while it is indeed vulnerable to mind control, that is a small price to pay for such a damn good/flexible tank, reslly. :)
WTF my missions have kirovs in my backyard sneak attacking me.
and dreadnoughts, when I garrison buildings, even the zephyr comes takes it's slice of me!
Yes, a total flustercluck!
This mission is a twist of Allies mission 4 in YR campaign. You were fighting as Allies to protect diplomats from yuri.
Playing this mission gives me goosebumps since there's something similar happening in Singapore. If you heard the news...
Enemies destroyed: 1,845
Wow
I like that you don't get to the wolfhound plans until 5 game minutes before the attack, it forces players to ... well, spam other things lel
I would suggest utilizing the desolators . This is because they can take care most of the infantry and armored units efficiently. get the sentinels close to the buildings to take care the air units. constructs walls when necessary
this mission is a bit too overwhelming on casual
Kill anime's billboards with crate, cyborg commando looks like insane eastereggs of Juggernaut. But [We can't save mission also without long time for know the eastereggs of Jugerrnaut!] :( Whatever i still only want a save game!
Now that I call a defence line boi,at least it's nice to see,that the soviet bloc(China,Russia,LC) work simultaneously,great job 🤟
LC?
Best mission in the MOD.
The later missions in the game make this look like basic training!
真不愧是游戏开发者
This mission is hot-spirited about the reinforcement :)
To much busy preparing for based defenaw... but forgot to setup defense on enemy entry...
I just realised that the Conference building is similiar to a Tiberian Sun building. Forgot which one it was tho.
Nice mission as always
Can you post a video of the 3.3.6 update, where the enemy forces are more numerous and diverse, which makes the task seem almost impossible at the casul level
I failed the mission with only 5 seconds remaining xD it's super hard
why cant i build apocalypes tanks in the game
They’re stolen tech in skirmish only
There is no oil in Singapore!
Or fresh water, man this battle make us thirsty really bad.
you!
Unit lost! CRITICIAL Unit lost! U HAVE lost! MISSION FAILED! DAMN IT
New icons for units,yay,nice
igdingu - that was the old cameos from RA2YR but improved, so they're more revamped than "new"
I had updated them for my mod and posted them for public use/preview. Nice to see MO ended up using them too.
This mission is hard as hell even in easy mode, fk this Mod
Why need China reinforcement when your troop's is enough to take care of Yuri forces? xD There's more than enough unit there to take care of! I'm just saying xD
De Mage with 3 apocalypse tank and kane cyborg commando and the other heroes nothing can go wrong xD
To be honest this is the hardest mission for me
But can you answer me for one sec.
Is yunru the leader of the foehn revolt
and associated with the soviet Chinese?
Yes she is but she is just forced to join to them.
Is that anime i see on a billboard?
Yup, it's Darker than Black billboard
please update soon for
arrow hint object color .from red turn to white.. its look like enemy-target-attack
When you are not Defensive Tactic protect who have Defensive Tactic :
Hello Speeder I think you should fix the bug where the 2nd wave of enemy will not spawn if a certain building is not destroyed, because I just have to protect it at all cost and after that, well I can just build up defenses until I am ready then I will just destroy it hahaha
Why don't u try to get the cyborg commander at top?
Gotta leave some things to the players.
Are we gonna know the purpose of that easter egg? Or is it just for lols?
It's just an easter egg.
Fair enough. So, not story-related like the one from Warranty Void...
should the current "mental difficulty" be assigned to normal and make an even crazier mental difficulty? spamming conscript and garrisoning the entire city and then spam choppers + bunkers make this a bit too easy..maybe they should have a larger force on the 3rd wave, or more advanced units, or at least advanced anti air?
Huh...I find mental difficulty as is super difficult...
@@ausaramun on this mission in particular, mental is not super hard to beat. Just stack conscripts in every building while spamming bunkers/coils/flak guns and the chopper ASAP.
@@Richard68434 The ASAP part is what takes time to master. I am considered "beginner" since I can't even complete a lot of the missions on casual difficulty. I need to finish all the missions, redo them in increasing difficulty till I reach mental, then I master the time aspect so I can say that this mission is easy on mental. Btw how do you gain skill in micromanaging in such hectic missions?
@@ausaramun have you played the original red alert/yuri's revenge? i am a fan of those games and would play the campaign and vs brutal AI skirmishes a lot growing up, so i got some experience in unit managing, grouping, and tackling one threat at a time; though in some missions it still got me going like "WTF is going on??!"
try turning the in-game speed to 3 and use control+ groups as much as you can. especially on this map, control + your choppers and newly arrived reinforcements so they can all hold a direction on their own, and dispatch choppers to kill air or long range/mind control units.
@@Richard68434 I played Red Alert 2 and Yuri's Revenge a lot and I know how to beat the campaign in Hard difficulty but Mental Omega has a whole new system to learn. It needs a lot of multitasking skills and time management.
Also slowing the game speed does help, but it feels like eternity. I recently learned about grouping and understood why it is being done; however, I still tremble when I use it. I sometimes get a group that I didn't intend to use, which leads to the entire group's death in the end. ;-;
“Welcome to Singapore, General. We apologize for our actions against you, but we still have a chance to prepare our treaty to battle against the traitor Yuri and his psychic companions. Your objective is to defend the WSA Complex from Yuri’s assault. But beware, he sends mind-controlled Russian forces at his disposal, so you have to build up your forces and clash with Yuri’s army.”
- Commander Rui Lin Sheng, Chinese Commander
Curious; why did you change the icons for the Conscripts and Flak Troopers?
People were complaining that they didn't match their in-game appearances.
Makes sense. Thanks!
Whomever made this mode, never seem to played it.
The leader of the team behind the mod is the one playing in this video.
wait thats singapore
Does the Congress building give you building range now?
Yes, actually.
That's a cool change. It always felt awkward to me, not being able to even build up with barracks due to all the aesthetic clutter in the way, just to be able to build defenses on that side. Luckily, all the infantry reinforcements you get there are quite enough to handle whatever comes from that direction.
But i play without building range for just only 1 epic win,10 time i will surrender. Just thanks for Martin Oz's video. Whatever cool! Irwe3 also maybe me can play with range ok!
u spam alot flak trooper so the map full with flak trooper
Why I see CZcamsr play this mission without protect tech building .So I can pass this mission without lose them
Some people defended the tech buildings, and lost Congress. :P
I can protect all I of them XD
@Commander Shepard yes everything are safe
Look at which unit is receiving the highest APM...
Time to nerf Wolfhounds. :D
If only I can save game,
& install the 3.0 version...
This mod looked awesome. But i thought that its universal for players to hate escort/protect/timed missions. And 70% of the missions are just that. Defend this defend that and of course you have limited time for everything. Its getting more and more irritaiting. Esspecialy when easy feels like hard from the original game