Doom 64 Video Review
Vložit
- čas přidán 25. 08. 2024
- Gaming Pastime reviews Doom 64 for Nintendo 64.
Developed and published by Midway Games, Doom 64 was released for the Nintendo 64 in March, 1997. Doom 64 recycles the gameplay of the previous games but it's the dark tone and atmosphere that really makes it stand out.
Check out our written review:
gamingpastime.c...
gamingpastime.com
Support us on Patreon: / gamingpastime
Facebook: / gamingpastime
Twitter: / gamingpastime (@GamingPastime)
Steam Group: steamcommunity....
GameCast
Channel: / @gamecasttvforgamers
Facebook: / gamecast-254594361688550
Twitter: / game_cast_tv
Instagram: / gamecasttv
Snapchat: / gamecasttv
Discord: / discord
Tryout: / discord
This review was completed and uploaded before the official announcement of Doom 64 for PC.
you mean these reviews arent happening live inside of my computer monitor as i watch them??????
Didn't you already have this uploaded a while ago?
I already have Brutal Doom 64, which plays on Linux via Zandronum. I did enjoy doom 64 on my brother's N64 back in 1998. Among the most underrated versions of Doom ever made.
What a great pre order bonus!
You don't believe I own a Switch? We have reviewed Switch games on this very channel. And more to come.
"Not enough content to make it feel like a new experience."
But... It's an entirely new game... Like nothing was ported over. Better sprites, better textures, better sounds, better lighting, **The UNMAKER**
Recycled gameplay. It feels more like a custom megawad than a new game.
@@Gamingpastime64 only because it feels the same to play.
@@Gamingpastime64 Would you say Perfect Dark has recycled gameplay just because it's a sci-fi port of Goldeneye?
I'd disagree but that's just my nostalgia glands acting up.
@@Gamingpastime64 Also, guess you wouldn't count Doom 2 as a new game would ya? It's literally just Doom 1 with different levels and 1 new gun and a couple monsters.
Doom 64 had the scariest soundtrack of any doom game.
DooM Custom PSX Edition is where this soundtrack originated from, with a few added tracks for DooM64.
@@NEZLeader Yeah but they just added the scary soundtrack to a washed out game. It had the sounds of horror, but not the looks.
I Own Doom! is an equivalent of Hurt Me Plenty. Watch Me Die! is an equivalent of Ultra-Violence. There is no Nightmare! difficulty in Doom 64 unless you play one of the ports for PC.
It was coded into the game but never unlocked. Doom64EX allows you to unlock it after beating the game.
And after playing it for a few days I can confirm it is way harder than the other doom games.
Never got to play this. Excited to try out the port re release. Think I'll pick it up for Switch
It was overshadowed by turok and goldeneye, it's an underrated gem in the n64 library. The enemies hit harder but so do the weapons and they added a new weapon that we never saw again after it. Highly recommend it side note though you have to turn the brightness up it's a dark game. Literally
Pre order Eternal and you'll get this free
Doom 64 has terrible game design.
@@-Toaster- hard disagree
It's basically classic Doom just with a few more puzzles
@@-Toaster- doubt you know what bad game design is, even 2 years later.
I'm not usually the one to post, but I feel it's necessary. I'm not quite sure where you are coming from with this review. First of all, this game was released in 1996, over 20 years ago. Choosing to review it now heavily skews the perception of this game. I will explain why:
This was one of the first FPS games on the N64, and one of the last ports of the game to consoles. When it was originally first known that it was being released on the system, the N64 was called the Ultra 64(Later changed due to copyright claims by Konami). At this time, it was expected to be a direct port from PC. The company being bored w/ the original concept decided to scrap the port and make a whole new game. The engine was overhauled w/ newer features, the weapons and HUD were redone. The enemies were recreated, sounds, animations, textures, you name it. All completely new and exclusive to the N64. The only other versions to run as quick were the PSX which shared similar music, and the Jaguar (which couldn't play music w/ sound fx). Having the game since day one, I remember never having any sort of issue with the control setup. There are multiple reasons; No previous console had an analog stick (PS1 added theirs after the N64 released to compete). This was a single analog setup on the PS1 controller. The dual shock dual joystick setup came later in it's life. They actually got sued for it around when the PS3 was going to launch. The only other control setup known at the time was for PC which was default to:
UP - forward
Down - backward
Left - turn left
Right - turn right
*You could not choose which keys you wanted for every input unless you knew how to compile a cfg file for that, otherwise you had to use the strafe keys " < " or " >" or resort to holding alt key to use straft left/right on keys left and right. So it seems odd that you would want to turn using buttons and use the joystick to strafe, which was never used in any dual joystick or even controller setup that ive ever heard of. Turok used the joystick to turn and look up/down while using the c buttons to move forward/back and strafe left/right. I'd have to say you use a very rare setup on an N64 controller. For me, personally, I've used the Joystick to turn and move forward backward while using c buttons left and right to strafe. I've also used dpad to do the same thing while using the L R buttons to strafe. You could even use the joystick w/ the dpad if you really wanted to, that's the whole point the controller brought to the table vs other consoles.
Now onto the next thing. Being that this game was released over 20 years ago. Why review it now? Especially after you've stated that there are far superior versions on PC that would give you better experiences and then resorting to using an N64 controller which is 20 years old. So you ended up using a modded controller setup on an emulator anyway? What are you trying to accomplish? This game obviously doesn't hold up well in today's standards, considering it was one of the reasons why these standards are here in the first place and have evolved very much since it's conception. I.E. WASD was not a thing when doom came out. PERIOD. It evolved over deathmatch and many fps shooters over time which circled back to Doom and old FPS games in their source port updates like the ones you play I.E. DOOM EX.
Playing this game bare bones from 20 years ago instead of using an updated engine is a bad idea in my opinion. Like you said, you probably shouldve just waited and done the PC release. But this is why I bring all of this up.
You should either review this as a game from 20 years ago as a current look back, using what was out at the time to compare it. I.E. PSX and other somewhat good console ports. Considering that there were no norms for controls at the time and N64 had just introduced the analog for consoles so it was untapped territory. Considering that WASD wasn't a thing and you had to resort to holding alt key to actually strafing on pc at the time. Setup for controls in PC was also limited and circle strafing wasn't well known back then. People who played doom on consoles mostly had no trouble with PSX or N64 controls. Especially on how you could remap. Most games at the time wouldn't let you remap like they do today, including the doom ports that are out nowadays.
Or...You should review this game using the new ports using new technology (keyboard, mouse, etc) using Hi resolution display setup, and customized mapping to your favor. Keeping in mind this game is 20 plus years old, where it came from and how it holds up to today's clones (Games that don't really innovate like Doom did back in the day). And how the community after all this time is still huge and growing.
Do what you will. Avid doom player and gamer. Wanted to share with you because of concern. Take it or leave it but I wanted to say my peace. Take care.
You're a moron.
@@AssyMcgeeee no reason why? Okay...
I offer this info based on what I had used for the controller back in the 90’s. I remap strafing right and left to the d-pad. Use to the left bumper and features like sprint and strafe to the up c button to get them out of the way. Grip the middle and left arms so the the thumb stick is in your right hand. Derived that from what was called left hand controls in Turok 1 N64
I still like the graphics in Doom 64
True, the tone and atmosphere on Doom64 is better than the other Doom games. I whish they could port the Shotgunners death sounds too, the new ones isnt so cool than the old ones. Managed to put the old sounds on Zandronum, but I dont remember how :D
Doom 64 is one of the best games in the series!
N I N T E N D O 6 4
is
ETERNAL
not really
Doom64 and DoomPS1 had the best soundtrack- but without giving a sample you will discourage people from trying this game. You complain too much
I would definitely suggest playing Doom 1 and Doom 2 before playing Doom 64, but suggesting that Final Doom is better than Doom is just madness.
One of the best, cant wait to play the remastered version
That most underrated Doom of them all!
My favorite Doom, in fact, back in the 90's I didn't really care for the series that much until D64 then I got hooked. Like you said, to each their own.
My first encounter with doom was when I was like 8 with doom 3 resurrection of evil in Xbox 360. Me and my slightly elder brother barely played it but it also had DOOM, DOOM 2 and DOOM master levels on it which we played the absolute hell out of!! It even had split screen it was epic.
Ah the og Xbox version. Solid port of the game for sure.
As well as Doom 64 EX, there's also a few mods for zdoom/gzdoom that let you play the game, ie Brutal Doom 64, Doom 64 Retribution.
Brutal Doom 64 isn't nearly the same experience.
I could've sworn I remember the assault rifle in original Doom 64, doesn't anyone else remember seeing it before? If it wasn't in the game, where did that sprite come from? When i saw it in brutal doom 64 I remember using it in original doom 64, but many videos don't show it. This better not be another Mandela effect.
Well DOOM 64 was created by Midway Studio (Nether Realm now) and not id Software. So I doubt theirs much they could/wanted to do without possibly ruining the legacy
Have you ever played Final Doom?
D-pad to move, stick to turn, Z-trigger to shoot, L button to sprint.
Or was that just me..?
I used C buttons to move, left thumb to control the stick and shoot. Easier to control
Fun fact, I was playing an auto music playlist while playing Doom 64 when Slowdive's "When Sun Hits" came up.
I had the most euphoric experience killing demons on that music (and made me fan of that band).
I finished the awful Saturn port of Doom listening to Youthanasia from Megadeth.
Love your reviews man but you definitely sound bitter about this game for some reason especially at the end... Doom is one of my favorite games of all time. I started in order from Doom 1,2, Final Doom before playing this on my N64. And with that said I totally agree that this is one of the most underrated classic FPS. Its criminally underrated. To me it was the perfect sequel. To me Doom is a sprite based game and this is about as far as you could push a sprite based shooter. Adding updates to the demons, great lighting and atmosphere plus the almost survival horror like soundtrack. Overall just such a great atmosphere while keeping the game for the most part a sprite based Doom. Also it ended up on the N64 which makes it even more hidden in the sense that the PS1, Saturn and PC made more sense as a system to play FPS and or adult games (ok more specifically PC). I have no issues with the controller. Its a system from the 90s and thats the way it was meant to played back then. Sometimes I definitely think Doom 64 is my favorite in the series and its odd since, again it was a console based version made by Midway. I think part of your opinion seems to come from playing this game so late and hearing what people say about it
I found that the Brawler 64 controller is quite nice with Doom 64. I turn with the stick (and move forward if needing to run), then strafe and move with the C buttons. Having two move forwards and back might not work great on the original N64 controller, but the Brawler 64 lets you reach both shoulder buttons, the z button, and dpad without changing grip. So I had enough buttons to go around.
The stick and c-buttons on the Brawler 64 is effectively a two stick in a way (given OG Doom was keyboard movement). And technically you don't need to scroll through the weapons. If you press the weapon switch multiple times you will skip past weapons. But sometimes my memory isnt good enough for that haha.
I play this on Project 64 too. The controls are tight. I have WSAD for forward, back, strafe left and right, Q for Dpad left and E for Dpad right, then left and right arrow keys for analogue stick left and right respectively, and also the up arrow for opening/activating then down arrow for firing. Shift for speed and Tab for map. It works well.
What's wrong with the brightness?
Nothing
I thought the lighting added to the atmosphere.
lighting would be good if it was played on a old tube tv which is what it was designed for
The original N64 version was famous for this. If you went straight into the game it was too dark. You had to go into the options and turn up the brightness.
You can also use something like XPadder, or the utilities provided in Steam, to get controller support within Doom64EX.
I think losing analog movement is worth the benefits the port provides.
Just playing it now.
I think you’re a bit harsh on it not being original enough. It came out not long after Doom 2 and Final Doom, and 64 is far more original than either. It’s more Doom and the level design and combat is great. It feels more challenging than Previous Doom games with more tricky puzzles. It is Doom 3 to me (if Final Doom is 2.5).
I would say the only significant negative is that there’s (as you said) a bit too much backtracking looking for something. But that shoot the switch puzzle (and many other puzzles) were well made.
Shotgun and double barrel reload animations are way too simplistic in 64 version.
Yes they are modeled after Quake, sadly. However you can play one of the source ports on PC that fix the animations. Check this out:
czcams.com/video/t4sSqAqGnaU/video.html
Not enough room on the cartridge for reload animations.
Doom 64 was meant to introduce those who weren't computer gamers to the game. When it was released there were many people who owned the N64 game console who had never played a PC computer game. And many who didn't own a PC! Understandably, technology has changed a lot over the last 20 years but for it's time the N64 system and games like Doom 64 fulfilled a niche that was much appreciated. To compare Doom 64 with computer equivalents isn't really fair nor valid.
In my opinion Doom 64 was challenging, scary and fun. Especially during its initial introduction when I first played it.
my best doom experience yet: Brutal Doom 64. oh boy what a treat!
Of course the gameplay is ' recycled ' ! And THANK SATAN for THAT !
I think you are a little hard on it in your summary. You say you expected more from it than Doom II, but, why? Doom 64 still managed to do a fair amount, a whole new megawad to explore, wholely redesigned textures and sprites. The unmaker, demon keys, and engine improvements are pretty nice too. I think of Doom 64 as somewhere between a nicely done commercial megawad (certainly better than Episode 4 in Ultimate Doom and Final Doom) and a whole new game. It easily adds as much as Doom II. If we apply a consistent standard, I think it deserves a fair amount of praise. Maybe we are expecting too much from games these days? It is like saying that Mega Man 2 was bad because it was so much like Mega Man 1 (hell Mega Man 6 wasn't all that different from Mega Man 1). Mega Man games are what you expect them to be, Mega Man games, and they have Mega Man gameplay with little bits of iteration between sequels. Doom 64 is a Doom game, just like you'd expect it to be. It has Doom gameplay and is iterates a bit on Doom. And all that isn't bad.
The 64 is a 3D capable system. More new enemy types and weapons would have been welcome. Doom 64 feels more like a custom megawad.
@@Gamingpastime64 True, but the N64 was highly inferior hardware when compared to PC's available at the time. I'm sure Midway saw that they wouldn't be able to create the atmosphere they wanted using 3D models, I'm happy they went with sprites. But, you are right, if they had gone from the 2.5D Doom engine to a whole new 3D engine they could have done more, but I would still ask "Why?" You already have the perfectly good Doom engine that'll make feel even more like Doom (rather than say Quake). Doom 64 is totally a custom megawad. Much like Doom II was, and much like Ultimate Doom (over the original release), and much like Final Doom, even though we kinda call them sequels still. I say it is more fair to judge Doom 64 among the their company, rather than expecting it to be its own thing like say Quake, Doom 3, or Doom 2016.
@@Gamingpastime64 this game is canon lmao.
@@Stupac0110 because if I'm going to play a custom megawad, I'd rather play it on PC with better controls. And while I love classic Doom, myself, they could have tried to make something more. Why bother making a sequel if you're not going to try and change, improve, or add enough new content to make it feel like a significant step upward?
DooM64 is the missing link between the end of DooM ll and DOOM 2016, so many people forget or don't even know the existence of this game and then get angry when told that this game is a *storyline cannon link* between those other two.
Even people born between DooM64 & DooM 3 releases and that the only DooM game they've ever played is 2016 vehemently argue that 2016 is a non-cannon reboot (which technically DooM 3 was) but simultaneously ignore the games made before year 2000, the DoomSlayer's bio in Quake Champions that confirms it, and the very deep lore (art book/strategy guide, all in-game PDA's/narration, theory websites) that has been available for the 2016 game with the teasers of info from Eternal we've seen so far.
Eternal is going to add so much backstory (remember, Hugo & Marty said they were creating an entire DooM Universe at the first Eternal teaser reveal) and fill in arguable gaps that there will then be no question about DooM64 being a storyline-cannon continuation of DooM ll and prelude link to the 3rd generation games.
Pre-ordered this, got lucky and the store called me the day before the release date and said it was in. At the time I loved how it wasn't just another port of Doom. It was just too dark, had to up the brightness on my TV and play in the dark. I would also just play my own music while i played. At the time the Nintendo 64 controller felt fine while playing, but going back after what we are used to now... it sucks.
Cant wait for it on my switch!
Goldeneye Can Be Played With Two Controllers For Player 1
I always used the d pad for Doom 64, d pad to move/strafe and c buttons to turn/interact, L run, R shoot, Z map and A/B weapons, that is how I finished the game 3 times on the 64, than I finished 2 more on Doom 64 ex, one on kb/m and other on Xbox 360 pad.
Doom 64 was and still is the only true sequel to Doom 2 to me. It’s everything I wanted from a sequel. The gameplay from the older games with new levels, updates etc. Modern Doom is fun but not likes the classics, it’s better then Doom 3 though. Can’t wait to finally play it again on Switch after all these years.
The N64 controller is my..
Favorite butt-plug.
Im not mad....just disappointed.
Yeah the N64 controller isn't a problem. I'm playing it right now.
Alpha Quadrant. That fucking walkway with a Baron of Hell and a pit of Spectres below made me stop playing this game for a month as a kid.
One of the devs did a Q&A on Doomworld a while ago and said that they weren't given much creative freedom with Doom 64, they wanted it to feature time travel and all sorts of new environments. That along with the restrictions for N64 cartrages versus PS1 CDs made them rescale the scope of the project and make it a very safe expansion pack style sequel with some new tech such as faux 3D and scripting.
Also never use the wikia, it is obsolete and isn't properly maintained. Use Doomwiki.org
I really want to play this game again on switch but man I still worry about Bethedsa fucking it up like the last two games.
originally the game sucks to play 'cause the controls and the darkness but now playing the doom64 ex all that is fixed, and im enjoying it a LOT.
Skip to 5:10 if you don't want to listen to "Controller this, controller that, controller something"
If only they brought it to ps vita as well :/
I love this game series. Doom 64 was actually the one that got me into the franchise in the first place. I'd recently gotten ahold of my uncle's old N64 console, and Doom was one of the first games I bought for it. After beating all the levels, and played it inside and out, I decided to get Doom 2016, since I was thinking about playing it anyway. I had a huge blast playing it, and the series became my second favorite in gaming, second to the Batman Arkham games. After a bit, I found out that Doom 1 and 2 were available for the xbox for only 5 dollars each, and I breezed through those as well. I was planning on playing Doom 3, but I guess I just felt it was boring, compared to all the others in the franchise. Maybe I just thought it was too slow, compared to the nonstop action throughout the previous four games I played. Either way, I was a bit surprised I lost interest, since I love survival horror games. Anyway, I'm replaying Doom 64 for now, and just waiting for Doom Eternal to drop.
A copy of 64 will be free DL with Eternal 👌🖤
Proof that you can't beat good game design and mod support with just better graphics.
I still remember being scared but in awe of the opening for Doom 64. Back then from what i remember games seemed to still have something extra that made them special. Good times
Some people think that the classic doom guy and the doom Slayer are the same person the ending of doom 64 is actually the main pice of evidence
interesting
I'll happily go by what id say is the official lore, but it's more badass to think that Doomguy stayed in Hell and just carried on. Considering there's all sorts of crazy items in Doom, like the invulnrability sphere, it's not impossible to believe that Doomguy found a way to not age and then commence the eternal murdering of demons!
If you pre order doom eternal you get this for free so I'm here checking it out. Feel safe pre ordering doom so looks like I'll be playing this also!
DooM 64 certainly aged better than Goldeneye
it sometimes blatantly sounds like you’re reading a script that you forgot to punctuate at times
have you heard of Doom 64 Retribution? its a port of doom 64 for zdoom. EX is still the better port but RT comes closest when it comes to feeling like doom 64. and theres also Doom64 for doom 2 which the doom 64 maps redesigned to feel more like they are doom 2 maps. (and of course BD64 but you already covered that one)
Would I play the original Doom with a N64 controller? Yes as I hate playing FPSs with a mouse and keyboard. I first played Doom on the SNES so... yeah....
Anyway Doom64: Left hand look and shoot, right hand over the c buttons to move which mirrors the controls from Turok. Why on Earth would anyone want to move forward and back with one hand and left and right with the other? That's Goldeneye and I never saw the sense of it.
On the other hand, I am left hand-ish so, sure, D pad is also valid for movement I guess. But as I use my mouse with my left hand while still being right hand dominate, I'm just better off using a controller anyway.
Everyt now and again i go back and play doom 64,its so damn atmospheric!
But why do u play with controller?!
It always excites me to see a video about doom 64.Theres also a remake in doom 2 which is fantastic!With very detailed maps.Everyone should check it out.
Hi there can you re-upload you Bonnie Tyler “I need a hero”? Video?
Brutal Doom 64 is pretty good to it's actually not very brutal like the rest of the brutal dooms
N64 version was way too dark,hopefully remaster is brighter
Is it me or is the screen a bit dark? I can hardly see the game. This was a problem on the original N64.
That's because its not being played on older tube tv. which has different frame rate and what the doom 64 was designed to be used on.
@@40belowful No thats not true because it was renowned to be dark even on CRT tv's. It has nothing to do with framerate it was a program issue within the game.
He has an issue with his contrast and brightness settings.
Close your eyes and hold a N64 controller. There now you have played this game 😂.
Although doom64 was a visual masterpiece, i realy loved atmosphere of the sound of final doom on the psx better.
Maybe even the best doom ever made was on psx.
Doom is legend! I had all three "next gen" consoles when this released and a PC I built (my first) just to play Doom on- 486DX2. I remember getting the PlayStation version for the lighting and music. I was very irritated that the Saturn version was absolutely destroyed by Carmack. You see, Doom for the Saturn was said to be originally better than the PC version and Carmack wasn't pleased. He forced the dev team to scrap the mostly finished game and start over. Further he made them utilize only one processor (Saturn has two 32-bit processors) and it turned out terrible. The Saturn version should have been the best as it was a 2d powerhouse. I remember being totally thrown for a loop when I found that ID was allowing Nintendo to have an updated version with better graphics....seriously Carmack?!
At any rate, I reluctantly purchased Doom 64 and wow, what a game! I loved every bit of what I experienced and yes, the levels are so confusing. However, the game was bitter sweet. It reminded me of the missed opportunity for Doom on the Saturn. The more Doom I can get the better. The N64 controller just sucked back then as it does now. I'm not an alien with three hands Nintendo.
DooM64 EX isn't the only one, getting tired of people saying that's the only option other than using an N64 emulator with the Rom.
DooM64 Absolution TC is an option to EX and in my opinion, better (Absolution was actually going to be the original title but Nintendo had such a hard-on with having a 64 in their game titles it was changed). All you need is the doom2.wad iwad and d64mus.wad file to run it. It runs off the DoomsDay Engine source port and plays smooth like butter. There was an updated version made (Absolution.1) that re-adds multiplayer back into it and some minor adjustments, it requires the same 2 files but you additionally have to hunt down and install a specific version of jDooM (doomsday v1.8.6) as it's not included with the ATC.1 downloadable file).
Both EX & ATC have their own pros and cons, but I'm just tired of people making DooM64 reviews using EX and not mentioning ATC at all, or saying EX is the only option outside of emulator/cartridge.
Because EX uses data from the ROM. It's the most accurate until the official PC version. Absolution has noticeable differences. Both made by the same guy, though.
a few demons and guns were removed because there wasn't enough video memory to fit them in the very small limit RAM size N64, they could've but would've resulted in slower framerate and Midway (not Id Software) wanted to have the highest frame rate they could get, that's why the legend of Zelda, Turok and of course GoldenEye were the slowest games on N64 because they were too big for the N64. Some games even required the RAM expansion pack for the N64 console to play with higher frame rates like Donkey Kong 64 which i think came with the DK's game box if i remember correctly.
Sorry dude, as a full doom fanatic i would have disagree about this game being a recycled doom I&II. That's like saying Red Alert 2 is the same as Red Alert 1, just no.
It is running on a modified id tech 1 engine with a new coat of paint. They could have done more than make it feel like a custom megawad that needs to be played with a controller. And the games you mentioned were also some of the best and most popular for the system. GoldenEye and Zelda were groundbreaking for the time. I don't remember anyone (at the time) complaining that the performance was ruining their experience.
I would have rather seen the developers do something more interesting to make it feel like a more refreshing experience. The gameplay is recycled. And it's a fine game but let's not pretend there's anything about it that puts it up there with legendary games as if it was responsible for some brand new new never-been-done-before style of gameplay or mechanics.
Dark Doom
Anyone else hate the shotgun and super shotty animations are terrible? No kick or reload animation? People in these arguing this is the best doom? Don't make me laugh of doom experience for me, first one I played was psx port when I was a kid and that's my favourite doom. Just my opinion 👍
Could you possibly talk about other terminator games or star wars games. Good video and thanks in advance.
I love how people cry and bitch about the N64 controller these days. Give me a fucking break. It's not that big of a deal. You'll live.
I definitely agree with playing Doom 64 EX instead of emulating the n64 version or playing it on actual n64 hardware. At least n64 emulation means you don't have to use the n64 controller.
But the rest of the complaints I don't really get. It's almost as much of a sequel in terms of what's added as Doom 2 is over Doom 1. Some of Doom 2's enemies are missing, but looking at what they cut, they cut the ones that would be the worst to deal with on the n64 controller, so it wasn't haphazard. Then again you said to play Final Doom over this, so I guess you just love chaingunners, revenants, and archviles.
I like the atmosphere in Doom 64 because it's not the same as Doom and Doom 2. It's darker, creepier, and that makes it a good change of pace after the fun and slightly silly original Doom games.
Final Doom is one I just don't like, because the difficulty balance isn't fun for me. UV feels too hard, particularly some of the BS traps, but bumping it down just to HMP is too easy. And that's just Plutonia, because TNT Evilution is pretty bad on any difficulty.
Hey DOOM fans, this will come FREE with a pre-ordered copy of Doom Eternal!!!!
or you can just download now for free. There's Doom Absolution, Retribution, Ex, Brutal Doom64 or if you want the origi-dige download project64 (Emulator) then download the Rom however there's no "save" in the Emulated doom. gotta write down each maps passwords. Also all those versions of D64 is 100% legal free download. but a legal purchased doom I & II is needed for the WAD file.
Reminds me of Duke Nukem 64, both are 2d maybe that's why...
the Origenal Doom 3
All hail the rightful and true Doom3
Civvie literally just did a video on this
And it was way better
Six dislikes must be from the team that made Superman 64
Hey hey! It's good to see you back! :)
Why the fuck is it that dark
Is it worth the $7 on ps4?
Yes
going back to look at this compared to many n64 shooters, i feel this has aged much better than say goldeneye.
that gorgeous soundtrack and added colored lighting leave this head and shoulders above the classic dooms imo (modern sourceports not withstanding).. i agree with the whole underrated idea
Your reviews are awesome! Love your channel. Will recommend it to my friends. Have a great week, man!
The part where you expect more from Doom 64 is the part where i don't agree.
I mean the N64 put 64 after all titles, when i first rent it, i though it was Doom 1 or 2. But it was a new game. I love it and i do feel it's the best in the series. It's not about a flesh paint. It is about atmosphere, i don't give a shit about shitty metal midi but i do love this music scary music. The lighting, weapons sound and dynamic light
i really didn't like how they framed doom as a horror game when it wasn't one on the PC. given that, i think Doom64 deserves its place in the history of Doom.
The thing though is that back then (i was like 9) when the original doom came out (and we didn't knew the devs and they're vision of they're work) doom was actually sold and seen as a horror game.
Quake to really be a horror FPS didn't help for people to see Doom as not that.
Only after, when the internet became main stream we start seeing Doom as how Romero see it (i mean, even for Carmark who made Doom 3 it's framed as Horror franchise)
Doom 64 is pretty faithful to the original Doom aesthetic, with the notable exception of the soundtrack -- certainly moreso than Doom 3.
Ah! See that's where you're wrong. There are 5 difficulties! The final one is hidden, because it's straight up impossible.
What is the secret one
@@PartyCrasher04 Hardcore!
i got shadowman for the n64 and the controller is man... i can't play it simply as that
Don't forget to mention that this was the most expensive game ever sold for the N64 $80 a pop back in 1997 at your local Gamemall
Civvie 11
A bit too dark
I downloaded this game on my Nintendo Switch a week or two ago and I had beat it's campaign once! I was able to beat the Mother Demon with only two secret keys thanks to while still at the single digits levels watch on CZcams on how to get to the secret levels! Did the secret levels from 12 and 18 and would use my rocket launcher to take down the regular demons from the door on the key that I missed and saved from there and with many tries saving my Unmakyr ammo for the Mother Demon herself each time I eventually would dodge majority of her projectiles while firing my lasers on her with my unmakyr repeatedly until she went down! I manage to beat Hectic twice and both times was a hell of a hectic struggle! Once on "Be Gentle" easy mode and the second on "Watch Me Die!" hardest mode! My playthrough where I beat the campaign was on "Be Gentle".
Sorry to be critical but you labouring the point about the controller was really painful. Appreciate you doing a review however I just wanted you to stop going on about the control mapping lol
Controlling the game is a major thing. Controlling it with the 64 controller is awful.
@@Gamingpastime64 I did it just fine, never bothered me. There's a reason they let you map the controls.
Gaming Pastime are you much of a 64 player? Like did you play Perfect Dark, Turok, GoldenEye etc? Because none were easy by modern standards but all were fun to control once you got used to them AND accepted them for what they were.
Yeah...I didn't really understand this particular criticism, either -- the dual analog sticks of the 64 (arguably) made it the most friendly console for controlling FPS.
@@Vic-Vega n64 only had 1 stick.
Yes, I would rather play classic Doom titles with an N64 controller set up with "Turok" like mapping, which can be done in Doom64, than a 90's ball mouse, and this is coming from an admitted PC fanboy.
Lol you spent one third of the video talking about N64's controller... I'm ok with it since the N64 was my last console ever (on PC since). Move on, please!
To this day I can't stand any analog controller other than the N64 one (includes Xbox, Sony and Nintendo)... because 1-Mouse is much better 2-I'm used to the N64 controller only, nothing past that.
I tried the port of this for ps4 and I didn't like it. I gave up before the end of the 1st episode. I saw a LOT of tight corridors
Too bad that, because of the space of the cartridge (thanks Nintendo), enemies had to be. Also, I hate the 64 on the title. Absolution was better. I still have the ROM of the game just in case. If l lose it, I can get it again. Knowing Bethesda, they might screw the new version of the game with the Bethesda.net login. If it has 21:9 support that doesn't show how graphics appear and dissapear because of that aspect ratio and/or high FOV like 85 or more, a skybox option (like EX had), and the 20th anniversary version of the soundtrack (the first level's song had extra sounds that weren't present in the original), then it could the best version on paper.
N64 controller is king (fight me)
I cant see shit in the gameplay lol. Way 2 dark.
There's a PC remake available for some years now.
This game gave me migraines.
Brutal