Eh, I see why you say that, but it just comes down to what kind of FPS specifically. CSGO is still killing it, Overwatch is fairly popular, Titanfall 2 was good and Apex Legends is good. If you just mean single-player then I suppose you could make an argument.
I'm still pretty pissed that a game like this could lose to a game like Overwatch when THAT doesn't even have single player or a campaign to begin with!
Because not every new fps ip is required to have a singleplayer mode. Especially when it was never marketed as a singleplayer game but as a competitive skill based multiplayer game. Also a singleplayer game wouldn't work with Overwatch.
@Shadow_Reaper.... I have no qualms about Overwatch being purely multiplayer, but saying Overwatch can't be a single player is stretching it. Swapping between heroes to clear out a certain type of enemy /a certain area is just as cool an idea as swapping between different guns in DOOM. Or they could have all heroes pushing forward as a unit, and you switch between heroes to take the best role for the given situation. Is Mc Cree hurt? Swap to Mercy to heal him. Enemies at long range? Swap to Widowmaker, enemies in close range? Swap to Roadhogg or Tracer or Reaper. Too much incoming damage? Swap to Reinhardt. They needn't even include the entire roster of heroes for the single player. Seriously, if I can come up with these ideas, I'm sure the people at Blizzard can come up with much better ones with better mechanics.
Absolutely great game, but 2016 had: Witcher 3 - Blood and Wine Rise of the Tomb Raider (on PC) Deux Ex - Mankind Divided The Witness Dishonored 2 Dark Souls III Uncharted 4
The only game i enjoyed this gen. multiplayer is highly underrated and its one of the few games that support dedicated servers. Helps people like me who live in a remote island
You don't have to glory kill for resources tho. If you don't do it the game will adjust and drop more resources for gun kills after a little while. GK's ARE completely optional.
Doom 2016 was a graphically impressive game with fast combat. In the beginning it can be difficult until one gets the super shotgun. The combat can also be overwhelming from time to time. Running around is then the best strategy. Some drawbacks are the boring Hell maps; thin story; tiresome glory kills and boss fights. People seems to prefer this game over Doom3 though I personally liked the horror aspect of that game.
Fun Fact in regards to the Spider Mastermind boss if you shoot a BFG9000 shot and then go to the weapon select wheel and stay there for a bit then you can shred the boss in Mere Seconds.
Doom Slayer is the guy who watches horror movies alone in the dark,sticks his foot out while sleeping,and walks normally to bed after turning off the lights
I really love the glory kill system. It really fits with the Doom Slayer, as he's suppose to be a pretty pissed off guy. Probably even more pissed than how he was in the original game. So I couldn't say there's any flaws with that in my opinion.
I had to come back to this review after watching DWTerminator completely drain every ounce of fun out of this game in his video. I feel so much better now!
I feel like the glory kills are away of making it so the player has to be more involved a battle staying close to the action and staying or even becoming more aggressive when health is low so a player never falls back on even attempting to hold back in the distance and such. And you do still get the drop from shooting the enemies just less and I think you need ti pull of things like headshots for it.
Great review and I really enjoy the channel. One issue I have from your review sometimes is that you show the end of the game and it sucks for people who don't want to be spoiled. Anyway keep up the good work.
Got this the other day off steam for £7.99 don't believe the MIN specs, I am running a FX6300 3.5ghz clocked to 3.9ghz along with GFX 780ti and 16gig ram, and plays perfectly Geforce Experience tuned up my settings nicely.
One of my only complaints about this game is the look sensitivity on console. I usually also have my sensitivity on max or close in fps games, and on DooM it felt like I was always just slowly turning around no matter what my sensitivity was. Just a minor thing though, this game is still badass
Meanwhile on pc my controller would have ultra high sensitivity no matter what setting It is a cheap controller i bought for like 20$ but works fine on other things so idk
While I did like the game, the glory kills actually spoiled the fun for me: like you said, you want to avoid them after seeing them a hundred times each, but you need the resources, which makes them an annoyance more than anything else. The game also gets insanely exploitable once you acquire the infinite ammo rune, which allows you to hang back and hammer away infinitely with the gatling turet mod. You can definitely choose not to do it, but a well-balanced game does not offer cheap exploits of that nature. It's still a game ten times better than what I was expecting when I heard Doom 4 was coming out of many years of development hell. Pun intended.
In the beginning of the video, you mentioned that you did not like Doom 3 so much due to its emphasis on Horror. I obviously did watch the video for Doom RoE and BFG, but is it more so that Doom 3 was "different" as in not action based as the game is based upon, or just that you thought the game was inferior overall? I think a lot of people dislike Doom 3 simply because it should've been its own IP as opposed to a Doom game. I would love to know more about the distinction there. I for one really enjoyed the change of pacing and thought they really had something interesting going there. A lot of games don't handle the horror / action mix very well, and as you did mention in your Doom 3 review, the game did have some pretty piss-poor enemies that weren't scary other than their appearance just because they were so slow etc. But if they were able to refine it and beef the enemies up, I think it'd be very interesting. I enjoyed the gunplay in the new Doom for sure, but I don't think it was as good as the experience in the original Doom games, and I often times became bored. I rarely found myself bored during Doom 3 - except after replaying the game I was able to learn where the enemies were going to spawn which made it a bit repetitive. Other than that, I found Doom 3 to be an underappreciated release simply because of the IP it was under.
Great review. Doom 2016 was surprisingly good and I enjoyed two full play-throughs of the campaign. I don’t have any issues with this review, but I don’t understand the sentiment you seem to share with many other gamers regarding the story in doom. 1:30 you say it’s there for those who want it. Should they also put in an rpg speech option system for those who want it? Or anything else, just to please someone who may want it? Doom is a first person shooter. I dare say someone playing a first person shooter is not playing a game to listen to cutscenes. They should not be included, or at the very least be skippable with an option to remove them entirely. I actually have a hypothesis for why the focus on story is so prevalent (for an FPS game). In the doom eternal (E3?) reveal they mentioned how much effort they put into the lore. My hypothesis is that the story was included because these particular developers enjoy lore and story, not because they did player testing or had any evidence that people wanted more story and cutscenes.
Actually a lot of people liked the story and lore around Doom 2016 and now even more with Eternal, Just look at how many lore videos there are about both games.
Master Deity a huge portion of gamers love story based games. That doesn’t mean we should sprinkle in elements of all the different genres just because some people enjoy those elements. To me, story in a shooter is very off putting. I enjoy playing rpgs for my story instead.
@@bensosnowski1128 What is your point? They created an entire lore, put it in the game, hid it from the player and the majority of players liked what they found. If you don't want to do anything with the lore, then don't. But don't rob the enjoyment of it from other people. And it's not like they're doing anything new for a Doom game, they've always had a lore and plot. It was completely hidden from the players in the game manual and the texts that came up.
I know that I'm in the minority, but I still prefer Doom 3 for its more realistic approach. The new Doom game is good, but its so over the top that its difficult for me to take seriously. It just boils down to tastes...some prefer the more run & gun nature of this new Doom, whereas I prefer the more realistic approach (or attempt anyway) of Doom 3.
Shawn M - i loved Doom 3 bfg edition, it felt a lot like F.E.A.R and it is a solid game with too many jump scares but it was great, different but still great.
Doom 3 was a good game but a terrible Doom game. That plus the fact that the UAC with it's unlimited funding couldn't outfit their marines with a hands free flashlight that doesn't go out after a few minutes is just kinda stupid.
The whole point is to not take it seriously. There's nothing realistic about this franchise. Hence, it being highly inspired by Evil Dead and Aliens. If you're looking for realism in your games, this franchise isn't for you.
Well......no....What you are talking about here is the "glory kill" mechanic which was present during the 2007 build of Doom 4(as it was known during that time) until it was rebooted for being too "cinematic". In its reboot that concept, being..... well cool was included in the present one. This was all before "Brutal Doom" or "Project Brutality" was ever done.....You can further look upon this in the documentary by "noclip" where id software veterans are being interviewed about their history as well providing more insight to the cancelled Doom 4.
awesome game, too bad i've first beat it on a ps4, and aiming with a stick never felt that good for such a fast paced game... it could use a better assist for consoles, like the call of duty games, but oh well...
I personally felt like the aiming was too slow tbh. I usually have my sensitivity on max in fps games, and this one just felt slow. I still loved the game tho, just a minor gripe
I actually quit the game for good shortly after trying it. I got the chainsaw and was pretty happy with my life decissions. But after 2 kills it was gone. That was the moment i laid the controller game to not pick it up again. Once you gave a cgainsaw it's yours. Period. Even doom³ knew that. When first playing it as a kid on easiest setting the chainsaw was a total famechanger. I just ran straight into enemies, chainsaw constsntly rotating. I don't know whether it was a pathdinding issue but right after i aquired the saw there was an imp who saw me charging with chainsaw and immediately turned the other way and got out of there. Or like in doom 1. When i found the chainsaw it was the first time i noticed the insana smile doomguy put on for a weapon pickup. So in short: don't take away my chainsaw!
Great scott ... just saw my comment again. I apologize for the hot mess. I really should stop trying to write comments on tablet. virtual keyboard and me are obviously mortal enemies for life ...
I am very sorry. I was unaware there was a specific amount of disliked features required for me to reasonably not enjoy the game. Please tell me that specific number and i promise you that i will enjoy and praise the game until the day i reach it!
I agree this new doom just had really repetitive design and the whole "kill everything in a locked arena" just didn't work for this game. It's also an easy doom game I only ever died twice due to falling from the platforming on ultra-violence on my first playthrough when the game came out, beat it in a day lol I try to go back to it but then I just get really bored.
Disappointingly underwhelmed after finally getting this back in September. No interest in even touching Doom Eternal, 2016 still looks a hell of a lot better than what came next.
Because that puts into context on what their level of expertise on a series is Whether you've only played one game in a series vs playing them all greatly determines how you will view that series. If you've played every final fantasy game it states to reason you're a final fantasy expert for example
the only game thats saving the fps genre singlehandedly
And Titanfall 2
Eh, I see why you say that, but it just comes down to what kind of FPS specifically. CSGO is still killing it, Overwatch is fairly popular, Titanfall 2 was good and Apex Legends is good. If you just mean single-player then I suppose you could make an argument.
@@dilby3246 I'm still optimistic, albeit sceptical, about Halo personally.
I'm still pretty pissed that a game like this could lose to a game like Overwatch when THAT doesn't even have single player or a campaign to begin with!
It's because Doom (2016) multiplayer is just another COD Halo clone.
Then it sucks that both cod and halo still sold better. Seriously, enough with the bs. This game didn't get the praise it deserves
Because not every new fps ip is required to have a singleplayer mode. Especially when it was never marketed as a singleplayer game but as a competitive skill based multiplayer game. Also a singleplayer game wouldn't work with Overwatch.
@Shadow_Reaper.... I have no qualms about Overwatch being purely multiplayer, but saying Overwatch can't be a single player is stretching it. Swapping between heroes to clear out a certain type of enemy /a certain area is just as cool an idea as swapping between different guns in DOOM. Or they could have all heroes pushing forward as a unit, and you switch between heroes to take the best role for the given situation. Is Mc Cree hurt? Swap to Mercy to heal him. Enemies at long range? Swap to Widowmaker, enemies in close range? Swap to Roadhogg or Tracer or Reaper. Too much incoming damage? Swap to Reinhardt. They needn't even include the entire roster of heroes for the single player. Seriously, if I can come up with these ideas, I'm sure the people at Blizzard can come up with much better ones with better mechanics.
Knife Guy Gamer that just sounds really tedious tbh. They said it themselves that implimenting a campaign wouldn't be fun with their game mechanics.
My love for Doom is Eternal ❤️
Can't wait for your Doom Eternal review
This was my GOTY of 2016. I love this game.
Absolutely great game, but 2016 had:
Witcher 3 - Blood and Wine
Rise of the Tomb Raider (on PC)
Deux Ex - Mankind Divided
The Witness
Dishonored 2
Dark Souls III
Uncharted 4
Just brought this game. Man its amazing. Its like playing the original Doom. brought make such fond memories.
I love your reviews man, they are long and well detailed. Keep up the good work
The only game i enjoyed this gen. multiplayer is highly underrated and its one of the few games that support dedicated servers. Helps people like me who live in a remote island
The best FPS I've played in over a decade.
+Scissorman 1985 yeah, it's pretty damn good.
Same here.
Same, this and wolfenstein the new order and the old blood
You don't have to glory kill for resources tho. If you don't do it the game will adjust and drop more resources for gun kills after a little while. GK's ARE completely optional.
I played this game on my sister's Xbox one. The most fun I have ever had with a game.
If you equip savagery, even the longest glory kills only take half a second or so.
I just bought that game for PC after all that time. I'll give a shot at snapmaps ! Great review !
Doom 2016 is how you handle a reboot/sequel.
I would have loved to have some Slayer in this. South of Heaven is my favorite Slayer album
The Doomed Dog I personally like reigning blood better but doom should totally have Slipknot in their 🤘
Then they'd have to pay extra for it. Besides as good as those bands are I doubt they would mesh to well with Mick Gordon's tracks
@@davezanin1863 *Reign In Blood
*There
Doom 2016 was a graphically impressive game with fast combat. In the beginning it can be difficult until one gets the super shotgun. The combat can also be overwhelming from time to time. Running around is then the best strategy. Some drawbacks are the boring Hell maps; thin story; tiresome glory kills and boss fights. People seems to prefer this game over Doom3 though I personally liked the horror aspect of that game.
Wait till Doom Eternal comes out, Im looking foward to when he reviews that when it Finally releases!
Fun Fact in regards to the Spider Mastermind boss if you shoot a BFG9000 shot and then go to the weapon select wheel and stay there for a bit then you can shred the boss in Mere Seconds.
The unlimited mini missiles are so ridiculous. I love it!
You know, I forgot Doom had a HUD because I've played it with no HUD for so long.
Doom Slayer is the guy who watches horror movies alone in the dark,sticks his foot out while sleeping,and walks normally to bed after turning off the lights
I really love the glory kill system. It really fits with the Doom Slayer, as he's suppose to be a pretty pissed off guy. Probably even more pissed than how he was in the original game. So I couldn't say there's any flaws with that in my opinion.
I thought that was one of the biggest flaws to this game, just made everything way too fucking easy even on harder difficulties
my opinion about glory kills: fun at first, but gets old fast, as you try every different variant for each enemy
@@GMOTP5738 eh but it makes sense from a design perspective because they want u to be aggresive
I had to come back to this review after watching DWTerminator completely drain every ounce of fun out of this game in his video.
I feel so much better now!
this game has THE BEST intro
This is one of the best games of 2016 imo.
Agreed.
Indeed, anyone who thinks otherwise has shitty taste in games and completely loses credibility in my eyes.
A review of project brutality 3.0 for doom 2 check out Mr caffeine mega pak! Or any other brutal mods! Like bd black edition!
So I found out that 4 shots from the super shotgun kill a mancubus, but they need 6 rockets from the rocket launcher to be killed. That's just weird
Vibudh Sharma super shotgun does more damage if all the pellets hit than a rocket launcher in Doom 2 so it's probably the same here.
I feel like the glory kills are away of making it so the player has to be more involved a battle staying close to the action and staying or even becoming more aggressive when health is low so a player never falls back on even attempting to hold back in the distance and such. And you do still get the drop from shooting the enemies just less and I think you need ti pull of things like headshots for it.
One of the best FPS for last gen easily, had such a blast and the enemy a.I reminded me of halo, not too many games do that
Great review and I really enjoy the channel. One issue I have from your review sometimes is that you show the end of the game and it sucks for people who don't want to be spoiled. Anyway keep up the good work.
Got this the other day off steam for £7.99 don't believe the MIN specs, I am running a FX6300 3.5ghz clocked to 3.9ghz along with GFX 780ti and 16gig ram, and plays perfectly Geforce Experience tuned up my settings nicely.
One of my only complaints about this game is the look sensitivity on console. I usually also have my sensitivity on max or close in fps games, and on DooM it felt like I was always just slowly turning around no matter what my sensitivity was. Just a minor thing though, this game is still badass
Meanwhile on pc my controller would have ultra high sensitivity no matter what setting
It is a cheap controller i bought for like 20$ but works fine on other things so idk
While I did like the game, the glory kills actually spoiled the fun for me: like you said, you want to avoid them after seeing them a hundred times each, but you need the resources, which makes them an annoyance more than anything else.
The game also gets insanely exploitable once you acquire the infinite ammo rune, which allows you to hang back and hammer away infinitely with the gatling turet mod. You can definitely choose not to do it, but a well-balanced game does not offer cheap exploits of that nature.
It's still a game ten times better than what I was expecting when I heard Doom 4 was coming out of many years of development hell. Pun intended.
I can still hear DWTerminator's thoughts about this game.
In the beginning of the video, you mentioned that you did not like Doom 3 so much due to its emphasis on Horror. I obviously did watch the video for Doom RoE and BFG, but is it more so that Doom 3 was "different" as in not action based as the game is based upon, or just that you thought the game was inferior overall? I think a lot of people dislike Doom 3 simply because it should've been its own IP as opposed to a Doom game. I would love to know more about the distinction there.
I for one really enjoyed the change of pacing and thought they really had something interesting going there. A lot of games don't handle the horror / action mix very well, and as you did mention in your Doom 3 review, the game did have some pretty piss-poor enemies that weren't scary other than their appearance just because they were so slow etc. But if they were able to refine it and beef the enemies up, I think it'd be very interesting. I enjoyed the gunplay in the new Doom for sure, but I don't think it was as good as the experience in the original Doom games, and I often times became bored. I rarely found myself bored during Doom 3 - except after replaying the game I was able to learn where the enemies were going to spawn which made it a bit repetitive. Other than that, I found Doom 3 to be an underappreciated release simply because of the IP it was under.
This game will probably be one of the first games I get once I buy myself a PS4.
Clayton Luce also check out
Check out wolfenstein the new order and the old blood
Playing this again now
great review! I'm absolutely nuts about the weapons
I always thought the glory kills felt right at home in this game and I never had any issues with them Infact I always thought they were fun as fuck
I drooled over this game.
I personally like this game better than Doom Eternal, but Eternal is still an amazing game.
One of the best Shooters ever.
Doom was never really about the story telling it's was about fan and fast paced combat action
And the new DOOM is about what you exactly said, same with Eternal. Fast paced combat action.
Ay! Wolfenstein?
*You may not rest now there are monsters nearby*
I think he could kill them in his sleep no problem
Chainsaw kills 😍
Great review. Doom 2016 was surprisingly good and I enjoyed two full play-throughs of the campaign.
I don’t have any issues with this review, but I don’t understand the sentiment you seem to share with many other gamers regarding the story in doom.
1:30 you say it’s there for those who want it. Should they also put in an rpg speech option system for those who want it? Or anything else, just to please someone who may want it?
Doom is a first person shooter. I dare say someone playing a first person shooter is not playing a game to listen to cutscenes. They should not be included, or at the very least be skippable with an option to remove them entirely.
I actually have a hypothesis for why the focus on story is so prevalent (for an FPS game). In the doom eternal (E3?) reveal they mentioned how much effort they put into the lore.
My hypothesis is that the story was included because these particular developers enjoy lore and story, not because they did player testing or had any evidence that people wanted more story and cutscenes.
Actually a lot of people liked the story and lore around Doom 2016 and now even more with Eternal, Just look at how many lore videos there are about both games.
Master Deity a huge portion of gamers love story based games. That doesn’t mean we should sprinkle in elements of all the different genres just because some people enjoy those elements.
To me, story in a shooter is very off putting. I enjoy playing rpgs for my story instead.
@@bensosnowski1128
What is your point? They created an entire lore, put it in the game, hid it from the player and the majority of players liked what they found. If you don't want to do anything with the lore, then don't. But don't rob the enjoyment of it from other people. And it's not like they're doing anything new for a Doom game, they've always had a lore and plot. It was completely hidden from the players in the game manual and the texts that came up.
Master Deity I am literally only talking about the non-skippable cutscenes
@@bensosnowski1128
Really? You could have made that more clear.
You mention Thrash Metal a lot in yout videos. You into Thrash?
Very much.
Nuclear Assault?
This lag like hell when I play with friends lol
DumbGuy The lol for some reason me too. I had to do a bunch of extra port forwarding to get a solid, consistent experience
Thank You Brutal Doom Mod
It isn't connected at all to DOOM 2016
@@anthonykay1580 But great for lower end devices
I know that I'm in the minority, but I still prefer Doom 3 for its more realistic approach. The new Doom game is good, but its so over the top that its difficult for me to take seriously. It just boils down to tastes...some prefer the more run & gun nature of this new Doom, whereas I prefer the more realistic approach (or attempt anyway) of Doom 3.
Shawn M I mean, the whole point of Doom 2016 is to not take it seriously. It's supposed to just be fun first.
Shawn M - i loved Doom 3 bfg edition, it felt a lot like F.E.A.R and it is a solid game with too many jump scares but it was great, different but still great.
Doom 3 was a good game but a terrible Doom game. That plus the fact that the UAC with it's unlimited funding couldn't outfit their marines with a hands free flashlight that doesn't go out after a few minutes is just kinda stupid.
The whole point is to not take it seriously. There's nothing realistic about this franchise. Hence, it being highly inspired by Evil Dead and Aliens. If you're looking for realism in your games, this franchise isn't for you.
You didn’t like Argent Tower that much?! That’s a classic
Revisit Doom 2016 a few years down the line so you could cover the mods(if any).
+SEGAClownboss that would be awesome
Wolfenstein 2009??
Hey the last part of the video is a huge spoiler come on.
The amount of stuff,they ripped off straight from the Brutal Doom and specially Project Brutality mods for the classic Doom games,is astonishing.
Well......no....What you are talking about here is the "glory kill" mechanic which was present during the 2007 build of Doom 4(as it was known during that time) until it was rebooted for being too "cinematic". In its reboot that concept, being..... well cool was included in the present one. This was all before "Brutal Doom" or "Project Brutality" was ever done.....You can further look upon this in the documentary by "noclip" where id software veterans are being interviewed about their history as well providing more insight to the cancelled Doom 4.
They didn't steal anything from those mods. Do your fucking research.
awesome game, too bad i've first beat it on a ps4, and aiming with a stick never felt that good for such a fast paced game... it could use a better assist for consoles, like the call of duty games, but oh well...
I personally felt like the aiming was too slow tbh. I usually have my sensitivity on max in fps games, and this one just felt slow. I still loved the game tho, just a minor gripe
cool review, but saying that you beat it the same day you bought it and then 100% it the next doesn't sound very good, sounds like a short ass game.
The day I beat it, I think I was playing it for a good majority of the day. I completed it to 100% a day or two after.
Do your research then. It's not a short ass game. Don't base the length of a game off of one reviewer.
I actually quit the game for good shortly after trying it. I got the chainsaw and was pretty happy with my life decissions. But after 2 kills it was gone. That was the moment i laid the controller game to not pick it up again. Once you gave a cgainsaw it's yours. Period. Even doom³ knew that. When first playing it as a kid on easiest setting the chainsaw was a total famechanger. I just ran straight into enemies, chainsaw constsntly rotating. I don't know whether it was a pathdinding issue but right after i aquired the saw there was an imp who saw me charging with chainsaw and immediately turned the other way and got out of there. Or like in doom 1. When i found the chainsaw it was the first time i noticed the insana smile doomguy put on for a weapon pickup. So in short: don't take away my chainsaw!
Great scott ... just saw my comment again. I apologize for the hot mess. I really should stop trying to write comments on tablet. virtual keyboard and me are obviously mortal enemies for life ...
Drachenhannes So you gave up on a fantastic game just because of one weapon? Talk about close minded
I am very sorry. I was unaware there was a specific amount of disliked features required for me to reasonably not enjoy the game. Please tell me that specific number and i promise you that i will enjoy and praise the game until the day i reach it!
Except it didn't take away your chainsaw. Also you played Doom with a controller? HA!
Right after you find the chainsaw, you fight some demons and then right after that you find 3 fuel. You cant miss it.
One Imp disliked this video.
classic doom is still the best doom this game is alright but it gets too boring after one playtrough theres no replay value no strategie
I agree this new doom just had really repetitive design and the whole "kill everything in a locked arena" just didn't work for this game. It's also an easy doom game I only ever died twice due to falling from the platforming on ultra-violence on my first playthrough when the game came out, beat it in a day lol I try to go back to it but then I just get really bored.
I was sooo bored by it so I fell asleep....it's nothing like the first 3 games at all,it's a Quake game not a Doom
So you hate fun?
Disappointingly underwhelmed after finally getting this back in September.
No interest in even touching Doom Eternal, 2016 still looks a hell of a lot better than what came next.
It's actually a really boring game. And thats the way it looked before I played. The multiplayer looked interesting but it's unblalanced af.
The kinetic mines and hellshot are cancer tbh
Projekt brutality is better
Why do reviewers feel the need to tell us their history with the series and entire life story at the beginning of their reviews? No one gives a shit.
Because that puts into context on what their level of expertise on a series is
Whether you've only played one game in a series vs playing them all greatly determines how you will view that series.
If you've played every final fantasy game it states to reason you're a final fantasy expert for example