BASIC TIPS & TRICKS Hardspace Shipbreaker 1.0 Tutorial Guide

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  • čas přidán 5. 09. 2024

Komentáře • 86

  • @kasperjensen8676
    @kasperjensen8676 Před 2 lety +176

    Did you know that you have... 2 hands! Press Z to use the other one. You can even crawl along ships at no fuel cost by alternating one and the other.

    • @dogishappy0
      @dogishappy0 Před 2 lety +12

      I found this helps a ton when trying to make precision cuts, specifically the tankers with lots of fuel lines to cut.
      I also found crawling very helpful when I had no fuel.

    • @klrkss
      @klrkss Před 2 lety +5

      HUUUH I DIDNT KNOW OMG THANK YOU SO MUCH

    • @joshuasmyth3115
      @joshuasmyth3115 Před 2 lety +2

      Also getting frozen will prevent you from crawling, so be careful around coolant tanks in case something goes wrong.

    • @kuritsta
      @kuritsta Před rokem +3

      bro I thought you where kidding. It works

    • @wrs900
      @wrs900 Před rokem +3

      Game is sick when mastering yhe movenent

  • @r2daobert
    @r2daobert Před rokem +46

    If you're grappling to the kiosk for air and need to stop fast you can use the force push as long as your line is still connected to the destination.

    • @NazwaBricksZajeta
      @NazwaBricksZajeta Před rokem +4

      that's interesting!

    • @girurerumu
      @girurerumu Před měsícem +1

      I’m going to try this today and hopefully not die :) Lynx wouldn’t be happy about that

  • @crushingbass7131
    @crushingbass7131 Před 2 lety +82

    To add a few tips:
    1- All of those lights are harvestable for the barge.
    2- The cutting g head can be rotated when on the line mode with the right mouse button.
    3- Can't get the angle you need with a tether? Use 2 at an actute angle centered on where you need the object to go and once it's up to speed and halfway along its journey, cancel the tethers.
    4- There are hidden data drives, use the scanner to find them.

    • @ZombieMatt2
      @ZombieMatt2 Před 2 lety +14

      It's rarely worth the time to pull the lights off and send them to the barge. They're worth so little money, I'd much rather spend the time grabbing something else that's worth more.

    • @pimpusmane
      @pimpusmane Před rokem +3

      True I realized very quickly you can get all the stages of completion without taking off any lights as long as you’re meticulous and do everything else correctly.

    • @BierBart12
      @BierBart12 Před 8 měsíci +1

      @@ZombieMatt2 I'd say they're worth it at the start of the game where there aren't many super high value parts in the ships yet. You can lose a salvage goal by ignoring them there

  • @christopherjones7191
    @christopherjones7191 Před rokem +4

    A couple more tips
    Depressurizing from inside the ship is usually best, if you split the hull, that can throw even large ships around.
    You can start aiming the splitsaw at a new target immediettly after starting the cut.
    The splitsaw will always show you where you are cutting with its additional red dots.
    Thruster breaking force is better than the top speed, lets you move faster with the grapple.
    The longer your tether, the more force it applies.
    Tethers can be used to quickly detach components from walls, just tether to the barge or tether two components together and they will rip themselves off the wall much faster.
    Unless you are trying to get really high efficency, you can usually get all rewards faster by ignoring most things that go into the furnace and just chucking the entire inside into the barge.
    You can move an entire ship around slowly by grappling a medium sized component and pushing it into the ship. This works where even tethers cannot move something.
    Reserve the stinger for when you want to melt and destroy panels. Otherwise the splitsaw will be used for 99% of what you need.

  • @richardhanck972
    @richardhanck972 Před 2 lety +17

    Hands, plural. Z and X by default.
    Hands are useful for microgravity traversal, crawl across a hull or through a crawlspace.
    Hands are also good for avoiding impact damage during high velocity traversal. It won't save you at really high velocity, but it's better than slamming your helmet into the hull because you mistimed your braking.
    Tethers can pull class 1 reactors from their housings, meaning you don't have to be in close proximity to the reactor during the pull, and you get the best time to barge.
    Using the grapple to push large sections of ship doesn't work, but using your own mass, propelled by a grapple push from another large mass, will shift unconnected sections. I have used this to open gaps in outer hull for access to open space, and to nudge large pieces of salvage into processor/furnace wells without needing to return to the kiosk for tether replenishment. Tethers are the preferred option though.
    Venting a pressurized compartment is generally safer from outside.
    Have a general render-safe checklist for each ship, things that should be done first. Depressurize, thruster unlock, etc. Things that complicate operations if you don't have power or whatever.

  • @light6666
    @light6666 Před 2 lety +66

    a simple tip is always focus to depreasurize the ship before opening it

    • @Ic0nGaming
      @Ic0nGaming  Před 2 lety +10

      Very true! In the full version de-pressurizing is so late in the early progression that I kinda derped on it. Good thing you mentioned it ^^

    • @Helljump
      @Helljump Před rokem +2

      Always a big oof when you forget.

  • @AlwaysComplex
    @AlwaysComplex Před 2 lety +21

    The scanner is actually REALLY useful.
    First of all it highlights break points. Sometimes you are looking at a ship part that has both furnace and processor parts fused together, and the scanner can show where the break parts are.
    Secondly it shows compartments with and without atmo, so you can easily take a glance at a ship and see where the atmo is that you need to remove or if the ship is already in vaccum
    Thirdly the upgrades allow you to have objects and system modes which are great for tracking down system locations in later ships and objects on parts before you send them off to the processor/furnace
    The author of this video does a great job on showing how useful that can be since he both sent a fused furnace/processor item off to the processor and the a wall section with a light off to the processor without noticing the light was still attached. Doing a quick scan of things you are about to send off is a good habit to form to make sure you get the maximum value out of your ships.
    One further great benefit of the scanner is that it can help highlight objects in space. Multiple times I have had an objects that didn't reach their final destination or were separated from the rest of the hull while I was working inside to cut the hull apart. Doing a quick scan of my surroundings with the scanner allowed me to quickly and easily find those objects.

  • @BierBart12
    @BierBart12 Před 8 měsíci +4

    That's interesting, this game does something pretty rare in first person shooters. The guns/tools actually exist in the physical world and not just as 3D UI elements.
    Usually, fired projectiles also technically come from the center of your character, not the muzzle of the gun. It's just made to look that way in most games. Hence, the line of fire of the cutter becomes really important

  • @eugenides04
    @eugenides04 Před 2 lety +46

    Great info! I respectfully disagree with your upgrade prioritization, though.
    -Range upgrades on the Stinger are great, but upgrading the range on the Splitsaw can actually be more of a liability than an aid, as you're rarely/never going to be firing from beyond the default max range anyway and doing so makes it more likely you'll clip something you'll wish you hadn't.
    -On Grapple upgrades, getting one Range upgrade to ensure you can reach the front of whatever ship you're breaking down from the HAB (and vice-versa) is *very* nice, but I've yet to ever fail to reach anything I've wanted to grapple beyond that first range upgrade. Kinda superfluous. Grapple Strength and Charge upgrades can be really nice for allowing you to drag heavier pieces of Cargo (Reactors, Heat Sinks, ECU's) more easily as well as distance exterior hull panels from the rest of the ship, and manipulate them more effectively. For tethers, first Lifetime upgrade is *amazing* and any beyond that are nice, but will almost never matter. Thether count is great, but once you have the first upgrade, you'll probably only restock once per shift anyway until you get to around the final thether count upgrade, meaning the ones in-between aren't *really* doing much for you.
    -Unlocking Scanner modes is *incredibly* helpful, especially for learning new ships. The Object mode is really the MVP, showing you through walls Barge items you may have missed, as well as making pick-ups for your side-ship *way* easier to see. The other unlockable mode *can* be pretty helpful for tracking down electrical stuff, as well as making sure you're not missing something before you go messing with Fuel/Coolant stuff. Similar to Grapple, one Range upgrade is nice, everything else is redundant.
    -Thruster Braking is *very* nice. The upgrades past the first one aren't *that* noticeable, but I'd still take them every time. Saving time stopping after rotating, or coming to a stop to use the shop kiosk after rocketing in on a tether *feels* really nice, and it does add up a bit over time for getting things done in a shift. Thruster Speed is less useful, but it's not a bad thing to throw your LT at. Fuel Capacity I'd say about the same about. It's nice, but Fuel pick-ups are probably the most common pick-ups I see on ships, the default fuel capacity is *way* higher than O2, and through the power of grappling, running out of fuel isn't even *that* bad.
    -O2 Capacity upgrades on the Helmet are some of my most favorite. Every level of it feels great. The less I have to go to the shop kiosk mid-shift, the better. O2 recharging in pressurized environments feels like a total waste, though. If you're taking time out of your shift to pressurize a cabin to refill O2, that's very inefficient. Outside of that, the O2 you regen while in the process of depressurizing a ship is going to be negligible.
    -For Suit upgrades, the one that synthesizes audio in depressurized environments is pretty nice for tracking down Fuses when you get to that part of the game. Outside of that, I do agree that you're better off just not making mistakes, but for the moments where you fail to do that, having Fire Resistance isn't bad, with Electrical Resistance being my secondary pick. Probably the two most common and costly hazards to mess up.

    • @Baiswith
      @Baiswith Před 2 lety +1

      Play style affects upgrade priorities a lot I think. One point with both the tether and demo upgrades though, is that they'll give you a free refill to the new maximum. Not a game changer, but it's a nice little point of efficiency for those who like that sort of thing. I don't find the tether lifetime upgrades much of a priority, because I tend to do a lot of tether cancelling, and tend to do any (planned) explosive decompressions with demo charges, though I'll get them by the time I'm working on the big Javelins and Geckos late game. Demo upgrades to reduce blast radius are essential (although I'm not sure whether it will cause more damage similar to decompressions, or if it's just how clear of the blast you have to be not to get thrown about by it), and quantity is useful when you get into the big end game ships, but you should never really need to recover a demo charge (it's pretty easy if you do, although you get no explanation for the minigame) and thrown charges is just asking for trouble.

    • @imjustaguy8232
      @imjustaguy8232 Před rokem +1

      How much adderall do I need to take to be good at this game?

    • @Ser-Vex131
      @Ser-Vex131 Před rokem

      @@imjustaguy8232 Yes.

  • @Artemicion321
    @Artemicion321 Před 2 lety +8

    I swear as soon as I start a game and look for some knowledge you've made a guide just a week or so before. That timing. Good stuff! I had no idea I had hands. Thanks a bunch!

    • @Ic0nGaming
      @Ic0nGaming  Před 2 lety

      Thanks for appreciating!
      Just doing my job ;)

  • @elmoteroloco
    @elmoteroloco Před 2 lety +26

    tiny but useful to me, you can change your tools with keys 1, 2 and 3 (cutter, grapple and charges)

    • @revenevan11
      @revenevan11 Před 2 lety +3

      Nice tip, just bought the game and appreciate it!

    • @PaulHasyn
      @PaulHasyn Před měsícem

      addendum: if you press 2 while already with cutter, it changes mode (point, line)

  • @Altek2k
    @Altek2k Před 2 lety +7

    Didn’t realise the saw mode was that good. Really just been using the point laser. Thanks for sharing!

    • @zackgraymes3665
      @zackgraymes3665 Před 2 lety +1

      to be honest the saw mode is the reason why I die most of the time.
      If you're going too fast you end up cutting something in the background and if said something is a pressurized room...
      The best way to avoid any kind of fuck up is to only use it last when you're basically cutting all the cut points holding the external hull together while carefully avoiding airlocks.

    • @Altek2k
      @Altek2k Před 2 lety

      @@zackgraymes3665 Yes definitely can get you killed. Normally gas tank explosions for me.

  • @Freddyrugger27
    @Freddyrugger27 Před 2 lety +5

    Respect the furnace!!! It's very greedy. And I usually focus on grapple/ tether upgrades before anything else. Great video!

    • @JLars
      @JLars Před rokem +1

      My very first ship, I backed into a furnace accidently Never again.

  • @Mr_Doon
    @Mr_Doon Před rokem +2

    I forgot about the tether reel in for movement, so the solution I came up with in it's absence is using the force push back to explosively launch myself backwards. Less precise but a lot more fun.

  • @Shaso1000
    @Shaso1000 Před rokem +1

    Man your my favorite tutorial guy I love you Icon. You've been there for me since Amazing cultivation simulator.

  • @fredrikkihlberg2757
    @fredrikkihlberg2757 Před 2 lety +3

    Very nice tips all around! Also, "grow attached to your tethers", love the pun! :D

  • @slimeinabox
    @slimeinabox Před rokem +2

    My work order:
    1: take external parts and het rid of them
    2: get inside (usually via cockpit)
    3: get between armor and main body
    4: get one segment of armor off (dispose of)
    5: gut ship and put items where they go
    5: sever all armor from body
    6: use tethers to take care of the rest

    • @slimeinabox
      @slimeinabox Před rokem

      Alternately I like to disassemble the whole shop from front to back sorting items as I go.

  • @diomepa2100
    @diomepa2100 Před 2 lety +5

    You can also move things with hands, like boxes and stuff

  • @Xeptance
    @Xeptance Před 2 lety +3

    Great tips without too many spoilers. Thanks mate!

  • @vvvAVATARvvv
    @vvvAVATARvvv Před rokem +2

    Thank you very much. You showed me a lot of stuff I didn't know before.

  • @dimakotme
    @dimakotme Před 2 lety +4

    Thanks, good job covering the basics 👍

  • @KIRA_G4CH4
    @KIRA_G4CH4 Před rokem +1

    Great video!! Thank you for the tips! I really appreciate the grapple trick, i just started my 2nd ship and needed to know that for sure. I realized the danger of using my cutter too close to the flammable stuff already. In a blaze of glory. 😄 👊✌️

  • @weltensittich1266
    @weltensittich1266 Před 2 lety +2

    Really good tips for me as a beginner. Thx

  • @UltraCasualPenguin
    @UltraCasualPenguin Před rokem +5

    I used your advice on cutter and so far I have destroyed 10 airlocks, countless fuel tanks and two quasar thrusters. Thank you very much for that.

  • @JAPerson34
    @JAPerson34 Před rokem

    Thank you. I just started playing this game. Your tips will help me greatly.

  • @only1smally
    @only1smally Před 6 měsíci +1

    Hold out both hands if you are colliding into something too late to brake.

  • @percyfaith11
    @percyfaith11 Před měsícem

    very helpful, thanks.

  • @dr.malpractice5644
    @dr.malpractice5644 Před rokem

    I personally love to use the objects part of the scanner to double check stuff before processing/burning

  • @julien8629
    @julien8629 Před 11 měsíci

    That helped a lot, thank you

  • @Jovianoid
    @Jovianoid Před rokem

    Haha once again I meet you when I'm looking for tutorials - Last time I watched Rimfeller, and some pokemon stuff for rimworld :D

  • @danieldevito6380
    @danieldevito6380 Před rokem

    Finding out that I can grab onto surfaces was the greatest thing EVER

  • @taylormay9938
    @taylormay9938 Před rokem +1

    You say the upgrades other than laser upgrades are "quite optional", then make it clear that some of the grapple/tether upgrades are incredibly important. Lol

  • @brycedonelan1937
    @brycedonelan1937 Před rokem

    Thanks for the tips I will use this when I play this game Tuesday when it Releases on counsole

  • @nicholasbennett8664
    @nicholasbennett8664 Před rokem

    awesome guide, thanks!

  • @rob9052
    @rob9052 Před 2 lety

    Thanks for the help man

  • @Ser-Vex131
    @Ser-Vex131 Před rokem

    It's such a relaxing game until you're working on the cockpit, hear an explosion and realize the entire back end of the ship spontaneously exploded because the ship didn't like how you pulled out a console. (Rarely happens but it's happened once or twice lol)

  • @NETBotic
    @NETBotic Před rokem +2

    How is this no VR support? Seems like a no brainer for VR...

    • @rinzzzlr6149
      @rinzzzlr6149 Před 5 měsíci

      I would totally buy this game again just for VR. Guarantee it would be the biggest vr title in a while

  • @Th33M4rksman
    @Th33M4rksman Před rokem

    Great tips! Now what are the buttons for console? Particularly for hands? Tired of throwing oxygen tanks instead of picking them up.

    • @Bulp412
      @Bulp412 Před rokem +1

      by default: your shoulder buttons on Xbox. (LB/RB)

  • @mister-grim
    @mister-grim Před 2 lety +6

    Sorry mate, but it triggered me immensely when you put that aluminum into the processor @6:00

  • @diegonipita5528
    @diegonipita5528 Před rokem

    If you upgrade your oxygen once you only need to buy more oxygen once at 7:30 time left

  • @paulpeillot4388
    @paulpeillot4388 Před 2 lety +2

    Thanks for the canceling of an unwanted tether, it will save me from more debts 😂👌

  • @butchcassidy1717
    @butchcassidy1717 Před 2 lety

    another awesome video. I learned couple things

    • @Ic0nGaming
      @Ic0nGaming  Před 2 lety +1

      Happy to hear that! This games has tons of little tricks and helpful strats, I'm always picking up new stuff myself from other people too =)

  • @RandyLutcavich
    @RandyLutcavich Před rokem

    Atmosphere tips?

  • @TruFire710
    @TruFire710 Před rokem

    I cant even get it to run on my 3070 Ti, sucks.

    • @catsfive
      @catsfive Před 6 měsíci

      It runs on my 3080, what mobo and CPU are you

  • @colbyoneal2074
    @colbyoneal2074 Před 2 lety

    This is a comment for the Al Gore Rhythm

  • @tigidou3344
    @tigidou3344 Před rokem

    Don't translate jsut the text (title desc.). Useless except to view this illogic.

  • @deeno4919
    @deeno4919 Před rokem

    So this game is about breaking down ships? That’s it? Weird

  • @robbiesmith79
    @robbiesmith79 Před 2 lety

    I have no idea how to push. You skipped over that part.

    • @Ic0nGaming
      @Ic0nGaming  Před 2 lety

      Oh damn, sorry. Pushing is the "F" key, you can as well hold it down and as soon as you release the key, the push happens.

    • @robbiesmith79
      @robbiesmith79 Před 2 lety

      @@Ic0nGaming or middle mouse button. I need to go learn how to decompress a ship safely

    • @Ic0nGaming
      @Ic0nGaming  Před 2 lety

      @@robbiesmith79 I got u covered: czcams.com/video/wnO6CP6pvbI/video.html

    • @Baiswith
      @Baiswith Před 2 lety +1

      Additional handy tip - guessing this wasn't covered either :P If you're grappling something, using F (or middle mouse button, though it's more awkward) to push will *only* affect the object you're grappling. Very useful if you've got other things around you don't want to punt in the same direction (barge items into furnace, furnace items into barge etc.). Do beware however, if you're grappling something that you can't move with the grapple, then attempting to push it will actually knock you away from it (equal and opposite reaction)!

    • @thetechnician832
      @thetechnician832 Před rokem

      Thanks very useful vid.Just started playing, its awesome, i suck, blow up things and put things in wrong processor or furnace. The tether tip was really useful and realizing you can push objects to correct direction was useful. But when i tried it i was sent in opposite direction. But that maybe because theu are yo heavy for grapple?

  • @frigmasterxd697
    @frigmasterxd697 Před rokem

    Just pc lmao thanks