Fire Emblem Radiant Dawn Character Guide - Greil Mercenaries! NOT A Tier List

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  • čas přidán 3. 08. 2024
  • A character guide where I go over the Greil Mercenaries and everyone who joins them, explaining how much I'd recommend using them. Characters are not ordered within categories.
    Looking for the Dawn Brigade and Crimean Royal Knights from Part 1 and 2? • Fire Emblem Radiant Da...
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Komentáře • 223

  • @franklinwpierce6000
    @franklinwpierce6000 Před 3 lety +45

    Some notes on Boyd: He has some outstanding properties that makes him the best growth unit in the Greil Mercenaries, save Ike maybe. His class has the best caps in the whole game and can double auras in endgame. The only characters that can compete with him in raw lategame damage are lions and royals. Because his caps are so high and his speed growth is shaky, he's one of the few characters who isn't guaranteed to cap everything, even with bexp.
    He is the game's best Blossom target because he has a lot of levels to grow and a huge payoff. Blossom is also the best way to ensure he does not get speed screwed. Use bexp just to bump him up to a near level up, then go kill something at the start of the next mission to top him off. You don't need as much bexp as you do other "project" units and you get a crazy high payoff. If you do get speed screwed somehow (basically impossible with Blossom) you can always reset chapters to redo the growths, since he is leveling right at the start. Shouldn't be necessary though.
    Because the other Reaver gets a great prf weapon, give Boyd either Urvan or the Brave Axe to bless and murder the fuck out of dragons. Tomahawk is also a good idea. You don't have to wait until 4-E-3 for Boyd to pay off though; he'll start snowballing in part 3 and completely dominate part 4. Great unit, invest and cash in with 62 attack power in the tower.

    • @OmegaTyrant
      @OmegaTyrant Před 3 lety +6

      "Tomahawk is also a good idea"
      A Tomahawk is outclassed by a forged Hand Axe, just need any MT-boosting coin and you can forge a Hand Axe with completely superior stats, while costing less than the Tomahawk will sell for, and even without any coin you can forge a Hand Axe with just 1 less MT but more hit, crit, and uses. Same goes for the Short Axe, Short Spear, and Spear, they're all just better sold off and using those funds to forge a Hand Axe/Javelin that's equivalent or better while coming out ahead cost-wise.

    • @GonzoMD1993_
      @GonzoMD1993_ Před 3 lety

      He can't double auras unless you put him next to Nasir. In fact, an average Boyd won't even have enough speed to double auras with White Pool unless he has transfers and/or you gave him speedwings. The only beorc units that can double auras without any kind of boost are Trueblades. Also, 4-E-3 can be easily completed in 1 turn even on a non LTC context, so he won't be seeing much action there besides maybe murdering the single dragon blocking the path to Deghinsea if you give him Dragonfoe (or attacking Deghinsea once and have someone else kill the dragon blocking the path). I honestly don't think Boyd's Endgame performance stands out all that much from your other good units. That's not to say he's bad (he isn't), but he isn't anything all that special either.
      If you ask me, the actual best growth unit in the Greil Mercenaries is Mia. She doesn't even need transfers to feel good to use, so that's a big plus for her.

    • @franklinwpierce6000
      @franklinwpierce6000 Před 3 lety +5

      @@GonzoMD1993_ Why on earth are you talking about averages in RD?

    • @GonzoMD1993_
      @GonzoMD1993_ Před 3 lety +8

      @@franklinwpierce6000 I get that with bexp level ups averages don't matter as much, but bexp is also only 1/4 effective in HM compared to NM and Boyd has a lot of competition for units that want it. Fixing his bad speed requires a good amount of effort and investment. If he has transfers, you feed him a speedwings, and when he starts capping stats you give him bexp lvl ups then he should have no trouble doubling enemies. But there are other units that can do the same with much less investment and no need for transfers (like Mia).
      I think you're also overvaluing blossom a lot. Exp is more limited in HM than in NM. To cut your already reduced exp gains in half seems pretty bad. It doesn't matter that it brings Boyd's speed growth up from 45% to ~70% if you're only earning half as many levels. Even if blossom doesn't reduce the effectivity of bexp, bexp is already fairly limited in HM.

    • @Oz1455
      @Oz1455 Před 3 lety +5

      Boyd is only really good with transfers and good levels. His bases are questionable, and he's only really average until he starts doubling. He needs a lot of levels to get like 25 Spd. He's like the opposite of Gatrie, who has really good growths but a bad Spd cap, but he's a lot easier to train and use.
      Caps and Endgame performance alone won't get you far if you need all that investment. He's not as bad as someone like Astrid (who also has some of the best caps for her class), but he doesn't really stand out unless he gets lucky a lot or levels a ton.

  • @DD151
    @DD151 Před 3 lety +57

    I've got a few major disagreements with this part of the character guide. Much of it has to do with double standards when rating units.
    - Nephenee: She is "good" if her levels are on par with that of the GMs. The problem is that her base level in 2-1 is 1 and she doesn't gain EXP very fast. If you presume that she gets the 2-1 boss kill and Haar skip 2-E, she goes into chapter 3-2 at like, level 3. Enemies in 3-3 start requiring 24 AS to double, which Nephenee needs like 6-7 total levels to reach in 4 chapters, 2 of which can be beaten in 1 turn without her doing anything. Additionally, because her base level is 1, she needs to gain 20 levels in tier 2 before promoting to tier 3, or she needs a Master Crown from someone else who may be able to use it better.
    So if you want to make Nephenee good, you have to slow down a lot and farm EXP in 2-E and 3-3 and get her ahead of her natural level curve. If you give that same treatment to Boyd and get him similarly far ahead of the level curve, then that gives him enough speed to be the equivalent of a FE9 speed transfer, which we know is one of the best units in FE10, arguably better than Ike. In that case, what's the justification for Nephenee being a tier higher than Boyd?
    Or, if we give that same treatment to someone like Marcia, she is basically Nephenee+ in terms of stats but flies. Isn't that more representative of a unit who is good with investment?
    - Sigrun: She's really mediocre even with a nearly free promotion. She isn't strong or fast enough to mow down enemies in rout maps and slowing down to invest in her doesn't make her all that much better because her spd growth is only 25%.
    - Lethe: Her base transformed spd is 24, not 22, which doubles almost all enemies through 3-7, and if she gains 1 spd at a 50% growth, then she doubles all non-SM enemies for the entirety of part 3. Cat gauge is bad but she is at least better than Kyza. If you're committed to using bad characters, doubling is her saving grace because it allows her to gain WEXP twice as fast as Kyza or Mordecai, who fail to double most enemies. Mordecai especially; his average max level speed is like 24-26.

    • @runaway74
      @runaway74 Před 3 lety +3

      daddy's here

    • @BassForever
      @BassForever Před 3 lety +14

      While I don't necessarily disagree with your points in the context of an efficient run, for a first time hard mode player skipping 2E with Haar is probably not something they're going to do. While I agree "anyone can be good if you play slow and grind" there is a pretty stark contrast between skipping maps and grinding on maps. If you're playing this game likely as the devs intended, Nephenee is a good growth unit to invest in and won't have the level issue you mentioned.

    • @Dat1G1
      @Dat1G1 Před 3 lety +3

      @@BassForever Yeah but like Dondon said, If you don't 1-turn 2-E, you have just as much of an opportunity training Marcia, who is arguably much better in that map because she flies. Not to mention that her maps (prologue in particular) are probably better to just grind her up. Seems a bit odd to place Nephenee an entire "tier" ahead then.

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety

      Hey, Dondon, I saw your disagreements there, and I had voiced one that I had on there in regards to Mia not being a no brainer. I guess he didn't realize that it's easy to get her BEXPable if you just gives her two speed level ups and a Seraph Robe since her best growths after that are Strength Skill and Defense.

    • @BassForever
      @BassForever Před 3 lety +2

      @@Dat1G1 marcia also has worse availability, so giving her exp in 2-e won't pay off until she rejoins near the end of part 3. That said I do agree that Marcia should probably be in good growth, especially over Sigrun and Tanith

  • @Platerade
    @Platerade Před 3 lety +38

    Man Astrid's bases are atrocious, even with import bonuses for every stat (except HP) she trails behind all of her peers on her joining chapter. Like maybe she's salvageable but good grief

    • @Platerade
      @Platerade Před 3 lety +10

      Clearly chip damage + canto is just too OP and needed a nerf

    • @roast319
      @roast319 Před 3 lety +2

      Why do you think they nerfed cavalry in this game

    • @leargamma4912
      @leargamma4912 Před 2 lety +2

      @@roast319 because they needed it. Duh.

  • @thereaIitsybitsyspider
    @thereaIitsybitsyspider Před 3 lety +19

    I feel like Sigrun is more of an okay tier. She has a poopy speed growth and just won't reward you for investment anywhere near as much as Tanith does.

  • @Grandkiller97
    @Grandkiller97 Před 3 lety +22

    tmw on my first run I recruited Jill with Haar.
    ....Then I realized how big of a mistake that was when I was thrown back into the Dawn Brigade for 2 PAINFUL chapters...

  • @dweebdragon4400
    @dweebdragon4400 Před 3 lety +10

    In my last PoR/RD playthroughs I saved up all my stat boosters to give to Haar just to see what he'd be like with transfer bonuses. I think it stands as a testament to how good Haar is in RD that it honestly didn't feel that different to use him other than maybe doubling some part 2 enemies he wouldn't have otherwise.

  • @connorstanton2567
    @connorstanton2567 Před 3 lety +25

    Mekkah making a character guide on my favorite video game? Let's go poggers moment

  • @donndragon7663
    @donndragon7663 Před 3 lety +40

    Mekkkah really likes giving Zihark the bad ending by having him stick with Daien til the end. How dare

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety +10

      The Greil Mercenaries already have a better Swordmaster than Zihark in Mia, and like it or not, Zihark is still one of the better units in the Dawn Brigade. The Dawn Brigade need all the help they can get.

    • @vishuprathikanti9352
      @vishuprathikanti9352 Před 3 lety +8

      Yeah... definitely made me rly sad when in 3-13 I gave him the beastfoe skill... I just wanted to use him in part 4 and he needed the exp, I'm sorry!

  • @bunny_wilder
    @bunny_wilder Před 3 lety +2

    Really liking your videos Mekkah! Great, very well put together vids about my favourite game series!

  • @JTan0356
    @JTan0356 Před 3 lety +8

    *Sees video of Mekkkah talking about units.
    *Click

  • @Exalosia
    @Exalosia Před 3 lety +5

    Cant wait for the part 4 vid! Last time I played, I was at 4-1 and I’d love a guide with how much I struggled on 4-P

  • @condorbirdman3331
    @condorbirdman3331 Před 3 lety +4

    Nice touch of Golden Sun music. Got me feeling all nostalgic : D

  • @marcusmajarra
    @marcusmajarra Před 3 lety +21

    Given your consideration for how the pool of experience points is shared, I might be inclined to bump both Mist and Rhys to the Okay tier. No one competes for their Staff experience and you can almost always have someone nearby to heal. Deploying them means you can also more freely focus experience gains on other units. You can reliably forecast when they'll hit promotion levels and how many Staves you'll want to buy (Mist requires 75-82 turns using Heal/Mend; Rhys requires 59-64).
    I don't think either one really has a clear edge if you plan on keeping them long term. Rhys starts with A Staves to Mist's B, whrereas Mist gets a mount on promotion. For most Staves, the difference in base ranks won't matter. I think the only Staff you get in Part 3 that Mist can't use at base is the Rescue Staff from 3-F. And if Mist has been healing almost every turn since 3-P, odds are she'll have A Staves by then. The difference is more down the line, as Rhys can get to SS sooner.

    • @marcusmajarra
      @marcusmajarra Před 3 lety +5

      Worth mentioning: Bismix and you have put the equip effect of the Mend Staff to good use to bait Ballista hits with Mist, of all units. Recover is basically Mend on 'roids, but the real clutch one might be Restore, since it cures the wielder's condition at the start of turn. You can just equip the Restore Staff and bait Sleep/Silence, knowing that you'll be fine next turn. I don't know how much leverage you can get out of this during Part 3; I'll have to see what enemy compositions look like for you two.

    • @noreng9333
      @noreng9333 Před 3 lety +5

      Mist gets a personal promotion item in part 4, which is another decent advantage. Master Crowns are somewhat contested, as leveling up to 21 before 3-11 isn't all that likely unless you spoon-feed units EXP, and I'd rather give a Master Crown to a combat unit than Rhys.

    • @anaven27
      @anaven27 Před 3 lety +2

      Just because a unit doesn't compete for exp doesn't necessarily mean it elevates their performance. RD isn't a game where staves are particularly strong (Only mobility staff is the Rescue, in 3-F, and even then there aren't too many maps where you would want to use it until endgame, where you have plenty of stronger staff users around to do the job better), and the amount of exp for Rhys and Mist to ever be more than just a staffbot is still more than they're gonna recieve without BEXP. Largely because most of the good units in the GM's are very mobile, and there's no damage that a staff can heal better than a Concoction or an occassional Elixir by Part 3.
      You could even argue Mist getting stronger and promoting is a downside, since Titania can't use Savior support cheese with her if she promotes.
      They're still both useful for action economy, especially in early Part 3 where your inventory is more limited, but their growth isn't too important when late Part 4 and endgame isn't very demanding on staff use, and even when it is, Elincia/Oliver/Bastian suffice.

    • @zerima34
      @zerima34 Před 3 lety +1

      Would like to specify that Rhys can't get to SS sooner than Mist, since there isn't really a competition. Rhys can reach SS staves while Mist just...can't. Mist can SS Swords in this game but not Staves (why).
      Well, technically he reaches it sooner than Mist but I just wanted to clarify this.

    • @leargamma4912
      @leargamma4912 Před 2 lety

      @@zerima34 she cannot reach SS staves because she is not a lord. Plus Mist is bad

  • @sig757
    @sig757 Před 3 lety +14

    Because of how limited experience is in the Greil Mercenaries, its actually better to transfer the paragon scroll to their side. Also Marcia is really good to early promote with transfers especially if she is able to cap strength and speed. Two energy drops is good enough to cap her stats. Also Transfers Tanith has really good bases if she capped speed and strength in por having 25 base speed and 22 base strength with transfers. Also adept is also good to put on the falcon knights for better offense combined with forged javelins.

    • @Mekkkah
      @Mekkkah  Před 3 lety +12

      I like the idea of Paragon on the GMs, I also just happened to be using a lot of tier 1 DB members this playthrough so I kept it on there.

  • @penguinkaiser
    @penguinkaiser Před 3 lety +5

    Lyre is such a pain in the pass for very little reward, but that has never stopped me from training her and take her to the tower. But I do recognize what a waste of time that is.

  • @bigtimetimmyjim6486
    @bigtimetimmyjim6486 Před 2 lety +5

    After running quite a few maniac mode playthroughs, would probably up Kieran to "good (investment)" and Danved to Okay (at least). They do not really require much to be very solid, although Danved suffers from being lance locked and foot locked, hence why he probably isn't "good" (although I think the same applies to Neph). Kieran though actually has very decent growths, especially for a paladin, on top of solid bases should allow him to catch up pretty quickly.

    • @leargamma4912
      @leargamma4912 Před 9 měsíci

      Hard mode. Not maniac. Maniac is JP only

    • @bigtimetimmyjim6486
      @bigtimetimmyjim6486 Před 9 měsíci

      @@leargamma4912 Hard in NA is the same as Maniac in JP, which is actually why RD as a game was so poorly received casual NA games; normal/hard/maniac in JP were mistranslated as "easy/normal/hard".

  • @toxicstar5405
    @toxicstar5405 Před 3 lety +19

    The ads are screwed up again I think.

    • @Mekkkah
      @Mekkkah  Před 3 lety +13

      i didn't think they'd put so many on a 40 min vid :( fixed now

  • @AkaiAzul
    @AkaiAzul Před 3 lety +7

    No brainier tier: Huh, I never used the hawks before.
    The rest of the list, I agree.

    • @jackryan2952
      @jackryan2952 Před 3 lety +5

      To see the power of the hawks I would suggest watching Rengor’s 0% growths Radiant Dawn LP.

    • @anaven27
      @anaven27 Před 3 lety +10

      The hawks are by far the best non-Royal Laguz in RD, and arguably better than the Royals when factoring in availability. They both have great mobility and combat strength, as well as flight in periods of the game where flight can be important. Their extremely fast support buildup is also an important factor, and they remain strong pretty much from join time till the end of the game.
      I'll admit they're not too fun to use compared to some units due to Laguz levelling being both slow and not particularly exciting, but they're both top tier in 0% growths, which is usually a good indicator of how strong a unit is in general.

    • @rhythmribbon6282
      @rhythmribbon6282 Před 3 lety +1

      The hawks have unreasonably high bases for when they join. Plus they fly so ez no brainer

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety

      @@anaven27 Not to mention, they can easily get to S rank, maybe SS rank if you use them as early as 3-7 if you recruited them with Reyson, though I'm usually too far ahead with Reyson to recruit them and it does cost a turn for Reyson.

    • @Edgeperor
      @Edgeperor Před 3 lety +2

      @@anaven27 looks like somebody forgot the herons

  • @michaelbainbridge7335
    @michaelbainbridge7335 Před 3 lety +7

    I honestly think Mia would be a no brainer for me. I never really had a bad Mia, and if you give her the early Seraph Robe, she would be the best unit to feed BEXP because HP and speed would most likely be capped by then even without transfers, and her best stats after that aside from skill are Strength and Defense.

    • @nathanjohnson2382
      @nathanjohnson2382 Před 3 lety

      Usually I promote her by level 13 to 15 she is so easy to use

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety

      @@nathanjohnson2382 Do you give her the first Master Crown?

    • @nathanjohnson2382
      @nathanjohnson2382 Před 3 lety

      @@michaelbainbridge7335 when I played hard mode I gave her and Kieran one by level 15 and they end up being some of my best late part 3 and end game units

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety

      @@nathanjohnson2382 I don't use Kieran, but I can see him being good. Mia though, tends to be my favorite in RD.

  • @noreng9333
    @noreng9333 Před 3 lety +5

    You're being a bit nice here.
    Haar, Oscar, Soren, and Gatrie all need the 3-3 Master Crown to have a reasonable chance at doubling reliably in Hard Mode, their speed cap is simply too low. You get a single Master Crown in 3-3, and the next two the GM will get comes in 3-11 (unless you recruit Zihark or Jill in 3-7). And even if you give any of the sub-26 speed cap units a Master Crown in 3-11, only Oscar and speedwings-Haar will hit the necessary 26 AS with promo bonuses.
    This is why Ike, Shinon, Mia, and Nephenee are good investments long-term.
    Boyd is just too slow: he needs a speed transfer AND some lucky levels to double reliably. At least he's an ORKOing monster if he doubles.
    EDIT: Lyre and Lethe deserve their own tier below anyone else. They're completely and utterly unusable

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety +2

      I mean, to be fair, Haar would in many sense own that Master Crown in 3-3 anyway, cause it makes the maps so easy, that it barely becomes a challenge. So he is entitled to that one, same reason why the 2-3 Speedwing is Haar only almost the same.
      Also, you don't need to recruit Zihark or Jill, just steal the damn crown.

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety

      @@lofnforseti8447 Does Heather outspeed Zihark?

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety

      @@michaelbainbridge7335 If you don't give transfers, usually, yes. But you don't need Zihark for that although you can, just saying if Zihark outspeeds Heather. You can ferry Heather to the isle with Aran and Nolan is with Savior Haar, and clear everything except Jill since she doesn't attack Haar. You can kill Jill with the wrymslayer.
      But ideally, yeah, Zihark with less speed is easier, just saying there's another choice for it. So, depends on how you play 3-6 is how Zihark outspeeds Heather.

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety

      @@lofnforseti8447 Ah okay, usually Jill is the one doing the work in 3-6 for me, so I guess Heather will more than likely steal the Master Crown from Zihark.

    • @leargamma4912
      @leargamma4912 Před 9 měsíci

      ​@lofnforseti8447 why do we assume transfers? You need a copy of path of radiance for that and that isn't something everyone has. Hell, I don't.

  • @henryh445
    @henryh445 Před 3 lety

    Love the music choice

  • @viry6202
    @viry6202 Před 3 lety +3

    I'm a dedicated Lethe fan
    So i also like her sister
    Both are a pain to train especialy Lyre
    Both lack attack a lot especialy Lyre
    And Lyre is so much pain to train she does not even double enemies other than general when we get her
    But surprisingly if you have the courage to play them until endgame they can turn out decent and Lyre is usually better than Lethe if you played both (witch i don't recommand at all)
    Cat gang boiz

  • @gameboyn64
    @gameboyn64 Před 3 lety +9

    I would move Oscar down to ok. Oscar may be bulky and dodgy with earth affinity but he has serious speed cap issues both in this part and the next. He also has a damage output problem boasting the 3rd lowest str base and lowest str growth in the greil mercenaries.

    • @franklinwpierce6000
      @franklinwpierce6000 Před 3 lety +3

      I agree his offense is very poor throughout most of the game, but his other strengths are seriously worth considering. He isn't a drag on your team and he gives someone an Earth support. He has rescue utility and a fantastic 3rd tier skill. Great unit, just not top tier because of the bad offense.

    • @gameboyn64
      @gameboyn64 Před 3 lety +7

      @@franklinwpierce6000 i find he is great for granting earth support, rescue, chip damage and walling but his offence is so underwhelming that i usually dump him when sigrun and tanith show up. He also sits out a few chapters before that as well due to map design. That why i say he's ok. He's fine for the most part due in part to his good base kit but he never really develops into a great unit at any point eather. I would never tell someone not to use him but if i were giving advice to a friend, i wouldn't exactly encourage him to focus on oscar eather. I would tell them that he is a ok unit that has his uses and will probably be replaced eventually.

    • @franklinwpierce6000
      @franklinwpierce6000 Před 3 lety

      @@gameboyn64 I think he's fine all the way through the tower as a support unit. He is virtually invulnerable with his dodge and healing on enemy phase. I agree he isn't top tier, and optimally I'd prefer a powerhouse character for the limited slots, but that doesn't make him bad; there are a lot of great units and competition is very tough. Even if I don't deploy him in the tower, I'll never not deploy him in Part 3/4. A cav who isn't terrible is a great asset.

    • @Oz1455
      @Oz1455 Před 3 lety

      24 Spd cap isn't that bad, and as soon as he promotes, he basically doubles through the entirety of Part 3. I think some people overstimate the issue with caps, as such is with like, Gatrie. They don't have nearly as bad as people like Brom or Meg (21 & 22 Spd cap, respective). 24 Spd can still suffice to about 3-5 (Paladin enemies are slower), and by then you can potentially Crown him.
      His start is a little questionable, but he can bring his Atk up a bit through supports, BEXP and even an Energy Drop. He really does shine through that, since he still has Earth affinity, mobility and will double most of the game. There's also no reason he can't use Adept to fix his Atk issues.

    • @leargamma4912
      @leargamma4912 Před 9 měsíci

      Ok but what if I just want to use Oscar?

  • @furiouspyre
    @furiouspyre Před 3 lety

    I can’t wait for part four! Radiant Dawn is my favorite FE and I fully agree with a everything you say looool (I just disagree with Soren but that’s ok) thank u for making these

  • @jenxy1078
    @jenxy1078 Před 2 lety

    Love the timestamp

  • @zacharywarner7584
    @zacharywarner7584 Před 3 lety

    I'm digging the Golden Sun music XD haha favorite GBA game all time.

  • @steve2242
    @steve2242 Před 3 lety +1

    Yay! The Greil Mercs!

  • @codester269
    @codester269 Před 3 lety

    Can you do a character guide for FE1 now with it being ported to the Switch? I really like these guides, opposed to tier lists for a first playthru.

  • @LynxxXVI
    @LynxxXVI Před 3 lety +5

    Y'know what I'd love to see? A laguz only playthrough of PoR or RD. Only laguz or forced units are allowed to see combat. If there are parts of the games where you aren't forced to deploy anyone and can't deploy a laguz, then only the "main characters" can be deployed, like Ike, or Miciah or Sothe
    Call it the laguz-lord or maybe just the laguz lord playthrough

    • @JlBUNROCK
      @JlBUNROCK Před 2 lety +1

      Sounds absolutely terrible and I love it

  • @thereaIitsybitsyspider

    For part 4, are you going to do a usage guide for each army (like how it is essential to send all of your fliers with Michaiah's army)?

    • @leargamma4912
      @leargamma4912 Před 2 lety

      It isn't essential. Anyone who says it is can't be smart

  • @marcgomez8391
    @marcgomez8391 Před 3 lety +2

    I really like the recommendation approach as opposed to the tier approach. I personally love training the high effort units, and seeing them labelled as that makes it much more transparent to what they really are: units that are only good if you're good at the game.

  • @derausmpark
    @derausmpark Před 3 lety

    I'm currently playing PoR for the second time (with badges unlocked) to max out as many from my team, who will enter the tower und RD Part 4.
    The GM are a pretty solid choice I feel.

  • @lofnforseti8447
    @lofnforseti8447 Před 3 lety +1

    Yes! Finally! Neph is higher than Boyd, thank you Mekkah. A "tier" (don't know how to cross) list I can adhere to.
    But I think Oscar should be in okay investments definitely, even if he promotes to Silver Knight and gets his speed cap unleashed to 26, he is still not going to one round well. The problem with that is he is not going to reach the right benchmarks early, and once he catches up on his strength and maybe even his 24 speed cap, he is still yet behind what he needs to be in all the while struggling to double most of Part 3. Someone like, Forde. His short-term viability is definitely better than his long-term, but he should be in the higher echelons of Okay at the very least, cause he does well with the Paladins with the help of the horseslayer. His investment to returns isn't really something to write home about.
    Kind of the same with Gatrie, better short than long, but still definitely viable on certain maps like 3-2 and 3-5. Other times, he is kind of lagging behind, poor guy, 23 speed cap and 6 mov.
    Sigrun is an odd one, her bases as a level 19 flier is basically a weaker Mia at base, out of the two, three if we include Marcia, I'd choose Tanith as a "long-term" unit.
    Kieran is weird, he's definitely significantly better than most high effort units, but his class caps and availability hurts him, but definitely out of the High Efforts, he should be on top.
    Also, Lethe has 24, Lyre has 22.
    But true enough, for a beginner friendly list, this sounds right as rain.

    • @connorstanton2567
      @connorstanton2567 Před 3 lety +2

      Nephenee is the best bro, of course she's higher than boyd

    • @michaelbainbridge7335
      @michaelbainbridge7335 Před 3 lety

      Yeah, I can understand your points there. Also, yeah, Sigrun could've been done better, especially with her speed.

  • @RobotnikPlngas
    @RobotnikPlngas Před 3 lety +3

    EXCUSE ME; DID YOU JUST TELL ME TO NOT RECRUIT MY WIFE?
    I feel personally attacked.

  • @Oz1455
    @Oz1455 Před 3 lety

    Mordecai and Randulf are also pretty low. They don't require huge investment, but they're still pretty solid. Ranulf's biggest issue is the cat gauge, but his stats are fairly comparable to the Hawks. He only really needs Grass, Strike rank and two levels (Rend is broken).
    I still didn't use Mordecai a lot for HM, but he has solid stats. He only needs Resolve to get going. It's not like the DB will always need it.

  • @oscarcapac1786
    @oscarcapac1786 Před 3 lety +2

    Thanks for doing those guides, they're super useful ! I've played RD Hard mode a few times and it's a really fun game.
    Oscar and Soren are competing with a lot of units for exp and bexp, which means they will realistically promote in part 4 if you're not focusing on them hard. And until they promote, they're filler at best. Soren can't double, is frail and wind magic has really low might, which means his damage output is bad even with adept. Oscar is better at base, but has low strength and can't always double, so his damage output is also really low. They're not especially good in the late game if trained either, because both cap speed at 32 in tier 3. I would not recommend training any of them in hard mode, though they will often be worth deploying over units who are worse than them in early part 3, so I'd say they are short term filler units. I don't know in which category that would put them, probably okay for part 3 but high effort for part 4 ?
    Sigrun and Tanith are kind of bad. I would rather give the BEXP needed for their promotion to units with better stats. I personally only use them when force deployed, as they are really outclassed by your best units when they join, and part 4 units like Elincia, Tibarn, Naesala, Nailah etc... outclass them even more. Maybe I'm missing something but they don't feel like units worth investing into imo.
    Boyd sounds pretty mediocre on paper but I don't know why, every time I used him, he turned out amazing. Maybe it's his high caps, maybe it's favoritism, maybe the transfers really help him. It is true that his bases are bad and he needs all the help he can get. He's probably in the same category as Nephenee, being units that require a lot of investment, but that can really snowball hard after a while.
    I'd also like to mention Makalov. I did a run where I trained him for fun, fully expecting him to suck, but he was surprisingly good. It's easy to slap Paragon on him in part 2, where he can kill a few promoted enemies in 2-3 and 2-E with a killing edge, making him viable for 3-9, 3-11 and 3-E. He has a 75% speed growth and a decent tier 3 speed cap at 33, so he can double in part 4, unlike Kieran. I don't know if that's enough to put him in good (investment) because he's still in the royal knights army, with few chapters to work with, but he's definitely easier to use than some of his colleagues like Marcia, Callil or Astrid.
    So far, those guides are accurate and helpful, with a lot of good advice. I'm waiting for the part 4 guide with Laguz royals in No Brainer +

    • @00c45
      @00c45 Před 3 lety +3

      Correct me if I'm wrong,but I remember not being able to remove paragon from Geoffrey or Astrid in part 2.

    • @zerima34
      @zerima34 Před 3 lety +2

      @@00c45 You're right. Skills cannot be altered in Part 2 so the OP doesn't remember the real way he used Makalov

    • @ziegfeld4131
      @ziegfeld4131 Před 2 lety

      Tanith is great bc she gets easy transfers from POR Makalov suffers from avaiabilty like most the the knights

  • @LoudWaffle
    @LoudWaffle Před 3 lety +2

    I feel like Sigrun belongs in "Okay" and Kyza belongs in "Really High Effort." Sigrun's growths are very lopsided, favouring entirely useless stats. Her bases are serviceable (but no doubling) and she's close to promotion, but that's really all she's got. If she weren't force deployed for a bunch of her maps, it would be more obvious how unworthy she is of deployment. That being said, she isn't just dead weight when deployed, so I don't want to be mistaken as thinking that she's trash. As for Kyza, he's always felt like a perfect pair with Lyre, and not just because they join together. Tiger gauge makes him better than her, sure, but they'll each accomplish equally as much while transformed (nothing).

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety

      I wonder if there's any argument to be had that Lyre can reach SS rank faster than Kyza cause she doubles given BEXP. An interesting, yet painful to do argument, speaking from experience.

    • @LoudWaffle
      @LoudWaffle Před 3 lety

      @@lofnforseti8447 Actually it turns out they have the same speed base: 22. Although Lyre will level up speed faster than Kyza, without bexp dumps they both double the same amount. The only base stats Lyre beats Kyza at is mag, skill(by 2pnts transformed), and res. Lyre is a joke.

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety

      @@LoudWaffle I know that Kyza and Lyre has the same base speed, shit's funny, that's why I mentioned the BEXP dump since Kyza is not getting speed with his 35% speed growth. And indeed, she is pain's awakening.

    • @ziegfeld4131
      @ziegfeld4131 Před 2 lety

      She ferrys around the other worthless units you have to field which is a godsend

  • @matty_c
    @matty_c Před 3 lety +1

    Kinda irrelevant but do you plan on doing one of these for Thracia in the near future? I know you have an older one with just 3 tiers but it’s hard for me to keep track of the characters and manage my exp and stuff

  • @BassForever
    @BassForever Před 3 lety +2

    Sigrun and Tanith are super bizarre recommendations, especially for a first time hard mode player. Maybe if you have carry over bonuses but to invest bexp or a master crown for a mediocre at best unit seems like a terrible recommendation.

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety +2

      Tanith is a fine recommendation, she just needs one speed level up, which you can get by BEXPing her once in preps of 3-11 to double and she has solid stats everywhere with room to grow with solid growths, and easy access to promotion. You don't need to cap her stats when she manages to reach many benchmarks at base, still not in optimal shape, but it shouldn't be a problem.
      Sigrun on the other hand is a no, definitely lower, should be an okay.

  • @TheEcoolarg
    @TheEcoolarg Před 3 lety +3

    You will never probably do this¿but can you do a character guide for awakening that isnt just "just cheese the entire game with fly units"?

    • @kirbymastah
      @kirbymastah Před 3 lety +10

      *Robin

    • @TheEcoolarg
      @TheEcoolarg Před 3 lety +1

      @@kirbymastah did anybody played awakening hard/lunatic like it was intended to be played?

    • @Mekkkah
      @Mekkkah  Před 3 lety +5

      Once I've replayed Awakening I'll do one of these for it. The thing about Awakening is it plays so differently and it reaaaally rewards low manning too hard. You have to like handicap yourself in several ways to not break it in half.

    • @MarceloKatayama
      @MarceloKatayama Před 3 lety

      I think awakening is the game he knows the least about, so it seems unlikely.

    • @gameboyn64
      @gameboyn64 Před 3 lety +2

      Awakening is the game where it's robin in ss tier, Fredrick in s tier, then everybody else is c teir or lower. Fliers aren't even that good as the game progresses because of effective damage and a complete lack of terrain.

  • @vanguard2960
    @vanguard2960 Před 3 lety +4

    I actually think both Titania and Oscar belong one tier lower than they each are. they're worth using for what you can, but paladin stats/ caps aren't great in this game and there are so many chapters that restrict their movement somehow

    • @thomaswood8405
      @thomaswood8405 Před 3 lety

      I assume this is just a part 3 only look. He put Gatrie in good with investment, but I thought generals were notorious for being kneecapped by their class caps.

    • @vanguard2960
      @vanguard2960 Před 3 lety

      @@thomaswood8405 yeah I know it's only for part 3. 3-4 and 3-7 both impede paladin movement in pretty big ways and I think there might be one indoor chapter in part 3 that gives them a -2 movement penalty. 3-2 is also somewhat limiting to their movement. there's also not really many chapters where the additional movement they have is especially helpful in part 3. Rescue utility and canto utility are both good and mean they're worth more than their combat alone would indicate, but i just think they belong lower. Also Gatrie in Radiant Dawn is a pretty big exception to that rule because his speed is pretty solid compared to most generals in the series.

    • @ziegfeld4131
      @ziegfeld4131 Před 2 lety

      Pallys are fine until around Part 4 and then are still sevicable units even in endgame

  • @marzappel8858
    @marzappel8858 Před 3 lety +3

    How’s the Netherlands. I heard some stuff is going on

    • @Mekkkah
      @Mekkkah  Před 3 lety +9

      There is, but it was never anywhere near me, and it's dying down.

  • @ziegfeld4131
    @ziegfeld4131 Před 3 lety

    Theres no way marcia and soren derseve to be in okay and the 2 pallys be in high effort either they alp are in okay or all of them in hig effort

  • @vishuprathikanti9352
    @vishuprathikanti9352 Před 3 lety +7

    I think you could make a case for Rolf being okay. He'll have a pretty unique niche with 3 range in part 5, and with crossbows you can train Rolf easily. At least, I think he's better than most in okay tier, and I think he's a better combat unit than Soren.
    Also I think Sigrun and Tanith are ok tier. Their combat is honestly very bad compared to your units in part 4.

    • @ChillstoneBlakeBlast
      @ChillstoneBlakeBlast Před 3 lety +4

      Just use Shinon.

    • @dawnellecarr1137
      @dawnellecarr1137 Před 3 lety +1

      @vishnu prathikanti Rolf is so bad at base and that’s only a small niche there is a good amount of 1-2 range that’s bows aren’t that good so that’s why he is in high effort

    • @hawkeye611
      @hawkeye611 Před 3 lety +1

      @@dawnellecarr1137 He's better than Soren in most aspects from 3-2 onwards, and Soren is in Ok tier.

    • @dawnellecarr1137
      @dawnellecarr1137 Před 3 lety

      @rotarran owain I just don’t see it for Rolf like at best on hard mode he might get 4 levels between then and his basses are just so bad it’s pretty hard to train him imo

    • @vishuprathikanti9352
      @vishuprathikanti9352 Před 3 lety

      @@dawnellecarr1137 I mean I didn't have a tough time training Rolf at all. His strength scales very well and he's surprisingly bulky, so while he doesn't have a great enemy phase, he doesn't get 2 shot like Soren. I had a much harder time training Soren, and I didn't see much use for him besides endgame where he's good at beating red dragons. Whereas Rolf always had enough bulk that I could send him up close without too much fear.

  • @darklight6921
    @darklight6921 Před 3 lety

    haar should be higher. hes that good.

  • @mgiantpurplepanda
    @mgiantpurplepanda Před 3 lety

    I usua recruit Jill because of the haar support but l leave zihark. Tho not on the highest difficulty I take both because fuck dawn bregade

  • @picklejuice7041
    @picklejuice7041 Před 3 lety

    Sigrun is best girl, but I don't think she deserves to be in her tier. Her bases just aren't good enough and she also has a measly 25% spd growth. I mean I expected more from the goddamn Holy Guard commander.

  • @UltaFlame
    @UltaFlame Před 3 lety +1

    Ohno he's figured out that I go to sleep listening to these...

  • @stevenmcqueen7433
    @stevenmcqueen7433 Před 3 lety

    The only game where a general is above a peg knight lol

    • @roast319
      @roast319 Před 3 lety

      The only game where infantry is a no brainer over everything else

  • @lisasemarron5413
    @lisasemarron5413 Před 3 lety +5

    Not gonna lie the grill mercenaries having high bases makes sense but I hate that they have alot more chapters to get stronger . I much rather have been playing with the DB for half the chapter's . Also on a small side note I always thought the feels Merc should have been nerfed in some way . Still not sure in what area tho

    • @dawnellecarr1137
      @dawnellecarr1137 Před 3 lety +5

      Idc how broken they are I just want a brake from baby sitting the dawn brigade minus Jill

    • @lisasemarron5413
      @lisasemarron5413 Před 3 lety +2

      @@dawnellecarr1137 if you mean baby sitting I'm guessing your just th same type of people that only use the prepromote units only? Caus the DB is actually pretty self seficient in there part 1 chapters . Part 3 is only difficult cause people forget to give exp to the DB units .
      Also on a small side note Jill isn't that op for part one . Yes she can fly buts she's not a god half the time she's comparable to the othe db members in stats . Unless you you have bonuses on her or babysat her to gain that many levels

    • @dawnellecarr1137
      @dawnellecarr1137 Před 3 lety +2

      @lisa semarron so I’m doing a hard mode play through and I trained Edward Jill and Nolan and Michaiah and Edward and Nolan are not impressing me like they are getting 2 shoted a lot Jill is carying me so hard because she had at lv.15 dragon lord like 26str 25spd and 24def
      So that’s why I said baby siting them
      Also about part 1
      Edward is still hard to train he does not that much damage and guess what is frail
      Nolan is pretty good in part 1 tho
      Jill acctually isn’t that hard to train like one energy drop and she is good to go

    • @noreng9333
      @noreng9333 Před 3 lety +2

      ​@@dawnellecarr1137 Most DB characters will get 2HKOed by tigers in 3-6 and 3-13. You need to specifically plan out your stat-boosters to maximize your chances of survival
      Nolan is the only character in that roster who only needs a single robe (and Tarvos) to reach 3HKO territory at 20/1 in 3-6.
      Aran will reach 3HKO status around 20/5 or so without any booster.
      Jill needs two robes, and a dracoshield to reach 3HKO at 20/1 in 3-6, which is just ludicrous. With a robe and shield, she's hitting 3HKO at 20/5 or so
      Edward will be 2HKOed by tigers until he reaches third tier. By far the worst investment of the DB in my opinion.
      Meg reaches 3HKO at 20/1 with a robe and shield. With only a robe, she hits 3HKO at 20/5 or so

    • @dawnellecarr1137
      @dawnellecarr1137 Před 3 lety +2

      @noreng I got pretty fucking lucky with my Jill so somehow she survived I think barley 2 tigers in 3-6
      I think I may have gaven her a robe and in 3-13 she was promoted so she could take 3 tigers and 2 cats just fine and she could one round tigers with a steel axe forge in 3-13 in my play through but yeah Edward is just kind of bad on hard mode
      And for Nolan yeah he only needed one level to take two tigers with Tarvos and he got so speed blessed in 3-13 that he could double cats so his offense was good to and I know my units got blessed so I had an easier time than usual so yeah tldr Jill and Nolan good Edward pretty bad

  • @nathanjohnson2382
    @nathanjohnson2382 Před 3 lety

    I mostly play on normal. I run trains with Kieran so high effort is sus I hardly have to put much investment, I have to put way more time and effort before Nephenne good.

    • @robertlowe6367
      @robertlowe6367 Před 3 lety +5

      This is for hard mode only.

    • @rhythmribbon6282
      @rhythmribbon6282 Před 3 lety

      It’s usually that Kieran will fall behind by the end of the part. You get him I think at 3-9 ish which is around where units are entering tier 3. You just need a bunch of exp to catch him up (which on hard mode is more scarce)

    • @nathanjohnson2382
      @nathanjohnson2382 Před 3 lety

      @@rhythmribbon6282 on hard mode I promoted him early at level 16 and and the last levels of part 3 I had no trouble using him, I gave him a thing of speed wings and he was taking off on my hard mode run. I just don’t see how Nephenne is technically higher up, she is a challenge to catch up in hard mode unless you specifically use all your bonus xp on her

  • @murillobonson7978
    @murillobonson7978 Před 3 lety

    I can't believe mia is over boyd

    • @roast319
      @roast319 Před 3 lety

      They buff the heck out of her and tried to make it look like he wasn't training as much before hand

  • @yungthunder2681
    @yungthunder2681 Před 3 lety +3

    Sue me, but I think Mia is genuinely better than Titania.
    She's a little bit worse for the first 4 chapters, about even for the next few, but actually meaningfully better for the rest of part 3
    Also, Mist would be at least 1 tier higher if florette worked properly. It's really too bad

    • @naiRISE766
      @naiRISE766 Před 3 lety +2

      Well, I'd say "She's a little bit worse for the first 4 chapters, but actually meaningfully better for the rest of part 3" match the description of "Good(Investment)" pretty well. Remember that this isn't a tier list :)

    • @yungthunder2681
      @yungthunder2681 Před 3 lety

      @@naiRISE766 good point mate! I think I mean that the gap between them initially isn't meaningful enough to constitute a tier of difference. Maybe if each was ordered it would be more clear, but I think Mia is borderline "No Brainer" and Titania is borderline "Good (investment)"

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety +4

      Disagreed, how is Titania worse than Mia? Mia doubling usually nets 7 to 10 damage to non-armored units, doubling them equalizes to 14-20, maybe a bit more against Swordmasters. She can have adept, but it's not as reliable now as it is later with forges. And she does not have good Enemy Phase unlike Miss Red Haired Goddess with 7 base defense difference, and giving Titania the Robe in 3-1 makes her more tanky and it just makes sense for her to get it cause her base defense will complement the effective HP.
      Titania, other than being more bulky, does about the same damage with her base 25 strength and +2 might axes to swords, effectively giving her a whole 10 damage lead against Mia, so even if Titania doesn't double, their net damage is still inclined to Titania. And when she starts doubling and she is good for it and has the option to go for Generals that Mia will not, she just bludgeons everything and anything. So yes, not only does Titania has more bulk, but also more damage, mounted, and close to promotion.
      So, yeah, hard disagree, and Titania still contributes well in 3-4 as we saw in the latest Mekkah Let's Play, only thing bad for her is 3-7. And she has serious movement advantage in 3-10 over Mia.

    • @yungthunder2681
      @yungthunder2681 Před 3 lety

      @@lofnforseti8447 here's why I think you're wrong:
      Mia's growth outpaces Titania's significantly in 2 areas.
      First, offense: if you give her standard invesent (i.e. a forge and a skill such as adept) every point of strength she gains equaits to 3 or 4 points of damage on average, or even more. Simply put, that compounds incredibly quickly to make her one of if not your most-reliable killer. Mia can reliably 1-round a lot of enemies with a wind edge by chapter 7. In fact, I'd go so far as to say 1-2 rage is irrelevant, because she should be able to beat any 2 range enemy with a wind edge, and any 1-range enemy with a crit forge.
      Second, defense: defense and HP stats are basically irrelevant for Mia, beyond being able to live 1 hit. After she caps speed and skill, and with any good support at B, her avoid will just carry and she quickly becomes more durable than Titania because of that.
      You're right that Titania wants the seraph robe. Titania actually wants a bunch of your investment to be better.
      Mia on the other hand actually requires basically none of the 1-use resources you have. She doesn't really benefit from stat boosters as much as others. Mia doesn't need bonus experience, she caps all the relevant stats even without it.
      I think might be inadvertantly considering part 4, where Mia kind of crushes Titania. So, considering that, I'll say they're probably more like even considering part 3 only

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety +3

      @@yungthunder2681 With a wind edge? Only Ike could reliably 2 round a unit. Mia requires more than that (even though you can get a Storm Sword in 3-2), and a crit forge is quite expensive, though not too detrimental. Titania does not have any weakness against most units except a swordmaster, which she'll need some help with, but swordmasters are actually rare compared to Warriors and Halberdiers who has 19-21 speed on average. Even in late Part 3, they will still have 20-21 speed. Part 4, Titania is forced to join Greil Army, which is the best place for a mounted unit, so not bad, and many of which are still heavy on Enemy Player Phase, even though you really don't need to (except Ike soloing the middle with Ragnell), once you know enemy placement and reinforcements, it's actually mostly a player phase heavy, so I give props Mia for that, but Titania will still double and hits harder and she does not require adept unlike Mia.
      Defense? Sure, with a support partner, maybe an Earth affinity with Oscar or Ike, but she requires a unit to be with her while Titania can solo on her own. I agree Mia will be durable enough to survive at least 3 enemies by Part 4, but it doesn't change the fact she still needs a unit with her with not good damage in Enemy Phase.
      Also, what investments? Sure, I said Titania does like the Seraph Robe, but she doesn't need it. It just enables her Enemy Phase to be way better than it was already and having enemy phase, other than that, I didn't say anything that would be penalizing a unit. Having Enemy Phase in Radiant Dawn seriously boosts one's viability. Reason why Haar is banned in drafting and Titania is pseudo-banned. Not to mention, they have access to forged hand axes, which is one of the best weapon in the game, and comes in plenty, REALLY useful for Part 4 rout maps.
      Even in the Tower, the time where Mia really outshines Titania is in the last 2 maps, even then you probably have better choices anyway. 4-E-1 is FULL of armored knights, Vague Katti Mia does not one round them unless lucky crit, lucky adept, and/or lucky Astra. Titania even without those or with a Hammer will do more damage even without a Sol Proc, and even one rounding them with a Hammer. And lookie here, Titania can also use the wyrmslayer in 4-E-3, which negates any argument Mia has over Titania in that map, since not only Titania will double, she has more strength than Mia, def against red dragons and more res against white dragons.
      Overall, Titania will be better, and when Mia does come close to Titania, she will not be as good and you cannot say she's better.

  • @Oz1455
    @Oz1455 Před 3 lety

    I always found Ike to be slightly overrated. In HM, he constantly needs Spd level ups to keep doubling. It's either that, or a Speedwings. And on the flip side, I find someone like Gatrie really underrated because of "effeciency" or aim for lower turns, which he can pull of pretty solidly if you just give him Celerity. After that, he'll double and 1RKO all the way up to the Tower.
    Giving Celerity to Haar is just overkill and unnecessary. Giving it to someone like Gatrie enables another really powerful unit with acess to 2 range and amazing durability. And unlike Haar and Ike, he grows Spd a lot faster. He can easily take a Crown by 3-4 or 3-5 and stay relevant for a long time, and Ike won't be getting good 2-range until 3-11.

  • @meatandtaders5512
    @meatandtaders5512 Před 3 lety

    I would love it if you could react to this video: czcams.com/video/EMVjPDqrkyg/video.html
    It seems almost purposely designed to trigger you.(throws shade at older games, revolves around archetypes, paints est characters as good, etc)

  • @copywheel4508
    @copywheel4508 Před 3 lety +1

    Could not disagree more with the placement of Soren and Boyd, especially with Nephenee a whole tier above them.
    Soren isn't a good unit to train long term for the Tower but you can get him to be very usable for a significant part of Part 3 and Part 4. An average Soren is close to capping his Speed at level 11 due to his high base (relative to his class cap). His Magic, Skill and Res will be capped at that point so one of his largest remaining growths for BEXP levels is Speed, so giving Soren three more levels through BEXP usually brings him to his Speed cap (or at least always brings him very close; you'd have to be very unlucky to have a Soren close to his Speed base by this point). Early promotion benefits him as you pointed out, but you didn't mention he gets Staves on promotion. Unlike Rhys and Mist, Soren can act as your Part 3 healer that won't die in one round of combat, and healing helps to fix some of the EXP rarity for the rest of Soren's remaining levels. His combat should also be fairly good at this point as well - average enemy AS increases by ~1 every map early in Part 3, but then slows down to about ~1 per two maps. If you manipulate your level ups or get lucky, Soren should go through a phase of doubling enemy Halberdiers and Warriors. On average though, Soren won't be doubled by them and should still be able to double Generals.
    Boyd however definitely deserves a tier higher. His start is even worse then Soren's, but Boyd was blessed with a good class and weapon type, high growths overall and a lot of levels to grow. Boyd typically needs his Speed to also be fixed with BEXP or with transfers, but even without Boyd by 20/20/20 has easily capped HP, Strength and Defense and is one point away with his Speed. He doesn't cap anything in Warrior except HP on average but a transfer or a stat booster will fix that issue and you can start to BEXP him. He has less short term explosive pay off like Soren, but investing long term rewards you with a Reaver (40 strength/35 speed) that can have a Support with Ike heading into the Tower. As was said before, enemy AS scales hard for a Fire Emblem game but not so hard you can't surpass it if you funnel EXP into your units.

  • @jackryan2952
    @jackryan2952 Před 3 lety +1

    Hey, transformed Lethe is faster than base Nephenee

    • @sig757
      @sig757 Před 3 lety +2

      Its too bad cat gauge is horrible.

    • @jackryan2952
      @jackryan2952 Před 3 lety +1

      @@sig757 I’m not saying Lethe is good, I’m just saying Nephenee is overrated

    • @gameboyn64
      @gameboyn64 Před 3 lety +4

      @@jackryan2952 nephenee both hits harder and has 2 range at base. Also better availability, exp gains, and long term potential.

    • @jackryan2952
      @jackryan2952 Před 3 lety

      @@gameboyn64 Did you know that Nephenee has 5 less strength and 2 less speed than base Oscar. I’m comparing her to Oscar because of the same weapon type. She actually has the same base strength as Heather.

    • @lofnforseti8447
      @lofnforseti8447 Před 3 lety

      @@jackryan2952 Yet Nepheneee does not need to promote to double, whereas Oscar requires it too much. I'm a fan of the ingenue country girl, but I know people overrate her, but training her with meager investment with decent to good returns while holding on enemy phase very well, especially with adept and access to the horseslayer in 3-2 (though I don't do that, I prefer it on Oscar) can definitely make a case for her in Good (Investments). Yes, she needs a bit more investments than Oscar at base, but she has easy access for that in Part 2, and I don't understand why people say you have to go very slow for her, she really doesn't. Her results in investment is practically a bulkier Mia.
      And if you make a case with strength and speed Neph transfer, she's actually good without argument. But I generally play without transfers usually cause existence is pain and I must live with pain.

  • @El_Surge
    @El_Surge Před 3 lety

    Anyone know how to play radiant Dawn using homebrew?

    • @connorstanton2567
      @connorstanton2567 Před 3 lety +2

      Use USB loader GX

    • @El_Surge
      @El_Surge Před 3 lety

      @@connorstanton2567 so I put a copy of the game on a USB and launch that program?

    • @connorstanton2567
      @connorstanton2567 Před 3 lety

      @@El_Surge something like that, I haven't personally used it but I know that's what people do for that kinda thing, I'd recommend watching a CZcams video about it

    • @issamkw
      @issamkw Před 3 lety

      You could do that, but you won’t be able to hack in enemy ranges for hard mode

    • @El_Surge
      @El_Surge Před 3 lety

      @@issamkw I'm just trying to play the game normally

  • @TheNuts1225
    @TheNuts1225 Před 3 lety +5

    Don't listen to Mekkah. You can't get Jill and Haar's paired ending unless you recruit Jill into the Greil Mercenaries. That's what's more important.

    • @amf9797
      @amf9797 Před 3 lety +11

      You can though, use Jill to get through all the Dawn brigade chapters as normal, recruit her with Haar on the last map of part 3 and stick them together for the rest of the chapter, then send them on the same team for part 4 and finaly bring both into tower, you have plenty of time to build support, it's what I did for my last playthrough.

  • @GatorRay
    @GatorRay Před 3 lety

    Again WHY DOES MIST EXIST?

    • @gachalibra9243
      @gachalibra9243 Před 3 lety +2

      She's was originally a lord but demoted, plus in por she can help in that fight by healing ike

    • @GatorRay
      @GatorRay Před 3 lety

      @@gachalibra9243 Still think you could've cut her from BOTH games and nothing of value would've beem lost.

    • @GatorRay
      @GatorRay Před 3 lety

      @@AH-ng7zt Sorry. I'm ashamed when I make a dumb comment like this.