Do You Really Need Postal Services in Your City? (Cities Skylines)

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  • čas přidán 1. 09. 2021
  • Is a good, efficient Postal Service really needed in your city? Let's find out! Enjoy :-)
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Komentáře • 494

  • @oisnowy5368
    @oisnowy5368 Před 2 lety +801

    Biffa, the postal service is a total and complete absolute necessity. The more traffic the more you have to do about traffic management. Easing off is going easy-mode. :P

  • @ChaosEIC
    @ChaosEIC Před 2 lety +381

    The Offices have upraded massivly from level 2 to level 3. So you can see the effect there very clear. I think you missread the pictures. And you can see that also in the office tax picture, where your office taxes have almost increased by 10%

  • @tobiasthepious182
    @tobiasthepious182 Před 2 lety +26

    There's someone in town finally reading a letter that was mailed years ago. It is a love letter, and they call up the author of the letter to find they've moved on and gotten married. I'm afraid that by fixing the post, you may have caused real problems. -

  • @yellowbird8690
    @yellowbird8690 Před 2 lety +29

    I always think of the post offices as shops, where people walk to, to post letters and cards, rather than thinking about the trucks so much. Think of that farm; there will be workers living in the worker barracks, they will like to send a letters home, "It's a lovely farm, plenty of work, good wage, glad to be here." Or the tourists getting off the train at the stations might want to send a card, "Arrived at New Tealand, It's lovely, wish you were here." or they are at a tourist attraction might want to post a card saying "At the Rocks. They are weird. Why are they here?"

  • @jamieparslow-williams7567
    @jamieparslow-williams7567 Před 2 lety +292

    I love this depth of analysis, it shows how complex the game is and how skilful and knowledgeable you need to be to make it work. It's also a shame you cannot name the postal workers as: Post-Teas.

    • @Zoe_C95
      @Zoe_C95 Před 2 lety +6

      Omg Posteas I love it!

    • @uncreativeranter
      @uncreativeranter Před 2 lety +7

      I'm sure he could also find a commercial building called 'strip teas' which would bring in good tax benefits in the night cycle yet High cost to maintain and triple the noise level. They don't have an alcohol licence only a tea licence.

    • @jamieparslow-williams7567
      @jamieparslow-williams7567 Před 2 lety +10

      @@uncreativeranter The workers could be called "Teasers" ;-)

    • @DamienAlexander
      @DamienAlexander Před 2 lety +3

      @@jamieparslow-williams7567 lol this comment is a hidden gem.

  • @RiverInk
    @RiverInk Před 2 lety +43

    As a postal worker myself, I felt a little triggered by the title of this episode 😁 Even though the results were a little underwhelming, I was still very happy to see a whole episode dedicated to just postal services. Thank you!

    • @mirrrie
      @mirrrie Před 8 měsíci +2

      I know I'm 2 years after dato but post workers are heroes. So you are too

  • @ram64man
    @ram64man Před 2 lety +192

    The rule of post is plot the post office as they have 10 building tile radius for people, the trucks go out to any place post is needed on a random need generator. The more post offices the quicker post office processing buildings send trucks out , however these processing plants work best if you have more than one in a large map s processing post buildings can send mail to each of them as well

    • @abramrexjoaquin7513
      @abramrexjoaquin7513 Před 2 lety +14

      Also, it will be better that you put the post office far from a main road and even best to put it on the dead end roads or position it that it will pass by a specific industry/ park/ residentials before it reaches a vein to the main road.

  • @paulalvarezloblich8363
    @paulalvarezloblich8363 Před 2 lety +187

    I'd add a new sorting facility at some point, so that trucks don't have to travel to each of your 16 post offices. 2-3 seem appropriate to me for such a large city :)

    • @VaingloriousGaming
      @VaingloriousGaming Před 2 lety +13

      Definitely. It's good to have one sorting facility for roughly every 4 post offices. I think of sorting facilities as regional and the offices as local.

    • @vernilley1
      @vernilley1 Před 2 lety +5

      The only issue I found with the sorting offices is the volume of traffic they add. Postal trucks seem to just clog up main routes

  • @EliCypert
    @EliCypert Před 2 lety +285

    At 38:00 when you're talking about the levels, the offices actually increased in level not decreased. The darker level shows more level 3 than level 2 from the before. ;)

    • @RK-252
      @RK-252 Před 2 lety +20

      Agreed - it shows significantly more L3 offices. That aligns with observations from my own games - post offices have the greatest impact levelling up office/industrial zones. I'll throw down a post office in one of those zones and 10-15 buildings level up almost immediately.

    • @roquepardal
      @roquepardal Před 2 lety +14

      I've been noticing, maybe biffa has a slight case of colorblindness...

    • @eran0004
      @eran0004 Před 2 lety

      Yeah, maybe he interpreted the diagram as being dialled back, it kind of looks like it’s been turned counter-clockwise which is easy to interpret as a reduction.

    • @EliCypert
      @EliCypert Před 2 lety +1

      @@eran0004 oh for sure. I even had to pause to look it at cause those can be confusing so it’s totally understandable to read it wrong

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 Před 2 lety +5

      @@RK-252 You are correct. The reason is industry and office zones respond to service coverage rather than land value. While the two are related, it's relatively easy to have maxed out land value (e.g. Eden Project) yet still have level 2 offices and industry.

  • @MaskedWhitey1
    @MaskedWhitey1 Před 2 lety +100

    Office levels had an increase not a decrease (from one third to just over half). The residential pie wheel show less lower level housing (the white pie wedge got smaller)

  • @linuxares
    @linuxares Před 2 lety +28

    I checked the Wiki. Apparently Post is counted as Cargo. So I think it works as you said. The oldest call first gets priority etc. Post can also use the cargo trains. Automated Sorting can speed up the sorting process. Free Wifi apparently also have an impact.

  • @peewypeabody4284
    @peewypeabody4284 Před 2 lety +141

    Heya Biffa! Nice episode. Really liked it. One suggestion/remark: a postal sorting facility should be close to the airport. Lots of mail are transported by air, especially if you are living on an island like New Tealand (or Britain 😉 ). So it would make lots of sense to put it close to there.

    • @davidneibig
      @davidneibig Před 2 lety +16

      Post does get moved by plane but in game it's only from a cargo airport/cargo airport hub. Having them near cargo train terminals is also very useful (and historically many larger cities have/had postal close to train stations)

    • @peewypeabody4284
      @peewypeabody4284 Před 2 lety +4

      @@davidneibig good tipp. Do the larger airports in game not also include cargo? Or is the cargo airport the only one that does?

    • @naerbo19
      @naerbo19 Před 2 lety +6

      @@peewypeabody4284 Cargo airports are separate, and there is a only trucks and plane, or one with the addition of a train track.

  • @SiqueScarface
    @SiqueScarface Před 2 lety +29

    I wonder if the Post Office works by buildings asking the nearest post office for services, and if your area is not covered by a local post office, the vans of other offices will drive long distances to serve the requests.
    26:00 This is the remaining of a road crossing. The roads are gone, and only the decoration is left.

    • @MajorHickE
      @MajorHickE Před 2 lety +4

      I think that's how those kinds of buildings work in general. I suffered a death wave last night in a part of town with a full cemetery, so the cemetery on the far side of the map had to collect the bodies (didn't have crematoriums yet). The far side then suffered a much worse death wave because all the hearses were busy elsewhere. That took a while to sort out.
      It seems to me that any building with its own fleet of vehicles operates the way you describe.

  • @MattGrommes
    @MattGrommes Před 2 lety +16

    The road leading into the post office roundabout is going to get backed up because the right turn lane only lets people turn into the lane that only lets you turn into the post office road. So instead of 2 lanes going into that roundabout, there's effectively one full lane, and one that only goes to the post office.

  • @carstenzimmermann4435
    @carstenzimmermann4435 Před 2 lety +3

    The way I understand C:S mail, the local offices can become "overloaded":
    Too much sorted mail: needs more local offices
    Too much unsorted mail: needs more sorting facilities
    And sorting facilities help increase the efficiency, for locals trucks can focus on local service, not im/export; i.e. another sorting facilitiy may have more effect than adding several locals

  • @alexandermueller5407
    @alexandermueller5407 Před 2 lety +22

    I would recommend to just extend the road at the main post hub up a bit and build a mini roundabout ther instead of letting the trucks drive the whole length of the building. Safes a lot of time for those poor drivers!!

  • @realfrantheman
    @realfrantheman Před 2 lety +66

    Finally New Tealand got "Tea-Prime Delivery"
    Also I would love to see a snow map in the future, it's probably more challenging since you have to maintain roads more, and provide heating, etc. :)

  • @GoldenCondor1
    @GoldenCondor1 Před 2 lety +15

    I like the Post stuff, it adds realism. I would maybe add another post sorting facility in the Orelando area. Then all the trucks from the islands wouldnt have to drive to the main city.

  • @52HzWhaleMusic
    @52HzWhaleMusic Před 2 lety +14

    Next city has to be named simply "Citea"
    Loving all this Biffa content these past couple weeks

    • @TheBritt2001
      @TheBritt2001 Před 2 lety +1

      Hahaha, one of my new favourites xD

  • @Ensivion
    @Ensivion Před 2 lety +4

    From what I've seen, the post office works as so: Choose a destination that has a high demand for post then create a path to it, if you run out of post, return to the post sorting facility. Post offices are not directly related to each other, it just does each task when each post office has an available truck ready. The key about post office's "area of effect" is that the trucks themselves drop off to any building that needs it that is in its path, even if it wasn't apart of the original destination with high demand. This means that each post office certainly does have a kind of area of effect, but it's just about how your road network is set up.

  • @baystated
    @baystated Před 2 lety +13

    When you've got lots of facilities with the same name, it's tough at a glance to know which one it is talking about. If you add their neighborhood to their name, you won't have to click on their name and have the camera zoom away from the vehicle that you are inspecting.

  • @scartha4040
    @scartha4040 Před 2 lety +2

    You can put in more mail cargo terminals around your city. Most of the trucks are going out of the city

  • @joshuaking8424
    @joshuaking8424 Před 2 lety +14

    Offices levels increased overall, probably because you put a post office in Sugar cube district. You really need to start expanding the city towards the airport, biffa, your just about breaking even. You also need to look at the industry as it was struggling with some materials

  • @dacoda85
    @dacoda85 Před 2 lety +15

    The flower arrangement that you mentioned looks like a squashed bird or strange aeroplane would look great near the airport entrance.

    • @sazzysoultv
      @sazzysoultv Před 2 lety

      Agreed!

    • @nekophht
      @nekophht Před 2 lety +1

      I think there used to be roads involved, and he deleted those roads earlier in the series to route the roads elsewhere. But yeah, the arrangement as it is now would look nice by the airport.

  • @mies1mies
    @mies1mies Před 2 lety +6

    please can you build a area with only europeing building (high densety)

  • @dycedargselderbrother5353

    The pathfinding seems to be finding a "reddest" target and then being forced to service every building along the way. Post offices are most useful for office zones, which are very thirsty for services to reach maximum level. I can never remember which ones are which, but three of the zone types can take 13% tax while the other three top off at 12%. At level 1 development you can push to 14%.

  • @latenight6423
    @latenight6423 Před 2 lety +15

    Quick info Biffa! Industry, offices, low residential and low commercial can have a max of 12% tax rate. High density commercial and residential can have a max of 13%.
    _Note:_
    Self sufficient high residential buildings require a lower tax rate than 13% when at level 5. For this you can use the "tax relief" policy in that zone policies. This way you don't have to lower the tax rate for all!

    • @nocensorship8092
      @nocensorship8092 Před 2 lety +1

      that depends. I've done 13% across the board successfully a few times. You can also go higher than that with industry etc it always works to go higher if your district is very successful so if your industry is very profitable they can handle higher taxes. If you increase taxes and some businesses fail as a result, you can sometimes fix that by providing better services and roads making them survive the high taxes. But i actually don't bother because my cities tend to be hyper profitable i can run half tax rate if i want to

  • @jonathanvernon7251
    @jonathanvernon7251 Před 2 lety +1

    You asked a question about the little dollar sign notifications. That's the building level up indicator... which corresponds to the increase in the level of the office buildings increasing (as others have pointed out). (If you hadn't been in the post services view, you would have seen the scaffolding animations.)

  • @gearmob3555
    @gearmob3555 Před 2 lety +2

    A useful metric for a study like this is the land value, which can be measured district by district. The symbols you were questioning are representing an increase in land value. A post office is something every small town will have, and I incorporate one as soon as available, and then increase the numbers as I expand all the other municipal services. Nice job on the study.

  • @TheKlink
    @TheKlink Před 2 lety +2

    this reminds me of your road hierarchy vide and sort of reminded me of the idea of putting all service buildings or real buildings in their own cul de sacs to avoid the trafic they cause when they do the little pickupdropoffloopdeloop. it also makes me think it's worth leaving gaps for services to fill when planning out areas.

  • @mrmacc1312
    @mrmacc1312 Před 2 lety

    Awesome video!! I love reviewing a city as normally we just keep building and move and dont look back, regular reviews would be great. I get a chill every time I watch one of this series because Ilive in New Zealand and on the Hibiscus Coast (45 mins north of Auckland city, North Island) its so nice to see our name in your videos and makes me sooo proud. Love your channel

  • @soberhippie
    @soberhippie Před 2 lety +4

    14:03 Its funny that even the fish on the fish farm is red waiting for mail to arrive

  • @nachtmann101
    @nachtmann101 Před 2 lety +55

    i’m excited to finally play through an actual city with dlc and mods

  • @stevemallon8738
    @stevemallon8738 Před 2 lety +4

    Put post offices as far away from highway access as possible, makes them service the local area first

  • @rayhughes
    @rayhughes Před 2 lety +7

    This is good and needed. We needed to know a lot more of the functionality of the services offered in Cities Skylines and you helped us get a glimpse of the vagaries of this game. (Thanks also to ram64man for their explanation)

  • @sma809
    @sma809 Před 2 lety +6

    The "Geli districts" mod makes it so that the services only work in the district they're placed in. It is also compatible with the latest patch.
    However, you might find that u would have to place a lot more services than you're used to esp in uneven maps, but hey they don't send serv cars all the way across the world while leaving the house next door unattended😜
    Having said that, posts R useless I almost never bother with them just unnecessary traffic.
    The popup thingy above the workplaces when they upgrade is also an indication of increase in value, for residential it's the pop icon i.e more pops can reside there, and for workplaces, it's the money sign i.e they pay more.

    • @nocensorship8092
      @nocensorship8092 Před 2 lety +2

      there's a much better mod for that that let's you define import export, local area, all local areas etc so you can place a post office in a dense area and tell it to only service that one but also you can place a second one allowed to service the entire city

  • @jello3456543
    @jello3456543 Před 2 lety +3

    The bird shaped plantings were median flowerbeds from a pre-built intersection you removed ages ago.

  • @jrm78
    @jrm78 Před 2 lety +3

    37:43 My read of the after graphic for the levels shows that your Office areas leveled up from level 2 to level 3 by a not insignificant amount; maybe ~15% or so more L3 offices. So perhaps office areas love them some post offices? I'd also guess that the other zoning types have reached full maturity for the city and it may be tough to squeeze out a few more L3/L5 buildings in those districts. Adding: 39:07 hold up, you don't have an IT Cluster district in your city yet? Maybe that can come in a future build as you do still need to fill out some of the legs of the TEArantula station.

  • @dondiezel
    @dondiezel Před 2 lety

    Great content! Thanks covering postal services and I look forward to another deep dive video and excited to see this city grow to 100k or higher.
    Btw you made me lol @25:48. It's fun bits like this that I love in your videos.

  • @vickirothe3761
    @vickirothe3761 Před 2 lety

    Delighted to see a detailed look into the mail system. Thanks for the insight! 👍👍👍

  • @leoneomike
    @leoneomike Před 2 lety +44

    Random question to Biffa, do you have all the achievements on City Skylines or is there still the odd achievement alluding you/haven't bothered to grab it?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 lety +45

      There's like 8 or 10 odd ones I don't have. I did try and do a video on them a while back but had all sorts of problems and it wasn't that interesting! :-)

    • @leoneomike
      @leoneomike Před 2 lety +7

      @@BiffaPlaysCitiesSkylines Totally understand, achievement hunting is often tedious but something compels most of us to do it.

    • @XxMMXIIxX
      @XxMMXIIxX Před 2 lety +6

      I know people have tried, but has anyone unlocked the Unicorn Park?

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 Před 2 lety +2

      @@XxMMXIIxX Is it that uncommon? I guess people don't feel like playing though the scenarios. The two quarter million population ones are lengthy projects. Biffa must have it because I remember him plopping down the Doomsday Vault at some point.

    • @masterkillazulu4820
      @masterkillazulu4820 Před 2 lety

      I would watch achievements trophy guides too 100% city skylines

  • @puzzledzimbo
    @puzzledzimbo Před 2 lety +1

    There's usually a major sorting office near major airports for international airmail. Could be worth getting a second facility near the airport which could also help spread the load.

  • @SeanLamb-I-Am
    @SeanLamb-I-Am Před 2 lety

    There's that big backup of trucks that we can see next to the post sorting facility at the end, like at 41:49. The trucks that don't want to go to the post sorting facility are all forced into the left lane of that road so they can take the middle lane of the roundabout. The easiest way to improve that flow would be to make the lane on the roundabout heading toward the post facility allowed to go straight and turn. Only the post trucks should turn (until you put other industry buildings down that road), while all the other goods trucks will continue around the roundabout.

  • @mac4633
    @mac4633 Před 2 lety +48

    Biffa, you need to get more post sorting facilities! Post Offices do local, post sorting facilities to other post sorting facilities city-wide! Post Hierarchy!

  • @jackisnotmyrealname2171
    @jackisnotmyrealname2171 Před 2 lety +1

    Loved this episode cheers Buffa, was thinking if they go to the first in need then one big hub in the centre could be most the most efficient

  • @crowaust
    @crowaust Před 2 lety +4

    Just adding that the Offices upgraded as others have pointed out.
    Also it is normally a good idea to reduce distances between things when possible:
    - so adding a second or third sorting facility around the map may help
    - also adding a Post Office right beside the sorting facility to get the mail to the buildings close to the sorting facility, so that the mail doesn't have to go to another zone and back again :)
    *edit spelling

    • @Myne1001
      @Myne1001 Před 2 lety

      Agreed. Same goes for garbage processing. Especially when using the Waste Transfer system.

  • @haqidaz6119
    @haqidaz6119 Před 2 lety +2

    For me personally, post offices are a MUST have. Similar to what other said, it reduces the traffic coz people can buy things and be delivered to them rathen than go out to the store themselves and using private vehicle.

    • @Zoe_C95
      @Zoe_C95 Před 2 lety +1

      I had no idea it worked like that? I thought it was just letter deliveries and the post vans added to traffic. Mind blown!

  • @danielwarren7110
    @danielwarren7110 Před 2 lety

    hey great video as always, you need to consider more than one postal sorting facility. they will bring in stuff from outside, so near a motorway is great but near a cargo train line is better, if you grow your postal sorting centre area with a cargo train station it will stop those lorries needing to head on the roads out of the city, have a second one near your airport with a cargo airport for example and you could have another next to your cargo harbour.
    in theory the postal vans will move post across the city as in internal mail, that is why the vans go so far, but the more you have the majority will stay fairly close to the post office as the sorting facility will collect mail and take it to the back to the sorting and send it back out to the other post offices, so more post offices and more sorting facilities will mean smaller average journeys for the vans. I have seen stuff saying one sorting facility for 5 post offices but i think you can get to 8, but look at your sorting facility capacity, you looked at a few post offices to see how much they were handling but not the sorting office.

  • @Beggles
    @Beggles Před 2 lety

    You have thought about this a lot more than I have! Thanks for the details!

  • @ianwatts1609
    @ianwatts1609 Před 2 lety +1

    Biffa, this was such a great video! I really loved the in depth analysis of the post office service in the game.
    I do want to point out something I noticed that might effect the way the post gets delivered. It seemed as if the post driver only took right turns to deliver their post. Because they only delivered their post on the right side, maybe they only preferred to take right turns?

  • @BerendVrijmoed
    @BerendVrijmoed Před 2 lety +8

    It makes sense for me that the postal vans move to different areas. Post gets delivered, not picked up. Cims bring post to post office, vans go deliver in another area.

    • @AlmaNegra420
      @AlmaNegra420 Před 2 lety

      You do know that they pick up AND drop off mail, right? If you have a mailbox, that's what the flag on the side of it is for. You put something in your box and lift the flag to let the mailman know you put something in it. So, they do pick up, but most people don't send letters like that anymore. Or they have a mailbox for multiple residents with some kind of outgoing slot or something. You don't have to go to the post office to mail something unless it's a package that has to be weighed.

    • @BerendVrijmoed
      @BerendVrijmoed Před 2 lety

      @@AlmaNegra420 thats how the game works. If it doesn't match with real life, that's on paradox

    • @AlmaNegra420
      @AlmaNegra420 Před 2 lety

      @@BerendVrijmoed Do the Cims really go to the post office? I mean, do cars actually drive to and from it or is it only post trucks? I don't have post offices in my town yet, so I'm genuinely curious. If they're not going to the post office, then it would be closer to real life. lol

    • @BerendVrijmoed
      @BerendVrijmoed Před 2 lety

      @@AlmaNegra420 As far as I can tell the post offices work like commercial buildings. Only the trucks go out in stead of in. The building is the service for the neighborhood, indicated by the green roads radius. The trucks then go out and deliver the mail, indicated by the blue buildings. Truck go out full, when empty, they return to the post office. They would fill up on the way back if they pick up mail as well.
      I don't know the actual programming, I'm not an expert. I just observed.

    • @AlmaNegra420
      @AlmaNegra420 Před 2 lety

      @@BerendVrijmoed I didn't really notice that they didn't fill back up. Good observation.

  • @beningram1811
    @beningram1811 Před 2 lety +1

    I think the way to imagine the postal service functioning is by thinking about the actual mail they'll be delivering.
    A resident wants to post a letter to a business on the other side of the city, so they chuck it in a post box near where the resident lives. The postal service then has to take this letter where it needs to go. That's why you get vans heading out of previously un-serviced areas, to go on a cross-city trip.
    The sorting offices *should* be the destination for these cross city trips, which then take the mail to the local offices, which then deliver to their local area. I think the way you noted them delivering their allocation (by simply shedding load as they drive past red buildings), is a product of the AI. Hopefully it will only persist while there are un-serviced areas, and when the postal service has full coverage, they'll stick to the sensible option.
    EDIT: and of course, this conclusion also occurs to Biffa about 15 minutes later. Glad to see my logic works

  • @kevinkorinaughton3498
    @kevinkorinaughton3498 Před 2 lety +5

    Very interesting actually. Biffa, thank you. For I have not been able to play this game yet but, I plan on it in the the next 2 months on getting an upgrade to my life. New home and basically new life. Lol. So I can't wait to start building my very own New Tealand! :)

  • @Sarteth
    @Sarteth Před 2 lety +3

    You've not seen some of the postal routes in the U.S., especially in Oklahoma. One route there (a SINGLE route) has a length of 187.6 miles.

  • @digitalmoonbooks
    @digitalmoonbooks Před rokem

    I came to Cities Skylines from playing all of the old sim city up to 4, so i never dealt with post offices. I have had cities skylines for about a year, and just let it lapse. This video makes it look like a lot of fun. Brilliant, sir. thank you.

  • @TomARowly
    @TomARowly Před 2 lety +11

    Petition to rename Primrose Hills to PrimRose Hips after rosehip tea.

  • @xRadio2006x
    @xRadio2006x Před 2 lety +1

    Biffa. Great video! Just so you are aware, I believe there is a typo in your music list? "Cole Water" did not return any results, but "Cold Water" did. Thank you for taking the time to provide the location of the awesome music you use in your videos!

  • @bugbasher
    @bugbasher Před 2 lety +1

    When there is a dedicated road to a terminal (or a post sorting center) I think you should move-it-mod a road straight into the entrance. That way trucks drive straight in and out, without getting in each other way or needing a turnabout.

  • @lion_dragon
    @lion_dragon Před 2 lety +2

    Biffa, I'm Ryuji with a naming suggestion for an industrial area. How about [Rosanantea]? Rosananante means workhorse.

  • @shize9ine
    @shize9ine Před 2 lety +1

    37:19 the office happiness jumped back down to exactly the same as before

    • @sherrisville
      @sherrisville Před 2 lety

      Yes, I saw that too. Just as Biffa said it increased by 1%, the office happiness went back down to 93% again!

  • @dandiehm8414
    @dandiehm8414 Před 2 lety

    For me the best part of this video was setting up the roads for the sorting facility. More traffic fixes, please, Biffa!

  • @MajorHickE
    @MajorHickE Před 2 lety

    One thing that really helps in these larger cities is having multiple processing facilities and maintenance buildings. Post sorting, that massive waste processing complex, park/road maintenance... all way more effective if you have one for every 3-4 squares you've unlocked. Helps to spread out the workload and effective AoE, while keeping their vehicle traffic more localized instead of running across the mapwide highways. I generally plan out a few different industrial zones to split up all the heavy traffic--including unique factories--and include these processing facilities in those areas to make sure all the cims have the resources and services they need without waiting for a truck for 5 tiles away.

  • @TafT
    @TafT Před 2 lety

    Biffa I think the two symbols you mention around 18:15 are the upgrade one and the increased land value one. Many buildings in a city need land value to go up to upgrade and that increase in value can come about from many sources, apparently via a good quality post service too.

  • @maxjoynson5614
    @maxjoynson5614 Před 2 lety +8

    Biffa, the roundabout at the airport isn't letting people go around then turn right at the first exit!

  • @SiganQ
    @SiganQ Před 2 lety

    I enjoy your videos, Biffa. Thanks for sharing :)

  • @troyt4825
    @troyt4825 Před 2 lety +1

    BEST series ever. Thanks BIFFA enjoying Newtealand!

  • @SupeMima
    @SupeMima Před 2 lety +1

    Hy Biffa. I like so mutch this video. A kind a like a tutorial, but with a self learning from you.
    Could be a little excessive all the analise and screen shots in all videos, but in some is very good.
    You could do some of this videos with some policies, testing the real effects on the city, what you get and what you lose withe them.

  • @shylinrsakajsw4714
    @shylinrsakajsw4714 Před 2 lety +4

    The only reason ill get the postal service(once i get industries for it) is mostly getting custom assets and for some realistic feel i guess...

  • @brianparker3150
    @brianparker3150 Před 2 lety

    Biffa quick tip regards to the spawn mod, if you place an invisible or surface road into the building you can put the spawn points further in. It can also help with the speed of the trucks getting off the road and reduce a bit of the congestion.

  • @quoniam426
    @quoniam426 Před 2 lety

    Biffa, the cover color shows those who RECIEVE the mail. To multiply the possibilities there is only one way to go, put a post office in each district where the other services are, just like any Police and or Fire stations.
    Mail sorting facilities act like cargo train stations, put one in each big area to ease the sorting and near big hubs like the airport.

  • @Wonderwall627
    @Wonderwall627 Před 2 lety

    I find something like the Botanical Garden is a huge factor in land value and overall happiness. I never really thought about not having mail before. It is a huge import and in some of my early cities was a big problem till I started putting the mail sorting facility far away.

  • @Drakon505
    @Drakon505 Před 2 lety +1

    Hey Biffa, there’s usually a post depot near sea ports, airports and by cargo train depots

  • @amherstburgerpicker5786
    @amherstburgerpicker5786 Před 2 lety +1

    Great video Biffa!! Although I'm a little disappointed that zero 2 way roundabouts were placed in this episode?!? Lmao.

  • @linuxares
    @linuxares Před 2 lety +2

    Can you put a mail sorting facility close to the airport? It's very common cities have that close to central places for cargo. Since packages and mail!

  • @danjoy2
    @danjoy2 Před 2 lety +1

    Highrise ban does nothing for low density but prevent last upgrades. And it barely stops high buildings forming on high density imo. A proper district style has way more effect.

  • @nicpardon1057
    @nicpardon1057 Před 2 lety +10

    well no having a post office in a secluded farming village makes sense and is a good idea

  • @oscarmancio2350
    @oscarmancio2350 Před 2 lety

    The big roundabout close to the mail sorting facility has a right turn only lane leading into the new area, and since the main entry to that roundabout has 2 lanes, it means that standard traffic (not the postal service trucks), will only use the left lane to get in, as choosing the right lane would make them turn into the mail sorting facility area. That can cause a little bit of traffic backups, so if it isn’t intentional I’d look into it

  • @5thPlatoon
    @5thPlatoon Před 2 lety

    I like to get the post coverage so pretty much every road (non-highway) has at least a green tint on it in the post info view (as with every other service). I have no hard evidence or studies like yours, but I really feel it improves traffic in the city because it keeps the post vehicles contained in smaller areas of travel. When you started they were covering the whole city wide which causes traffic due to huge dead mileage. It sounds weird, because more depots means more vehicles so it suggests more traffic. But keeping them efficient means keeping them local and off the major roads which means less traffic overall. Plus, they won't have to send out the max number of trucks per depot anymore! Would add more sorting facilities though, to again stop the vehicles covering so many dead mileage around the city. Would add 1 around Chai Beach (covers your starting build area), 1 around Orelando Heights (covers HMP GuilTea and No Problem Atoll) and you'll need another 1 off in the north area soon as well to cover the mountain town area, airport area and whatever else you build out that way.

  • @zefrb
    @zefrb Před 2 lety +1

    I love the new area built last time and the post vans!

  • @danielmiller8156
    @danielmiller8156 Před 2 lety

    large parks have their own mail distribution system, as do amusement parks. Universities have a mail room inside the main hall which distributes mail to the residential facilities. Large industrial and commercial areas produce mail by the bulk, and usually have their own post office aside from their internal individual mail rooms.
    you may have something in the district settings of your university that prevents service vehicles from entering?
    post sorting stations work best when there is more than one. consider having one for every 3 post offices. collect mail, sent to post office, send to post sorting station, send to another post office, send to destination
    no matter where you start from, that ONE post sorting facility has to cover the whole map. all traffic leads to post sorting station

  • @BlazinBrazen
    @BlazinBrazen Před 2 lety +3

    This city has grown to be simply beautiful!

  • @SotaPopable
    @SotaPopable Před 2 lety +3

    You should rename "Will this area be named" to "TeaBD"

  • @stormfire962imastarcitizen5

    Biffa this is a beautiful city you have done and I OU a huge apology for being so hard on you on one of my past comments and please forgive me for being an idiot. You have done an amazing job on this city on this particular map and I have to say I have been enjoying your videos. Graduations on such an amazing job.
    Also on a different subject I'd like to share something with you that you might enjoy, There is a New game that came out on steam that you might like and it's called Icarus. You might enjoy it since you could play with your friends and it has a great building mechanics from what I can see that's far and it's PVE.

  • @xxMikeHawkxx
    @xxMikeHawkxx Před 2 lety

    Love your videos Biffa! I did notice, however, that you have some high-rise buildings around your airport. I believe almost all airports prohibit high-rise buildings within the vicinity of an airport for airplane safety. But… it is just a video game and I love your videos. So whatever 👌

  • @inyobill
    @inyobill Před 2 lety +1

    Possibly after the backlog was addressed, you had excess capacity that the city was paying for and budget could be cut back. The first-come, first-served rule is how all of these sorts of city services operate (trash, corpse retrieval, ...). No reson to expect the post system to be any more efficient. It would work a lot better if dispatching were to closest demand first. ->MAYBE

  • @devttyUSB0
    @devttyUSB0 Před 2 lety +1

    Thanks for doing this test!

  • @brian554xx
    @brian554xx Před rokem

    Your preconceptions are fascinating. Surprised that sparsely placed post offices have to drive far to deliver mail. Assumes farms don't need post. That's as far as I've got. Already thumbed up as this really is fascinating and I am enjoying the series.

  • @nickbellomo3362
    @nickbellomo3362 Před 2 lety

    I think adding a second mail sorting center in another part of island will cut traffic down, where they are only working halves instead of one for the whole thing. Will be good for future growth.

  • @VaupellGaming
    @VaupellGaming Před 2 lety +10

    Commercial and Industry has higher need for postal services, due to everybody is home in quarantine ordering stuff online.
    Also old post delivered first, and with low covered = further travel distance.
    FiFo management, First in, First Out.

  • @paulsmyers203
    @paulsmyers203 Před 2 lety

    You mentioned in this video that you've read about but not used any of the service building area management tools. I used one that allows you to restrict a service building's vehicles by districts. It worked EXTREMELY well. Unfortunately I uninstalled it for some reason and can't remember which one it was. I was able to set it to automatically enable just the district that the building was in, or add additional districts manually. The vehicles for that building would only service those districts. Suddenly I didn't have police cars or garbage trucks driving all across the city wasting time and causing traffic when there was a facility much closer.
    It is more to manage, and if you forget about it when plopping down new buildings it can be a hassle to sort out later, but it definitely improves management of the city. It would be good if you did a proper review of those kinds of mods.

  • @random05
    @random05 Před 2 lety

    Yo...whats happening, biffa content everyday! For the last few days, after a tiring workday i eat food and watch a man fix traffic. Keep it coming

  • @senffabrik4903
    @senffabrik4903 Před 2 lety

    Biffa, a post office to bring post to from the guys around. From there it gets out of town or in sorting facility, also from there to the postal offices

  • @landonsandor591
    @landonsandor591 Před 2 lety

    Another great video Biffa! I was wondering, can post be delivered from one city to another by railway or ships? If so, are there any buildings that have a post depot or anything?

  • @smoken81
    @smoken81 Před 2 lety

    Hey biffa, I’m sure it’s been said before me but there is a ‘free WiFi’ policy that achieves the same as post facilities.
    I like to see this type of deep dive content from your perspective. I’d like to see you do something similar with road maintenance as it helps traffic

  • @DraiolLady
    @DraiolLady Před 2 lety +1

    Hi Biffa! A nice and fun video as always. But your second mountain top doesn't have a road up to its station for services! (So dumb that they need that.)

  • @ogroot
    @ogroot Před 2 lety +1

    Hey Biffa! Again, if you make a fancy hillside neighborhood, call it ChamoHill Estates! Love your video's, even though I've never played this game in my life lol

    • @ogroot
      @ogroot Před 2 lety

      The abandoned mine near the university is probably a great place for it btw.

  • @2Scribble
    @2Scribble Před rokem

    26:20 - I love the trains having seizures in the background xD

  • @leeblackadder3653
    @leeblackadder3653 Před 2 lety

    That weird flower arrangement you didn't delete was the decoration from the juntion that use to be there that you deleted because it was causing far too much traffic.
    Which is why you have that round-a-bout

  • @TheWhamo01
    @TheWhamo01 Před 2 lety

    I love this. very informative.

  • @nickbellomo3362
    @nickbellomo3362 Před 2 lety

    Plus on top of having a second center it will get the post quicker to the post office so they will get the mail out quicker