Koopa the Quick Manipulation using Bowling Ball Clones
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- čas přidán 25. 08. 2024
- I show how by using bowling ball clones, we can manipulate Koopa the Quick. You see, Koopa the Quick reacts to bowling ball clones in exactly the same way that he reacts to regular bowling balls. If he encounters a bowling ball moving towards him, then he'll jump over it. If he counters a bowling ball moving away from him, then he'll slow down for it. Since we can place bowling ball clones at will, we can cause some rather unintended situations to occur.
The most interesting of these situations is when we use a bowling ball clone to have Koopa the Quick slow down, at which point he will even run backwards as well. This causes his animation timer to go negative, resulting in him being rendered with animations that were never programmed in.
Koopa the Quick only knows one direction, going backwards will literally alter space and time around him.
true. 100th like
Lol
*Relatable*
Bc of this glitch smg4 uses this same glitch that happens with KtQ but with other characters edit: idk my brain cells are just 8 to think about this
i mean i guess its a good band but sheesh
Funny. I never realized that Koopa the Quick had actual AI. I always just assumed that he ran a set path at a fixed rate.
Me too!
same
He follows waypoints. He does not have an AI.
@@nil8659 That depends on what you classify as "AI". Proper pathfinding is not an absolute requirement for something to be classed as "AI". He is reactive to the environment in other (albeit very simple) ways so I think that you could probably classify his behaviour as being a very simple AI. In fact I don't Goombas and Bob-ombs are really that much smarter than he is. I don't think there's really any NPC in SM64 with proper pathfinding.
@@jillcrungus everyone calls logic as ai now lol
please dont bully Koopa the Quick. he's a good boy who does his best.
He laughs in your face when you lose. He's the real bully here.
I mean, would you not brag if you fuckin beat THE Super Mario in a race? (Only applies to if you're in a world with him as a hero as he is in the Mushroom Kingdom)
this is the nicest, purest comment on youtube.
Jimmymcjimthejim he's just excited that he beat Mario, the most famous runner/jumper in the entire world! Sure he may get a little overzealous in his celebrations, but I think Mario is happy to let him have his moment.
He should bully the bully instead.
Pls say you did get get the joke
Koopa was trying to travel to a parallel universe but he couldn't do it.
He didn't build up speed for 12 hours
I guess 9'59"9 just wasn't enough
yeah, and he didn't know about BLJing
he did trained for bljing
+Jonah Zgo HEEEEY You're here too
*Sees Koopa jumping over and over again*
"Forget sprinting. We're training for the high jump"
I love the added humor on these videos. Nice job Pannenkoek2012! :)
*pannenkeok2012
his main channel goes by Pannenkoek2012
just call him pancake
It's his release for not pressing A all this time
fapnoob Best name ever!
Treasure this rare day, where you witnessed pannenkoek pleased to be pressing the A button repeatedly.
lel
lmao
It's cathartic really, to not A-press for so long and then just slam that shit.
true, after building up speed for 12 hours who wouldnt :3
Omg lol!
I can just imagine:
Someone asks Koopa the Quick "Hey, can you scoot back a bit?" For, say, they are in a line.
Then, as he tries to walk backwards he just flings around and gives everyone behind him several injuries.
OHJEEZ
Not to mention nightmares.
Just how I remember playing it.
YTSunny What are you doing here? :o
Javier Ibarra sunnys a pannen fan too
you cheating bastard
how could you 😞
how could you do this to him😖
You massacred my boy as well 😭
you'll be dead when Yoshi hears about this 😤
how could you do this to someone
let alone a turtle
not only did he do nothing to you
you killed him using cheats
it's like he wasn't worth killing normally
it's like you didn't care
it's like you just want to get it over with
edit: this is a joke do not take this too seriously
@@flooferfox2407 what the actual fuck
Koopa the Quick confirmed to be walking, talking N64 Cartridge Tilt Corruption.
GET DOWN
"get down" I think I need to make this video.
adventures of bean koopa anyone?
*Goldeneye intensifies*
FBI OPEN UP
02:53 Jumping, trying not to die of being crushed by a bowling ball; while being constantly distorted at atomic levels. Real suffering.
Koopa the Quick is Sisyphus of the Mushroom Kingdom
Legend says to this day Koopa the Quick is still trying to get over the bowling ball.
12 HOURS LATER
+Asriel Dreemurr 9'59"9 later*
Rena Kunisaki
yee
1:49 Oh, that's neat. You can make Koopa the Quick walk backwar-
*OH MY GOODNESS*
You can make him move bac-**break the limits of his soul and body and transends into the realm of infinity, where not even gods dare to go. Crowned with the knowledge and power of reality, he no longer fears or feels the touch of death, for he had outdone even the grim reaper. Behold, Koopa the Unreal. After aeons, even death shall die, for none can outlive the reality breaker**
SQUIDWARD! 😠
2:34
Let me see...
This is Koopa the Quick!!
Koopa the Quick's picture
is in the SM64 Report already.
How's the Size?
760pts! Hmm...
It's so-so.
How's the Pose?
What a glitch!
65535 points.
How's the Technique?
Wait...
Your Koopa isn't
in the middle of the frame.
It would have been
perfect if the Koopa were
in the middle of the frame.
Well done.
This picture is much better
than the last one.
-Professor E. Gadd, brought to you by Mario Snap.
lol, dat Pokemon Snap reference.
You, sir, deserve a medal.
holy shit
This is the most pannenkeok video that I've seen to date.
You need about a dozen graphs and at least one mention of parallel universes for it to be a proper pannenkeok video.
+Seth M-T This isn't a pannenkoek video though
Actually it's the opposite
Hi, It's 2018.
I think you might wanna watch "Sending Koopa the Quick to a PU" and reassess that statement :V
Hi, That comment was made in 2017.
I think you might wanna read "1 year ago" and reassess that statement :V
Oh my god that part where they were jumping together was actually kind of adorable.
3:21 "See, Mario ? This is how you jump, just press the damn A button"
Koopa The Quick: But not in RPG Legend Of The Seven Stars
Pannen: **visibly disgusted**
Pannen: Press "A" button?, YOU MONSTER!
@@AzumarillConGafasBv YOU PRESSED THE FORIBENED LETTER
You are indeed the best mario 64 player ever. Forget speedruns! This stuff is way WAY more interesting.
yep
Yugure Yowane he was in the video game world record book 2017
Yugure Yowane how
Knew about the jumping, but never knew about him stopping in Tiny-Huge Island.
What I find the most interesting is how he glitches out because of loading animations that he doesn't have. I would've expected either the game to freeze/crash or for him to be in the "No-Animation-Pose" (these guys don't have the usual T-Pose or A-Pose like most modern games, for those of you who have used the "Debug Code" where Mario goes into an "A-Pose" that's the animation for when you're far away from Bowser when he jumps in the first Bowser fight) but then again, this game does a ton of weird things so I guess it makes sense that KtQ goes berzerk. xD
I think it's to do with Mario 64's obsession with shorts. As far as I know, you can read any pair of bytes as a short and it will work just fine, even if they're supposed to be for text or an image (same goes for any other primitive integer type). If they had used a float, there's a good chance the game would have read a NaN or infinity at some point, which would probably crash the game. So they probably used shorts to store the animation positions.
If they bothered to check the bounds on the array, they could have put him in a 'No-Animation-Pose' or set him to frame 0 of his run animation, but clearly that was too much effort.
Sir Thepi
they liked shorts. they're comfortable and easy to wear.
1:48
Koopa: WHY CANT I GET OVER THIS BALL!?!?!! *TRIGGERED*
I'm guessing that what's happening is that it looks up an animation frame from a table based on it's frame number. Essentially, it's saying:
"Load frame data from byte A+BX, where A is the start of the table, B is the size of a frame, and X is the frame number".
If X is negative, it is still loading valid frame data, but it is trying to load data from before the start of the table, causing it to treat unrelated data as an animation frame. Since this data is going to contain values that, while valid, are seemingly random, you get crazy stretched-out visuals like this.
This kind of shit happens all the time in gen 1/2 Pokemon. Basically every glitch Pokemon, item, or area is a result of the game trying to read data from the wrong place using an invalid value of a lookup table. For instance, Missingno's data comes from a trainer's party Pokemon's data.
StupidMarioBros1Fan The first frame of the crazy animation is the pose used when an object is not loaded to the level yet
KoopaTheQuick.exe has stopped working.
btw pannenkoek ily
Go Home Koopa, You're Drunk.
He really needs to lay off the 'shrooms, I mean, just look how big he is!
He may just be doing Fuzzies.
I never knew Koopa the Quick jumped over the bowling balls. I love these videos, pannen! Keep it up! :)
yeah...
What was your initial reaction to 2:09? I would have laughed a lot.
+MarkSepticPie FTW Me:i looked and i was like Whattahek?
Nintendo:.........W....h......a....t..
+RODOLPHO MONTE I think Nintendo's reaction would more be like this:
"That didn't happen. THAT DOES NOT HAPPEN! This game is perfect. Nothing is wrong with it! How dare you show this, Pannenkoek! How dare you do anything with OUR game without OUR say so!"
Then they'll DMCA all of his videos.
+RarefoilB wats DMCA
"Oh hey they even let him climb walls if he manages to get stuck, they really thought of everythi-"
Roses are red,
Dry are his bones,
Koopa the quick manipulation,
using Bowling Ball clones
Have you tried getting him stuck between two bowling balls facing away from him?
Or perhaps a chain of bowling balls. I guess I'll look into it
Now that's what I call a ball and chain.
_ba dum tss_
i have never wanted something to work so badly before, please sm64 give me bowling ball infinite koopa jumps
If only you could clone Koopa the Quick and throw him in a PU using your hat in your hand.
1:36 Pannen's best transition ever
00:55 Koopa the Quick has better jumping control than Mario. lol.
Pannen, You have literally just made ANOTHER meme
The memes never stop...
Koopa the quick, Flovio's glitched friend!
TimeTravelPenguin not a meme.
was this not something from smg4's community or something already or was that something else
*WE EXPAND OUR MEMES*
What happens if Mario and Koopa the Quick finish at the exact same frame?
I wanna know this also
I too would like to know
Svenskig there is no in between i think
Svenskig He would accuse you of cheating.
game blows up
this.
this is why i'm subscribed to you.
4:18
Koopa the Quick: *I win! You lose! Ha ha ha!*
Mario: *Look at the timer...*
Koopa the Quick: **BRUH**
2:09 he's just dancin his little heart out to that sweet, sweet bluegrass
"That's what you get for messin' with Koopa the Quick."
*He knows.*
"Here you go--you've won it, fair and square!"
...Nevermind.
You gave Koopa the Quick brain damage.
Can we get a second opinion?
Pikmin 1 felt a lot more fun to explore than Pikmin 2, despite being much smaller.
Black Holes.
"THIS IS WHAT IT LOOKS LIKE LUIGI"
Character in MVC2 that literally nobody plays as
Terminal 7?
I'm 2 finals away from becoming a doctor.
I never knew I would once watch a video on Koopa the Quick Manipulation using Bowling Ball Clones. I never knew you could fuck with my childhood so hard like this channel did.
I love you.
Pannen: Here's a big ball for you to play with.
Koopa: Why won't it move? Oh, great, now I feel like--
*Koopa_the_Quick.exe has stopped working*
The part where Koopa the Quick freaks out is basicallly Koopa the QWOP.
"Nikoop ! It's-a-your cousin, let's-a-go play some bowling together"
Those glitchy animations remind me a lot of the various glitch Pokémon from the first generation of Pokémon games, with their noisy sprites and amalgamated cries.
I love the way he says "Haha! I win! You lose!" After jumping for so long that you could've raced the track 20 times over
2:25 reminds me of smg4 for some reason...
All you need is some pins and bam, Mario is now a bowler. Along with race car driver, fighter, soccer star, baseball player, party enthusiasts, and friend-zoned mainstay. Nice video pannenkeok
That's it, I'm calling PETA! This has gone to far!!!
They'll just shoot him to have him forget the trauma
Welp, that comment aged well, didn't it? :V
Oh you monster, what did Koopa the Quick ever do to you?
He wouldn't give me the star, and I really needed it to help save my girlfriend from an evil kidnapper. What a jerk
top text Princess Peach
Koopa The Cartridge Tilt.
geddan
LMAO
OH SHIT. I totally forgot this thing.
same
Perok23 lol koopa the quick also has epilepsy simultaneously
MrTeepee123
Maybe he crossed the streams.
"Koopa the Quick Manipulation"
Alright, this is fine...
"using Bowling Ball Clones"
Wait, waht?
4:25 Koopa, are you sure that you are tired?.. (1st string of dialogue)
2:33
SNAP
Yep, this is definitely going in my cringe compilation.
Pan & Co. (Eck) would like to:
*Break your femur*
Even without commentary these videos require an enormous amount of time and skill to make -- aside from the skill involved in research itself. Thank you for making these.
Now a random question: If he falls into a cannon and then mario jumps into the cannon, making it expand, will that cannon act as a platform and just push him out, or it will make him stuck? Or it will just go right thru him with no effect?
Also, when he walks backwards(and glitches out), does he also turn where he turned before? I mean, does he walk backwards in a straight line no matter what, or he will walk by how he walked foward before? Is it possible to make him fall off a ledge by forcing him walk backwards? What happens if he walks backwards and go before the starting point? Is it even possible to rotate in such a way that will make him go backwards all the time by carrying the ball in a specific way and adjusting the position of Mario?
3:34 when you finally get to press the A button
"A human rocket!"
Dude I was with you the entire time.
I think you also discovered that Koopa the Quick is terrified of bowling balls, and will do everything in his power to avoid them until he ultimately loses his mind.
I think you have inadvertently proved that video games can be an insanely cost effective way to entertain yourself.
What do you think your dollar-to-hour ratio is for this game?
0.0001 doll#r to 1 hour
@@floppa_gamer1111 damn dude
@@r.9158 i censdered bk the 1st letter of #fbet is illegel on this youtuber
@@floppa_gamer1111 I have absolutely no idea what you're saying
@@floppa_gamer1111 oh I finally understand what you're saying HAHAHAHAHA
1:50
Mario: My teacher
Bowling ball: Math
Koopa the Quick: Me
4:24
I love gimped animations, there's something about them that makes them so lovely to watch.
tfw knew about the climbing walls part because of Star Road.
Why are you tormenting him? :(
for the lols
It's not tormenting, it's training.
For science.
2:09
The way you worded the explanation made me laugh even harder. XD
is there no limit to the tyranny of cloning
Oh just another video where nothing happens or A presses barely can't be saved-- 1:51 *heart attack* WARN ME BEFORE THIS HAPPENS!
You've found some pretty funny glitches lately. Messing with Kopa the quick and flying with a very high conserved yaw value.
If you put bowling ball clones sort of in a stair formation, can you make him jump in midair? Or does he have to be on the ground to jump?
@@blaze4109 good point, but how do you know that the game wouldn't treat KtQ as being grounded if he's mid-air right in front of a bowling ball after his jump animation is completed? I think the possibility is there since they never would've imagined he'd be in a situation where he'd need to jump over one with no ground underfoot. So that leads them to default him to always jump. It would be cool to see either way, obviously more entertaining if he could hop around forever without losing height (unless the animation could be interrupted by some means and used for height gain) or with minimal height loss. But that would just be some fun facts and a silly little demonstration, nothing compared to the achievement of making KtQ become the actual quickest like in the follow-up to this video.
Koopa the Quick: "What? It's what I do. You gotta jump, man."
Just when I thought you covered everything.
I think I have a good start for an explanation : maybe the "negative" animations are actually from the process of rendering his model, thus why at -40 timer he only has his shell, and his model gradually gets completed as the timer gets closer to 0. And because it is being "re-rendered" at a place he isn't expected to, the game gets confused as to where in space he is, thus why his model moves around so much.
"we can use bowling ball clones to slow Koopa the Quick down..."
DOES HE NEED TO SUFFER EVEN MORE? HE'S BEEN GETTING CREAMED FOR DECADES
That is definitely the Pokemon Snap camera shutter noise.
Love how the music matched koopa's contortions
pannen joining in with koopa the quick for the high jump was very wholesome :)
2:59
Koopa the Quick's personal hell.
bro has awoken his inner gmod ragdoll
Really says a lot about the programmers for this game... they could've easily had just ignored the balls and have him just clip through it. I had no clue he did any of this stuff... most game developers would just take the lazy way out these days.
Never knew he jumps over bowling balls in my entire life!
I think I will spend my whole week-end watching your videos...
Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.
Glad to see you're still making videos. I find your videos legitimately fascinating.
3:32 and who said Pannenkoek could only be serious all the time
After Koopa the Quick has almost finished moving backwards, could you place an additional bowling ball clone in front of him, making it possible to access more of the invalid animations? Potentially you could set up a line of clones in such a way so that he will travel backwards for an extended length of time, and maybe even underflow the animation timer...
Also, it seems like he should be able to fall off in THI if you place a clone near the end so that he moves backwards off the edge. If making a line of clones that push him backwards is indeed possible then you should be able to divert him to a large amount of locations, so I'd be interested to see if anything happens if he goes underwater.
The only reason that underflowing the animation timer might not work is that KtQ might not be able to go behind his starting position, since he appears to try to stay on his pre-determined path.
Really_Tall weren't you that one guy who made a joke on stryder that caused a flame war?
What happens if you finish the race while he's stuck?
I am pretty sure you wouldn't be able to get the star, considering koopa the quick never gets to the flag.
1:51
Ball: *exitsts*
Koopa The Quick: *_It's time to get funky_*
that part where he glitches out really made me laugh. man if i want to laugh at something funny i'll come here and watch Koopa the quick glitch out again XD
2:51
Mario: I said dance, peasant!
Poor Koopa the Quick, trapped within a permanent purgatory where they are bombarded with a never ending stream of bowling balls...
"Wow, you really are a human blur!" says the guy that jumped in place for 10 minutes before finishing the race
Koopa the Quick never takes too kindly to manipulating him.
glad to see that classic pannen humour back again
I noticed on the clone at the end of the level that he slows down upon reaching the end, but when you showed the fact that he turns in midair, he doesn't slow down until after the jump. Using this, would it be possible to cause him to fall off the edge?
Pannen never disappoints to create amazing video titles I never thought I would’ve heard before.
I bet most of us didn't know that Koopa jumps over obstacles because we'd be so far ahead of him, that we won't even see him even scaling the mountain!
Hey Niko, it's your cousin Roman, let's go bowling!
1:11 koopaman, koopaman, does whatever a koopa can (climb up walls apparently)
"But apparently, he's capable of climbing up walls..."
...Apparently. I was actually kind of shocked that Koopa the Quick has that mechanism built in. I was expecting him to be broken at the wall. Did you confirm what the weird glitched animations looked like on console?
I can confirm that the contortions behave the exact same way on console.
It’s probably a bug where he just always goes to the nearest floor
"If we place the bowling ball facing away, we can make Koopa the Quick slow down."
Me: Well, that doesn't seem quite as interesting as the jumping...
Me 2 seconds later: O_O
"Giant flying spaghetti monster?
Oh, you mean Koopa the Quick over there. Pannen stuck a bowling ball in front of him and he's freaking out."
I read Koopa the Quick mutilation instead of manipulation. And that title would've worked as well
3:23
I'll have what this guy's having. XD
1:56 breakdancing
BUT DOES IT SAVE AN A PRESS?
I like the humor.
Forget sprinting. We're training for the high jump.