MTRL "Medusa" Trailer | RWBY Fanmade Animation
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- čas přidán 5. 09. 2024
- Here’s the first out of the 4 characters on team MTRL (Mithril).
This is only my second ever fight animation so there’s gonna be a lot of imperfections i'm sure so feel free to criticise it in the comments.
Now for some information on team MTRL's leader, the prideful, arrogant, and resident frackin' moron, Mera.
16-year-old Meralyn “Mera'' Sakino wields a set of 3 blades called Ovid’s Arsenal which are fitted with both gravity and light dust.
Her semblance is Phalanx. This allows her to move her aura around her body, and either condense it in one area more than the other, giving her more defense in that one specific area, or exert her aura outside her body, giving her attacks some extra punch.
As the title suggests, Mera is based on Medusa. More specifically she is based on the priestess of Athena’s temple, Medusa before she was turned into a gorgon.
This was animated in Source Filmmaker and I took inspiration mostly from RWBY (obviously) and Devil May Cry (also obviously)
Be sure to check out my other inspirations for this video, although I'm 99% sure you already know who most of them are.
Mark Zhang - / @mark-nt7rc
Raxacory - / @raxacory
Cake Station (GOAT) - / @cakestation
HUGE SHOUT OUTS go to Croatian Lizard ( / @croatianlizard ) as they personally took time out of their day to help look at and criticise my animations
Here's the music I used
Devils Never Cry (DMC3)- • Devil May Cry 3 - Devi...
Devils Never Cry HR/HM (DMC5)- • Devils Never Cry|| Dev...
Devils Never Cry Remix - • Devil May Cry 5 OST ...
Now if you'll excuse me, imma go take a god damn nap
Love it when trailers show off the personality of the character they highlight. Doesn’t always happen, but it really works here!
Nice
Mate, that was cool as shit. Really refreshing how you showed these grimm to be intelligent fighters. Choreography was great, you incorporated the gravity dust in some very imaginative ways.
Definitely gonna sub, can't wait to see more
Exactly, when rewatching the Red trailer I noticed that the Beowolves literally launched themselves into the air just to get Ruby. Great detail that dhowed itself in this trailer!
"If you want my head, come and take it"
"None of this 'Mirror Mirror' bullshit, I like myself some hard rock."
What a great animation! The fight was great and Mera was brimming with personality. The use of Gravity Dust was creative and awesome.
I wish I can make something half as great as this. Keep it up!
1:03 - Meralyn: “Okay, cool dramatic entrance ti- Oh shit!”
3:30 - Meralyn: “Gotcha bit- Oh WTF!”
Beowolf: *UI THEME KICKS IN*
But yeah I really liked what you did here, can’t wait to see what’s next!
That was a very fun and cool fight animation. I love how you gave Mearlyn and the Beowolves small, but funny interactions at the beginning, and how Mearlyn only likes to fight with music is a nice touch. You also made Mearlyn a bit of a clutz, which is a nice change of super serious characters. Not saying anything is wrong with those kinds of characters, but it makes Mearlyn stand out more. I also love the semblance you gave her, since I don't think I've seen anyone use the idea of moving their aura around their body. As for the fighting, you were able to make both Mearlyn and the Beowolves interact with their environment a bit. The part where Mearlyn and a Beowolf throws another Beowolf back to one another is priceless. Really gives the character a breath of fresh air. I do have a few critiques that may help you though.
The first one isn't an animation critique, but more of sound one. The beginning is pretty quite until Meralyn uses her recorder to play music. I get what you were going for, but maybe some ambience would help to start at the beginning because I thought the whole video was mute until the first sound effect. There's also a part around 3:35 where Mearlyn misses a punch and it feels like there could be a sound effect that could help emphasize how cruisal that moment is. Also, maybe some sound effects when an attack misses could help, but that's just me.
The second critique I have is some of the animation. For the most part it I can see what you're going for and the fight choreography is awesome, though there are a few moments that look a bit odd to me. The first one is around 4:46-4:50, where Mearlyn uses her sowrds in a spinning motion. I can see what you're going for, but I think it needed more polish. You mentioned you animated this in Source Filmmaker, which I can bet was a nightmare since I use it often too. There's a model on the workshop called Smear which you could use for the slahses and waves to show a quick movement. Kind of like how RWBY uses them, but instead of an effect it's a model. I haven't used it too much, but it does work well for very quick movements and can help with the extra emphasize on some of the hits.
Other than that, I think the whole thing is really good. Animating something like this took some time for sure, but with each project you're only going to get better at them. Keep it up and I look forward to seeing more of your work!
this is awesome! I love the subtle personality quirks that pop through from them falling off the roof to pausing the fight to use the Walkman. Sure you can tell this is not a pro doing the animation, but it doesn't matter! It's so well done and hold you attention to the end. The action is solid and fluid, super easy to follow and what you did with the dust to play around with it is so fun and creative! please give me more to fan over!
Great work. You clearly have an understanding of physics and there’s great potential here. The gravity swords are pretty cool and love seeing the different maneuvers she pulls.
I like how much personality you gave this character! The little trip on her own cloak is very endearing.
I just seen this and I love everything about this animation. Everything has such personality and style. Can't wait to see what else you got in store. You deserve so much more attention.
Awesome keep up the good
it's nice touch that you had Mera use the environment to her advantage not many shows do that.
Wow! Went out of the video thinking this was done by someone who had been animating fight scenes for quite a while, so to learn that this was only your second one truly amazed me on top of already being amazed by the animation!
Since you asked for criticism in the description-
I thoroughly enjoyed the bits of personality shining through, like the walkman- That was a very nice touch!
Though that did lead to the only thing I could really find that was off to me in the video- there's barely any sound in the first two minutes of the video. This was a little off-putting to me at first and made me check to see if my sound was on. I think adding just a little bit of ambient noise will elevate your animations even more!
Then again, the choreography was great and truly had me believing you were far more experienced at this than just your second time, so I'm sure that with the other characters you mentioned (assuming you want to make trailers for them, too), your character trailers will turn out even more amazing!
10/10! As a person who has an OC who also carries around a Walkman, I approve of this 👍
Everything about this was genius. She had so much personality and cool weapons. If rwby and guardians of the galaxy had a baby, this would be it!
now this is nostalgic it reminds me of the time when i just use to discover or learn about these cool animation video on certain webesite from shcool friends. and this was awesome to watch!! keep up the great work
Very good choreography and actual movement. The fluidity of the animation could be improved, but the actual movements (like punches, kicks, and body language) and choreography are amazing. A little on the goofy side, but I think that was intentional. Could definitely use more audio, like ambience instead of silence at certain times. The music being better synced up to the actual fighting, like Monty did, would also be really cool. Overall, I think you nail the most important part of RWBY content, which is excellent fighting. Assuming you keep at it, I think you’ll make an excellent 3D animator. Bravo.
It infuriates me to no end that RWBY hasn't had anyone else use Gravity dust except Maria and that was when she was in her prime! It's the most useful dust for anyone who doesn't use gauntlets AND THAT'S A LOT OF PEOPLE. Oh yeah and a great way to never lose your shit, dream come true. Loved the video, loved the multiple swords, and loved the Devil May Cry features of playing music while in a fight xD. She even uses a cassette player, classy girl.
As an only 2nd fight animation this was well done. The choreography was good, most of the time the moves appeared well animated and clear in intention and flowed very well. And as others noted, personality oozed out of your character. If I was to critique the only things I'd say (And I'm no expert here, to be fair) was the lack of Impact or Weight to the connections. Also, are these smarter than average Grimm? The one at least fought more as a brawler than most Grimm, and they certainly liked throws. Saved our girl a couple times that they weren't just using their claws/teeth. All in all really fun and enjoyable, look forward to more.
That was fucking awesome on every level except the technical ones. The choreography was sick, the character was conveyed really well, the pacing was impressive (by that i mean the fight started with energy and it kept it). You could work on sound design lighting etc (and literally quality of animation) but I'm sure you don't need me to tell you that, and that's easy compared to nailing the vibe--which you have excelled at here. I unironically enjoyed this more than most modern RWBY fight animation, even if modern RWBY stuff is much better on the technical side of things.
The slo mo punch dodge combined with the music cutting out was probably my favorite moment
Holy shit this was animated in SFM? You're crazy dude
CAN'T WAIT FOR THE REST OF TEAM MTRL
LOVE IT!~ Can't wait to see other members of MTRL and other projects ahead
This is looking great and I look forward to seeing how you improve.
Here's a bit of advice, I think you should include the name of her semblance in the description and what it does, I'm assuming it hardens her skin but I don't think it's made clear enough, it just looks like a standard force field ability.
A small concern is how when she was slowly getting up after a beat down from the Grimm and we see them serounding her, they look like statues, they bearly move.
I just absolutely love it how the Beowulf ducked after hearing the weapon thrown, it is an awesome detail
A bit rough in the animation but can still see exactly what was going on as needed. Can only imagine how this will look if you remaster it.
Love the personality and fighting style you gave your character and the surprise of having the beowolves dodge and counter.
The only thing I’m confused about is what exactly her semblance is
Impressive Can't wait for the other 3
This was really really cool
Amazing work! I'm excited to see your next project.
Very serious character, yet clumsy xD. This had some good humour in it xD.
Is this the first animation? Cause it was a bit stiff, but still really fun to watch. Thank you for this.
This is so cool! Very nice pacing and for being your second fight animation ever it's really impressive! Oh and I love how much personality you gave her (sitting on the grimm's shoulder was pretty funny lol). I'm sure it's easy to get caught up in just focusing on the choreo and not leaning as much into those kinds of details. She has a really neat semblance and weapon, and it's always fun to see someone in the weapon-oriented rwby universe go "Ehhh, I can just punch 'em" lol
I have a small critique but it's a sound design thing, so if you're just wanting to focus on animation then feel free to disregard! Plus it might be a bit of a personal opinion tbh and I'm not an expert by any means, just someone with an interest in sound design lol
I'd recommend having some kind of ambient sound in quiet moments like the start. Even just a soft wind blowing and/or some occasional bird chirps. Just something to fill that void. It eases the audience into the scene a bit more in my opinion, and can even help build on the setting (leaves rustling to further depict a forest, the sound of a water to imply a river is nearby, etc. Whatever is relevant to what you want the setting to be!). Pure silence is pretty rare irl, so to me having some ambient noise feels more natural too.
Plus pure silence can be a strong tool for creating tension or suspense! So for example, some ambient noise at the beginning might give even more impact to the part where the music drops out and she takes that big hit before activating her semblance. And with it just being soft bg noise, it shouldn't take away from the impact of the grimm loudly stomping into frame at the start either!
Again, mostly just my opinion! Overall the video is very cool and your choreo is fun to watch. Assuming you're planning to make trailers for the other 3 team members eventually, I can't wait to see them! It'll be cool to see how your animation improves. Sorry for such a long comment!
While I wouldn't say its polished, I do like the animation and honestly just working to improve the weight and smoothing out the motion (atleast to my untrained eye) would improve this by leaps and bounds. I could comment about the models and what not but that comes with time or budget to spend on those things and right now doesn't feel like it detracts that much. Now I will 100% say I love the portrail of personality, I love the vibe I get from the character because of all the small moments of the character trying to be a cool badass and things going wrong it honestly put a smile on my face and I hope you keep at it and improve!
Loved this animation! Everything was perfect! It was really amazing, the animation is so well done i absolutly love it😊
Wow. This is incredible!!! Great work!
That was cool! Just needs a better pacing in some areas like the very beginning but if this is your second fight animation ever it's okay!
It’s obviously rough but your good at making use of what you have and making it feel dynamic and authentic, even if the camera work, can use some work I would love to see more!
*Really* cool and underrated. I especially like the techniques used by Meralyn
This was awesome. Excellent start and can’t wait for more. How do I pronounce the team name? I like her weapon choice, a mix of Penny and Maria. And her semblance reminds me of Tock.
The time has come and so have I
I'll laugh last cause you came to die
how did i miss this😢
awesome stuff man, keep it up!🔥
Love the fan based stuff. I havent seen rhem since the last season in like 2019.
We love trailers that showcase personality! 🔛🔝❤️❤️❤️
Maria caled, she wanted her gravity dust shtick back. Other then that - nice. Good personality, i've lol'ed as hell, when the Beowulf played along with girl's vibing and patiently waited for the soundtrack
While not the most polished animation out there(there’s a lot of really janky and stiff movements, especially before the fighting starts), but there’s a lot of really cool ideas here, and Mera herself is charming, both in her design and her personality
Also I ain’t gonna say no to more Devil May Cry music
I love the semblance. It’s supposed to be a shield kind of thing right? Like a aura but better?
Out here throwing hands with the Grim. Love it!!! Dual gravity blades so dope. Are they guns too?
This was fun, I love the grims reaction to her fall at the beginning, it gave me similar wtf vibes that the grim who met yang in the emerald forest in season one had
THIS IS LITERALLY SO COOL
For your second fight animation, this is really good. Keep up the good work.
Constructive criticism:
-Many impacts are too fast. Between this and quick shot changes, the fight overall feels chaotic and borderline overwhelming to view. You may want to expand your field of view and add some frames for attack follow-throughs to allow the audience to properly digest each strike.
-You probably want to add more "weight" to characters and their impacts. Most of your strikes look and feel like 2 robots using 2-4 different poses depending on if they get hit.
-3:06-3:30 has your best work. Despite limited reactive poses, Medusa's strikes feel more effective, as you can see the impact each strike has on the Grimm. The strikes are quick and fluid, but deliberate enough for the audience to process each hit.
I do really like the character design, though personally if I was to make an oc named medusa I would probably give her silver eyes for the whole petrify those who look at her thing, but that’s just me
I love it. She was so awesome. I reacted to and I enjoyed watching it.
This was fun!
Was really good when the music kicked in. The silence is a little off-putting
Excellent work! Can't wait to see more
GRAVITY FIST!!! Float like a butterfly, punch like an anvil. p.s. what sort of color reference is MTRL anyway?
that was quite entertaining :), she has so much personality
That was cool!
Nice work.
Why did I not see this till now?
this is sick
This girl is so slay I love her so much
Damn so cool!
Amazing love Mera and her inspiration
Since when did grimms become to skilled
nice soundscape, especially the slip-ups. could be more fluent overall, but hey thats just fine-tuning based on a subjective opinion. would like to see more
edit: just read the description. she really switches back and forth between smug and embarassment. had quite the comical effect on me, although i assumed first she suffered from the same stuff like Qrow does
When sourcefilmaker animations are beter then current rwby animations(specificaly the finale fight ending animarion was horendous), well done with this though i like the character have you shown here and it was quite a good animation.
excuse me do you have eyes?
final fight slaps and this is robotic looking mess with janky physics
you all delusional rwby haters need to stop being subjective when work has "fan" in its title
@@mrgreentheoremsorry do you have eyes maybe? You realise the fial fight was this : first half is a 1v1 decent animations due to most of it being copy pasted from when monty worked on rwby (look at the frames their litraly identical, yes they had to manualy do it though even if it was a copy it still impresses me that they for once put in the effort to make it look good coriography wise) but i have no issue with it because it lets it look gorgeous, but as soon as the static 4 who havw been doing nothing the entitre time while she came back and bagan fighting the cat, when they join in fighting goes back to mediocore coripgraphy but thats the usual so im fine with it.. but then the final attack happens, there is no forgiving that lazy ass animation at the end of the fight
This animator actualy trys to improve and has more motion and impact feel then current rwby fights , they treat the rwby crews weapons like paper weights
And im not a rwby hater, i enjoy rwby it doesnt mean i cant critisise their use of the characters or that they dont bother to have the weapons feel like their weapons. Mostly though im a hater of the new rooster teeth managment, not the shows themselvws its the same issue i have with what they did to red vs blue.
Some things, starting with some criticisms:
A few moments felt stiff here and there. A couple of places would have benefited from some sounds here and there. So, typical new animator issues that'd get better over time.
I also didn't really care for the texture for the rock path, but, again, something you'd get better over time.
Now, the good:
Personality driven fight, it is what gets Mera into bad situations and out of them as well.
I really like her weapon as well, three swords tied to bracelets that use Dust to bring them back to her, A plus.
Semblance is interesting, seeming being able to put it up in a more physical version of the 'force field' Jaune called it in V1, while also boosting her strength, or using it as a 'get away from me' move to push people back. I'd like to find out how this works when this gets it's footing.
Grimm aren't stupid here, using some light tactics and even tying back to the first point, catch Mera's over confidence by being able to dodge a strike and counter.
Choreography was fun and interesting, tying back to my first criticism, at moments it felt stiff but able to grow out of.
Over all, very enjoyable and I hope to see more of this and to watch you grow your abilities.
I like this
With her name I would had guessed her semblance would had been something like temporarily paralysed her opponent (weither human, faunus or Grimm) so she landed a killing blow.
Didn't Monty use this very same music for one of his animations? If so thats a wonderful homage
This is incredible
yes!!
This is great I can’t wait for the next one
Medusa its a....mistery.
okay firstly, not bad for your second ever animation.
secondly, I suggest you take a little more time to work on some of the more minor details, it felt a bit like nothing had any weight to it. which is totally fine considering the (assumed) experience level. perhaps try considering how each motion would carry the weight of the respective character's body.
thirdly, you my good sir/madam, have my attention.
Somehow i knew it was gonna be dmc music
Oh wow, I like this more views please!
Is her semblance tied to music?
Wait... I see her m3p player (whatever you call it) that says Mann Co. on it.
Omg, is Team Fortress 2 in RWBY universe!? O.O
Lol
👍
Oh, the video blew up? Time to fish for clout.
I KNOW THIS GUY
Leave
@@mrsnuggles2699 No, u
More please 🥺
Fire character😅
DOOM 🎵
MiThRyl???
MaTeRiaL???
This girl look like hinata from Naruto
Hinata
You got the idea of a Walkman from Star Lord 😐😑
Great job! I can't wait to see what you do next.