Diabolic Kevin (Symphony, 476D) (712 Pts) | HoFi(S0) HoO(S0) HoTr(SS0) + 4* Kiana | Honkai Impact 3
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- čas přidán 8. 07. 2024
- Last Nirvana Kevin was 9 months ago with 480D
Now we're at 476D, only -4D compared to old Nirvana
6S Trio Herrscher gets around 756 Pts last time
I tried replicating it with my old ref but dmg is nowhere close
As RL disturbance is already at Nirvana level back then, here's a thing that I acknowledge about Part 2
Nowadays if you really want to survive RL and trying for Nirvana, then you definitely must invest on all upcoming Part 2 valk
Astral Ring mechanic makes the game feels like new, since their dmg is quite absurd so it will make RL feels like RL again and Nirvana, well Nirvana (tough to compete)
If you stay with Part 1 valk, with disturbance nowadays, you will experience how old Nirvana feels like even in RL, but Nirvana will be definition of hell
So yeah, if you want to survive Superstring Dimension, invest in Part 2 valk, even though gacha is way more terrible (seen many ppl hitting hard pity)
I will still be playing Part 1 valk for sure since Part 2 gameplay threw me off, but it's subjective for some ppl, that's just my taste
Anyway, back to Kevin
For opening, get at least 6 evade for HoTr sp since my full rot, I can barely get 75sp on the final rot
The only thing that can be changed depends on dmg is HoO Malice Expunged
I tried skipping it on last rotation but dmg is not sufficient to finish Kevin so I had to use it
Rotation is pretty straightforward since it's Trio lol
Track: Dosi & Aisake - Cruising [NCS Release]
Music provided by NoCopyrightSounds.
Watch: ncs.lnk.to/CruisingAT/youtube
Free Download / Stream: ncs.io/Cruising
0:00 Intro
0:07 Run
#honkaiimpact3rdsea #honkai #honkaiimpact #honkaiimpact3 #honkaiimpact3rd #honkaiimpact3sea - Hry
I don't pull Thelema so if you wanna try out the new team (Senadina Thelema Helia), can refer my old CN Beta video for rotation idea
czcams.com/video/p4uQYNCpIb4/video.htmlfeature=shared&t=1136
From what I've heard, CN players found that the pity remained exactly the same except that at 90 pity you have a 100% chance to get the valk. So the amount of players hitting hard pity should be the same as the amount of players hitting between 90 and 100 pity in old system.
so essentially ppl have just been hella unlucky😭
@@StreamBtd Not really. It's just that people are likely to talk about hitting hard pity in Part 2 but not as likely to talk about hitting 9 pity in Part 1, even though the second one is worse.
I went from 90 to 0 for Sena, though? I've never been this unlucky in part 1.
Even by that logic hitting hard pity in part 2 is 150 pulls. The average is slightly lower around 120(78)-140pulls. You also get guaranteed value on your pulls since more supply currency + prisms+torus(10-20 per 10 pull)
P1 gacha was by far worse no guaranteed value on pulls since offrates could be bad or good average cost per valk (80+100)=180 pulls plus additional cost of stig reso if you use dupe to complete set.
I'm not the biggest fan of pt2 but its gacha is by far the one thing that's kinda good. Especially if you're going for s0. Pt1 gacha was expensive af lol
That's actually me, i got Sena at 89, and Thelema at 90. However still got both to 4/4 as f2p in the end, got lucky on weapon banner. Even at hard pity still better experience with gacha than p1 ever had for me
Its truly a shame that part 1 Valkyrie are gonna be out of the meta soon but let the past stay in the past
Hzri is back. Maybe. How are you?
I'm fine now, thanks
been playing another game like Helldivers 2 and Yakuza during the day off so it's been pretty refreshing again
when I was about to lose hope about this game, new weather on v7.5 that allow HoRb to compete again without losing to Luna, I feel I can continue again, hopefully
The introduction for Part 2 really fell flat as time went by during 7.3. I was hoping more team involved gameplay only to be met with not one but two solo dps characters. I know it's only limited to their astral ring but it's such a weird introduction after recognizing how support gameplay has been reduced throughout the lifetime of this game that they just decided to cut it off for some teams, when in reality they should have focused more on actual involved gameplay for every team memeber.
I feel like Hoyo is lost on what they want to achieve for part 2, the qol are welcome but should have been available for us years ago. Gameplay doesn't feel diverse but more limiting.
senadina release with helia and coralie support
when thelema release, senadina become support with helia
and then lantern, thelema become support with senadina
if you can see the pattern, they definitely going for a way where last patch valk with become a support for the new upcoming valkyrie
but the main dps will be mostly solo and heavily reliant on stellar outburst to even get new style of gameplay
they could focus on gameplay but right now, the disturbance is just too high that I feel they can't really focus on interesting gameplay anymore, instead how much dmg she can output in shortest amount of time
if anything, rotation buff just doesn't exist anymore since most of time, elemental breach will 100% be up and most part 2 stig is related with stellar outburst
astral ring and dmg resonance is already way too absurd that valk only need short gameplay to make it interesting enough, but it's hard to achieve cuz rotation and valk gameplay is what makes honkai enjoyable to play
but again, anything could happen and we're still at 2nd patch so see first how it gonna go for 10 patch later
@@NyllHzri I wish we get APHO but on steroids where everyone else in involved. I can see that already in Sena/Helia/Cora team but it really threw me off when Thelema solo dps was introduced.
Can you try hoo with s2 from the free hoo event
If anything, basically can fit 2nd HoO combo after so there's not much different rot change from this one
Probably can score around 720-730
I just login today after stop playing for a week so I didn't start any event yet
where's s2 hoo
in ur wallet