How To Create A Weapons System - Unreal Engine 5 Tutorial

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  • čas přidán 11. 09. 2024

Komentáře • 151

  • @PitchforkAcademy
    @PitchforkAcademy  Před měsícem +6

    For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
    www.patreon.com/MizzoFrizzo

    • @fearingalma1550
      @fearingalma1550 Před měsícem +1

      Once we do subscribe how do we access the discord?

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @@fearingalma1550 An invite link is sent via Patreon.

  • @machloof
    @machloof Před měsícem +9

    Man a 2 hours long video?! With a full toutorial droping all at once?!
    You are the best

  • @retrowrath9374
    @retrowrath9374 Před 2 dny +1

    Your tutorials are top quality, one of the hardest things I've seen so far are the animations blending with every state and getting the AI to work right, artistic wise it's easy for me because I come from that background so I can create cool looking levels with Quixel bridge and UI graphics. Every new state has to implement the blending and the right blend spaces and animations, I use a metahuman character which adds additional complication(body parts are modular). I had this idea for my robots shooting from the hand but the animation has to be right or they don't shoot in the right direction, so for now I have them shooting from the chest like Ironman with a cool glow and laser effect. Also death physics seems buggy(they stop but don't ragdoll for some reason) so I made them explode for now as it's just easier to destroy actor and the create effects. I'm enjoying your tutorials, thanks.

  • @MG-bm6dw
    @MG-bm6dw Před měsícem +4

    I'm starting to learn UE5 and your videos are some of my favorites. I think you have a great way of explaining the "what's" and "why's" without overcomplicating the process. I look forward to whatever else you put out for us!

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @MG-bm6dw That's very kind of you to say... Thanks for watching and thanks for your support! 🫶

  • @j3sus_v2
    @j3sus_v2 Před 3 dny

    58:44 I'm half way through the video and I have to thank you. Not only do you teach how to do what the video is about, your way of explaining also helps n00bs understand UE5 and it's inner mechanisms faster :D

  • @jaypockets
    @jaypockets Před měsícem +6

    I would suggest adding markers in the timeline so we can find sections easier. Not having them makes tutorials really tedious to come back to when you're looking for information.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +4

      Yeah you're right and I always do but it doesn't always get done right away. Thanks for the prompt though I'll try to get it done soon!

  • @Vylocity
    @Vylocity Před měsícem +5

    The weapon system of ALL weapon systemssss!! Lets goooo

  • @Donteatmymonke
    @Donteatmymonke Před měsícem +2

    My man always putting in the job for us to learn for free

  • @nedraHarden
    @nedraHarden Před měsícem +1

    Seriously please keep going with content like this! You talk through code and at a great pace so we can actually learn. Love it

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @nedraHarden That's very kind of you to say... Thanks for watching and thanks for engaging with our content! 🫶

  • @masterlkm
    @masterlkm Před měsícem +1

    Always excited to see a new long video from Mizzo, can't wait to follow along when I get the time :D

  • @bussin_benji
    @bussin_benji Před 20 dny

    Just finished the tutorial man, what a beast. Thank you so much for putting out these videos. Dont let the haters that are asking for specifics get to you. I do have one question, You said to check out your previous tutorial for the LEFT HAND IK, will that work with the "Ultimate Weapon System" your planning? Wasnt sure If I should focus on that or wait for the next part so it all meshes together.

    • @PitchforkAcademy
      @PitchforkAcademy  Před 20 dny

      @bussin_benji You're so welcome, man. Thanks for watching and thanks for engaging with our content! It would work. You might notice a couple of differences here and there but I should be able to help guide you through it. 🙂
      czcams.com/video/hNL3ELCMn80/video.html

  • @machloof
    @machloof Před měsícem +5

    can you teach us how to make a prone croch system and adding backpucks with effects like shield and stuff (like helldivers 2)

  • @g3rmany600
    @g3rmany600 Před měsícem

    How do you only have 430 views? This is premium quality stuff. I am seriously shocked.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @r05dc It takes time to reflect in the views you actually see on the video. It has 855 views now after 21 hours, so it's performing above average for me. 😁

  • @moosehead13
    @moosehead13 Před 2 dny

    1:19 acceptable meme usage. 10 out of 10

  • @stevendarke2051
    @stevendarke2051 Před 19 dny

    Hello pitchfork, I thank you very much for this tutorial, the explanations you give make this feel very educative when watching. I followed this tutorial, accept I’ve used melee weapons as well as throwable projectiles on top of the new motion matching character. My question is.. would there be an easy way call different attack animations when using different weapons? Not asking for an entire tutorial video, maybe just an area of eu5 that I should be trying out. Thanks again

  • @JD_Main
    @JD_Main Před měsícem

    Goated tutorial! Halfway through already

  • @Hunt4Glory
    @Hunt4Glory Před měsícem +1

    Can this be applied to the first person shooter multiplayer tutorial system you're developing? I'd love this but without swaping weapons. i want to make somethign similiar to sea of thieves weapons where you stick with the same set of guns.

  • @DerelictEarth
    @DerelictEarth Před 19 dny

    At 2 hours 3 min, when checking if you have the weapon before switching to it, why not use the bool output of the "find" node ?
    Thank you so much for this tutorial !

  • @buped_
    @buped_ Před měsícem +2

    Hello. Can I get an little help? Im stuck in 41:05 . So I can pick up the weapon but it dont spawn to my hand even after the changes... What can I do?

    • @buped_
      @buped_ Před měsícem +1

      btw amazing video. Thanks

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +2

      Go back through everything and find what you messed up. 🙂

    • @Kydgee
      @Kydgee Před měsícem +1

      If you happen to follow the tfps series like me, you have to drag out "Body" at 40:07 instead of "Mesh (CharacterMesh0)". That fixed it for me.

  • @JinxSwe
    @JinxSwe Před měsícem

    Just joined on Patreon. Ty for the good content.

  • @navybr0wnie
    @navybr0wnie Před 11 dny

    I am just starting my journey.
    But some immediate things come to mind, Is there a tutorial for:
    A call of duty Wall/Box weapon style of pick up
    A way to creat a game setting to change how you want the weapon styles to work I.E "I create a menu that aloows the player to choose if they want 1W, 2W or Weapon type style of picking up weapons in game" kinda like an acessibility setting but more so for the player to choose how they want to play.

  • @MessrUppr
    @MessrUppr Před 4 dny

    Great video, it was easy to keep up with and you gave a lot of explanations for why and what you were doing. Awesome.
    I doubt OP is still replying on this video, but maybe someone can help. My only problem is @1:54:00 when I started clearing up the first Error after changing the Variable to "ENUM Weapon Type" from "ENUM Weapon Class" it did not clear the Error to change the Input to "ENUM Weapon Type." It just created an error in the "Get Weapon Of Type" node.

  • @yehya-zi884
    @yehya-zi884 Před měsícem +1

    Hi MizzoFrizzo I creat True Fps Game I watch Your series But i still dont know how can i creat a reload animation for my rpg-7 as you know he use projectile methode so can you help me or make video about it i realy need Help

  • @MuriloParabolica
    @MuriloParabolica Před 23 dny +1

    Hello, could you help me? at 31:30 in the pickup class tab my blueprint doesn't appear pistols_a_pickup, I think it's a very silly problem but as I'm a beginner I'm not able to solve it, any help thanks

    • @MuriloParabolica
      @MuriloParabolica Před 23 dny

      I already managed to solve the problem, but still thank you very much for your tutorials they help people from all over the world :)

  • @KINGDOMSONSTV
    @KINGDOMSONSTV Před 2 dny

    Was wondering if you would have any suggestions as i have looked countless times and tried all that i could and at my wits end with it.. I'm @43:40 and my character cannot pickup the weapon. Any suggestions would be gold I have checked threw the video a few times & have everything I think exact.. Could it be a collision? Thank you for sharing this by the way.

  • @Pneuma3D
    @Pneuma3D Před měsícem

    I have went back may times and the animation for pistol stays that way for assault rifle. Why won't it change? I'm following "exactly" how you are doing it spelling and all. Please help.

  • @fenrixrex2554
    @fenrixrex2554 Před 6 dny

    How about a system where you can also buy weapons from a shop like situation and earn money for shooting targets

  • @Enkeria
    @Enkeria Před měsícem +2

    Cool. This works on FPS too before I decide to dive in?

  • @canberkozeler
    @canberkozeler Před měsícem +1

    I`m working on a top down project and on the last tutorials, somehow I had problems on picking the weapon up and interaction on overlap, in this tutorial is the pickup and interaction system different than before? Thanks.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +2

      @canberkozeler To be honest you probably just messed something up. My last tutorial worked, but 99.9% of the time when beginners have issues it's because they missed things.

  • @robpenfold9500
    @robpenfold9500 Před 21 dnem

    It's a shame this doesn't really work in my case. I'm using a database to handle weapons/items in my game - this is of type ActorComponent, which can't be attached to the SkeletalMeshComponent.

  • @rawbert9012
    @rawbert9012 Před 10 dny

    great tutorial. I am having trouble with the "Current Weapon" variable in my player character blueprint though. (which is a meta human follwoing your true FPS tutorial). When i try to pick up a weapon it snaps to my characters feet rather than the appropriate socket. I also get an error telling me "Blueprint Runtime Error: "Accessed None trying to read property Current Weapon". Node: Destroy Component Graph: EventGraph Function: Execute Ubergraph BP Gothchic C Blueprint: BP_GothchicC" I currently have the variable set as an object reference to the weapon master

  • @user-te9jt7tm1k
    @user-te9jt7tm1k Před měsícem

    When I add the bpi interface it doesn’t pop up on the left side

  • @Starlord3191
    @Starlord3191 Před 28 dny

    I am sorry for the dumb question but he first rotatet the gun and then moved it around, how can i switch between these options?
    (edited) I found it out

  • @cvcwebsolutions1336
    @cvcwebsolutions1336 Před 2 dny

    It would be good you can tell us why you choose certain values on option - eg linear damping. What is it and why that value?

    • @PitchforkAcademy
      @PitchforkAcademy  Před 2 dny

      @@cvcwebsolutions1336 It just dampens the physics, not really worth diving into for the purposes of this tutorial...

  • @RedSkyBoxstudios
    @RedSkyBoxstudios Před 17 dny

    i am using my own player blueprint
    so i dont have the main state anim how what should i use instead?

  • @user-rm2oi5yb2z
    @user-rm2oi5yb2z Před měsícem

    Mizzo the main man!!!

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @user-rm2oi5yb2z Thanks for watching and thanks for your support! 🫶

  • @relativelychillshark
    @relativelychillshark Před měsícem

    Hey Mizzo, I've been trying to integrate this with the True First-Person Shooter Tutorial Series (with this video replacing the older Weapons System Part 5 tutorial), and although I've gotten most of it to work I've been having difficulty getting the weapon equip/unequip animations working. I've reassigned the "body" component on top of the "mesh" one to allow my metahuman to replace the unreal mannequin, but the reload animation montage refuses to play during weapon switch. The weapon doesn't fire during this time, but the gun switches between primary/secondary/unarmed states instantly (with the gun itself changing a second later).

  • @ilearncardistry142
    @ilearncardistry142 Před měsícem +1

    🐐

  • @HaleeMitchell
    @HaleeMitchell Před měsícem +1

    Plz plz plz. Could you do a tutorial on how to have a weapon inventory slot lime, you press E to open your inventory andyou have weapon slots. You pickup a weapon and it shows up in your main inventory. Then you drag it to weaponslot and it equips it to your player. Plzplzi need this lol

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @HaleeMitchell Definitely some day. 🙂

    • @Tahakhan-rg6tp
      @Tahakhan-rg6tp Před 25 dny

      when u make that make one with wheel inventory like in one of the batman game

  • @user-er1jy7yt4h
    @user-er1jy7yt4h Před 21 dnem +1

    Hi, at 58:24 When I pick up the gun, my arms rotate 90 degrees to the right, I tested it with other animations and the same problem happens

    • @PitchforkAcademy
      @PitchforkAcademy  Před 21 dnem +1

      @@user-er1jy7yt4h Are you using any of the first-person template animations?

    • @user-er1jy7yt4h
      @user-er1jy7yt4h Před 21 dnem +1

      @@PitchforkAcademy Base animations that already come in the First Person Blueprint + idle pistol

    • @PitchforkAcademy
      @PitchforkAcademy  Před 21 dnem +1

      @@user-er1jy7yt4h The animations in the first-person template are twisted 90°... Open them up and look at the differences between those and your other ones. That's why it's happening. ;)

    • @user-er1jy7yt4h
      @user-er1jy7yt4h Před 20 dny +2

      @@PitchforkAcademy I spent a lot of time updating the animation several times, redoing code until I realized that I didn't add a keyframe to save the rotation changes 🤡

  • @crosbyalexander42
    @crosbyalexander42 Před měsícem

    Hey didn't know if this is the place to ask for help but figured I may as well try. Having an issue with the hotkey setup for weapon swapping. If you press one of the hotkeys before having picked a weapon of the appropriate category, it creates an error in the system. It says "Accessed None trying to read property CallFunc_Get_Current_Weapon_Current_Weapon". Any ideas on how to solve this issue?

    • @tangentarc7477
      @tangentarc7477 Před měsícem

      Put an 'isvalid' node before the second 'set enum'.

  • @UnMaskGaming
    @UnMaskGaming Před dnem

    Will I get the project files on your Discord if I take the pateron?

    • @PitchforkAcademy
      @PitchforkAcademy  Před dnem

      No, I prefer to encourage people to make everything themselves.

  • @quincyebanks9521
    @quincyebanks9521 Před měsícem

    Awesome tutorial!! as a beginner it was really helpful. is there any way you can show how to blend the weapon swap animations with the running animations, so my feet don't slide when I switch weapons while running?

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @quincyebanks9521 Just go into the animgraph and move the default slot to before the layered blend per bone node, hooked into the blend pose 0. 😉

    • @quincyebanks9521
      @quincyebanks9521 Před měsícem

      @@PitchforkAcademy Awesome :) thank you so much!! got a like a sub from me, cant wait to see your future content !

  • @detri-codes
    @detri-codes Před měsícem +3

    2 hours?!?!? 👀

  • @notadhdeveloper4994
    @notadhdeveloper4994 Před 20 dny

    I followed your first person camera tutorial where the spine bones bend and such. When I pickup the gun my camera moves and I can see the player during the animation. Do you know a fix to this?

    • @notadhdeveloper4994
      @notadhdeveloper4994 Před 20 dny

      It looks like each animation offsets my camera to the left a bit. Completely unsure why

    • @notadhdeveloper4994
      @notadhdeveloper4994 Před 20 dny

      It looks like when using the virtual bone as the root of the camera boom (From first person tutorial) It always makes other animations offset. Know a fix?

  • @agentshadow6618
    @agentshadow6618 Před měsícem +2

    Is there ammo and reload

  • @thack_attack42
    @thack_attack42 Před měsícem

    How would I combine this system with the multiplayer fps tutorial? I can't get the gun to show up on the third person character that is seen by another player.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @thack_attack42 I can't explain how to change this entire system to work with replication in a comment. There's always my Replicated Weapon System tutorial...

  • @Humbertogdev
    @Humbertogdev Před měsícem

    Great!

  • @-RiSK-AK
    @-RiSK-AK Před měsícem +1

    The discord server will be private ?

  • @PopUNKNOWN5
    @PopUNKNOWN5 Před měsícem

    Can you do this with metahumans from your Third person metahuman tutorial? (Like can I make this from usign that tutorial you made?)

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @@PopUNKNOWN5 It'd be best to build your metahuman character from the ground up. I have a tutorial showing you how:
      czcams.com/video/-tMxadBifpM/video.html

  • @HafeBakedGames
    @HafeBakedGames Před měsícem

    Hey, I don't have the cash but i would like to join the discord.. Iv watched your 5 hour long video on making your first game and many more and your a great help. I'm currently working on a game demo as a solo dev called RedShift. Id like to build a community soon to share my work with.

  • @leratombonani9034
    @leratombonani9034 Před měsícem

    Amazing Tutorial!!!Straight forward and Straight to the point is it possible to create a holster for this system I want to to see the gun in the holster

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @@leratombonani9034 Thanks! Yeah of course...

    • @leratombonani9034
      @leratombonani9034 Před 29 dny

      @@PitchforkAcademy can’t wait I’m currently trying out the weapon sway the things you teach are even helping me out with other projects you guys are amazing you guys should just drop a AAA game without the the budget

    • @PitchforkAcademy
      @PitchforkAcademy  Před 29 dny

      @leratombonani9034 I just said yes of course it's possible. I have no holster tutorials planned... 🙂

    • @leratombonani9034
      @leratombonani9034 Před 29 dny

      @@PitchforkAcademy dude you already doing the most just keep teaching us I will continue and support it’s the least I can do knowledge is power and we appreciate the effort

  • @EmadReza-o3j
    @EmadReza-o3j Před 4 dny

    Excellent 👍
    can i use it for first person???

  • @Tahakhan-rg6tp
    @Tahakhan-rg6tp Před 25 dny

    when i try to hold pistol it is getting attached to my hips instead of hands

    • @PitchforkAcademy
      @PitchforkAcademy  Před 25 dny +1

      @Tahakhan-rg6tp check the 'parent' on the attach to component node, and your socket name, and your socket on the skeleton....

  • @nikhilkhatri9721
    @nikhilkhatri9721 Před měsícem

    bro how much time it takes you to learn that much knowledge about unreal, i am using unreal for over 3 months and made a game through a tutorial but still didn't understand much.
    can you give me some suggestions?

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @nikhilkhatri9721 It took aout 2 years and a lot of luck haha just keep going...

    • @nikhilkhatri9721
      @nikhilkhatri9721 Před měsícem

      @@PitchforkAcademy 👍🏻😄

  • @6henny443
    @6henny443 Před měsícem

    ooooh what's this :P Perfect Bro!

  • @RealBefuddling
    @RealBefuddling Před 4 dny

    I want to do the tutorial from last year "true fps with metahuman" the one with aim offset from arma. Should i follow this tutorial first?

    • @PitchforkAcademy
      @PitchforkAcademy  Před 4 dny

      @RealBefuddling No you should probably do this one instead of Part 5...

    • @RealBefuddling
      @RealBefuddling Před 3 dny

      @@PitchforkAcademy ok that's what I was thinking. So I could follow all of this tutorial, then get away with just adding the aim offset from the other video? I apologize if I am confused or confusing.

  • @fearingalma1550
    @fearingalma1550 Před měsícem

    @ 57:18 this is throwing up a ton of errors when working inside a metahuman like in the rest of your tutorial, I'm guessing the layering is different with a metahuman?

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @@fearingalma1550 Metahuman's don't come with any blend masks as far as I know. Just use a branch filter...

    • @fearingalma1550
      @fearingalma1550 Před měsícem

      For anyone else that got stuck here, I'm linking the other video that was originally in the tutorial, I dunno if there was any further differences in implementation offhand but hopefully this timestamp will help even things out:
      czcams.com/video/TyIyUHhorRI/video.html

    • @fearingalma1550
      @fearingalma1550 Před měsícem

      also be advised in that version of the tutorial he uses an int instead of the weapon type I think, I've been having to jump around a lot

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @@fearingalma1550 Or you could just watch the next video in the playlist. 😅

  • @awcapproachwithcaution5655

    will this work in the game animation sample project?

    • @PitchforkAcademy
      @PitchforkAcademy  Před 25 dny

      @@awcapproachwithcaution5655 The attachment, sure. The animation will be significantly trickier.

    • @awcapproachwithcaution5655
      @awcapproachwithcaution5655 Před 25 dny

      @@PitchforkAcademy Any chance you could make a tutorial? I'm struggling to find anything. I understand if you're too busy though

    • @PitchforkAcademy
      @PitchforkAcademy  Před 25 dny +1

      @awcapproachwithcaution5655 It's actually very high on my list and I've been trying to figure it out but it's tough!

  • @Huntaurz
    @Huntaurz Před měsícem

    Would this be a problem if your working in 5.3?

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @@Huntaurz Absolutely not, but retargeting the animations will be a different process...

    • @Huntaurz
      @Huntaurz Před měsícem

      @PitchforkAcademy Thank you!

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @Huntaurz Thanks for watching and thanks for engaging with our content! 🫶

  • @user-cz7rs3ic2e
    @user-cz7rs3ic2e Před 17 dny

    can i do the same thing in first person?

  • @agentshadow6618
    @agentshadow6618 Před 29 dny

    Can You add ammo and ammo pickups?... Like pal where are they

    • @PitchforkAcademy
      @PitchforkAcademy  Před 29 dny

      @agentshadow6618 Like, buddy, that's for a separate tutorial. Sorry this 2 hour monster that took an entire day to plan record edit and upload isn't helpful for you lol

    • @agentshadow6618
      @agentshadow6618 Před 29 dny

      @@PitchforkAcademy it is helpful... But i got like infinite ammo wepon and not usable for making Game, like survival Game

    • @Mizzo_Frizzo
      @Mizzo_Frizzo Před 29 dny +1

      ​@agentshadow6618 So maybe try using words like please and thank you, instead of what you wrote which comes across as kind of rude and entitled...

    • @agentshadow6618
      @agentshadow6618 Před 29 dny

      @@Mizzo_Frizzo i understand... Saying please..... Actually that my 10th time asking like this... If You please see your other videos You will see i always say please make ammo and ammo pickups

    • @Mizzo_Frizzo
      @Mizzo_Frizzo Před 28 dny

      @@agentshadow6618 And if I responded I probably said something like "maybe some day". I have a job and a life and these tutorials take an enormous amount of time and effort to produce. Please rest assured that it's on the list, but it's a big tutorial and I have 1000 people making requests and I also have the growth of the channel to consider. If you don't want to wait then there are countless other resources to learn what you need to learn to make what you want... 😉

  • @Endyboiiyt
    @Endyboiiyt Před měsícem

    I can’t pick it up

  • @xdavis2919
    @xdavis2919 Před měsícem

    Can we get a tutorial for melee weapons and hand to hand???

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @@xdavis2919 Can you be more specific?

    • @xdavis2919
      @xdavis2919 Před měsícem

      @@PitchforkAcademy Im not sure if what I'm asking is even possible (or if I'm wording it correctly) but like a melee weapon system instead of guns, with physics based or procedurally generated hit reactions. With blood and wound decals on the target similarly to how the bullet hole decals affect walls and such

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem +1

      @@xdavis2919 What you're asking for is basically a whole game...

    • @xdavis2919
      @xdavis2919 Před měsícem

      @@PitchforkAcademy I thought that's what the fps tutorials were for. Showing how to make a shooter game. Im just trying to figure out how to make a first person fighting game. Sorry if that came off as ungrateful, however I appreciate your content and responses. I'll figure it out eventually haha. Cheers.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @xdavis2919 No not ungrateful, it's just a lot, and a lot harder than you might think (and I only have so much free time to make tutorials 😉). Thanks for watching though and thanks for your support! 🫶

  • @Endyboiiyt
    @Endyboiiyt Před měsícem

    It just doesn’t work

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @@Endyboiiyt It does work. You probably stuffed up somewhere...

  • @tnfAngel
    @tnfAngel Před 7 dny

    replication? 😶‍🌫

    • @PitchforkAcademy
      @PitchforkAcademy  Před 7 dny

      @@tnfAngel Try searching "ue5 replicated weapon system"...

    • @tnfAngel
      @tnfAngel Před 7 dny

      @@PitchforkAcademy ❤

  • @ViralUnrealEngine
    @ViralUnrealEngine Před měsícem

    Bro in 1 hour this is not good

  • @futbol_Mehdi.24
    @futbol_Mehdi.24 Před měsícem +1

    İs it aviable on first person? (sorry for bad english)

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @futbol_Mehdi.24 Yes it will work for first-person. 🙂

  • @badrelouariti5967
    @badrelouariti5967 Před měsícem

    PECCATO che tutto sto spaghetto e inutile in multiplayer perche non viene replicato

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @@badrelouariti5967 English?

    • @heIp_me_
      @heIp_me_ Před měsícem

      @@PitchforkAcademy He says it wouldn't work in multiplayer because it isn't replicated.

    • @PitchforkAcademy
      @PitchforkAcademy  Před měsícem

      @heIp_me_ Thanks. He's correct. That's what my Replicated Weapons System Tutorial is for. 😅