We're finally releasing an updated version of this wonderful game, based from Super Mario Maker 2, but with a whole lot more awful, and this time it's thanks to your commented ideas!
Idea: The clear condition can be one more than what is actually in the level. Example, you have to grab ("all") 999 coins when there are only 998 found in the level.
Actually this csn be done normally (But unplayable). Place a big boo ring out of spawn protection zone and let a boo cover the position 3 blocks in front of the arrow sign at the start. (Mario's spawn point) When doing the playtest, Mario will die on the 2nd frame after the game starts.
Auto dev-exit. There will be a hidden block with a key placed randomly on the level, and it will be randomized every time someone plays the level. However, if the level creator play-tests the level, they will be given the option to automatically obtain the key. Now, dev-blocks are so much easier to place!
@@Pr0t4t0 Little Timmy’s generally aren’t trying to making the people playing their levels miserable, they genuinely think they’re doing a good job (unless of course they’re making the level for a streamer)
Idea for Super Realistic Mario Maker: Construction of levels take money and time, so you will have to pay real money to buy construction parts and a construction crew to build your level, which takes weeks, months, or at least a year.
The random pick a door is actually possible in the game with a randomizer contraption. Ceave Gaming has a really good video covering it and some other things to make bad levels even more horrible.
Idea: an auto build feature that builds a little timmy level automatically, so that little timmy doesn't have to put in the "hard" work of making one of his levels
I have a suggestion: Make it so you can press a special button that just randomizes the position of everything in your level, turning it into a gigantic mess of enemies and blocks. You could even make it randomized on reload, meaning it will be different every time the level is played!
I noticed that the pipe is too slow. Even with "all the enemies coming out at once," you can clearly see them exiting the pipe. To fix this you should add the "machine gun pipe." It constantly spews out enemies at the speed of an M134 minigun.
As always, 6 player multi-player with Wario and waluigi is a request I will carry. Imagine the lag spikes and the 5 seconds per frame gameplay on a speedrun level that was never intended for multi-player!
Now, in Little Timmy Maker 2, you can have the level alternate between various themes at any interval you want! Now if you want the ground theme to change to an all night theme level, you can!
add an option to toggle on any of the annoying night time effects (and some extra effects) in any level you want! now you can try to navigate a water level in the dark, upside down, with reversed controls and extra slow movement while strong wind is constantly blowing you away!
Remember that one pipe in SMW where it launches you out like a cannonball? Well not only is that back for players to use, but random enemies also get a chance in the pipe to ruin your day as well
You can now delete the starting floor, so just getting your level will kill the player, leading to hours of fun at the expense of no-skip endless runs!
Idea for timmy maker 2 v.3 : when entering a level your controls are gonna be switched (example d-pad is duck, a is sprint, shoulder button is jump and ext.) and every 2 seconds your controls are gonna be switched again to a different control to add variety
key flag pole: secret key in the floor and no matter what game mode you are in, if you are above it, you can ground pound it and get the key. but if you dont get it, you just get a troll flagpole
Idea : We are going to be adding a chase feature to enemies! So when you get pass them they will turn around and be faster than before! 10/10 perfection!
Infinite doors and pipes for Pick a Door/Pick a Pipe. It goes great with the randomized options, ruining a player's fun! Also, the Rainbow pipe! It has the same speed as a red pipe, but it fires five enemies at a time like a shotgun! It also stacks with having multiple enemies in one pipe, meaning you can fire a large string of enemies at once, all firing five times, with the speed of a red pipe! Three more pipe-themed options: Controlling the speed enemies come out of pipes. Don't you hate it when you put a big enemy in a pipe, and it slowly shakes out of the pipe? Now, you can control the speed of which enemies come out of pipes! They can come out of the pipe instantly. You can also change the range of which enemies come out of pipes! Don't how hate it how Piranha Plants only come out of pipes whenever you get close? Now you can change it so that Piranha Plants have infinite range and will come out of pipes whenever they detect a player in the level! One last suggestion: Winged Piranha Plant's hitbox isn't just when Piranha Plant is in air, it also extends to where the plant once was just seconds ago! Now, when you go under a Winged Piranha Plant who is currently in mid-air, you'll die without reason! All of these updates coupled together will make incredibly fun levels with no flaws at all!
Timmy, your personal assistant. If you are found making a good level, he will make corrections to your changes so it looks like a cat fell asleep on the controller.
Idea for Little Timmy Maker 2: Random Object Tool! It looks like a question mark at first, but when you grab it, it scatters random blocks and enemies! Just imagine how much fun you could have!
Having all enemies have a bar of shooting/moving from very fast to light fast. Another one is having tactical teleporting thwomps that can see you from anywhere and has a portle gun.
1. Evil pipe: IT FLOODS YOUR LEVEL AND CAUSES YOUR SWITCH TO OVERHEAT. tier: 76 2. Intensity ×100: it does the same things as intensity but 100 times more! 3. Windows mushroom: turns the player into any windows logo you choose. That's all lmao.
Idea: The closer you get to the end of the level random thing will start to happen! Like the whole level will turn into spikes, the the level will reset or you’ll just start dying for reason! The funniest thing on Earth!
Here's a rejected update: A invisible switch that teleports you into a endless void but after 69 years mario gets teleported to the start of the level but the level is older.
In multiplayer, a blue shell power could be used to kill people in first, AND you can choose the frequency of blue shells, from once per minute to once per millisecond. But if you aren't in multiplayer, enemies can use blue shells too. There is NO downside to that
Add everything from the rejected ideas series that everyone will hate like black hole theme, crappy power up (with a deadly twist), pre-made trolls, ETC.
Idea: Make it so that the level creator can make it so that if the player presses certain buttons they instantly die. Press right? die. Press left? die. Jump? die. Any combination is possible and the player won't know until it's too late.
Timmy idea: new autoscroll - slug speed. The camera goes so slow it takes 10 seconds to go one block. Perfect for making people sit through all the torture.
A lag effect where you can customize the amount of FPS good the whole level. So now you can do 1 frame per second, or 1 frame per minute, or 1 frame per hour, or 1 frame per day. You can even do 1 frame per year and even 1 frame per decade! Imagine playing the level when you are an inch away from your grave! How wholesome!
Random enemy spawner that spawns a new enemy everytime an enemy dies - Once you might be fighting 10 Goombas, but then after death they get rerolled and get spawned as Bowsers! This'll be so much fun to people that want the pain to stop!
Idea: control mushroom, once you get it then you would be able to choose a player to control for a minute you can help them or kill the lots of times just for fun
RedFalcon: Little Timmy! Me: what the heck is up with little Timmy You: Little Timmy! RedFalcon: make a trailer for super Mario maker 2 for Little Timmy!
Dragon symbol, become shao kahn from mortal kombat, kills bosses quicker with a hammer, destroys hard blocks with a shoulder, in multiplayer mode you can laugh when pressing the dab button and you can taunt when pressing the floss button.
In an SM3DW castle level, those stupid fire snake jumpy things that I forgot the names of are automatically placed throughout the level upon saving it.
Make that you have to clear the level first before liking or booing it. This is to prevent someone from liking the level easily to remove it for everyone else. Also, make them go through a long survey if they do like the level. This is to ensure to know if they indeed like the level or not.
Allow the creator to put as many levels as they want on any world in the “World Maker” (for example, a creator can put 999 impossible Timmy levels on world 1)
Idea: The Enemy+ Feature! Using a revolutionary new AI, every single enemy in the game gains the intelligence of a human! You can have hours of fun running from super-intelligent Hammer Bros, or trying to defeat the Clever Bowser, or even trying to defeat a goomba!
Unfair:New power up!do you remember the invisible cap from 64?But in 64 you can still see mario,now with the SUPER INVISIBLE CAP you can't see mario,and if you touch an enemy,you instantly die
This looks like such a great game can not wait to get it I think you should delay the update a day or 2 because when you touch Big big big big big big goomba when you touch him you can't get hurt so just a day or 2 should do the trick
Update:We have a auto-pick-a-door-adder so now each time you place a door, it will auto-create a pick-a-path! We also prevent placing Thwomps where players can see them coming so now all Thwomps are Sniper Thwomps!
Idea: The clear condition can be one more than what is actually in the level.
Example, you have to grab ("all") 999 coins when there are only 998 found in the level.
or the clear condition can be anything, even when its impossible!
Allow custom sound effects in your level, this will never get annoying. (brought back from mario maker 1)
Where the Rick Roll sound effect
We need it
@@Deadchannel312 you can make it with the custom sound effect tho
I once ran into a level that had that and it said fuck I wonder why it was removed
But now you can actually put those in the level, instead of being replaced by a chirp
For some reason I see you everywhere Martha Was An Average Dog Kid
No spawn protection, so that enemies can spawn literally on top of the player as they start. The perfect level!
SMM1 flashbacks
Me never played super Mario Maker one but I've seen how that was still a thing back then flashbacks but also great idea
Actually this csn be done normally (But unplayable). Place a big boo ring out of spawn protection zone and let a boo cover the position 3 blocks in front of the arrow sign at the start. (Mario's spawn point)
When doing the playtest, Mario will die on the 2nd frame after the game starts.
Auto dev-exit. There will be a hidden block with a key placed randomly on the level, and it will be randomized every time someone plays the level. However, if the level creator play-tests the level, they will be given the option to automatically obtain the key. Now, dev-blocks are so much easier to place!
A player doesn't really need that if they can upload w/o the need to clear their level
@@joshuawenninger6439 What if the creator needs to see how miserable he is making his players?
@@Pr0t4t0 Little Timmy’s generally aren’t trying to making the people playing their levels miserable, they genuinely think they’re doing a good job (unless of course they’re making the level for a streamer)
@@lukemagnotta7338 Well, I tend to find that Little Timmy’s think it’s hilarious whenever their players suffer from their cheap “trolls.”
#RAISERIGGY
Idea for Super Realistic Mario Maker:
Construction of levels take money and time, so you will have to pay real money to buy construction parts and a construction crew to build your level, which takes weeks, months, or at least a year.
Greatest idea of all time
My levels already take that long, and they’re average at best.
@@Versitax lmao
Auto can fall into the void, your screen just brings you down to a hole and can get back up
So basically the Story Mode of this game.
Idea:
To prevent trolls from reporting all little Timmy levels they must clear the level first
The random pick a door is actually possible in the game with a randomizer contraption. Ceave Gaming has a really good video covering it and some other things to make bad levels even more horrible.
Idea: an auto build feature that builds a little timmy level automatically, so that little timmy doesn't have to put in the "hard" work of making one of his levels
I said the same thing in rejected updates 16
@@raisriggy8457 Oh sorry I didn't know
That's ok
I have a suggestion: Make it so you can press a special button that just randomizes the position of everything in your level, turning it into a gigantic mess of enemies and blocks. You could even make it randomized on reload, meaning it will be different every time the level is played!
Automatic thwomps. When there is an empty space in a level, automatically place a thwomp above the player where the player can’t see it.
you can add a button gizmo that explodes all of the other players in multiplayer to troll like a little timmy
I noticed that the pipe is too slow. Even with "all the enemies coming out at once," you can clearly see them exiting the pipe. To fix this you should add the "machine gun pipe." It constantly spews out enemies at the speed of an M134 minigun.
That's still too slow
@@PonandCon9025 I know, but if you go to much faster the game could crash. If that happens, you won't be able to enjoy the rest of the level.
@@michaelohear8752 I like this idea
Black pipes.
As always, 6 player multi-player with Wario and waluigi is a request I will carry. Imagine the lag spikes and the 5 seconds per frame gameplay on a speedrun level that was never intended for multi-player!
8 player! Peach and Bowser!
@@Austinkeith2010 no
Bowser is already an enemy
@@clicktuck then daisy
@@clicktuck TEN Player!
uh uhh uh uhm uh umm uh
@@mycat6036 shy guy and pink gold peach bc i couldnt think of any more
idea: You can have multiple clear cons in one level, have fun holding 10 items
Now, in Little Timmy Maker 2, you can have the level alternate between various themes at any interval you want! Now if you want the ground theme to change to an all night theme level, you can!
add an option to toggle on any of the annoying night time effects (and some extra effects) in any level you want! now you can try to navigate a water level in the dark, upside down, with reversed controls and extra slow movement while strong wind is constantly blowing you away!
If you put a single player tag on a level, that will make your level 90% more likely to be in multiplayer versus or co-op!
You know... some of these are good features if used correctly, such as door randomization and the ability to add multiple enemies per pipe.
Oh I like that, I'll give it a heart!
>:)
Remember that one pipe in SMW where it launches you out like a cannonball? Well not only is that back for players to use, but random enemies also get a chance in the pipe to ruin your day as well
You can now delete the starting floor, so just getting your level will kill the player, leading to hours of fun at the expense of no-skip endless runs!
Super Little Timmy Maker 2 Idea: Rejected mode. When activating the mode, the rejected updates will be added into your level.
Timmy idea: It’s optional to make a cycle between day and night, like going from zero gravity to normal gravity.
Now that the Boo feature is back, add a leaderboard showing the levels with the most Boos. Those levels in the top 5 spots are truly Timmy Approved!
Suggestion: Allow people to make their own enemies but if it's too weak the game "slightly" increases it.
Idea for timmy maker 2 v.3 :
when entering a level your controls are gonna be switched (example d-pad is duck, a is sprint, shoulder button is jump and ext.) and every 2 seconds your controls are gonna be switched again to a different control to add variety
Allow the same thing you said about the door but do the same with pipes.
That's it.
Randomly switching after each death.
Idea: allow custom speeds! Mario can be incredibly slow while a goomba goes at turbo speed, instantly killing the player.
Idea: you can give any power up to any enemy. Like a star to a Goomba, or a fire flower to a koopa
key flag pole: secret key in the floor and no matter what game mode you are in, if you are above it, you can ground pound it and get the key. but if you dont get it, you just get a troll flagpole
remove the start barrier, that being removed will make the game better and you can be buried in spikes 😂
oh yeah! imagine not even be able to play the level and instant die, wonderful idea!!
@@Herbu21 I know right!
Idea : We are going to be adding a chase feature to enemies! So when you get pass them they will turn around and be faster than before! 10/10 perfection!
timmy burch from south park deserves nothing but the highest of expectations of his mario maker game
Idea: every time you complete a level, it gets removed from the server for being “too easy”
Infinite doors and pipes for Pick a Door/Pick a Pipe. It goes great with the randomized options, ruining a player's fun!
Also, the Rainbow pipe! It has the same speed as a red pipe, but it fires five enemies at a time like a shotgun! It also stacks with having multiple enemies in one pipe, meaning you can fire a large string of enemies at once, all firing five times, with the speed of a red pipe!
Three more pipe-themed options: Controlling the speed enemies come out of pipes. Don't you hate it when you put a big enemy in a pipe, and it slowly shakes out of the pipe? Now, you can control the speed of which enemies come out of pipes! They can come out of the pipe instantly.
You can also change the range of which enemies come out of pipes! Don't how hate it how Piranha Plants only come out of pipes whenever you get close? Now you can change it so that Piranha Plants have infinite range and will come out of pipes whenever they detect a player in the level!
One last suggestion: Winged Piranha Plant's hitbox isn't just when Piranha Plant is in air, it also extends to where the plant once was just seconds ago! Now, when you go under a Winged Piranha Plant who is currently in mid-air, you'll die without reason!
All of these updates coupled together will make incredibly fun levels with no flaws at all!
Timmy, your personal assistant. If you are found making a good level, he will make corrections to your changes so it looks like a cat fell asleep on the controller.
Idea: The shove. Now whenever you stand near an edge, an enemy can quickly run up and shove you in the pit. This pairs great with a kaizo block!
Idea: Have an option to make every single enemy blow up after being killed. Imagine how fun that would be!
Idea for Little Timmy Maker 2: Random Object Tool! It looks like a question mark at first, but when you grab it, it scatters random blocks and enemies! Just imagine how much fun you could have!
"Thank you for reporting a good level! It will be deleted" I died
Having all enemies have a bar of shooting/moving from very fast to light fast.
Another one is having tactical teleporting thwomps that can see you from anywhere and has a portle gun.
1. Evil pipe: IT FLOODS YOUR LEVEL AND CAUSES YOUR SWITCH TO OVERHEAT. tier: 76
2. Intensity ×100: it does the same things as intensity but 100 times more!
3. Windows mushroom: turns the player into any windows logo you choose. That's all lmao.
Little Timmy maker: 500 enemies with cannons on their back and throwing wrenches at you
Idea: The closer you get to the end of the level random thing will start to happen! Like the whole level will turn into spikes, the the level will reset or you’ll just start dying for reason! The funniest thing on Earth!
Here's a rejected update: A invisible switch that teleports you into a endless void but after 69 years mario gets teleported to the start of the level but the level is older.
Yoooooooooooo! This update looks sick! I can't wait to play it this Thursendsday!
In multiplayer, a blue shell power could be used to kill people in first, AND you can choose the frequency of blue shells, from once per minute to once per millisecond. But if you aren't in multiplayer, enemies can use blue shells too. There is NO downside to that
When Mario falls and dies, he cannot come back to life.
You can now place anything you want in the no-building area at the start ground
Idea: The start can be covered in ground blocks with just pressing a button under the co op building tool
Add everything from the rejected ideas series that everyone will hate like black hole theme, crappy power up (with a deadly twist), pre-made trolls, ETC.
The customizable enemy size is genuinely a good idea.
That scale enemy idea is actually really good if it's actually normal sizes
The fun never stops
Idea: Make it so that the level creator can make it so that if the player presses certain buttons they instantly die. Press right? die. Press left? die. Jump? die. Any combination is possible and the player won't know until it's too late.
Timmy idea: new autoscroll - slug speed. The camera goes so slow it takes 10 seconds to go one block. Perfect for making people sit through all the torture.
Or opposite
Rocket Scroll
Same but 0,01 seconds for 10 blocks
Try to survive that
A lag effect where you can customize the amount of FPS good the whole level. So now you can do 1 frame per second, or 1 frame per minute, or 1 frame per hour, or 1 frame per day. You can even do 1 frame per year and even 1 frame per decade! Imagine playing the level when you are an inch away from your grave! How wholesome!
The size slider would obviously be abused, but if used correctly, that actually could be pretty amazing.
No More Timmies!
Poor Mario XD
Random enemy spawner that spawns a new enemy everytime an enemy dies - Once you might be fighting 10 Goombas, but then after death they get rerolled and get spawned as Bowsers! This'll be so much fun to people that want the pain to stop!
Question block of doom! Looks like a question mark block, but it kills you if touch it, how fun!
Idea: If you can remove obiects in levels in real time, why won't we make it avaiable to delete levels while someone plays it?
Perhaps it also deletes their game!
@@Sento404 That's a pretty good idea too man!
@@LeBobGaming thanks!
0:26 i love this funny moments
Super immersive Mario maker 2 idea. The Z-axis thowmps will break through the screen and crush you against a wall. O:
Automatically add a laugh effect on pits. Just laugh as they fall to their death!
Idea: control mushroom, once you get it then you would be able to choose a player to control for a minute you can help them or kill the lots of times just for fun
RedFalcon: Little Timmy!
Me: what the heck is up with little Timmy
You: Little Timmy!
RedFalcon: make a trailer for super Mario maker 2 for Little Timmy!
overlapping pipes are back! and, there isn't a limit this time! you could make as many trolls with pipes and doors to make the game even BETTER!
Idea: a volume up setting for the sound effects but no volume down
when you beat the 100 mario challenge you face against… LITTLE TIMMY!!!
You can now choose where the player gets to spawn, meaning that you can make the player spawn in lava every time they play the level.
Dragon symbol, become shao kahn from mortal kombat, kills bosses quicker with a hammer, destroys hard blocks with a shoulder, in multiplayer mode you can laugh when pressing the dab button and you can taunt when pressing the floss button.
You can still put multiple enemies in pipes, but instead of coming out of them slowly, they all exit the pipe in bursts that launch them
some of these are pretty good ideas.
A new sound effect is the multiplayer sound effect, which just lags the screen and adds multiplayer characters who can throw items and shells at you
Rejected update idea : Mario maker 2 battle pass with exclusive character skins , emotes , course parts and more !
timmy: ghost blocks, they look exactly the same as normal blocks, but the player goes through the blocks! available for any solid tile.
Great video of Super Little Timmy Maker 2 IMAO.
In an SM3DW castle level, those stupid fire snake jumpy things that I forgot the names of are automatically placed throughout the level upon saving it.
Idea: You can have all players at the same time and there's no limit to it
I like when you put the Angry German Kid there.
The ability to have a smaller screen in the corner to see when someone’s playing your level so it’s easier to annoy them with real time editing.
Micro enemy's. These enemy's are the size of a pixel. You'll never know when there about to strike. So fun
all of these besides the removal of the flagpole and the like= deletion could actually be interesting
Make that you have to clear the level first before liking or booing it. This is to prevent someone from liking the level easily to remove it for everyone else.
Also, make them go through a long survey if they do like the level. This is to ensure to know if they indeed like the level or not.
Allow the creator to put as many levels as they want on any world in the “World Maker” (for example, a creator can put 999 impossible Timmy levels on world 1)
Idea: A block that can subtract ten seconds from the clock when hit
0:25 😭 the kid got angry
This would be the best thing ever to play
Idea: Insta Kill Spikes. No matter if you have power up or a star, you will be killed automatically if you touch them.
Idea: you can take away the ground that the player starts on so they always lose before they can even play!
Idea: The Enemy+ Feature! Using a revolutionary new AI, every single enemy in the game gains the intelligence of a human! You can have hours of fun running from super-intelligent Hammer Bros, or trying to defeat the Clever Bowser, or even trying to defeat a goomba!
Mystery clear conditions. With this setting enabled, there’s no way to know what the clear condition is, you just have to guess!
Unfair:New power up!do you remember the invisible cap from 64?But in 64 you can still see mario,now with the SUPER INVISIBLE CAP you can't see mario,and if you touch an enemy,you instantly die
This looks like such a great game can not wait to get it I think you should delay the update a day or 2 because when you touch Big big big big big big goomba when you touch him you can't get hurt so just a day or 2 should do the trick
the size idea is intresting
Timmy idea: a button that instanly makes and uploads a 1-1 level
Timmy idea: instead of having ONLY ONE BLOCK that is invisible, now you can make EVERY block invisible! this makes levels so much cooler!
Update:We have a auto-pick-a-door-adder so now each time you place a door, it will auto-create a
pick-a-path!
We also prevent placing Thwomps where players can see them coming so now all Thwomps are Sniper Thwomps!
Mario was ejected, Timmy is the protagonist
SLTM2 (3.0):
Blocks can randomly have gravity effects and fall on Mario.