Version 3.0 Updates for Super Little Timmy Maker 2!

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  • čas přidán 5. 04. 2024
  • After an entire year, version 3.0 is coming out! Still faster than Nintendo with its updates
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Komentáře • 509

  • @RenardioMFG
    @RenardioMFG Před 2 měsíci +146

    I love how this game stopped getting major updates 4 years ago but we’re still getting these parody videos from Danny, I love it

  • @GodlightTheTranscended7745
    @GodlightTheTranscended7745 Před 2 měsíci +66

    CPU Players ; At least three of them have the non-player-determined chance of showing up in a level, and TROLLING YOU UNTIL YOU DIE.

  • @CakeKingYT
    @CakeKingYT Před 2 měsíci +26

    Timmy Improvement Mode: If an actually good level somehow gets uploaded to the server, then Little Timmy can go into your level, and make any change that he wants to! Now THAT’S an improvement!

  • @Somos2011
    @Somos2011 Před 2 měsíci +26

    Idea: You can control the sensitivity of the player (for example: you can make the player move way faster than usual when pressing left, and when reaching a platform, and when you get ready to make a jump but instead make a tiny one) I think this idea can be used for a lot of examples and I hope you like it!

  • @awesomedude5558
    @awesomedude5558 Před 2 měsíci +20

    On/Off blocks now can be set to also duplicate every enemy in the level, but the game won't tell you which ones duplicate the enemies, so good luck finding out.
    On a related note, kaizo On/Off blocks! They're invisible and placed right above gaps like any normal kaizo block, but can ruin your run by triggering the On/Off switch and, you guessed it, duplicating enemies!

  • @acer1kylesf943
    @acer1kylesf943 Před 2 měsíci +6

    the bosses having varied health is actually a really cool idea because you can use the bosses as mini bumpers that function like flickering bumpers

  • @CaptainRillaboom
    @CaptainRillaboom Před 2 měsíci +34

    Idea: Crash Block. It looks like a normal block but when you hit it, your Nintendo Switch crashes!

  • @kingrgames
    @kingrgames Před 2 měsíci +6

    Timmy idea: Eraser in item box. When this is hit the eraser will erase anything it touches, including Mario

  • @G-XWBE
    @G-XWBE Před 2 měsíci +5

    Idea: Multiple flag poles! Make it so that you have to guess the right one! picking the wrong one will cause the player to die anyway Timmy wants Mario to!

  • @ScrammbledEggg
    @ScrammbledEggg Před 2 měsíci +4

    Idea: Super worlds maps are also automatically filled with enemies but you cannot jump or walk around them, it is the world map.

  • @BryndanMeyerholtTheRealDeal
    @BryndanMeyerholtTheRealDeal Před 2 měsíci +4

    Timmy: Idea: The ability to control Mario's speed, as well as how high he can jump.

  • @AvatarNeo
    @AvatarNeo Před 2 měsíci +6

    Little Timmy feature: You can put invisible pipes anywhere, even on top of other items, to create enemy/item generators whereever you want! Special pipe behaviors still apply, so you can have surprise sniper piranha plants!

  • @Funky_Mode
    @Funky_Mode Před 2 měsíci +2

    Enemies now have a random chance of exploding when killed, killing Mario in the process; making it so trying to fight back against Timmy's army is just a gamble.

  • @flyingyogurtwastaken
    @flyingyogurtwastaken Před 2 měsíci

    Oh my gosh, your editing skills have improved so much over the time!

  • @WiredCoronet
    @WiredCoronet Před 2 měsíci

    Its been a looong time since ive saw your videos! And today it just randomly appeared in my recommended, im not complaining tho

  • @Mr.toad-
    @Mr.toad- Před 2 měsíci

    This video is incredible as always

  • @EthanGreen617
    @EthanGreen617 Před 2 měsíci +15

    Super Little Timmy Maker 2’s final major update! (Not really!)

  • @Novum228
    @Novum228 Před 2 měsíci +1

    Disable the on/off block’s cooldown so a shell that’s constantly hitting it will keep hitting it every frame

  • @Kalaphant
    @Kalaphant Před 2 měsíci

    YOO!
    Also that description is hilarious lol

  • @KidNamedCullen
    @KidNamedCullen Před 2 měsíci

    I enjoyed the first 2 videos, so I'm glad to have another one with this game!

  • @DiamondEmpyrean8273
    @DiamondEmpyrean8273 Před 2 měsíci +1

    You can make enemies indestructible and invisible, allowing you to make unpredictable traps.

  • @CC-Productions
    @CC-Productions Před 2 měsíci +1

    Hey bro! I love your videos

  • @Laemiac
    @Laemiac Před 2 měsíci

    Crazy idea. Little Timmy enemies can now follow you across games, making it near impossible to escape Timmy’s wrath.

  • @dawndawson6377
    @dawndawson6377 Před 2 měsíci

    Another idea if there’s an object from a soft rock, they will be a soft lock is when you get it. This is so much fun.

  • @PixelEgg554
    @PixelEgg554 Před 2 měsíci +1

    You know how powerups give you useful abilities? What if there were reverse powerups (which would look exactly like normal ones) that take away your abilities! For example, touching one could remove your ability to jump! That would be very Little Timmy.

  • @aloysiusmak-yk1dy
    @aloysiusmak-yk1dy Před 2 měsíci +1

    Timmy mode: make poison variants for all entities, so when you touch them, Mario will get liver failure and die. You can’t tell if an item is poison or not and this effect can be put on to Mario, or event the flagpole. 😊

  • @zigazav1
    @zigazav1 Před 18 dny

    That bit of making Mario no longer invincible after grabbing the flagpole or axe? That sorta already exists in Super Mario World troll romhacks. Where they place an extra level clear object in a level but deletes the ground or places some sort of hazard, after that so Mario dies during the "level clear" walk segment, forcing you to find a different part of the level to beat it instead.

  • @frostplays155
    @frostplays155 Před měsícem

    0:28 in vanilla mario maker 2 they also control the size if the light around mario in the night ghost house/underwater theme

  • @Pk-glitch
    @Pk-glitch Před 2 měsíci +1

    You can now add underwater enemy variants like swimming goombas to overworld levels

  • @alexrodriguez4238
    @alexrodriguez4238 Před 2 měsíci +2

    Idea: Add a feature that allows little Timmy to kill players when they spawn at the start! How fun would that be?

  • @NickoTHPS
    @NickoTHPS Před 2 měsíci

    Little Timmy Feature - You can now set the timer to 1 nanosecond at least.
    And now enemies have Timmy Mode where they are impossible to defeat and they one shot you nomatter what powerup you have.
    Amazing!

  • @philipmurphy2
    @philipmurphy2 Před 2 měsíci

    DannyB with the good Mario Saturday content

  • @orionhills364
    @orionhills364 Před 2 měsíci +1

    Super Little Timmy Maker 2 should have a mode where there are hidden enemies. Like a sniper thwomp, but for all enemies!

  • @StoMoComedoPro
    @StoMoComedoPro Před 2 měsíci

    Death Doors/Pipes: The maker may do a pipe that leads into lava but that requires finding room in the level which is a bit of hassle and doesn't leave the player room for imagination which is a key life skill so now there can be a pipe or door that leads to death and let's the player imagine up a big story of where it lead to that caused it.

  • @findertv1193
    @findertv1193 Před měsícem

    Increasing enemies health all the way to infinity would definitely scream TIMMY!

  • @SeymoursHam
    @SeymoursHam Před měsícem

    2:25 “You are at my mercy, which I don’t have. You are at my nothing.”

  • @Gramerprocool
    @Gramerprocool Před 2 měsíci

    Idea: Every level now has secret dev stars and dev exits, and even the creators of the levels don't know where they are! Now you can have fun searching for the dev exit because you don't want to finish the level by yourself!

  • @Duckgroot
    @Duckgroot Před 2 měsíci

    Sound effect intensity; be able to change the sound effect, or in this case, laugh effect you can change it to make the laugh effect happen 10 times in quick succession, sounds fine until you find a thwomp under a note block with max intensity of the laugh effect, even more laughing, so much to the point you may not hear yourself think, or your switch’s sound barrier crashes.

  • @TheOfficialDorianelevator
    @TheOfficialDorianelevator Před 2 měsíci +1

    idea : be able to add p-ennemies that only spawn when you hit a p-switch, thats gonna be so much fun.

  • @Manny_Official2763
    @Manny_Official2763 Před 2 měsíci

    Idea: even though all the sounds are laughter, it would be soooo annoying to have to place them one by one. So now every song is laughter, every sound is laughter and every enemy makes a laugh when it’s on screen.

  • @MrEJC53-gj9fh
    @MrEJC53-gj9fh Před 2 měsíci +1

    Thwomp Idea!!!
    When They Hit The Ground They Start Running Like A Train Along The Floor And Won’t Stop Moving Until They Hit You!

  • @JohnLivingstonII
    @JohnLivingstonII Před 2 měsíci

    Idea suggestion on the next rejected idea/STM2 4.0: When you waste time, you usually die, but now, if you waste time, a new enemy called the Domain Smiler will appear and take you to Domain. So you gotta get to the end of the level when you lose all time

  • @scout9593
    @scout9593 Před 2 měsíci

    Randomized enemy placement: enemies will randomly be spawned throughout the level every time you play or die, so neither the creator nor the player know what will spawn

  • @BenjaminAdra
    @BenjaminAdra Před měsícem

    We definitely need more. Super little Timmy maker

  • @kleberjr.santos5970
    @kleberjr.santos5970 Před 2 měsíci

    Idea: random blocks: when you hit it, theres a 99% of exploding (losing the checkpoint + dieing) and 1% of one coin, and the best part, its identical to a normal lucky block! Good luck finishing that level of clear condition 1 coin with just that block (it can be invisible too)

  • @Gmkornahrens
    @Gmkornahrens Před 2 měsíci +1

    Idea: make on offs able to toggle off the whole stage including the flag, and make the p-switch able to turn enemy's invisible

  • @michagaming8048
    @michagaming8048 Před měsícem

    Idea: you can now add random jumpscares wherever you want. Fighting bowser? Jumpscare. Pick the wrong door? Jumpscare. Do nothing? Here have a Jumpscare.

  • @LPBvgc
    @LPBvgc Před 2 měsíci +1

    Japan Mode: Changes your Mii to a Loli/Anime Styled one and automatically Uploads SFX spam Speedruns and Refreshing Levels

  • @RedRoboMinecraft
    @RedRoboMinecraft Před 2 měsíci

    Idea: If there are over 50 enemies in one level, there is a pop up menu that's says "are you sure you want to lose you sanity?"

  • @Dragon_David
    @Dragon_David Před 2 měsíci +1

    Aditional clear conditions: if not knowing what the clear condition isnt frustrating enough, now the creator can make that hitting an especific block or killing an especific enemy can add a new clear condition, and since the clear conditions were made invisible in update 3.0, now the player wont even know what activated the new clear condition or even what any of the clear conditions are. There is no limit to the number of clear conditions that can be added during the playthrough. With that, you can make a clear condition that, for example, makes you kill 3 goombas to win, but then each goomba can add a new clear condition to the level! And, again, the player wont even know about it because of that feature from 3.0!

  • @AnInternetMod
    @AnInternetMod Před 2 měsíci

    Idea: Usually, hitting the flagpole would despawn every enemy, but not anymore! Enemies will now stay in the game and will be teleported to the right of the castle. Also, you'll be able to die even when you reach the castle.

  • @Pk-glitch
    @Pk-glitch Před 2 měsíci +1

    You can now turn any ground tile in the desert theme into quicksand

  • @natedog73gaming
    @natedog73gaming Před 2 měsíci

    Ok.
    Imagine in night mode, there are not only Poisonous Shrooms, but also Poisonous versions of every powerup.

  • @portal-player.
    @portal-player. Před 2 měsíci

    The one with the infinit hit points is actually a good idea

  • @EVal_Films7538
    @EVal_Films7538 Před 2 měsíci +1

    Idea: Checkpoint. It looks like a normal checkpoint but when you get a checkpoint and when you die, you will restart back at the beginning

  • @bradywright4850
    @bradywright4850 Před 2 měsíci

    Idea: controlling speeds will be very challenging for me and also it would be super fun and also you should comment level up and SMG4

  • @Pk-glitch
    @Pk-glitch Před 2 měsíci

    You can now mark any block or entity so that it gets turned into shiny yet deadly coins when a p-switch is activated.

  • @Ybois658
    @Ybois658 Před 2 měsíci

    Idea: Add Timmy versions of each enemy. Timmy goomba will teleport around, Timmy bowser will throw hammers at the speed of light, etc.

  • @mikeysheep5380
    @mikeysheep5380 Před 2 měsíci

    Next idea: Adhd video player. For the demonstration, you can use on-brand Hotel Mario cutscenes/MK8D gameplay or something.

  • @TheMegaMarshtomp
    @TheMegaMarshtomp Před 2 měsíci

    Idea: In Mario Maker 2, Once you upload a level, you can't edit anymore to fix mistakes or add things that you forgot. But now the level creator can edit their levels, even if someone is currently playing them! Did Little Timmy forget to put three Bowsers in front of the goal? Let me fix that real quick!

  • @Bendybee
    @Bendybee Před 2 měsíci

    Idea: The Level Editor On Screen Trolling The Player. Like For Example… Dragging You Into A Pit Of Lava. Using The Eraser On You. And Even Placing Enemies And So Much More.

  • @MarioToyCompany
    @MarioToyCompany Před 2 měsíci +1

    IDEA: Explosive Goal: If you touch the goal, it explodes and kills you if you had a super power up, it will send you back down to small Mario, then have a sniper thwomp smash you to kill you

  • @sokabl64
    @sokabl64 Před 2 měsíci

    idea: every sound effect will play every sound/visual effect at the same time

  • @zionjuarez55
    @zionjuarez55 Před 2 měsíci

    Timmy switches: All objects placeable change into different objects and get offset a little, Goombas turn into Bowser, Ground turns into spikes. You can even choose what gets changed.(This might work for normal mario maker to completely change the level your playing)You can go from enemy spam, to spike spam, to 19 Hour long loading screen spam.

  • @Tyrollienne124
    @Tyrollienne124 Před 2 měsíci

    You can put an ennemy with a key in a pipe and the ennemy will spawn but the ennemy that have the key will spawn randomly. Even bowser

  • @Stary-BFBD
    @Stary-BFBD Před 2 měsíci

    Idea: every laugh sound effect will be a 10×10 sized box

  • @zigazav1
    @zigazav1 Před 18 dny

    Idea: Being able to turn any enemy into being virtually unkillable, even with the player having invincibility, like a muncher. With zero indication that's changed, making enemy spam levels much worse than they already are

  • @Ollieolles
    @Ollieolles Před 2 měsíci

    Idea: items that might be overpowered for your levels, so turn on the item changer where you can make it so even any items will kill you and they don’t change till you won’t know if it is or isn’t something that will kill you

  • @Pk-glitch
    @Pk-glitch Před 2 měsíci

    Add meme sound effects to the game, because that’s what every little Timmy would want

  • @EmmaroseT82
    @EmmaroseT82 Před 2 měsíci

    Idea:goombas will chase you until you dies, they'll also run up walls and run on roofs to get to you

  • @chris-dy1dc
    @chris-dy1dc Před měsícem

    Idea: Hide anything on bosses! imagine the faces of people beating a koopaling just to be rewarded with a bowser.

  • @rachaelbolton8113
    @rachaelbolton8113 Před 2 měsíci

    Idea: you can switch buttons so r is jump, b is crouch excetra
    Also you can randomize the buttons for every time someone replays a stage, every time someone dies or even when the player presses one button

  • @autoboy6446
    @autoboy6446 Před 2 měsíci

    everything has a homing mode so now you can get crushed by homing pipes, homing blocks, and die to homing grinders, skewers, and burners. you can also change the homing speed

  • @Stickboi
    @Stickboi Před 2 měsíci

    i swear someone needs to make a fangame containing all of these

  • @Bosssnurp
    @Bosssnurp Před 2 měsíci

    Hey, remember the hidden block over gap thing? Now add fish in every block!

  • @miguelcruzpaivacambraia1991
    @miguelcruzpaivacambraia1991 Před 2 měsíci +1

    Idea:When you get to the goal the goal flies away so you can NEVER win the level.

  • @pvrevived
    @pvrevived Před 2 měsíci

    Idea: You can disguise Rotten mushrooms as powerups. For example, you might think a fire flower give you the fire power up but instead, it can hurt you cause it’s actually a rotten mushroom in disguise!

  • @SUPADUPAMARIOBROZ
    @SUPADUPAMARIOBROZ Před 2 měsíci

    Idea: Spike that can spawn any enemy, even large bowsers (yes any size),it would be called "baby spike".

  • @mr.curtis6730
    @mr.curtis6730 Před 29 dny

    Ngl the switch one actualy sounds like a cool mechanic

  • @trollsansofficial
    @trollsansofficial Před 2 měsíci +1

    Prob already suggested, but enemies with customizable size and health
    Now you can make giant 99999 hp bowsers and place them in ? blocks

  • @sultananargis494
    @sultananargis494 Před 2 měsíci

    Idea: if punching a question mark block, the prize would be rotated 45 degrees!

  • @Darnk_bem
    @Darnk_bem Před 2 měsíci

    Dying increases the difficulty of the level by a creator chosen amount

  • @TheRealMC77
    @TheRealMC77 Před 2 měsíci

    Idea: You can overlap anything with each other

  • @lobstariousgoochthe3rd682
    @lobstariousgoochthe3rd682 Před 2 měsíci

    Idea: enemies can be able to spawn clones of themselves when killed, from as little as 2 enemies to 1000 enemies.

  • @Marschanchan
    @Marschanchan Před 2 měsíci

    suggestion for 4.0 when you beat the level little timmy will haunt all levels you made and play

  • @RugTAPgy_YT
    @RugTAPgy_YT Před 2 měsíci

    Idea: now you can play as Little Timmy! Every step you do a random enemy spawns

  • @zachpro5475
    @zachpro5475 Před 2 měsíci +1

    Idea bad power up it looks the same but it dose the opposite happens like when you fire the fire flower it kills you and the flying power ups go down

  • @systolicdrake51
    @systolicdrake51 Před 2 měsíci

    Idea: add a invisible ? block that, when hit, dosent affect the speed of the player and whatever that comes out of it will be invisible :)

  • @ThePlushLeauge
    @ThePlushLeauge Před 2 měsíci

    Idea: Enemy AI: Can't be a Timmy yourself? Get someone to do it for you with the enemy AI! It will use an algorithm of other Timmy's to make a level just for you!

  • @MrEJC53-gj9fh
    @MrEJC53-gj9fh Před 2 měsíci +4

    I Thought You Already Did The Following Through The Pipe One!?

    • @RaceBandit
      @RaceBandit Před 2 měsíci

      The hidden clear condition idea sounds similar too, except that Rejected at least had the mercy to tell you if there was a clear condition.

  • @RaceBandit
    @RaceBandit Před 2 měsíci

    [Timmy...?] Clear conditions that require doing things _in other games,_ because sometimes Timmy wants crossover stuff.

  • @deedgemaster
    @deedgemaster Před 2 měsíci

    Idea: giving every single block in the game thwomp physics, even if they wouldn’t crush you they crush you anyway

  • @Pk-glitch
    @Pk-glitch Před 2 měsíci

    Add a drift level slider that makes the player think they have joy con drift, but its actually intentional by the level’s designer

  • @LeaderFireyCrystal7
    @LeaderFireyCrystal7 Před 2 měsíci

    Idea: add where you can grow bigger ever mushroom. (For example if you don’t understand) When you get a mushroom you are taller, and when you get another you turn into the big Mario, then you keep getting bigger every mushroom

  • @averagegeometrydashbadcreator

    An option to change or disable the player's controls for your level (controls can change in between subworlds)
    Example : Mario tries to jump over a big gap to get to the goal, but the jump button has been disabled, so he's stuck.

  • @GrahamboPC
    @GrahamboPC Před 2 měsíci

    ok but I actually really like the on off goal pole idea

  • @tigerofgold29875
    @tigerofgold29875 Před 2 měsíci

    Honestly, I can think of some really cool ways that some of these could be used (not in a Little Timmy way)

  • @DJ_Hallyboo472
    @DJ_Hallyboo472 Před 2 měsíci +1

    Little Timmy idea: The bosses are to weak so now they kill you in one shot even if you have a star

  • @Person-person1
    @Person-person1 Před 2 měsíci

    How bout an extra Giant Flying Bowser in a Dire Clown Car that can’t be killed, moves twice the speed of Mario, shoots rapid fire, and is impossible to kill. Nothing is too overboard when it comes to Timmy!

  • @tuhtago
    @tuhtago Před 2 měsíci +1

    Idea: If you exit the level and play other level enemies from level before will follow you