Highlight reel: 00:16 - Head stab and spine chop 00:59 - Head chop 01:12 - Leg chop and head stab 03:30 - Good footwork 04:10 - Good footwork 07:22 - Bonk 07:45 - Knockdown and head bonk 13:00 - Meaty leg hit 14:30 - Wombo combo 17:25 - Great footwork 17:40 - Great feint 18:15 - Great footwork 23:19 - Knockdown and head bonk
unfortunately the complex physics in this game would be really hard to develop multiplayer for, and most ways to do it would cause significant issues for gameplay
My advice to the beginners. 1) To defend simply turn your character to the enemy. Defending is automatic. The most time you get hit is during your attack animation, think when to attack. 2) Do riposte, just hit the mouse button after successful block. Funny your enemies mostly cannot do this. 3) Do not move much. Initiate attack first then press movement buttons. it will help you to better control distance to your enemy and ensures that your weapon goes first to the enemy instead of your body. 4) Do not try big swings. By surprise touch of the weapon can do almost the same damage as from the full swing. Especially for swords. Precision is the key. In other words fight like a swordsman not like a smith. 5) Height is controlled mostly by swing animation. So it depends where the weapon is in the beginning of the swing. Maybe except the thrust attack. So you can get headshot with any hit but the chance from left to right swing is higher due to animation starts from higher point.
Somethings I want to add to your list: "No Horny, No Kissing" -Sun Tzu, The Art of War Basically, avoid getting backed into walls and such so you can maintain distance. I had more, but CZcams said no, so suffice it to say "maintain a distance of; not to far, not too close" Thankyou for listening to my TED talk. Also, I naturally act like I know everythin (thanks dad), so take what I say with a grain of salt
Great summary but like the other comment said you can control thrust height. If your cursor is over different parts of the enemy's body then your thrust will attack the area your cursor is over.
This helped me massively with my combat. I didn't know using the cursor to power your swing was a thing, and I didn't know you had to position it to block, either. Also, the ducking swing trick to get past shields really works wonders. I jumped into practice mode after watching some of this video to test what you said, and boy did I wreck. Thanks for this. Maybe now I can finally kill that annoying fuck with the poleaxe on level 4.
This is a superb guide on the basics of combat and how to use polearm-type weapons in particular. After a long period of struggling even with just the basic Practice fighting, the first time I played again after having watched this guide I blew through the entire Practice bracket in 50 minutes. One thing I would note is that it is perhaps a good idea to also rebind the Crouch button to something like the Ctrl key, so that it can be easily used without limiting your other fingers.
This is and barotrauma are 2 gems under the radar, cause ppl play it to have fun with the physics and make the game look silly, but when you actually play it for real they have so many awesome moments, and getting a perfect victory or a victory when you're low HP or surrounded feels so baddass, like 1v3 you avoid everything whop their asses and walk away, chefs kiss best feeling
It's like boxing if everyone had an orthodox stance and mainly liked to throw right hooks. You can have a lot of success just by staying off the center line and finding good angles. This is especially true when both opponents are short range. Amazing video, btw.
You uploaded the first video of this channel about 6 months ago and you got 24 subs (including me) That is extremely good and almost unheard of, as is the content Please upload more Exanima master classes!
Excellent video for beginners, but I just have two tiny nitpicks based on my knowledge of the game. 11:42 - While from a player's point of view it may seems like the cursor height determines the angle of the attack, this only applies to the attack mid-swing. I believe what you meant in this timestamp is that the crouch can be used to change the swing height so that the opponent can be hit in the legs. Just to be informative on what affects swing angle and height INITIALLY, since that is what I believe is more important for advanced combat, the starting angle where your attack is coming from is an indirect result of your cursor changing the character's body orientation to obtain that swing angle. Very useful for beginners to know about if they want to master the combat system. 2:00 - Some emphasis could've been put on discouraging the use of Cursor Look (the button that locks your camera behind your character) because that will lead to a more enjoyable playstyle for new players. Constant rotation of the camera back to "default" position makes the player more susceptible to being unable to defend attacks from all angles and to dodge them too. It also reduces how well you can use your attacks against, lets say, an opponent to your character's side that you need to hit.
OMG as a new player, I just spent several hours trying to figure out how to attack and every post I saw about this game said "you click and then move the cursor left/right to attack" SO THAT'S WHAT I WOULD DO, I would CLICK and then move the cursor to the person wondering why my character wasn't attacking. It wasn't until I saw this video and you said "hold LMB until the attack hits" that the game's combat finally clicked me for me (unintended pun.) I had to HOLD this entire time instead of CLICKING 💀💀💀
19:00 wasn't a bug. He was just starting a swing, and you hit him. But the bot prolly had "Security" and so could continue his attack, and did, and lost his footing due to the added forward momentum
Great video that has been waiting in my opened tabs for like 9 months. Finally watched it all the way through, and this was great! pretty much already knew most of the stuff you've already covered, but still useful. One thing that bothers me though, is the feints. I just can't bait a block from my opponent. I'll start an overhead, then switch it to left swing, but the opponent realizes it super fast and blocks my left swing, I just can't figure out how to feint lol
This game needs multiplayer ASAP, The arena already has everything coded for the balancement and tier base, just add a PVP section on tourments or duels where you fight a random company. The enemies need to understand the concept of ~~walking backwards~~ for yesterday
I watch a smaller CZcams channel Odin the Underwhelming lol. He's a competent fighter I believe. And this is not promotion I'm just here for more Exanima lol.
Few minutes in, and I have to fairly disagree with one single point; stepping out backwards is not always a good idea. As someone who's practicing boxing (not long enough to call me a boxer, but long enough to have figured that out "by myself"), if you keep walking backwards, you'll keep being swinged at. Specially when it comes to thrusts and overheads, as those are "straight swings" and will most likely miss if you step sideways; that's also how you avoid being lead into a corner. While I think stepping backwards might be a bad idea, I'm not a fencer nor have practiced HEMA, so I'm most likely wrong on that one, but willing to learn why. Nonetheless, man, that's probably the best video regarding combat I've seen in this game. Not the first time I've watched, but this time I'm actually watching rather than listening to while playing and thus not absorbing the information, simply an awesome work, keep it up!
I hope they add kick, kicking was a big part of combat, specially when you just go into the enemy a good kick would be awesome and would avoid ppl going into enemies cause getting kicked and end up falling its a guarantee dmg
Now i get a feeling, I could be wrong on this, but I may have picked up in this video that there is something to do with footwork, I swear i heard that word being used but can't be sure.
Great video! On the feints, are you constantly clicking the mouse button and just letting it go quickly to do that then holding when you like the strike?
damn, the combat in this game is deep. This video cleared the image for me, but I still had to SEE what it meant. Fun as Shi-Fortnite (I know explaining jokes ruins them, but I don't want anyone to think I play fortnite. I don't, I'm calling fortnite shit)
You let it look it's very simple, bought the game yesterday and when i try this in the arena, 5:40 when i keep holding my mouse button he swings automatic i don't know what i'm doing wrong. Anyway too bad they don't add unlimited life in arena for practicing better, can kill the first dude (sometimes) but can't pass the second one and everytime restarting can be frustrating after a while.
You need to hold the click and release it after you hit. The reason your character swings automatically is because the arena practice character has the remise skill 13:39 .
Hey, I would like to hear what you think about the big Arena Update thats out now? I think its great, the way you can consistently farm specific match types if you want, the new match types are also cool. Especially thinks like Commander. Also the tournaments? i dont have a Master tier roster yet so i cant participate but some of the armor set rewards look insanely nice!! The weapon variety is also insane now.
does the stance change when using a two-handed sword? i notice the character wields it a bit differently than a polearm in terms of what hand is futher forward
There's more verbal rhetoric than necessary, and it's not really a complete guide for beginners. Other than that, well done! I especially appreciate the stance and defense sections.
You should not become a teacher because you just leave half of the stuff out and never explain it. "cursor high/low for atatck height" high or low on the enemy or on the screen. Also when you explain the moves like overhead or stab you just say to pull back then forward or to the upper corner then down diagonally, but you never mention when to hold the attack, before or aftetr making the cursor movement. I could still learn some things but you explained it so badly that only yourself can understand what you mean. Next time you should either levae out the "for beginners" or read your script once more and see if you really explained eevrything.
Highlight reel:
00:16 - Head stab and spine chop
00:59 - Head chop
01:12 - Leg chop and head stab
03:30 - Good footwork
04:10 - Good footwork
07:22 - Bonk
07:45 - Knockdown and head bonk
13:00 - Meaty leg hit
14:30 - Wombo combo
17:25 - Great footwork
17:40 - Great feint
18:15 - Great footwork
23:19 - Knockdown and head bonk
You’re 9 months late lol
Bonk
After getting my ass destroyed for the 60th time in arena, I am ready to learn.
Finally, a high IQ stoic take on this game.
this game needs mulitplayer so badly
It would be funny if Friendly fire was a thing if it's a toggle feature since being coordinated would be key
Without a doubt. But would need balanced
ye then sweats and toxic people will ruin it
@@1hp_left Someone would smurf, and then just dunk on noobs
unfortunately the complex physics in this game would be really hard to develop multiplayer for, and most ways to do it would cause significant issues for gameplay
My advice to the beginners. 1) To defend simply turn your character to the enemy. Defending is automatic. The most time you get hit is during your attack animation, think when to attack. 2) Do riposte, just hit the mouse button after successful block. Funny your enemies mostly cannot do this. 3) Do not move much. Initiate attack first then press movement buttons. it will help you to better control distance to your enemy and ensures that your weapon goes first to the enemy instead of your body. 4) Do not try big swings. By surprise touch of the weapon can do almost the same damage as from the full swing. Especially for swords. Precision is the key. In other words fight like a swordsman not like a smith. 5) Height is controlled mostly by swing animation. So it depends where the weapon is in the beginning of the swing. Maybe except the thrust attack. So you can get headshot with any hit but the chance from left to right swing is higher due to animation starts from higher point.
Somethings I want to add to your list:
"No Horny, No Kissing"
-Sun Tzu, The Art of War
Basically, avoid getting backed into walls and such so you can maintain distance.
I had more, but CZcams said no, so suffice it to say "maintain a distance of; not to far, not too close"
Thankyou for listening to my TED talk.
Also, I naturally act like I know everythin (thanks dad), so take what I say with a grain of salt
No for thrusts you also can control height
Great summary but like the other comment said you can control thrust height. If your cursor is over different parts of the enemy's body then your thrust will attack the area your cursor is over.
If this game gets multiplayer it'll blow up
you have a great voice for these types of videos
This helped me massively with my combat. I didn't know using the cursor to power your swing was a thing, and I didn't know you had to position it to block, either. Also, the ducking swing trick to get past shields really works wonders. I jumped into practice mode after watching some of this video to test what you said, and boy did I wreck. Thanks for this. Maybe now I can finally kill that annoying fuck with the poleaxe on level 4.
Man! What a gem of a tutorial!
Thanks for the time taken on doing this. Helped me a lot! You are the man!
Best Exanima manual I found
what a shame that you never made another video or videos. Really enjoyed it.
I reinstalled the game because of the quality of the video, thanks!
This is a superb guide on the basics of combat and how to use polearm-type weapons in particular.
After a long period of struggling even with just the basic Practice fighting, the first time I played again after having watched this guide I blew through the entire Practice bracket in 50 minutes.
One thing I would note is that it is perhaps a good idea to also rebind the Crouch button to something like the Ctrl key, so that it can be easily used without limiting your other fingers.
Thank you! Using the left to right swing instead of the right to left made all the difference in the world for damage
succesful hits in this game are some of the most satisfying in gaming
This is and barotrauma are 2 gems under the radar, cause ppl play it to have fun with the physics and make the game look silly, but when you actually play it for real they have so many awesome moments, and getting a perfect victory or a victory when you're low HP or surrounded feels so baddass, like 1v3 you avoid everything whop their asses and walk away, chefs kiss best feeling
Wow, this tutorial is pure gold
It's like boxing if everyone had an orthodox stance and mainly liked to throw right hooks. You can have a lot of success just by staying off the center line and finding good angles. This is especially true when both opponents are short range. Amazing video, btw.
Thank you, so, so much.
thanks, im still a noob at combat so using what you taught me is still awkward, so i'll take your word for it and leave a like still.
i bought this game and i now know why this is called master combat
Best guide on youtube for this game dude!
Thank you king!
A gem of a video, thanks for giving me a direction for further practice.
this video is now my "bread and butter" :)
2 Years later and I still refer to this video for help, thank you sir.
You uploaded the first video of this channel about 6 months ago and you got 24 subs (including me)
That is extremely good and almost unheard of, as is the content
Please upload more Exanima master classes!
Ok will make a sword and shield video
DOOO IT ! u starting getting s small Community allready with only 1 video, keep it up man !!!
Thanks, now i will know how to prolonge my death.
holy shit the first 5 min blew my mind and my combat effectiveness doubled or tripled! thank you for the vid!
This was like watching a step by step tutorial on how to fly.
this is pretty epic
thank you for this fine guide
Hey ! Thanks for your AMAZING Tutorial, helpt me alot learing the combat, pls KEEP your Videos up, Hight quallity stuff !
Excellent video for beginners, but I just have two tiny nitpicks based on my knowledge of the game.
11:42 - While from a player's point of view it may seems like the cursor height determines the angle of the attack, this only applies to the attack mid-swing. I believe what you meant in this timestamp is that the crouch can be used to change the swing height so that the opponent can be hit in the legs.
Just to be informative on what affects swing angle and height INITIALLY, since that is what I believe is more important for advanced combat, the starting angle where your attack is coming from is an indirect result of your cursor changing the character's body orientation to obtain that swing angle. Very useful for beginners to know about if they want to master the combat system.
2:00 - Some emphasis could've been put on discouraging the use of Cursor Look (the button that locks your camera behind your character) because that will lead to a more enjoyable playstyle for new players. Constant rotation of the camera back to "default" position makes the player more susceptible to being unable to defend attacks from all angles and to dodge them too. It also reduces how well you can use your attacks against, lets say, an opponent to your character's side that you need to hit.
i used to do that, changed the key to a hard to press key so i get less used to it, and also makes it ankward to use
OMG as a new player, I just spent several hours trying to figure out how to attack and every post I saw about this game said "you click and then move the cursor left/right to attack" SO THAT'S WHAT I WOULD DO, I would CLICK and then move the cursor to the person wondering why my character wasn't attacking. It wasn't until I saw this video and you said "hold LMB until the attack hits" that the game's combat finally clicked me for me (unintended pun.) I had to HOLD this entire time instead of CLICKING 💀💀💀
I'm about an HR in and this game is stealing muh lunch money
Amazing video, thank you for the time you took to make this!
This video is just brilliant. Too bad you didn't do more. Great work.
Just found this amazing game and am sucking majorly. This will help so much, thanks for doing this!
Много добът клип! Евала :)
Благодаря, радвам се че ти хареса:)
@@rch32013 Сега понеже играта я цъкам от 2 дни ще трябва да го гледам около 10 пъти :D Моля те направи още ако имаш какво да ни научиш :)
Thanks for the excellent video.
best guide
I thought I was a pro at this game by now but I never considered positioning my cursor to take a better stance!
19:00 wasn't a bug. He was just starting a swing, and you hit him. But the bot prolly had "Security" and so could continue his attack, and did, and lost his footing due to the added forward momentum
Thanks BikerBandito! Very Cool!
excellent in depth information !! thank you so much for this video
Great video that has been waiting in my opened tabs for like 9 months. Finally watched it all the way through, and this was great! pretty much already knew most of the stuff you've already covered, but still useful.
One thing that bothers me though, is the feints. I just can't bait a block from my opponent. I'll start an overhead, then switch it to left swing, but the opponent realizes it super fast and blocks my left swing, I just can't figure out how to feint lol
i was just lookin for a overhead attack but i guess ill watch the rest
very good video for an awsome game
Beautifully well done
This game needs multiplayer ASAP, The arena already has everything coded for the balancement and tier base, just add a PVP section on tourments or duels where you fight a random company.
The enemies need to understand the concept of ~~walking backwards~~ for yesterday
sadly, apparently the physics get really fucky when your latency with other players is too high, so maybe in the future i guess :(
please do one for one handers and shields
Great guide , thx ! 🙏
Good vid!
fantastic tutorial, thanks king
I watch a smaller CZcams channel Odin the Underwhelming lol. He's a competent fighter I believe. And this is not promotion I'm just here for more Exanima lol.
more pls
Really wish you would make that dual wield video mate :(
super helpful, thanks a lot.
Trying to learn this game, but enemies just never stop attacking and keep dodging like the matrix. Very frustrating
Thanks for the info!
Few minutes in, and I have to fairly disagree with one single point; stepping out backwards is not always a good idea. As someone who's practicing boxing (not long enough to call me a boxer, but long enough to have figured that out "by myself"), if you keep walking backwards, you'll keep being swinged at. Specially when it comes to thrusts and overheads, as those are "straight swings" and will most likely miss if you step sideways; that's also how you avoid being lead into a corner. While I think stepping backwards might be a bad idea, I'm not a fencer nor have practiced HEMA, so I'm most likely wrong on that one, but willing to learn why.
Nonetheless, man, that's probably the best video regarding combat I've seen in this game. Not the first time I've watched, but this time I'm actually watching rather than listening to while playing and thus not absorbing the information, simply an awesome work, keep it up!
Very helpful guide for a begninner, not enough orthodox chants though
you forgot to mention walking/running/sprinting and how sprinting with a shield can quite nicely topple your enemy with your weight alone :)
Thanks again for this amazing video. Would you recommend using controller¿?
idk lol
Thanks man !
exanima best game
amazing tutorial would love to see your thoughts on fighting the AI in the new update .8.3 just released
New AI is definitely better, still fairly easy for me. The thing I love the most about this new update is the better footwork
@@rch32013 will you be making a updated video?
@@Operator588 Making a shield video rn, everything I said in this video still stands so I don't need to update it
@@rch32013 Right thats good, thanks for the tutorial. my gameplay has improved a ton.
me watching my character refuse to block overhead attacks despite me not swinging or preparing an attack
Please make more of these videos!
Thank you so much
I hope they add kick, kicking was a big part of combat, specially when you just go into the enemy a good kick would be awesome and would avoid ppl going into enemies cause getting kicked and end up falling its a guarantee dmg
Well it's kinda hard because your character always wants to be beyblade and not swing your weapon properly
I knew all this already, i just don't know how.
Papa Robert with the gigantic galaxy brain once again. Your name kinda SUS though....Hehe cheers from Onionboi
Now i get a feeling, I could be wrong on this, but I may have picked up in this video that there is something to do with footwork, I swear i heard that word being used but can't be sure.
Great video!
On the feints, are you constantly clicking the mouse button and just letting it go quickly to do that then holding when you like the strike?
i think so
"the next way to defend is to"
*Kisses him*
😮😌😔😌
Me:*Whispers to my self*
_zombies are allergic to gay, of course!_
damn, the combat in this game is deep. This video cleared the image for me, but I still had to SEE what it meant. Fun as Shi-Fortnite
(I know explaining jokes ruins them, but I don't want anyone to think I play fortnite. I don't, I'm calling fortnite shit)
Damn, dealing with ppl with shields is difficult
You let it look it's very simple, bought the game yesterday and when i try this in the arena, 5:40 when i keep holding my mouse button he swings automatic i don't know what i'm doing wrong. Anyway too bad they don't add unlimited life in arena for practicing better, can kill the first dude (sometimes) but can't pass the second one and everytime restarting can be frustrating after a while.
You need to hold the click and release it after you hit. The reason your character swings automatically is because the arena practice character has the remise skill 13:39 .
@@rch32013 Ooow thanks
the KI is far more aggressive since last update
Footwork and footjob are same thing?
7:24 B O N K
More videos please.
controls are the pits in this game
Hey, I would like to hear what you think about the big Arena Update thats out now?
I think its great, the way you can consistently farm specific match types if you want, the new match types are also cool. Especially thinks like Commander.
Also the tournaments? i dont have a Master tier roster yet so i cant participate but some of the armor set rewards look insanely nice!!
The weapon variety is also insane now.
i kinda wish the controls were less clunky as i really like the game and combat but moving my character around feels awkward
hey does this feint abusing things still work? im just trying to repeat ur moves, but result is bad lol. so maybe im doing smth wrong or they fix it?
man the combat are really hard got owned by the first zombie I encounter then he spawn kill me gg
i hate this, but i love this game.
does the stance change when using a two-handed sword? i notice the character wields it a bit differently than a polearm in terms of what hand is futher forward
When are you making more videos?
no dual weild video?
thanks just watched some other dork make this game look awful
Why you stop making wideos
This combat is objectively terrible, still fun somehow
Allah Illallah
There's more verbal rhetoric than necessary, and it's not really a complete guide for beginners. Other than that, well done! I especially appreciate the stance and defense sections.
Wizard guy 😳
its a clever game, but the camera sucked. If it was fixed its basically dark souls 1 with a keyboard, clunks
you get used to it? the camera becomes a natural part of the combat
Most realistic medieval combat? Lol no.
You should not become a teacher because you just leave half of the stuff out and never explain it. "cursor high/low for atatck height" high or low on the enemy or on the screen.
Also when you explain the moves like overhead or stab you just say to pull back then forward or to the upper corner then down diagonally, but you never mention when to hold the attack, before or aftetr making the cursor movement. I could still learn some things but you explained it so badly that only yourself can understand what you mean.
Next time you should either levae out the "for beginners" or read your script once more and see if you really explained eevrything.
🤓
Shitty game based around who has longer weapon.