KINGDOM HEARTS III - Exploring Scala Ad Caelum [Out of Bounds]
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- čas přidán 27. 08. 2024
- I FINALLY MADE IT TARRAAAAAHHHH!!!!
⭐️ Hi there! ⭐️
I'm sorry but could't hold my feelings anymore... THIS PLACE IS REALLY BEAUTIFUL so I tried to make the best showcase that I could.
I know that this was the most desired Out of Bounds of all (I received tons of messages asking for it) and as a Kingdom Hearts fan I also desired it with all my heart, so I can't be more excited to share this footage with you.
Please keep in mind for when you ask that hacking, modding or glitch research isn't that easy and they need al lot of work and effort (this concrete one took me tons of hours of research and failed attempts).
⚠️ All the "Information Bars" that appear in my "Out of Bounds" videos are made by me with the purpose of making the video a little bit more interactive and interesting to see, they're not cut or scrapped content, please keep it in mind, thanks. :)
If you love my work, please consider following me or supporting me in other ways, enjoy and don't forget to subscribe if you still didn't! 💙
13th Vessel~
☑️ Twitter: / ligero_miguel
✔️Donations: goo.gl/oaw49s
#KINGDOMHEARTSIII #ScalaAdCaelum #OutofBounds #Secret #OutofMap #Hacking #PS4 #Camera #Mod #Hack #SquareEnix #Disney
Nomura: we have a great final world but its not explorable
Hackers: Hold my beer
Nomura: But it has almost no collision, so have fun falling through everything.
@@djfunky5372 and those both hackers and nomura had to hold drinks.
8 months later, we're about to get an explorable scala
@@asra-5180 Even so, we can now get to the top of the tower in Scala without cheats.. :)
you could never convince me that this world was 100% intended as it was given to us
I'm almost sure it was always intended to be like this.
@@valini6652 You're gonna have to do better than that to convince me.
@@MrSantarex My theory is that Scala's supposed to be a "teaser" world just like Twilight Town in Chain of Memories: No NPCs, no background, no plot. Just a taste for what's to come in the next saga.
Could be that they just took advantage of the massive budget this game had to make some stuff for the next, less ambitious title too.
Far too many walls you can interact with unless it's the same battle arena when you fight the the vessels and that arena was copied and pasted multiple times.
i think nomura once said that he wanted a world that was like... entirely boss fight? like the world that never was had a lot of walking about and other stuff happening, but scala kind of fulfills that desire to have an entire stage built around a bossfight (between flipping around and going full inception on the scenery) but I could be remembering it wrong! either way, i do think scala was intended to be like this as of right now, because it holds very little significance for sora and co. other than a battleground against xehanort. ^^'
The amount of detail is amazing considering you don't really get a chance to explore. I definitely think Scala is coming back for the next big instalment.
With it being just a messed up version of daybreak town we'll definitely see it again.
considering how many wall were glowing like you could run up them i wonder what they actually ahd planned for the area kind of a dick move if it will be kept for 4 or whatever they will call the next one
and from all this the most strangest part is the gondalas are fully modeled and you can even go near them maybe something hidden in them?
What’s more amazing is how much stuff outside of the playing field had walking collision. It’s almost as if this game was horribly unfinished!
Considering it's daybreak town it will definitely come back I picture Sora gathering all of the dandes and they restore the town to fight the master of masters
16:20
"Follow the cable to the next town!"
HNNNNNNNNNNNNNNNNG LET ME EXPLORE THIS WORLD ALREADY
Read the description
This place is screaming to be a full world. Boss battles in the castle would be cool, just like in FFXV Royal Edition.
This is the most beautiful place I've seen in a video game since I played Bioshock Infinite and got to Columbia.
It honestly just makes my jaw drop, the same way the first KH1 opening did all those years ago. That ocean water is still shockingly beautiful and realistic.
its actually a shame they put this much work into an area that was essentially one corridor and three boss stages
This was great
Shame it couldnt have the room xehanort snd eraqus played chess in
Agreed. I’m guessing that room doesn’t actually exist, and was purely for the CG cutscene.
@@ClaireDiVODer the room might exist but not necessary the same map of the actual location, just like Ienzo and the computer room of Radiant Garden, which is located in Twilight Town in-game
Claire Diviner those scenes weren’t all prerendered so they definitely exist. Prob not on the same level/map as Scala tho
@@reilie9115 If I had to guess probably in the worlds that you're in when those scenes play.
Waywardwind wait the room is from this world and not the other world
"So yeah, there wasn't a lot of cutting."
- Tai Yasue, 2019
DAMN LIE
Darkos Overlord don’t know where that quote is from but the copy pasted scala buildings def lends credence to that idea
(Co-director of the kingdom hearts series)
@@clerkinator1304 Damn, you're right. How could I've been so blind.
As a punishment, I'll have to subscribe to Just a Pancake, the number one channel for atonements by subscriptions
It's not cheating if you aren't caught.
This is now my all time favorite Out of Bounds video. Scala Ad Caelum is such a fascinating world that has yet to be truly explored and still has such mysteries to yet be discovered. Thank you 13th Vessel.
So I tried my best to count during one of the 360 camera spins, and I believe there are a total of 35 towns making up Scala Ad Caelum.
I think this makes this the world with the largest presumed population, since even just the central town looks larger and with a bigger population capacity than most town/city worlds in the franchise, like Traverse Town, Twilight Town, or Radiant Garden.
So many interesting details, like the benches on the main castle balcony and the small door and ladder leading up to one of its large windmills on the top.
Scala Ad Caelum?
More like
Scala ad Cut Contentum
As in every other Action / RPG game that as ever been made.
But if they were really low on disc space, then they could've saved ton of space making the other islands just 2d textures or ultralow polygons.
instead they're 3d models with average details.
So, maybe the original idea was to make Scala explorable and maybe put some chest on random parts of the other islands?
But they had to cut everything, forcing a cutscene and blocking exploration (and never finished the job since they were already late)
rokuborn or the didn't do that and this could have been what they were gonna do from the get go. Either one.
rokuborn hooo boy are you stupid as fuck
@@yourunclejohn984 You are fucking stupid. KH3 is garbage. Cut FF that was the literally ELEVATOR pitch to creating the series. Recycled music with only a few new ones. No big voice casting compared to 1 and 2. No unique reaction commands to enemies. No good end game extras. Only one secret fight that is just a reused enemy from KH1. (Invisible) No unique ground or air combos. Same with finishers. No finisher plus. The game forces you to fight in the air. Still floaty. Only made more defensive options in the air to artificially fix the floatiness or in other words a work-around. Story is awful in 3 with bad pacing in worlds Rushed ending were the squeezed the shit out of the KH characters for what they were. Rehash battles that weren't even one on one. No humanoid boss fight besides the rehash ones at the end and Davy Jones . Small world list including the a hardly explorable Twilight Town, laughable pooh world and overly hyped final world lead by Nomura. I would rather have pooh taken out for more Twilight Town. Also OSAKA Team. Every time they (the staff) are interviewed they always talking about the struggle and a lot of other negative aspect of developing the game. Fuck you weeb and your OSAKA Kingdom Hearts games.
I see 3 people in this comment chain calling the kettle black. If you think they really intended on making this world that short. Do y'all _really_ think there was even a reason for it's first theme to exist for a few seconds before taking 3 steps forward if this was meant to be it? Look at who's stupid
At 21:50, I think it's hilarious how the fence for that "balcony" is just the texture sheet for the rest of the area.
The information bars may be fake but those walls with the graphics that mean you should be able to run up them are MIGHTY suspect.
fuck, i hope there'll be DLC that gives us more accessibility for Scala Ad Caelum...
you got your wish lol
Imagine how great Kingdom Hearts III would have with that world size and open world without loading screens.
what about out of bounds during underwater phase?
Different area / loading zone.
I would love that but with Xehanort blasting your ass is nearly impossible
This place is like a Mediterranean Minas Tirith, and I freaking love it!
This is amazing. Lot of work went behind this world and KH3 general. It sucks that majority of the world was closed off to the players. Thank you for uploading what Scala Ad Caelum could have been.
24:24 Final world? Or just a coincidence?
April 13th is now a national holiday
Wouldn't July 13th make more sense? Month 7, day 13... 7 lights and 13 darknesses?
I was so mad when I finished the game only to come back and get attacked by Xehanort again. The world looks too beautiful NOT to explore 😭
Tried sharing this to a friend and it said "??? out of bounds"
Thanks for still thinking of those who haven't played the game yet Vessel!
3:39 I see Unicornis. Waiting on that Old Mansion connection
This might just be the grand scale we miss from the main title last bosses.
If there is sections we need to clear to reach xehanort, it will be more satisfying.
Those information bars really got me excited before I read the description lol
What is interesting are the royal flags, almost like they'd represent a new unions or something. Maybe the theme for the current unions, or whatever Brain and the others came up with is a way to oppress the MoM?
Same with the clock, and the numbers on the entrance(I-VI + pointing at the Sun). Wouldn't that describe Brain, Ephemera, Skuld, Ventus, Strelitzia, Lauriam and The Player?
Definitely a solid material for speculations.
Not to mention all the untranslated text.
All of the other out of bounds, all of the waiting; it all led up to this, and I couldn’t be more satisfied.
So even out of bounds you can run up walls. Looks like they wanted players to explore it
Hmmm... Debatable. If you watch some other videos, similar things happen, such as a lot out of bounds things unnecessarily having collision. While they don't have walls you can run up, Scala does. So i think a lot of this was planned early on, however dropped and just left strewn about. It does seem strange though. I hope the ReMind dlc lets us explore more of of Scala, it deserves it.
Maybe it is for a boss sequence, like running up the walls to follow the boss or something, well i dont know but it is interesting
Those information bars are really convincing and i totally didn't make a comment about them then to release that there fake, and i 100% did not delete the original comment
What are you even talking about?
@@Sensationull looks like someones got a little darkness in their heart
@@Sensationull Congrats edgelord. You totally owned the guy who was trying to make a light self deprecation joke. How dare he.
...So, we all know this world was supposed to be an actual world, right? For crying out loud; the interiors of the cable car stations are fully modeled and detailed; and you can’t even _see_ those during the miniboss thing.
You can see inside the one car during the world's introduction if you look closely enough and the rest of the cars are a copy of that single asset. This video reveals that the vast majority of this world was very clearly never intended in the slightest to be playable, the world has a grand total of two areas with actual design and everywhere else haphazardly copied assets and stacked them on top of one another rotating them so people wouldn't notice all the doors on buildings leading out into the void or the lack of floors or buildings literally just floating on nothing. Scala was always intended to be KH3's version of the Xemnas's world of nothing from KH2, a grand boss arena for the final sequence of events and nothing more.
@@Hirokey123 Wonder how different a playable Scala would look if it appears in another title. They'll have to give a reason why this new Scala looks so different from before to make it more work better as a playable world. Like the only reason the rest of it Scala looks that way is because of the copied, scrunched up, stacked assets. Now if they'll have to make multiple sections of the world playable, there's no doubt the look of the world would have to change too.
@@Hirokey123 That certainly is the case with everything outside the area with tangible ground, IE every world in every game with three-dimensional assets outside typically achievable bounds, but that is demonstrably not the case for everything at the "front" of Scala ad Caelum, from sea level continuously all the way up to the castle, all with consistently solid objects, tactile surfaces and run-capable walls throughout; only the buildings lack consistent contact, but even then, that's a fifty-fifty discrepancy at absolute best. Even as you near the top of the castle, there's still little nuances of character such as benches dotted around, doors, tapestries and grassy stretches deliberately placed in locations you'd never even remotely be able to glance from any angle ever presented otherwise in the final product. This is a world with a complete layout, only not having had surfacing finished.
Don't even try to suggest that this is just "doing it for the art", we know full well that Squeenix cuts corners at every possible avenue; they're not going to fill an exploration-devoid glorified boss arena with excessive detail purely for the hypothetical small amount who'll break the game to explore out of bounds, and not only that, this makes clear why this world takes so exorbitantly long to load in as the other, actually fleshed-out worlds; it _was_ one. This was the "cable town" that was _seen_ earlier in development, that's not speculation, that's evident as it comes. This was indubitably supposed to be an actual world. Given presence in earlier iteration, I'd go so far as to say this was supposed to be what Traverse Town was for KH and Radiant Garden was for KHII.
It feels that the original plan for Scala ad Caelum was to be the KHIII hub world, but as Nomura changed the story he relegated it to just the final boss area.
I always felt the original plan for KHIII involved traveling back and forth through Xehanort’s past. Both Scala-Xehanort and Scala-Eraqus have entries in the Gummiphone, although Sora never encounters them.
Nomura wrote in the deluxe edition art book preface that he ultimately decided to go the “simple” route with KHIII’s story, presumably instead of classic FF-level time travel and dimension-hopping that DDD introduced.
While he said in his Ultimania that maybe he will revise the final act, it would be foolish to assume he will restructure the game. It is what it is.
As for the DLC, at this point I’ll be thrilled with Shimomura final boss music, some superbosses and extra cutscenes. The only way to do Scala well is Episode Xehanort, which seems unlikely.
@@iggyp4390 Yeah, ultimately, that was KHIII's biggest failing. "Go with a simpler story" after the constant rise in scope until now is creator code for "I give up".
The problem is, as long as it was bigger and more dynamic than KH1, not so many people would see it as a disappointment, but it's not. There's no hub world, there's no engagement in the worlds save for three of them, and all of the actual story is saved literally for the last world of the game. It's not an adventure like KH1, it's not a mystery like KH2, it's just prelude for the climax for eight hours.
Climbing up the town and tower was one of my biggest wishes for Scala 😭😭 it's so beautiful
judging by 16:25 i really think all the cloaked figures u fight as a group were in individual islands and u had to go to sepreate places to fight them
that would of been better then fighting them all at once and using aeroaga to finish them quick
Those islands are clearly not meant to be somewhere the player goes to. They're very low polygon and all copy pasted.
@@KisiroKitsune then how do u explain the information box that literally says "follow the cables to the next town"? they probably scrapped the idea before they started detailing the other places... but wait til the dlc and lets see if im right (;
@@KisiroKitsune never mind i just read the description, the information boxes are fake i guess ur right :/
I miss when games used to look like this
It's really interesting that the whole world is basically built and you can even interact with some bits as you get the prompts to use the cables to travel to another town.
With the recent information of DLC being released later, I'm guessing that we might be able to check this town again and perhaps even interact with some things to do there. Maybe we get to fight each of the Norts individually in each of the towns and then they move to the main one to join Xehanort.
How cool would it have been if you started off on one of the outside islands, then slowly go up, fight a cloaked goat man and then the tram to the next island starts working. Then you go through islands like this, circling the middle until you reach the point where Sora starts originally. Then you have to make your way to the top, fighting heartless maybe inverses too, while bits of the past is revealed to you, of Eraqus and Xehanort playing chess and their relationship, you get glimpses that perhaps explain why Xehanort is who he is (something other than “I did this for the greater good of the world” because that explanation was bull). Then finally, you get to the top where Xehanort has been gathering strength this whole time, which would explain how he was able to turn the freaking world upside down, and then the fight proceeds as it does in the game.
After finishing the game, this was the final stage I wish we had gotten. Something where we could for sure feel “this is the end” because honestly, the game has no middle so the graveyard bit hit me suddenly like “what, already?” Then I say through all that like “when tf is the final fight?” And then with Scala I was like “oh here we go, now we’re endgame” expecting something like The End of the World, but bam take two steps and the final boss fight begins, I was so confused.
It's so gorgeous, I can't wait to explore it fully realized.
SQUARE, YOU BETTER EXPAND UPON THIS. It's too beautiful! Amazing video and great shots!
15:42 that stair... on the wall... looks like a mission
David DD yeah,I’m it’s only specific.
weird how alot of the buildings have the wallrun shine but don't have any collision
Gives you that feeling this was a world to be explored
Not necessarily. They are probably the same buildings we have in the main city, just “cut and pasted” in all the towns
Hm...the amount of detail in the unseen areas makes me think this was supposed to be a bigger/longer final world. Maybe they ran out of time and didn't want to anger fans by delaying KH3 more, so they just decided to make this world one giant battlefield. There are so many questions I have about this place and I think KH3 would have been a perfect game if we got to explore this area for a solid ~2 hours of gameplay before coming upon the final boss.
I believe it will be an important world in the next game. Especially what we saw in the secret scene : Epilogue
Nearly every detail adds up to 3,7, or 10 spread the news.
god imagine this area as a full final dungeon, I hope the DLC does that
GOD FINALLY!!! This is the most beautiful final world in the series and makes me sad that Square did not treat it as one. Also, may be a nitpick but I wish you could explore out of bounds with the field theme so i can take in all the details with the beautiful soundtrack washing over it but still it's just a nitpick. I congratulate your hard work.
Master Razor If you look into a mirror you would see that you're kinda childish.
Sora: "Ok Xehanort I'll find you someday!"
Cant wait for Kingdom Hearts 4 on the Playstation 6.
PlayStation 6 please more like ps7
Would have been nice to have the Scala field theme in the background
My jaw dropped at all the wonderful sights dotted around Scala Ad Caelum! Great job showing off all these areas! Here's to seeing more from you,13th Vessel.
Such a lonely place. Makes me wonder what happened there.
Square happened.
Jordan Holloman ughhhh but square alwayyssss happens.
It's a huge shame that basically this entire world was off-limits.
A lot of detail in places we never even see. Interesting. The low resolution models of the other islands give me nostalgia for ps1 and 2 games.
There is a LOT of things in this map, mostly because we can't explore anything of it.
I really hope that the library room that was show with Sora in it(the one where Eraqus and Xehanort was)is findable out of bound, modelled, just like Namine's room is in TT.
The library is a big cut content of the game and i hope they will insert it in the Final Mix update because it could be a such a Lore place, for Scala and even for Xehanort that is the most problematic thing with the game, given the change of characterization that he has in this game(and could been easily added between the cutscene and the final boss fight in the tower summit).
Matthew Rubenstein I didn't knew this, If it is true, thank you for updating me!
I discovered the mistranslation for the Vanitas' speech when you defeat him(and that is really bad and change all the line) but i didn't tought that even the Xehanort's one was just made from a bad localization, that's a real shame.
@@LucxTheXIIIth Wait. What mistranslation Vanitas has?
@@soul6733 the "I am Darkness" in Japanese is more specific and makes a lot more sense.
He says that "He decided to became darkness so that Sora and Ven can be who they are"
Xehanort: I'm a joke to you?
i kinda wish scala was a bigger world. all this stuff is in the background but nothing comes of it
i got a feeling that EVERY world in kh3 was supposed to be huge. but everything got so much they had to limit themselves. i bet the future of kh will be more promising moving forward
People don't give enough credit to Team Osaka for how well made the game was. I can understand if people is disappointed with the script, but the game itself it's just so well done, but the majority of KH fans just overlook this.
By the way, in my opinion this game had the best Disney Worlds stories.
askin I need that crit mode and ng+
@@Roza_ How is in BBS or DDD level? Just askin'
For your own good, don't set your standards too high.
@@Roza_
KH BBS is better than this.
Imagine if this whole world was explorable and you can go into each and every building on each island, like HOLY SH*T!!!!
The fact that the final boss arena actually exists on the same map rather than being a separate map seems like a very big indicator that Scala was indeed meant to be explored.
Altissia and Insomia feels combined
Im still hope for a bit of exploracion of this world in the dlc just like insomnia in the royal edition of ff 15
This says volumes about the state of this game....what a mess.
@Master Razor As someone who played both games to almost 100% completion I can safely say that they suffer from the same problems.
@Master Razor He most likely played through the game you overly sensitive fanboy.
@Master Razor their right, this game was such a disappointment, but we shouldn't be the ones to stop you from finding every chest in the pirates, im sure you have TONS of post game content for yourself
It’s funny how both the games lacked exploration of the places fans wanted to roam lol
I love the discount towns. They had their own unique parts
For some reason, I'm getting Bioshock Infinite vibes seeing all the other almost identical Scala Ad Caelum areas surrounding this one.
Perhaps it's like the lighthouse theory and the next saga will be about alternate universes and how the data world's were a test to eventually govern those truly alternate versions of reality.
Just my thoughts.
Could we get an underwater one next? I'm really curious if there is anything more to learn from the ruins of Daybreak Town.
Thank you for being awesome!
This is the most beautiful and interesting world in KH3(and to me,in the whole franchise).It's such a shame it was clearly cut from the game,it would have been great to explore it properly.They could expand this world with a DLC or use it again in a future installment.
I’ve been trying to partially build this place in Minecraft and this video has been a big help, thanks you man 🙏🏼💖
If I ever wanna be disappointed I’ll be sure to come back to this video 🙂
No one promised you anything. It's always the biggest fans that whine the most.
So many cool references to FFXV in this game. Yozora, Verum Rex, incredibly detailed locations that you don’t actually get the chance to explore…
dialogue prompts about exploring different areas + excruciating detail in unseen areas = this will probably be explored in DLC. HYPEEEE
as said in the description, the dialog prompts are put in by the creator of the video post production, they're not part of the game, about the detailed stuff, the main reason is cause they're mostly buildings that are copy pasted around, is a really common thing in games.
Yea this world was amazing
The first 15 seconds
With the information pings, this HAD to be planned to be an actual, fleshed out, explorable final world. Not the disappointment we got for the actual game.
Amazing job dude
I really love the detail of the purple colored island. Looks very remarkable.
Can we trade keyblade graveyard for this?
Looking at it from such a height, I'm noticing the similarities to Scala and "The Final World", the place without anything but a floor made of water and a sky. Its the same sky and same water, just now with a castle at its 'heart' and cities connected to it.
So the Kingdom of Hearts is literally this place, the center of the universe that connects all worlds. Or in this case, the center of all the cities in the kingdom.
Wonder why Xehanort would have wanted to come to such a pristine, nice place? We never even asked him.
It really is a big shame this world feels incomplete, like it was meant to be so much more but time constraints held the development of the area back. (That said, it did take them quite a long time to release this game, but even that seems to not have been enough for their full creative vision.)
I'm also genuinely surprised that the benches on the castle have collision, that's a fun oversight.
fuck. the poor level designers. they put in so much effort and we barely get to see even 10% of their work.
I think it's pretty cool that Xehanort has pool parties on the roof! 16:00
Every man's dream. Look at that view. (Also, a bunch of hidden Mickey heads, a bunch of things that add up to 7, or 13, all mirrored across from each other. Neat)
Forgive me doing this, everyone...
*This might be a good spot to find some ingredients!*
I'm so sorry!
Someone HAD to do it!
oh wow just read ur description, thats cold i thought the information boxes were real :/
I can't believe there are wallrunning areas so far out of bounds, I think at some point they were actually planning to make this an explorable area
WOW, that was incredible. Thanks a lot for this video, I was able to make a bunch of screenshots for the Cracking the Scala Code Discord! :) It was nice to have you there the other day!
The detail level is amazing !
It's a real shame that we can't explore this world in the game...
Can we take the time to appreciate the sound track during the goat Xehanort fight because God DAMN its a banger
YES!!!!!!!!!!! FINALLLYYYY THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!1
Nick Frost said the guy with the Xehanort pfp.
Seeing this video just confirms how much they cut from this world. I guarantee this was supposed to be more than the final boss arena.
You want to know what would be super awesome? If there was a Kingdom hearts game where everything was an open world.
I would really like to explore this city and what all the buildings look like from the inside.
Y'know it might be cool to have an open world Kingdom Hearts game and have the open world be Disney World or something. That way they could keep the Disney theme, but still give us something new.
The windows are keyholes
Did anyone else think that this part of the game was incredibly rushed? They could've done so much more with this space! The whole game felt like it was rushed out for the release date. We waited almost 15 years for this game, I think we all would have been willing to wait just a little longer.
Oh my Kingdom Hearts. THe ammount of detail is just so much. Corridors, detailed mechanisms for the windmills and fucking stairs to reach them from the castle. I just... Ugh.
They better made this explorable on the DLC.
No Sora! Don't fly away to the horizon!! You'll end up back at The Final World!!!
I have to thank you for the possibility of this view ^^
Honestly have a feeling that we suppose to be in new location for longer but either something happen in development they couldn’t do it. Like seeing the beginning from xehanort perspective and seeing the destruction of this society in his eyes.
I sure hope some hackers might add proper collision to each object in at least the main island to make it fully explorable or something. You are amazing, by the way.
So clearly scala was either gonna be explorable in this game due to all the details they put into it and just stopped before finishing it or they’re gonna finish this model so it can be explored in another game
Thank you for your hard work that was amazing
Can you make underwater Scala next? I'd like to see Daybreak Town more in detail xD.
wow there was a lot of extra detail for a world that is basically just a boss
I'm just left with so many questions about this place. Why is it empty? Is it because it's a recreation of Scala ad Caelum from Xehanort's memories, or is it the real version of this world? If so, why is nobody here? Did they all leave for other worlds? Did they die? Is their mass disappearance why we only see a small handful of keyblade wielders throughout the mainline games, despite seeing whole towns full of them in the X games? Where did they go? Is Scala ad Caelum still around during the "modern day" (time of KH3 occurring, in-universe) and if so, why has nobody mentioned it at all until now? Is it still technically there, but blocked off because there's no way to get to it like there is for the other worlds?
Just...Ugh, I want to know so much more about this place than they seem to want to say.
It's pretty disappointing, seeing as the next big arc of the series seems to be heading somewhere completely unrelated to this place, and we'll probably never revisit it again. Guess I've got to stay tuned to the mobile game for now.
So much detail....and we couldn’t even fully explore it
Interesting that the world for most of its unexplorable parts looks to be 50 percent complete. Maybe Nomura was thinking to include this as an explorable world, but must of scrapped the idea last minute.
There's no doubt this place was intended to be much more explorable. There's weird information popups everywhere, like "explore the nexus" and "run up to the castle!"
He edits them in
What if....
《Honey, i go To the work !!》
《Alright have a good day》
he open the door and... *SPLASH* 😂😂😂
My favorite part of this game was how the entirety was one big wasted opportunity.
Scalla is a beautiful world they created