SideFX Labs - Tool Building in Houdini | Robert Magee | SIGGRAPH HIVE 2023

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  • čas přidán 3. 07. 2024
  • One way to streamline workflows in Houdini is to build high level tools that artists can use in production. SideFX Labs is the perfect example of this tool building in action. Used for world building, realtime FX and automation, these tools wrap up common workflows and create tight integrations with software you use everyday. Learn how SideFX Labs acts as an extension of your in-house R&D team and how you can contribute to making it stronger.
    00:00 Presentation
    00:13 An Intro to SideFX Labs Tool Building
    12:31 SideFX Tab Menu
    13:42 Integrations
    15:34 World Building
    17:10 Realtime FX Unreal
    19:32 Vertex Animation Textures
    24:17 Utilities
    24:34 Simple Shapes
    26:02 Connectivity And Segmentation
    26:47 Merge Splines
    27:23 Polywire UV
    27:58 Pipeline
    30:49 How You Can Get Involved
    33:13 Tech Art Challenge 2023
    34:19 Q&A
    Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.
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Komentáře • 5

  • @pragmaticvfx
    @pragmaticvfx Před 10 měsíci +4

    Robert is the king of concise tutorials!

  • @MichaelHalsell
    @MichaelHalsell Před 10 měsíci

    That was really informative. Nice having a roadmap for an incredible tool. Thank the presenter for for delivering the content.

  • @furyodev1842
    @furyodev1842 Před 10 měsíci

    Add timestamps and we're good. Thanks for the talk 👍

  • @rattlesnake3d
    @rattlesnake3d Před 10 měsíci

    Hello!
    Thank you for the video!, I love Labs tools keep on the good work guys!.
    I been developing tools to use them as HDAs withing Unreal and I was wondering about the improvements specifically that we are going to see when using Hdas in Unreal, will it become faster, will it work smoother, Is it going to be possible to work with HDA as soon as a new Unreal version releases , is there a chance that Houdini Engine can be part of the Unreal's installation so we don't have to wait until it is available for a desired Unreal version?
    Also it seems that Unreal is developing their own Procedural generetion tools and for me it seems that they are taking out of the picture Houdini instead of working together to make more powerful things, is there a plan to include Houdini within the the PCG tools from Unreal?
    cheers!