Skyrim, but it's One LONG Dungeon
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- čas přidán 22. 06. 2024
- Thank you to War Thunder for sponsoring today's video. You can play for free now on PC or console using my link - wtplay.link/joov
In a world where a new roguelike spawns every 33.17 seconds (based on science) it only felt fitting to eventually try and translate that experience into Skyrim. What happens when Skyrim is a continuous dungeon, with safe zones - perk potions, and wild abilities are thrown into the mix? It basically turns into a janky Hades.
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Dungeon Crawler Map by Nethalythic - www.nexusmods.com/skyrimspeci...
Roguelike Perk Potions by DDMLink - www.nexusmods.com/skyrimspeci...
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All music in the video:
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0:00 - A Skyrim Roguelike
10:12 - Perk Potions
23:37 - GAMBA
29:20 - A Good Run
42:27 - A Skyrim Soulslike - Hry
Thank you to War Thunder for sponsoring today's video. You can play for free now on PC or console using my link - wtplay.link/joov
Excellent, entertaining video! Only small critique: When zooming in onto some text (item-stats, brown rot, etc...) maybe show it longer then 0.1 second so that the average viewer has a chance to read it 😊
Great video! I loved the streams of this and watching the video is so fun. I hope you revisit this challenge once the randomized dungeons have been implemented.
Just wanted to say that there is a weird audio glitch in the video at around 58:20, where the video makes a weird sharp noise FYI.
Prehaps a way you could impliment a randomizer for the dungeons by implementing the user's mod lists, also maybe generating some NPCs vendors and adventurers (covering the general gambit of NPCs) inside the dungeons could be fun, and maybe dropping some of the stones linked atronarch tower mage etc around the dungeons as a rotating buff system.
23:00 i was LITERALLY playing castle crashers when this came on and fucking thought the video was getting muted and the game audio was playing XDXDXDXD
Think imma go download war thunder looks dope 👀
A custom tavern with multiple exits to choose your path would be a good upgrade.
I think this would so killer
Imagine a version of this like the dream/nightmare quest from Oblivion, where you have to go through 4 different areas to get out of the dream, but instead it's a dungeon run that leads to a store with 4 doorways in it! When you finish one dungeon, you end up back in the store and have to complete them all in order to unlock the next door to progress. I know that adds a lot more merchant opportunities, but the concept sounds cool to me
I personally don't like oblivion but that quest beats out every quest in Skyrim apart from maybe the windhelm east empire one@@omakaruzumee
@@Joov Equipment upgrades are also very fun. The game becomes less about leveling and more about equipment and the potions. So having a way to upgrade your armor and weapons by a grade would be awesome.
Candlehearth Hall in Windhelm already has four or five exterior doors so that would work really well without needing to use something custom built.
I like how Bethesda has taken so long to make ES6 that we're basically modding Skyrim into everything.
After Starfield, ES6 concerns me.
@RoyalTTedza Cope
@RoyalTTedza You wanna bet?! They both use the same godawful engine, after all!
@@heroicryan6257 Bethesda is under Microsoft now. Not a watermark of quality but means we can expect something different now.
Someone modded Skyrim into vampire the Masquerade
"We're movin', we're groovin', we're Joovin'" should be your new catchphrase
We're joovin' again
Perfect
My favourite part of the video was when he said "It's Joovin' time" and then Jooved all over those guys
agreed
Unironically a great catchphrase.
Tbh i think something like "starting classes/characters" could be really cool for the mode
100% agree. Starting templates, and even more varying initial skillsets (Select Archer, now you start with Ranged level 40 and nerf other skills) would be awesome
@@Joov not sure how doable that is but yeah starting classes could be fun and you can even do really fancy ones like cryomancer or spellblade and what not
Now lemme preface this with i have no idea if this is feasible but is there a way to have something similar to an autoexec from counter strike for classes? A script bound to a key (you could also use a potion or something of that nature if possible) that inputs console commands (i.e. setting player skills)? Thought of this because pros in CS use this exact process to set things like custom/secondary binds and force some other settings @Joov
@@Joov I think one good way to pick a class and starting items would be to have the classes have their own room connected to a starting room. That way someone enters a new instance with no way back, preventing players from grabbing extra things from the other classes.
Not too sure how viable that would be from a programming perspective or level design perspective, but it seems pretty good gameplay wise.
@@Marcel-su5ud It's easily doable, you could even just do it the lazy way and implement a batch file that runs the console commands to increase some skills and decrease others, possibly give starter equipment, etc. Not flashy, but also easily doable.
Joov and Jabo dropping same day. WE have been blessed.
Two youtubers RIGGING THE SYSTEM by releasing videos on the same day.
was gonna say the same
Meats back on the menu, boys
Yessir
I discovered the other guy thanks to this comment
11:57 Translates to:
"When this happens the merchant is free to use whatever perks he needs in order to enforce the contract"
Love the attention to detail!
(The letter D is in reverse as far as I know tho...)
I had no clue haha. There's also a secret encounter involving a surprise boss fight that I didn't get to with the Dremora...funny that now there's a "lore" reason for it
@@Joov Yeah it was a shame you didn't get to fight it. I was making a fighting arena for the boss as well for ddm that I think would've been neat.
@@JoovI don’t laugh easily but that character being named, “Hulk Roegan” got a good swift chuckle out of me. Thats about as dumb as The Spiffing Brit’s, “Reanu Keeves”. Thanks for that. I love these videos.
Pretty cool of dremoras to write the contract in english, even if transliterated.
This might be a god tier mod for fo4. With the focus already being on the gameplay loop, and the already existing legendary system, i think this idea could work great
We're moving, we're groovin, we're J O O V I N
An optional starting Potion of Potions would be kinda cool to give the first few dungeons variety each playthrough. Maybe even within an optional starter chest with additional basics like a couple basic potions (Health/Stamina/Magicka), and some lockpicks.
Strong agree that some sort of choice early on to give some extra variety to the initial dungeons would help out a lot.
This will enhance replay-ablility as well. It’s not just about making it easier but having more unique situations to encounter
My edging streak ended because of this video
Sorry. I've been ruinmaxxing lately it was bound to happen
Both of you need jail time
@@Joov Im going to unsubscribe
Same.
@@justaguy2223I'm just happy to finally find a truthful youtuber
I think perk potions should have a small chance of dropping from boss chests and boss inventories
I think I agree. There has to be some progression outside of the taverns and vanilla skill levelling.
Bosses dropping a potion could either make or break a run, have the player make adjustments mid-run and change builds etc.
We have a limited library of potions right now (about 30+) I think if that number was closer to 50+ this would fit in quite well.
I've never respected devs who have to balance games more in my life lol
@@Joov You could even theme the potions that boss's drop, so that archer bosses drop archer themed potions, two-hander bosses two-handed potions etc.
If the higher level or "broken" potions could only be accessed from bosses, it would also give a high risk/reward situation for clearing the level. That would leave the merchants with quirky potions, like "Potion of Potions" and "Gambling". Potions more related to restocking than shaping the build.
Of course, this would work best with randomised dungeons, or you will encounter the same type of bosses all the time, limiting the number of build-types that you can create.
"We're movin', we're groovin', we're Joovin'... I can't believe I just said that."
Could be worse. Back in the days of Destiny 1 I was doing the raid against Crota and my group assigned me to be the one who calls out when he rotates around his arena either left or right. I had a slip of the tongue and in a panicked state ended up yelling out "He's crotating!"
I think user submitted dungeons would be cool. Difficult due to having to build the dungeons, but they’d definitely be unique. Imagine beating an extremely difficult room and the next room is j full of cheese wheels.
Nethalythic has been planning exactly this! If people are fans of this project then it's definitely something we can do and I can make a post about it
Nethalythic here (duh) and yeah, I've got several interiors made already. Community's ideas. I make them in the CK. They will be randomly connected thanks to ddm's Door Randomizer. Smaller dungeons, puzzle rooms, shops for more Roguelike experience
@@Nethalythic this sounds like an awesome mod, can't wait
I've got home built dungeons coming out of my ears! I can't get rid of the darn things, and I can't get any feedback because all my customers are locked inside said dungeons!! Please, take two or three dungeons with you when you leave!
Good to see you all again! Had a blast with this one and would love to hear your ideas of where this game mode can go. Let us know any perk potion ideas, gameplay tweaks etc. you have in mind
The link to both Nethalythic’s Dungeon Crawler Mod as well as DDMLink’s Perk Potions mod are in the description (DDM may still need to set the mod live just FYI)
We’ll be doing Fallout 4 without leaving Far Harbor next. It’s been a while since we’ve covered Fallout and I’m super excited to go back to it :D
joooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooov
you have no idea how much i would love a randomly generated infinite dungeon that gets harder as you go deeper
Fallout 4 - looking forward to that :ø)
Not sure how feasable it is but taking one item back to the start (could cap the value?) Would be awesome
Joov you are may favorite CZcamsr
This is definitely one of my favourite challenges you've done. Please continue this and update it!
I appreciate that. I wasn't sure how I felt for a while because there's no "character story" to it like our others. It really is just playtesting and seeing how the mechanics play together.
I hope it gets an update too! Would love to play with new rules and mechanics
Joov, the sheer amount of obscure video game music you pick, from some games I completely forgot about, Dogs Life, Chicken Little, mixing it with solid Borderlands and Elden Ring music, top quality.
I have two "good" ideas.
-First making area specific dungeons like form stage 5-10 only dwemer dungeons or from stage 35-40 only vampires cave.
-Second making every 10 stage a boss battle and the further you go the more powerful the boss becomes and it can also be related to the previous idea where let's say the stage 80-90 are all vampires then the final boss is Harkon.
I like this a lot. I had it in mind, that randomization could be themed, levelled etc.
There's a lot of ways it can go imo without any one way being "right"
This is actually kind of genius though.
@@icywisemanofthenorth4716 thank you gentleman
@@icywisemanofthenorth4716 Do not feed Nazeems ego please.
@@jessehudgins6066 I didn't even realize it was Nazeem. He didn't bring up the cloud district.
joov i am a chronic vod watcher and sleeper whos dream is to catch a stream, just wanted to say hi and i think we all need another solstheim run!!
Same! I need to build up the courage for that one if we're gunna do permadeath
@Joov i understand the stress you're under in the hotseat, but as a viewer, those are the streams that got me into watching the vods. That and the sentinal island region lock. There's something about persistence and trial and error and just overcoming shit that seems impossible that really makes these streams and videos feel like heroic tales, even when the battle isnt won. Just gear up for 50 hours of gameplay and conquer this shit dude. Get locked in and dont let the heavy hitters know youre coming for them 🤣 even if it doesnt pan out, that just means you have another run next year to look forward to.
Love your content man, i watch everything you post. Keep it up, we love seeing your journey from a skyrim gamer to a skyrim guru.
The castle crashers music at 23:15 was a nostalgia trip. Great video!
I can think of a perk for this that would be neat:
A perks that increases the damage with the pickaxe and gives you a small amount of gold every time you get a kill with it, and the gold and damage buff stack for each time you take the perk.
Also suggestion:
They could have it so you get to pick a starting weapon and maybe you can choose a random perk.
I feel like, what this is really missing, is giving you either, A) a random perk at the beginning, or B) a permanent way to upgrade your character upon trying again. That's really what makes Rogue-Likes work, IMO; not just the mechanical knowledge of the map, but the potential changes to the play-style every time. There should either always be a guaranteed perk potion at the beginning, meaning you know what build you might want to try for as you progress, or there should be a way to buy "upgrades" for when you start a new character, i.e. maybe each shop sells an Upgrade Bundle for increasing amounts of gold, so that you're guaranteed a certain piece of armor or weapon upon start. Like, Lucas might sell a "Steel Armor" bundle, and so you're guaranteed to get at least 2 pieces of Steel armor every run. Or Belethor might sell a "Dwarven Weapon" bundle, so you get at least 1 dwarven weapon as well.
Best case would be a presentation of three random potions you can choose from at the start, and you can only pick one. It's still random, but its not entirely outside of the players control.
@@theyondant6088 That works too, makes it a good gamble as well. It just needs something to change up the start, because watching him just die to the Ice Wolf over and over wasn't fun, and it certainly isn't how Rogue-likes are supposed to work.
This. for sure needs to be a way to permanently-upgrade characters so earlier dungeons get easier
So what you're saying in point B is meta upgrades, right? Upgrades acquired that affect all future runs but not the current one. Sacrifice some gold from this run, potentially jeopardising it, to make all future runs a bit easier. I like that.
@@MGSLurmey Yeah! Kind of like Binding of Isaac, you can buy shop upgrades and unlock guaranteed starting items or consumables, things that carry over on new characters.
I love how much cooler your video editing has been getting recently this absolutely rules
I don’t know if you have this yet, but I think some perk potions should change enemy drops. One that makes every enemy drop gold coins, one that makes enemies drop ammo, stuff like that. Haven’t finished the video yet, but I wanted to get it off my chest
We had some ideas in mind, written down, that would've done this. The potions mod was a bit half-baked though, sadly.
The "Chills" impression caught be a bit off guard there, good job
I would kill for a fully fleshed out game mode like this in Skyrim! Keep up the good work :)
Hulk joins the Blades and uses a Blades sword? That's Hulk Shogun.
Hulk finishes this challenge? He's Hulk Rodone.
Hulk plays Smash Bros? He's Hulk Shulkin.
Hulk watches Star Wars? He's Hulk RogueOne.
Hulk gets disarmed? That's Hulk NoGun.
Hulk plays mage? That's Hulk Robe-in.
Hulk is in a swamp? That Hulk Froggin.
Hulk uses pickpocket? That's Hulk Robbin'
Hulk gets 1 ring? Hulk saur-in
I'M REALLY FEELIN IT BROTHER
Absolutely love this concept. I do agree that randomized dungeon placement could be huge for this. Maybe occasionally have things like Inns or skill trainers on top of the shops- not for much mechanical benefit, but could be neat for survival to sometimes get full on rest spots with more npcs. Give a small chance for a little friendly respite that mostly just provides a sudden lul. Maybe not have it count as one of the 5 dungeons- but as a separate bonus.
If the high scores could be converted to some type of currency to buy progression that sticks between runs, that could go a long way to giving the 'roguelike' feel. Things like starting with certain gear, starting gold, starting at a higher level, small stat buffs or perks. could be a fun option.
For perks and the like- I feel like a lot of fun stuff could be done in the same vein as the stamina warhammer concept. Maybe Spend max health to gain a damage buff, or increase your magicka cost to have one big spell do double damage. Or the inverse: weaker spells, higher magicka. Even better if these are things you could toggle on and off based on the different strategies- through something like a power. That way you can have some internal planning where you need to decide between turning off your glass canon power temporarily for more safety, or going 100% all in on it.
Maybe a perk that removes your ability to wield weapons, but makes your summoned allies tankier- to force a pure mage build. Maybe a perk that lets you forage for random potion ingredients at the start of every chamber- to make an alchemy based build more possible.
I think this could be a very very fun set of mods- in the same vein and popularity as those randomizers that took the modding community by storm a while back. Its such a fun concept, and I hope it takes off like that!
anybody else notice the draugr hit the log at 36:57 MF got a good shot lmao
Part of what I love about this game, are the tiny TINY details that are easy to miss in motion that I get to see when watching everything back.
Usually I do my best to highlight them or show them. Great find. Log saved me here
Been waiting for this ever since I heard of it. There's actually a mod like this for Oblivion that's been around for awhile, yet none for Skyrim until now
Might be worth starting with a Safe Zone that doesn't have much except chests with specific "roles"
At more complex levels you could mod them to be locked until you reach certain unique items or goals, add a meta progression element which is p common in modern games and often allows bypassing or bolstering yourself early to take bigger risks.
Loved watching this on the vod channel. Thanks for all you do!
Wow! Great idea! I'm going to leave a suggestion in the comments as directed by you!
If possible I would suggest having after x amount of dungeons you reach a boss area, doesn't need to be anything fancy except for something like a normal enemy having some buffs.
Recently found your channel and your content is so entertaining and funny. You’ve got such a fun, witty humor and it’s a joy to watch. The vod channel was a gold mine for my partner & I cause we blew through your videos so fast 😭
thank you for putting so much time into these challenges! I can’t wait to see what else you’ve got cooking up
Babe wake up, Joov just dropped another classic
Skill Potion Ideas:
One that makes you taller, another that makes you shorter.
Potion that randomly swaps a random 2 of your bars (Health and Magicka, Health and Stamina, or Magicka and Stamina)
Potion that disables one hand and makes anything the other does 3× effective.
Potion that turns all other skill potions on your person into other random skill potions.
Potion that just dupes the effect of the last skill potion you drank (transitive, so if you drink Potion A then five of this, it does six Potion A.)
I KNEW IT WAS HADES! man it took me so long thinking 'that kinda sounds like Hades' then the beat drop hit me at 38:37! I love Hades. I bought all of Supergiants games mostly for their music!
Thank you for existing and posting videos. Keep joovin'.
I absolutely love your intros with little bits of you running around in them
I think that the starting dungeon should be the same (maybe not Bleak Falls Barrow? It's kinda long and everyone has done it a bunch) and each subsequent dungeon is random
This is my favourite video of yours so far. I had a blast. You're hilarious and amazing editing as always.
I would really look forward to seeing more of this! It's really interesting to see you figure your way out of the sections. Kinda Rouge Like, which is pretty cool. I hope you and the dev you work with continue this one.
if i had a nickel for every time halldir turns out to be the endboss of a video,i would have two
Which isn’t a lot, but it’s weird that it happened twice…
Any idea that means you're basically creating mini games in some of our favorite games is absolutely genius and we are all here for it.
Your video ideas have been getting better and better and I hope we keep seeing more content like this
This is the first thing I've followed through the VODs and I've been so excited for the actual video. I think this could be incredible with some survival mods. Like doing this with Campfire as some kind of intense survival horror game.
love the use of borderlands music! great video as always
5:02 the borderlands 2 higher level enemy music caught me off guard
Im fairly sure it’s just souther shelf combat music
Loved the outward music, great game with a great soundtrack itself. Keep up the hard work my guy.
Definitely need a whole series or three of this
I was in the middle of day drinking, this video came in the right time.
I was drinking and driving and this popped up on my recommended
Don’t take this the wrong way, Joov, but I get super excited when you drop a video because I always end up taking the best naps halfway through your videos. It usually takes a few watches before I make it through without falling asleep. I don’t even know why they put me to sleep; it’s entertaining stuff. They’re not even quiet most of the time. You just make me sleep real good, Joov.
Bro I’ve never watched your content this auto played on my shit and the editing of this has me in stitches the whole time. Thanks man I was feeling weird at 3 am and this helped
Hell yeah Joov upload!! Still on that uni deadline grind and a Joov video is just what I needed! Glad I caught this challenge on twitch too
Ok new run idea: Fallout 4, but as a collector. Collecting unique weapons, power armor, followers and put it all at a settlement. Really enjoyed watching you build up your base in the Far Harbor videos, would love to see more of that. Cheers!
Maybe the final dungeon after 100 rooms is Skaldafin? That way you can fight Alduin as the final boss
This was awesome!! Definitely do more!
Ya know i just subbed cause these last few days ive been binging your videos😂 absolutely love your content hope you will always love making it!❤
2 views in 18 seconds, joov fell off
That overdone, dogshit "joke" was really funny 😐
@@soundbuug☝️
@@soundbuug 👍
16 likes in 2 hours, this comment fell off.
25 likes in a month, bro is gay
Loved this challenge so much. It was genuinely so fun to see you schemeing and planning!
Please do more of this! I want this to take off! Looks incredibly fun!
I’ve never laughed out loud harder at a Joov or any other CZcams video in my life, this is priceless. 😂
This mod is amazing! Thanks for putting this together and hope to see it continue to develop down the road!
Great video! Been watching since the solitude region locked vid, keep it up!
This would make a great series!!! Would love to see more
48:55 and the moment right after took me TF out lmfao. This is my first video of yours! Glad I found ya!
Love this channel, loved this video! Your Skyrim videos are always my favorites, you get so crazy with them and you're so fun to listen to.
Since you asked for them, I've got three suggestions:
First would be a starting room. The mod author could use Helgen Homestead as a room since it's unused. Ideally, there would be an unlocked strongbox on a counter that contains maybe...300 gold, and a merchant to trade with for basic gear. That way you can make a very basic build before you know what kind of dungeons are ahead-you're gambling on your build being the right one for the job.
Second suggestion: Crime penalty. You add two guards to each vendor's room (excluding the starting room), so it's a harder fight if you decide to steal from or kill the vendor. Each vendor has a different keep's guards, and a hatch behind the counter. If you get arrested, you do wind up in jail, but the jail is its own challenge to escape:
1. You escape jail (sleeping through jailtime disabled)
2. You have three dungeon rooms to get through
3. After getting through three, you get back through the hatch to the vendor room you committed crime in, and can resume your quest
Third suggestion: Install "Sleep or Pray to Save - now with save potions" and have vendors all sell save potions. I know you've already got the campfire checkpoints, but it would make saving a resource to seriously consider spending your hard-earned gold on.
Also, in terms of your randomization quest, I don't know how helpful this is, but you could assign your dungeon rooms number tags in the same way they're tagged as being outside for survival mode, or draugr dungeons for follower commentary. Then you can randomize them that way. Like:
Room 1: Exit pulls from a pool of dungeons with the 2 tag
Room 2: Pulls from the 3 tag
Room 3: Pulls from 4
Room 4: Pulls from 5
Room 5: Pulls from vendor rooms
Vendor: Pulls from 1
So it would work like miniature, hand-picked pockets of your Skyrim door randomizer.
Thank you for making videos of Skyrim still, i love this game.
this is probably my favorite idea yet
you just keep putting out bangers man keep it up :)
Joov what is it with you and your outstanding video soundtracks. Consistently in each video I hear songs from games I haven’t played in years that send me straight on a nostalgia trip. Thank you for your amazing content man.
I hope this series keeps going... I absolutely loved this.
Nice editing effects, great gameplay! 👍
Joov, your editing is only accelerating.
I really love the "ui" element white lines pointing out what things are
it's beautiful and engaging
This was really cool. Would love to see more videos on it!
i like the inclusion of roguelike music in this video, i also enjoy this system of skyrim playing. Great video as per always joov
lol I already watched the vods of this but I love a good edited version and seeing what you left out
Love this concept and would love to see another video
7:57 I approve of the Indiana Jones and the Emperor's Tomb, music choice, yes I'm a normal person that remembers the background music from a game I've not played in 17 years :)
one of the most mindblowing modded skyrim game experiences wow cant wait for part 2
I’m constantly amused by watching what you do live and then coming back to see what made the cut. Well done again team! #thisistherun
I genuinely get excited when I see a joov vid pop up in my feed
Something i always want in games is a fully randomized item. Maybe a perk potion that each time you drink has an insanely different effect.
Also weapons and armor being slightly different each time you find it.
Pleeaasse continue maling videos with this mod, its so much fun. I could watch an entire series of this
That dungeon crawler looks SICK! Would love to see more of this!
I would love a part two of this video with an improved version of the mod! Keep up the good vids Joov, take care!
4:50 gasped out loud when i heard the music here , one of my favorite tracks from my favorite game
Need to see more of this!😊
Your improved editing skills are really bringing the content to a new level.
More of this! I love it!
This was cool to watch! Honestly were I in your place I would have run out of ideas years ago, nice work
19:16 that was actually really clean.
Mod idea: Magicka shouldn't auto regenerate, but when you enter a new section, it should fully restore.
Damn, that was entertaining to watch! Looking forward to more of those runs :)
I'm really digging the longer videos
So happy to see this video finally here! I've always wanted to play through an infinite Skyrim dungeon like this. I hope this mod comes to console sometime in the future, I'd love to give it a run! As always, looking forward to the next video--I know Far Harbor is coming up soon, and that'll definitely be a great new addition to the regionlock series.
Such a great idea for a challenge and would love to see more.
This is definitely a very awesome roguelike concept for skyrim and The format of the video made it super interesting forsure. I could really go for more of this with further updates or without.
Ayyy you uploaded right as I went to look for one of your videos to watch!
Skyrim mods will never cease to amaze me, this is genuinely crazy
Man, you can't believe how long I've waited for another Joov video. Your videos always make my day.