Got a Nyxi Hyperion Joy-Con set. Better in most ways compared to the original Joy-Cons, except for the lack of HD rumble which I wish they could use but I get why.
"Okay, just gotta work on this thumbnail for Plutonia. Gotta pick an iconic death pose to put myself in since, y'know, _it's Plutonia._ Family Guy one's too obvious tho, let's go with Yamcha." - That Trav Guy, probably
"(Hell overwhelming the Quantum Accelerators to start another invasion) is basically Plutonia in a nutshell: When one doesn't work, send _more_ " - Civvie-11
People always say Trav is taking notes from Civvie, but I think Trav's Plutonia intro is not only better, but my favorite out of all his video's intros. (Nothing bad about Civvie's, to clarify)
Ah yes, "Oops! All Revenants", the iconic slaughter-map experience. There are a lot of these boners in Plutonia, and much like the skeletal inhabitants of a certain pyramid in Yucatán, they've got a BONE to pick with you! I don't know if Quake has a Plutonia analogue, but it'd probably be mostly Vores. Believe me, I've played a lot of Quake .wads recently, and Vores are the Revenants of Quake.
Vores are my worst enemy in Quake. Their homing projectiles almost always hit me, and they’re annoyingly common in Scourge of Armagon. Even the Spawns don’t cause as much trouble for me.
@@Morningstar91939 For me it's the opposite. With Vores, I can duck-and-cover with relative ease (even though Quake 1 doesn't usually let you crouch), but Spawns are my real "that one fucking enemy". If you don't take out Spawns super-quick, like a second or two after they belch, they become an even deadlier nuisance than homing missiles. Partly because they're a lot smaller and faster than most enemies, and because they explode on death. Lost Souls can't even compare to that, and I'm glad that there was never a Shoggoth enemy that spawned Spawns a'la the Pain Elemental.
@@Morningstar91939 I find spawns far worse than Vores tbh. Vores are a funny case for me, because I just tend to avoid them by running in very tight circles on the spot so I end up orbiting a mass of like 6 Vore projectiles. Not sure if that only applies to the remaster of Quake or if it stops being true on nightmare difficulty... Meanwhile spawns just bounce everywhere and the only way I can consistently land a shot on spawns is via hitscan, which are either close ranged or run out of ammo in 0.25 seconds, so it just becomes hell
Trevor will be like, "It's really easy, I swear!" As if he doesn't have the reaction speeds of a mongoose fighting a black mamba. Meanwhile, I'm just standing there thinking he's lying through his teeth.
It's cool how zen Decino has managed to get while becoming increasingly OP in Doom Like that dude can basically see the code in everything like he's the Drummer from PLANETARY, ffs... oh and he's pals with friggin John Romero these days no big deal lol But he's just same ol' Decino... Same as it ever was.
"But I'll never reach the point of 'My review was playing in the credits of a movie!' Yeah that's not happening." I'm going to make a big, high quality movie now just to get a review of yours in the credits.
Final Doom is like a Pizza. You have your classic Doom 2 cheese and pepperoni, your TNT mushroom monotony, and your Plutonia jalapeno and hot sauce spam. Either you enjoy bland, or pain. *And we like pain.*
First: 10:54 I don’t know if you were referring to me, but if you were, I appreciate the shoutout. Also, nice to know I’m not alone with Lippeth’s “Always Watching”. Not sure if I can pick a favorite TBH, but I will bring up stewboy’s Jade Empire for map 3 which is SO FREAKING GOOD! Like…I wish you used the midi pack for map 3, because it’s such a good track! And legit, stewboy’s one of the best midi composers in the community, and if you haven’t, check out his contributions to speed of doom, ancient aliens, and especially Heartland. Second: man this has been a long time coming. Now just to wait for the Doom 1 and 2 re-reviews and maybe master levels? I say maybe because…legit, they aren’t the best. It has some ok levels like attack, canyon, and black tower, but for every one of them, we get 2 christen klie level, a Jim Flynn level here and there, and throw in TEETH and Mephisto for good measure. Much like Plutonia and Evilution, Master Levels ALSO has a midi pack, this time courtesy of Peter Lawrence meant to celebrate the 25th anniversary of the collection. If you’re ever gonna play the master levels, use the midi pack. It’ll only help make the maps better. Aaand as for what I think of Plutonia itself, while I still say Doom 64’s my favorite in the classic series, this is a pretty satisfying wad to play through and beat. It does slump near the end with the exception of the final frontier (judge me) and anti christ, but for the most part, it helped fine-tune the combat of doom into a punishing yet fun map pack, and the fact it took 4 months for two guys to complete is kind of impressive. Plus, without this, we wouldn’t have the legion of challenging wads like hell revealed, alien vendetta, scythe, and more. I’ll reply eventually with the total casali coins each casali got, unless someone else does it, in which case, yeah.
M Congo: 2 D Well Of Souls: 1 M Aztec: 0 D Caged: 0 M Ghost Town: 1 D Baron’s den: 0 D Caughtyard: 1 D Realm: 1 for the archvile fight- M Abbatoire: 0 D Onslaught: 2 D Hunted: 0? M Speed: 2 D The Crypt: 0 D Genesis: 1 M The Twilight: 0? D Cyberden: 1 M GO 2 IT!: 0? M The Omen: 1 D Compound: 0 M Neurosphere: 0 M NME: 0 D The Death Domain: 0 M Slayer: 1 D Impossible Mission: 2 M Tombstone: 1 M The Final Frontier: 0 D The Temple of Darkness: 0 D Bunker: 0 M Anti-Christ: 0? D The Sewers: 0 M Odyssey of Noises: 2 M The Gateway To Hell: 0 Milo: 10 Dario: 9 Winner: Milo
Fun Fact about "Go 2 It" if anyone didn't know: It's a reimagining of Map 1 from Doom 2, which is, I assume, why the custom OST has a Doom melody for the level. Also I have legitimately NEVER heard of a Doom map where everything is the same across all difficulties. That's a tiny bit cursed to me that only NOW I'm learning this about Plutonia.
It actually isn’t a remake of Doom2 MAP01. It’s a rebuild of Dario Casali’s PUNISHER, which itself is based on the Doom 2 map. It’s Milo taking what’s supposed to be his brother’s hardest map and pushing it even further. (I thought DWANGO5 MAP01 was also in the family tree somewhere but I’m not sure.)
Ah yes, the best official episode of Doom 😎 *edit: at least before the Unity port started including mods. I just played through Anomaly Report and it’s pretty easy but really fun.
I've played doom 2 most of my life, so much so that it's ultimately helped shape me as a person and be there when I'm down. I still have yet to complete the plutonia experiment... I will climb over that mountain someday.
Plutonia is my stuck on a deserted island WAD. It was hard back then but has some good action. I think my first experience with it, was on the Playstation version of Final Doom.
The “unkillable” archvile in map 27 can actually be killed. you’ll need to stock up on rockets first and you just have to fire a constant stream of rockets at the chain gunner and hope the splash damage is enough to kill the Archie. It’s not 100% reliable but it is possible
“Always Watching” by Lippeth to replace the mad bunny music in the arch vile maze has always been my favourite from the pack. Perfect level of sinister without being chainsaw your eyes out repetitive like the original
You forgot to sum up all the points at the end, so let me do that for you: 1 point was given to maps: 02, 05, 07, 08, 16, 21, 23 2 points were given to maps: 01, 10, 12, 22, 29 So if you wanna split it by mapper, the score is 7 for Dario and 10 for Milo. You've honestly shown a lot more restraint with the points than I would've expected, it's refreshing to see a video like this that doesn't praise Plutonia to no end and shows that, well, yeah, a lot of it is kinda bland, because this is ultimately an ancient pack of speedmaps long before that even became a thing. The difficulty in general is a bit overstated as well, it's good that you tried it without mid-level saves and showed how doable it is, and it's really not that different even when you begin pistol-starting. Speed becomes a little easier, Realm becomes a lot more of a slog, but the core is still the same, almost all of Plutonia's difficulty is completely counteracted with foreknowledge, bar a handful of setpieces like the finale roome ofe Abattoire. You can even test this yourself, if you've got the time and patience, play the whole wad again the same way and your death count will be halved, and not because you'd have somehow become better at the game, but simply because you can suddenly trivialise most of Casalis' trick by being prepared for them. But that's where my main gripe with Plutonia comes from. On its own it's an okay map pack, pretty well made for the standards of 1996, but I despise how much this style of "you have to know exactly what'S ahead of you in order to beat it" resonated with people for some reason. Dario brought the same thing to Half-Life and it only cascaded from there, every FPS game from that point on had to be just a massive pile of bullshit thrown at the player that becomes manageable or even straight up easy when you've memorised all of the enemy spawns. It's maddening, the whole genre was stuck in this mud pit for almost 2 decades and you can trace the origin of it all the way to Plutonia. Anyway, I swear I watched a video of yours a couple years ago that was exactly like this but with a lot more praise for the wad. It's weird, I'd have to go look for it, but I can't be bothered. In any case, it's cool to finally have a video of yours with _mostly_ respectable takes. Keep up the good work, Civvie, I might even forgive you for that Hexen video one day. Well, no, that's a lie, I never will, but still... Oh, couple notes before I go: - The reason you couldn't fire through the corpses in Ghost town is that whenever you'Re playing a vanilla or limit-removing wad in GZDoom, you're supposed to go to settings and set your compatibility to "Doom (strict)," that way the port brings its behaviour a little bit closer to the way the wad was meant to be played. - The Death Domain MIDI came waaaay before Eviternity, the Plutonia MIDI Pack pre-dates that wad by half a decade. And no, you should not be finishing Eviternity, but that's more or less a personal recommendation, you'll just be gaining nothing from it, is all. - You forgot to include a link to the Evilution MIDI Pack in the description, but I'll still tell you what the best track from it is, because I'm such a nice guy. It's Cammy's "Knights of Zettazepto," that one that plays on Mt. Pain. I'm pretty sure I've already have told the composer that in advance though. Also, it doesn't only replace the stock Doom 1 and 2 MIDIs, it remixes the original ones to a... varying degree of success. (I'm looking at you, Peter, I know you're reading this too, I still hate what you did to Cold Subtleness.)
Plutonia is really good. What's even better are the various custom WADs that are inspired by Plutonia. If you get the chance, try Plutonia 2, Plutonia Revisted, Urania, and Cydonia. They're all a good challenge.
In map 27: anti-Christ, you can kill the Arch-vile that endlessly respawns the Heavy Weapons Dude, you need the rocket launcher for it. Sure the rocket wouldn't touch him, but the splash damage will.
Finally, been waiting for this forever. Also, how open would you be to make a video on Going Down or Sunlust, or Sunder? IMO, Going Down is the greatest, most creative and engaging classic Doom experience there is.
Picking one song from this pack to be my favorite is a tough call. It would definitely be one of bucket's songs or stewboy's songs. Death's Toll always stuck out to me, but bucket's midis are really high energy and fun to shoot demons to.
Final Doom (and the Master Levels) are included in the purchase of Doom II on Steam now. You get the Unity version, as well as the original DOS versions.
UAC try not to screw up a humanitarian program challenge: IMPOSSIBLE Rules: -Don’t get outsmarted by the demons and have them take over the base(s). -Don’t have one of your own scientists with clearly ulterior motives make a deal with Hell to summon demons via teleportation and become a demon themselves.
I have a Nyxi controller myself, and genuinely it's really really nice. I should toy around with mine a bit more, but it's really smooth, very clicky which I like, and most importantly it just fucking works. And no drifting so far, which is why I bought one.
It’s really considerate of trav to use the “smooth doom” mod. Otherwise it can be difficult to tell what stage his weapon is in, and makes it much clearer every run is legit. < 3
Use code travguy.business and Game better with Nyxi 🎮nyxigame.com/?referral_code=TLU9UY3KL3VU&source_type=sales_plugin_af&slt=sales_plugin_af)
Got a Nyxi Hyperion Joy-Con set. Better in most ways compared to the original Joy-Cons, except for the lack of HD rumble which I wish they could use but I get why.
The intro to this video slaps, great stuff :D
How do you make the game look like this. I have this on steam but it looks like shit.
@@tjlambaes likely using a source port like GZDoom
"Okay, just gotta work on this thumbnail for Plutonia. Gotta pick an iconic death pose to put myself in since, y'know, _it's Plutonia._ Family Guy one's too obvious tho, let's go with Yamcha."
- That Trav Guy, probably
Yeah, I love how he did yamcha
the fucking demon handprint on his butt always amuses me the most
no pistol start, no quake con girls
One must imagine civvie happy
Decino would not approve.
Bro are you crazy?
THERE AIN'T ENOUGH AMMO TO DO THAT
@@tsyumamatsuthehavenofguard32Fists will do.
based civvie 11 enjoyer
ah yes, the "getting sniped by a dozen chaingunners" simulator
Heavy mad you touched sasha
This isn’t TNT what do you mean
@@tsyumamatsuthehavenofguard32 “WHO TOUCH MY GUN?!” -Heavy weapons guy team fortress 2
"(Hell overwhelming the Quantum Accelerators to start another invasion) is basically Plutonia in a nutshell: When one doesn't work, send _more_ " - Civvie-11
"The UAC are good now" - eh, tbh, the UAC in the old games was more cataclysmically stupid rather than evil.
as a massive plutonia fan that intro really put a smile on my face
Synonymous with “a glutton for punishment”
People always say Trav is taking notes from Civvie, but I think Trav's Plutonia intro is not only better, but my favorite out of all his video's intros. (Nothing bad about Civvie's, to clarify)
ive never finished plutonia because im too ass at doom, but i really wanna get through it sometime lol
That revenant just leaving is totally the correct move to make when you're a demon and you see Doomguy.
Ah yes, "Oops! All Revenants", the iconic slaughter-map experience. There are a lot of these boners in Plutonia, and much like the skeletal inhabitants of a certain pyramid in Yucatán, they've got a BONE to pick with you!
I don't know if Quake has a Plutonia analogue, but it'd probably be mostly Vores. Believe me, I've played a lot of Quake .wads recently, and Vores are the Revenants of Quake.
Vores are my worst enemy in Quake. Their homing projectiles almost always hit me, and they’re annoyingly common in Scourge of Armagon. Even the Spawns don’t cause as much trouble for me.
@@Morningstar91939 For me it's the opposite. With Vores, I can duck-and-cover with relative ease (even though Quake 1 doesn't usually let you crouch), but Spawns are my real "that one fucking enemy".
If you don't take out Spawns super-quick, like a second or two after they belch, they become an even deadlier nuisance than homing missiles. Partly because they're a lot smaller and faster than most enemies, and because they explode on death. Lost Souls can't even compare to that, and I'm glad that there was never a Shoggoth enemy that spawned Spawns a'la the Pain Elemental.
@@Morningstar91939 I find spawns far worse than Vores tbh. Vores are a funny case for me, because I just tend to avoid them by running in very tight circles on the spot so I end up orbiting a mass of like 6 Vore projectiles. Not sure if that only applies to the remaster of Quake or if it stops being true on nightmare difficulty...
Meanwhile spawns just bounce everywhere and the only way I can consistently land a shot on spawns is via hitscan, which are either close ranged or run out of ammo in 0.25 seconds, so it just becomes hell
@@GmodPlusWoW one of the expansion packs has a spawn variant that duplicates itself, so...
@@Polytank1981 oh fuck me dry i forgot about those fuckers from Dissolution of Eternity
"God I wish that were me"
Based Trav, same
Trav Guy’s finally playing Plutonia? To quote Pinhead in Hellraiser 2, his suffering will be legendary even in Hell.
Trevor will be like, "It's really easy, I swear!" As if he doesn't have the reaction speeds of a mongoose fighting a black mamba.
Meanwhile, I'm just standing there thinking he's lying through his teeth.
Decino would be proud of your Doom journey.
It's cool how zen Decino has managed to get while becoming increasingly OP in Doom
Like that dude can basically see the code in everything like he's the Drummer from PLANETARY, ffs... oh and he's pals with friggin John Romero these days no big deal lol
But he's just same ol' Decino... Same as it ever was.
Plutonia was the Devil's Fun, but Plutonia 2 is straight up the Devil's Work
Then what's Plutonia *3?*
@@protostar5946They skipped 3 and went straight to 7
@@protostar5946 Wait thats out now?
@@protostar5946according to popular concensus, an abomination.
ah yes
REVENANT RAVE PARTY
1:39 patiently waiting for the metroid dread review 🙏🙏
Damn. They Yamcha'd poor Trav. I'll get the beans
Plutonia does actually have an original OST, which is entirely composed of Revenants screaming and Chaingunners firing.
"But I'll never reach the point of 'My review was playing in the credits of a movie!' Yeah that's not happening." I'm going to make a big, high quality movie now just to get a review of yours in the credits.
In the words of Oscar the Grouch:
"It's called a garbage can, not a garbage cannot."
@@thrillsekr2606 The serious movie part is only a few minutes and the rest of the runtime is this review
Final Doom is like a Pizza. You have your classic Doom 2 cheese and pepperoni, your TNT mushroom monotony, and your Plutonia jalapeno and hot sauce spam. Either you enjoy bland, or pain. *And we like pain.*
Hell yeah, uploads from MtPain27 *AND* That Trav Guy back-to-back!!!
First: 10:54 I don’t know if you were referring to me, but if you were, I appreciate the shoutout. Also, nice to know I’m not alone with Lippeth’s “Always Watching”. Not sure if I can pick a favorite TBH, but I will bring up stewboy’s Jade Empire for map 3 which is SO FREAKING GOOD! Like…I wish you used the midi pack for map 3, because it’s such a good track! And legit, stewboy’s one of the best midi composers in the community, and if you haven’t, check out his contributions to speed of doom, ancient aliens, and especially Heartland.
Second: man this has been a long time coming. Now just to wait for the Doom 1 and 2 re-reviews and maybe master levels? I say maybe because…legit, they aren’t the best. It has some ok levels like attack, canyon, and black tower, but for every one of them, we get 2 christen klie level, a Jim Flynn level here and there, and throw in TEETH and Mephisto for good measure.
Much like Plutonia and Evilution, Master Levels ALSO has a midi pack, this time courtesy of Peter Lawrence meant to celebrate the 25th anniversary of the collection. If you’re ever gonna play the master levels, use the midi pack. It’ll only help make the maps better.
Aaand as for what I think of Plutonia itself, while I still say Doom 64’s my favorite in the classic series, this is a pretty satisfying wad to play through and beat. It does slump near the end with the exception of the final frontier (judge me) and anti christ, but for the most part, it helped fine-tune the combat of doom into a punishing yet fun map pack, and the fact it took 4 months for two guys to complete is kind of impressive. Plus, without this, we wouldn’t have the legion of challenging wads like hell revealed, alien vendetta, scythe, and more.
I’ll reply eventually with the total casali coins each casali got, unless someone else does it, in which case, yeah.
M Congo: 2
D Well Of Souls: 1
M Aztec: 0
D Caged: 0
M Ghost Town: 1
D Baron’s den: 0
D Caughtyard: 1
D Realm: 1 for the archvile fight-
M Abbatoire: 0
D Onslaught: 2
D Hunted: 0?
M Speed: 2
D The Crypt: 0
D Genesis: 1
M The Twilight: 0?
D Cyberden: 1
M GO 2 IT!: 0?
M The Omen: 1
D Compound: 0
M Neurosphere: 0
M NME: 0
D The Death Domain: 0
M Slayer: 1
D Impossible Mission: 2
M Tombstone: 1
M The Final Frontier: 0
D The Temple of Darkness: 0
D Bunker: 0
M Anti-Christ: 0?
D The Sewers: 0
M Odyssey of Noises: 2
M The Gateway To Hell: 0
Milo: 10
Dario: 9
Winner: Milo
trab guy eats plutonium
Fun Fact about "Go 2 It" if anyone didn't know: It's a reimagining of Map 1 from Doom 2, which is, I assume, why the custom OST has a Doom melody for the level.
Also I have legitimately NEVER heard of a Doom map where everything is the same across all difficulties. That's a tiny bit cursed to me that only NOW I'm learning this about Plutonia.
It actually isn’t a remake of Doom2 MAP01. It’s a rebuild of Dario Casali’s PUNISHER, which itself is based on the Doom 2 map. It’s Milo taking what’s supposed to be his brother’s hardest map and pushing it even further. (I thought DWANGO5 MAP01 was also in the family tree somewhere but I’m not sure.)
1:56 bro why not? you could’ve gotten any girl at quakecon!
"Winners don't do drugs, kids." - That John Sessions Guy, Doom Enforcement Administration
Ah yes, the best official episode of Doom 😎
*edit: at least before the Unity port started including mods. I just played through Anomaly Report and it’s pretty easy but really fun.
Next stop: Master Levels and No Rest for the Living (also, the bonus Xbox levels Sewers and Betray).
Trav be hitting the yamcha
Did you mean to trick shot yourself off the ledge when that Arch-Vile killed you at 24:17 ? 😂
Welp time to Go 2 it Trav
petah, the chaingunners are here(shotgun sfx overlapping upon itself)
Plutonia is easily one of the best titles in Classic Doom.
I've played doom 2 most of my life, so much so that it's ultimately helped shape me as a person and be there when I'm down. I still have yet to complete the plutonia experiment... I will climb over that mountain someday.
That intro feels like a trailer for plutonia
I kinda think if he want to sell people on a great opening level to try No Rest For The Living.
Winners don't do drugs which is why I was prescribed Adderall.
Came for the CIVVIE 11 reference.
Wasn't disappoint.
Plutonia is my stuck on a deserted island WAD. It was hard back then but has some good action. I think my first experience with it, was on the Playstation version of Final Doom.
Uac being Nintendo is so funny for no reason
LETS GOOOOOOOO
The “unkillable” archvile in map 27 can actually be killed. you’ll need to stock up on rockets first and you just have to fire a constant stream of rockets at the chain gunner and hope the splash damage is enough to kill the Archie. It’s not 100% reliable but it is possible
That's only possible in complevel 1, 2, and I believe 3.
@@nickblake8767 I’m not too familiar with the comp levels so you may be right, I think gzdoom may effect this too
You should do myhouse, when you’re ready of course.
I have unironically had easier time going through Plutonia than I had through TNT
I don't think I was meant to have
“God I wish that were me”
mood
“Always Watching” by Lippeth to replace the mad bunny music in the arch vile maze has always been my favourite from the pack. Perfect level of sinister without being chainsaw your eyes out repetitive like the original
You forgot to sum up all the points at the end, so let me do that for you:
1 point was given to maps: 02, 05, 07, 08, 16, 21, 23
2 points were given to maps: 01, 10, 12, 22, 29
So if you wanna split it by mapper, the score is 7 for Dario and 10 for Milo.
You've honestly shown a lot more restraint with the points than I would've expected, it's refreshing to see a video like this that doesn't praise Plutonia to no end and shows that, well, yeah, a lot of it is kinda bland, because this is ultimately an ancient pack of speedmaps long before that even became a thing.
The difficulty in general is a bit overstated as well, it's good that you tried it without mid-level saves and showed how doable it is, and it's really not that different even when you begin pistol-starting. Speed becomes a little easier, Realm becomes a lot more of a slog, but the core is still the same, almost all of Plutonia's difficulty is completely counteracted with foreknowledge, bar a handful of setpieces like the finale roome ofe Abattoire. You can even test this yourself, if you've got the time and patience, play the whole wad again the same way and your death count will be halved, and not because you'd have somehow become better at the game, but simply because you can suddenly trivialise most of Casalis' trick by being prepared for them.
But that's where my main gripe with Plutonia comes from. On its own it's an okay map pack, pretty well made for the standards of 1996, but I despise how much this style of "you have to know exactly what'S ahead of you in order to beat it" resonated with people for some reason. Dario brought the same thing to Half-Life and it only cascaded from there, every FPS game from that point on had to be just a massive pile of bullshit thrown at the player that becomes manageable or even straight up easy when you've memorised all of the enemy spawns. It's maddening, the whole genre was stuck in this mud pit for almost 2 decades and you can trace the origin of it all the way to Plutonia.
Anyway, I swear I watched a video of yours a couple years ago that was exactly like this but with a lot more praise for the wad. It's weird, I'd have to go look for it, but I can't be bothered. In any case, it's cool to finally have a video of yours with _mostly_ respectable takes. Keep up the good work, Civvie, I might even forgive you for that Hexen video one day. Well, no, that's a lie, I never will, but still...
Oh, couple notes before I go:
- The reason you couldn't fire through the corpses in Ghost town is that whenever you'Re playing a vanilla or limit-removing wad in GZDoom, you're supposed to go to settings and set your compatibility to "Doom (strict)," that way the port brings its behaviour a little bit closer to the way the wad was meant to be played.
- The Death Domain MIDI came waaaay before Eviternity, the Plutonia MIDI Pack pre-dates that wad by half a decade. And no, you should not be finishing Eviternity, but that's more or less a personal recommendation, you'll just be gaining nothing from it, is all.
- You forgot to include a link to the Evilution MIDI Pack in the description, but I'll still tell you what the best track from it is, because I'm such a nice guy. It's Cammy's "Knights of Zettazepto," that one that plays on Mt. Pain. I'm pretty sure I've already have told the composer that in advance though. Also, it doesn't only replace the stock Doom 1 and 2 MIDIs, it remixes the original ones to a... varying degree of success. (I'm looking at you, Peter, I know you're reading this too, I still hate what you did to Cold Subtleness.)
Zzzzzzzzzzzz
Was hoping to find someone here having given us the score tally Trav promised us, nice.
Nice to see you back!
Well time to add to the sleep Playlist
"Man, I never should've smoked that shit... Now I'm in Tenochtitlan..." was gold
Ah yes
The Pain Experiment
I played through this while making dumb jokes with a friend
Edit: Run 'Em Gun 'Em Kill 'Em is my favourite track
TNT Evilution: DOOM 2 but make it bigger.
Plutonia Experiment: DOOM 2 but make it harder.
More like "DOOM 2 but make it cruel and replace 85% of the monsters with revenants, chaingunners and archviles"
Now that’s some spicy editing
Just as my doom obsession came back, perfect timing
Ok, real talk, for half a second I thought the beginning song was Chemical Plant from Sonic 2
Wake up babe, new Trav Guy video just dropped
Plutonia is really good. What's even better are the various custom WADs that are inspired by Plutonia. If you get the chance, try Plutonia 2, Plutonia Revisted, Urania, and Cydonia. They're all a good challenge.
The like button jumps
"I used Optifine to stare into the eye of God and he waved with his appendix" fucking sent my sides through every iteration of Hell ever conceived.
Nice video! ... And Plutonia's pretty good too!
Loved the end with your improvised intertext, he'll can pound ya anytime I suppose! 😅
Trav is cooking again 🔥
20:12 I can confirm, it does.
Seemingly not on mobile though, only on desktop. Probably the only cool feature CZcams has added in years.
In map 27: anti-Christ, you can kill the Arch-vile that endlessly respawns the Heavy Weapons Dude, you need the rocket launcher for it. Sure the rocket wouldn't touch him, but the splash damage will.
playing Plutonia on UV was one of the most painful gaming experiences I've ever been through.
10/10 it's my favorite classic Doom game
20:17 TravGuy, I can confirm that the like button does jump when you press it, though idk if that's just a mobile thing or not
Just from the thumbnail, my immediately thought was somecallmejohnny's review of Doom game, especially final doom
"Winners don't use drugs. Except steroids. In which case, use lots of drugs!"
Trav man returns with peak content
Finally, been waiting for this forever.
Also, how open would you be to make a video on Going Down or Sunlust, or Sunder? IMO, Going Down is the greatest, most creative and engaging classic Doom experience there is.
Yes, the bridge is "there" before you shoot the texture :)
Cool sponsor. I might have to play princess peach showtime with a nixi. Idk.
Been watching since your original Doom 2 video. Its been awesome to see this channel grow.
Uh oh! Trav got his fingers burned off with plutonia from the Casali brothers. Womp womp
The thumbnail perfectly illustrates my feelings toward plutonia
Picking one song from this pack to be my favorite is a tough call. It would definitely be one of bucket's songs or stewboy's songs. Death's Toll always stuck out to me, but bucket's midis are really high energy and fun to shoot demons to.
Plummeting is my favorite. What a banger.
the best thing about this video is that learning that trav likes pikmin
15:29 I do wonder if the Casalis ever did Q1/Q2 mapping now that you brought that up
I like the HD Plutonia Experiment logo. Obviously it isn't 100% faithful but it is really cool.
Duuuuude I do the same thing when I'm high! I'll write down random stuff and it's the funniest shit I've ever seen lmao
Hearing him talk about Doom 64 brought me inexplicable joy
trav upload YIPPEE
"Sure i could've also done pistol starting, but you know why i didn't do that"
You didn't want to pick up cosplay chicks at Quakecon?
I am in a very happy relationship and do not want cosplay boner
@@ThatTravGuyUnderstood. Very respectable.
@@ThatTravGuyI was wondering why you wouldn’t want to do pistol start, it’s fun, but okay, respecting your partner is more important.
Cool, now do the master levels
MORE DOOM?! YES PLEASE
Holy Mary mother of Joseph, it's here
This is where my Chaingunner PTSD comes from.
What I'm learning from this video above all else is:
Drugs are really really cool.
I've wasted an ice-cream on this review. I want my ice-cream back
"Are you an Indiana Jones fan? Well, I'm sorry." God dammit Trav I just spit my coffee.
Also I'm a huge Indiana Jones fan. So, uh, thank you.
Final Doom (and the Master Levels) are included in the purchase of Doom II on Steam now. You get the Unity version, as well as the original DOS versions.
UAC try not to screw up a humanitarian program challenge: IMPOSSIBLE
Rules:
-Don’t get outsmarted by the demons and have them take over the base(s).
-Don’t have one of your own scientists with clearly ulterior motives make a deal with Hell to summon demons via teleportation and become a demon themselves.
I have a Nyxi controller myself, and genuinely it's really really nice. I should toy around with mine a bit more, but it's really smooth, very clicky which I like, and most importantly it just fucking works. And no drifting so far, which is why I bought one.
My proudest Doom moment was when I beat Go 2 It on Ultra-Violence.
Final Doom gave me irrational trust issues in video games.
"It's like I learnt nothing from Back To Saturn X!"
... BTSX Episode whe-
It’s really considerate of trav to use the “smooth doom” mod. Otherwise it can be difficult to tell what stage his weapon is in, and makes it much clearer every run is legit. < 3
I searched for “chain gunner asmr” and this came up (nah but excited for the video)
Plutonia for me it's one of the best Doom campaigns along Doom 1's and Doom 64
What was the intro music? Please.
Plusfort by Bucket for the Plutonia MIDI pack
Thanks.@@Cyberkaiju
20:10
Saying Like in a video seems to make the Like Button glow all rainbow-y. So yeah, it does something.