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Super Metroid - Setting the Standard | Trav Guy

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  • čas přidán 19. 09. 2021
  • Many have reviewed Super Metroid, but this review is a little different. Super Metroid may not have been the first Metroidvania in the industry, but it sure was the one that kickstarted the genre - a game who's influence transcends the side scroller genre.
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    Channel Artwork by Gamerbot ► / gamerbot200
    Intro Music by Schotz ► / sch0tz
    "Biffalo" is a BrainscratchComms reference
    "Fuzzy Meatloaf" is a Super Gaming Brothers reference
    Music Used:
    Mega Man 9
    - Wily Machine
    Metroid (NES)
    - Kraid's Hideout
    Sonic The Hedgehog 2
    - Casino Night Zone
    - Special Stage
    - Super Sonic
    Super Metroid
    - Big Boss Confrontation 2
    - Brinstar Overgrown with Vegetation
    - Ending
    - Maridia Drifting Sand Underwater Area
    - Theme of Super Metroid
    City - Strapping Young Lad
    - Spirituality
    Videos Used:
    Eggman's Announcement (Isolated Studio Vocals) by @SnapCube
    ► • Eggman's Announcement ...
    Metroid - Samus Returns - Developer Diary (Nintendo 3DS)
    ► • Metroid: Samus Returns...
    Metroid Dread - Development History - Nintendo Switch E3 2021
    ► • Metroid Dread - Develo...
    Super Metroid - Stoke (Unused Enemy)
    ► • Super Metroid - Stoke ...
    Crying Meme Greenscreen
    ► • Black Guy Crying Meme ...
    Zelda - Skyward Sword - E3 2010
    #Metroid #MetroidDread #Nintendo
    ~-~~-~~~-~~-~
    Please watch: "Mega Man Xtreme - An Extremely Missed Opportunity | Trav Guy"
    • Mega Man Xtreme - An E...
    ~-~~-~~~-~~-~

Komentáře • 908

  • @StubzTurner
    @StubzTurner Před 2 lety +945

    Sakamoto not wanting to finish the original game because he thought the hardware wasn't powerful enough is really believable considering the development of Metroid Dread.

    • @niclaswa5408
      @niclaswa5408 Před 2 lety +73

      And that’s why Metroid 64 doesn’t exist

    • @marcoscabezolajr.8408
      @marcoscabezolajr.8408 Před 2 lety +41

      @@niclaswa5408 metroid 64 essentially became Metroid Prime.

    • @meta9492
      @meta9492 Před 2 lety +60

      @@marcoscabezolajr.8408 no it didn’t, prime 1 was always a gamecube game. They didnt make a metroid game on the 64 because they didnt know how she would control

    • @Momoka7
      @Momoka7 Před 2 lety +24

      @@meta9492 They also didn't know in what perspective the game should be, like Mario 64 but then there would be issues with aiming, or first person... but the N64 is not good enough for that... or so they thought because Metroid has big rooms, as seen in the Prime games.

    • @marcoscabezolajr.8408
      @marcoscabezolajr.8408 Před 2 lety +13

      @@meta9492 I didn't mean it was in development and became Metroid Prime, but I instead meant that their ideas for a Metroid 64 was instead put into Metroid Prime. They couldn't figure it out on N64 so they did it on GameCube.

  • @screenwatcher949
    @screenwatcher949 Před 2 lety +444

    Learned wall jumps from the aliens. At first I thought I had missed a power-up. Then realized that the aliens kept cycling. Literally spent an hour and a half just slamming my head against the wall and trying to get the timing right. I'm 99% sure that the aliens have different timing from Samus 💀

    • @robertlupa8273
      @robertlupa8273 Před 2 lety +57

      They're just built different. Literally.

    • @seraph4581
      @seraph4581 Před 2 lety +49

      That's probably one of the greatest moments in gaming ever, congrats for experiencing it raw. It's one of those experiences only videogames can provide.

    • @screenwatcher949
      @screenwatcher949 Před 2 lety +8

      @@seraph4581 Damn straight! I'm glad I did it the hard way after all

    • @HabAnagarek
      @HabAnagarek Před 2 lety +5

      From what I remember from the time, I think a friend showed me, and it was familiar from years of games like Shinobi and Ninja Garden.

    • @AkaiAzul
      @AkaiAzul Před 2 lety

      @@HabAnagarek For Ninja Garden, the timing is still different because there you could stick to walls before jumping off, but to be fair, Ninja Garden required you to move and react fast that the difference between both games is minor.

  • @Erekai
    @Erekai Před 2 lety +97

    34:17 fun fact, you CAN get both in one trip. You just have to carefully step on the crack between the two sets of crumble blocks so that they *both* crumble away on your first descent. Then you can just go get both missile packs and not have to backtrack. Big time saver.

  • @KentaKurodani
    @KentaKurodani Před 2 lety +237

    25:57 Yep, it's a Chozo ship, that was never retconned. It's even IN Zero Mission, the Green Area to the bottom left of Chozodia. You even can enter it through the very same lake that you do in Super, a lot of people miss that reference for some reason. Essentially, the Chozo built their temple around the ship they took to the planet, and then the pirate Mothership exploding blew away the ruins and revealed the ship proper

    • @wingbeltcreations5455
      @wingbeltcreations5455 Před 2 lety +12

      I guess it makes sense why. I missed that connection on my first playthrough of ZM because of the sheer power trip from the ending.

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 Před 2 lety +1

      Isn't that ship though substantially smaller in scope?
      This one scales for a whole area, the one in chozodia is like two rooms long

    • @KentaKurodani
      @KentaKurodani Před 2 lety +8

      @@tsyumamatsuthehavenofguard32 The implication based on where you enter/exit the ship is that you gain access to the other floors after the ship gets rocked by the explosion. If you notice, a lot of the ship is accessed through what appears to be broken floors/ducts in Super. It could also be implied that Chozodia was actively built around the ship, and some of the areas you run around in in ZM there when exploded revealed more of the ship lying inside the walls/behind the doors.

    • @djangofett4879
      @djangofett4879 Před 2 lety +1

      the chorizo aliens are basically the engineers from Alien

    • @DaniPup_
      @DaniPup_ Před rokem +2

      and I'm pretty sure that the pirate ship sunk into Meridia, and that's where you find the mocktroids

  • @derivative3704
    @derivative3704 Před 2 lety +139

    38:50 - Fun fact: You can stun the Baby Metroid with super missiles and escape to the save room completely unharmed. You still need to run like hell. (Don't ask me how I figured this out - I just tried it one day.)

    • @CoralCopperHead
      @CoralCopperHead Před 2 lety +30

      You monster, that's your child.

    • @100organicfreshmemes5
      @100organicfreshmemes5 Před 2 lety +26

      Cool secret, though it kinda messes with the story because the Super Metroid is supposed to remember Samus by almost killing her and hearing the beeping of the suit warning her shields are almost down.

    • @phillipk4196
      @phillipk4196 Před 2 lety +4

      aahh yes the
      why not? is it stupid? yes! is any gonna know if it won't work? no!
      LET'S DO IT!

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 Před rokem +1

      How many super missiles would that take though

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 Před rokem +2

      @@derivative3704 well that's literally the entirety of grapple beam skip, that died a while ago

  • @The_Real_Noise
    @The_Real_Noise Před 2 lety +40

    (7:53) "The last metroid is in captivity. The galaxy is at peace" iconic opening words.

  • @BradenBest
    @BradenBest Před 2 lety +20

    27:05 "I wish Phantoon had more lore to him"
    You mean other than him being the physical manifestation of Mother Brain's murderous rage?

    • @esmooth919
      @esmooth919 Před 5 dny

      Where did you learn about that?

    • @BradenBest
      @BradenBest Před 4 dny +1

      @@esmooth919 Japanese manual for Super Metroid

  • @NerfPlayeR135
    @NerfPlayeR135 Před rokem +18

    35:21 Finally, someone mentions this!
    If the Golden Torizo is still alive, holding down ABXY when entering its boss room triggers a debug cheat. It was likely used to test the fight late in development, but was never removed. It resets your inventory to 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, 20 Power Bombs, all beams, and all items except Screw Attack.
    However, the cheat also _enables_ all of the beams at the same time, which is a problem. The game will crash if you fire with all beams active - Spazer and Plasma are incompatible for a reason. Since you have to hold the fire button to activate the cheat, you need to enter the room in Morph Ball mode to avoid crashing.

  • @SilverSpireZ
    @SilverSpireZ Před 2 lety +252

    Trav’s back with the Metroid, and just in time!!!

    • @scruffytrav
      @scruffytrav Před 2 lety +2

      He is 😳

    • @Bondokill
      @Bondokill Před 2 lety +1

      It's almost like he planned it! 😱

    • @DragonEnthusiast
      @DragonEnthusiast Před 2 lety +1

      Of topic, I had that EXACT pfp on Reddit until I swapped it for a different Rex one.

  • @Chconroy
    @Chconroy Před 2 lety +242

    "I remembered when I first learned I could roll under his legs," he says, while I sit here processing this new information.
    Super Metroid is a unique game for me because it was the last 2D Metroid I played (not counting GB Metroid 2, which I still haven't played). It's the one that gives me the most trouble to actually play because of its specific control feel, physics, and world design. But I respect it so much, not just because of what it did as a follow-up, but on the whole. The experience this game presents through the sequences from beginning to end, the wonderful atmosphere, and the freedom through the abilities of Samus (intentional or unintentional). I would probably play Zero Mission, Fusion, and Samus Returns before Super, but I feel that Super manages to be something unlike any other game in this series and I think that's genuinely amazing.

    • @Nediablo
      @Nediablo Před 2 lety +2

      Fantastic breakdown 👍👍 I feel the same about Dark Souls! I'm no good at them but bloody hell do I respect and love them.

    • @TheSqueakerNerd
      @TheSqueakerNerd Před 2 lety +7

      Exactly XD Rolling under the statue's leg was something new that I learned from this video.

    • @BigHailFan
      @BigHailFan Před 2 lety +2

      Bruh, they're all great in their own rights. you're missing out.

    • @Cobaltios
      @Cobaltios Před 2 lety +2

      Yep, same here; not a fan of the movement in Super, but it did so much to kick off the genre that I respect it.

    • @dreamz1417
      @dreamz1417 Před 2 lety +2

      I can relate. I started out with Fusion and played through all of them except Super. Bought it on 3DS virtual console and started over multiple times but I just can't bring myself to finish it. I respect the hell outta it, but I just don't gel with it.

  • @wonderfulone2902
    @wonderfulone2902 Před 2 lety +138

    I remember the first time I played this was on the Wii shop. Never really played an SNES game before and only start to play games around the N64 era. I thought it would be a fun game at the very least. The atmosphere and the visuals along with the gameplay had me making sure I played this game in total darkness Everytime. What an amazing game.

    • @bluegum6438
      @bluegum6438 Před 2 lety

      I first played it as a small child on the SNES and the bomb torizo scared me so badly I went and hid in the closet

    • @wonderfulone2902
      @wonderfulone2902 Před 2 lety

      @Tim Bowen I agree man I feel like the truly great classics will always be appreciated no matter what timeline

    • @htxflow
      @htxflow Před 2 lety

      I feel old in my early 30s. As a kid, my cousin had this on snes. I watched in awe as he ran through the game. I remembered everything!!!! I use to beat the game once a year, but I officially retired the game.
      Im older now, I want the Metroid Prime trilogy HD remaster/remake

    • @abdullahyildiz3060
      @abdullahyildiz3060 Před 2 lety

      It's so strange how they made it look like megman x4 wich came out on the ps1 a console that had 3d games.

  • @ellocojoncrazy3270
    @ellocojoncrazy3270 Před 2 lety +251

    The problem with trying to be objective with a game that you know like the back of your hand is that you can't remember how the game gave you clues to beat it and it's hard to judge the design. I played Super Metroid shortly after about 10 years, and I don't know it very well, But I think the game does a good job communicating what to do (most of the time, I also got stuck at Ridley's exit) without holding your hand, It is very rewarding to explore and has a great admosphera ..... But fuck Maridia

    • @Orange_Swirl
      @Orange_Swirl Před 2 lety +20

      As a person who has played Super Metroid multiple times...
      I agree, fuck Maridia.
      I'm not really sure what indie developers can learn from Maridia, though, specifically what to do and what NOT to do.

    • @jacobmonks3722
      @jacobmonks3722 Před 2 lety +13

      Maridia is a very different kind of challenging than most people would assume or expect. It's not a "hard" section of the game. The challenge comes from progression itself. And given that Ridley's lair is directly after and the polar opposite, I think it was very much intentional, and I respect what it does for the atmosphere and pacing of the game.
      That said, the backtracking for 100 percent is pretty repetitive.
      I also don't think anything about the game is as obtuse as some people make it out to be. It seems as though every problem I hear someone say about the game can be solved by simply pressing Start and looking at the map, or just observing the surroundings.

    • @blackzero786
      @blackzero786 Před 2 lety +6

      You should see some of the Reverse Boss Runs in Super Metroid, starting with Ridley first instead of Kraid.

    • @shortvalleyblues335
      @shortvalleyblues335 Před 2 lety +3

      Ive played it yearly from realese year, Maridia gets no easier

    • @omegahorizon82
      @omegahorizon82 Před 2 lety

      Yeah Nah Fuck maridia!

  • @thedogmaticdirector
    @thedogmaticdirector Před 2 lety +25

    When I got to the Etecoons, I learned the wall jump from them purely by watching. I saw that they would turn as they hit the wall, then jump again. So I followed suit, hitting the opposite direction as I hit the wall and jumping. I wall jump regularly now, I even do it when I already have the space jump, it's great.

  • @2yoyoyo1Unplugged
    @2yoyoyo1Unplugged Před 2 lety +23

    5:43 was NOT retconned. That was what happened in Metroid 1/Zero Mission. Prime happened between 1 and 2.

    • @randombloke165
      @randombloke165 Před 2 lety +5

      I haven’t played any of the Prime games, but I think what he’s saying is that in Prime 3 you go to the Space Pirate’s home world, and that the Space Pirate home world in that game is not Zebes, which would contradict Super’s manual which said that Zebes was the Space Pirate home world. However, I think on the wiki it said that the manual for Prime 3 says that there are multiple Space Pirate home worlds, so you’re right that it’s still not a retcon.

    • @redpup112
      @redpup112 Před rokem +1

      @@randombloke165 ... I thought a home world was the planet a spacefaring species originated from? unless the Space Pirates are a group of species, which if I remember right, they aren't

    • @Znae629
      @Znae629 Před 4 dny

      @@redpup112 wait but space pirates are often a complete different species between games (like prime one). They’re pretty close to being confirmed to be a coalition of species I think. Might be wrong tho.

  • @silverdust9176
    @silverdust9176 Před 2 lety +71

    +100 for being someone who KNEW that the item collection jingle came from Ys. One of my first JRPGs was Ys Oath in Felghana and it took me as a shock when I heard the same jingle in Metroid Zero Mission. I was like who copied who and there's like no one ik who played Ys so I couldn't even talk to anyone regarding that.

    • @skew5386
      @skew5386 Před 2 lety +5

      I think I heard at some point that in an interview they said it was inspired by Metroid but don't quote me on it

    • @Dimensiom
      @Dimensiom Před 2 lety +8

      The item collection jingle was in Metroid first, then "borrowed" for Ys.
      Metroid came out in 1986. Ys in 1987.

    • @calebcollette7806
      @calebcollette7806 Před 2 lety

      @@Dimensiom That is commonly thought, but if you go back and listen to the Metroid 1 Item jingle it is in fact not the same one. The one used in all the other games (minus Zero Mission) came from Metroid II which in fact came out after YS I. Though if you wanted something really uncanny check out Ys Seven's OST Crossing Rage and compare it to Sum 41's still waiting. Stuff is crazy similar.

    • @esmooth919
      @esmooth919 Před 2 lety +6

      @@calebcollette7806 The Metroid item jingle is the same throughout every game, just remixed.

    • @calebcollette7806
      @calebcollette7806 Před 2 lety

      @@esmooth919 yes, that is right, but regardless the metroid 1 item jingle is not anywhere close to the same sounding as ys or metroid 2 onward. The remix used from metroid 2 onward is drastically changed in its remix. And it's the one that sounds the same as ys, and ys came out before metroid II. I mean if you look up the metroid 1 item jingle and compare it to YS and think they are rhe same, fine, but I dont think they are near identical.

  • @robertlupa8273
    @robertlupa8273 Před 2 lety +23

    41:49 I love this ending sequence, especially the bright, Saturn-shaped explosion at the end.

    • @pious83
      @pious83 Před 2 lety +2

      They definitely wanted to make sure the player understood Zebes was destroyed.

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy Před 2 lety +111

    2:03 - SO MUCH OF THIS for many other things too, like Mega Man 2 and other 'popular' games of any given franchise.
    It almost smacks of jealousy that they weren't there at the time and have missed out on being a part of it.

    • @VenomSnakeMGS
      @VenomSnakeMGS Před 2 lety +10

      I don't think it has anything to do with jealously, people are just tired of hearing about it I suppose. To be clear I like Megaman 2 and Super Metroid, but thats just what I gather from what i've seen.

    • @darksaiyan9103
      @darksaiyan9103 Před 2 lety +1

      The main analysis himself welcome to the video

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 Před 2 lety +1

      Well to be fair from my experience, I liked megaman 9 over 2 simply because the abilities were just more fun to use. Relying on the metal blade most of the game can get stale

    • @GeometrydashBrad
      @GeometrydashBrad Před 2 lety +2

      Personally I thought mega man 2 is good, just not nearly as good as most of the other games. It’s definitely true that lots of people do this though

    • @thecheesemeister7863
      @thecheesemeister7863 Před 2 lety

      YOOOOO I SAW YOUR VIDS ON SUPER METROID AND THEY ARE ALSO REALLY GOOD! Currently just in a rabbit hole of watching people talk about this masterpiece of a game before dread comes out lol

  • @zediahtimmons9704
    @zediahtimmons9704 Před 2 lety +22

    You can get both Missle tanks from the gauntlet in one pass through you need to land in the exact middle

  • @Duckas
    @Duckas Před 2 lety +4

    The fact this guy successfully called the planet a different name every time made this video worth it

  • @alanherbethe7338
    @alanherbethe7338 Před 2 lety +19

    My favorite game ever. About the wall in Lower Norfair, unfortunately it's a glitch, the X-Ray Scope doesn't work in rooms with the fireflies enemies.

  • @ProfesorWillem
    @ProfesorWillem Před 2 lety +19

    I love how this game brings liberty to explore and experiment with your moves and your items, is very satisfying when you discover wall jump and you can skip parts that apparently required other things, one of my favorite games ever, great video btw

  • @jimbolic0809
    @jimbolic0809 Před 2 lety +4

    To answer your query at 28:50, I'm a player who learned the wall jump from the little guys. I was stuck in the area and there was no way for me to leave the rooms, and I couldn't reset the game since there is a save station located there, which locked me in. And due to my progress, starting from the very beginning of the game was NOT going to be an option. I kept looking around and bombing/shooting everything. I started wondering about the green creatures, how they sing that jingle and how they don't damage you (and you cannot damage them as well. I saw what they were doing, and I would just try to jump along with them, even imitating their exact jump height and what not. I noticed a single sprite frame from Samus and thought it was somehow relevant during this. I pressed random buttons from frustration and then I saw that Samus would push off the wall. And I think the rest pretty much explains itself. It was a huge accomplishment for me, and I played this game when it released when I was 11 without other sources to learn from (e.g. guides, friends, etc).

    • @maybeher0
      @maybeher0 Před 3 měsíci +1

      holy shit. massive props to you. playing this game in this year for first time (on NSO) and i was STRUGGLING with this room in particular. i had to give up and look up the walljump tutorial.

  • @jacobmonks3722
    @jacobmonks3722 Před 2 lety +10

    I wait even longer before fighting Spore Spawn. Since I already got Super Missiles, there is no rush to get him. I always fight him after getting a fully decked out Beam, and a single charge shot from a Plasma Beam is enough to kill him. The fight ends in 15 seconds. It feels great.

    • @spaceduck413
      @spaceduck413 Před 2 lety +2

      If you're good at wall jumps and shinesparks, you can do the same thing with crocomire. One charge shot and he just nopes himself all the way back into the acid. It's wonderful.
      Edit: The point of being good at wall jumps and shine sparks is to skip grapple, in case that wasn't clear.

    • @jacobmonks3722
      @jacobmonks3722 Před 2 lety +1

      @@spaceduck413 Right, the Grapple Beam is something I really only use for Draygon.

  • @lucasvidal2640
    @lucasvidal2640 Před 2 lety +4

    22:09
    "Now who wants some speed, boi?"
    I can't lie, that part is hilarious for some reason

  • @Wayneisboss
    @Wayneisboss Před 2 lety +19

    Man, I've watched this twice now. Excellent video, Trav. The amount of detail and work that went into it, it certainly didn't go unnoticed. Also really interested to see your full thoughts on Fusion when you get to it, I find that game really fascinating for a lot of reasons lol

  • @numberpi5473
    @numberpi5473 Před 2 lety +2

    About the wall jump, yep, I learned from the little critters. I can't really explain to you what the mental process was, I literally saw them do it and tried a few different combinations. Took me a few minutes but I got there.

  • @momoglo1644
    @momoglo1644 Před 2 lety +3

    I learned to wall jump from those little guys! But not when I first saw them.
    I came across them but had no idea what they were doing and figured I'd find a power up along the way to help me get up the wall. I later came across the ostrich looking thing and figured out it was trying to show me how to use the shinespark.
    Then it clicked that those 3 little guys were trying to teach me something. I went back to that spot and started messing around, jumping off of the wall.
    It was a delayed lightbulb moment.

  • @korruption6
    @korruption6 Před 2 lety +3

    Referencing 'Spirituality' for the Ice Beam. Good call. \m/

  • @ScootsLounge
    @ScootsLounge Před 2 lety +5

    34:10 it's actually possible to get both those missile tanks in one go. I've done it myself, but its very precise and if you screw it up you will have to make a second trip.

  • @esmooth919
    @esmooth919 Před 2 lety +3

    27:43 I personally love the coloration of the gravity suit here, and they use it again in Zero Mission. Reason being is because it feels like the orange layers of the Varia Suit are being coated by a transparent purple pink aura

  • @tjakal
    @tjakal Před 2 lety +6

    Playing as kid on snes I figured out the walljump existed since we had seen it happen on accident few times while playing the game. Seeing them aliens chain it together to go up the shaft provided an excuse to learn how to do it. Recall how it took me a tremendous amount of time and lots and lots of foul words to reach the top.

  • @TiredBeing
    @TiredBeing Před 2 lety +3

    "samus steals the metroid that samus saved in the last game" -ThatTravGuy

  • @TheGoodTrash
    @TheGoodTrash Před 2 lety +8

    This is super timely. I'm making my own retrospective on what I think makes the series special, and "Setting the Standard" is pretty much exactly how I'd define Super. What a great video. Great job!

  • @anthus9786
    @anthus9786 Před 2 lety +5

    34:25 You actually can get both in one go. You have to land directly in the middle so you take out both sides. You can then jump to grab both, but you have to time it right.

  • @dantekirenryu980
    @dantekirenryu980 Před 2 lety +2

    To answer your question on the wall jumping when I played Super Metroid on my Switch in my 20s: It was hell.
    I never played a Metroid game before and I thought you needed some wall jumping ability to do it. I was pissed when I found out you had to wall jump yourself and I kept getting mad at not being able to do it right. XD
    Needless to say, I basically lost my marbles in the process. -w-;

  • @kupokinzyt
    @kupokinzyt Před 2 lety +31

    This game has my favorite music from any OST. Nothing comes close to it's unique composer and varied genres.

  • @RetroMikesVODs
    @RetroMikesVODs Před 2 lety +6

    I did learn wall jumping from the Etecoons. During my first playthrough I fell down there and realized right away the only way out was up. So I figured, if they can do it so can I.

    • @madspunky
      @madspunky Před 2 lety +1

      Yeah, I remember the same, and then falling a lot. It took me a long time to figure out the timing: I had to re-wire my brain as the mechanic was different to games like Batman and Mega Man X.

  • @KuonilerariLoufanwald
    @KuonilerariLoufanwald Před 2 lety +6

    The fact that you can sequence break the ever loving shit of Super Metroid makes it even better

    • @lilsoonerfaninmo
      @lilsoonerfaninmo Před 2 lety +1

      Definitely not control wise

    • @redpup112
      @redpup112 Před rokem +1

      @@lilsoonerfaninmo disagree, while I think that ZM and Dread control better for sure, SM controls well. If you tell Samus to do a wall jump, with practice you can make it happen. and it should be noted that you never _have_ to do a wall jump
      but it is a little bit too floaty in comparison to every entry after. if you bounced off of SM, I recommend giving ZM a try. it essentially takes this game and replaces the floatiness with the ability to just stop on a dime

  • @ArcNeoMasato
    @ArcNeoMasato Před 2 lety +2

    So as I understand, Phantoon IS more fleshed out in the Japanese version of the manual to this game, and it more or less makes it out to be the ghost of the first Mother Brain, which then implies that the Phantoon in Other M is the ghost of the MB AI. It's not much, but it's a neat touch I think that actually explains the existence of these things, being more or less the ghost that's left behind when something with telepathic powers is destroyed. (And specifically, things that could control Metroids telepathically)

  • @luisburgos7365
    @luisburgos7365 Před 2 lety +8

    I learned the wall jump from the aliens. I looked closely at their animation and noticed Samus’ when turning away mid jump. But this was when I was much older and finally beat the game myself. But as a kid, I was fortunate enough to never have found them LOL

  • @trendybrendy4483
    @trendybrendy4483 Před 2 lety +4

    For the controls, I also had Y to shoot, B to jump, and A to run!
    But because I was playing on a Switch Pro Controller, I went into controller settings and made the ZR button read as an A button press

    • @cypher838
      @cypher838 Před 2 lety

      Using x to shoot was so awkward.

  • @llmkursk8254
    @llmkursk8254 Před rokem +1

    Love the little details in sound you added, especially the Gmod physics jiggle noise when “hitting” Mother Brain.

  • @lawrencemcstephens308
    @lawrencemcstephens308 Před rokem +1

    The part of upper Crateria where you go through the acid room, and you have to drop down to get the two missiles, you actually can land on the middle spot between the two sets of crumbling blocks and collect both missile tanks in one run. It is just tricky though

  • @Zeomantic
    @Zeomantic Před 2 lety +5

    As someone who's played this game many times since it came out, I never noticed the turning faces at the beginning. Truly a masterpiece! Looking forward to Metroid Dread!

    • @djangofett4879
      @djangofett4879 Před 2 lety +1

      Those turning faces gave me nightmares as a little kid. I loved this game but it was pretty scary (i was like 6 yrs old)

  • @RedAce93
    @RedAce93 Před 2 lety +28

    Travguy: "I remember when I first learned I could roll under his legs..."
    Me, who has played Super Metroid 3246 times: *surprised Pikachu face*
    ***
    As someone who learned to wall jump from the trio of green aliens... my process for learning to wall jump was...to not learn it very well. In short, I learned it enough to exit that cursed chamber and then never fall down that pit of despair ever again to avoid having to deal with it.
    Jeff lore time, my brother was convinced that you could use your ice beam and freeze enough enemies to run fast enough to shine spark up the chamber...he never could do it and had to resort to wall jumping, something that no one in my family can do well.

  • @ZeroKnight95
    @ZeroKnight95 Před 2 lety +5

    Super Metroid was the first Metroid game I've ever played, but I've never actually finished it until about 3 months ago. While it's not my favorite Metroid game, I definitely still really enjoyed it and it's at least among my Top 5 favorite Metroid games. :)

  • @sweetdeal68
    @sweetdeal68 Před 2 lety +12

    I first played Super Metroid a few years ago after getting the SNES Classic. I grew up with a Sega Genesis so never got to experience this game as a kid. I'm 30 now. When it comes to the wall jump, I had no idea that was a thing and when you get to the room where you're locked in and the creatures show you, it took me a while to under stand what the hell to do. I tried everything and then realized the little dweebs were showing me how to wall jump and it took a lot of trial and error to perfect the wall jump since the controls are very picky with it. But yeah, I learned the way the game intended I suppose. Not super hard. Definitely makes you think which I greatly appreciate since most games nowadays hold your hand way too much.

    • @Wieboat
      @Wieboat Před 2 lety

      Be glad that you didn't have to learn it as a kid, like I did. Just left a comment about my experience of learning the wall jump and is glad more people commented their experience with it. ^^

  • @nickbilske8140
    @nickbilske8140 Před 2 lety +3

    My first playthrough as a kid ended when I saved at the wall jump tutorial

    • @cartergamegeek
      @cartergamegeek Před 2 lety

      You and me both. I will be blunt that save is BS and the stupid aliens do not teach the wall jump well. The button combo needed for it was not at all clear enough.

  • @kingbash6466
    @kingbash6466 Před 2 lety +4

    Super Metroid was my first Metroid game (thx Somecallmejohnny), and I was engrossed in this game’s atmosphere and speechless storytelling. This is my favorite SNES game ever and is tied with Sonic 3, Mario Galaxy, and Megaman X as one of my favorite games of all time.

    • @hadinasrallah8928
      @hadinasrallah8928 Před 2 lety +1

      same finally beat it a few days ago he made me interested in it for years

  • @Momoka7
    @Momoka7 Před 2 lety +14

    28:32 I in fact learned the wall jump from them. If you watch them closely, they jump to the wall and then briefly show the same animation Samus shows when you push your directional pad away from the wall. I remember I was standing at that spot for a good 5 minutes until I got it lol, and 5 more minutes until I reached the top.
    29:01 That running was much easier to get, but I struggled with pressing down at the right moment lol.
    20:16 Actually... I didn't figure that tube out watching the Demo... I didn't know that demo existed when I was figuring the tube out. The way I figured it out was... I went to Maridia and ran around there. Soon enough you cant get further and you are stuck and you come across a broken tube. So I was thinking "there got to be another entrance to Maridia"... and I remembered that there is that tube in Brinstar that also moves you to Maridia. When I ran around there... I seen that tube and thought "I seen something that looks like leftover of this"... and started to fiddle around, shoot some missiles, super missiles... super bomb... then the game froze and blew my mind back then, lol.
    36:45 That wall... shows not the usual black, but whiter black. You see what I mean when you use your X-Ray Visor... parts that cant be walked through have a darker black color, this spot has a more greyish black. That's what gave it away for me.
    The thing that's pissing me is that everyone runs around calling stuff "Metroidvania" when in fact Metroid is the very first game of that style. Ever. That Castlevania Simons Quest came out in 1987aproximately one year after Metroid. Even Zelda 2 The Adventure of Link came earlier. And Castlevania Symphony of the Night was all but re-picking up that style of game... and then Konami used it for every GameBoy Castlevania title afterwards.
    Another grudge I have is nearly every "Metroidvania" that is released... is more Castlevania Symphony of the Night with melee combat and stuff... then Metroid. One of the few games close is Axiom Verge, but there are so many that are like Castlevania.

  • @MadmanEpic
    @MadmanEpic Před 2 lety +1

    This video has been a nice loop of me going "yep, yep, yep, _YOU CAN DO THAT?_ "

  • @wangchung2157
    @wangchung2157 Před 2 lety +5

    Been doing my yearly run of all 2d Metroids and my Super run was finished a few weeks ago this was a nice monday morning surprise

  • @xenos_n.
    @xenos_n. Před 2 lety +3

    I would tell you what it felt like to have those little creatures teach me how to wall jump, but that was 1994 and I'm having trouble remembering last week.

  • @325supersonic
    @325supersonic Před 2 lety +1

    I love that quiet half life ragdoll impact sounds at 39:51 nice touch there.

  • @knightofthesunlightlord
    @knightofthesunlightlord Před 2 lety +2

    I know people who call the theme from lower norfair the magmoor caverns theme. It dives me absolutely insane when they do that.

  • @thediam0nddrag0n78
    @thediam0nddrag0n78 Před 2 lety +4

    Fun fact: the space pirate ship from Zero Mission is NOT the wrecked ship from Super Metroid. You can enter the wrecked ship in Zero Mission

    • @dprototype6431
      @dprototype6431 Před 2 lety +1

      I subscribe to the fan theory that Maridia is the flooded ruins of Chozodia and the exploded mothership.

  • @TriZaba
    @TriZaba Před 2 lety +4

    18:33
    The devs expect you to figure it out (i suspect) with the map.

  • @NonEmployee
    @NonEmployee Před 8 měsíci +1

    Watching this right after Johnny's review gave me joy with the moment at 3:05

  • @versebuchanan512
    @versebuchanan512 Před 6 měsíci +1

    "Imagine seeing this as a kid in the 90s"
    Imagine? Brother, I was there. The second that timer started might have historically been my first verbal "OH SHIT" in my life.

  • @refeals
    @refeals Před 2 lety +4

    I played this game for the first time last month on Nintendo Switch Online. Wall jumping gave me nightmares, specially being so used to MegaMan X controls. That said, amazing game, should have played it years ago.

  • @Ceraii
    @Ceraii Před 2 lety +3

    I learned to wall jump from the etecoons because I found that bird first. So by logic I figured if the ostrich could teach me the shinespark then these dudes could teach me how to get out of this hole. Granted I didn't learn any of these names until I was an adult and the bird I can never remember.

  • @themotioncodemarc
    @themotioncodemarc Před 2 lety +2

    When I learn how to wall jump from the those little critters. It was the single most frustrating thing I ever had to endure…I got to a point where I almost gave up but I kept at it and finally got it.

  • @7milesdavis
    @7milesdavis Před 2 lety +1

    I only recently got into metroid. Super metroid was my fist in the series. I immediately understood why the game is considered a masterpiece. It hooked me in right away. I love everything about these games. Great video.

  • @tylerhilton4295
    @tylerhilton4295 Před 2 lety +10

    Did nobody notice it was the Somecallmejohnny logo at 3:05? He's such a great CZcamsr, and a long time Metroid fan as well.

    • @Hipno702
      @Hipno702 Před 2 lety

      So I’m wondering did Trav buy the game from Johnny at TMG or did he buy it and have him autograph it?

    • @amso7169
      @amso7169 Před 2 lety

      That was the joke…

    • @tylerhilton4295
      @tylerhilton4295 Před 2 lety +1

      @@Hipno702 either way, that's a really cool thing to have. Johnny is a legend, and low and behold he's redoing his 2d metroid review right now. Super metroid is next haha

    • @HiddenAccount
      @HiddenAccount Před 2 lety

      I’m actually more amused you guys never watched somecallmejohnnys video on it, they both make the same joke but with each other’s mark

    • @tylerhilton4295
      @tylerhilton4295 Před 2 lety

      @@HiddenAccount wow lol I've seen that video a dozen times over the years and didn't remember that at all haha. Do you have a link? I don't remember that in the original sgb review

  • @ThePlaydohWarrior
    @ThePlaydohWarrior Před 2 lety +10

    “Imagine seeing this as a kid in the 90s”. - yes. It was fucking dope.

  • @Darkkfated
    @Darkkfated Před 2 lety +2

    Re: knowing how to nuke the Glass Maridia Tube Tunnel outside of watching the demo reel -
    It's a pretty subtle thing, but there's a Broken Tube Tunnel in the wrecked ship; you're supposed to see this blowed-up version, equate it with the intact one in Maridia, and then get the light bulb to go off that there must be some way to turn an Intact Tube Tunnel into a No-Longer-Intact Tube Tunnel.
    Or, you know, be like me - I was just plopping down a Power Bomb on every single screen 'cuz it was faster then X-ray-scoping all over, and pretty much lucked my way into blowing up the Tube Tunnel.
    Also, I LOVE all the little visual touches they gave Samus in this game:
    * She still gets New Shoulders when upgrading from her normal suit to the Varia Suit.
    * Whenever the ambient lighting in an area is dim, her visor flickers and glows green.
    * In any room where the heat can damage her in the standard suit, Samus takes on a softly pulsing reddish glow when she visits in the Varia or Gravity Suits.
    * After Zebes explodes, Samus' ship shakes up and down for several seconds to REALLY sell the impact of an entire planet exploding nearby.

  • @bucky5869
    @bucky5869 Před 3 měsíci

    Learning the wall jump from the aliens was quite possibly the most frustrating process possible. It was a mind-numbing repetition of jumping into the wall, trying everything possible. The first wall jump was mind-blowing, but it must have taken at least a half hour to achieve relative repeatability. I had an easier time mastering the space jump in Metroid II. It is a master class of forcing you to become proficient in something before allowing progression, however. Depite this frustration, I can't bring myself to fault the game. It's my favorite childhood video game adventure.
    Thanks for your work on this video.

  • @bubz491Archive
    @bubz491Archive Před 2 lety +5

    a few things. thank you for this video. I have been really, REALLY down the last.... christ month and a half and seeing this video break down my all time favorite game is so nice. I learned the wall jump from the Etecoons and i gotta say... it was weird trying to figure out the timing. like. I saw the little guys goin up and figured i could do the same. but it took me forever to actually make it up. and you can get the two missile tanks in one go in Crateria you just have to go down the middle of the room and react quick enough. it is a pain but doable.

  • @elbryan42
    @elbryan42 Před 2 lety +5

    The best ending to a game is AM2R. After the credits, you feel elated. Then you hear "The last metroid is in captivity. The galaxy is at peace..." You just get a sense of adrenaline and a lump in your throat. You then reach over to the Super Metroid cart to continue the adventure.

  • @purebaldness
    @purebaldness Před 2 lety +2

    Regarding the animals teaching you how to wall jump. I just brute forced it until it worked. I never fully understood how to do it until, well, videos like this came about on YT. I never realised Samus would lean on the wall for a few frames.
    I would have been around 10-11 years old when i first played this.
    Great video, as always. There's countless 45 minute videos on this game out there, yet this one is very 'you' so it definitely has it's place.
    Really interested in that tiny crocomire! He's my favourite boss. Scary AF back in the day.

  • @X1stence
    @X1stence Před 2 lety +2

    I had never played metroid. Your video made me try it and now I have a new series to try out. Thanks!

  • @sikevillain
    @sikevillain Před 2 lety +4

    In anticipation of Metroid Dread , ive been playing Super Metroid for the very first time on my switch.. I loved Metroid fusion alot as a kid & ive been throughly enjoying this game.. Im really glad i found your video on this.

  • @itsClaptrap
    @itsClaptrap Před 2 lety +3

    28:50
    I thought I was missing an upgrade to bounce off walls at first ngl, until it struck me that they were spinning like I was and I just tried spinning into the wall and I noticed Samus doing that little pose off the wall to indicate a jump. I didnt know what it meant at the time but I felt like I should at least move so I just started spamming buttons and I eventually hit the jump button again and figured out that I can just wall jump

  • @Ferropexola1996
    @Ferropexola1996 Před 2 lety +1

    "Oh holy shit! FUZZY MEATLOAF!"
    Johnny: "Did you just say fuzzy meatloaf?"

  • @thevgmlover
    @thevgmlover Před 2 lety +3

    28:50 I learned it from those guys out of sheer frustration and determination. I WANTED to get up there.

  • @GeekMasterGames
    @GeekMasterGames Před 2 lety +8

    This game, and Castlevania: Symphony of the Night, are the gold standards of this genre of game. They may have been surpassed in some areas by other titles, but few games even come close.
    There's a reason it is still as beloved as it is today. And to the haters: Try it. Play it, even with a guide, even with NSO emulation. It's fun as heck.

  • @CarbonMage
    @CarbonMage Před 2 lety +6

    29:30 so I played Super for the first time recently (Dread hype, basically) and didn't watch the demo. There is a room you pass through in Maridia shortly before the map room (if you come down directly from the right of the crashed ship) that has some crabs showing a somewhat hidden hole in the floor. That room has an already-destroyed water tunnel, hinting that you can blow it up. Between that, the map of the area I just got, and really having nowhere else to go, I figured it out without too much wasted time.
    Felt pretty good. Hooray level design?

    • @jacobmonks3722
      @jacobmonks3722 Před 2 lety +1

      And that was very much intentional. I keep hearing people say the game is too obtuse and easy to get lost in, and I have to wonder if these people know how to use a map, or just observe the surroundings. The map tells you everything you need. Maridia is a bit convoluted even with the map, but considering how far into the game it is, not to mention the general lack of enemies as sources of obstruction, it's appropriately obtuse I think.

  • @xx4931xx
    @xx4931xx Před 2 lety

    Ah learning wall jumping. When I did my first ever playthrough of this game, I was so stunned at how many similarities this had with megaman X, especially how much item-collecting was happening, which I love. I didn't know wall jumping was a thing in Super Metroid until those alien things showed me. Seeing them do it there, I knew the game was telling me that it's possible to wall jump but I didn't figure it out, since it isn't as simple as megaman X's easy slide-into-the-wall process. I swore it took me a good 20 minutes to finally pulling off the wall jump many times, just to get out of that state of being stuck in that hole.
    Still love super metroid, I have to play the game again. It's been too long

  • @rarefeline
    @rarefeline Před rokem +1

    Dude I'm so glad I found your channel. Super Metroid and Doom have been my all time favorites that I still play over and over to thos day.

    • @rarefeline
      @rarefeline Před rokem

      Also feel like we are very similar people. Have also beaten this game numerous times (first time I was 4 years old, somehow???) and Norfair is just a maze to me with almost every playthough I've done.

    • @rarefeline
      @rarefeline Před rokem

      Also remember bawling my eyes out when Mother Brain killed the Metroid then proceeding to kick the ever loving shit out of her for killing my friend. Being a kid in the 90s was awesome.

  • @backyarddad4198
    @backyarddad4198 Před 2 lety +4

    what kind of person DOESN'T rebind the dash in Mega Man X to the L or R button? It just makes the games easier to play.

    • @ThatTravGuy
      @ThatTravGuy  Před 2 lety

      I am that person, and I honestly have no idea why I never changed it growing up.

    • @backyarddad4198
      @backyarddad4198 Před 2 lety +2

      @@ThatTravGuy the zero series defaults to it. Doing it for x makes are dashes feel so much more natural. In super metroid i bind run to R2 so i can hold it all the time easily and aim up/down to L1/L2.

  • @maddieS117
    @maddieS117 Před 2 lety +3

    This game was such a huge part of my childhood. This video actually made me want to start up another playthrough of the game after not having played it in years. It's just as good if not better than I remember.
    It makes me really happy to see that one of my favorite CZcamsrs is giving this game some well deserved love. Great video, Trav :D

  • @thefollower2933
    @thefollower2933 Před 2 lety

    29:54 "Oh look at the little baby phantoons, can I just- *screams of agony* "

  • @fen4554
    @fen4554 Před 2 lety

    I learned how to wall jump from the aliens in 1994 by watching them really closely and realizing whenever they grabbed the wall they were facing the other direction. I knew I had seen that short sprite of samus facing away so i experimented until I figured out how to do it. When I realized it only lasted a moment after pressing the other direction, I tried jumping during that frame. The sheer joy when I realized I could use it from the start.

  • @aortaplatinum
    @aortaplatinum Před 2 lety +4

    Man I'm disappointed I didn't find you sooner, I love this style of heavily edited gameplay fused with trivia fused with a review all with comedic writing. And no that's not just because that's the style of videos I make too.

  • @nerddub
    @nerddub Před 2 lety +4

    Love the video, excellent synopsis of all the important nuances, though this game’s mechanics are on a different level to almost anything. Seems to me the beginning escape sequence door transfer was to differentiate the atmosphere of the station versus the planet. The planets doors would need to protect the contents of the rooms with hard (impermeable without the energy blaster) barriers wheres the supposedly sterile environment of the station is right at home with auto doors. Very much a this will not be that moment when you land on the planet.

  • @riahlexington
    @riahlexington Před 2 lety +2

    34:19 you can get both if you’re perfect

    • @dylana0032
      @dylana0032 Před 2 lety

      you can get both if you are the sex master

  • @piecheese1214
    @piecheese1214 Před 4 měsíci +1

    I just realized that SNES Ridley, Draygon, and Kraid use Anguirus' roar from the Godzilla franchise.

  • @machineaphex
    @machineaphex Před 2 lety +4

    Amazing review, Trav, and I would agree the game truly lacks in feeding you some important information. I remember having replayed last year after something around... 10 years? Since the last playthrough, and felt completely lost and stuck more than once, specially Maridia. The "drop down at the spikes" part also drove me insane, as I truly had no idea I had to do that and, once I did, it felt pretty weird and unnecessary.
    Interesting, I wonder what your thoughts are on Castlevania: Symphony of the Night, you seem like someone who greatly enjoys it, or would if you played it.

    • @xanious3759
      @xanious3759 Před 2 lety +2

      my guess with the fake spikes in maridia is there's crumble grapple blocks and a red herring missile expansion where you would normally go without thinking about, which makes me think they expected players to fuck up and land on the spikes, go "hey why aren't i taking damage", investigate further and find draygon's entrance.
      I think most of SM's main progression is communicated even if pretty subtly, like youtuber nerrel pointed out how in the route into maridia most players would take (crateria entrance) it has a broken pipe that looks nearly identical to the one bridging brinstar, implying it can be broken. Or how the map station in brinstar tells you there's more map right of norfair's entrance, tipping you off on how to get to kraid.
      Some of the optional expansions though? Man some of them i have no idea how a player would find without a strategy guide or by accident. I guess not being required lets them get away with being obtuse, lol.

  • @FromHerotoZeroYT
    @FromHerotoZeroYT Před 2 lety +4

    After watching this I can see why Super is loved as much as it is and the amount of speed run strats and sequence breaking, intentional or otherwise, will never stop being amazing to me

  • @teneesh3376
    @teneesh3376 Před 2 lety +1

    Note for anyone playing this. Use a modern controller and bind the run button to a trigger. While binding up and down to L1 and L2 respectively. Or R1 and R2.
    That way you can run, shoot and jump without the claw

  • @stevesan
    @stevesan Před 2 měsíci +1

    Thanks for actually mentioning all the obscure parts of the game. So many parts made me think “how was I supposed to know this…?”. Overall great game, but yeah, had some frustrating flaws.

  • @SerenadeURA
    @SerenadeURA Před 2 lety +3

    I remember when I first discovered you could roll under the Chozo Statue's legs, too...
    It was today.
    What the fuck.

  • @shneepz1016
    @shneepz1016 Před 2 lety +3

    4:20 "Samus steals the baby Metroid Samus saves in the previous game."

  • @ricksloan5588
    @ricksloan5588 Před 2 lety +1

    Always been my favorite game. Mother Brain fight blew my mind as a kid.

  • @billmartovich9009
    @billmartovich9009 Před 17 hodinami

    When I first played, I did need to rely on the critters to learn the Shine Spark (and accidentally learned that you could change the directions) and the Wall Jup guys made me think I *needed* to alternate walls in order to get any height. I accidentally figured out how to do the single wall jump to get into Kraid because I kept letting go of the jump early lol

  • @Patralgan
    @Patralgan Před 2 lety +5

    What I love about this game is that it totally leaves you alone with figuring things out so it requires a lot of patience, which many don't have these days so I guess that's a fault in a way, though in my eyes it's nothing but positive. The audiovisual presentation also elevates this game to the highest levels but the main thing that sells it to me is the sense of isolation and dread. You're totally alone. The level design is also incredible save from a few exceptions. The main flaw of the game is its rather janky controls so I hope if Nintendo ever decides to remaster the game, the controls gets fixed. Then it would be pretty much perfect.

  • @LemStreams
    @LemStreams Před 2 lety +3

    40:24 If he's the game's namesake, shouldn't the game be called "Super Biffolo"?

  • @cameronmiller2983
    @cameronmiller2983 Před 2 lety

    When Super Metroid came out I was about 8 years old. I did not know about wall jumping until the green guys show you how to do it. And even then, the move requires such precision that I really struggled as a little kid trying to get out of that hole. In fact, I couldn’t get the jump to work at all at first and briefly thought I had just ruined my game by falling down there ill-prepared. I eventually figured out wall jumping and got out. Whew!
    The other area that REALLY got me was bombing the glass tube. I got to that point in the game and had no idea where to go next. I even started sequencing breaking a bit because I had no clue how to proceed. I got the X-Ray scanner without having the grapple beam by freezing enemies to use as platforms and just taking the damage from the spiked floor. But even THAT didn’t help because the tube doesn’t register as power bomb blocks (much like that walk-through wall that doesn’t show up in the X-Ray in Norfair). I literally logged over 24 hours in the game, scanning every room. I eventually decided to power bomb every room and that’s when I broke the glass. I was so annoyed that I had overlooked that and so irritated by my obscene time stamp that I quit that play-through and restarted the game from a new save file.
    Had I watched the demo video at the start of the game, I would have saved about 20 hours of walking around like an idiot. Or the game designers could have given a hint to the player, perhaps a small crack in the tube that’s leaking?
    Despite those two areas of frustration, I still love Super Metroid and it’s definitely a top 10 game of all time for me. I’ve since beaten it numerous times on several different ports.

  • @obviusthemaxim2509
    @obviusthemaxim2509 Před 2 lety +1

    I actually played this game for the first time a few weeks ago and while not my favorite in the genre it is an absolute titan of a classic. And yes the animals did teach me to wall jump when I stumbled upon them. My mind when "there's no space for big charge jump so I figured there was a trick and observing the animals just got me thinking "maybe?" And that's how I learned

  • @kenko7735
    @kenko7735 Před 2 lety +3

    Holy shit, talk about a great way to start the week!