NUCLEAR POWER; Risky But Effective | 15 | Captain of Industry Update 1 | Lets Play
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- čas přidán 25. 06. 2023
- CAPTAIN OF INDUSTRY
Colony and factory simulation game. Alone with your loyal crew, expand a small colony of survivors into an industrial empire! From an abandoned island to vast factories, research labs, and space program. Build, mine, farm, shape terrain, explore, trade, and take care of your settlement!
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#CaptainOfIndustry #StayEffective #LetsPlay - Hry
Now people, look at Nilaus building nuke plant. If you do, you'll learn the world still runs on steam engines! Thank you James Watt!
You just reminded me of how some nuclear engineers describe their jobs as figuring-out extra fancy ways to boil water.
50-75% of power in the state I live is just heating up water in more or less efficient ways.
Just some personal opinions:
Uranium is the intermediate nuclear tech for complexity. MOX is the worst, and the FBR is actually the simplest. Uranium is bridge power to get to the FBR, and MOX is only worth using to unlock the FBR tech - other than the minimum MOX waste you have to generate, I ended up just deleting MOX rods as too much hassle.
I prefer the extra cooling tower, electric boiler, and two desals for dealing with the needed water. Uses fewer workers and less power than 5 desals and a boiler.
That said, nuclear is much easier than oil at the end of the day!
seems you and i both keep forgetting green arrows mean in and red arrows mean out. (edit: other then that your as skilled as always.)
Under older video I have commented that HF is hexafluoride. I wish to correct myself, It is, indeed, hydrogen fluoride.
The final built looks amazing Nilaus!
@14:50 you built the bucket the wrong direction
There's a few things I may have missed in the previous movies that I noticed here:
1) Most importantly, you're planting and harvesting trees in the location where the initial oil refining was. At this point, without planted trees, we'd be stuck for construction 1 parts.
2) You added a rubber conveyor from the sour water refinement to the electronics parts, and also hooked it up to the new vehicle depot.
Also, since changing wastewater to use filter medium instead of sand costs more acid and creates more sludge/water, it isn't balanced to the current setup. It's necessary to occasionally boost to keep up with the sludge and you'll eventually run out of brine to make more acid. Unless additional balancing is set up, that is.
Green Houses for the main food production look upgraded to Greenhouses II. May have been covered in a different video.
This game needs trains. :)
I've been playing along and doing 'fine' until this video. Truck activity is shown as stable but nothing gets done unless I assign a truck(s) to the task.
1) Is a small stack is enough for emergency blowout?
2) Based on your build I should consider nukes when I have stable 30 MW+ power consumption.
excellent example of how to set up nuclear power but do you have a place where you offer blue prints of this?
About time.
🎉🎉❤❤
You are nuking wrong. You need a steam buffer tank on the steam outlet. Nukes dump their steam in huge bursts, that will totally oversaturate your pipes.
I'm rrrrrrreeeeeeaaaaalllyyyy curious what happens if you let the reactor overheat
It melts down?
This game doesn’t do the stupid trope of “lol nuclear explosion”. There’s damage to the reactor that needs to be repaired, all the fuel in it is lost, it needs to continue being cooled or the situation can get worse, and if it’s bad enough there is a release of radiation that will affect the population’s health a bit.
For game reasons they let you repair it and get it running again, which depending on the severity of the accident isn’t unrealistic either.
@@liesdamnlies3372I’ll see it for myself when I hit my maintenance death spiral.
Blueprint available?
Hmmm, the taste of metal
Remember kids, if you’re hanging-around the spent fuel pools and start tasting something tingly and strange, _why the hell did you go for a swim to the bottom of the pool you moron._