HOI4 Guide - Break every defensive line and start winning

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  • čas přidán 15. 06. 2024
  • #hoi4 #heartsofiron4
    Having problem with entrenched units, standing in mountains or other though terrain and you cant get througt. This is the guide for you. Learn how you can always win against a defender no matter how much they have entrenched themselves.
    / hyggegaming
    0:00 Intro
    0:14 Whats happening on the channel
    0:52 What is a continuous attack and why does it work
    1:42 How to do it!
    2:52 How it looks in game, the speed-up
    3:11 The conclusion
    3:45 Whats needed to succeed
    4:01 Outro and our next game
  • Hry

Komentáře • 50

  • @martinfalk7750
    @martinfalk7750 Před 6 měsíci +10

    Keep up the family friendly material! Me and the neighbors cat all look forward to every update.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      If you want more family friendly material, dont miss our game the 28th of december, its even cat friendly:)

  • @samt6885
    @samt6885 Před 6 měsíci +3

    Keep the helpful tips coming, Hygge!!!
    I like how your videos encapsulate one concept and are short and to the point. I however would also like to see videos that are a little bit longer, perhaps a study of similar units but geared towards different tasks.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      Thanks for the comment, there will probably be longer videos is the future, we already have some guidea up to 13 minutes. So keep an eye out, even though we like our short guides :)
      //TheRealBoppus

  • @philipskouhus5856
    @philipskouhus5856 Před 6 měsíci +4

    your tips are always so helpful man. keep up the great content bro

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      Thanks for that! :)
      //TheRealBoppus

  • @duarterei1474
    @duarterei1474 Před 6 měsíci

    Nice video man :) very helpful

  • @grandengineernathan
    @grandengineernathan Před 6 měsíci +3

    it is a good way to break through at all cost, but also to rack up 10k casualties per tile if the enemy has artillery in its template

    • @hyggegaming
      @hyggegaming  Před 6 měsíci +4

      Absolutely, usually what you want to achive with this is takeing the battle from being static to manoeuvre warfare. Once you have that hole in the line the tanks/assault forces can start moving through and start surrounding and threathen to collapse the whole line or capitulate the enemy if its a smaller nation.
      /TheRealBoppus

  • @rdbs5687
    @rdbs5687 Před 6 měsíci +3

    How do you ensure the enemy country wont just funnel in new troops in the tile youre breaking through?

    • @hyggegaming
      @hyggegaming  Před 6 měsíci +2

      Great question, i left all the ifs and buts out of it to keep it shorter
      The nice thing with this is that you will build up planning while you are out of combat and their reinforcements wont have any entrenchment. So yeah, they can reinforce but their troops will loose a very important advantage while defending and you will retain yours.
      If they start to move to much troops from other parts of the line that might also open up opportunities to relocate and swiftly strike there
      //TheRealBoppus

  • @googane7755
    @googane7755 Před 6 měsíci +2

    This is just the dragging out the battle for extremely long and rack up 10x more casualties in the process. It's better instead to attack a single tile from as many angles as possible and then cycle in reserves so you always have a higher combat width than your enemy and the battles are shorter.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci +1

      Thanks for the comment and i agree, if you can break through by attacking normaly som with what you have from the angles that is avaliabe, thats the go to strategy. I use this strategy when that fails because of the bonuses for the defencer. Usually you have an inferior opponent, say Finland vs USSR, Germany vs Holland or the Axis vs Allies in El-alamein to take some fixed examples.
      In these scenarios, the attacker outnumbers the defender, but because of width, entrenchment, forts and so forth, you can get stuck. Just continuously attacking like this can break the stalemate and make you able to get through and broaden the front.
      The problem with reinforcements is that against a well prepared enemy, they will have the upper hand since they kick your guys out of the battle faster than they reinforce, making you fight with less width than the defender.
      As i said in the beginning. I agree that, if possible, you want to punch a hole with overwhelming forces in one quick push, but thats not always possible, epecially against an well prepared human.
      //TheRealBoppus

    • @googane7755
      @googane7755 Před 6 měsíci

      @@hyggegaming Attacking from multiple angles counters forts. Anyways if you can't push the enemy from that tile in one big push then you clearly shouldn't be on the offensive. If your troops are deorging so fast that reinforcements can't even get in the battle then that clearly means their units are far better than yours and I don't see how attacking from 1 tile would make any difference since they will deorg even faster.
      In that situation, I would wait to get better units like tanks or special forces to take the tile, otherwise you should look to opening another front which is the MP strategy.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      The stategy is not containing yourself to one tile, you always use as many tiles as possible. The thing is locking them in combat so you get through. It had worked countless of times with great success in my MP games. Usually you are through in the second or third wave.

    • @googane7755
      @googane7755 Před 6 měsíci

      @@hyggegaming I'm advocating for that too, you should keep cycling in reserves from as many tiles as possible. I thought you meant instead that you should attack from one tile if you deorg too fast.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      Then we agree! The difference here is that you stop the attack and then cycle in a whole new army with new planning, full org and no reinforce-time. So you always have full width and high planning

  • @earrapemusic5737
    @earrapemusic5737 Před 6 měsíci

    Ty

  • @anthonysacco5010
    @anthonysacco5010 Před 4 měsíci +1

    The hard part it preventing enemies from reinforcing with fresh troops.

    • @hyggegaming
      @hyggegaming  Před 4 měsíci +2

      Thats true, in the example my troops where way to weak for the task. But usually the edge when defending comes from the entrenchment, and if they reinforce they wont have any entrenchment and your troops rotateing in to battle will have full planning and that usually makes all the difference.
      //TheRealBoppus

  • @wiktorgadysz9101
    @wiktorgadysz9101 Před 6 měsíci +2

    can u make video how to mange military factories?

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      I love the economy aspect so its not impossible, but just to understand better, what do you think about when you say management?
      //TheRealBoppus

    • @wiktorgadysz9101
      @wiktorgadysz9101 Před 6 měsíci

      @@hyggegaming how to manage them so as not to have problems with equipment in the future, when to add planes and tanks as a larger nation and a smaller nation and when to build military factories - these are just examples and the topic is more complicated, so I would like to see something from you

    • @hyggegaming
      @hyggegaming  Před 6 měsíci +1

      Noted, thanks for the elaboraton! :)
      //TheRealBoppus

    • @wiktorgadysz9101
      @wiktorgadysz9101 Před 6 měsíci

      thank you!@@hyggegaming

  • @Velatus5978
    @Velatus5978 Před 6 měsíci

    While this does work against AI when it doesn't know what it is doing this works by just brute forcing your way in, relying on your output in material and manpower just beeing greater. Once a human who knows what they are doing sits on the other side this becomes a death trap for you, as I assume one if offensive took offensive doctrines and the other one has defensive ones like the mass assault tree on the right, they will be able to endlessly reinforce with their divisions who most likely will have better reinforce and recovery rates bleeding you even if you do get pushes dry of your equipment and manpower as you just play into their strengths. In general to make successful pushes one needs enough breakthroughs to almost immediately push a tile when a drawn out battle happens almost always the defender will be able to hold. I won't go into more details now as it would take to long for me to break down everything that goes into successful pushes and how to break through difficult tiles against an enemy who micros.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      Thanks for the comment and i understand your perspective. But i use this in multiplayer a lot with great results. Usually you have an inferior opponent, say Finland vs USSR, Germany vs Holland or the Axis vs Allies in El-alamein to take some fixed examples.
      In these scenarios, the attacker outnumbers the defender, but because of buffs, entrenchment, forts and so forth, you can get stuck. Just continuously attacking like this can break the stalemate and make you able to get through and broaden the front.
      Reinforcements coming in will come without entrenchment wich is huge, and since you rotate your troops you will have new planning bonus for every wave.
      I agree that, if possible, you want to punch a hole with overwhelming forces in one quick push, but thats not always possible, epecially against an well prepared human.
      //TheRealBoppus

  • @Ololplopp
    @Ololplopp Před 6 měsíci

    Have 1000+ hours and basically don't know jackshit, thank you so much

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      Nice to see new players here :) Im at 3.500 plus a couple of hundred hours to understand the mechanics. But im still happy to see every naval-guide from Badger on our channel since im still not quite sure what happens there :)
      //TheRealBoppus

  • @mikemandalorian9226
    @mikemandalorian9226 Před 2 měsíci

    enemy can just send more infantry there are move away the old one to replenish loses, topkek...

    • @hyggegaming
      @hyggegaming  Před 2 měsíci

      In the example in the video, yeah it would have been possible since the attack-values where crap :) But in a real scenario where you want to break through, you might have worse divisions but more. No reinforcements will have entrenchment which is a huge deal. Usually when you have a local superiority but the entrenched positions are to hard to take in one go, but with this i always have max planning and they loose their entrenchment. It could also be that the defender don’t really have reserves, start moving to reinforce which open up a new place to attack

    • @mikemandalorian9226
      @mikemandalorian9226 Před 2 měsíci

      @@hyggegaming i dont know if its worth it, giving away xp, leveling enemy veterancy and general by this. You really need to have super luck or super noob as enemy to make it work. Just placing few division behind the attacked province and letting them entrench would counter this pretty good. Its not cost effective. Using cas, train artillery, paratroopers, naval invasion sounds better. Or specially designed division that are 100 efficient to attack different tiles (hills, grassland etc).

  • @ahmadkadan6314
    @ahmadkadan6314 Před 6 měsíci

    WW1 gameplay

    • @hyggegaming
      @hyggegaming  Před 6 měsíci +1

      If it works, it works :)
      //TheRealBoppus

  • @kevinthomsen8029
    @kevinthomsen8029 Před 6 měsíci

    DAAAA

  • @aksmex2576
    @aksmex2576 Před 6 měsíci

    WW1 in a nutshell.

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      If it works, it works :) The difference here is that you can pour tanks into the gap, i love tanks!
      //TheRealBoppus

  • @berserker4940
    @berserker4940 Před 6 měsíci +1

    baZed

  • @blank4067
    @blank4067 Před 6 měsíci

    Easy spam bicycle divisions

  • @user-od3cw2wq7d
    @user-od3cw2wq7d Před 6 měsíci +1

    Bro it took you 6 months💀💀💀

    • @hyggegaming
      @hyggegaming  Před 6 měsíci

      Haha, i know, the setup was just ment to show how you do it, those italian troops where really bad :)

  • @dogerys2262
    @dogerys2262 Před 6 měsíci +1

    broo, the Ai will bring another units and you are fucked. It worked only bcs you did this agains france that had like no units on border. and the next thing is that you are going to loose a lot of equipment and menpower doing this

    • @hyggegaming
      @hyggegaming  Před 6 měsíci +1

      Thanks for the comment! My focus was to show how you can do it and lock the enemy in place, i could have talked for 20 minutes about the ifs and buts, but i prefer to keep it short.
      The AI and players would reinfore, but with that pulling troops from the line and loose their entrenchment which gives new opportunities and they will be significantly weaker when reinforceing.
      None of us hade units, i went from the 1939 startdate, the Italian troops hade like 10 in soft attack.
      You loose equipment, and I employ this when i see a benefit. Either to capitulate a country. If the finns are holding their entire line, a puncture could lead to a breakthrough and capitulation, 10.000 men to capitulate Finlans is a great deal

  • @Velatus5978
    @Velatus5978 Před 6 měsíci

    While this does work against AI when it doesn't know what it is doing this works by just brute forcing your way in, relying on your output in material and manpower just beeing greater. Once a human who knows what they are doing sits on the other side this becomes a death trap for you, as I assume one if offensive took offensive doctrines and the other one has defensive ones like the mass assault tree on the right, they will be able to endlessly reinforce with their divisions who most likely will have better reinforce and recovery rates bleeding you even if you do get pushes dry of your equipment and manpower as you just play into their strengths. In general to make successful pushes one needs enough breakthroughs to almost immediately push a tile when a drawn out battle happens almost always the defender will be able to hold. I won't go into more details now as it would take to long for me to break down everything that goes into successful pushes and how to break through difficult tiles against an enemy who micros.