Microsoft Adaptive Mouse kit hands-on: Inclusive & customizable
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- čas přidán 9. 05. 2022
- Microsoft has a good track record of accessible tech with the Xbox Adaptive controller, and it's now unveiled the adaptive mouse and button. And endlessly customizable kit designed for people with a wide range of disabilities or personal needs, and compatible with a host of 3D printable products. The button aims to assist with automating standard tasks, and could even be a handy macro switch for users without special needs.
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Microsoft has done a great job with these adaptive products.
Hos is this different from someone buying an alibaba mouse and gluing a stick or ergonomics to it?
Wow, I really like the modular mouse concept. Which I can have the rest of the palm rest component at home or office, and when I'm on the move, I will just take the "core" part of the mouse. Neat~!!!
The adaptive controller is great but getting peripherals can be difficult. Im glad Microsoft is expanding its adaptive gaming options. I hope the pricing is fair. Accesories for disabled people are generally very expensive, even the adaptive controller which is relatively inexpensive as far as adaptive gaming controllers go is not cheap, even though they are generally thought to be sold at a loss.
Given the only gaming console company offering these kinds of adaptive accessories is Microsoft Im wondering if it will eat the loss to get people onto gamepass. There are millions of disabled people around the world and the best way for us to play games is on Windows and Xbox. I think Microsoft would be very clever if they took this approach as it will likely pay off for it in the long term with new subscriptions.
Microsoft taking care around all people. Total Respect ☀
I really love this concept.
Going to buy this kit. Great work and follow up to the accessibility controller for the xbox.
As someone who owns a 3D printer, the modular mouse would be fantastic to 3D print unique shapes. The simplest idea would be to mould the shape with clay or playdoh with your hands and have a ergonomic design that matches your grip. This can be 3D scanned using the iPhones LiDAR or photogrammetry.
Kudos to Microsoft to bring such a unique and practical basic products which are super useful for different people as per their needs and uses.
Shame on Apple Mouse, stuck on same old stupid design that needs to be charge from the bottom of mouse
seems very useful! pls let me know how can i buy this kit in hong kong!
This is great. Where and when will I be able to buy this? Need it badly here, I have SMA which means I have very reduced mobility.
That's awesome
This is so cool , go go go MS!!
I wonder how light is that square mouse and how good is it for fingertip users and fps gamers?
I really want that button
will this work with consoles such as the ps4 and switch?
When will it be available in other parts of the world
I'm more interested in the Button, not as an accessability device, but more as a modular place anywhere control.
IE: Use it to make a set of macros that, from my desk, I can tell all of my "smart" lights in the room to turn on, swap to 50% brightness, or turn off without having to pull up some bespoke app on my phone. And then switch context to something else so it behaves differently.
but where can we get them
does this work with the adaptive controller?
So can you plug this into the xbox adaptive controller?
Good chanel, n good konten my brother,, keep spirit my brother,, great my brother 👍👍🙏🙏🙏
The hub... can I attach my wired KB/M and pair it with a Windows and an Android?
Interesting
I have a kid with upper limb disability. Could the adaptibe D-pad button be used to replace wasd in games? Like cs go or any other game? Thank you to whoever responds.
are these compatible with the Adaptive Controller?
These are the result of that tech, I love it.
Does this connect to xbox?
now they opnly need to price it fairly and everybody will love them
I understand the approach for all the adaptive stuff and the recognition for impaired people, but I honestly do wish Microsoft would branch outside of just impaired-friendly design. For example, this mouse ecosystem could have a massive array of options for customizability, but the only real non-impaired customizability is the Tail and 3D printed parts, but I think this should branch off into a range of tails; say if I wanted a tail that makes the mouse a small but ergonomic travel mouse, something like a Logi MS Anywhere (extra inputs and a gesture input) as an example, but say I also want a tail for non-travel use that has an extended range of functionality, say a Logi MX Master (thumb horizontal scroll, extra buttons, and gestures) or G502 (larger range of tunability) as basic examples, or say that I want one of those older MMO style of mice that has an entire numpad under the thumb, or say I want various other features no matter how uncommon or obscure they are, I believe one of the old Mad Catz R.A.T. mice had a thumbstick (possibly akin to a TrackPoint pointing stick?) and what if I want that as an option, or what if I want one of these newer styled wireframe bodies that're meant to be light and breathable, or what if I want a tail that gives me the option of a trackball instead of using the mouse sensor, or what if I want a tail with a specific ergonomic style such as a vertical mouse, etc. I know a lot of this comes down to custom or third party accessories, as providing that many first-party options would be a nightmare, but I believe that the mouse puck itself needs to act as a functional hub for expanded functionality beyond your typical mouse. Does it follow the impaired accessibility them of the product range, no, but at the same time Microsoft is creating a potential ecosystem that would allow for simpler custom peripherals and a potential for a fairly sizable third party market that scales from hobby business to large business, but Microsoft is making this potential ecosystem nonexistent due to how restrictive the Adaptive ecosystem is.
Similar with the buttons. I can understand why they're an 8-way directional pad, but an analog stick would have more potential, especially as a potential mouse replacement which does fit within the impaired accessible theming of the Adaptive platform. But again, I think Microsoft is being a bit too restrictive in how the platform operates. The Adaptive Controller has the same issues. I think it comes down to the use of the 3.5mm jack being used, it just doesn't have the range of options like a USB port does, which the Adaptive Controller does offer for analog sticks; and no a TRRS 3.5mm cannot act as a USB stand-in because of the electrical connections and the sequence of how they connect. If Microsoft were to update this design to allow more complex components, then the ecosystem could expand, and the branding wouldn't have to change, just introduce a secondary tier like 'Adaptive+' for non-impairment expandability, such as for a more functional mouse tail, and leave third party products to conform to the Adaptive impaired accessibility and Adaptive+ non-impaired expandability naming convention. It's a simple approach that really doesn't deviate from what already exists. And again, the 'simpler custom peripheral' argument, if a specific product doesn't exist you'll either have to settle or custom make that peripheral, which is a massive time, knowledge, and cost investment, or pay someone to make that peripheral for you, which is an even higher cost investment, whereas if this Adaptive/Adaptive+ ecosystem were to exist, Microsoft would be providing the basis of custom peripherals, which would significantly cut end-user costs, as you would only really need everything beyond the core of the mouse itself, still a DIY investment _but_ having the core provided would open up the third party market to provide the majority of what the majority of people would want, only leaving the more obscure implements to the DIY community, it's a win-win for 90% of cases.
It's just a shame that Microsoft isn't looking at bigger possibilities. Sure, this branches outside of the impairment-friendly motive, but branching outside of that would also in turn bring larger support for that motive, as the basis of everything would allow for more headroom in complexity, which would better suit specific cases of impairment and provide better solutions on a case per case basis. Plus this higher potential for complexity would be healthier for the ecosystem outside of just what Microsoft provides, as it'd give opportunity for businesses to provide a supplemental product, no matter what scale that business is at. Again, it's a win-win for literally every party that would be potentially involved; even if the DIY party still has to heavily DIY things, it's still a win for them as there's a wider range of established products, designs, and component implementation, which makes development easier, not to mention there'd be a potentially sizable community, thus a win for the 10% of cases that require self-development due to specific implementations that aren't otherwise provided.
I'm also a bit surprised that Valve hasn't caught onto this kind of idea yet either. With how different the Steam Controller, and now Steam Deck, control imputs are, and the fact that they have their own entire input API that can not only translate other input APIs but also emulate a stupidly wide range of inputs, it's almost a no-brainer for Valve to jump in on this, as they have a better basis on the software side of things for what these kinds of adaptive ecosystems could do. Plus there's already an unofficial, and there has been one for quite awhile, version of the Steam Input API, Valve could easily develop, or just open source, their own, which would remove the reliance of having Steam running in the background, but instead have something akin to your typical mouse/keyboard customization software; with a bit of additional work, all the profiles and everything could be stored on the device itself rather than the system, which would make this portable, and would make the customization software more lightweight, possibly lightweight enough to be stored on the device as well which would make the device 100% portable and system agnostic, and would make the device compatible with any system without the need for installing additional software from other sources. An even better win-win for everyone involved, it'd cater to literally any community and would make things a lot simpler for how potentially complex all of it would be. Not to mention the partners Valve has for hardware, they could easily provide more components and more obcure components, like the circle pads from the Steam Controller for example; personally, I'd love to have a mouse with one of those, or even the newer Steam Deck square pads, on a mouse, as they can emulate joysticks and track balls, plus a much wider range of functionality, I'd also love to have a form of macro pad with these touchpads on them, again because their range of functionality is ridiculous. Not to mention this would also be system agnostic, and while the Microsoft Adaptive ecosystem technically is system agnostic in use, they still require a PC to set it up.
I don't like Microsoft in general but I respect how they push technologies for better accessibility.
this is kinda modular concept for mouse
if that little square mouse is less than 55Gram and has fast sensors I will get them
Missing piece: Trackball Explorer module ^ ^
i don't really understand how the mouse can help with people with CP?
Do the buttons come with a way to stick it down to the table? That joystick looks entirely unusable without being fixed to the surface it's on.
Yes. The details weren't finalized, but the idea is to be able to mount them.
You can mount any Microsoft adaptive device.
Nice nail job 2:24
Ice-Truck kiIIer reference
one thing about being handicap is you better be rich to afford this stuff
Or work/be involved in facilities or healthcare centers that have them.
Next mouse from microsoft will include all the components, like ICs, LEDS, Capacitor, Resistor, Buttons so you can Solder and assembly your own unique mouse. All pieces will be sold in individual packages.
Niche products should absolutely come with a premium price. RND, manufacturing, potential sales forecast all suggest these products need to be more expensive to turn a profit.
sometimes the company needs a sweet little loss leader like this to then bring in more money for the other things.
These products are for disabilities. While some cost can’t be avoid profit is not the main goal. The goal enable those with disabilities. From there if it’s satisfactory they can now play games through their pc that runs windows and has xboxgame pass or steam.
@@allstarwoo4 Hugely naive to think Microsoft would release a new product line without profit being their main goal. I will revisit this comment when pricing is announced, which I expect to be inflated on even the $100 adaptive controller from 2018.
@@philw1377 if it’s already a niche market why would they make it more expensive just? Just so the rich disable people can play games? I’m sure they have tons of money after paying for medical expenses and specialized equipment to survive. Really big target big target audience.
@@allstarwoo4 I explained my reasoning in my opening comment. A company like Microsoft will only release a product if it can sell enough volume to turn a profit. Less buyers = higher cost of entry. It's a bitter pill to swallow, but I don't make the rules and was simply countering the expectations of the reviewer in the video.
Can’t say I’m overly impressed at the moment. These mouse input devices don’t look easy to control for those with reduced fine motor control. And like the joystick, it really needs a wide base or it will just topple over.
The buttons on the mouse are like any standard mouse, could they not have made an easy to activate mouse button ?
ok
I think Microsoft need to do better innovation because all of this is just gimmick and another way of making money because their products r old style
plz say no to drugs.
Looks overly complicated, fussy, and durability is questionable. Those button attachments don't look reliable.
You can't really tell from the video alone
Microsoft goes out of its way to do ridiculous stuff just to avoid fixing their existing software.
Not inclusive enough, why does this cost money? Are you anti-poor people?