What Game Has The Best Crash Damage? - 11 Games Compared, 1 Game Crowned Champion.

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  • čas přidán 22. 06. 2024
  • We compare iRacing, Forza 7, Assetto Corsa Competizione, Automobilista 2, rFactor 2, Project Cars 2, Dirt Rally 2.0, Gran Turismo Sport, F1 2020, Wreckfest and BeamNG. Which has the best overall damage model? Let's find out...
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    Chapters
    0:00​ - Intro
    1:02​ - iRacing
    2:59​ - Forza 7
    4:18​ - Assetto Corsa Competizione
    6:32​ - Automobilista 2
    7:51​ - rFactor 2
    9:27​ - Project Cars 2
    10:33 -​ Dirt Rally 2.0
    13:20​ - Gran Turismo Sport
    14:48​ - F1 2020
    17:03​ - Wreckfest
    19:02​ - BeamNG
  • Hry

Komentáře • 1,6K

  • @FormulaDigital
    @FormulaDigital  Před 3 lety +651

    Seems rFactor 2 DOES have flat spots, however I was unable to notice them, nor bust the tyres due to them. Might need to test again in case there was something wrong with my setup (and actually you can see the incar view lol, that was the least of my issues getting this game working).

    • @matthewmcewen1
      @matthewmcewen1 Před 3 lety +18

      Not sure how you missed it. Maybe a deficiency of your wheel (using a G29 or something that doesn't support the relevant vibration)? I have a T-GT and it is unbelievably obvious and frustrating when I get flat spotting.
      Yes, I'm aware of the other comments about flat spotting, I'm just wondering how it could possibly have slipped through. I'm sure there's a good reason.

    • @FormulaDigital
      @FormulaDigital  Před 3 lety +13

      @@matthewmcewen1 I also am running a TGT. I looked at my notes, do I have written "slight vibration, likely just the track", apart from that I could not feel much or see any shake on the footage. Going to test again though, but it doesn't change anything from the video perspective though, rfactor2 just doesn't have a great damage model compared to others.

    • @matthewmcewen1
      @matthewmcewen1 Před 3 lety +3

      @@FormulaDigital yeah fair enough. That's so wierd.

    • @FormulaDigital
      @FormulaDigital  Před 3 lety +5

      Have watched my footage of rFactor 2 tyre testing, and also watched this: czcams.com/video/Uw-USwauS9s/video.html I might publish a short on the topic to better explain it, but in rFactor2 I can see some shake only at high speed and only when going straight. However if you watch the real life flat spot you really only see steering shake when turning and not at high speed (when car shake takes over). That is why I dismissed it as track bumps, as nothing while turning but an effect at high speed didnt seem like a flat spot to me. Wait for the published #short ;)

    • @matthewmcewen1
      @matthewmcewen1 Před 3 lety +3

      @@FormulaDigital understandable. I can see why you didn't count it as such. It had me a tad confused (rf2 was my first experience of any kind of flat spot simulation) because I too was wondering why there was quite so much wheel rotation vibration (jiggle ig) but it made sense to me as a substitute for car vibration.

  • @blank8969
    @blank8969 Před 2 lety +861

    beam does simulate a loooot more than just damage and driving, things like fluids and heat and air are simulated as well. incredible detail.

    • @user-mj1rq7qx4p
      @user-mj1rq7qx4p Před 2 lety +6

      to bad cars drive like doodoo

    • @Cruiser323
      @Cruiser323 Před 2 lety +194

      @@user-mj1rq7qx4p no, cars drive how they're supposed to, you just can't drive right

    • @who3033
      @who3033 Před 2 lety +41

      @@user-mj1rq7qx4p you're using a controller, aren't you?

    • @hartonosutrisno5452
      @hartonosutrisno5452 Před 2 lety +6

      He was right, the main reason why drive is doo doo because they had bad physics in tires, every youtubers said that too. Its more like your tires are too rubbery than other games who focused in racing events. I have a proof too when I drive same car from other games and BeamNG had the worse one in term of tires issue while others was worked fine.

    • @fyretnt
      @fyretnt Před 2 lety +18

      @@hartonosutrisno5452 you can increase tire pressure in beam

  • @clvtch444
    @clvtch444 Před 2 lety +1699

    BeamNG has the best damage model, as well as arguably the most enjoyable physics, you can really feel the body move and slosh about on a big old muscle car, and you can feel the stiffness of a lightweight sportscar made for racing

    • @thederperone4653
      @thederperone4653 Před 2 lety +121

      I know. the game simulates suspension so well. it is by far the most enjoyable cruising game.

    • @MrManniG
      @MrManniG Před 2 lety +87

      I must have destroyed billions worth of cars in that game... I mostly just use it as a stress reliever (so far it worked every time)

    • @xxCEOofRacism69420xx
      @xxCEOofRacism69420xx Před 2 lety +39

      @@thederperone4653 beamng is like 96% of reality damage

    • @roowut
      @roowut Před 2 lety +34

      the only issue is the occasional random spike but considering how small of an issue it actually is it doesn’t really matter

    • @clvtch444
      @clvtch444 Před 2 lety +25

      @@roowut Yeah but that's going to happen when you push the engine to it's limits, but in most usual crashes Beam does very well

  • @budthecyborg4575
    @budthecyborg4575 Před 2 lety +3386

    BeamNG and KUNOS need to come together and make the ultimate racing simulator.

    • @retroybd2780
      @retroybd2780 Před 2 lety +360

      That will never happen. KUNOS uses licensed vehicles in their game and manufacturers will refuse outright to the idea of using their models with a soft body physics engine.

    • @budthecyborg4575
      @budthecyborg4575 Před 2 lety +246

      @@retroybd2780 Every racing game developer I've seen adamantly denies that licensing has anything to do with damage modelling. I'm not going to say it's impossible that they're all lying, but the people making the games say licensing has nothing to do with damage modelling.

    • @a-superblender2742
      @a-superblender2742 Před 2 lety

      @@retroybd2780 demonstrably false. Don't believe that marketing nonsense. It's been debunked.

    • @HexAyed
      @HexAyed Před 2 lety +100

      @@budthecyborg4575 They're all lying

    • @Beam-jo6sb
      @Beam-jo6sb Před 2 lety +156

      @@budthecyborg4575 think about every racing game youve played. crash any ferrari. ferraris damage models are almost nonexistent every time

  • @oxidizedolive
    @oxidizedolive Před 2 lety +576

    My only wish for physics improvement in BeamNG is tire wear. I would like to be able to heat the tires up before a drag race, or wear them down to steel cords under heavy braking/acceleration.

    • @isatntt
      @isatntt Před 2 lety +27

      this 100%, one of the things i want bad is tire heat just because its so easy to implement and the devs have been very good at adding what we want, hopefully we get it in the next major update

    • @EeyoreChilling
      @EeyoreChilling Před 2 lety +12

      I'm sure it's on their to do list.

    • @dutchvanderlinde9991
      @dutchvanderlinde9991 Před 2 lety +39

      It’s coming soon. They hinted at it and players have been asking for it for a while. It’s definitely coming this year.

    • @oxidizedolive
      @oxidizedolive Před 2 lety +3

      @@dutchvanderlinde9991 where did they hint at it? I haven't seen anything aside from some vehicle teasers lately

    • @crispydoggo
      @crispydoggo Před 2 lety +3

      I don't know if this is a car mod thing or a track bug or even a game feature but I found that my tyres seem to burst after around 15 minutes of imola in an fr17 car

  • @btr4yd
    @btr4yd Před 2 lety +200

    Was surprised to see the original GRID and Burnout Paradise were absent. They have incredible unprecedented damage models, especially for 2008, that hold up to this day.

    • @niceneasyraps
      @niceneasyraps Před 2 lety +14

      The video is for racing sims though, which paradise isn’t. Original Grid makes a case

    • @KC-bg1th
      @KC-bg1th Před 2 lety +33

      @@niceneasyraps
      He says "The best racing games" and nowhere mentions sims. Wreckfest is also not a driving sim; it's considered a spiritual successor to Flatout. lol

    • @btr4yd
      @btr4yd Před 2 lety +6

      @@niceneasyraps pretty sure the title says "What *game* has the best crash damage".

    • @ddawwidd
      @ddawwidd Před 2 lety +10

      Grid had amazing crash physics. And it actually was quite chilling to see.

    • @btr4yd
      @btr4yd Před 2 lety +2

      @@ddawwidd agreed. Really made you think twice about going into a corner 3 wide at 55mph lmfao

  • @Tim_The_Dim
    @Tim_The_Dim Před 2 lety +237

    The best part about Beamng is it's still in early access and being worked on, so there's a very good chance missing fetchers like tire heat and wear will be added eventually

    • @HazewinDog
      @HazewinDog Před 2 lety +9

      is that really a positive? I got Beam nearly a decade ago, and simulation-wise, it really hasn't changed that much.

    • @Tim_The_Dim
      @Tim_The_Dim Před 2 lety +50

      @@HazewinDog I disagree, they frequently tweak and add things to the simulation and damage model
      I can't deny it's a gradual process but I feel they'll get there eventually

    • @chrisi7127
      @chrisi7127 Před 2 lety +34

      @@HazewinDog dude, the game changed a SHITTON since 2014.

    • @theduke5908
      @theduke5908 Před 2 lety +2

      Fetchers. I like it!

    • @Tim_The_Dim
      @Tim_The_Dim Před 2 lety

      @@theduke5908 Spelling isn't my strong suit :P

  • @Donnerwamp
    @Donnerwamp Před 2 lety +369

    It's by far not a sim, but Burnout Paradise had amazing damage for its time .

    • @craccoon1977
      @craccoon1977 Před 2 lety +54

      Even burnout 3 had great damage. It was such an amazing game man… so nostalgic

    • @Donnerwamp
      @Donnerwamp Před 2 lety +30

      @@craccoon1977 In my opinion, all Burnout titles had well above average and some even amazing damage for their release date. Making the part of the game that's the unique selling point stand out by being awesome is usually a good thing in all games, and crashing is basically what makes Burnout fun. Damn, now I want a new Burnout game...

    • @craccoon1977
      @craccoon1977 Před 2 lety +3

      @@Donnerwamp me too man😂 I’d take a burnout 3 remaster?😋

    • @Donnerwamp
      @Donnerwamp Před 2 lety +12

      ​@@craccoon1977 Or even better: Burnout: The Grand Collection
      All games, remade in a modern engine with overhauled graphics.

    • @nckml7
      @nckml7 Před 2 lety +18

      Burnout Paradise's damage model is still better than most of today's. I'd say it's the second best one ever, right after BeamNG, and the last two Motorstorm games are up there too.

  • @theraiden9631
    @theraiden9631 Před 2 lety +570

    The reason why games nowaday has poor damage model is because car brands. Not the devs.

    • @a-superblender2742
      @a-superblender2742 Před 2 lety +31

      this is demonstrably false.

    • @derblaue
      @derblaue Před 2 lety +170

      ​@@a-superblender2742 In general a more indepth and realistic damage modell is more expensive to have in a game with branded cars.

    • @a-superblender2742
      @a-superblender2742 Před 2 lety +9

      @@derblaue That is a lie

    • @kami67
      @kami67 Před 2 lety +180

      @@a-superblender2742 wdym? it's clear that car manufacturers dont want their car to seem unsafe in these games.

    • @a-superblender2742
      @a-superblender2742 Před 2 lety +19

      @@kami67 Nope. They know the games don't reflect reality in any capacity regardless of how realistic the game is. It's just a lie to appease you and nothing more.

  • @CaptainCanuck1975
    @CaptainCanuck1975 Před 2 lety +704

    Carmageddon: Max Damage has pretty good damage modelling. Vehicles can be torn in half if they hit something hard enough.
    Car manufacturers obviously place lots of restrictions on developers when it comes to visual damage. I understand why, but it kind of ruins the immersion.

    • @19popo87
      @19popo87 Před 2 lety +24

      man of culture

    • @madmax2069
      @madmax2069 Před 2 lety +60

      Cars have been able to be ripped in half since carmageddon 2 which was released in 1998.

    • @NFCloud
      @NFCloud Před 2 lety +3

      I haven't finished this video yet but this is also a thing in beamng drive

    • @adhamhazwan231
      @adhamhazwan231 Před 2 lety +2

      May I asked why they restricted it so much?

    • @beamng33legit
      @beamng33legit Před 2 lety +38

      @@adhamhazwan231 it’s because car companies don’t want their cars to be crashed or damaged, so the damage model for them is very simplistic

  • @Bearason
    @Bearason Před 2 lety +54

    I've had BeamNG for like I think 6 years now. They are continually adding new things and making the game better. Truly my favorite game to play when nothing is interesting

    • @SkipTheKip
      @SkipTheKip Před 2 lety +2

      They added a new supercar recently too! Think it's called the Scintilla or something?

    • @Boucle
      @Boucle Před 2 lety +3

      @@SkipTheKip yup, and it's truly amazing !(the devs added Power steering to it in the last minor update, with a steering wheel, it’s a really fun car)It's also a game that does a lot of updates to add many tweaks, cars, facelifts and all of that without any more paid content. For the money, it's a truly amazing game/simulation engine. I can add that the game has a big community with a lot of vehicles like planes and other mods. Just one of my life’s favorite games with a G27*

    • @leepicgaymer5464
      @leepicgaymer5464 Před rokem +1

      @@Boucle One of the biggest updates just this December too

    • @raiyanrazzak6170
      @raiyanrazzak6170 Před rokem

      Yes

  • @b.1570
    @b.1570 Před 2 lety +163

    Race Driver Grid has one of the best damage models as well despite being more than an arcade game

    • @SouperGoose62
      @SouperGoose62 Před 2 lety +26

      Yea the fact that none of the grid games are on this list is annoying

    • @Toxic2T
      @Toxic2T Před 2 lety +22

      @@SouperGoose62 they dont deserve to be except Grid 1

    • @GinsengStrip-wt8bl
      @GinsengStrip-wt8bl Před 2 lety +14

      Yeah first Grid was great. Sadly they dumbed down the damage in their recent games.

    • @SouperGoose62
      @SouperGoose62 Před 2 lety +3

      @@Toxic2T grid Autosport was good imo

    • @dylanwakley2553
      @dylanwakley2553 Před 2 lety +2

      @@Toxic2T auto sport was excellent

  • @dennisthewalker
    @dennisthewalker Před 2 lety +20

    Need for speed pro street and shift series have really good damage model. Honestly underrated

    • @midwestoenr4905
      @midwestoenr4905 Před 2 lety +1

      Pro street damage ain’t that great but that game is really underrated and my favorite need for speed

    • @GoodOlTazzy
      @GoodOlTazzy Před 2 lety +1

      Prostreet is by far my absolute favorite NFS plus my favorite childhood game.

    • @billywashere6965
      @billywashere6965 Před 2 lety +1

      Ehh, Shift damage isn't that great. It's okay for an NFS game, though.

  • @TheTalkedSpy
    @TheTalkedSpy Před 2 lety +56

    Just to let you guys know, Dirt 2 and 3 actually have better damage models than Dirt Rally 2.0.

  • @arctic_void
    @arctic_void Před 2 lety +9

    20:37 You can even hear the rod knock, nice touch BeamNG.

  • @floppychzcake7936
    @floppychzcake7936 Před 2 lety +111

    beamng simulates oil and fuel movement, with the new updates the tires certainly can be popped and worn down. Beamng also simulates chassis rigidity and gear wear, thermal dissapation, and material tensil strength. While this does make for hyper-realistic crashes, it also means the driving model is arguably the best of any car game ever, every vehicle has it's own characteristics while following the laws of physics.

    • @morgfarm1
      @morgfarm1 Před 2 lety +4

      Does it do tire wear now, finally? I hadn't seen that in the release notes. I've been aware of thermals and fuel weight transfer and now the fluid leaks, but hadn't seen anything about actual tire wear.

    • @floppychzcake7936
      @floppychzcake7936 Před 2 lety +27

      @@morgfarm1 i'm mistaken, they don't wear but if you drive the hell out of them they will deflate or pop. But they devs have mention they are reworking the tire model soon, so it's a safe bet we'll have a tire wear model in the near future.

    • @tiagobelo4965
      @tiagobelo4965 Před 2 lety +6

      Wait, since when is fuel movement simulated? I do remember oil starvation from hard cornering being added in the widgeon update, but nothing on fuel.
      Also, can't wait until beam gets to the point where you can actually rip cars instead of just having them quite literally wrap themselves around poles/trees

    • @newzarte4444
      @newzarte4444 Před 2 lety +20

      @@tiagobelo4965 you can notice the fuel movement when you're running out of gas , when the car is to inclined the fuel pump can't suck it and the car just graze , when you put it straight again the engine stop doing that , their is a lot of cool details like this that barely nobody notice

    • @wethumpback3923
      @wethumpback3923 Před 2 lety +3

      ACC actually has pretty good fuel movement too, of course the damage model is nowhere to close BeamNG though. You can really feel the fuel sloshing around once you start running it down from to completely full to empty.

  • @alaakhair6758
    @alaakhair6758 Před 2 lety +29

    GTA IV was extremely impressive when it comes to vehicle damage.

  • @kabortmotorsport3665
    @kabortmotorsport3665 Před 2 lety +103

    iRacing does have an impressive open wheel damage model

    • @deltazero3796
      @deltazero3796 Před 2 lety

      Where

    • @kabortmotorsport3665
      @kabortmotorsport3665 Před 2 lety +16

      @@deltazero3796 On the Formula cars, Indycar and Most recent F1 car

    • @IckyBlicky
      @IckyBlicky Před 2 lety +13

      @@deltazero3796 fuck you mean "where"?

    • @dylanthomas760
      @dylanthomas760 Před 2 lety +2

      A lot more cars are getting the newer damage model too, like the mx5.

    • @malaven11
      @malaven11 Před 2 lety +1

      NASCAR oval cars have flats due to wear but no flat spots yet

  • @Fiasco3
    @Fiasco3 Před 2 lety +62

    You have to be a little bit careful because a lot of the Car Games are now made for 'casual' players and have the car damage and tire wear turned off by default. Many have advanced driver settings where you can turn this on.

    • @penapvp2230
      @penapvp2230 Před 2 lety +19

      some just have no damage because car brands are ass

    • @billywashere6965
      @billywashere6965 Před 2 lety +2

      I usually turn on damage in most games and even then it's still not much, especially Forza and Gran Turismo, where full sim damage on is still more arcadey than Mario Kart.

    • @SkoinksX
      @SkoinksX Před rokem

      They were made for EVERYONE, that's why there's an option!

    • @OP4455OP
      @OP4455OP Před rokem

      it always fun how tell how I reckless driving, when my car pass the finish line looks like from scrapyard

  • @ClumsyCars
    @ClumsyCars Před 2 lety +9

    Street Legal Racing Redline had amazing car deformation for its time, still rivaling many today.

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 Před 2 lety +1

      How could one forget SLRR? Car damage is literally a game mechanic rather than just another feature.

    • @charlesyaryan6619
      @charlesyaryan6619 Před 2 lety +1

      Many folks forgot about that gem. It was far ahead of its time in crashes and building capabilities

  • @XtremeDirtRacing
    @XtremeDirtRacing Před 2 lety +29

    In 2021 I’m disappointed in most racing games crash physics. Awesome Video! Found ya through VidIQ! 🏁

    • @XtremeDirtRacing
      @XtremeDirtRacing Před 2 lety

      Truly unique channel for real. Keep it up! I’ll be back for sure!

    • @XtremeDirtRacing
      @XtremeDirtRacing Před 2 lety +1

      @@jean-marctrappier4436 all I care about is dirt racing

    • @XtremeDirtRacing
      @XtremeDirtRacing Před 2 lety

      @@jean-marctrappier4436 I know those two games are top of the line simulators. IRacing can eat a fat dick, I’m not paying monthly fees to race. I race on console.

    • @joshwag9136
      @joshwag9136 Před 2 lety

      Me to. Dirt rally 2.0 feels more real, and decent damage model.

  • @tumadrexxd4537
    @tumadrexxd4537 Před 2 lety +35

    what a good video, I dont understand how such a quality content gets only this views, ur underrated man.

  • @off_mah_lawn2074
    @off_mah_lawn2074 Před 2 lety +12

    Would love a proper racing game that incorporates the physics of BeamNG.
    Can you imagine how awesome the DRIVE series or a demolition derby game would be?

    • @xXturbo86Xx
      @xXturbo86Xx Před rokem

      Wouldn't be very good. BeamNG is not simulating material strenght properly. Everythig's way too soft. Watch a real demolition derby and you'll see just how much punishment cars can take. In BeamNG they get destroyed way too easily.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 Před rokem +1

      @@xXturbo86Xx BeamNG cars are actually about 50% too strong compared to real cars. A 60 MPH crash in BeamNG looks like a 40 MPH crash IRL.

  • @EhPlusSimRacing
    @EhPlusSimRacing Před 2 lety +68

    Good video.
    I'll add:
    -F1 2021 has improved damage compared to 2020, more bits of debris, more parts of the car can be affected by collisions.
    -AC1 has less visual damage than ACC but also has good tyre model and wear.
    -RaceRoom has basic visual damage, and collisions are less damaging than they should be (unless you're in open wheelers), but you will take damage to suspension/steering alignment, you can ruin your engine from collisions. RRE also has good tyre model that gives flat spots that you can feel - though they won't puncture as well as ACC, they will blow once you've worn them down enough.

    • @mr.simulator4724
      @mr.simulator4724 Před 2 lety

      What abour rfactor

    • @tebogompete7530
      @tebogompete7530 Před 2 lety +1

      And you can turn damage up to Simulation on F1

    • @EhPlusSimRacing
      @EhPlusSimRacing Před 2 lety

      @@tebogompete7530 ohcool, is that in F1 2020 or 2021? I've never noticed, I usually use Reduced Damage in the F1 games.... because if you even LOOK at those cars wrong the front wing or wheel falls off. lol

  • @UssGo
    @UssGo Před 2 lety +10

    Lfs has the best tyre physics, and the flatspots are spot on

  • @Tesseract69
    @Tesseract69 Před 2 lety +5

    There's a 22 year old game called 1NSANE that came out in the year 2000 and it's still comparable to games like BeamNG today with it's damage and deformation crash physics model. You could destroy the car bit by bit (both mechanically and visually) until it was literally undrivable. For it's time it was easily the most advanced crash model simulator and I had loads of fun playing that game as a kid.

    • @Dernellar
      @Dernellar Před rokem +1

      It is a pity that game is so poorly known. It was the best offroad racing game with many various game modes (there was even a pilotable plane) in its time. It still is a great pick for anybody who wants to experience some racing games history.
      I played the game with my friend on LAN. One time I made him select one of the lightest buggies and I picked an 8x8 truck to diligently test the damage model lol

    • @Tesseract69
      @Tesseract69 Před rokem +1

      @@Dernellar Yes, very much so!
      I have very fond memories of the game. Countless hours of LAN play with my brother where we did almost the exact same things you described. Testing the strength/durability of various different vehicles and who could survive the longest. One in particular I remember is jumping off the cliff and trying to drive back up again. Around the 30th time it was taking a good 10 minutes to get back up the cliff because of how damaged the vehicle was haha. I also remember there was a hovercraft type of vehicle that was from memory was based on Luke's Landspeeder from Star Wars.
      Overall, the game had many unique game modes that could keep you entertained with a friend or friends for hours at a time.

  • @valentin7318
    @valentin7318 Před 2 lety +10

    One of the best videos i´ve everr seen, trully. The damage realism still missing in almost every racing game, besides beanmg drive. Thanks for this objective and very fun video.

    • @jozomrkva
      @jozomrkva Před 2 lety +2

      Reason for damage missing in "some" games is pretty easy-race arcades. Lot players want fun not realism. And if you forget about realism and then get into real car is here some chance for crash. Because you dont count with some things-in game if you push car in front of you because you dont brake in right time nothing happened, in real HAPPENED. I got Forza Horizon 4-yeah good graphics, detailed real cars but if you crash into really big tree in 250 kph and then drive away with same nonrepaired vehicle is too much. So BeamNG is king. And it is only in BETA for now!

  • @mnmfreak502
    @mnmfreak502 Před rokem +3

    At least you can wear your brakes out repeatedly slamming the brakes at full speed. That has to account for something on beam ng. By far the most enjoyable racing sim I've ever played. Playing with a steering wheel, pedals, and a shifter really brings the game to the next level. Now if I could only get vr to work with it.

  • @ederlozano1454
    @ederlozano1454 Před 2 lety +4

    You forgot NFS SHIFT and SHIFT 2
    Those games are amazing

    • @iSkiLLeTXx
      @iSkiLLeTXx Před 2 lety

      always loved how the vision turned blurry and b/w when you hit something hard enough, or when you start flipping at highspeed and you get the cinematic camera and see how your car is disintegrating midair.

    • @Rex-tt1vk
      @Rex-tt1vk Před 2 lety +1

      Yeah, Shift 2 had really good damage model for a Simcade

  • @ChuckSploder
    @ChuckSploder Před 2 lety +12

    Onrush has great physics. It's a much less popular game and not exactly racing per-se, but still worth checking out. It's the only game besides beamng (that I know of) where you can crumple your car into a ball.

  • @memes4themasses365
    @memes4themasses365 Před rokem +2

    That jab at project cars 3 killed me

  • @DaSoda70
    @DaSoda70 Před 2 lety +4

    DR2.0 does have tire wear btw, but it's disabled at dirtfish. It is extremely noticeable if you do a lot of drifting on softs.

  • @Bonkikavo
    @Bonkikavo Před 2 lety +64

    You could do this with the older sims, like NR2003, Race07, GTR2, Live for speed, AMS1, F1 challenge 99-02, RB rally, and compare how they stand with modern sims.

    • @CaptPatrick01
      @CaptPatrick01 Před 2 lety +19

      Add to that Race Driver GRID, TOCA Race Driver/Pro Race Driver, NFS ProStreet, Shift 2, the Original Forza Motorsport...
      Before the time when manufactures got angry seeing their little angels get beaten up, games could go totally ham with visual damage. You could see real branded cars getting crushed to half their size.

    • @Bonkikavo
      @Bonkikavo Před 2 lety +2

      @@CaptPatrick01 True that. You could add total absence of immersive career mode in most sim titles. In the end they are all just video games regardless of the complexity of the tire model.

    • @Rex-tt1vk
      @Rex-tt1vk Před 2 lety +3

      @@CaptPatrick01 Thanks for mentioning Shift 2. I played for hours with it's damage model back in the day, you could turn any car into a total wreckage (tire damage included lol)

    • @tomdsign7128
      @tomdsign7128 Před 2 lety

      Viper racing ❤❤

    • @PlaYzDiecast
      @PlaYzDiecast Před rokem

      GP4
      Best crash damage, even had track marshals push damaged car off the road, pit crews, flag marshals, rain and all this 2002

  • @satotaka6277
    @satotaka6277 Před 2 lety +6

    It may be a strange thing to say here, but I personally like the behavior of the GTS when it enters the gravel rather than crash damage.

  • @darkcrypto_yt
    @darkcrypto_yt Před 2 lety +1

    Wow this man rly bought like 10 racing sims just to show us this video. Now that’s dedication.

  • @thomasbouvier3203
    @thomasbouvier3203 Před 2 lety +39

    Iracing does improove the damage model with heaviest damage we can see and feel. GT4, TCR, GT1 now are equiped with it. And most of single seater wich are really "weak" and hit sensitive. Even on some curbs. Still no flat but it progress.
    But remember that lot of companies dont like to see their cars smashed... So damage are limited 1) by some slacky devs 2) license and brands.

    • @mirfalltnixein.1
      @mirfalltnixein.1 Před 2 lety +3

      Also one thing iRacing does that’s really important to how crashes feel: even if it’s not shown visually, it simulates compression of the metal, so unlike other games it doesn’t feel like bumper cars when you hit someone. You can instead feel the car squish.

    • @peexstile
      @peexstile Před 2 lety +1

      No one but you was talking sense in this comment section. It's all about licensing sadly.

    • @jensweber7106
      @jensweber7106 Před 2 lety

      You also have always a lack of speed even after an impact of 50 kph. And this also hearts mentally, if you know you have the speed of the top 10, but you don't get it anymore 😉

    • @thomasbouvier3203
      @thomasbouvier3203 Před 2 lety

      @@jensweber7106 yeah loss of aero in corners and lack of top speed are hurting a lot XD

  • @SyncJr
    @SyncJr Před 2 lety +3

    Im a shooter guy, I dont even play racing games besides the ocasional Rocket League, why did I watch the whole 20m?
    You’re goddamn right because I was waiting for Wreckfest!

  • @DakalaShade
    @DakalaShade Před 2 lety +64

    At this point, I'd love if BeamNG could get a decent tire-wear simulation going. Whether it's doing burnouts until the tires blow, sliding like an idiot down a hill with the brakes locked up and a trailer behind me, flat-spotting my tires into cubes, or just harsh wear-and-tear caused by driving hard on a track for many laps, I'd love to see the tires take as much torture as the cars do. Plus, as BeamNG is a great cruising sim, it'd be perfect to make it less viable to just slap drag-slicks on street cars, because if you're cruising with those, they wear out stupid fast.
    (And yes, flat-spotting cube tires is a reference to the fact that BeamNG actually offers square wheels for a lot of cars...)

    • @jikalope9252
      @jikalope9252 Před 2 lety +8

      Tires blow up if you have line lock and an insane radiator

    • @SinineSiil
      @SinineSiil Před 2 lety +2

      They are working on it! They've hinted that at least tire temperature will be coming with the next major update!

  • @renatokobashigawa7025
    @renatokobashigawa7025 Před 2 lety +2

    If only BeamNG had more investments in racing mechanics like better AI and real life car models and circuits, then my bet in race simulation would be there, I feel it as even more realistic than Assetto Corsa in terms of physics and handling. I think these improvements might come later or in another version of the game, but for now, it's still impressive for its attention to detail, as if you hit the front of your car, the radiator starts leaking, then your engine overheats, some older cars don't have rev limiters etc. I still waste hours in it without crashing, and to be honest, mostly I like to time attack on race tracks.

  • @kevinstubbs2960
    @kevinstubbs2960 Před rokem

    The introduction gave me goosebumps almost 😭 props to the effort coming up with the the dialogue for the intro 👏

  • @David_Theisen
    @David_Theisen Před rokem +5

    I’d like to add some older games to this! Demolition Racer and Flatout 2 have awesome damage!! But I will add Burnout 3 Takedown!! That game introduced us to the Road Rage feature! Impressive crashing physics! Loved it that u could slow it down a little to watch the replay!

  • @NFCloud
    @NFCloud Před 2 lety +14

    Man the conclusion of this video still made me sad and I knew it was coming, knew drive was gonna be on the list, knew it was gonna be a great contender then you started testing tyre wear and flat spots.
    I've always wanted the team at beamng to implement a tyre damage model, knowing damn well they would smash it out of the park if they ever did, all the latest technological tricks and more that they build from the ground up!
    Really thought it would come along soon after the crawler hopper update with those beefy low pressure crawling tyres but i'm still waiting patiently!

    • @a-superblender2742
      @a-superblender2742 Před 2 lety +1

      They KNOW that as soon as tire wear and extensive tire damage comes along that the serious PC sim racing community will scrutinize the living hell out of it, so are holding off it for as long as they can. Maybe it'll come, maybe not.

    • @ClumsyCars
      @ClumsyCars Před 2 lety +1

      @@a-superblender2742 lol what

    • @a-superblender2742
      @a-superblender2742 Před 2 lety

      @@ClumsyCars LOLOLOL

    • @TeimonKauppa739
      @TeimonKauppa739 Před rokem

      BeamNG Tyres can pop when you crash the car

  • @elFulberto
    @elFulberto Před rokem +1

    My son was around three when I introduced him to Wreckfest. He is crazy about cars and all things related to cars so i toiught he'd enjoy some car destruction fun. So we sat down and I launched a race for him and for some reason I set the damage model to "realistic." It took my boy one head-on crash into a wall to total the car. He looked at me in confusion and in his teary eyes I read, "I don't want to play this game anymore."
    I quickly knocked the realism back to default and he would spend a lot of time turning cars into (still drivable) scrap and enjoying himself.
    You can tweak the settings to make car damage more unforgiving in this game, is what I'm trying to say.

  • @tomaslenart7780
    @tomaslenart7780 Před rokem +2

    Racing simulators focus on racing not crashing. Beam NG driving physics are pretty peculiar and the damage is just a soft body physics applied to everything and not neccessarely matches the realistic deformation of a car. It just looks cool because it bends a crumbles a lot.

  • @Ace_Man_Gaming
    @Ace_Man_Gaming Před 2 lety +3

    I was playing Wreckfest on PS5 yesterday. Damage is pretty insane with the updates that added extreme damage.

  • @MentalParadox
    @MentalParadox Před 2 lety +6

    Me in 2002: "ah man, these effects are so good! image how good they'll be 20 years from now!"
    The damage effects 20 years from now:

  • @jacobboudreau6230
    @jacobboudreau6230 Před 2 lety +2

    The grid series has amazing crash/damage physics. Would love to see part 2!

  • @amiel6057
    @amiel6057 Před 2 lety +1

    great video, you deserve more subs, high quality vids i like it

  • @QuantumS1ngularity
    @QuantumS1ngularity Před 2 lety +4

    I remember one of the GRID series games having pretty good damage models. Cars used to bend all sorts of shapes and sizes. Not sure only if it was GRID 2 or GRID Autosport.

  • @zinon_photo
    @zinon_photo Před 2 lety +3

    I believe the freeroam mode in dirt rally 2 doesn't have tire wear so I think they could've popped if you were to do that in a stage

    • @isogamer12
      @isogamer12 Před 2 lety

      You are correct. Rally stages and career mode simulate realistic tire wear

  • @andeluuledna
    @andeluuledna Před 2 lety

    It’s the commentary for me, I really enjoyed it thanks!

  • @mathieumansire372
    @mathieumansire372 Před 2 lety

    nice work man , I subbed

  • @axelode45
    @axelode45 Před 2 lety +3

    Don't forget that ACC, DR2, F1 and PC2 (maybe others as well) also have engine damage. Though, in ACC, the engine doesn't get damaged in crashes but by downshifting too early.

    • @BiIboSwaggins
      @BiIboSwaggins Před 2 lety +1

      The engines definitely do get damaged from downshifting rapidly. You'll gey a check engine light and everything.

  • @charlesyaryan6619
    @charlesyaryan6619 Před 2 lety +4

    BeamNG has the best damage model, as well as arguably the most enjoyable physics. BY FAR

  • @KrizSykx
    @KrizSykx Před 2 lety +2

    The original Grid (Race Driver Grid) was brutal with crashes haha I had a lot of fun with it and got my adrenaline rushing every time I saw a crash happen in front of me and I was going full speed xD

  • @karu1585
    @karu1585 Před 2 lety +2

    Nobody:
    This Guy: There are flatspots, clear winner.

  • @SpaceGood.
    @SpaceGood. Před 2 lety +4

    Already knew the winner by the title but BeamNG is the best and most realistic overall driving simulator there is. Can't wait for the future updates and when they do add tire wear.

  • @ZimmerZirwes
    @ZimmerZirwes Před 2 lety +11

    rF2 defenitly has not the best visual damage system - but taking a car, that exists in the workshop for a couple of years does not represent the damage model at all. It´s all up to the mod, that you use. And the tire flat spots are brutally heavy sometimes. It´s the best tire model on the market.
    rF2 has a very good damage model when it comes to suspensions. The cars can be dramatically damaged just by the suspensions - and you won´t find a way home.

  • @Evan-cy7bh
    @Evan-cy7bh Před 2 lety +1

    Great vid man, you deserve more subs

  • @bagussupriyadi9086
    @bagussupriyadi9086 Před 2 lety +1

    This video should deserve more than 1M views. Just wonder how come not many racing gamers enthusiast discover this yet.

  • @VishnuRajam4x4
    @VishnuRajam4x4 Před 2 lety +10

    The Audi on iRacing has the old damage model. Try the open wheelers or the GT4s

  • @jubiladoatope
    @jubiladoatope Před 2 lety +7

    I liked Wreckfest the best,but BeamNG is clearly more realistic,I just like the compromises Wreckfest does to make the game more fun.

  • @clownundead3550
    @clownundead3550 Před 2 lety

    Bro subbed, hope you will grow at an alarming rate👍

  • @Doughboy072
    @Doughboy072 Před 2 lety +2

    "There was an Automobilista 1?"
    Listen here fuckin' boyo...

  • @johanneshaukanes4531
    @johanneshaukanes4531 Před 2 lety +3

    4:03 Forza motorsport 2 3 4 Has really good damage physicks. The front bumper fall of and everything looks bendt.
    But if you crash in something faster than 100kmh it doesn't look realistic.

  • @joeys2234
    @joeys2234 Před 2 lety +6

    The original GRID was waaaaay ahead of its time for damage modeling. That and the early DIRT games are the only things that seemed to have had much deformation outside of crash-racers like burnout or flatout until at least BeamNG. Wreckfest is probably the only one besides Beam I've been impressed with in years.

  • @wheelinwesty6540
    @wheelinwesty6540 Před 2 lety

    Your level of sarcasm is on point! 😂👌 great vid mate

  • @wavvymilkdud
    @wavvymilkdud Před 2 lety +1

    12:53 the car really said oof🤣

  • @staszyslaw
    @staszyslaw Před 2 lety +7

    When you have front light damage in ACC the car does NOT drive well :P its quite a difference

  • @PaulMartIn-dm5oi
    @PaulMartIn-dm5oi Před 2 lety +7

    If iRansom was included then why not Raceroom? Has a decent damage model and a tyre model that simulates flat spots and punctures, so hardly a definitive round up my friend. A few of your choices are far from simulators also, so no like but no dislike either, just a could do better!

    • @FormulaDigital
      @FormulaDigital  Před 2 lety +2

      Haha to be honest when I made that I had forgotten Raceroom even existed :p. In fact the working title for my recent Raceroom video was "The sim that definately still exists". I'll include it going forward 😉

    • @PaulMartIn-dm5oi
      @PaulMartIn-dm5oi Před 2 lety

      @@FormulaDigital So worth it buddy, waay better than it should be. I've been sim racing for 30 years+ and although other sims do some things better, as an all rounder, RR is very hard to beat. Also with a couple of these sims, only some cars have the latest tyre models, just to make it even more time consuming doing comparisons like this. Good luck!

  • @DavidGossettMusic
    @DavidGossettMusic Před 2 lety +2

    2022 update: AMS2 actually does have flatspots in the physics now, but it still doesn't have tyre punctures or blowouts. I did some testing on some of the F1 cars with repeated lockups, and you can feel it through the steering. Visual damage is still pretty limited though.

  • @JeffreyOnly
    @JeffreyOnly Před 2 lety +1

    Damn man, what a nice video off a matter close to my heart. Bonus points for crowning Beam, no question there about the most realistic overall simulation of vehicles, even if it's not the best racer. Anyway, you got my sub dude, keep 'em coming.

  • @NolanRempel
    @NolanRempel Před 2 lety +4

    In all fairness, iRacing has implemented newer damage models on a good portion of cars as it is. Mazda MX-5's, GT4's, TC's, Street Stocks, GT1/GT2's, older ARCA cars, just about every open-wheeler on the platform, and more. Most new cares that get released automatically have it with them. Would like to see how that newer one holds up in some of these situations.

  • @Maxmotor2008
    @Maxmotor2008 Před 2 lety +3

    Acc better than Wreckfest because of tyres? Really?

  • @ShakeYourNoobs
    @ShakeYourNoobs Před 2 lety

    Exactly the video I was looking for!

  • @joshuajanuary3847
    @joshuajanuary3847 Před 2 lety +2

    Grid’s damage physics are pretty good imo

  • @regibson23
    @regibson23 Před 3 lety +4

    No flat spots in rf2. You're kidding me right?

    • @FormulaDigital
      @FormulaDigital  Před 3 lety +2

      Do they actually have it on some cars (without mods)? Because I have seen videos where flat spots are visible, but I was totally unable to reproduce it, at least with that car. And I was trying for like for like cars as much as possible so no point trying others as I didnt in other games either.

  • @yakovgolyadkin
    @yakovgolyadkin Před 2 lety +3

    I remember when Wreckfest was first released as a tech demo called Next Car Game in 2014, it had damage physics that rivaled or exceeded BeamNG, but they sadly scaled it back for the final game release.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 Před rokem

      The damage model in Wreckfest has pretty much been identical to how it always has been, even when it was called Next Car Game.

  • @habsom1406
    @habsom1406 Před 2 lety

    Oh been waiting for a video like this. Love the clear sardonic delivery btw, very wry, and welcomed the lack of annoying electric guitar shredding background music, so often found on many youtube videos these days. Ok the old Driver game is prehistoric with blocky graphics but some of the physics had me hooked for hours, along with the super slow motion replay facility. Also liked the Need for Speed Shift game where everything would blur as your car reached terminal velocities and shake and rattle, and you'd really feel that thump when you hit that wall enhanced by the heavy pulsing breathing would all add to the sensation of impact.

  • @P0PL12
    @P0PL12 Před 2 lety +2

    BeamNG had a couple of updates to the wheel support and tire damaged models. including the ability to rip the tires off the rims if using to much force. Doing a burnout can pop them. but I haven't noticed any flat spots, hope they continue to develop the game since it has the foundations to be a absolutely amazing simulation racing game.

  • @billwiley7216
    @billwiley7216 Před 2 lety +4

    Actually graphically ACC may not be the best measure of crash damage but the physics model of how damage affects both the driveability and the pace of the cars on track performance is ideal and probably one of the top in that regard which I think for a racing sim is a much more critical metric than looking at what the car looks like from a graphical standard.

  • @TheGrinningSkull
    @TheGrinningSkull Před 2 lety +1

    half a minute in and captivating opening already

  • @bmxboxter
    @bmxboxter Před 2 lety

    lol the beginning of the PCARS2 section 😆

  • @qlewer670
    @qlewer670 Před 2 lety +6

    Looks like only BeamNG have a damage model and others simply dont know what is that))

    • @WarmeBitterbal
      @WarmeBitterbal Před 2 lety +2

      Iracing does have a really good damage model just not on all cars yet. Due to licensing nowadays by manufacturers crying about the fact when they see damage on their car its near impossible to get damage like 6 years ago in other racing games

  • @morbid1.
    @morbid1. Před 2 lety +7

    Imo Wreckfest has the most fun damage model. Beam NG soft body physics is a bit wonky and jelly like.

    • @Ripsaw460
      @Ripsaw460 Před 2 lety +10

      thats how they are in real life? wreakfest looks cool and has good graphics, but its anything but real, beamng is still the most realistic damage model.

    • @Ripsaw460
      @Ripsaw460 Před 2 lety +1

      @@realmidzz he was implying that beamng had worse physics, saying its jelly like and wonky, obviously he's wrong and I used the fact that wreckfest isn't meant to be realistic as a point in my argument, and you replying to a 4 month old comment lol.

    • @Ripsaw460
      @Ripsaw460 Před 2 lety

      @@realmidzz thanks for wasting my time.

    • @Ripsaw460
      @Ripsaw460 Před 2 lety +1

      @@realmidzz then how is it wonky and jelly like

    • @kami67
      @kami67 Před 2 lety

      @@Ripsaw460 the soft body physics in beamng drive feel too squishy in my opinion, like its too soft

  • @sharcc2511
    @sharcc2511 Před 2 lety +2

    BeamNG does actually have flatspots, you just need to puncture the tyre first. Then once you do, it will slap the small flat part against the road which each rev, gradually growing larger and larger until the tyre shreds itself apart.

  • @thejhonnie
    @thejhonnie Před 2 lety +1

    Dirt 2 (not rally, the original) had FANTASTIC body deformations for it's time

  • @2teethPogZa
    @2teethPogZa Před 2 lety +8

    Nothing will ever EVER beat Beamng
    Especially the fact that it’s not released on full version yet it’s only on Beta if that’s correct
    And with that fact at some point in the future they might add realistic tire damage and perfect the Aerodynamic physics on cars with *huge wangs*

  • @UrNewStepdad91
    @UrNewStepdad91 Před 2 lety

    the intro monologue alone earned my subscription

  • @Redman147
    @Redman147 Před 2 lety

    That intro was gold.

  • @yecartretrac6244
    @yecartretrac6244 Před 2 lety +12

    Maybe try hitting an actual wall, and not tire walls, tires are there to save your car from high speed collisions. This was a pretty unreliable technique shown as the damage is minimized.

    • @Happyyyyyyyyyyy
      @Happyyyyyyyyyyy Před 2 lety +4

      Propably harder to drive staright into a normal wall as most curves seem to have a tire wall and if you want to hit a wall without tires then its propably om a straight so you gotta steer into it making it hard to hit it front on

    • @penapvp2230
      @penapvp2230 Před 2 lety

      it doesnt save the car, it saves the driver by softening the blow. a car isnt gonna come out any better hitting concrete vs tires at a high enough speed. not that it matters as most games have both tire walls and normal walls act the same, and the difference i only visual. so even if he DID find a fllat concrete wall the results are pprobably going to be the same

  • @gouroulesolide6570
    @gouroulesolide6570 Před 2 lety +8

    For me is simple, BeamNG is just out of the category about damage model games haha, but if you talk about Racing sim Games Iracing is just on another level compared the others with the new damage model on GT4 or Formula. Big point for ACC on the punctures btw

  • @tomaszproblem2684
    @tomaszproblem2684 Před 2 lety

    Rigs of Rods: exists
    Germany: Maybe my car crash physics can help.

  • @tubzvermeulen
    @tubzvermeulen Před 2 lety

    Thanks for the video

  • @_xndrzt
    @_xndrzt Před 2 lety +3

    Automobilista 1 was and still is the best sim in the market, just so you know next time.

    • @leruty
      @leruty Před 2 lety

      Nah it isn´t

  • @joewt290
    @joewt290 Před rokem +3

    This guy's voice puts me to sleep

  • @padrecharles_
    @padrecharles_ Před 11 měsíci +2

    shift 2 should be an honorable mention

  • @hemangchauhan2864
    @hemangchauhan2864 Před rokem

    Love your deadpan humor

  • @TheChimpoko1
    @TheChimpoko1 Před 2 lety +3

    If a racing game wants to say it's a sim racer, then realistic damage is essential. Gran Turismo continues to fail at this

  • @infn8loopmusic
    @infn8loopmusic Před 2 lety +1

    Wreckfest! Gotta remember that 'realistic' is the setting that's actually realistic and it definitely covers tire damages and has properly balanced damage models. The other settings have an 'attackers advantage' so whoever is driving fastest takes the least damage in a wreck. Intense is like realistic but keeps that attacker advantage and finally 'extreme' which removes the damage bar and let's you keep driving until the car literally won't move anymore.