Making Portal For The Wii U

Sdílet
Vložit
  • čas přidán 19. 05. 2024
  • This one did not go very well...
    Resources
    - • Coding Adventure: Portals
    - • Smooth PORTALS in Unity
    - • Portal 64: First Slice...
  • Hry

Komentáře • 64

  • @timmygilbert4102
    @timmygilbert4102 Před měsícem +106

    Miss opportunity to aim with the Wii u game pad for hilarious historical accuracy with Wii u gaming 😂

  • @Silicontent
    @Silicontent Před měsícem +49

    Found you from the "Wii Are Resorting to Violence" videos. You make some good stuff here man, keep it up!

  • @dogedev12
    @dogedev12 Před 29 dny +19

    3:30 "It's an oval. Look at the oval."

  • @grubasekpl9254
    @grubasekpl9254 Před 26 dny +4

    ok im 2 minutes into the video and i already have something to say, portal 64 was taken down by valve not due to him usin their ip, but because of him using nintendo stuff for rendering, and source engine models are so easy to rip, there probalby would be like 0 issues from that

    • @thedevatlas
      @thedevatlas  Před 26 dny

      Remember I am still using the Wii u sdk from Nintendo, remember the source of the takedown for Portal 64 was the N64 sdk

  • @TeraByte38
    @TeraByte38 Před měsícem +21

    Dude. I wanted to make Portal for the Wii U. But I also wanted to port the Source engine for the Wii U, so that it wouldn't be a remake, but a port.
    Portal U and SoUrce Engine (and maybe Portal TwU)

    • @pacomatic9833
      @pacomatic9833 Před 26 dny +1

      That'd be cooler.
      Ad super hard.

    • @benjaming7219
      @benjaming7219 Před 8 dny

      ​@@pacomatic9833This may not be as hard as it appears at first brush. Remember that the switch got the portal companion cube collection, meaning theres an implementation of the source engine on ARM. Moving that down to PowerPC may not be the most complicated process.

  • @OccyP
    @OccyP Před 20 dny +2

    3:56 "aim with the joycon" 💀💀💀

  • @GAMES_OF_YGONE
    @GAMES_OF_YGONE Před 29 dny +7

    Portal Wii U existed since last year before you made it. But it’s still in alpha.

  • @philisntcool.
    @philisntcool. Před měsícem +9

    this is actually really cool, even if you didnt exactly succeed you still did well, good job.

    • @thedevatlas
      @thedevatlas  Před měsícem

      thanks, i think i could have done better, but i needed to move on :)

  • @Hervoo
    @Hervoo Před měsícem +5

    I love the concept, watched video whole, keep doing it!

    • @thedevatlas
      @thedevatlas  Před měsícem

      thanks!

    • @mariobot128
      @mariobot128 Před 26 dny

      if you like this concept i recommend you check out the source macchiato team which already have a functioning alpha

  • @DeltaC79
    @DeltaC79 Před měsícem +22

    Can’t wait for Nintendo to dmca this too

    • @kreuner11
      @kreuner11 Před 29 dny +9

      nintendo didn't dmca portal 64, valve requested because they might get in trouble with nintendo for using the official n64 libraries

    • @rm_steele
      @rm_steele Před 26 dny

      ​@@kreuner11 also because they couldn't really track sales and copies even if Lambert shifted the project to the open source render library

  • @DesktopGoose_
    @DesktopGoose_ Před měsícem +4

    i fw this heavy

  • @pacomatic9833
    @pacomatic9833 Před 26 dny +2

    Guys hear me out
    If Wii U can run the ever-bloated Unity, then we can have Godot 4 on Wii U. Which means bigger games on Wii U!

    • @somerandomgoanimator1820
      @somerandomgoanimator1820 Před 12 dny

      godot would run awfully on the wii u. especially considering an 8 year old version of unity that can run decently on windows xp cant even run very well. also godot 4 is much newer and better than this version of unity, and the wii u is like 12 years old now.

  • @SweetBaby2GT
    @SweetBaby2GT Před 4 dny +1

    I think it would be very nice if you took some tutorials from Masahiro Sakurai.

  • @Luigi_bros4321
    @Luigi_bros4321 Před 19 dny +1

    I mean, if it runs on the switch, it should run on the Wii U

  • @zOOpygOOpert
    @zOOpygOOpert Před 26 dny +3

    Caller the nunchuk the joycon

  • @BooTube5
    @BooTube5 Před 26 dny +1

    this is SICK Omg!
    subbed :3

  • @masonwillis2072
    @masonwillis2072 Před 29 dny +1

    Bro i cant wait you're insane for doing this

  • @GaypataponALT
    @GaypataponALT Před 11 dny +1

    Suggestion: Patapon on the wii or 3ds

  • @mr.pigeon0
    @mr.pigeon0 Před 10 dny +1

    you should have worked with the source macchiato team...

  • @acorngnome
    @acorngnome Před 29 dny +3

    3:57 Joycon?

  • @speedking_gaming
    @speedking_gaming Před 24 dny +1

    7:41 thomas caught me off gaurd, i can't escape him!!

  • @maxniftynine
    @maxniftynine Před měsícem +1

    lol me and some people I know already were working on a project like this, even with the same portal code (at least the first one)! That’s cool

  • @SjorsMaster
    @SjorsMaster Před 23 dny +1

    bro literally went like "I took someone else's project and replaced the assets!"
    next level stack overflow copy paste

    • @thedevatlas
      @thedevatlas  Před 23 dny

      No, you should watch the video and look at the code. The whole point was to put it on the Wii u and fix problems that I came across

  • @Ksescel
    @Ksescel Před 29 dny +3

    Why didn’t you use motion to look around like cod

  • @Someone69769
    @Someone69769 Před měsícem +1

    THAT'S SO COOOL!! Keep cooking

  • @steel7307
    @steel7307 Před měsícem +2

    Hey man the last 30 seconds or so seem to be missing from the video!

    • @thedevatlas
      @thedevatlas  Před měsícem

      I think I didn't add the video part, but that was it for audio, good catch, I didn't notice :)

  • @Caleb_Bravo99
    @Caleb_Bravo99 Před měsícem +4

    How much extra work would you say it is to make something run on a Wii U? That machine is pretty weak.

    • @thedevatlas
      @thedevatlas  Před měsícem +3

      Good question, it depends on what you are making. This project needed multiple cameras and that provides a lot of overhead. If you're making a normal game like Tetris you could get away with doing almost anything and still have all of the frame right there

  • @HANDLE_MISSING
    @HANDLE_MISSING Před 24 dny +1

    This Is Impressive, But where did you find a tutorial For This?

    • @thedevatlas
      @thedevatlas  Před 24 dny

      I didn't, I just have been winging it with the Wii u stuff and learning as I go. I know thats not a satisfactory answer but ya know ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • @Lacklusta
    @Lacklusta Před 26 dny +1

    This has been done!! It was done by the source macchiato team and it’s really good

    • @sourcemacchiato
      @sourcemacchiato Před 7 dny

      Thanks :>
      but portal does not belong to us. Even if it would have been cool if he specified it in his video, his video remains very interesting and we like it ^^

    • @Lacklusta
      @Lacklusta Před 7 dny

      @@sourcemacchiato 👍I meant that you had created a wii u "port" of portal already

  • @SuperCaitball
    @SuperCaitball Před 29 dny +3

    This project is not long for this world. Gaben and Furukawa are on their way to your doorstep.

  • @masonwillis2072
    @masonwillis2072 Před 29 dny +2

    Is this gonna get released?

    • @thedevatlas
      @thedevatlas  Před 29 dny

      Probably not for copyright reasons:(

    • @masonwillis2072
      @masonwillis2072 Před 28 dny

      @@thedevatlas are you using the unity that Nintendo distributed that you had to get from them?

  • @polocatfan
    @polocatfan Před 26 dny +3

    I'd be careful, valve has been super litigious about Portal for some reason lately.

  • @paulbunyangonewild7596
    @paulbunyangonewild7596 Před 26 dny +1

    the jittering is horrible, please use something better for character collision

  • @Bighaid91
    @Bighaid91 Před 29 dny +1

    W

  • @rattmanthestupid
    @rattmanthestupid Před měsícem +1

    This is reallly cool. Another way to up the performance is if you turn off all cameras that the player can't see. Like, if a portal is out of the player's pov, then turn off that camera.
    Also, if you werent using it before, occlusion culling is another fantastic (and easy) way to increase performance.
    Obviously, adding this stuff would take quite a bit of time and effort (which is something you didn't have as you said in the video). But hey, if you ever decide to revisit this project, maybe try adding this stuff and see if it runs better.

  • @aarondickinson2794
    @aarondickinson2794 Před 17 dny +1

    Download link??

    • @thedevatlas
      @thedevatlas  Před 17 dny

      Sadly I can't give that out, legal stuffs

  • @SuperCaitball
    @SuperCaitball Před 29 dny +3

    no seriously, Portal 64 got shut down for doing the exact same thing you're doing, expect to get shut down

    • @FroztYcle4737
      @FroztYcle4737 Před 29 dny +6

      No it got shut down for using an N64 Library from Nintendo. If valve would have gotten involved with portal64 by embracing the project, Nintendo would be on Valve's ass because of the development software which Nintendo made for N64.
      This however, is a full on custom project using his and valve's own assets, rather than using Nintendo's development software and library's.

    • @pacomatic9833
      @pacomatic9833 Před 26 dny

      @@FroztYcle4737 Not exactly. he used Unity.
      Unity uses Nintendo Libraries.

  • @Ethans_tech
    @Ethans_tech Před měsícem +1

    first

  • @michaelsucksatstuff6422
    @michaelsucksatstuff6422 Před 26 dny +1

    Idea: Half Life 1 for Wii U