Is Riot Trying to Remove Crit From ADC Builds?
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- čas přidán 20. 04. 2022
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new outro song??? spotify?
gotta say I've been testing it for a few days the programming of this is an even bigger mess than Rito's spaghetti Codonara
I tried to download it, but nothing works either the website or the client. I have verified my Account, but it says i have not. I can't see any Builds or champs.. :/
how do u play lol
Rav is this usable for asia garena user?
If yasuo, yone, and tryndamere had their crit scaling removed then crit builds could be buffed without having those 3 characters be op af
As a tryn main, I sadly have to agree. Even though I don't want to
If you take away their crit asking then they become uncompetitive
Trynd doesn't have crit scaling though, he has 35% more crit at max rage.
@@daayemshehzad And that would be the happiest day in league of legends
@@daayemshehzad good. Sacrifice 3 champs to make 21 champs playable. Seems like an acceptable trade.
Yo Thanks for the Shoutout at the end homie
np, the shape of your head is cool
@@Ravlol huh?
hilarious
Just to clarify: is not Riot's doing, the recommended items are a direct result of the most commonly built items in every champ in every role. That's why if you take some shit like support Viego it won't show much things with the golden star, no one's playing it. This whole building lethality on ADCs began because crit in the role is SHIT.
Crit role is shit because of riots doing so by proxy this is riots doing
The suggestion is still Riot's fault indirectly, by making crit items useless until you've invested near 10k gold into them you push people to find earlier spikes with less items.
@@TylerrTazer Yeah, the moment Riot took crit from 25% to 20% they fucked crit builds for most ADCs out of relevence; it just took a while for people to catch on. The only people who really benefit from crit items atm are Yasuo and Yone (obviously, since Riot devs love to ride their windshitter body pillows), Ashe (little RNG - crit literally translates to bonus damage on debuffed enemies), Senna (since her passive means you don't need to go full crit), Tryndamere (same shit as Senna just worse) and anyone who builds Guinsoo's - which is ironic given that Guinsoos makes crit not crit.
The thing is that nerfing crit items from 25% to 20% was so hurting to the game since it eliminated the situational item itemization.
As somebody that plays both League and Dota2 for 8+ years now. I would say that RITO is asserting too much dominance over what is and what is not meta. The easiest examples are tower shields that last the first 5 minutes on top and mid. For example if you killed an enemy midlaner you could get some plates or try to roam bot for a chance of some big bucks. Now because of the tower shield it is always better to try to roam bot which makes bot a bloody 4v4 ARAM all the times... And that is just a SINGLE wrong thing that came to mind.
how about literally nerfing champs they don't like into the ground
There's also the fact that turrets don't have the same armor and mr on the map. They actually have it so bot turret has more armor and mr since two champions are down there per team at once. That's part of why bot is always so slow to take their turret. Specially since neither the support or adc is guaranteed to both be there attacking it at once.
Edit: Typos. Yeety.
The biggest change nobody talks about was Critical Strike Damage's base lowered from 200% to 175%.
Not only are critical strikes less consistent throughout the game because of the 5% chance nerf but when you do critically strike its substantially less damage; including Infinity Edge you're only getting slightly above the previous damage base line.
Marksmans got hit two fold in the worst way for a crit carry.
The thing which annoyed me most about this, is when I read it my first though as a bot-lane main is 'Oh, at least this nerfs Yasuo/Yone so he at needs 3 items to spike rather than going full-build at 2 items when I have to wait for 4'... Boy was I suprised when I found out that apparently doubling his crit chance wasn't fucking enough!
Also, great point Singularity, though I would say that in some ways I don't mind the damage reduction as much as I dislike making the jankiest stat in the entire game even more janky just to fuck with what's already the least forgiving class to play. There's already so much damage baked into the kit at full build (especially after you grab IE 3rd/4th item) that it's not too noticable, but that 5% reduction means ADCs can no longer buy an MR item or Umbral glaive if the enemy Teemo/Shaco decides to build for trap damage, they can't build armour to let them survive a Q from a fed Zed, they can't build Zhonyas to occasionally prevent that Ultimate hunter AP Malphite from one-shotting them every time they're within view distance. It took any kindof counterbuilding out of their kit, making them even more helpless than they already were. Meanwhile every other class in the game gets an increasing amount of self-sufficiency - be it giving omnivamp to assassins, additional mobility items to assassins, shields to assassins, anti-anti-assassin items for assassins etc.
Unless you are Yasuo and Yone, then you dont care.
Rav uncanny cycle
1-complains about his team every game
2-Finds a new build or champ that is the next giga broken op shit and will grant u free elo while complaining about how broken it is
3-Staying gold for the next 10 years
True
Tbf though, even if you're gold 4 you're still better than 65.2% of all League player who play ranked matches, so it's not much of an insult,
its the saddest truth in league, maybe hate the game but definitely hate the damn players
If I knew any better, league is my first gacha game soley because of how you can sometimes get 2 players can hard carry the game or 1 player making it next to impossible to win.
@@Neion8 the reason why i don't want to reach higher is because i want to be in the top 69.69% trust me i main yuuumi not like i am bad 🤡
@@salemb9961 That and the rewards aren't worth going higher than Gold in my opinion. Beyond content creation and such, why go higher if the rewards aren't worth the effort and degradation, both physically and mentally? Just hit gold, get the skin, and dip.
All you get from going higher is different colored icons, banners, and borders, with Challengers getting a recall. A bloody recall.
Perhaps if you could get actually better rewards the higher you go, like obtaining Masterwork Chests or Mythic Shards to buy stuff in the Mythic Shop with, and with the top 3 ranks (Master, Grandmaster, and Challenger) being able to get 1-3 skins of their choosing from that year for free, perhaps that would curb at least some toxicity since folks would have something actually worth striving for lol
And yet riot consustsntly guts adcs when they build lethality too much.
6:31
translator : game 2 starts out with a quick humpfest in the shrubs
the audio in spanish : the game 2 starts out with a quick hunch in the bushes
I know what he meant but still, not right haha
blame it on google translate idk what to tell you
feels a bit unfair to use mf as the example for scaling, as she literally is the lethality adc with the best scaling. hence why she was pick or ban in worlds. just one mana cost nerf and she was out of the meta, but she's still strong and her lethality build is just as good as her crit, if not better.
biggest difference between champs and builds is that crit mf and lethality mf do mostly the same thing, press ult and shred teamfights,.
if caitlyn goes lethality over crit, she suddenly suffers in the dps department and gets less use from her passive.
when ashe goes lethality, she trades what little damage she has for more utility. which isn't necessarily bad, but she won't melt frontlines.
tldr, builds should be adaptable. if youre going lethality ashe and the enemy team has an ornn, you better hope your team can shred him for you. (like, if you happen to have a yi jungle, lethality ashe is quite good)
Mf scales like shit
who would have thought that rng damage in a game about being consistant would be trash
The game recommends items based off of most common builds, not what riot thinks you should build. If everybody built tank on an adc for 1 patch, then the next patch it will start recommending tank items
Yone the only adc that can reliably build crit
And the "Too angry to die guy"
That's not true! There's also Yasuo who has the same broken passive!
Jokes aside, there's also Senna and Ashe since the former gets bonus crit from her passive and the latter deals bonus damage based on crit chance, rather than relying on crit to crit (she kindof has an in-built Guinsoos). Still though, would love to see the windshitters get nerfed - even if it's just from a 2 item full-crit spike to 3.
Yup. Every year adcs build lethality, and every year, around the middle of the year they nerf it. This is why I tend to play neeko apc
1. Because it's fun
2. Neeko has a good kit, even if i feed the enemy, i can still be useful late game, because she needs like and item and boots to hurt. And if all else fails, there is cc.
As a DnD player I loved the cone of cold joke.
Unless you’re Varus in which case your lethality build gets nerfed ☹️
Ap Varus is the new Lethality Varus
@@TheKalnu ^
@@ikecampbell2221 ^
I'm having fun playing him on-hit with guinsoo's. Bork + Nashor + Wit's End + Guinsoo's and you have a huge amount of damage on your autos and on W procs.
If we're being honest the only reason the entire playerbase isn't complaining about crit chance being RNG is because everyone is just used to it. I'd rather not have to rely on random chance to be powerful personally
Well the thing is, crit isn’t really true RNG. If you do a single auto attack the chance of it critting is the displayed percentage. However if you auto attack continuously the code has ways to ensure that you get the proper amount of crits. If you haven’t hit 3 crits in a row with 80% crit chance, you’re essentially guaranteed to get the fourth one be a crit, and probably the 5th one as well. Likewise, if you get 3 crits in a row with 40% crit, the chances of getting the fourth crit are incredibly low.
what if a fight comes down to you only being able to get 2 auto's off to kill the mage who is also low before they one shot you, RNG RNG RNG
@@urbanoverlord2412 That's not how it works...
@@grabeck666 he is right, crit hasn't been true RNG since a few years after the game came out. The mechanic is detailed on the lol wiki.
@@AlexECX I stand corrected then, missed this change. Thx.
They need nerf crit items on melee champs just like they have nerfed ranged champs on other items.
Crit items sucks, melee users got a huge amount of "compensation buffs" to make them relevant in the meta. Tryndamere got passive buffed from 35 to 45%, Yasuo and Yone got a big upgrade in their passive, first in the crit multiplier from 2x to 2.8x, then the extra AD from extra crit chance, ADC got what? Literally nothing.
@@Julian2280 my comment was before the durability patch u know that right?
@@sammigs34 And the melee crit users still broken, also, ADCs seams to be dealing less damage than before wich is sad.
@@sammigs34 As an ADC u can live a little longer but the damage u'll be doing isn't that great. And now Riot will buff all lethality items to match the extra armor they gave to us, so, who cares about ADC anyway.
I think u misunderstand me. I Uninstalled lol and don't care anymore. The game is great the community is shit. The end. Have fun doing nothing.
"You have placed your first ward at 7:29."
Improvement!
The key is not to play adc, and by that I mean no crit adc nonsense
Literally the only ADC games I'm kinda relevant are the ones I go anything but crit
9:55 lol that one got me wheezing
im always playing lethality adc w dark harves, by 17min you can oneshot with q from miss F
you break like a mexican condom if the game goes beyond 30 minutes though.
Crit chance should have been removed alongside dodge chance years ago. Luck is enjoyable sometimes, but we're not playing a roguelike. In the adc role, where your lifespan in a fight can be so short, when you don't crit, your items are worth much less gold than the reliable bruiser, mage, or tank items which will always give 100% of their worth.
Riot: Let's build a sustain damage class, but give it no survivability to actually sustain the damage - then make it a ranged class to make up for the lack of survivability, but give them less range than the ability range of almost every melee champion in the game so they can't actually kite/use that range effectively in the majority of situations. Oh, and while we're at it, let's make an entirely different class explicitly designed to kill this one, so what little chance they might have to enjoy the game is butchered in it's infancy in every game they appear in - then let's make that second class super-meta, so it's played as often as possible - y'know, really drive in how useless the first class we designed is!
I mean, who the fuck would play a class like that!?!
... Oh yeah, me.
... Have I been a masochist all this time and just now finding this out, or has League made me one?
Its not like it matters anyways, the real rng is in what teamates you get
The bathtab toaster rollerblader😂
Bruh what do you inhale to make those jokes🤣
“He would’ve over stayed, til he got laser sprayed”
I played zeri a lot and now she's forced into building crit even though she has synergy just with 2 crit items, i love when she says the line where she calls herself consistent. I'm just like bitch no you see all these agility cloaks?
Zeri herself is crap tbh and I'm happy whenever she gets targeted for nerfs. That stupid pikachu is just annoying to look at, hear and play against.
she makes better use of tank items than tanks themselves... not rly fair
"Overstayed until laser slayed" lmao
Its not like the crit items got nerfed to the ground, or the fact that duskblade makes you invisible after getting a kill/assist so you're safe or eclipse giving shield and armor pen to deal with both squishy and tank targets, and there is serpent to deal with enemy shields.
i fucking hate the concept of rng crit. needs to be changed but theyre too deep on it to do so.
Thank you for uploading so often
11:08 talking about ulting noone
leth ends in 20 minutes, crits starts being viable at 30+
The average game length is just 30 mins
This is the only game I can think of where just playing it is a psychologically caustic experience
been using manamune rush miss fortune for months--glad to see it's meta-ish now
I mean, full lethality/electrocute Quinn is pretty scary.
hyperspeed ranged assassin birb
I was actually thinking about this for a few patches now, I was wondering why the hell I’m investing so much time farming to scale up to do dmg when the rest of my auto filled or off role team has already had their ass handed to them for about 15 minutes.
Now I simply play to scale if everyone is on role and playing to win and I play for early game if everyone is off role or filled. It’s really frustrating playing to scale when you have no peel and a 0/11 yasuo can 1 shot you within 2 seconds.
I love lethality Cait, but it's still situational because if their top, jg, and supp are tanks you'll have zero impact on team fights, so LDR/crit is better there. Ashe/MF is a very fun bot lane, as either one of them can supp and both usually take comet for insane poke. If the enemy bot lane doesn't have much mobility, Kai'sa/Leona is almost unstoppable and she can build AD or AP depending on what the teams look like. If all else fails, Veigar as the carry with Pyke/Blitz supp is right on the verge of troll and op at the same time so it'll work against most comps.
i didnt even realise that was an ad. wp rav
As long as crit passives like ashe yone and yasuo's exist i dont think crit items can ever truly be good lol
I noticed at about 2:30 this was an ad
First time seeing your vids and Im CRYING.
You are wrong RAV. Its not that crit is useless. Its more about LEthality items being stupidly OP. Tons of dmg, tons of CDR. Practically building lethality makes you playing URF
People have said they have to remove Yasuo, Tryndamere and Yone, so that the crit items can be buffed more... but could they not simply do what they did with the Hydra items when they made them Melee Only(not sure if this is still the case cause i know one of the hydras work on ranged)... could they not make certain crit items give more crit for ranged?? since there is no ranged crit champion that has the crit scaling of Yasuo,Yone etc... though there is risk of breaking Senna if not tweaked further again
The problem with removing crit is that ADC needs some kind of exponential scaling to justify their weak early game, else they will lose to linear scaling skirmishers and divers.
Soon Adcs are all gonna be building like Ezreal and have a different build consistenting of random items
I wonder if Crit itself should be revised? Like, remove Guinsoo then have crit take a page from Guinsoo: Deal additional damage based on current crit chance *then* on a crit, it deals crit damage *without* the additional damage based on crit. So that way, it scales until crit is maxed out.
My big thing here is Yas, Yone, and Tryn. At their core, they're kinda problematic if entire items have to be tailored towards them. I think maybe melee champs should be exempted from the additional damage factor I recommended. This doesn't solve their problem but it might answer the overall rng crit one.
Note: Put the Guinsoo passive for 3rd hit activates on-hit effects somewhere else. It's kinda cool even though I think the mechanic is tedious. Maybe someone else likes it.
Nope
@@Tazthedev No no - the man has a point; if you deal 200% damage on a crit (I know it's 175% normally but I like easy math), 20% crit gives you 120% damage and 200% on a crit, 40% gives you 40% bonus damage and 200% on a crit etc. The only issue (other than Yasuo/Yone, but remove them from the game and we're chill) would be that the final item would be worth far less than the others, but then maybe if you got a small bonus to crit damage (say going from 200% to 210%) once you hit max so it rewards item loyalty, but there's always a benefit to building crit - it's not just a coinflip as to whether it is beneficial or not.
Alternatively, just buff the AA range of ADCs so they can actually do their fucking jobs - sustain damage; landing enough hits that the crit chance normalises rather than having them try to compete with every other class in the game for 'who can burst the other down the fastest' while making ADCs the only class that has to coinflip. More range means you can nerf their upfront/burst damage and survivability a little bit and it gives ADC a bit of skill in kiting and usefullness throughout the game, rather than just farm until you one-tap people. It would also make vision more crucial for playing an ADC effectively (increasing their synergy with supports) and makes them the king of the lane but the prey of the Jungle; the former is open therefore suited to distance engagements, the latter is full of vision denial and is suited to ambushing squishies. Finally, in what fucking world are 'Marksmen' with bows/guns/sniper rifles outranged by melee fighters throwing handaxes/kitchen knives?
Pippi longstockings. Took me a while to figure out why that sounded so familiar. I never knew that was an international thing
I don't understand why these highly competitive games even have random crit anyway. Why do games not just use crit build-up instead of chance, so there's no luck involved in it whatsoever?
That is effectively how the system works, the problem is that if you're going into a fight, and you might only get 2 autoattacks off, you don't want those two to be the two non-crit strikes out of three
@@DanielRBW Problem is that if you have, say, 50% crit chance, there's a 25% chance on a fully random system that neither will be crits, while a crit rate system forces one to be a crit.
Rav you're like Riley Reid with these League game assistants, Facecheck, Senpaigg, Porofessor, Overwolf, Ugg, you're just letting them all take rounds on you huh?
Yes, but I low key use both facecheck and senpai at the same time, I’m like the kid at the gym that has the latest and greatest clothes and gadgets for optimizing everything while I can’t do the fundamentals and can only bench like 50 pounds
No crit AGAIN?!
meanwhile Khi'sa APCs aren't affected.
Day 13
Yo Rav, reminder.
Please try this, maybe with Heiz.
Here's an awesome strategy I came up with with a friend. It's called the Jungle Camping Shaco Teemo strategy. Here's how you do it:
Step 1) Take Teemo bot with Shaco support, main runes Dark Harvest on both.
Step 2) Lane till lvl 11, and get bot turret, while building Liandrys first, followed by Demonic.
Step 3) Go into the enemy Jg that's between the enemy base and drag, and constantly fill with as many traps and mushrooms while farming their JG.
Step 4) Once Jg is full of shrooms, start pushing in bot lane, and whenever the enemy comes you retreat into Jg and they die to all your traps. With this strategy, your team has full drake control.
The most important part in this strategy is whenever you think you put down enough traps, put some more.
What if they use sweeper? That's where the Shaco ult comes in. U send it into them to do damage, and they have to back off and their sweeper runs out.
It may take a few games to get to late game to see the effectiveness in this strategy, they'll keep ff'ng :)
I don't know if you'll see this, but this video genuinely made me laugh. Funny as hell when ur high. Thanks!!
I'm surprised you're not a rapper yet Rav
I am a rapper look up “tts rav” on Spotify
Lol leveling Q at 6, I was playing Jinx in a recent game and leveled Q at 6... then again at 7 lol and I didn't get R until 8 because I was just not paying attention. Best part is I popped off anyway, I guess starting the game troll is a good way to pop off because it reminds me of another game...
I got autofilled jg once and just picked Yi, autopilot started with a Dblade instead of jg item and my toplaner didn't leash so I had to clear red buff solo without a jg item before realizing my item mistake because I wondered how the buff camp almost killed me. Based immediately to sell doran's and wait for jg item, had to wait about 60 gold or something like that and was still level 1 of course because I didn't get bonus xp from killing the camp since I didn't have a jg item for it, so had to clear blue buff as a level 1 as well. Went on to get a 2v5 penta with my yuumi that game lol.
why you took atackspeed rune on ashe if you wont auto
What are the runes for the 2 other builds?
Caitlyn first strike with ultimate hunter MF comet or dark harvest with ultimate hunter
Rav you should try prowler's on tristana. It's kinda busted.
Can we just get the 2item power spike back? Now we need to build IE as a 3rd item. But lethality is already doing dmg at 1-2 item. And you can't even out scale Xayah who can one shot the whole team with her ability as well.
This has been happening for the past 2 years. Why should adcs play crit & as when they can shred through anything & be invisible with every kill, or have a dash or gain a shield & omnivamp. I have been complaining these past 2 years because it seems like all adc items are useless now...
"Sloppier than an Amy Shwimmer special" ... i see you're a man of culture as well XD.
Personally I build lethality and crit 50/50 like lethality mythic into collector into like rage blade or whatever IE pre 60 crit item looks the most useful at the moment
Ah yes, the 15-10 "boring" game. Thats quite a bit of action
most games have like 30+ kills
@@rxxxign thats just because of int trains. It doesnt mean less fights, it just means less people dying
just play the comet ashe support with comet, trust is a great setup for team deathmatch
Here's my unsolicited optimal Caitlyn build based on absolutely 0 empirical data and like 4 ARAM games:
Eclipse, berzerker greaves, collector, Axiom Arc, Dominik's regards, and Infinity edge.
For runes go whatever you like most, i usually run dark harvest.
I will not be taking questions and i will not elaborate further.
Collector terrible Item. Don't bother
Honestly, remove crit from the game.
No more RNG in a competitive game.
Try lethality sivir next
Its not about the Crit its about their Rework/Champ Creation and Item Balancing
Bruiser - 1-2 Cc Skill then 1 Stack Passive
Fighter - No Cc but have high Heal / Attack Rate
Tank - 3-4 Cc with High Armor&MR
Mage / Assassin - 1 Mobility and/or Disable Skill
Support and Marksman have another 3 Category which Some of them is Broken too because of How they Create Broken Logic Champ above which their Strategies get Chaos of Broken Champs. Support and Marksman Creation Adjust to Broken Champ which themselves become Broken or Useless after a Single Nerf and best to Utilize that is Using Old Champ which their Skill Kit is Perfectly Balanced
For Example is Irelia, Yasuo, Yone are Broken as Fck they are Both Bruisers and Fighter so while All Bruiser is Perfectly balance, these 3 Destroyed Those 3 Logic and becames a Hybrid Champ which Utilize in Both CC and High Attack Rate.
TBH, Ashe is the only ADC here where you still want to build crit. The W spam is nice, but considering she converts crit chance to a damage buff on already iced targets, its not really a gamble. She's the champ that makes crit consistent... by completely changing how it works.
Senna too, but I'm quite glad her name's being kept out of this convo since I actually like her kit.
I love how often you bring up Sweeney Todd, this is the third video I've heard you mention it lol big fan?
I’ve never seen it lmao
@@Ravlol well I recommend it then lol great movie
I want Halo time to kill back, I'm sick of CoD time to kill
Just wanted to say that this is reason why i swapped to playing tank int sion top. I know completely braindead but fun and effective.
What is the name of the song ?
I have two absolutely unfair picks to propose.
1) AP varus. First strike as the main rune. It ends up being 1 Ult + Q (buffed by W) and instant kill. The 3 blight stacks hit for around 75% max health.
AD Neeko, press the attack as the main rune. You max W and go kraken slayer + guinsoo, ruined king, runaan, and finish with either a wit's end or titanic hydra, maybe both if you sell boots.
Both are absolutely disgusting
recently ive been playing varus , and its disgustingly clear that lethality is the build to go
I wish crit items gave 25%. I want to be able to build at least one single item to properly itemize against the enemy without losing a chunk of consistency or my boots
No auto Ashe was the reason W was nerfed the way it was early. It made Ashe strong when Riot didn't want her to be.
I remember the old build with Lucian, Youmuu, Draktharr...and Black Cleaver....is it gonna make a comeback?
what do you mean by "old"? It's used all the time.
@@grabeck666 I don't see it at all.
I just realised now.. crit is a random things, you depends on percentage and it sometimes do sometimes not. Like gambling.. so lethality is good choice atleast. Maybe Rito trying to wake up us😂
Honestly riot should rework or change the crit system. Right now they can see that everyone is building lethality because crit doesn't work in the current state of the game so why don't they do anything. Is it because it still works in pro play where they can actually get 10 cs per minute to reach 80% crit chance, if so are normal players actually supposed to build lethality?
It's more because Jinx and Aphelios still get picked in pro-play and games often last long enough for them to be able to scale. But pro adcs don't pick a large variety of champs - it's literally Jinx, Aphelios, lethality Xayah and Zeri, with Ezreal occasionally being picked as well. And sometimes you might see Caitlyn (but not very often). That just shows how diverse bot lane is in pro-play at the moment.
@@FitzgeraldStanburyWeissV so crit is actually only meant for pro play at this point and riot knows that. Thing is I bet even then would a rework be good because it's not very interesting to watch someone just farm for half an hour
@@luism2125 a new game entirely would be better. League is outdated in so many ways at this point
I was caught so damn off guard when I heard Spanish all of the sudden lol
Yeah any character that doesn't have a built in 'on hit effect' typically is better rolling as a 'AD caster' until later in the game, it's why I laugh when I see people building Quiver on Jinx... knowing they are ranking Q... and yeah leveling Ashe's W is WAY BETTER than leveling Q early on... Q is all about scaling AD... and early on you don't even have items yet... so rank 3-5 W is way better... and you only need Reaver to keep her mana up
bruh hold up...that 2 lvl difference when you 6/0 and 118 cs...
i thought those stars were community build based like what other people are building
It will not suprise me, they nerfed infinity edge hard, they lower the base crit from 200% to 175%(fun note mf crit when 1st target dies, she did not got compensated for that-25%dmg). Everyone goes for leth. Those crit nerfes are because of those op champs like yone, viego, akshan and now yas. But at cost of the adcs core damage, crit.
On the one hand, kind of bad.
On the other, thank god all ADCs don't just have the exact same build over and over now.
Meanwhile in Wild Rift: lol what’s lethality
I mean, why build non crit on champions that scale with crit while there are adcs that don't (eg Tristana, Kog'maw etc)
True, I actually learned the hard way that tristtanas E damage scales directly with crit though but kog you spot on
@@Ravlol oh damn, didn't know that
Good to know
Why tf does rav sound sick????? How???????
So basically what I'm hearing is that you were like a year ahead of everyone when you tried to climb with your Darkie Duskblade MF build last season. It's like what Jack Black said in School of Rock, "Those who can't do, teach."
and those who can't teach, joke
@@Ravlol whoa, hey man calm down there!
Personally I wouldn't complain to many adc are made with crit as the focus as is, honestly playing an marksman with a crit build isn't new buy everyone builds it despite other options existing.
Rav I got to ask a personal question but what would be your reaction if you saw someone on a 12 game losing streak in ranked? Just curious, no reason....
okay if you weren't building MF lethality before mythics came then what were you doing
does this work on garena ph server?
more items not less
How did Veigar go up from giving 140 golds per death to 1000? lol
Farming. It's dumb.
Pushing is not dumb, the game is literally a turret defense game. That being said, he was a Veigar and you start collecting bounties on you if you kill people with bounties.
In a way I kinda feel bored of crit builds. But I love essence reaver on anyone with low cooldowns.
Yup i switched to Lethality the day i noticed this too and not because of your video. Adcs are lethality now. Sivir is the best.
I've been going manamune on almost every adc recently because it somehow scales faster than a useless fucking crit build
But what's the whole build
Crit feels alright once you build the full 12 items into your kit but the fact one lil serrated dirk can ruin my whole game is 🤔 Some champs need like 3 crit items to even feel viable. but why do that when you can build eclipse? Crit items could use some adjusting for ranged.
People keep mentioning it'd throw off Yone, Trynd, and Yasuo and they would be OP but they could be adjusted. After all they got buffed when lifesteal was super nerfed now, didn't they?
Crit should straightout be removed from the game altogether