[Vinesauce] Vinny - SNES Prototypes
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- čas přidán 14. 01. 2020
- 00:01:45 Batman
00:04:18 Batman Revenge of the Joker
00:07:01 Bobby's World
00:10:05 Congo The Movie
00:14:00 Corn Buster
00:19:43 Fire Team Rogue
00:23:49 Iron Comando
00:27:10 Metal Jack
00:31:00 Hind Strike
00:35:14 Lobo
00:39:08 Global Gladiators Mick & Mack
00:41:30 Mickey's Playtown Adventure
00:49:34 Mr Tuff
00:51:22 Network Q Rally
00:53:43 Quik The Thunder Rabbit
00:56:49 Rayman
00:57:48 Shadowhawk
01:01:27 Steven Seagal is the Final Option
01:02:39 The Shadow
01:04:50 Socks the Cat
01:08:13 Spot Goes to Hollywood
01:10:03 Targa
01:12:05 Tinhead
01:13:58 Sylvester and Tweety
01:14:53 Wile E. Coyote's Revenge
Vinny streams SNES Prototypes for Super Nintendo live on Vinesauce!
Stream Playlist ► bit.ly/gamecollectionsPL
Stream date: Jan 12th, 2020
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January 12th, 2020 Stream:
[Prestream] Sunday Stream Intro Jan 12th, 2020 ► • [Prestream] Sunday Str...
Fight Crab ► • [Vinesauce] Vinny - Fi...
SAGE 2019: Sonic Jam ► • [Vinesauce] Vinny - SA...
[BRB Talk] Setting Up SNES Prototypes ► • [BRB Talk] Setting Up ...
SNES Prototypes ► • [Vinesauce] Vinny - SN...
Pocketman Teal ► • [Vinesauce] Vinny - Po...
Vinesauce Art Corner #1176 ► • [Vinebooru] Vinny - Vi...
#Vinesauce #SNES #Prototypes - Hry
00:01:45 Batman
00:04:18 Batman Revenge of the Joker
00:07:01 Bobby's World
00:10:05 Congo The Movie
00:14:00 Corn Buster
00:19:43 Fire Team Rogue
00:23:49 Iron Comando
00:27:10 Metal Jack
00:31:00 Hind Strike
00:35:14 Lobo
00:39:08 Global Gladiators Mick & Mack
00:41:30 Mickey's Playtown Adventure
00:49:34 Mr Tuff
00:51:22 Network Q Rally
00:53:43 Quik The Thunder Rabbit
00:56:49 Rayman
00:57:48 Shadowhawk
01:01:27 Steven Seagal is the Final Option
01:02:39 The Shadow
01:04:50 Socks the Cat
01:08:13 Spot Goes to Hollywood
01:10:03 Targa
01:12:05 Tinhead
01:13:58 Sylvester and Tweety
01:14:53 Wile E. Coyote's Revenge
Du nu nu nu nu BATWANK!
Howie Mandel claims that his inspiration for Bobby's voice was 11-year-old Howie Mandel choking on a piece of cake.
My favourite Vinesauce segment, SNES PROT with BIN YOT.
protyot new nickname for vinny
Aw hell yeah, my favourite Vinesauce segment.
*_Snes prot._*
Title T was good too tho
Ah yes. Everyone knows that the waters of the Congo River are eldritch in nature. Props to the devs for finally capturing that fact, shame it got cancelled.
NA NA NA NA NA NA NA NA NA NA NA NA NA NA THICCMAN! THICCMAN, THICCMAN! ...
Vinny was really hammering that Sugar Ray (or hoobstank according to him) joke throughout this stream lol
The infamous “Real Shitty Batman” header on that ROM was actually hacked into the ROM. The original dump had it simply labeled Batman in the header.
01:02:00 Shadow was one of the first superheroes, he started in a radio show, but later got turned into pulp novels and comics, and even a movie in the 90s which this game was probably licensed from. He was original inspiration for Batman.
Also a weird Devo song that I kinda like but I'd understand why people think it sucks
@@Meme_Lor Oh wow, that's super cool! I'm a little bit obsessed with music inspired by superheroes so thank you so much for telling me that.
@@Meme_Lor After listening to it - I think the melody is not the best of Devo's, but I like the lyrics.
Checked out the Corn Buster OST it has no right being that good
the ost busted its way into my heart
14:17 "dude dude dude dudedude dude dude dude"
Kind of a bop tho
The tune reminds me of another song but I can't figure out what. Regardless, it's a straight jam.
CraX Tem shop? I’m gonna fuckin extract the sound font from the sfc file to compare it since nobody knows where tem shops sf is from (it’s not boy band.sf2)
A Breakout game where you're actually heading somewhere is a pretty interesting idea, on paper. The fact that Vinny was able to rush through the levels by just keeping the paddle at the top of the screen is the obvious flaw. There was probably some downside to not breaking more blocks along the way, but even if you were forced to break them all, I don't know if you could balance it to actually be challenging in any way and not just tedious.
if you went up to someone in the 90's and showed them iron commando and told them it was a capcom game, they probably would have believed you
That Shitty Batman could've been a sprite swap for Final Fight, and I don't think anybody would've minded.
hi, hi vinny. could you do a several hour long v ideo where you do no commentary and just make the "mh" "ha" noises that you did for mickey mouse if you could do this i would really appreciate it. please think about it and vinny please do this. please
The plot of Iron Commando makes even less sense knowing that the half-life of radioactive articles can last thousands of years. And they say *destroy* not *contain*
"Hey this rock causes cancer sir what we do?"
"Just smash it... That'll do."
makes more sense considering the materialistic paradigm imo
What about shadowhawk?
Corn buster had some really good music
Vinesauce, twice the Hubba, THRICE the stank.
14:18 When Vinny got baited into playing Undertale
The iron commando game looks a lot like the punisher arcade game, it even has the same grenade move from it
I'm taken aback by the fact that the soundtrack of that Bobby's World game is actually kinda good.
14:18 This scene reminds me of another game.. Somewhere in an alleyway behind the hotel that's owned by a very charismatic robot, to be precise.
I don't get it
Mettaton Hotel, from Undertale. There's an alligator that looks alot like this one who sets up shop behind the hotel and literally sells you garbage.
@@Vaguer_Weevil oh. cool. I never played undertale.
The Sugar Ray bit had me crying
He's such a jackass.
The Shadow started as a series of successful pulp novels. A forerunner if Batman, great stuff.
48:03 fun fact, Mickey and the gang were the OG Ghostbusters: en.wikipedia.org/wiki/Lonesome_Ghosts
55:23 - 56:33 Somebody needs to clip this.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
Yeah, that's pretty much exactly what I'd imagine a Lobo game to be like.
(Insert comment about recalling Bobby's World and its quality)
IT WAS A GOOD SHOW
What quality?
I always lost it at that, because people will have the most intense nostalgia about shit which is ridiculously mundane, like Bobby's World.
1:52 What in the 'Frank Miller's The Dark Knight Returns' kind of Batman is this?
This Batman looks like they ate that Batman
i, for one, welcome dummy thicc bara batman.
Ayyeeee Defunctland shoutout, he’s dope
Not surprising that that remake of return of the joker didn't make it past the prototype stage. Somehow the NES version both looked and sounded better.
When the NES game's box boasted graphics that were "as hot than 16-bit" they were apparently underselling it.
The weird part is, there was also a Genesis remake but that one actually got released. It was a downgrade compared to the NES one too.
I didn't even know there was a genesis port of it too, wow. And yeah, the footage I found looked... fine... for a genesis game, but the NES version still beats it on both looks and sounds.
@@This-Was-Sparta I'd assume that it was ported by people who had that port as their first ever game they developed.
7:51 Good music imho.
2:36 It's surprising that we could have a chance to play as Val Kilmer version of Batman.
I really liked the sprite work in Mr Tuff. Looked really pretty
"An extra live" was the funniest part of Corn Buster
3:02 Ah yes my favorite show... Thiccman with the ThiccTwist
42:01 I remember play this game in the famous SNES emulator for PS2.
The alligator-titty-shop music was slamming even if the rest of the game sucked.
Batman: down with the thiccnes
Given the poor quality of most educational games, it's a shame that the Mickey game was not released. A good game for children!
I think what I love most about Vinny's prototype streams is that I get to see updates on retro revival projects I've read about years and years ago, and learn about new things as well.
Hmm... let's see
- Bizarre social commentary - check
- teenage protagonists given control of extremely powerful artifacts/robots/magic - check
Metal Jack is either Anime or Young Adult Fantasy novel, I can't tell which...
But it's soundtrack is a banger, apparently. Also, it's probably a YA anime fantasy novel; it *was* published by Atlus... xP
Corn Buster music is the new heaven music
I love u Vinny!
0:58:00 Shadowhawk was a weird Batman ripoff. His gimmick was that he didn't kill, but he DID break people's spines and paralyzed them. Technically not a killer.
I remember hearing about him. Kind of a sick gimmick.
IIRC, someone got ahold of this prototype cart and wanted to finish/tweak the game and then give it a commercial release, there was crowdfunding and all I think, but then the author of the comic C&D them and that was that. Maybe for the best.
9:57 Bobby: "I'M OUTTA HERE!" **Game over**
1:13:11 It even _sounds_ like a Genesis game.
The Hoobastank impression was GREAT
*Sugar Ray
Iron Commando was released in Japan, and I've played it on Evercade. Hard beat-em-up, I guess you could call it a Final Fight clone as described but with lots of weapons.
I’m surprised NAVGTR/ Gaming In The Clinton Years never got any sneak-peek looks into Socks The Cat (the game), considering it would’ve been perfect material for the show.
21:27 Thanosaur
So strong, his face is.
Anybody else start to feel kinda weird/sick around 11:00 when the horrible green static effect starts going crazy? Like, it was really fucking with my eyes and my brain 🤢
27:25 THE PROPHESY HAS COME TRUE
Mickey Noises: The Stream
52:15 mickey driving simulator
My therapist: Batman looking 65 years old isn't real, he can't hurt you.
Batman looking 65 years old: 4:20
I think Austin Eruption covered Congo? Or maybe Gilly The Kid? One of those guys.
Everything about Congo makes me nauseous
saaaaaay what!!!!??? Howie did the voice of Gizmo in Gremlins man!
Steven Seagal is the 'Final Solution'
39:09 ARE YOU- ARE YOU- ARE YOU READY?? *DUN DUN* *CLAP!* *DUN DUN* *SCREECH* YEAH! *DUN DUN* *CLAP!* *DUN DUN* *SCREECH* WHAT??
Did Vinny play Corn Buster before? I swear I've seen that female alligator on a Vinesauce thumbnail
Metal Jack is based off of the anime series. I'm guessing it didn't get released since no one knew about it in the states, it's a pretty obscure show anyways.
I was like where have I seen some of these games before... I thought I was going mad. Joel played them... or did Vinny play them before and forgot he did? lol
04:18 Revenge of the Joker is a SNES port of sequel to NES game.
very nice wesley willis reference vinny, reference him more plez
Donald: how is that f#@$ mouse in another video
That first batman game looks like it was made for DOS lmao
The Shadow had a cool dash mechanic and a fittingly melancholy OST. In an alternate universe where Streets of Rage languishes in obscurity, everyone fondly remembers beating up assholes to brooding music in The Shadow instead. The game looked fine from Vinny's gameplay; we almost could have been living in that timelime.
Sugar Ray Man? Nah, Hoobastank Man.
I play "Batman" snes prototype pre-installed in my emulator.
51:40 This game too
32:44 likes Red Zone of the Sega Genesis
Holy shit Vinny, you referenced Wesley Willis?!
Congo on Super Nintendo? Ngl, Ernie Hudson looks pretty good on 16-bit!
Vinny thinks Hoobastank is Sugar Ray
Thiccman vs. Alfred the thug
Nice game.
When the hell did a damn Shadowhawk game get made? Where those comics that popular in the early 90’s?
Quick's design looks terrifying because they chose to use light blue with white. It has eye whites and once you notice them he looks a little cuter sometimes, but otherwise he looks really unnerving.
2015 is the Future Poggers
Quik the Thunder Rabbit looks like a fursuit. Not like a modern-day $1400.00 fursuit. A 1990s Chuck E. Cheese fursuit.
Daaamn boii heTHICC
Can this stream really be considered "SNES Prototypes" if this exclusively consisted of unreleased games (most of them lacking extra dumps based on earlier iterations of said games, not counting the select few that weren't anywhere near completion as far as we know, such as Real Shitty Batman)?
53:47 Bruh, I see this design for Quik the Rabbit, and I'm just like, "okay, nothing special, just as 'HEY KIDS I'M QUIK THE RABBIT, LET'S HAVE FUN TOGETHER' as most mascots look' and then Vinny actually starts the game and the character looking NOTHING like the guy on the title screen and it was just... super jarring to me.
On three subject of Batman, I wonder why Vinny never played the Arkham games.
He is Yokar!
Bobby was unreleased? You sure? Im pretty sure i used to play a Bobby SNES game.
55:40 Funne
Are all the streams gonna be uploaded eventually? I wanna watch the Hades stream, but I kinda wanna know why Fullsauce went inactive or late for uploads.
Vinny took a vacation recently and didn’t stream for a while, that’s why nothing was uploaded for a bit there.
I was busy with travelling and moving to a different state, so that's why I'm a bit behind on the streams. We'll be all catched up by tomorrow (the Hades one was just published so you can go check it out)
@@vinesaucefullsauce wait Vinny isn't a new Yorker anymore? 😱
@@vinesaucefullsauce Oh, I didn't know you moved elsewhere at the time. I understand. Thank you for bringing us the streams, by the way.
MissAmericanPi Vinny isn’t the host of the Full Sauce channel. “John Fullsauce” is.
47:43 Uncanny
Vinny thats not Hoobastank... its Sugar Ray
The scalies game just makes me wanna play Canvas Curse again
Steven Segal's The Final Option is the best worst game I've ever played. It's like the video game equivalent of Miami Connection! Freaking HILARIOUS!
i remember when this guy was great, then he stopped doing poison mushroom so i stopped giving a fuck.
gaming
Monika is better
A shame Vinny didn't like the best Joker of all.
SNES PROT
4:11 THIS GAME IS BROUGHT TO YOU BY SUNSOFTSUNSOFT FTSUNSOFTSUNSOI SOFTSUNSOFTSUNS INSOFTSUNSOFTSU SUNSOFTSUNSOFT FTSUNSOFTSUNSOI SOFTSUNSOFTSUNS
14:17 A: What is this?
B: Who is this alligator freak?
C: A Shop™️. What a creative name.
D: What is this *one* BRR Sample that's being repeated over and over again to create this annoying loop?
15:48 *Transition* is *BEST*
15:53 Suddenly Atari Breakout, except *veeeeerrrry* different.
Also, not to mention that you have [REDACTED] amount of *balls* , unlike Breakout.
15:57 extremelycompressedtoonlinkvoiceclip.brr
Even though Wind Waker came out WAY after this prototype. Still pointing this out, though.
16:54 High-quality level design. Topnotch. Flawless.
22:45 It's like they drew the tilesets, saved the tileset as a JPG file, went to deepfriedmemes.com (which didn't exist back then), cranked the JPG settings up to the MAX, converted them back and inserted them into the ROM.
31:49 SEIZURE WARNING
31:53 Want some *very* off-key Star Wars music? Vinny got you covered.
39:41 Top 500 most tiling in the world: Numbers #1-372: This game's first world.
39:52 How to shoot yellow projectile... thing properly: Use a Super Scope and attachments and... construct for 17 hours until it's done.
40:22 I know, prototype, but how in the slimey McDonalds cartoon game... thing did *this* get past playtesting? The -slime- *clears throat* uh... *green poison* doesn't have collision, nor is there a death plane, NOR does the game automatically kill you when you're at the bottom of the screen, like what Super Mario World does. Instead you get stuck off-screen. So, when you fall into the poison you get softlocked, being forced to wait up to 10 minutes of in-game time. All that because you missed a jump, potentially due to bad collision detection. And, in this instance, it was because of -bad- horrendous collision detection. He clipped through the platform, when he clearly, and I mean, *CLEARLY* should've landed on it. The first stage... and already horrendous collision detection that leads to a softlock due to the lack of poison collision, lack of off-screen checks and, as I said, collision issues. What is this? Spyro: Enter The Dragonfly meets McDonalds meets Super Mario World?
40:28 Steven Seagal? Is that you?
Spyro: Enter The Dragonfly meets McDonalds meets Steven Seagal meets Super Mario World
41:45 Totally not just half a """town""" being copy-pasted and mirrored. Same goes for the M sign.
42:13 I love SNES technology so much.
42:20 Hello there, Mickey #2.
42:28 What they mean with "How old are you?" is "Please choose difficulty." Let me pick HARDCORE DIFFICULTY TAS-ONLY, aka 15.
42:32 *ssssllllllllllllllllloooooooooooooowwwwww*
43:08 I should, at this point, mention that Mickey holds items... oddly. The item doesn't move with his arms, which looks odd.
Oh, and the clothes are hung up bizarrely too. Too far to the left.
44:02 Ooookay? First we have clothing hopping around, which I was fine with... and now a glass of milk, which... I HAVE SEVERAL QUESTIONS. Not including the fact that the glass fell down a great distance, and that should cause glass to break.
44:08 Mickey, do you really have to do that every time you open a door that doesn't lead to another area? Consider the fact that this may slow down gameplay. This is one such instance. This bone is a collectable. It belongs to Pluto. It's in that shelf. You have to give it to him. If that animation wouldn't play, they could open the door and get the bone immediately instead of having to wait 2 seconds for that animation to finish. Yes, it's 2 seconds, but imagine speedruns + the possibility of this appearing more than just that time.
44:20 Was this cutscene triggered through the press of a button or did this happen automatically? If it's the latter, then we have serious issues when it comes to speedrunning this prototype. Because that means we possibly need hundreds of cutscene skips. Picture American Dad speedruns, but with an actual game and the cutscene skips being necessary.
45:15 Lovely SNES technology. Just... the best.
45:31 Suddenly platforming interlude. - CarlSagan42
Except you get to hear this lovely BRR Sample every time you jump.
45:40 Can't tell if that fail was because of Vinny being bad or if it's the controls being... actually clunky. But... Vinny wouldn't do such mistakes in other games, especially in a 2D game with a platform *this* large, so it's the controls just being a mess.
46:10 We interrupt Mickey game to bring you Super Mario Bros.
So, the Kite in lé Mickey game serves the same purpose as the pink note blocks in Super Mario Bros. 3, as well as vines in Super Mario Bros. They all take you to coin heaven. Except in lé Mickey game it's devoid of any coins and instead, *sigh* more platforming. Didn't Vinny or Narry say that this was a point-and-click type of game and not a platformer? At least in lé Mickey game you don't die when you fall down in -coin- platforming heaven, unlike in Super Mario Bros. 3's actual coin heaven, but like Super Mario Bros.' coin heavens. However, it takes *forever* for the main area to load after you fall off (5 seconds, made worse in the All-Stars version due to the mosaic fade-outs and fade-ins) in Super Mario Bros., whereas in lé Mickey game this is not the case.
46:37 Nice royalty-free cat sound.
47:42 "GOOFY" That's not how I would describe the controls and the constant cutscenes coming up every 3 seconds, unless you're in platforming segments, including the coin heaven areas devoid of coins. If anything, I would describe them as "A MESS"... no... "MESSY". To be more precise, "CLUNKY" for the controls, "ANNOYING" for the overly frequent cutscenes.
48:36 So, this is the inspiration behind Luigi's Mansion. Nintendo saw this prototype, saw that room, and said: "You know what? Let's take that concept, put Luigi in it, make it 3D and 100 times more interesting.". And thus, Luigi's Mansion was born.
Also, these ghosts aren't animated, only have 1 HP so they get sucked up instantly, don't have any attacks and don't hurt you, even though the difficulty level is 8.
A: These ghosts are on a different plane, for some reason. But then they shouldn't be able to be sucked up by the vacuum.
B: The developers forgot to give the ghosts a hitbox.
C: The developers accidentally left God Mode enabled on all difficulties.
D: They didn't give the ghosts a hitbox because this room is *crowded* with ghosts and giving them a hitbox would actually be kinda cheap because you're bound to get hit by the ghosts the near instant you enter this room, which gets even more problematic because of 2 things:
- Immediately after entering the room, you pick up the vacuum. During that period you can't move.
- Mickey doesn't have a health bar. So, you would die in one hit. Considering the other factor, that means that immediately after entering the room, you get greeted with... death.
The solution to this is that the ghosts don't have a hitbox at first, but after sucking up 4 or 6 of them, then they enter some sort of "Pinch Mode" where *then* they have a hitbox and then they can hurt you. But they can still kill you in one hit. The solution to that is to simply add a health bar.
E: The ghosts don't have a hitbox because dying could lead to loads of glitches, in this case glitching the vacuum out of that room. To which, all I have to say is: Playtest your games!
F: The ghosts don't have a hitbox because, as I stated, Mickey doesn't have a health bar, so you die in one hit. And there's no life counter, so one hit: instant Game Over. Unless there are unlimited lives.
G: The ghosts don't have a hitbox because this game doesn't have checkpoints. So, when you die, you either start in the room you were on, all the way back to the beginning of the game or... the game softlocks because they didn't properly code death or checkpoints, so you just get stuck. Or... the game crashes entirely, because it doesn't know what to do.
H: The ghosts don't have a hitbox because *this is some sort of educational game, in which they don't want you to die* , which brings up its own set of issues:
- This severely dumbs down the difficulty.
- This severely limits level design, especially considering the fact that this game resembles a *platformer* more than a *point-and-click* game. So, you're expected to do some platforming. Over bottomless pits. Which, we already had such a thing in the coinless heaven. But not just over bottomless pits, but with lava as well, primarily in later areas. And whilst dodging enemies. The issue being that we can't have that without the same issues as the previous game where the poison doesn't affect you and going below the screen doesn't kill you, unless the game warps you back to the beginning of the room, where with lava and the enemies I feel compelled to bring up the checkpoint issue again, because you actually die when touching the lava/ poison or enemies. Unless the lava doesn't have collision, like the previous game, and the enemies don't have hitboxes, which completely eliminates the purpose of the enemies.
Also, the music doesn't fit well. It's not "spooky", like how this room is supposed to feel like with all the ghosts everywhere (which I already talked about its issues with the hitbox and HP) or like almost all of the Luigi's Mansion songs. Either they intended for the music of the previous room to carry over, or they intended for a different, "spooky" theme to play here, but it doesn't load properly, for whatever reason.
48:46 Mickey is in dire need to count everything. And this is one reason as to why Luigi's Mansion is way better than this. There's no annoying counting with voice clips. And that's just one of many, MANY reasons.
49:16 And no boss fight at the end. Missed opportunity for a boss, like, uh... discount King Boo. Again, difficulty setting: 8. Are there even bosses coded in this game?
15:00 if you cant recognize arkanoid, from the obvious platform, bricks and ball that breaks bricks, then go to a hospital because you're having a stroke. You can't really fault Congo though, I mean its a game based on a terrible movie whose only saving grace was Tim Currys face, and blue gorillas
go to 41:24 for ***ULTRA NUT***
41:24 this sounds exactly like Rick's scream from the Season 3 episode Rest and Ricklaxation. Just exhaustion and pain, except here we have a kid jizzing grimy burger grease.
This is Socks The Cat? Fucking hell, I remember some guy was sitting on the prototype cartridge and refused to dump the rom because he wanted to publish it and make money off of it, so many people were so fucking angry because they wanted to play it.
And then this is the game, and it's just a giant turd, people were getting rage aneurysms at the thought of not getting to play it, and the one guy thought he would make a fortune with this shitbiscuit.
LOOK AT IT
Binny is the gay Joel