CRITICAL HIT ON A 12 - Mortal Reminder Great Old One Warlock Build | Baldur's Gate 3

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  • čas přidán 15. 06. 2024
  • Do you like eldritch blast? What about critical hits? Maybe you want to leave your enemies quivering in their knees at the power of your spells? This Warlock, Fighter and Rogue build will have all that and more!
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    _______________________________________________
    0:00 Gameplay Breakdown
    1:06 Level 1
    5:29 Level 2
    6:23 Level 3
    7:53 Level 4
    8:41 Level 5
    9:12 Level 6
    9:32 Level 7
    10:11 Level 8
    11:20 Level 9
    12:15 Level 10
    13:01 Level 11
    13:17 Level 12
    14:13 Act 1 Gear
    15:37 Act 2 Gear
    17:08 Act 3 Gear
    20:21 Multiclass Options
    21:09 Team Composition
    21:50 Closing Thoughts
  • Hry

Komentáře • 180

  • @ryanstewart2289
    @ryanstewart2289 Před 2 měsíci +107

    BG3 uses a d4 for initiative instead of a d20, so Alert is even stronger than in the tabletop. It's an auto-pick in every build I make.

  • @DemonSlash300
    @DemonSlash300 Před 2 měsíci +252

    since you didn't explain how to get the robe as dark urge (save alfira) you need to knock er down (toggle non lethal and hit her) then a poor random bard will show up to die in her stead x)

    • @minnesotanose
      @minnesotanose Před 2 měsíci +17

      make sure to time your long rests too. if you mess up the order she will still show up in your camp

    • @pchdch4452
      @pchdch4452 Před 2 měsíci +11

      @@minnesotanose Knock her out first thing you got to druids, then walk past the bridge to blighted village and long rest

    • @treehugger0241
      @treehugger0241 Před 2 měsíci +1

      The tricky part, at least in my experience, is that you have to do this in one hit, otherwise she'll just heal it back even in Turn Based Mode (starting combat risks other NPCs getting dragged into it)
      My strategy is to put her to sleep, either with Drow Poison or the Sleep spell, then give Astarion a Rapier and have him Sneak Attack her. Even then it's a roll to KO.

    • @pchdch4452
      @pchdch4452 Před 2 měsíci +2

      @@treehugger0241 cast the fake darkness spell over her, enter turn based mode, then carefully damage her with spell casters of your team, be careful not to kill, then let someone like Lae'zel hit her on the head wirh two handed weapon in non lethal mode
      Likely to be over in one turn, then unpress the turn based mode and quickly hit back to camp or fast travel to not deal with TON of NPC now hanging around your casted darkness area

    • @RM_3D
      @RM_3D Před měsícem +1

      so you cant get robe if shes dead?

  • @nightmareraven3045
    @nightmareraven3045 Před 2 měsíci +89

    A tadpole or the elderbrain as your patron is pretty cool concept, but actually if you speak to the absolute in the crack of Moonrises wall it quite bluntly states that it senses another aberration and kind of freaks out for a little before going back to it's monologue

  • @OneMoreDesu
    @OneMoreDesu Před 2 měsíci +25

    Interesting tip about the last class being taken determining caster attribute. Certainly good for every playthrough to know about.

  • @macilysis
    @macilysis Před 2 měsíci +43

    Use cloak of cunning brume and choose thief for rogue class. You can disengage and also create a foggy cloud. Then hide with in a foggy cloud. Thief class gives you 2 bonus actions for disengage and hide.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +10

      that does reduce our crit chance by one but yeah cunning brume is a very cool item that would fit well into the build!

  • @Arkhimael
    @Arkhimael Před 2 měsíci +181

    Rogue 2 + warlock 5 - give you hunger and ability hide in you own darkness right in the end of act 1. For my experience its way better progression than +1 to crit chance from early levels of fighter. Yea better burst from fighter abilities is good, but who cares if you are invincible?

    • @pancakes4193
      @pancakes4193 Před 2 měsíci +9

      Thanks for this. Super keen to try this combo and I think a Rogue 2 + Warlock 5 should be enough for Act 1. Rogue 3 with Assassin is a great power spike for the start of Act 2.

    • @Arkhimael
      @Arkhimael Před 2 měsíci +8

      @@pancakes4193 I personally can't say its great powerspike, assassin sub is good - don't get me wrong, but not gamechanger. Because assassin work the best when you surprise enemies attacking from stealth but if fight start after cutscene...yea...no surprises). Actually its two ways for build - or go to path of darkness(assassin/warlock combo) - hiding and striking again and again, very good for solo and ambush tactic. Or path of...hmm...burst damage with high crit chance. So for this you need sorc and fighter combo with warlock, its almost classic sorlock, but with items and classes for best crit strikes. What's better? Both good, but different.

    • @MayHugger
      @MayHugger Před 2 měsíci +1

      Or just use the cloak you get from having Dark Urge in your party to turn invisible for 2 turns after you kill something and play something that hits harder.

    • @Arkhimael
      @Arkhimael Před 2 měsíci +6

      @@MayHugger Strange, but some people enjoy not hit harder but create interesting roleplaying builds, what actually works well in the way they want. Dark Urge cloak not the same as darkness/devil sight combo and - sometimes invisibility just not work, you kill enemy and...nothing.

    • @MayHugger
      @MayHugger Před 2 měsíci

      @@Arkhimael I have yet to have it not proc upon hitting an enemy. The build honestly isn’t very interesting, it’s just trying to abuse AI not knowing what to do when they can’t see you.

  • @galenyasumura7070
    @galenyasumura7070 Před 2 měsíci +78

    Craterflesh gloves are currently bugged with eldritch blast. Instead of adding 2d6 dmg on crit, they add an entire extra beam of eldritch blast with all dmg riders and effects that comes with. The extra beam is also itself a crit, so GOO feature is rolled again as well as adding more reverb stacks. The beam also procs PA shriek melody which, for whatever reason, adds potent robe, agonizing blast, and rhapsody dmg.
    A crit on a single EB beam with craterflesh = 4d10 force + 20 (potent robe + agonizing blast) + 6 (full stack rhapsody) + 2d4 thunder + 3 (rhapsody) + 10 (potent robe + agonizing blast)
    This can happen 3 times in a single cast of EB

    • @alexnevskygod7088
      @alexnevskygod7088 Před 2 měsíci

      In what world you'll get +20 on robe and blast? Those dont double on crit, only dices do. Or you have +10 cha on go?

    • @galenyasumura7070
      @galenyasumura7070 Před 2 měsíci +4

      ⁠@@alexnevskygod7088the +20 is due to the bugged interaction craterflesh gloves has with eldritch blast. Craterflesh gloves do not add the listed 1d6 force dmg to EB, rather they add another beam of eldritch blast which includes the bonuses from potent robes and agonizing blast.
      At 20 CHA, a regular EB crit will do 2d10 + 10 (potent robe + agonizing blast). With craterflesh gloves, an additional crit EB beam with dmg of 2d10 + 10 is added resulting in a total of 4d10 + 20 force dmg

    • @nickiis210
      @nickiis210 Před 2 měsíci

      I hope they never patch this but they probably will

    • @alexnevskygod7088
      @alexnevskygod7088 Před 2 měsíci

      @@galenyasumura7070 does it work in honor mode or it is just bugged DRS kinda?

    • @alexnevskygod7088
      @alexnevskygod7088 Před 2 měsíci +2

      @@nickiis210 its no real point in doing so, game is easy enough, so you can try different intriguing builds rather than the most obvious and boring ones. Act 3 is the worst due to that, no real decision making just blast enemy into oblivion. Act 1 has the highest stakes due to bad rolls and hard enemies , act 2 is overall great balance between the two. At the end it is still better(for me at least) to run with spellmight gloves because it isnt bugged and still strong. (i prefer intended interactions)

  • @chrisdubay7478
    @chrisdubay7478 Před 2 měsíci +2

    You did a great job explaining the build. Looks like a lot of fun. A little bit too item focused for me, but I can appreciate the creativity behind it. Thank you.

  • @blind8478
    @blind8478 Před 2 měsíci +26

    I did this build with WL 2, Fighter 4, Sorc 6. I also neglected hide/darkness. Just plain old convert almost all spell slots to sourcery points and blast away on bonus actions. Statistically speaking a crit on 12+ or 13+ (i.e. neglect hid and slayer cloak) will change the crit chance from 69,75% to 64% per Blast (with advantage). I gladly took the 6% less crit chance because I could blast 3 more times every turn using sorcery. The damage output goes insanely high with this^^

    • @nickiis210
      @nickiis210 Před 2 měsíci

      Same but went Thief 4 vs Fighter 4. One extra bonus action every turn beats one bonus action every short rest. Every combat you can only use action surge once, whereas you can keep using the extra BA as long as you have sorcerer points for Quicken spell.
      Now if you don't care about feats you can go WL 2, Fighter 2, Theif 3, Sorcerer 5 for one hell of a nova round. But you get one feat and it should probably be dual wielding.

    • @blind8478
      @blind8478 Před 2 měsíci

      @@nickiis210 Honestly I still prefer Fighter 4. Even with sorc 6 you only get a limited amount of quickened Blasts (which is the main thing you use Bonus actions for in this build). Thus I value the Single full Action eldritch blast + Champions + 1 crit more

    • @InvaderTroy
      @InvaderTroy Před 2 měsíci

      @@blind8478 thief split goes hard with awakened illithid powers though

    • @blind8478
      @blind8478 Před 2 měsíci

      @@InvaderTroy oh.. right I did not think about that. I usually don't use any of the illithid powers aside from the passive ones though. Occasionally Black hole can be useful but I found that the illithid powers seem to not really fit into the playstyles I use most of the time.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +2

      Yeah honestly 13 feels like the sweet spot. 12 doesn't make a huge difference but I went down to a build that only crit on a 14 and I did notice it. Not sure the exact numbers but I liked 13

  • @sgt.milkshake3352
    @sgt.milkshake3352 Před 2 měsíci +3

    Love Warlocks, love GOO and love glass cannons, so much so that my first ever playthrough I ended up with a similar build: pure Warlock critting on a 15, lol. Great video!

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Thank you! Yeah same here I love it all, all three of my playthoughs so far have involved warlocks haha

  • @ghaithking8891
    @ghaithking8891 Před 6 dny

    First of all - great guide :) nothing that seasoned player wouldnt know, but well put together and explained so that it flows really well :)
    BUT GOD DARN IT! Leaving sound of notifications from your pc in video should be criminal!!! 20:32

  • @EliteSpectre32
    @EliteSpectre32 Před 2 měsíci +4

    Two act 1 bow options for statsticks that you missed are
    Hunting Shortbow: sold by Dammon in the grove gives you advantage when attacking Monstrosities(and there is quite the few), the once per day cast of Hunter's Mark unfortunately works only with weapon attacks.
    Bow of the Banshee: sold by the Greymon(Duergar who captain's the ship that boards you in the underdark), while you can't use the effect that applies frightened on hit you can use the bonus 1d4 to hit and damage against frightened creatures which will serve you really well until act 3 for The Dead Shot.
    Also the Surgeon's Subjugation Amulet: Dropped by Malus Thorm(boss of the House of Healing) lets you once per long rest paralyze an enemy for two turns when you land a critical hit which basically gives you 2 turns of guaranteed critical hits if you're within 3 meters of them.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Oh yeah I definitely should have mentioned Bow of the Banshee. It's a great item, and good on an ally once you have deadshot. I think I like spineshudder amulet better for this character than Subjugation but it is a great item

    • @EliteSpectre32
      @EliteSpectre32 Před 2 měsíci

      @@UltravioletArts For most of the game Spineshudder amulet is the way to go, I meant using Surgeon's for specific fights you know are coming since it's a once per long rest use. Especially since it comes right before Ketheric pretty useful to swap out and snipe any big humanoid target before shelving it till it's needed again.

  • @spitfire334
    @spitfire334 Před 18 dny

    This is almost the exact build I used to get my golden dice, except I didnt take any levels in fighter. The items are almost the same as well except I took birthright, potent robe and the glow rings. Pretty cool to see someone had the same idea!

  • @bullywags397
    @bullywags397 Před 16 dny +1

    The gear with the highest gold value is not necessarily better than the cheapest gear. I can vouch for that with my Act 3 Sorlock build, which knocks back Act 3 bosses prone using the Reverberation gear collected in Acts 1 and 2. What makes the Reverberation gear (boots, amulet, and gloves) so powerful, besides knocking foes prone, is that it creates thunder damage with lightning charges on the agonizing Eldritch Blast. Additionally, I have two rings that add extra charges of radiance damage. Potent robe (act 2) and that hat from sorcery shop in Act 3 is best for Eldritch blasting build as it adds a lot to attack modifier for cantrip. I highly recommend 10 levels of Lightning Dragon Sorcery and two levels of Warlock, as this combination provides 9 sorcery points and access to all spells up to level 5, allowing for effective crowd control with spells like Hold Monster or Confusion. My character makes Tactician mode too easy; I might have to switch to Honor mode for more difficulty. To put it in perspective, I knocked Orin's Slayer form prone for an entire round with my Eldritch Blast and my Eldritch quickened blast took a lot of her health! PS. I built my character researching best build for sorlock so its in many forum suggestions, its not of my own creation.

  • @luckyowl9191
    @luckyowl9191 Před měsícem

    fun thing about daredevil gloves, you can also use them to get the auto crits from hold person

  • @Seymour101
    @Seymour101 Před 2 měsíci +1

    I played this on a sorc fighter warlock split , no rogue so no bonus action hide which made using the shadeslayer cloak impractical.
    Other than that our gear selection were pretty much identical, except i kept alfira's robe for the whole playthrough since it lets me add charisma again and you can go 22 CHA with the mirror of loss (24 if you use the hat from sorcerous sundries).
    It is worth mentioning that during my playthrough I tried some experimental build with a party member using Phalar Aluve shriek and the Necklace of Elemental Augmentation and the necklace seemed to crit aswell resulting in a flat +10 per blast since I only had 20CHA at the time, not sure if this is a bug or not but it didn't always work for some reason.

  • @BlaZay
    @BlaZay Před 2 měsíci +6

    I had originally come up with a build pretty close to this as Fightlock 7F-5W, but it ended up being completely derailed by one item: *the Intransigent Warhammer.*
    It's a pretty mediocre +0 weapon that you can get from the Duegar pirates in the Underdark (careful, you must attack them while on water), except that it knocks everyone Prone in a similar AoE to Mortal Reminder when you crit or kill with it. I went with it on a whim since I was already a Half-Orc for the additional dice on melee crits, and it was so glorious that I made my entire build revolve around it.
    Lemme explain: Frightened + Prone is one of the best combos in the entire game, because Frightened prevents movement, which makes it impossible to get up and remove Prone, forcing a turn skip while still giving advantage to all your melee attackers. Obviously this also works with Reverberation, but this one can do it in 1 swing as opposed to 3 beams AND in AoE, not to mention splitting your attacks isn't a problem. You'll be losing 3 to your crit dice bonus due to not dual wielding nor using Spell Sniper, but the tradeoff you get is a 16+ (25% -> 44% with advantage from Prone or Darkness) AoE stun on melee attacks, multiplied by however many melee attacks you can make in a turn (Extra attack, Bladelock extra attack, Haste, Action Surge, etc). GW fighting style also technically helps rolling more crits and more consistent dmg, so that's nice. Finally, invest enough in Illithid powers to unlock Black Hole (even better as a bonus action), so that you can drag everyone around you and into the Darkness for massive CC procs, not to mention Slow gives disadvantage on Dex rolls, i.e against Prone rolls. Extremely hilarious and nasty stuff, I completely bullied Raphael and his minions out of existence with it.
    And that's the gist of it, the rest is up to you. I still went 7F-5W, I first took GWM for the obvious synergy with my warhammer, my crit rate and the insane dmg boost per attack (the debuff is easily negated with advantage as a Bladelock), then Sentinel so that enemies wouldn't be able to flee out of the Darkness (most even stop trying after you get it, which makes it even better lol). You could go for Dual Wielder in order to use a crit dice offhand and +1AC early on, but you'd lose out on a lot of dmg without GWM, and even more as a Half-Orc. You could also remove 1 to your crit dice to take the Helmet of Arcane Acuity and make your Prone and Frightened procs almost inescapable, but I felt I didn't really need it most of the time and preferred maxing my chances of getting the extra GWM attack instead. Besides, the Helldusk Gloves, Cloak of the Weave and Amulet of the Devout are plenty enough for spell DC in Act 3, however if you go Dual Wielder then it might be the better choice.
    A variant of this build involves using the Unseen Menace instead (sold at the Gith creche alongside the Knife of the Undermountain King) and make use of the extra attack range and the Invisible Weapon effect giving you +1 to your crit dice. You won't be knocking people down, but instead you can keep them Frightened inside your Darkness cloud while staying out of melee/spell range thanks to the pike attack range. This also means you can use Polearm Master as 3rd feat (you still get 3 feats as 7F-5W) and immobilize people that would try to rush through your Darkness to attack your backliners.
    This build obviously works better in Tactician due to the extra attack rules of Honour Mode, but it will do wonders regardless (since you can then go 8F-4W to get a 4th feat instead), tested and approved by yours truly. Give it a try if you'd like, I guarantee you won't regret it!

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Love this, yeah I've been looking at the intransigent warhammer a lot actually it seems really fun, and I'm planning a clown hammer build for my next honour mode runthrough so it might be a good weapon to use until act 3. I have like 5 or 6 ideas for that actual build so I really need to choose something haha. Unseen menance is a great early game crit range increaser as well!

  • @0ctoberForever
    @0ctoberForever Před měsícem

    Justiciar's Greatshield is also a decent shout for this built as you can cast darkness cloak once per short rest which creates a cloud of darkness which your character immediately hides in. Obviously you lose +1 to crit chance without both knives but it frees one of them up for astarion

  • @Mariloow
    @Mariloow Před 2 měsíci

    you can ignore the last level on sorcerer and get a level 1 mage slot to learn chain lightning spell. It deals 160 damage with the feat, water and ignorance resistance.

  • @lorenzobandinelli2638
    @lorenzobandinelli2638 Před 2 měsíci +5

    underrated channel. Amazíng video!

  • @DirtySoap
    @DirtySoap Před 2 měsíci +4

    I did a variant of this build with 4 GOOlock, pact of blade, 4 assassin rogue, and 4 champion fighter. Allowed me to max charisma and pick up spell sniper for maximum eldritch blast crits. Dual wield to crit stack or use the legendary rapier and deadshot. Worked well with stuff like arcane synergy and gave me options for close range. Spineshudder amulet to cause reverberation on hit to proc arcane synergy. Dex gloves so you can dump dex and get more AC with clothing or light armor as well as initiative. Assassin rogue is great too cuz you can initiate combat, get extra action, and guarantee crits on surprised enemies which will cause frighten with mortal reminder. You miss extra attack but it's not a huge deal for this build.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah assassin really gives a lot to this build, I do think a slight level adjustment to grant extra attack would be good without losing much, an arcane synergy version of this could be pretty strong! Dual wielding though does let you simply eldritch blast and then offhand attack with synergy, warlocks have so many great options

    • @DirtySoap
      @DirtySoap Před 2 měsíci

      @UltravioletArts yeah there are plenty of ways to go about it. The duelist prerogative can be used with regular attack or extra attack so if you use dueling fighting style thats an extra +2. I really wanted to fit an extra attack in but it seemed better to go with more feats to max charisma and get spell sniper. I found that I mainly led off with Eldritch blast to start combat and then again with the assassin round. Then, I would use my bonus action for melee if it was appropriate, so the sacrifice of a feat for extra attack had diminishing returns and was more situational. If I was in melee and not eldritch blasting, I never found myself wanting extra attack between the action and bonus action attack.
      I'd probably do warlock 5 and 3 rogue if I had absolutely had to have it but maybe that's more for a main character build where you're gonna take hags hair and then you can still get to 20 charisma and spell sniper from 2 feats.
      Dual wielding does also make it nice to dual wield the hand crossbows and get a magic missile and scorching ray cast every short rest. Those spells synergize pretty well with items that boost eldritch blast damage and the neer misser in the offhand gives you an extra source of force damage at range on your bonus action after eldritch blasting.

    • @thedarudecactus3179
      @thedarudecactus3179 Před 11 dny

      Sorry this is 2 months later, working through an honor mode run now, with only taking 4 in GOOlock, I don't get access to the third invocation so I'm not seeing too much of a purpose to go Rogue 4 since I won't be hiding in darkness, do you think 4 sorcerer would be better to get 4 instances of quickened eldrich blast for better cc before fights? Especially abusing warlock short rest slots to recharge them?

  • @Beyblade_212
    @Beyblade_212 Před 2 měsíci +2

    It’s such a breath of fresh air to see people take assassin instead of thief and sorcerer, Nice build myotis👍

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah it's more fun to do more obscure builds for sure! Thanks!

  • @FelipeSilva-bq7dk
    @FelipeSilva-bq7dk Před 2 měsíci +2

    Nice video. You gained a new sub here

  • @guyrapong
    @guyrapong Před měsícem

    Shadowheart with shar's spear of evening is the only support you need, cast the completely free shar's darkness and hide inside with you attacking enemies who get too close

  • @treehugger0241
    @treehugger0241 Před měsícem

    I'm using a lot of notes from this for my current Paladin run, since Paladins (at least Oath of Ancients; IDK if it's all Paladins) get bonus damage on Crits. Especially since I'm going for a Dex-based, Dual-Wielding build, so twice as many chances to crit.
    Coincidentally, this is also the run where I plan to romance Wyll.

  • @silverthorngoodtree5533

    Crit can be lowered past 12, down to 5. Plus it is easier to just create an auto crit situation.

  • @Dorumin
    @Dorumin Před 2 měsíci

    I don't like spellcasters, but I'll probably try this build for a solo honor run next. Generally speaking I prefer sustain damage over rng crits, but in this game building for crits just feels right. Barbarian dice multiplication, paladin smites and warlock reminders are all great. I definitely don't jive with stealth though so I might just go for the more standard sorlock mix

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Yeah it definitely doesn't feel very rng once the build really gets going but it does come online quite late. You could also very easily do a pact of the blade version if you don't want to do eldritch blast

  • @GURGLEGUY12345
    @GURGLEGUY12345 Před 2 měsíci +1

    18:13
    ...
    _Oh. Oh right, that...that counts as being equipped even when you're not using it, huh? I have a crit-focused build, too, and while the Deadshot is part of it, I hadn't even considered it still applies the crit range modifier even if you're not using it..._

  • @koldyn2193
    @koldyn2193 Před měsícem

    for what specifically in this build we take warlock last? 2:15 what items it will influence? or something else?

  • @randomnobody660
    @randomnobody660 Před 2 měsíci +1

    Hag's hair on a charisma main character just feels bad (unless it's your only one ofc) since you get patriar's memory practically guaranteed (with forbidden knowledge to actually guarantee the bard's one). If you start 17, memories alone will get you to 20.
    I suppose you could always put your initial +2 elsewhere, but typically that xtra point is often only usable by dumping another stat and you'd really much rather another character get their 20 or 22 main stat.

  • @SolarenDerm
    @SolarenDerm Před 2 měsíci

    Fantastic video, just a little feedback. There's an ounce of static audible while you're speaking. I only noticed it because I switched to headphones half-way through.

  • @21nickmac
    @21nickmac Před měsícem

    You can pickpocket the spellmight gloves easily sir.

  • @denis-ez5ir
    @denis-ez5ir Před 2 měsíci

    really liking this build, which illithid powers would you recommend taking except illithid expertise? i'm new so looking for all the advice I can get

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      This build loves illithid powers! Black hole is great for grouping enemies for the mortal reminder triggers. The power that lets you turn a hit into a crit is also perfect here. Mind sanctuary is solid on any caster. And of course cull the weak is absolutely busted, and psionic dominance is a great way to counter spells without using spell slots

  • @eugloopydilemma
    @eugloopydilemma Před 2 měsíci +2

    Neat, I learned a few things I never would have guessed, like needing the right class to pick certain feats, and that your last class added to your build matters.
    I've been trying a warlock build that tries to spam conditions like lightning charges, reverberation, arcane synergy, and radiating orb, but it's not working as well as I was expecting. I know some of those conditions go on me and not the enemy, but still, the radiant damage especially seems to elude me. I'd love to hear your take on this sort of build, I've been going pure warlock, but I should probably multiclass sorcerer. I've also only got a few sources of extra crit range, I think my next build will be pretty much exactly this one, focusing entirely on crit range.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Awesome! There is definitely some behind the scenes weirdness that the game doesn't clarify well. Yeah you can do a good radiating orb build on a warlock! Coruscation ring is the easiest way since it just applies on spell attacks, but if you have the callous glow ring and are illuminated by something like the light cantrip you will get the radiant damage on each blast and could add in the luminous gloves of luminous armour (if you have proficiency with medium armour). You can even still fit on the boots of stormy clamour and spineshudder amulet and the crit gear!

    • @eugloopydilemma
      @eugloopydilemma Před 2 měsíci

      @@UltravioletArts Yeah those rings have been confusing, I'm still not sure if I need to be illuminated or my enemy does, but even when both are true it doesn't seem to be consistent. I'm actually using those gloves on shadowheart, she's also got the glowing mace. Maybe I'll give her the rings too, and then I'll wear the risky ring and something else.
      I'm using AI Allies and no party limit mods, so I can have the full gang doing their own thing. So darkness isn't a great strategy for me cuz it would cause them trouble. I think the crit + fear + knockdown build will be the best way I can support them, and then I'll rely on them to deal damage.
      After a tactician run it's off to honor mode, I'm not confident, but if I fail at least it'll probably be funny, like the time Wyll used repelling blast on Laezel to save her from an aoe... while she was at 3 hp.

  • @ttarzzxz3711
    @ttarzzxz3711 Před 2 měsíci

    I did a similar build with 2 warlock levels and 10 lore bard. I only got down to crits on a 16 cuz the crit Sarevok helmet is medium armor and instead of bloodthirst and undermoutain king knife, i used the duelist's prerogative for the extra reaction

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Yeah still good, covert cowl could be a swap for sarevok's too

  • @lauradeneault3525
    @lauradeneault3525 Před měsícem

    I think Tasha's spell is better than hold person. Hold person only works on humanoid.

  • @cHaMp630
    @cHaMp630 Před měsícem

    I'd say the radiant orb ring is better than mental fatigue ring by a fair margin as it still procs reverberation gear but you debuff the crap out of anything you hit. All you give up is +1 crit in act 2 to use the ring as you'll have light applied to yourself to guarantee radiant orb stacking. This also basically lets dame near solo myrkul as he's too debuffed to hit her in melee lol.

    • @UltravioletArts
      @UltravioletArts  Před měsícem

      Yeah it might be the stronger alternative, there is just something about mental fatigue that I like haha

  • @VelourYeti
    @VelourYeti Před 4 dny

    Don’t want action surge from 2 levels in Fighter?

  • @Fablelord1
    @Fablelord1 Před měsícem

    Just completed a durge run with this. Chose dueregar. Was like playing the game on easy mode. Orin duel was non-existent as she was too frightened to move.

  • @janw5165
    @janw5165 Před měsícem

    what dye are you using?

  • @FvnnThr
    @FvnnThr Před měsícem

    at 17 charisma you don't need hags hair to get even again. The mirror of loss can give a +1 to charisma in addition to its other ASI.

    • @TheFlibidy
      @TheFlibidy Před 18 dny

      Yeah, but that comes pretty late in the game compared to the hag's hair

  • @jrch6790
    @jrch6790 Před měsícem

    how do you get the black veins on your face ?

  • @liviuursegr
    @liviuursegr Před 2 měsíci

    I tried respecing a char into sorc/lock, but i still couldn't quicken the eldritch blast. it just wasn't available to pick. same with some of the cleric cantrips.what am I doing wrong?

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      hmm good question, I haven't play much with sorcerer yet but when you activate quicken spell it should let you pick cantrips from other classes for sure. You could pick up eldritch blast by taking the spell sniper feat as a sorcerer as a work around but it should work without doing that

  • @amandapearson8922
    @amandapearson8922 Před 2 měsíci

    The act 2 ring killer's sweetheart also lowers crit hit by 1 as well

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      I think it just guarantees a crit once per long rest after killing a creature and doesn't actually lore the range

    • @amandapearson8922
      @amandapearson8922 Před 2 měsíci

      @UltravioletArts ah okay! I thought you crit hit once but it passively lowered your crit hit by 1, too

  • @pchdch4452
    @pchdch4452 Před 2 měsíci

    3 levels in gloomstalker seem to be better.
    Same hide as bonus action, but also boost to initiative, extra free weapon attack, fighting style and resistance of your choice

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Honestly you might be right. Assassin is great when you are specifically getting surprise rounds, but the bonus to imitative on this build would be really good while still getting bonus action hide. You could go pact of the blade instead of pact of the tome too to make it more of a hybrid gish build

  • @kwuserfriendly1769
    @kwuserfriendly1769 Před měsícem

    have you tested this one in honor mode?

  • @purpledevilr7463
    @purpledevilr7463 Před měsícem +1

    Just thinking. Would the Hat of the Sharp Caster be better than Sarevok’s helmet?
    You reroll spell attacks that are 1 or 2.

    • @UltravioletArts
      @UltravioletArts  Před měsícem +1

      Hmm yeah that could be a really solid option, I'm not sure how exactly you'd figure out the math on what's statistically better but it is definitely worth experimenting with

    • @purpledevilr7463
      @purpledevilr7463 Před měsícem

      @@UltravioletArts I’ll give the maths a shot.
      10% chance of reroll. 55% chance normal hit. 35% chance crit.
      After that 10% there’s 65% normal chance 35% crit chance. So we can say it adds 3.5% crit chance.
      So it’s a 38.5% chance vs a 40% chance with Sarevok’s helmet.
      So I suppose it’s not really worth it. But it could be good as a meantime piece of equipment. Or if you’re willing to sacrifice a little to have a snazzy hat.

    • @UltravioletArts
      @UltravioletArts  Před měsícem

      @@purpledevilr7463 seems like the risky ring would make it interesting too, more chances to roll ones and twos that potentially become something better, bonus points if you’re a halfling haha

    • @purpledevilr7463
      @purpledevilr7463 Před měsícem

      @@UltravioletArts I think it would better serve Sarevok’s helmet. Yes there’s more chance of rolling 1 or 2 but also more chance of rolling 12. - any advantage would better serve the higher initial chance.
      Though what you could do is switch from being an eldritch blaster to a duel wielder thief. Meaning 4 attacks per turn (assuming you have extra attack) instead of the 3 from eldritch blast. - though if you have the potent robe + agonizing blast it wouldn’t be worth it.

  • @langa77777
    @langa77777 Před 2 měsíci

    Spell might gloves are super easy to get especially for the dark urge. Kill or pickpocket Lucretious at the start of act 3. The quest isn’t worth doing.

  • @StEbbs-bb7jd
    @StEbbs-bb7jd Před 27 dny

    you said the last class to level up in should be warlock then finished on rogue?

    • @TheFlibidy
      @TheFlibidy Před 18 dny +1

      No, he said the last class picked should be warlock, not the last class leveled.

  • @markmlongrie426
    @markmlongrie426 Před 2 měsíci +1

    I started a character with wizard for 2 levels and then sorc for 4, so far. I learn spells from scrolls and it appears that my int is the spell casting ability from the wizard spell slots, based on the DC I can see. So I'm not sure that the last class you pick matters in this case.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Learning a spell from the scroll as a wizard will make that spell a wizard spell, if you cast from a scroll it should still be the latest new class

    • @markmlongrie426
      @markmlongrie426 Před 2 měsíci

      @@UltravioletArts ah, thank you.

  • @Dactylgodhand
    @Dactylgodhand Před 2 měsíci

    How'd you get the black lightning on your Dragonborn's face?

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      It's from a particular illithid upgrade in act 3
      (spoiler ahead: the astral tadpole)

  • @kroegerjames7424
    @kroegerjames7424 Před 9 dny

    I'm glad people can get some usage outta the old one warlock, I just did a playthrough and got at most 8 crits in the entire campaign

  • @matturso2224
    @matturso2224 Před 2 měsíci

    Can you please list out the leveling (lvl 1 fighter, level 2 rogue, level 3 warlock etc) in written form please as a recap?

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Certainly!
      Level 1
      - Fighter 1
      - Defense Fighting Style
      - Second Wind
      - Mostly starting here for heavy armour and martial weapon proficiency, as well as con sav proficiency
      Level 2
      - Rogue 1
      - Expertise in deception and persuasion unless you have the illithid power
      - Sneak attack we will basically never use
      Level 3
      - Warlock 1
      - Eldritch blast, EB scales with character level so you will still get you extra blasts at 5 and 10
      - friends
      - GOO warlock for frighten on critical hits
      - Hex
      - Armour of agathys
      Level 4
      - Warlock 2
      - Tashas hideous laughter
      - Agonizing blast
      - Repelling blast
      Level 5
      - Fighter 2
      - Action surge
      Level 6
      - Fighter 3
      - Champion fighter for the improved crit chance
      Level 7
      - Fighter 4
      - Ability score improvement +2 charisma
      Level 8
      - Warlock 3
      - Pact of the tome for guidance and eventually haste and animate dead
      - Misty step
      - Replace tasha’s hideous laughter with hold person
      Level 9
      - Warlock 4
      - Could pick up darkness for darkness builds, cloud of daggers, armour of agathys
      - Cantrip blade ward or bone chill
      - Feat: spell sniper. Bone chill or shocking grasp
      Level 10
      - Warlock 5
      - Devil’s Sight
      - Counter spell
      - Replace something with hunger of hadar
      - Deepened pact gives haste, animate dead and call lightning once per short rest
      Level 11
      - Rogue 2
      - Cunning action for hiding to crit with shade-slayer cloak
      Level 12
      - Rogue 3
      - Assassin subclass
      - Auto crits on surprise round and returns action
      - Advantage on creatures that haven’t acted

    • @matturso2224
      @matturso2224 Před 2 měsíci

      @@UltravioletArts thanks! Does this build work for durge?

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      @@matturso2224 Definitely! that's exactly what I used it for haha, I've been posting some of my act 3 boss fights on the channel

    • @matturso2224
      @matturso2224 Před 2 měsíci

      @@UltravioletArts and thank you for your reply and listing out the guide! The video went really fast and this is a cool, but complicated build I want to do.

    • @matturso2224
      @matturso2224 Před 2 měsíci

      @@UltravioletArts any reason why you stuck with white dragon or just because?

  • @CallMeQuill-qy4gs
    @CallMeQuill-qy4gs Před 2 měsíci

    Does this build use any tadpole abilities?

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah I believe I specifically mention illithid expertise. Basically all builds can make solid use of tadpole powers but the one that turns a hit into a crit is perfect for this build, as well as blackhole to group enemies together for the AOE fear, and mind sanctuary for extra eldritch blasts

  • @TheLeviathan1293
    @TheLeviathan1293 Před 2 měsíci +2

    17:00 It's not that hard. You just have to knock Alfira unconscious every day until the dragonborn bard appears :D. And you can do that with partial rests.

    • @blind8478
      @blind8478 Před 2 měsíci +1

      Actually you should do it ASAP when reaching the grove. I had to knock her out 4 times in my hm run bc of other scenes triggering first. This somehow bugged her out: Despite surviving my dark urge she never came to Last Light Inn. Instead she kept sitting around in the grove through my entire act II. Ultimately I had to leave for the Gate with Alfira alive and no potent robe. Thus I recommend immediately heading for the grove dealing with Alfira before doing any other stuff in every Durge run just to make sure.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah it just feels kind of meta-gamey so I wanted to assume you won't get it, but if you do get it then it makes you quite a bit stronger haha

  • @lokihiker
    @lokihiker Před 2 měsíci

    Consider 5 Gloomstalker as an alternate to fighter/rogue, it provides hide, initiative, extra attack and excellent starting skills (8 for human). Combine with GOO Warlock for the pact blade extra attack. Excellent ranged and melee.

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci +1

      Oh yeah gloomstalker could be a great addition for a pact blade build! Could skip on taking alert then too. I think going down to 13 crit would be totally fine since you can still bonus action hide as a gloomstalker for shade-slayer cloak

    • @dantestrive2479
      @dantestrive2479 Před měsícem

      Would this setup still be good for a solo Tactician run? And what would be the best way to lv this version? Like 5 gloom/ 7 warlock? Or 5 gloom/ 5 warlock/ 2 fighter?

  • @TheDeadb3ar
    @TheDeadb3ar Před měsícem

    Getting rid of Hex = Jail!

  • @HycranSaph
    @HycranSaph Před 2 měsíci

    Massive oversight in this build guide. Slap shadeclinger armor on and you will have permanent advantage on all saving throws. Or you can put it on, get the buff which persists and wear something else.

  • @dr.monotone3827
    @dr.monotone3827 Před měsícem +1

    Yea I usually prefer Warlock 2 / Champion Fighter 3 / Draconic Bloodline 7 - this way you can use all your spell slots for quickened eldritch blasts and you get a small bump to AC so youre not as squishy (Even a little bit of extra AC helps. The AI will go out of their way to target this character since most of my other ACT 3 characters have AC of 19+).

    • @hugoeduardo5502
      @hugoeduardo5502 Před měsícem +1

      Lo Voy A Probar Gracias Amigo

    • @Kaigiro
      @Kaigiro Před měsícem +1

      Great idea for potent robe as well. I dislike the implementation of assassin thief into this build because the risky ring already gives you advantage on every attack anyways.

  • @MultiZernez
    @MultiZernez Před 2 měsíci

    Critical is mispelled in the thumbnail

  • @buluketek5030
    @buluketek5030 Před 2 měsíci

    can you surprise enemies with taking assasin subclass?

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      You can!

    • @buluketek5030
      @buluketek5030 Před měsícem

      ​@@UltravioletArtsI mean when I eldritch blast in this case, sometimes it doesn't work it confuse me

    • @UltravioletArts
      @UltravioletArts  Před měsícem

      @@buluketek5030 you admittedly surprise is confusing. You need to strike from hiding but they also have to see you after the attack lands, so if you are too far away initiative won’t trigger, but the enemies will also start looking for the source of the attack and potentially start a fight without a surprise round

  • @Razyazy
    @Razyazy Před 2 měsíci

    Can you do this as pure warlock

    • @quaestor856
      @quaestor856 Před 2 měsíci

      You can since most of the crit chance reduction comes from equipment, but you won't be as versatile as multiclass while severly crippling your damage output

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah absolutely, in fact for the final battle I wanted the psychic damage resistance from level 10 GOO warlock so I respeced to 11 warlock/1 cleric (for armour proficiency) and it was still just as potent! A little less safe since you can't hide every turn but you can still crit on a 14

    • @Razyazy
      @Razyazy Před 2 měsíci

      ​@@UltravioletArtswhat's some good spells after the 5 levels

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      @@Razyazy hold monster, evard’s black tentacle and dominate person are all solid. Sometimes it is just good to do a big hold person that targets 4 creatures thanks to a level 5 spell slot, of keep eldritch blasting away and hold onto those high level spell slots to hard counterspell problematic enemy spells

  • @viorp5267
    @viorp5267 Před 2 měsíci

    huh I calculated this before and I think you can get a bit lower with a melee build and get the build online a bit earlier with the Invisible Pike and Half-orc race for extra crit damage.
    Most of the real crit chance recucers come only act 3 that being Perilous Stakes. On a melee build the minimum is 13, but you hit tons of times per turn and there is things that trant you extra effects just on melee hit liek Half-orc brutal critical, weapons with lifesteal etc.
    I am running a crit based half-Orc so I might respect from melee to eldritch blasting in Act3 when I am no longer reliant on unseen weapon

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah I didn't mention perilous stakes but it does work for any attack roll (as durge you can actually get as low of a crit range as 8 with illithid perilous stakes and bloody inheritance), but spell sniper is the only exclusive one so spell attackers should always have one point more than martials. Definitely a very viable melee version of this though no question

  • @opmanop1561
    @opmanop1561 Před 2 měsíci

    Hey what is that armor you have when you hit level 2

    • @MrDancingpuppetmon
      @MrDancingpuppetmon Před 2 měsíci

      That armor is called Cerebral Citadel Armour you get from a quest in Act 3. It,s an heavy armor and got pretty good ability

  • @TheNefari
    @TheNefari Před 2 měsíci

    That is almost any roll... So many crits 😂

  • @angryvet82
    @angryvet82 Před 25 dny

    what mod is the mindflayer outfit?

  • @christinehede7578
    @christinehede7578 Před 2 měsíci

    It is sar e vok, not sav a roc

    • @UltravioletArts
      @UltravioletArts  Před 2 měsíci

      Yeah I realized toward the end of the edit I was definitely pronouncing it wrong so I'm going to try and fix that for future videos lol

    • @christinehede7578
      @christinehede7578 Před 2 měsíci

      @@UltravioletArts it is not easy remembering all the strange names we come across in our gaming life but as Sarevok is a major character I thought it worth mentioning.

  • @rabornevines7399
    @rabornevines7399 Před 2 měsíci

    this game doesn't have memes................ memes deal with culture, there;s nothing in waht youre doing that has to do with culture