Instance and offset an animated FBX using GLSL in Touchdesigner - Part 1

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  • čas přidán 22. 07. 2024
  • In this two part tutorial we're going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to:
    1. instance the model,
    2. have the ability to offset the animation per instance and most important,
    3. keep a steady 60 fps framerate!
    It's a rather technical tutorial but if you follow along, set it up once, you have the ability and benefit for future projects to instance quite heavy animated geometry files and control the playback per instance at real time speed!
    Part 2 of this tutorial series: • Instance and offset an...
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Komentáře • 6

  • @toriitoraa
    @toriitoraa Před 2 lety +1

    Thank you so much for taking your time and explaining things very deliberately, these videos are worth gold. Keep up the good work!

  • @TheDebonis
    @TheDebonis Před 2 lety +1

    Thank you very much.

  • @RusticRaver
    @RusticRaver Před 2 lety +1

    thx (still what a carry on for simple operation but not your fault)

    • @FactorySettings
      @FactorySettings  Před rokem

      haha I know, currently working on some blender to TD scripts, I might include this one as well...

    • @RusticRaver
      @RusticRaver Před rokem

      @@FactorySettings Ace, let me knowI I'll even buy it as an asset. The real enigma is why derivative is no helping you out, if it was me that would be my top priority, multiverse quantic stuff, I can imagine loads of things to do with it, actually got here a model of an anaconda waiting split in several versions to crawl all over my furniture with projections in my 3d mapping setup.