I'm a new DM running a one shot campaign for my kids and a rotating cast of drop-in player characters. What I really like about this approach is that I can use the existing stat blocks and still scale the intensity of an encounter to suit the number of PCs during any given session.
Such great advice, I learned to do this long ago, everything was more of a spectrum vs hard numbers and you could generally get a good gauge from the players on when the killing blow would be the most impactful, definitely requires reading the energy at the table though!
I'm a new DM running a one shot campaign for my kids and a rotating cast of drop-in player characters. What I really like about this approach is that I can use the existing stat blocks and still scale the intensity of an encounter to suit the number of PCs during any given session.
Agreed - and you can make those adjustments real-time, in-game 😉
Such great advice, I learned to do this long ago, everything was more of a spectrum vs hard numbers and you could generally get a good gauge from the players on when the killing blow would be the most impactful, definitely requires reading the energy at the table though!
Agreed!
GREAT advice! I love your videos, so objective and so useful.
Thank you - glad you're finding them helpful! 😊
Good stuff! Keep it coming.
Thank you - I will!
I loved the video and the channel! thanks for help
So glad you like it! There's lots more coming 😉