Rating a Mourngul Haunter Doomstack

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  • čas přidán 25. 02. 2021
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Komentáře • 405

  • @Witch_King
    @Witch_King Před 3 lety +409

    Legend and his struggle with WoD is like struggle between Malus and T'zarkan.

    • @Tisen666
      @Tisen666 Před 3 lety +31

      With cheese all things are possible

    • @XellosDarkSlayer
      @XellosDarkSlayer Před 3 lety +72

      T'sarkaven: We must cheese this battle! Easy victory-triumph,yes-yes?
      Legend: Shut up,skaven!

    • @KitchouaTembo
      @KitchouaTembo Před 3 lety +23

      I'm glad he's trying to really put the army to the test! There was a clear shift in mentality after the blood dragon thing. It's even made him resist the juicy WoD.

    • @Dancan799
      @Dancan799 Před 3 lety +1

      WoD?

    • @Witch_King
      @Witch_King Před 3 lety +5

      @@Dancan799 Wind of Death .

  • @bernapessoa
    @bernapessoa Před 3 lety +772

    This is my save :)
    So getting the heroes is not that hard cause you can establish pirate coves without cooldown after battle. You can build money building and replace with hero one when need and after getting the 18 heroes go back too money (probably not necessary at that stage).
    Its on turn 270 because of the trait(the last "D" took like 40 turns to get :( )
    The skills on the heroes provide a lot of good stats.
    The lord trait also provide 20% physical resistance and weapon strength.
    It was not a disaster i also won it(normal battle difficulty), basically yolo cause they have self heal in melee
    My FPS went down aswell
    I did not use mods to get this prepared cause in you description you say you don't accept modded save files :p

    • @KampsKnows
      @KampsKnows Před 3 lety +101

      @LegendofTotalWar give this man a 9/10 damn it

    • @ICameHereToComplain
      @ICameHereToComplain Před 3 lety +70

      @@KampsKnows pirate coves can be established after every settlement battle! 10/10 way easier than previously thought

    • @louis930408
      @louis930408 Před 3 lety +10

      kudos to you man

    • @doktarr
      @doktarr Před 3 lety +47

      I think this is way more practical than the similar gunnery wight one, because it's not like you need the Haunters in other armies. You're not hurting the rest of your faction by making this.
      Good work, dude. I thought about doing this one for legend but I figured it would take a long time to trait farm. :)
      Do Haunters not get Dread Incarnate? Seems like that would be even stronger. Another version of the insta-rout army.

    • @hamishian0
      @hamishian0 Před 3 lety +10

      Thanks for that clarification! Seems like a labour of love for total dominance.

  • @jackcanox4015
    @jackcanox4015 Před 3 lety +347

    It may not be the most practical! But...at when they charged around minute 8 they freaking mulched through 40 units like crazy

    • @wile123456
      @wile123456 Před 3 lety +129

      They siphon your framerate for higher weapon damage

    • @azureprophet
      @azureprophet Před 3 lety +9

      I came here to say mulch.

    • @jackcanox4015
      @jackcanox4015 Před 3 lety +5

      @@azureprophet gotta love tha mulch

    • @ForceGhostAnakin
      @ForceGhostAnakin Před 3 lety +5

      @@wile123456 that got me 😂

    • @doktarr
      @doktarr Před 3 lety +24

      It's way more practical than Legend makes it out to be. It's not hard to get a ton of pirate coves; you can do it in post-battle so it's as easy as sacking a city. Take one strong army, go sail around Norsca, drop a cove on every settlement, done.
      The hard part is the trait farming.

  • @Myriadoffrogs
    @Myriadoffrogs Před 3 lety +24

    "Call an ambulance, but not for me" is the motto of this doomdtack

  • @Grimlust
    @Grimlust Před 3 lety +326

    Legend you're on FIRE lately! Keep it up my dude A++!

  • @beanhavok2287
    @beanhavok2287 Před 3 lety +196

    Necrofex=no
    mournguls= YEEEEEEEEEEEES
    Said only this guy.

  • @kaldaris6185
    @kaldaris6185 Před 3 lety +78

    Him: "Won't get this army till turn 200" Me: with 19 pirate coves increasing hero capacity.

    • @minerva9104
      @minerva9104 Před 3 lety +20

      I think usually Legend plays Vampirates more traditionally but I like to play it as a only holding settlements like Sartosa or The Galleon's Graveyard. Everything else is a pirate cove.

    • @sympunny8636
      @sympunny8636 Před 3 lety +2

      @@minerva9104 even then, it's normally more convenient to go all money building because you're not making much money otherwise. Increasing hero capacity is nice and all, but it's not really needed unless you have a bunch of armies, in which case you need the money more. Occasionally, i might put one or two down, but 19? ouch

    • @minerva9104
      @minerva9104 Před 3 lety

      @@sympunny8636 Oh definitely. I mostly spam money but I'm also usually making bank and could afford to go with 12 for capacity if I wanted.

    • @sympunny8636
      @sympunny8636 Před 3 lety

      @@minerva9104 I mean, if you desperately wanted sure, but it'd really limit your number of armies, which is a pain in killing major factions. Like you could do it, but...why? This army isn't even very interesting to play with.

    • @doktarr
      @doktarr Před 3 lety +4

      @@minerva9104 I actually like this approach. The safest opening with Noctilus is to get out of Ulthuan as fast as possible and then beeline Sartosa, setting up coves along the way. It's a great defensive position and nobody wants to go to war with you. Then you just pick whatever area is weak to start conquering.

  • @luiscarlosserranomeza4604
    @luiscarlosserranomeza4604 Před 3 lety +155

    The actually meaning of "D" is because their full name are mourngul D. Vampire and they are searching for the one piece

    • @KazeKoichi
      @KazeKoichi Před 3 lety +6

      Vampire Haunter D

    • @Pitrah
      @Pitrah Před 3 lety +7

      Vampire Hunter D is a much older reference than 1P tho

    • @jaredstearman3625
      @jaredstearman3625 Před 3 lety

      @fucku weebsnfurries lmao someones dad didnt love them

  • @alexanderfeoktistov6826
    @alexanderfeoktistov6826 Před 3 lety +5

    My most recent Count Noctilus playthrough made me realize both how awesome mournghoul hunters were and how impractical a doomstack of them would be. Glad someone took the time to put one together and send it in. I put a mournghoul hunter in each of my armies and it never went below like half health. Good for holding the line while putting down winds of death!

  • @horrocko
    @horrocko Před 3 lety +110

    currently playing cylostra myself, she gives them even more resistance with her skills.

    • @bernapessoa
      @bernapessoa Před 3 lety +8

      One of the pirates you can get in research can give you more stats(the one used)

    • @horrocko
      @horrocko Před 3 lety +2

      @@bernapessoa Good point--looks like they both give the same amount of physical resistance while the guy used here also gives weapon strength. Cylostra just makes it easier to level them up because of the recruit rank bonus (and additional recruit slot).

    • @santana9434
      @santana9434 Před 2 lety

      Count noctilus with the weapon strength buff too

  • @scartioantolare5825
    @scartioantolare5825 Před 3 lety +21

    I'm surprised how much Legend underestimated these guy. I don't play on very hard battle difficulty but i am not surprised that they fucking blended those Dark Elf armies, these guys are fucking terrifying.

    • @IronStaff7
      @IronStaff7 Před 3 lety +1

      same

    • @Kristjan0209
      @Kristjan0209 Před 3 lety +2

      Yeah fell in love with them after had 1 obliterate an enemy army when all hope seemed lost

    • @Noobie2k7
      @Noobie2k7 Před 4 měsíci +3

      I mean they're probably one of the best heroes in the game to face Dark Elves with due to to Haunters have crazy high missile defense and decent speed. They can easy get to and bog down missile units without really taking any damage at all on the way there.

  • @warhammerguy
    @warhammerguy Před 3 lety +65

    That is cool.
    I feel the mourngouls are very overlooked because of other cool units in the vampire coast rooster like the necrofex, but they are a very cool looking unit design wise.

    • @beanhavok2287
      @beanhavok2287 Před 3 lety +3

      BUT THEY GOT NO LEGS!!!
      very disconcerning to look at...

    • @warhammerguy
      @warhammerguy Před 3 lety +15

      @@beanhavok2287 indeed, that and the long slack jaws is kinda what gives them their unique look. It feels like something out of a horror movie.

    • @obombomattatetrahondamog1461
      @obombomattatetrahondamog1461 Před 3 lety +29

      @@beanhavok2287 What bout there legs? they don't need those...

    • @andypants1000
      @andypants1000 Před 3 lety

      A whack of lt dans

    • @TeaserTravlein
      @TeaserTravlein Před 3 lety +2

      @@obombomattatetrahondamog1461 just a bite off the flank.

  • @voodooozo3755
    @voodooozo3755 Před 3 lety +53

    Tzarkan: Let's cheese this one
    Lege...I mean Malus: No! Im doing a fair army test!

  • @Mogumike
    @Mogumike Před 3 lety +17

    Legend's Winds of Magic turned blue from holding all of those Wind of Death casts

  • @mattjamco
    @mattjamco Před 3 lety +17

    11:28
    Legend: 'Too bad you won't get this army till turn 200'
    Me with the mod Okoii uses for heroes: **Smiles menacingly**

  • @logandaley1544
    @logandaley1544 Před 3 lety +3

    I think my favorite part about these doomstack battles is when you find something that is a pleasant surprise. This was a lot of fun to watch.

  • @Mechamamdebad
    @Mechamamdebad Před 3 lety +5

    How can you not give this a 10/10 for that "cute" face alone. look at that smile.

  • @qz7474
    @qz7474 Před 3 lety +26

    Legend been cheesing so long he can't remember what using magic normally is

  • @hoganshairline4175
    @hoganshairline4175 Před 3 lety +114

    8.0 one rookie score everyone knows the rules

    • @thefirewithin4430
      @thefirewithin4430 Před 3 lety +5

      Ah, a man of knowledge

    • @LSDuke23
      @LSDuke23 Před 3 lety +3

      Barstool sports i see, a man of culture

    • @Foneio
      @Foneio Před 3 lety +1

      playing total war from new haven aka barstool pizza capital of the world, this comment makes me so happy to see

  • @wile123456
    @wile123456 Před 3 lety +60

    The only disaster here is Legends framerate. That must be points deducted in practicallity, because many players don't have powerful PC's

    • @azureprophet
      @azureprophet Před 3 lety +1

      If you turned down visual effects it would make a huge difference.

    • @wile123456
      @wile123456 Před 3 lety +2

      @@azureprophet seeing as how Legend hates hotkeys i doubt he'd want to press ESC and change visual settings mid battle

    • @SatisfiedOnion
      @SatisfiedOnion Před 3 lety +9

      @@wile123456 The cause of the framerate drop doesn't even have anything to do with the doomstack

    • @kroxigordundee7767
      @kroxigordundee7767 Před 3 lety

      @@SatisfiedOnion it does partly because of the visual effect on the chilling aura that is hard on CPU. I've had similar problems of frame

    • @wile123456
      @wile123456 Před 3 lety

      @@SatisfiedOnion when they enter combat they all get an effect that triggers smoke particles above them

  • @crochetcocoking4275
    @crochetcocoking4275 Před 3 lety +10

    if i may Legend, the spellcaster is there, he's part of the "doomstack", he should be used to its best ability

  • @Niscimble
    @Niscimble Před 3 lety +42

    I'm actually pretty surprised at how effective this stack was. Hilariously impractical yes but... they absolutely mulched everything they touched

    • @doktarr
      @doktarr Před 3 lety +16

      It's not nearly as impractical as Legend says. It's easy to set up lots of coves. You can do it instead of sacking.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Před 3 lety +2

      Full stack is impractical, but just combining 3-5 still gives you a very respectable army blender.

    • @Alej0xXx
      @Alej0xXx Před 3 lety +1

      You can freelt establishncoves witt armies get the Mounghouls and if needed replace cove building for the money one.

    • @TheSuperappelflap
      @TheSuperappelflap Před 3 lety +1

      @@aprinnyonbreak1290 i got like 30 of them in one of my campaigns, its really not that hard you just need to consolidate your corner of the map early and then sail around the world establishing coves on every port.

    • @toggle3927
      @toggle3927 Před 3 lety +5

      Why did you think Mournguls were bad? They become very tanky with levels, honestly one of the better scaling heroes in the game. Either way glad you and Legend see the light now :)

  • @arthanor9631
    @arthanor9631 Před 3 lety +5

    I would say that the doomstack is the whole army, including the mage with Winds of Death. It's just that you should use the whole army, wizard _and_ units/heroes, instead of only parts of it.

  • @doktarr
    @doktarr Před 3 lety +5

    Submitter got the wrong "D" here.
    Mourngul Haunters can get Dread Incarnate. I just checked my Dreadfleet save file and I actually have some. So, this could easily be one of the strongest Doomstacks in the game. -76 enemy leadership, And Burke Black can use Doom and Darkness to take it to -92.
    And while you wouldn't be able to get it until late game due to the delay that trait-farming causes, it is *far more practical* than Legend thinks, because you can set up a pirate cove in the post-battle the same way you can sack a city. It's not hard at all to get 16 pirate coves.

  • @edbdc3505
    @edbdc3505 Před 3 lety +14

    I think you should be able to use Wind of death. The wizard is in the doomstack so no point not using his spells. If he had had the lore of fire, you would have used magic so i think this is unfair for the lore of vampires.

    • @sympunny8636
      @sympunny8636 Před 3 lety +6

      I think it's because he already knows how op wind of death is, and wanted to see how strong the mornghul haunters are by themselves.

  • @TheYannir
    @TheYannir Před 3 lety +18

    Mourngul Haunter is THE best straight-up, non-caster melee hero in the game. They take practically no damage, they are relatively fast while slowing down opponents, they heal on their own and have high weapon strength on level 1.

    • @sympunny8636
      @sympunny8636 Před 3 lety

      Paladins with vows would probably disagree with you, (although without sure).

    • @gloubiboulgathefirst5784
      @gloubiboulgathefirst5784 Před 3 lety

      Saurus scar vet

    • @doktarr
      @doktarr Před 3 lety +4

      @@gloubiboulgathefirst5784 Fully levelled up a Scar Vet is better because Carnosaur. But at level 1, I agree with Arturi.

    • @ThePatank
      @ThePatank Před 3 lety

      @@doktarr what about the orc big boss stack? the power...

    • @doktarr
      @doktarr Před 3 lety

      @@ThePatank Not sure if you're trolling or referring to the confident hero spam + Grimgor + Krimson Killers army.

  • @michaelferguson1514
    @michaelferguson1514 Před 3 lety +4

    Mourngul haunters have a ton of amazing one point skills.

  • @vincentthrun6802
    @vincentthrun6802 Před 3 lety +17

    Holy moly, basically unable to get but jes that was hella strong

    • @dudeofstuff
      @dudeofstuff Před 3 lety +1

      How quick can you sack about 18 settlements. Very doable in ulthuan or Norsca or lustrian coasts or anywhere really. I think this is way easier than legend makes it out to be. If you don’t trait farm you can have these guys mid game.

    • @Alej0xXx
      @Alej0xXx Před 3 lety +1

      Its not that hard to get

  • @Pitrah
    @Pitrah Před 3 lety +2

    Love the new playstyle of just testing it out there and tossing the units off of a cliff to see if they survive! Only the most spartan doomstacks shall rise!

  • @christophklein4992
    @christophklein4992 Před 3 lety +1

    Glad to see this army preformed so well Mourngul Hunters are really good heroes, can tank for days and just shred though infantry

  • @TheEtherealLord
    @TheEtherealLord Před 3 lety +7

    In local news: 18 ghost boys destroy 40 Dark Elf elite units in under 5 minutes

    • @torquevonthorne948
      @torquevonthorne948 Před 3 lety

      They slobbered them. Not ate them, because ya know, no mandible, but if they had one they would absolutely devour those elves

  • @christophedelvaux9363
    @christophedelvaux9363 Před 3 lety +1

    I am always happy when Legend reconsiders units, you can almost hear his mind pasteuring new ideas

  • @countkino
    @countkino Před 3 lety +26

    Every Mourngul building also gives you a Gunnery Wight, you could make a Gunnery Wight Dread Incarnate doomstack while you made this one. Or boost your other Necrofex doomstacks. So it's not as impractical when you think of it like that.

    • @sympunny8636
      @sympunny8636 Před 3 lety +2

      still pretty impractical because dread incarnate stacking takes ages, and if you desperately want one, it's quicker easier and better to use vampire captains, since they're better at fighting, easier to recruit, and easier to find dread incarnate since you have effectively 3 pools of them to look through with the different lores of magic. And your other stacks really don't need 19 gunnery wights, they're useful but not in large numbers.

    • @doktarr
      @doktarr Před 3 lety

      Do Haunters not get Dread Incarnate? Seems like a great option if they do. Gunnery Wights are more useful for boosting your other stacks so I don't really like making a hero army with them.

  • @Tenhys
    @Tenhys Před 3 lety +2

    Honestly, this is where you see that Legend is clearly biaised towards High Elves : the Griffon Knights of Tor Gaval doomstack is arguably just as difficult to obtain as this Mourngul doomstack and yet Legend gave them a 10/10 (even thought of an 11/10.)

  • @averytallgremlin2097
    @averytallgremlin2097 Před 3 lety +6

    the mourning this guys sanity doomstack

  • @benjones5610
    @benjones5610 Před 3 lety +3

    This one surprised me, never thought they’d be that good lol

  • @dwightehowell8179
    @dwightehowell8179 Před 3 lety +2

    One thing I do it note is the spell caster is a part of this stack. Not using its abilities is not making full use of the abilities of the army.

  • @datscootusee213
    @datscootusee213 Před 3 lety

    These guys were incredibly good.
    This is amazing.

  • @cristianponcea1660
    @cristianponcea1660 Před 3 lety +1

    Awsome series, best of TW:WH2 content.
    Keep it up!

  • @vindik8or
    @vindik8or Před 3 lety +81

    Hey man, they're Haunters, not Hunters. Y'know, like a haunted house?

    • @LegendofTotalWar
      @LegendofTotalWar  Před 3 lety +80

      thanks for the correction. fixed it in the title.

    • @anthonyhunkowski115
      @anthonyhunkowski115 Před 3 lety +16

      @@LegendofTotalWar WUt GrAmmAR prOBlEm WUt iS ThIS LEgenD can'T SpELl baD-bA DiSIiKe ANd UNSUbscriBe yES-Yes rATINGg 0/10 . just joking

    • @Shero1337
      @Shero1337 Před 3 lety +10

      I don't know how I never noticed that they weren't called Mourngul Hunters, I've only ever called them that. Looks like I gotta invest in some glasses lol

    • @usokitsuki
      @usokitsuki Před 3 lety

      @@Shero1337 You can save your money man, I wear glasses and I still thought they were hunters all this time.

    • @connahbourton5097
      @connahbourton5097 Před 3 lety

      @@Shero1337 yeah me too😂

  • @GodlordBazi
    @GodlordBazi Před 3 lety +1

    Tried this myself. Raising the hero cap wasn't that painful, since you can create pirate coves by basically raiding settlements. You just gotta be careful that you don't declare war on too many factions, if you want to do it quickly, that can backfire really quickly.
    The thing is as always the usual trait sniping. I had 7 disciplined guys at turn 55, which is probably quicker than average, but at this rate I'd still be at turn ~160 till this doomstack is finished, leveling excluded.
    It is surprisingly powerful, though. Those guys are tanky, tear through pretty much everything really quickly and kiting them is straight out impossible, really. Especially when the army losses kick in for the enemy, you can run them all down due to the stacking of the slow debuff. If you're in a dire need to kill as many enemiy troops as possible, this might be the best army in the game, to be honest.
    I'd say, if you want to conquer the whole map, go ahead and recruit this army, but for a simple campaign victory, this might take too long to recruit like any other trait specific hero doomstack.

  • @Garret007
    @Garret007 Před 3 lety

    So those are amazing melee fights, nice!

  • @alexvredenburg2900
    @alexvredenburg2900 Před 3 lety +1

    I know you don’t really read comments but I HIGHLY suggest you do your rated like you do with legendary lords where you have 3 aspects you grade them on. Battle ability- straight forward can you beat any army with this army, 10/10
    Micro intensive- how much attention you actually have to use to win, so in this one I would say like a 9 since you only had to micro in order to save your hero’s but past that the army handled its self.
    Accessibility- so this would be how easy it actually is to build this army, something like this would be 2/10 because it would be hard to get all those hero’s but something like a colossus spam would be 10 because all you need is the last building and you can create them easily.
    Maybe you could have cost be put into accessibility but I think using 3 scales would be more helpful than giving a ranking based on so many different factors.
    But I know you will do what you want because it’s your channel but I enjoy the content and appreciate the time you put into it!

  • @Endilbiach
    @Endilbiach Před 3 lety

    LegendofTotalWar, I wouldn't ordinarily suggest this to you but your statement at the beginning of the video about wishing people would heal their stacks first made me do it. You should seriously consider getting SaveParser for warhammer games so that you can do EXACTLY that for a proper test of these rare and difficult to compile doomstacks.

  • @Ricky2TheMax1
    @Ricky2TheMax1 Před 3 lety +7

    Lol 11:40 the one guy just getting eaten and thrown around

  • @jfgresham
    @jfgresham Před 3 lety +1

    re: rotting promethean mounts. I like 'em sometimes because their mass makes 'em harder to roll over by other guys with mounts. And they have a lot more armor. what I don't like is that they typically reduce melee attack and defense quite a bit. i sometimes grab the mount at level 40.

  • @talilover5979
    @talilover5979 Před 3 lety +1

    Really great battle, surprised at how much the mornghouls shreded for future reference though I think it would have been alright to use a wind of death here and there. The mage is still part of the army so it only makes sense to use it to it’s full potential (likewise you should be using the units to their full potential instead of only focusing on the mage aspect)
    Perfectly balanced as all things should be.

  • @MrFatbard
    @MrFatbard Před 3 lety

    you could techically get this army a bit earlier if you only go for mourngul haunters from the free hero event that happens sometimes, but it doesnt happen that often

  • @chourtout
    @chourtout Před 3 lety

    these guys need a pirate hat or an eyepatch to be considered pirates

  • @jfgresham
    @jfgresham Před 3 lety +1

    This makes me wonder about a vampire captain doomstack, which is... possibly even less practical, depending on how many major port settlements you have? but vampire captains have better melee attack and defense as well as taunt/hornswaggle which is an excellent button to push. And magic.

  • @LDProductionsClass
    @LDProductionsClass Před 3 lety

    Black Ark and Vampire Ship both bombarding the battlefield was hilarious

  • @bigworm1838
    @bigworm1838 Před 3 lety

    Did not expect it to be THAT good

  • @mattdeelight
    @mattdeelight Před 3 lety

    Always been a fan of mourguls and its good to see how a stack of them perform.
    I will say that a whole stack seems excessive as you only need 2 or 3 in an army to assasinate key enemy units. Vampire coast factions have other units that can perform more efficiently.

  • @moritzbrunnhofer7321
    @moritzbrunnhofer7321 Před 3 lety

    Damn, just about to built it (ultra scale and very hard of course)... though I was not about to only put Mornguls in it. Maybe something like 10-12 and the rest with other heroes or missile infantry. In combination with missiles and artillery, mornguls are pretty good tankers...

  • @zihkar
    @zihkar Před 3 lety

    As a vc main I have always held the opinion that mourn haunters are amazingly underrated units. But as you mentioned... getting them in any useful amount is an unpleasant pain in the rear. That said they can be struck by friendly magic making them amazing anchors for blobbing the enemy up at the gate be if for attack or defense.

  • @terranu1
    @terranu1 Před 3 lety +1

    Vampires cannot... Die so those curses working forever in the active battlefield feels more like a feature 😂😂😂⚒️

  • @franksinatra8983
    @franksinatra8983 Před 3 lety

    Hey Legend, I don’t mean to be a pain but could you do a legendary lord comparison for the Lizardmen? I’m not that experienced in the game but they are my favorite, I just don’t know which one to play or really how to adjust play style for each lord. Love your content, thank you!

  • @wademathews8251
    @wademathews8251 Před 3 lety +1

    Never had a whole stack but I've always found mourngul haunters to be very powerful.

  • @tomraider5676
    @tomraider5676 Před 3 lety +1

    You gave Knights of Tor Gaval 10/10 and they are also hard to make and you only mentioned that but didn't take any points away for it.

  • @marundiir4241
    @marundiir4241 Před 3 lety +1

    Okoii will know what to do next ;D

  • @GameDehne
    @GameDehne Před 3 lety

    when the fighting started and those clouds appeared all i can think of is : CAN'T SEE SHIT CAPTAIN!"

  • @PumpkinHoard
    @PumpkinHoard Před 3 lety +1

    Mournguls are awesome.

  • @yianmartinez7799
    @yianmartinez7799 Před 3 lety +1

    I actually think the pirate coves wouldn't be that hard to get, and sure the trait farming will take some time but disciplined isn't very rare, and another thing to consider is that the army could be made immortal and once that's done, your investment in it will never go away. Once the army is immortal the capacity doesn't matter anymore and you can use those coves for other stuff like money, making this army even cheaper in terms of financial liability.

    • @sympunny8636
      @sympunny8636 Před 3 lety

      So the pirate coves are most often used in 2 situations. 1 you're sending a hero around to the best money making ports (lothern, marienburg, altdorf etc), while you build a traditional empire elsewhere, or 2, you're going the pure pirate route, using the galleons graveyard as one settlement, and sacking along the coastline, making coves in any harbour you can find. In 1, those coves are making tons of money, and coverting them into the hero ones, loses you a ton while you wait for disciplined. In 2, you have some coves that aren't making crazy money, so it's not so bad to convert them, however, you're pretty much only making money through coves and sacking, so taking away the coves for a long time, will hurt you.
      Trait farming a full stack of heroes just takes ages, and trait farming a full stack of heroes that need special buildings in pirate coves is just awkward. You definitely can do it, but there's really no need, the vampire pirates have tons of great armies that are so much easier and quicker to get. By the time you finally get this army, there's a good chance you've won the campaign already so it's more just for the memes.

  • @quack3891
    @quack3891 Před 3 lety

    half-zombies from half-life mulch entire medieval fantasy army from a parallel universe connected to the zen

  • @RRrRRrrRRGoesBrrrRR
    @RRrRRrrRRGoesBrrrRR Před 3 lety

    Even Krell would be impressed

  • @Noobie2k7
    @Noobie2k7 Před 4 měsíci

    Personally I think hero spam armies are way easier with Coast than a lot of other dactions because its so easy to get hero capacity buildings everywhere.

  • @Dan-nr4gd
    @Dan-nr4gd Před 3 lety

    I didn't realise how bloody big they were until they went up against the chariots

  • @blackjack-lz1hh
    @blackjack-lz1hh Před 3 lety +1

    This was the biggest surprise doomstack for me, when I looked at the 3 legendary lords 4 full stacks I was like "there is no way he will win this".

    • @GeneGear
      @GeneGear Před 3 lety

      the balance of power was also not good and seemed to make sense. And then the melee charge hit and suddenly legend's computer pooped trying to render all the death animations

  • @andrewbergheim5238
    @andrewbergheim5238 Před 3 lety

    12 pirate coves is a lot, but every VC hero type has a viable doomstack, so you can get more out of those 12 settlements than most other minor settlements

  • @johnmcmanus2447
    @johnmcmanus2447 Před 3 lety +1

    When you wanted Gengars but only got Haunters

  • @harrisoncurtis204
    @harrisoncurtis204 Před 3 lety +6

    A general rule of thumb; Longer the video, harder the battle, weaker the Doomstack.

    • @BlueSkyBringsTears
      @BlueSkyBringsTears Před 3 lety +7

      Except 4 stacks of late game Dark Elves is a much tougher battle than 4 stacks of Empire.

  • @davidthane9002
    @davidthane9002 Před 3 lety

    On my first Vampire Coast campaign I had 1-2 Haunters per army because it is so easy to get their resistances up....they can tank infantry etc like crazy and deal dmg. Vanguard+Stalk meant going after artillery as well and being able to get out. The normal Mournghul unit sucks but Haunters are quite nice to hold the line.
    Especially as the other heroes for the Vampire coast are really not that good at it...
    Of course putting them all in one army is such a waste.
    The above is the reason why I was surprised when legend at some point said that he thought Mournghul Haunters were a bad hero

    • @sympunny8636
      @sympunny8636 Před 3 lety

      well, the vampire captains are decent at holding the line, just because of the summons, either prometheans, or vampire gunnery mobs. But i do agree, i like the mornghul haunters too, tbh, all 3 heroes for the vampire coast are really good, the gunnery wights are excellent support units for the artillery. Love the look of the mornghuls too, the detached jaw is so creepy but cool.

  • @dimas3829
    @dimas3829 Před 3 lety

    Yeah, surprisingly good doomstack.

  • @feanedhell
    @feanedhell Před 3 lety +3

    The magic user is part of the stack and magic should be used. The only issue is when only magic is used and the stack is irrelevant.

    • @Wormworttea
      @Wormworttea Před 3 lety

      Bump

    • @connoisseurofcookies2047
      @connoisseurofcookies2047 Před 3 lety +1

      They were used though, just as heal/support instead of damage dealing.

    • @feanedhell
      @feanedhell Před 3 lety +1

      @@connoisseurofcookies2047 sure, but if he says i should use wind of death now, and doesn’t, then he’s not using the stack as intended. I get he’s trying to test the doomstack and not just the magic user as he did before, and that’s good. But i think he went a bit too far in the other direction.

    • @connoisseurofcookies2047
      @connoisseurofcookies2047 Před 3 lety +1

      @@feanedhell He is testing the unique element of the stack which in this case are the Mournghul Haunters who are pure melee heroes. If they boosted magic, then sure WoD away, but in this case you might as well have a deckhand stack or a crab stack if you started casting WoD. Testing the stack shouldn't be about winning the battle but seeing how well the stacks unique elements affect it's effectiveness.

    • @feanedhell
      @feanedhell Před 3 lety +1

      @@connoisseurofcookies2047 i disagree again, using magic alongside the stack is important information. This particular one he managed to blob the enemy together because he attacked in melee making the WoD more useful, so it is relevant to the doomstack.

  • @nathankozak9184
    @nathankozak9184 Před 3 lety

    Id say if the person put a wind of death wizard in use it, its made to use it while the hunters are being a line holder

  • @sokar_rostau
    @sokar_rostau Před 3 lety

    In this battle, Legend discovers why Mourngul Haunters are so difficult to recruit.

  • @phantom6014
    @phantom6014 Před 3 lety

    an army of WACKY INFLATABLE ARM FLAILING TUBE MEN

  • @danplays8934
    @danplays8934 Před 3 lety

    its good but you know what would make it even better a big old bloody wind of death its very satisfying to do and legend is the best at it

  • @darko-man8549
    @darko-man8549 Před 3 lety

    the only micro is making sure the haunters are actually in combat to keep healing

  • @benrussell5070
    @benrussell5070 Před 3 lety

    its reassuring that i'm not the only one with frame drops with a powerful rig

  • @Dreadnaught98
    @Dreadnaught98 Před 3 lety

    I really hope by WHIII they fix the framerate drops from too much melee combat. Khorne armies will suffer otherwise.
    I always struggled making good use of mournguls way back when I played VC. Glad to see that with the right buffs and leveled up they can perform really well.

  • @DecvsJapan
    @DecvsJapan Před 3 lety

    Does Legend have a sponsorship with a brand called 8.5? Been so many recently lol. Thought this should have been 9 or 9.5!

  • @Battel-Matter
    @Battel-Matter Před 3 lety

    there pretty strong animation wise too, i wuddent be surprised if archers were hitting there own troops. its like trying to hit a stunned phenoix thats in the air, its so excesisvely animated you cant shoot it

  • @jaredstearman3625
    @jaredstearman3625 Před 3 lety

    ive always thought mongul hunters are a super underrated hero type

  • @havlicekdan
    @havlicekdan Před 2 lety

    Did they finaly repaired that bug, how debuff stay on you, when caster is dead? or is it intended that way???

  • @hellsambassador666
    @hellsambassador666 Před 3 lety

    Im getting really good at guessing what you're gonna rate these stacks.

  • @firstofalllosers3615
    @firstofalllosers3615 Před 3 lety

    Can you quantify how you rate doom stacks please?
    If its out of 10 perhaps 4 points for battle strength, 4 points for cost/difficulty acquiring the army and 2 bonus points for rule of cool/fudging.
    For an example let's compare a basic stegadon spam army with a life slann to a pompous skink mage stegadon army.
    Generic stegadon army gets like 2.5 for strength, 4 for campaign and 0 for rule of cool so 6.5. Its nothing fancy and its easy to make. A stock standard doom stack thats a little better than average.
    The pompous army gets 4 for strength 2 for difficulty recruitment and 2 points for rule of cool for a total of 8.
    Its fucking good but its hard to recruit.
    I dont know if you're just trying to find the strongest stack of 20 dudes you can well then just keep doing what you're doing but I tried making a pompous doomstack and I had comqured the map before it was complete with multiple generic stegadon spam armies.

  • @shirtlessviking9225
    @shirtlessviking9225 Před 3 lety

    with necrofex collosus you could attack and retreat, the skavenway yes-yes
    (Attack, use ammo and retreat, like you have tought us)

  • @benjamoinrl6780
    @benjamoinrl6780 Před 3 lety

    LegendofTotalMourngul

  • @aaron9777
    @aaron9777 Před 3 lety

    I think getting pirate coves is easy as you progress, get the money building then replace it with hero boost buildings.

  • @talavb9301
    @talavb9301 Před 3 lety

    It might be cheaper than Necrofexes on the front-end, but the opportunity costs of all the resources that are being poured into having that hero-cap is huge, eh. May as well 'cost' 5x the reported upkeep.

  • @01001010010001001100
    @01001010010001001100 Před 3 lety

    If you combine this with the cheese for getting tons of pirate coves then you're all set.

  • @Freewata
    @Freewata Před 3 lety +2

    That horde of useless dark elf generals on the campaign map at the end XD

  • @sergeyoldyrev8473
    @sergeyoldyrev8473 Před 3 lety

    oh! really unusual stack

  • @informaths4819
    @informaths4819 Před 3 lety +5

    First ! Thank you Legend for your continuous humor-based reviews during this clusterfuck COVID !

  • @hamishian0
    @hamishian0 Před 3 lety

    Starting to think Legend just loves the number 8.5

  • @BloodReaperZ
    @BloodReaperZ Před 3 lety

    My god, if Vamp Coast get a rework to get hero’s without actual coasts, this would be amazing to work towards.

  • @wile123456
    @wile123456 Před 3 lety +10

    *LegendTotalWar Video titles in a few years be like:* "Rating your disaster doomstack battle campaign and knuckles featuring Dante from the Devil May Cry series"

  • @alwaysthakid
    @alwaysthakid Před 3 lety

    Vampire Coast campaign is usually over by turn 100? Now that just makes me feel bad for my 350 turn Cylostra game.

  • @user-ti4di1uh2d
    @user-ti4di1uh2d Před 3 lety

    The first time I jump from normal difficulty to very hard I play Vampire Coast campaign. By turns 100 I have all of Ulthun and about 30 pirate cove. It wouldn’t be hard for me to change money building to hero building for 20 turns if I don’t care about discipline trait. The campaign is pretty much won anyway at that point tho.