Rating a Mourngul Haunter Doomstack
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- čas přidán 25. 02. 2021
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Legend and his struggle with WoD is like struggle between Malus and T'zarkan.
With cheese all things are possible
T'sarkaven: We must cheese this battle! Easy victory-triumph,yes-yes?
Legend: Shut up,skaven!
I'm glad he's trying to really put the army to the test! There was a clear shift in mentality after the blood dragon thing. It's even made him resist the juicy WoD.
WoD?
@@Dancan799 Wind of Death .
This is my save :)
So getting the heroes is not that hard cause you can establish pirate coves without cooldown after battle. You can build money building and replace with hero one when need and after getting the 18 heroes go back too money (probably not necessary at that stage).
Its on turn 270 because of the trait(the last "D" took like 40 turns to get :( )
The skills on the heroes provide a lot of good stats.
The lord trait also provide 20% physical resistance and weapon strength.
It was not a disaster i also won it(normal battle difficulty), basically yolo cause they have self heal in melee
My FPS went down aswell
I did not use mods to get this prepared cause in you description you say you don't accept modded save files :p
@LegendofTotalWar give this man a 9/10 damn it
@@KampsKnows pirate coves can be established after every settlement battle! 10/10 way easier than previously thought
kudos to you man
I think this is way more practical than the similar gunnery wight one, because it's not like you need the Haunters in other armies. You're not hurting the rest of your faction by making this.
Good work, dude. I thought about doing this one for legend but I figured it would take a long time to trait farm. :)
Do Haunters not get Dread Incarnate? Seems like that would be even stronger. Another version of the insta-rout army.
Thanks for that clarification! Seems like a labour of love for total dominance.
It may not be the most practical! But...at when they charged around minute 8 they freaking mulched through 40 units like crazy
They siphon your framerate for higher weapon damage
I came here to say mulch.
@@azureprophet gotta love tha mulch
@@wile123456 that got me 😂
It's way more practical than Legend makes it out to be. It's not hard to get a ton of pirate coves; you can do it in post-battle so it's as easy as sacking a city. Take one strong army, go sail around Norsca, drop a cove on every settlement, done.
The hard part is the trait farming.
"Call an ambulance, but not for me" is the motto of this doomdtack
Legend you're on FIRE lately! Keep it up my dude A++!
I don’t think enough people liked this comment
@@sexyelote2638 the lord did, it’s enough
Nice
Necrofex=no
mournguls= YEEEEEEEEEEEES
Said only this guy.
But he has a doomstack of Necrofex too
@@MultiDannyboy1995 not 1, 5 or 6 =)
Him: "Won't get this army till turn 200" Me: with 19 pirate coves increasing hero capacity.
I think usually Legend plays Vampirates more traditionally but I like to play it as a only holding settlements like Sartosa or The Galleon's Graveyard. Everything else is a pirate cove.
@@minerva9104 even then, it's normally more convenient to go all money building because you're not making much money otherwise. Increasing hero capacity is nice and all, but it's not really needed unless you have a bunch of armies, in which case you need the money more. Occasionally, i might put one or two down, but 19? ouch
@@sympunny8636 Oh definitely. I mostly spam money but I'm also usually making bank and could afford to go with 12 for capacity if I wanted.
@@minerva9104 I mean, if you desperately wanted sure, but it'd really limit your number of armies, which is a pain in killing major factions. Like you could do it, but...why? This army isn't even very interesting to play with.
@@minerva9104 I actually like this approach. The safest opening with Noctilus is to get out of Ulthuan as fast as possible and then beeline Sartosa, setting up coves along the way. It's a great defensive position and nobody wants to go to war with you. Then you just pick whatever area is weak to start conquering.
The actually meaning of "D" is because their full name are mourngul D. Vampire and they are searching for the one piece
Vampire Haunter D
Vampire Hunter D is a much older reference than 1P tho
@fucku weebsnfurries lmao someones dad didnt love them
My most recent Count Noctilus playthrough made me realize both how awesome mournghoul hunters were and how impractical a doomstack of them would be. Glad someone took the time to put one together and send it in. I put a mournghoul hunter in each of my armies and it never went below like half health. Good for holding the line while putting down winds of death!
currently playing cylostra myself, she gives them even more resistance with her skills.
One of the pirates you can get in research can give you more stats(the one used)
@@bernapessoa Good point--looks like they both give the same amount of physical resistance while the guy used here also gives weapon strength. Cylostra just makes it easier to level them up because of the recruit rank bonus (and additional recruit slot).
Count noctilus with the weapon strength buff too
I'm surprised how much Legend underestimated these guy. I don't play on very hard battle difficulty but i am not surprised that they fucking blended those Dark Elf armies, these guys are fucking terrifying.
same
Yeah fell in love with them after had 1 obliterate an enemy army when all hope seemed lost
I mean they're probably one of the best heroes in the game to face Dark Elves with due to to Haunters have crazy high missile defense and decent speed. They can easy get to and bog down missile units without really taking any damage at all on the way there.
That is cool.
I feel the mourngouls are very overlooked because of other cool units in the vampire coast rooster like the necrofex, but they are a very cool looking unit design wise.
BUT THEY GOT NO LEGS!!!
very disconcerning to look at...
@@beanhavok2287 indeed, that and the long slack jaws is kinda what gives them their unique look. It feels like something out of a horror movie.
@@beanhavok2287 What bout there legs? they don't need those...
A whack of lt dans
@@obombomattatetrahondamog1461 just a bite off the flank.
Tzarkan: Let's cheese this one
Lege...I mean Malus: No! Im doing a fair army test!
Legend's Winds of Magic turned blue from holding all of those Wind of Death casts
11:28
Legend: 'Too bad you won't get this army till turn 200'
Me with the mod Okoii uses for heroes: **Smiles menacingly**
@@piercebrosnan9528 Sorry I’m late. Adventuring Party I believe.
I think my favorite part about these doomstack battles is when you find something that is a pleasant surprise. This was a lot of fun to watch.
How can you not give this a 10/10 for that "cute" face alone. look at that smile.
Legend been cheesing so long he can't remember what using magic normally is
8.0 one rookie score everyone knows the rules
Ah, a man of knowledge
Barstool sports i see, a man of culture
playing total war from new haven aka barstool pizza capital of the world, this comment makes me so happy to see
The only disaster here is Legends framerate. That must be points deducted in practicallity, because many players don't have powerful PC's
If you turned down visual effects it would make a huge difference.
@@azureprophet seeing as how Legend hates hotkeys i doubt he'd want to press ESC and change visual settings mid battle
@@wile123456 The cause of the framerate drop doesn't even have anything to do with the doomstack
@@SatisfiedOnion it does partly because of the visual effect on the chilling aura that is hard on CPU. I've had similar problems of frame
@@SatisfiedOnion when they enter combat they all get an effect that triggers smoke particles above them
if i may Legend, the spellcaster is there, he's part of the "doomstack", he should be used to its best ability
I'm actually pretty surprised at how effective this stack was. Hilariously impractical yes but... they absolutely mulched everything they touched
It's not nearly as impractical as Legend says. It's easy to set up lots of coves. You can do it instead of sacking.
Full stack is impractical, but just combining 3-5 still gives you a very respectable army blender.
You can freelt establishncoves witt armies get the Mounghouls and if needed replace cove building for the money one.
@@aprinnyonbreak1290 i got like 30 of them in one of my campaigns, its really not that hard you just need to consolidate your corner of the map early and then sail around the world establishing coves on every port.
Why did you think Mournguls were bad? They become very tanky with levels, honestly one of the better scaling heroes in the game. Either way glad you and Legend see the light now :)
I would say that the doomstack is the whole army, including the mage with Winds of Death. It's just that you should use the whole army, wizard _and_ units/heroes, instead of only parts of it.
Submitter got the wrong "D" here.
Mourngul Haunters can get Dread Incarnate. I just checked my Dreadfleet save file and I actually have some. So, this could easily be one of the strongest Doomstacks in the game. -76 enemy leadership, And Burke Black can use Doom and Darkness to take it to -92.
And while you wouldn't be able to get it until late game due to the delay that trait-farming causes, it is *far more practical* than Legend thinks, because you can set up a pirate cove in the post-battle the same way you can sack a city. It's not hard at all to get 16 pirate coves.
I think you should be able to use Wind of death. The wizard is in the doomstack so no point not using his spells. If he had had the lore of fire, you would have used magic so i think this is unfair for the lore of vampires.
I think it's because he already knows how op wind of death is, and wanted to see how strong the mornghul haunters are by themselves.
Mourngul Haunter is THE best straight-up, non-caster melee hero in the game. They take practically no damage, they are relatively fast while slowing down opponents, they heal on their own and have high weapon strength on level 1.
Paladins with vows would probably disagree with you, (although without sure).
Saurus scar vet
@@gloubiboulgathefirst5784 Fully levelled up a Scar Vet is better because Carnosaur. But at level 1, I agree with Arturi.
@@doktarr what about the orc big boss stack? the power...
@@ThePatank Not sure if you're trolling or referring to the confident hero spam + Grimgor + Krimson Killers army.
Mourngul haunters have a ton of amazing one point skills.
Holy moly, basically unable to get but jes that was hella strong
How quick can you sack about 18 settlements. Very doable in ulthuan or Norsca or lustrian coasts or anywhere really. I think this is way easier than legend makes it out to be. If you don’t trait farm you can have these guys mid game.
Its not that hard to get
Love the new playstyle of just testing it out there and tossing the units off of a cliff to see if they survive! Only the most spartan doomstacks shall rise!
Glad to see this army preformed so well Mourngul Hunters are really good heroes, can tank for days and just shred though infantry
In local news: 18 ghost boys destroy 40 Dark Elf elite units in under 5 minutes
They slobbered them. Not ate them, because ya know, no mandible, but if they had one they would absolutely devour those elves
I am always happy when Legend reconsiders units, you can almost hear his mind pasteuring new ideas
Every Mourngul building also gives you a Gunnery Wight, you could make a Gunnery Wight Dread Incarnate doomstack while you made this one. Or boost your other Necrofex doomstacks. So it's not as impractical when you think of it like that.
still pretty impractical because dread incarnate stacking takes ages, and if you desperately want one, it's quicker easier and better to use vampire captains, since they're better at fighting, easier to recruit, and easier to find dread incarnate since you have effectively 3 pools of them to look through with the different lores of magic. And your other stacks really don't need 19 gunnery wights, they're useful but not in large numbers.
Do Haunters not get Dread Incarnate? Seems like a great option if they do. Gunnery Wights are more useful for boosting your other stacks so I don't really like making a hero army with them.
Honestly, this is where you see that Legend is clearly biaised towards High Elves : the Griffon Knights of Tor Gaval doomstack is arguably just as difficult to obtain as this Mourngul doomstack and yet Legend gave them a 10/10 (even thought of an 11/10.)
the mourning this guys sanity doomstack
This one surprised me, never thought they’d be that good lol
One thing I do it note is the spell caster is a part of this stack. Not using its abilities is not making full use of the abilities of the army.
These guys were incredibly good.
This is amazing.
Awsome series, best of TW:WH2 content.
Keep it up!
Hey man, they're Haunters, not Hunters. Y'know, like a haunted house?
thanks for the correction. fixed it in the title.
@@LegendofTotalWar WUt GrAmmAR prOBlEm WUt iS ThIS LEgenD can'T SpELl baD-bA DiSIiKe ANd UNSUbscriBe yES-Yes rATINGg 0/10 . just joking
I don't know how I never noticed that they weren't called Mourngul Hunters, I've only ever called them that. Looks like I gotta invest in some glasses lol
@@Shero1337 You can save your money man, I wear glasses and I still thought they were hunters all this time.
@@Shero1337 yeah me too😂
Tried this myself. Raising the hero cap wasn't that painful, since you can create pirate coves by basically raiding settlements. You just gotta be careful that you don't declare war on too many factions, if you want to do it quickly, that can backfire really quickly.
The thing is as always the usual trait sniping. I had 7 disciplined guys at turn 55, which is probably quicker than average, but at this rate I'd still be at turn ~160 till this doomstack is finished, leveling excluded.
It is surprisingly powerful, though. Those guys are tanky, tear through pretty much everything really quickly and kiting them is straight out impossible, really. Especially when the army losses kick in for the enemy, you can run them all down due to the stacking of the slow debuff. If you're in a dire need to kill as many enemiy troops as possible, this might be the best army in the game, to be honest.
I'd say, if you want to conquer the whole map, go ahead and recruit this army, but for a simple campaign victory, this might take too long to recruit like any other trait specific hero doomstack.
So those are amazing melee fights, nice!
I know you don’t really read comments but I HIGHLY suggest you do your rated like you do with legendary lords where you have 3 aspects you grade them on. Battle ability- straight forward can you beat any army with this army, 10/10
Micro intensive- how much attention you actually have to use to win, so in this one I would say like a 9 since you only had to micro in order to save your hero’s but past that the army handled its self.
Accessibility- so this would be how easy it actually is to build this army, something like this would be 2/10 because it would be hard to get all those hero’s but something like a colossus spam would be 10 because all you need is the last building and you can create them easily.
Maybe you could have cost be put into accessibility but I think using 3 scales would be more helpful than giving a ranking based on so many different factors.
But I know you will do what you want because it’s your channel but I enjoy the content and appreciate the time you put into it!
LegendofTotalWar, I wouldn't ordinarily suggest this to you but your statement at the beginning of the video about wishing people would heal their stacks first made me do it. You should seriously consider getting SaveParser for warhammer games so that you can do EXACTLY that for a proper test of these rare and difficult to compile doomstacks.
Lol 11:40 the one guy just getting eaten and thrown around
re: rotting promethean mounts. I like 'em sometimes because their mass makes 'em harder to roll over by other guys with mounts. And they have a lot more armor. what I don't like is that they typically reduce melee attack and defense quite a bit. i sometimes grab the mount at level 40.
Really great battle, surprised at how much the mornghouls shreded for future reference though I think it would have been alright to use a wind of death here and there. The mage is still part of the army so it only makes sense to use it to it’s full potential (likewise you should be using the units to their full potential instead of only focusing on the mage aspect)
Perfectly balanced as all things should be.
you could techically get this army a bit earlier if you only go for mourngul haunters from the free hero event that happens sometimes, but it doesnt happen that often
these guys need a pirate hat or an eyepatch to be considered pirates
This makes me wonder about a vampire captain doomstack, which is... possibly even less practical, depending on how many major port settlements you have? but vampire captains have better melee attack and defense as well as taunt/hornswaggle which is an excellent button to push. And magic.
Black Ark and Vampire Ship both bombarding the battlefield was hilarious
Did not expect it to be THAT good
Always been a fan of mourguls and its good to see how a stack of them perform.
I will say that a whole stack seems excessive as you only need 2 or 3 in an army to assasinate key enemy units. Vampire coast factions have other units that can perform more efficiently.
Damn, just about to built it (ultra scale and very hard of course)... though I was not about to only put Mornguls in it. Maybe something like 10-12 and the rest with other heroes or missile infantry. In combination with missiles and artillery, mornguls are pretty good tankers...
As a vc main I have always held the opinion that mourn haunters are amazingly underrated units. But as you mentioned... getting them in any useful amount is an unpleasant pain in the rear. That said they can be struck by friendly magic making them amazing anchors for blobbing the enemy up at the gate be if for attack or defense.
Vampires cannot... Die so those curses working forever in the active battlefield feels more like a feature 😂😂😂⚒️
Hey Legend, I don’t mean to be a pain but could you do a legendary lord comparison for the Lizardmen? I’m not that experienced in the game but they are my favorite, I just don’t know which one to play or really how to adjust play style for each lord. Love your content, thank you!
Never had a whole stack but I've always found mourngul haunters to be very powerful.
You gave Knights of Tor Gaval 10/10 and they are also hard to make and you only mentioned that but didn't take any points away for it.
Okoii will know what to do next ;D
when the fighting started and those clouds appeared all i can think of is : CAN'T SEE SHIT CAPTAIN!"
Mournguls are awesome.
I actually think the pirate coves wouldn't be that hard to get, and sure the trait farming will take some time but disciplined isn't very rare, and another thing to consider is that the army could be made immortal and once that's done, your investment in it will never go away. Once the army is immortal the capacity doesn't matter anymore and you can use those coves for other stuff like money, making this army even cheaper in terms of financial liability.
So the pirate coves are most often used in 2 situations. 1 you're sending a hero around to the best money making ports (lothern, marienburg, altdorf etc), while you build a traditional empire elsewhere, or 2, you're going the pure pirate route, using the galleons graveyard as one settlement, and sacking along the coastline, making coves in any harbour you can find. In 1, those coves are making tons of money, and coverting them into the hero ones, loses you a ton while you wait for disciplined. In 2, you have some coves that aren't making crazy money, so it's not so bad to convert them, however, you're pretty much only making money through coves and sacking, so taking away the coves for a long time, will hurt you.
Trait farming a full stack of heroes just takes ages, and trait farming a full stack of heroes that need special buildings in pirate coves is just awkward. You definitely can do it, but there's really no need, the vampire pirates have tons of great armies that are so much easier and quicker to get. By the time you finally get this army, there's a good chance you've won the campaign already so it's more just for the memes.
half-zombies from half-life mulch entire medieval fantasy army from a parallel universe connected to the zen
Even Krell would be impressed
Personally I think hero spam armies are way easier with Coast than a lot of other dactions because its so easy to get hero capacity buildings everywhere.
I didn't realise how bloody big they were until they went up against the chariots
This was the biggest surprise doomstack for me, when I looked at the 3 legendary lords 4 full stacks I was like "there is no way he will win this".
the balance of power was also not good and seemed to make sense. And then the melee charge hit and suddenly legend's computer pooped trying to render all the death animations
12 pirate coves is a lot, but every VC hero type has a viable doomstack, so you can get more out of those 12 settlements than most other minor settlements
When you wanted Gengars but only got Haunters
When you dont have friends
A general rule of thumb; Longer the video, harder the battle, weaker the Doomstack.
Except 4 stacks of late game Dark Elves is a much tougher battle than 4 stacks of Empire.
On my first Vampire Coast campaign I had 1-2 Haunters per army because it is so easy to get their resistances up....they can tank infantry etc like crazy and deal dmg. Vanguard+Stalk meant going after artillery as well and being able to get out. The normal Mournghul unit sucks but Haunters are quite nice to hold the line.
Especially as the other heroes for the Vampire coast are really not that good at it...
Of course putting them all in one army is such a waste.
The above is the reason why I was surprised when legend at some point said that he thought Mournghul Haunters were a bad hero
well, the vampire captains are decent at holding the line, just because of the summons, either prometheans, or vampire gunnery mobs. But i do agree, i like the mornghul haunters too, tbh, all 3 heroes for the vampire coast are really good, the gunnery wights are excellent support units for the artillery. Love the look of the mornghuls too, the detached jaw is so creepy but cool.
Yeah, surprisingly good doomstack.
The magic user is part of the stack and magic should be used. The only issue is when only magic is used and the stack is irrelevant.
Bump
They were used though, just as heal/support instead of damage dealing.
@@connoisseurofcookies2047 sure, but if he says i should use wind of death now, and doesn’t, then he’s not using the stack as intended. I get he’s trying to test the doomstack and not just the magic user as he did before, and that’s good. But i think he went a bit too far in the other direction.
@@feanedhell He is testing the unique element of the stack which in this case are the Mournghul Haunters who are pure melee heroes. If they boosted magic, then sure WoD away, but in this case you might as well have a deckhand stack or a crab stack if you started casting WoD. Testing the stack shouldn't be about winning the battle but seeing how well the stacks unique elements affect it's effectiveness.
@@connoisseurofcookies2047 i disagree again, using magic alongside the stack is important information. This particular one he managed to blob the enemy together because he attacked in melee making the WoD more useful, so it is relevant to the doomstack.
Id say if the person put a wind of death wizard in use it, its made to use it while the hunters are being a line holder
In this battle, Legend discovers why Mourngul Haunters are so difficult to recruit.
an army of WACKY INFLATABLE ARM FLAILING TUBE MEN
its good but you know what would make it even better a big old bloody wind of death its very satisfying to do and legend is the best at it
the only micro is making sure the haunters are actually in combat to keep healing
its reassuring that i'm not the only one with frame drops with a powerful rig
I really hope by WHIII they fix the framerate drops from too much melee combat. Khorne armies will suffer otherwise.
I always struggled making good use of mournguls way back when I played VC. Glad to see that with the right buffs and leveled up they can perform really well.
Does Legend have a sponsorship with a brand called 8.5? Been so many recently lol. Thought this should have been 9 or 9.5!
there pretty strong animation wise too, i wuddent be surprised if archers were hitting there own troops. its like trying to hit a stunned phenoix thats in the air, its so excesisvely animated you cant shoot it
ive always thought mongul hunters are a super underrated hero type
Did they finaly repaired that bug, how debuff stay on you, when caster is dead? or is it intended that way???
Im getting really good at guessing what you're gonna rate these stacks.
Can you quantify how you rate doom stacks please?
If its out of 10 perhaps 4 points for battle strength, 4 points for cost/difficulty acquiring the army and 2 bonus points for rule of cool/fudging.
For an example let's compare a basic stegadon spam army with a life slann to a pompous skink mage stegadon army.
Generic stegadon army gets like 2.5 for strength, 4 for campaign and 0 for rule of cool so 6.5. Its nothing fancy and its easy to make. A stock standard doom stack thats a little better than average.
The pompous army gets 4 for strength 2 for difficulty recruitment and 2 points for rule of cool for a total of 8.
Its fucking good but its hard to recruit.
I dont know if you're just trying to find the strongest stack of 20 dudes you can well then just keep doing what you're doing but I tried making a pompous doomstack and I had comqured the map before it was complete with multiple generic stegadon spam armies.
with necrofex collosus you could attack and retreat, the skavenway yes-yes
(Attack, use ammo and retreat, like you have tought us)
LegendofTotalMourngul
I think getting pirate coves is easy as you progress, get the money building then replace it with hero boost buildings.
It might be cheaper than Necrofexes on the front-end, but the opportunity costs of all the resources that are being poured into having that hero-cap is huge, eh. May as well 'cost' 5x the reported upkeep.
If you combine this with the cheese for getting tons of pirate coves then you're all set.
That horde of useless dark elf generals on the campaign map at the end XD
oh! really unusual stack
First ! Thank you Legend for your continuous humor-based reviews during this clusterfuck COVID !
Starting to think Legend just loves the number 8.5
My god, if Vamp Coast get a rework to get hero’s without actual coasts, this would be amazing to work towards.
*LegendTotalWar Video titles in a few years be like:* "Rating your disaster doomstack battle campaign and knuckles featuring Dante from the Devil May Cry series"
Vampire Coast campaign is usually over by turn 100? Now that just makes me feel bad for my 350 turn Cylostra game.
The first time I jump from normal difficulty to very hard I play Vampire Coast campaign. By turns 100 I have all of Ulthun and about 30 pirate cove. It wouldn’t be hard for me to change money building to hero building for 20 turns if I don’t care about discipline trait. The campaign is pretty much won anyway at that point tho.