X-wing TMG - Republic Z-95 Final Spoilers
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- čas přidán 16. 05. 2022
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Great video as always. I actually think guaranteed crits are really strong in the new scenarios, crits that effect maneuver options and difficulty can be really brutal and stop you reaching objectives. Also using your action to clear a crit could stop you from interacting with objectives in some of the scenarios.
This is a really good point. I should look into a crit list to try
Loving your videos Nick! I'm a new player, in WA.
I reckon the crit from the homing missiles is quite good with the 2.5 scenarios, especially the one with crates. A crit will cost them a point; so they'll try their luck against a 4 dice attack.
Just got mine. Lovely models! Really looking forward to using them.
Versatile frame doesn't add a torp or missile to the upgrade bar, it's just allowing you to equip one.
Nick as always outstanding video please keep them going.
I haven't played this game since it's re-release, but my wife and I did enjoy playing this together. Perhaps I'll pick up the newest version and give it a go. Thanks for the review.
It's worth taking a look at the big rules shakeup AMG have done when you decide to do that. The game is a very different beast to what it was in first edition.
Boost seems really strong as a potential proton rocket carrier... That blue 2 bank is perfectly fine if you can boost at the start of engagement. Although if he's 3pts, i doubt he'll have enough loadout to carry rockets.
I am concerned that the Homing torpedoes are only range 1-2, that just isn't that great: Primary attacks usually roll 4 dice at range 1 already. I am glad they are creating it: I like to see virtually all torpedoes/missiles mirrored and cheap ordinance is a great thing.
Now if only they would publish some matching turrets...
These pilots' repositioning skills are awesome. Never are they going to be 2 point though. I want these pilots to have ordinance upgrade slots: the Z95 only has 2 primary dice, so torpedo/missile are, in my opinion, a must: 2 dice is just too inaccurate otherwise.
Republic doesn't need more ships above the power curve. I think Jedi need to go up in price.
Agreed. But I'd say that more a problem with the games balance overall. More options shouldn't be a problem.
great video as always! thank you for your effort. if at any time you wanna start talking about Legion again id love to hear your takes!
Appreciate it! To be honest my Legion content never really did all that well, and didn't get much interaction, which is why I stopped doing it. I will be doing some hobby content on it soon though. :)
This is the tail end of FFG design.
When AMG does start to developed new product, I have little faith that it will be balanced and play tested any more than the 2.5 rule set.
From where I'm sitting I don't feel like it's fair to call the 2.5 ruleset poorly tested.
@@HairyNick , I do not see the need in some of the changes.
Were obsticles that much of a problem to change all the rules on them?
The point system is just puzzling at best. Somehow, Barris at 3 points and any Syck at 4 or 5 points. That is just one example of many ship points that is out of balance.d. I have actually seen less variation in list building due to the new points/Loadout system.
I still play because I do enjoy the game and the player interaction. It just seems like playtesting was "we want players to interact quicker" and once that goal was reached, that was it.
That's fair, I totally get the frustration. Just as a counter point, though, I'd argue that the game doesn't feel any less playtested right now than the advent of 2.0. Back then, FFG had the luxury of polishing an existing game system after years of planning, and FFG still managed to let some pretty broken stuff through the cracks. I should know, I played pre-nerfed 2.0 Boba. :P
Oh, and on the note of the changes not being needed. On the whole, I agree. But I also feel like the dev team shouldn't have been replaced. My stance is, whatever dev team is in charge should make the game based on the way they see fit. We are not talking about newbies when it comes to teh team at AMG.
No, they shouldn't have gotten rid of the original dev team, but also no, they shouldn't keep the old design if they genuinely feel like it's not in keeping with their core design ethos.
Nick, do you also play Armada?
Not currently. I'm curious about it but to be honest it's hard to get invested knowing AMG aren't developing for it atm.
Derek Shultz is the only person who is Armada at AMG that I know of. Yes, alone. With the rapid reinforcement pages, AMG needs to get up to speed. At best we can play with what is there now. The game is not dead.
AMG change the game back to 2.0.
May I suggest pointing this request at AMG.
I dont think any of these pilots will be 2 points. They need to be able to take munitions and you shouldnt be able to take munitions for 2 points