Should've mentioned that his light tatsu juggles aerial opponents. Strong meterless punish against upper cuts. L. tatsu, + almost anything works. L. Tatsu, L. tatsu, b+mp into anything works. Counter hit c.hp + ex.electric fireball connects and can be followed up with a medium tatsu or even U2 I believe. His ex.demon stomp connects with counter hit c.hp as well.
I've shown counter hit c.HP into ex electric fireball before. Knew about Light tatsu but didn't know an efficient setup. Otherwise new information to me. Very cool
It's very unsettling as to how a lot of his moves are almost impractical or gimmicky so I've been trying to see if there is any tech that people might have slept on and I ended up here. Everything is unsafe or predictable! Ever since Ultra has dropped I've been considering on dropping him but I've been playing him for too long! Anyways, thanks for the reply.
Hey i was wondering if negative edging oni's fireball as opposed to tapping punch makes it come out quicker since it's a chargeable move. Like would holding the input a frame too long make a difference? Also which normal dp is the safest anti-air option for oni?
Ali Salman negative edge will give you a minimum charge fireball. You can do that with a quick tap but if you accidentally hold it a lot then consider using negative edge. Both anti air HP and MP uppercut are invincible but it's impossible to get antiair 3 hit HP dp, you need to use medium to get the middle hit, which is also the one you can FADC into combos. Early antiair light DP isn't invincible but it's insanely good cuz you can juggle it into f+hk or tatsu or ex fireball or air demon or ultra or stuff like that
What matt said, also you can do like "cr. lp cr. lp cr. hp" or "cr. mp cr. hp" to link crouch fierce which forces stand(2f link), and then if you fadc light slash you can continue his combos as normal. If you have no meter to fadc you can just end in hard tatsu (works after force-stand). EX tatsu will combo on crouching opponents if you just wanna end with that.
Should've mentioned that his light tatsu juggles aerial opponents. Strong meterless punish against upper cuts. L. tatsu, + almost anything works. L. Tatsu, L. tatsu, b+mp into anything works. Counter hit c.hp + ex.electric fireball connects and can be followed up with a medium tatsu or even U2 I believe. His ex.demon stomp connects with counter hit c.hp as well.
I've shown counter hit c.HP into ex electric fireball before. Knew about Light tatsu but didn't know an efficient setup. Otherwise new information to me. Very cool
It's very unsettling as to how a lot of his moves are almost impractical or gimmicky so I've been trying to see if there is any tech that people might have slept on and I ended up here. Everything is unsafe or predictable!
Ever since Ultra has dropped I've been considering on dropping him but I've been playing him for too long! Anyways, thanks for the reply.
You should end with a nice combo, love the vids I swear I do
I usually end with some swaggy combo when asking people to sub but I only do that on my primer vids.
can we go back to 4 this evo? please?
Hey i was wondering if negative edging oni's fireball as opposed to tapping punch makes it come out quicker since it's a chargeable move. Like would holding the input a frame too long make a difference? Also which normal dp is the safest anti-air option for oni?
Ali Salman negative edge will give you a minimum charge fireball. You can do that with a quick tap but if you accidentally hold it a lot then consider using negative edge. Both anti air HP and MP uppercut are invincible but it's impossible to get antiair 3 hit HP dp, you need to use medium to get the middle hit, which is also the one you can FADC into combos. Early antiair light DP isn't invincible but it's insanely good cuz you can juggle it into f+hk or tatsu or ex fireball or air demon or ultra or stuff like that
Top secret ones?
What untoldable secret are you hidding? D:
I am 9 years late for this 😂
What's Oni's best Ultra?
They're both good. U1 is stronger in shoryuken FADC, U2 is stronger raw and in red focus stuff.
what is oni's combo options when they're crouching?
If you're used to using target combo 2 just do the b+mp to slash then continue the combo.
What matt said, also you can do like "cr. lp cr. lp cr. hp" or "cr. mp cr. hp" to link crouch fierce which forces stand(2f link), and then if you fadc light slash you can continue his combos as normal. If you have no meter to fadc you can just end in hard tatsu (works after force-stand). EX tatsu will combo on crouching opponents if you just wanna end with that.