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Tutorial: Turning A 2D Image into A House - Blender

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  • čas přidán 1. 01. 2021
  • Make buildings very fast out of 2D images In Blender. This technique has its limitations, but it also has many good uses in practical world building.
    Free Image:
    www.pexels.com...
    Patreon► / pixxo3d
    Thank you for watching my tutorials
    _____________________________
    #Blender #3D #CGI

Komentáře • 106

  • @blenderpete
    @blenderpete Před 3 lety +23

    Thanks for the tutorial. Just one tip: There‘s no need to „Double Tab, Double G“ after CTRL-R. After CTRL-R an click once you can slide the edge to the position you want.

  • @AshChoudhary
    @AshChoudhary Před 3 lety +90

    legends said he's still saying "Ctrl+R, double click, double G"

    • @PIXXO3D
      @PIXXO3D  Před 3 lety +16

      It's true, all of it.

    • @fredcastro4252
      @fredcastro4252 Před 2 lety +1

      Double click, double G, and... You fixed your life. HAHAHAH

    • @WESLEY-xc7zk
      @WESLEY-xc7zk Před 2 lety +1

      “Ctrl+R, double click, double G”… Now That’s How You Teach!!! 🤯

    • @EdNorty
      @EdNorty Před 2 lety

      ahahahahhahha

  • @pepi9429
    @pepi9429 Před 3 lety +11

    Since a few weeks there's a new feature which makes this much easier. Check Right context menu (shortcut N) > Tool > Correct Face Attributes. Then you can edit the mesh at will and the UVs will follow.

  • @mazashayeri1411
    @mazashayeri1411 Před 3 lety +35

    Great tutorial. Just wanted to point out that Blender also has a texture painting option and you can clone stamp stuff directly in Blender.

    • @neshiah4747
      @neshiah4747 Před 3 lety +5

      Really? This is something I need to research. Many thanks for that 🙂🇬🇧

    • @mazashayeri1411
      @mazashayeri1411 Před 3 lety +9

      @@neshiah4747 Yes if you go to Texture Paint workspace there are tools like Smear, Clone Stamp etc on the T panel

  • @kevinhouse7143
    @kevinhouse7143 Před 3 lety +8

    Good concise wrap up on this technique. Thanks!

  • @curiousity271
    @curiousity271 Před 3 měsíci

    The best tutorial to show not just how to transform it but how to fix what issues we might run into... ❤❤❤👌

  • @MeNoOther
    @MeNoOther Před 3 lety +15

    Great Tutorial! I made dozens of buildings with this technique.
    Should separate the parts that are not the building, make.them separate objects
    You can even adjust the buildings by using the UV window to move lines around.
    Real is good, but "Family Guy" buildings are really fun and great for 2d render animations.
    Making a city with Family Guy buildings

  • @MeNoOther
    @MeNoOther Před 3 lety +2

    I would also incorporate the ground, the other wall, and the extra building on the side "separated" as different objects.
    The extra building on the side will need the edges adjusted in the UV editor, this will straighten them automatically fixing the perspective in the 3d view
    Rotate the ground 90 degrees
    Maybe separate, the "p" key the doors as well

  • @digitalsketchguy
    @digitalsketchguy Před 2 lety +1

    This is great. Been watching Ian Hubert demonstrating similar here on YT world building using just 2D photos. It's amazing what you can get away with. Probably best for movies & animations rather than 3D game development.

  • @MichelleCameron
    @MichelleCameron Před 6 měsíci

    Thank you so much for this video, and especially for the repetition of keys / mouse actions. For a complete beginner like me this is incredible.

  • @udaykiran7183
    @udaykiran7183 Před 3 lety +5

    been searching for this since forever
    Thanks :)

  • @Nova-Solaris
    @Nova-Solaris Před 3 lety +12

    This was a really interesting tutorial. It might give me the impulse to get into Blender this year.
    Good work, and I hope you do more!

  • @sethmadriaga2355
    @sethmadriaga2355 Před 3 lety +2

    Man this is so helpful! Thanks a lot! Excited to see more of your tutorials! This is honestly one of the best tutorials i’ve ever seen. I love how you explain.

  • @fredcastro4252
    @fredcastro4252 Před 2 lety +1

    Double click, double G and you got yourself a new subscriber. Thanks for sharing the knowledge!

  • @megazord5696
    @megazord5696 Před 15 dny

    Amazing Job! Thank you!

  • @smc3453
    @smc3453 Před 2 lety

    I didn't know where you were going with this but as soon as I seen you almost folding it like a cardboard cut out all of it made perfect sense after that. I guess you could also exaggerate some of the features to whatever flavour you wanted,cool video

  • @SmellyNutz
    @SmellyNutz Před 3 lety +4

    Great for a noob like me.
    Amazing tutorial

  • @eatxthatx2k9
    @eatxthatx2k9 Před 3 lety +1

    Great job! I've been looking for exactly how to do something like this for over a year to recreate my grandparent's house in blender. Thank you!

  • @brandonjacksoon
    @brandonjacksoon Před 3 lety +2

    Cool tutorial, thank you! Happy New Year!

  • @rugged980
    @rugged980 Před 3 lety +1

    Hey man this is awesome. It will definitely attract a lot of views.

  • @VicVegaTW
    @VicVegaTW Před 3 lety +4

    blend mode opaque has been such a pain, thanks for solving that problem!

  • @onyelgomes1187
    @onyelgomes1187 Před 2 lety

    12:50 thanks for that, this was bugging me up you're awesome

  • @reginaldarmah2381
    @reginaldarmah2381 Před 3 lety

    I love straight to the point tutorial like this. You have a new subscriber

  • @Puckerization
    @Puckerization Před 3 lety +4

    Great tutorial, thanks. I know you're probably concentrating on vanilla Blender but have you tried the Grid Modeler plugin? It would be ideal for this and so much faster.

  • @thedhirajkushwaha
    @thedhirajkushwaha Před 3 lety +8

    Do anyone thinks that it looks like
    Ian hubert's trick/way?
    Edit:
    No, it is not!
    It is an standard Technique!
    Credit: Julian wildauer

    • @julianwildauer
      @julianwildauer Před 3 lety +6

      I see where you are coming from, but just for your info this is not "Ian Huberts trick". Ian Hubert used this technik A LOT and ist definitely one of the masters of this but it is still a standard technik a lot of people used all the time! Ian definitely made it very popular though :)

    • @thedhirajkushwaha
      @thedhirajkushwaha Před 3 lety +1

      @@julianwildauer thx! For your information

  • @salient9935
    @salient9935 Před 2 lety +1

    When I extrude the faces the mesh becomes transparent. What is up with that??

  • @MMMM-sv1lk
    @MMMM-sv1lk Před 3 lety +1

    Well done, great channel, I subscribed... ☺️👍

  • @Ali-uy6yi
    @Ali-uy6yi Před 3 lety +2

    Thank you very much !

  • @Khoura
    @Khoura Před 3 lety

    Dope tutorial. More of these if possible!!

  • @Lukifah
    @Lukifah Před 2 lety

    Exactly what I needed

  • @amirghalbarband3038
    @amirghalbarband3038 Před rokem

    awesome man, thank you for this tutorial. its really helpful

  • @rachapongwatana3868
    @rachapongwatana3868 Před 2 lety

    Wow Thank you so much for amazing tricks ! Really useful for quick asset.

  • @lifeisbeautiful5998
    @lifeisbeautiful5998 Před 2 lety

    Create 5 videos per day ..algorithms love ur videos

  • @sodaguy5835
    @sodaguy5835 Před 3 lety +1

    its very useful for game devs

  • @artform3357
    @artform3357 Před 2 lety

    Awesome tutorial!

  • @UltraLightDashFlawless
    @UltraLightDashFlawless Před 11 měsíci +1

    Thanks A Lot Bro
    Hugs

  • @julianwildauer
    @julianwildauer Před 3 lety +1

    Epic tutorial THX❤️

  • @CaCtuSnyan
    @CaCtuSnyan Před 2 měsíci

    crazy helpful. thank you!

  • @MaiaCoimbra
    @MaiaCoimbra Před 3 lety

    Great tutorial man congrats and thanks

  • @jamesgellert1263
    @jamesgellert1263 Před 3 lety +1

    Thank you 😊.

  • @_TetKaneda
    @_TetKaneda Před rokem

    Great contribution. You have my like Thank you so much. Greetings

  • @scottlee38
    @scottlee38 Před 3 lety

    Very useful! Good work!

  • @blenderzone5446
    @blenderzone5446 Před 2 lety

    nice work!

  • @benlong1062
    @benlong1062 Před 3 lety

    This was great. Thanks!

  • @javisartdesign
    @javisartdesign Před 3 lety

    thanks! Great tutorial

  • @chucksaduck
    @chucksaduck Před 2 lety

    2:55 this is not a problem at all, I freaking love it!!! I could animate doing that, right???

  • @mosog8829
    @mosog8829 Před 3 lety

    It would have been nice if there is a way to colour the vertexes in a way we can see them. Because I can't see the vertex as you move them around.

  • @TheGameFreak-le6qf
    @TheGameFreak-le6qf Před měsícem

    How can i import it to unreal engine 5 plzz help

  • @MathPhilosophyLab
    @MathPhilosophyLab Před 3 lety

    Awesome.

  • @ValeGoG
    @ValeGoG Před 3 lety +1

    Очень крутой тутор, большое спасибо :)

  • @MorrisseysMonkey
    @MorrisseysMonkey Před 2 lety

    I guess this would be good for something like a flight simulator where the minor detail wouldn't matter too much. Plus good for framerates.

  • @charlesdongoyo9187
    @charlesdongoyo9187 Před rokem

    pls why did you unplug the alpha at the start

  • @naeembabakheil
    @naeembabakheil Před 3 lety

    good.. but if windows has curve not rectangle then problem arise for beginner like me .. dont know how to do this ?

  • @mixchief
    @mixchief Před 3 lety

    @PIXXO 3D At 18:00 I'd like to know your workflow for how to go about fixing that backside of the added dish object. Awesome tutorial nevertheless, thanks! (Edit: Spontaneously, I'd guess a good method is to add geometry on the main wall mesh and create separate UV islands for that part and then use some part of the image that's kinda yellow/generic, to make it stand out less?)

  • @Sebastian-jb4qw
    @Sebastian-jb4qw Před 2 lety

    Exactly what I needed! Thank you! But is it possible to model a building, if the photo is not taken strictly in front, let's say at 45degree?

  • @mohithebbar9178
    @mohithebbar9178 Před 3 lety

    Thank you very much

  • @miketriantafyllos3958
    @miketriantafyllos3958 Před 3 lety

    Your so good in clicking and double clicking you should be a musitian

  • @f9l8o7w6e5r4
    @f9l8o7w6e5r4 Před 3 lety +1

    despite my efforts and looking up options, the bevel modifier does nothing. Anyone's suggestions would be appreciated.

    • @Jaracro257
      @Jaracro257 Před 3 lety

      If you adjusted the size then select all and hit cntrl + a, click scale. Then add the bevel.

  • @federicoaldam890
    @federicoaldam890 Před 2 lety

    is there an "easy" way of having the dimensions of a house through a 2d image? size of door, windows, distance between windows, between windows and door, window and floor or roof? lets say i need to make a small scale house and would like the dimensions from a pic

  • @channeljones6882
    @channeljones6882 Před 3 lety

    Nice tutor

  • @bhavanski
    @bhavanski Před 3 lety

    Try doing this with shoebox texture ripper software.

  • @asitpurohit_108
    @asitpurohit_108 Před 2 lety

    Is it possible to do the interor of the building same way ...by clicking images of interior

  • @StringFairy
    @StringFairy Před 3 lety

    Love!

  • @makkra7565
    @makkra7565 Před 3 lety

    awesome tutorial for lazy tutorials

  • @RaffoVFX
    @RaffoVFX Před 3 lety

    You rock!

  • @snofixart
    @snofixart Před 3 lety

    What could possibly go wrong if we use knife instead of Loop cuts?

  • @javiles2331
    @javiles2331 Před 2 lety

    Nice video, do you think is possible to 3d print a house?

  • @minggnim
    @minggnim Před rokem

    Is it possible to remove the image after creating the building model ?

  • @annawilson6663
    @annawilson6663 Před 2 lety

    How to make the windows into see through things tho? =)

  • @Rippertear
    @Rippertear Před 3 lety

    Great video, thanks! I've been trying to make a model from reference pictures of a relief sculpture, and it looks like this guide will be very helpful. I'm curious, do you take requests? I have something I'd like to do, but I don't know where I would begin. I'm trying to make a mask using square mirror tiles (similar to the mask the musician Blank Banshee wears), with as little cutting down of the tiles as possible, but whenever I attach them to a preexisting plastic mask, they leave a bunch of large, awkward gaps. Is there any easy way to model a 3D shape made of 1cm square faces, or as similar of shapes as possible? Thanks again for the video, I'm sure it'll be very helpful!

  • @robotsandpolygons
    @robotsandpolygons Před 2 lety

    how did you create the normal and roughness maps?

  • @umbrella638
    @umbrella638 Před 2 lety

    12:50

  • @Kvitochka65632
    @Kvitochka65632 Před 3 měsíci

    Is any AI currently doing the same but faster?

  • @Asadkhan-jt1jb
    @Asadkhan-jt1jb Před 3 lety

    this model can be used for game making

  • @dotnexdotnex4545
    @dotnexdotnex4545 Před 3 lety +1

    what keyword to search texture like that?

  • @swiveiproduction9192
    @swiveiproduction9192 Před 3 lety

    could you make a small or large city using this simple technique?

  • @adithyamenon5207
    @adithyamenon5207 Před 3 lety

    "Ctrl R Double Click Double G" - Pixxo 3D

  • @F250eh
    @F250eh Před 2 lety

    Is there any AI that can do this?

  • @derfmode
    @derfmode Před rokem

    8:40 why send them out of blender, a free program.. sending them to Photoshop, a paid one… when you could switch to texture paint mode, choose the clone stamp and do it right there on your model with the same exact principle. Just saying, it makes more sense to at least mention that option. I use it daily for quick corrections. Anyways, cool video

  • @JAY-xf2xx
    @JAY-xf2xx Před 3 lety

    I need help

  • @neevenissok7508
    @neevenissok7508 Před 3 lety

    maybe should be fair to name the guy that teach you this technique before to make a similar tutorial... His name is Ian Hubert, and he is a legend.

    • @PIXXO3D
      @PIXXO3D  Před 3 lety +2

      Actually I owe it to Lindsay my vfx teacher from 8 years ago. Projection mapping has nothing to do with Ian, he just so happens to also use it. It's been around for years. Ive been using this technique in my own work before Ian Hubert even posted those vids to his channel. You can take any tutorial and find something "similar" on CZcams, especially now that thousand of people upload tutorials. Check my 2017 showreel and you will see examples of my work that used projection mapping if you don't believe me.

  • @fellowkutii2004
    @fellowkutii2004 Před 3 lety

    the knife tool woul have been more efficient

  • @ArexMotion
    @ArexMotion Před 3 lety +1

    why do you sound like a young Bernie Sanders?

  • @the_aten_Nate
    @the_aten_Nate Před 3 lety +1

    Wow great work man hope it will pay you off some day, btw i just subscribed, also if you can tell me your opinion about my content it would mean a lot ❤️❤️

    • @PIXXO3D
      @PIXXO3D  Před 3 lety +1

      Your city fly through looks pretty good. You should make some tutorials, it could be a good option for your channel.

    • @the_aten_Nate
      @the_aten_Nate Před 3 lety

      @@PIXXO3D ohh thank you very much, never though of it, maybe i will start doing some

  • @musterpips3003
    @musterpips3003 Před 2 lety

    Russian house?

  • @Downtime_videos
    @Downtime_videos Před 2 lety

    So i do what lol 😂

  • @sights2397
    @sights2397 Před rokem

    sloppy work, nah

  • @caribbeanchild
    @caribbeanchild Před 3 lety

    Yeah... but it looks like crap.

  • @ImranBinAbdulKhalique
    @ImranBinAbdulKhalique Před 3 lety +1

    cut down the time...nice tutorial...aint worth 20 mins though