Tutorial: Ghibli style procedural rocks in blender
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- čas přidán 28. 09. 2020
- This is a tutorial Ghibli style procedural rocks in blender
Source files can be downloaded here:
gumroad.com/l/EheuMP
Also feel free to check out my anime inspired cloud brush pack here:
gum.co/yFKMw - Krátké a kreslené filmy
Bro not only gave us one of the best tutorials but also narrated it with the most pleasant voice ever
I look forward to a landscape tutorial that looks like it was done in that style. I also hope we can get a tutorial that can work with dynamic lighting too.
I can't even describe how happy I am that I found this channel. Thank you for sharing these tutorials!
THE INSTRUCTION IS CLEAR, THE RESULTS IS AMAZING
THANK YOU FOR THE TUTORIAL!!
Mixed your shader with LanceBeryl's revised grass shader to control shading with light sources rather than manually doing it. Super thankful for your tutorials! Keep up the great work.
Man that is amazing. It's amazing what you can do procedurally.
All of your tutorials helped me a lot in my personal projects thank you very much! Nice job!
Wow the final result looks amazing. You are amazing at this software, it looks so peaceful!🥺😃
Oh and I just bought your Photoshop brushes! I’m excited to use them!😯
Thx for supporting me, I hope you enjoy the brushes!
Amazing tutorial! you explained every step so well. Easy to follow! Keep up the great work.
Wonderful tutorial, so well explained. Lots of material, easy to follow.
Man, I love your videos so much. Can't wait to try this out.
Amazing shaders and great work! Thank you so much for the tutorial and for sharing textures! Have a great day!!
Your videos help me a lot since I'm a self study type of student and I'm having a hard time learning 3D modelling in school. I learn a lot watching and trying out your tutorials. Hoping for more.
Thank you for making this, this will help me in my projects way too much. I don't want my objects to be ghibli like but the procedure got me what I needed to get my style.
I'm really impressed with these "Ghibli shaders". I can finally build "painted" 3D environments for my cel-shaded characters!
I'm also glad that the "use gradients instead of diffuse shaders" trick (along with hand-drawn "shadow-maps") has allowed me to have cleaner, better-looking cel-shading too.
Thank you for these videos!
Thx! yeh, nothing wrong with diffuse shading into a shaderrgb, but its nice to know you can have some more control if you want a more clean or softer look.
Your work is absolutely mindblowing. I like your relaxed way of explaining things. Thank you for sharing your hard work!
This is INCREDIBLY hard but I eventually managed to get something perfected for my needs, thanks a lot for this tutorial it's amazing!
Awesome Kristof ! Thank you very much for sharing all of this with us
You are so great! I can’t wait for the next ghibli stuff.
amazing ! superb use of procedural texturing !!
I want to recreate a Ghibli landscape in blender. Started last month. But due to exam had to keep it on hold. I am saving all the tutorial to watch later. This is really great!!!👍
Great tutorial and it is really easy to follow. Thanks, I learned many techniques. I'll probably re-watch this tutorial in the future.
all of your tutorials helped me a lot in my personal projects thank you very much!
A shame you have stopped now.
absolutely goated. Thank you so much for taking the time to make this!
Thank you for doing these Ghibli tutorials for blender, they help a lot. subscribed
Finally this is somthing ive been wanting for so long
thanks!! i been starting to learn shadings and this blow my mind!! would try it!
Awesome tutorial! Made me want to study and understand shader nodes more!
Dude I just stumbled upon your channel and I love your dedication to STudio Ghibli! Exactly what I was looking for, thanks a lot, you gained a new sub! Hope you do more beginner friendly tuts tho :)
This looks fabulous!
Really amazing tutorial, and thank you for the .blend
Dude! You're Amazing! I love ghibli so much and this is exactly what i need. Thanks so much! :D
AWESOME TUTORIAL! thank you
MIND BLOWING. Thanks for sharing!!!
boy have i been waiting for this one
thank you, I learned a lot and the shader on its own is very usefull.
Just discovered this channel... Absolutely mind blowing
You are playing on another level, Good Sir!
this is insane, thank you!
For those of you who may be struggling a lil bit following him, I highly reccomend two tutorials of Lighting boy studio, making a tree and a cloud Ghibli style.
For example, in this video he says "let's add the mapping and texture coordinates" at some points but he just... pops it into existence without clicking anything. This is because he used ctrl + T with the "wranggler" add-on (it's free, don't worry) that adds some shortcuts to the shadder editor.
This tutorial is pack-full of stuff and he doesn't have the time to unpack the basics if it's your first time using blender, but that other guy does go into far more bare-bone basics to get started. Honestly, this is my third project in blender, I mean it I am an absolute noob, and yet with only those two previous videos I can already follow him up, so Kristof here is still doing a sweet job in being easy to follow... just a lil tiny bit too much for your first time doing anything on Blender.
(If anyone wonders why I am going for THIS when just getting started, I am a 2D artist intersted in Blender only to make assets for my 2D art, I have no aspirations of becoming a 3D artist myself. I do this only as a hobby so I don't have any high aspirations).
hiya, LBS is indeed pretty awesome and very detailed in their tutorials, I can only highly recommend them. I guess my tutorials aren't for the absolute beginner, but if you got a base to work from it shouldn't be too hard either. But I appreciate the feedback. Hope you can find some use for it in your 2D art!! feel free to share.
@@KristofDedene Oh don't take it as feedback or criticism, as I said I think this is just ever-so-slightly too high for like "your first project" cuz of some shortcuts that ain't mentioned here. But other htan that it was absolutely easy to follow, and as I said this is just my third project so I am still an absolute begginer, so it's not like "advanced" or "lacking proper explanation" in any way.
Gonna check out more videos of you as soon as I got the free time to keep experimenting. Thank you for sharing this content, really nice stuff.
then theres me, who's been using blender for some time, can do basic modelling, but still can't wrap my head around nodes at all or how they work. I have no clue where to plug things in or which node does what, i guess it all comes with experience but damn idk where to even start sometimes.
@Hell Cat hey i've actually gotten pretty decent with nodes since i posted this comment. Though i've yet to figure out geometry nodes yet. But after seeing certain set ups i can kinda wrap my head around it finally
@Hell Cat a large part of it is downloading people's project files, it's very interesting to see the nodes they use to create certain materials, sometimes you'd expect them to be complex but they're actually super simple. Sure as hell beats reading about them
wow,dude, amazing result !! thanks
Excellent tutorial, thank you!
This is really amazing, Thank you so much.
Will def use this for one of the scenes im working on! ty
legendary stuff my man, subbed
You got my subscription bro. Amazing tutorial.
Really awesome!!!
this is awesome, I learned a lot! thanks for share it!
Hi! You are amazing. Please continue these Ghibli and anime tutorials.
Awesome! THANKS SO MUCH ♥! I learned a lot with you!!!🤩
oh my god! another great tutorial! Thx!
I'm amazed thank you!
this is really cool, man
Excellent! Thanks for share this.
This is so cute!
very well done, you got very close!!
wow! this shader looks kinda similar to the one that I recently made on my own
nice work, love your tutorials! ✨
cool man, would love to see it!
this is something crasy and thank you!)
UOU, this is super helpful. Instructions makes sense, and i don't need to ask you anything, just thank You a lot
Thanks man! you're so generous
thank a lot !!! so good
it help me a lot in my project
damn i woudln't have considered plugging noise into the scale, that's genius
love it.
If you want to use the diffuse->shader to rgb node for shading, so you can use an actual lightsource, then do the following:
When mixing the soft light and gradient texture, swap the latter out for the clour output of the shader to rgb node. If you need more shadows you can adjust the color ramp like before, but you may also use lights to give more highlights or lights with negative values to cast shadows.
Hey, I had a bit of hard time following what you were asking which node am I swapping to rgb and which rgb node am I using?
@@sasori2425 I don't remember the specifics of the video but I think I was talking about using a "diffuse shader" and plugging that into the "shader to RGB" node into a color ramp. This converts lights in your scene to a black and white mask, which you can use instead of the gradient. This way your material reacts to light instead of only having one lighting.
@@poppi3362 Thanks for coming back and explaining this also it worked like a charm! However the gradient texture is still needed to control the highlight or it comes solid even after moving the highlight control around. THANK YOU SO MUCH
@@poppi3362 Thank you so much for these tips. Made it look so much better!
This is so nice and cool
You are amazing Bro!.
Hei this was so good, thanks a lot.
Oh this really... Just gave me the idea for a Ground Material textures... I have been thinking for a while how to make optimal settings that aren't based on displaying pixels but rather generating the texture and this is pretty much it :) Thanks a lot sir, my only demise now is finding a way to make low poly rocks that look nice
Wooow thank you for the tutorial, it's still awesome in 2024!
thank you for making this tutorial
YESSSSSS ANOTHER THANK YOU!
wow this is nice, thanks
it's coolest tutorial. thunk you very mutch!
You are the man! Just what I needed with the edge controls too! Is possible you could give periodic or final snapshots of your node trees?? Keep up the great work!
Awesome!
Those are great! Do you think you can make a tutorial for the shader of the water hitting those rocks?
use dynamic paint,then at bottom check use attribute
excellent tutorial! my only recommendation would be that if you want to rotate the rock just do it and reset the rotation on it and that will fix the shading direction
great job, thx for sharing
you are so kind
I love these tutorials so much! Also, could you maybe make a tutorial on the ripple effect the rocks show in your scene? At the beginning of the video
You can defiantly make procedural dirt and landscape textures with this, Id love to see your take on that with some examples. Your examples you include really help inspire the creative and express its use very well. Could you do an example/tutorial of procedural landscape textures mostly thinking dirt and have these rocks blend into the dirt. Iv seen a few things where objects can blend into the ground and not have hard seam lines
I had some nodes lying around for surfaces, to make it look painted. I'm finishing a tutorial on FX first and I will probably switch back to this soon!
@@KristofDedene Looking forward to it.
oh boii, nice stuff :O
thats the best Video Ive ever watched about blender. nice time to speak, everything is named when ur doing it, (instead of that it could be more comfortable for u to show the short cuts while making the video).
yeah I love it
I have to stop watching you, you literally make me do so much work lol.
Edit: looks like i'm going for the water tutorial next.
love it ! thank you , subs
Thanks so much Kristof! But dude - this world needs more stylized stuff and shaders and tuts as well. Sounds like it's time to get back to YT. Happy Holidays!
Cant wait for the buildings tutorial.
For anyone using Blender 4.1, the musgrave texture @15:18 is gone, but the noise texture has the same functionality according to patch notes.
beautifullll
brilliant
i like it... thank you very much...
Wonderfull!
muchas gracias!!!
This is amazingly beautiful and so helpful. In addition to the rock texture, I was wondering how you modeled the rocks so they change shape like they do when moved.
Set the displacement modifier coordinates to Global instead of Local.
thank you
awesome
Bestest.
It's very good job, i am thank you
I liked the part when he said MixRGB Node.