Tutorial: Ghibli style procedural rocks in blender

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  • čas přidán 28. 09. 2020
  • This is a tutorial Ghibli style procedural rocks in blender
    Source files can be downloaded here:
    gumroad.com/l/EheuMP
    Also feel free to check out my anime inspired cloud brush pack here:
    gum.co/yFKMw
  • Krátké a kreslené filmy

Komentáře • 288

  • @Jpgmd-hs8sg
    @Jpgmd-hs8sg Před 2 lety +5

    Bro not only gave us one of the best tutorials but also narrated it with the most pleasant voice ever

  • @Justathereptile
    @Justathereptile Před 3 lety +26

    I look forward to a landscape tutorial that looks like it was done in that style. I also hope we can get a tutorial that can work with dynamic lighting too.

  • @MJ-li7fo
    @MJ-li7fo Před 2 lety +4

    I can't even describe how happy I am that I found this channel. Thank you for sharing these tutorials!

  • @merinMeriyarin
    @merinMeriyarin Před 3 lety +31

    THE INSTRUCTION IS CLEAR, THE RESULTS IS AMAZING
    THANK YOU FOR THE TUTORIAL!!

  • @StreamlineTheory
    @StreamlineTheory Před 3 lety +3

    Mixed your shader with LanceBeryl's revised grass shader to control shading with light sources rather than manually doing it. Super thankful for your tutorials! Keep up the great work.

  • @Helgrind44
    @Helgrind44 Před 3 lety +1

    Man that is amazing. It's amazing what you can do procedurally.

  • @in1yan
    @in1yan Před 3 lety

    All of your tutorials helped me a lot in my personal projects thank you very much! Nice job!

  • @SnowfallSummit
    @SnowfallSummit Před 3 lety +53

    Wow the final result looks amazing. You are amazing at this software, it looks so peaceful!🥺😃
    Oh and I just bought your Photoshop brushes! I’m excited to use them!😯

    • @KristofDedene
      @KristofDedene  Před 3 lety +12

      Thx for supporting me, I hope you enjoy the brushes!

  • @vanandy
    @vanandy Před 3 lety +1

    Amazing tutorial! you explained every step so well. Easy to follow! Keep up the great work.

  • @richard29sher
    @richard29sher Před 3 lety +3

    Wonderful tutorial, so well explained. Lots of material, easy to follow.

  • @Holzlowski
    @Holzlowski Před 3 lety

    Man, I love your videos so much. Can't wait to try this out.

  • @suiparo
    @suiparo Před rokem

    Amazing shaders and great work! Thank you so much for the tutorial and for sharing textures! Have a great day!!

  • @xyrasanlorenzo5224
    @xyrasanlorenzo5224 Před 2 lety

    Your videos help me a lot since I'm a self study type of student and I'm having a hard time learning 3D modelling in school. I learn a lot watching and trying out your tutorials. Hoping for more.

  • @zainrizwan5421
    @zainrizwan5421 Před 3 lety

    Thank you for making this, this will help me in my projects way too much. I don't want my objects to be ghibli like but the procedure got me what I needed to get my style.

  • @TetsuDeinonychus
    @TetsuDeinonychus Před 3 lety +9

    I'm really impressed with these "Ghibli shaders". I can finally build "painted" 3D environments for my cel-shaded characters!
    I'm also glad that the "use gradients instead of diffuse shaders" trick (along with hand-drawn "shadow-maps") has allowed me to have cleaner, better-looking cel-shading too.
    Thank you for these videos!

    • @KristofDedene
      @KristofDedene  Před 3 lety

      Thx! yeh, nothing wrong with diffuse shading into a shaderrgb, but its nice to know you can have some more control if you want a more clean or softer look.

  • @elektronnoise729
    @elektronnoise729 Před 3 lety

    Your work is absolutely mindblowing. I like your relaxed way of explaining things. Thank you for sharing your hard work!

  • @basiccomponents
    @basiccomponents Před 2 lety

    This is INCREDIBLY hard but I eventually managed to get something perfected for my needs, thanks a lot for this tutorial it's amazing!

  • @tetraarts8820
    @tetraarts8820 Před 3 lety

    Awesome Kristof ! Thank you very much for sharing all of this with us

  • @lightmanleaf3761
    @lightmanleaf3761 Před 3 lety +1

    You are so great! I can’t wait for the next ghibli stuff.

  • @AlexStrook
    @AlexStrook Před 3 lety

    amazing ! superb use of procedural texturing !!

  • @tripToHell2660
    @tripToHell2660 Před 3 lety +1

    I want to recreate a Ghibli landscape in blender. Started last month. But due to exam had to keep it on hold. I am saving all the tutorial to watch later. This is really great!!!👍

  • @veecel
    @veecel Před 2 lety

    Great tutorial and it is really easy to follow. Thanks, I learned many techniques. I'll probably re-watch this tutorial in the future.

  • @JayBacay
    @JayBacay Před 3 lety +10

    all of your tutorials helped me a lot in my personal projects thank you very much!

  • @t-fonk
    @t-fonk Před 3 lety

    absolutely goated. Thank you so much for taking the time to make this!

  • @synetic707x
    @synetic707x Před 3 lety

    Thank you for doing these Ghibli tutorials for blender, they help a lot. subscribed

  • @Alex-ls7yp
    @Alex-ls7yp Před 3 lety

    Finally this is somthing ive been wanting for so long

  • @idabss2710
    @idabss2710 Před 3 lety

    thanks!! i been starting to learn shadings and this blow my mind!! would try it!

  • @teamtomii
    @teamtomii Před 3 lety

    Awesome tutorial! Made me want to study and understand shader nodes more!

  • @Harlee_33
    @Harlee_33 Před 3 lety

    Dude I just stumbled upon your channel and I love your dedication to STudio Ghibli! Exactly what I was looking for, thanks a lot, you gained a new sub! Hope you do more beginner friendly tuts tho :)

  • @thegoodthebadandtheugly579

    This looks fabulous!

  • @SheigonSheffield
    @SheigonSheffield Před 3 lety

    Really amazing tutorial, and thank you for the .blend

  • @zero-gj4ql
    @zero-gj4ql Před 3 lety

    Dude! You're Amazing! I love ghibli so much and this is exactly what i need. Thanks so much! :D

  • @ghostcontrollingameatsuit5119

    AWESOME TUTORIAL! thank you

  • @liangyijin4718
    @liangyijin4718 Před 2 lety

    MIND BLOWING. Thanks for sharing!!!

  • @kolupsy
    @kolupsy Před 3 lety

    boy have i been waiting for this one

  • @dasparadoxongamingblog3069

    thank you, I learned a lot and the shader on its own is very usefull.

  • @jorgedelarco8851
    @jorgedelarco8851 Před 2 lety

    Just discovered this channel... Absolutely mind blowing

  • @aashay
    @aashay Před 3 lety

    You are playing on another level, Good Sir!

  • @kriegrrr
    @kriegrrr Před 3 lety

    this is insane, thank you!

  • @icecold1805
    @icecold1805 Před 3 lety +9

    For those of you who may be struggling a lil bit following him, I highly reccomend two tutorials of Lighting boy studio, making a tree and a cloud Ghibli style.
    For example, in this video he says "let's add the mapping and texture coordinates" at some points but he just... pops it into existence without clicking anything. This is because he used ctrl + T with the "wranggler" add-on (it's free, don't worry) that adds some shortcuts to the shadder editor.
    This tutorial is pack-full of stuff and he doesn't have the time to unpack the basics if it's your first time using blender, but that other guy does go into far more bare-bone basics to get started. Honestly, this is my third project in blender, I mean it I am an absolute noob, and yet with only those two previous videos I can already follow him up, so Kristof here is still doing a sweet job in being easy to follow... just a lil tiny bit too much for your first time doing anything on Blender.
    (If anyone wonders why I am going for THIS when just getting started, I am a 2D artist intersted in Blender only to make assets for my 2D art, I have no aspirations of becoming a 3D artist myself. I do this only as a hobby so I don't have any high aspirations).

    • @KristofDedene
      @KristofDedene  Před 3 lety +1

      hiya, LBS is indeed pretty awesome and very detailed in their tutorials, I can only highly recommend them. I guess my tutorials aren't for the absolute beginner, but if you got a base to work from it shouldn't be too hard either. But I appreciate the feedback. Hope you can find some use for it in your 2D art!! feel free to share.

    • @icecold1805
      @icecold1805 Před 3 lety

      @@KristofDedene Oh don't take it as feedback or criticism, as I said I think this is just ever-so-slightly too high for like "your first project" cuz of some shortcuts that ain't mentioned here. But other htan that it was absolutely easy to follow, and as I said this is just my third project so I am still an absolute begginer, so it's not like "advanced" or "lacking proper explanation" in any way.
      Gonna check out more videos of you as soon as I got the free time to keep experimenting. Thank you for sharing this content, really nice stuff.

    • @DimiArt
      @DimiArt Před 3 lety

      then theres me, who's been using blender for some time, can do basic modelling, but still can't wrap my head around nodes at all or how they work. I have no clue where to plug things in or which node does what, i guess it all comes with experience but damn idk where to even start sometimes.

    • @DimiArt
      @DimiArt Před 2 lety

      @Hell Cat hey i've actually gotten pretty decent with nodes since i posted this comment. Though i've yet to figure out geometry nodes yet. But after seeing certain set ups i can kinda wrap my head around it finally

    • @DimiArt
      @DimiArt Před 2 lety

      @Hell Cat a large part of it is downloading people's project files, it's very interesting to see the nodes they use to create certain materials, sometimes you'd expect them to be complex but they're actually super simple. Sure as hell beats reading about them

  • @danielescali8960
    @danielescali8960 Před 3 lety

    wow,dude, amazing result !! thanks

  • @bdizzle1118
    @bdizzle1118 Před 3 lety

    Excellent tutorial, thank you!

  • @jonathanmarcelthome
    @jonathanmarcelthome Před 3 lety

    This is really amazing, Thank you so much.

  • @ViridianRainIIV
    @ViridianRainIIV Před 3 dny

    Will def use this for one of the scenes im working on! ty

  • @JT11111
    @JT11111 Před 3 lety

    legendary stuff my man, subbed

  • @retrodude9667
    @retrodude9667 Před 2 lety

    You got my subscription bro. Amazing tutorial.

  • @tcheadriano
    @tcheadriano Před 3 lety +1

    Really awesome!!!

  • @tonibuenavida
    @tonibuenavida Před 11 měsíci

    this is awesome, I learned a lot! thanks for share it!

  • @attilarozsa7287
    @attilarozsa7287 Před 3 lety

    Hi! You are amazing. Please continue these Ghibli and anime tutorials.

  • @andreart8801
    @andreart8801 Před rokem

    Awesome! THANKS SO MUCH ♥! I learned a lot with you!!!🤩

  • @lamlam595
    @lamlam595 Před 3 lety

    oh my god! another great tutorial! Thx!

  • @JeanEdouardKevin
    @JeanEdouardKevin Před 3 lety

    I'm amazed thank you!

  • @thedevil9442
    @thedevil9442 Před 3 lety

    this is really cool, man

  • @seresproductora
    @seresproductora Před 3 lety +1

    Excellent! Thanks for share this.

  • @littleatwork
    @littleatwork Před 3 lety

    This is so cute!

  • @eknib
    @eknib Před 3 lety

    very well done, you got very close!!

  • @norton9632
    @norton9632 Před 3 lety

    wow! this shader looks kinda similar to the one that I recently made on my own
    nice work, love your tutorials! ✨

  • @metahimik
    @metahimik Před 3 lety

    this is something crasy and thank you!)

  • @carel91
    @carel91 Před 3 lety

    UOU, this is super helpful. Instructions makes sense, and i don't need to ask you anything, just thank You a lot

  • @meow710
    @meow710 Před 3 lety

    Thanks man! you're so generous

  • @arielajami4269
    @arielajami4269 Před 3 lety

    thank a lot !!! so good
    it help me a lot in my project

  • @alexanderleeart
    @alexanderleeart Před 3 lety +4

    damn i woudln't have considered plugging noise into the scale, that's genius

  • @TheLoveMiku
    @TheLoveMiku Před 2 lety

    love it.

  • @poppi3362
    @poppi3362 Před 3 lety +28

    If you want to use the diffuse->shader to rgb node for shading, so you can use an actual lightsource, then do the following:
    When mixing the soft light and gradient texture, swap the latter out for the clour output of the shader to rgb node. If you need more shadows you can adjust the color ramp like before, but you may also use lights to give more highlights or lights with negative values to cast shadows.

    • @sasori2425
      @sasori2425 Před rokem

      Hey, I had a bit of hard time following what you were asking which node am I swapping to rgb and which rgb node am I using?

    • @poppi3362
      @poppi3362 Před rokem +1

      ​@@sasori2425 I don't remember the specifics of the video but I think I was talking about using a "diffuse shader" and plugging that into the "shader to RGB" node into a color ramp. This converts lights in your scene to a black and white mask, which you can use instead of the gradient. This way your material reacts to light instead of only having one lighting.

    • @sasori2425
      @sasori2425 Před rokem +2

      @@poppi3362 Thanks for coming back and explaining this also it worked like a charm! However the gradient texture is still needed to control the highlight or it comes solid even after moving the highlight control around. THANK YOU SO MUCH

    • @Alchemic_Sound
      @Alchemic_Sound Před 8 měsíci

      @@poppi3362 Thank you so much for these tips. Made it look so much better!

  • @psalm1319
    @psalm1319 Před 3 lety

    This is so nice and cool

  • @santiagoarriaga5777
    @santiagoarriaga5777 Před rokem

    You are amazing Bro!.

  • @davideblonda6159
    @davideblonda6159 Před rokem

    Hei this was so good, thanks a lot.

  • @patty4449
    @patty4449 Před 3 lety

    Oh this really... Just gave me the idea for a Ground Material textures... I have been thinking for a while how to make optimal settings that aren't based on displaying pixels but rather generating the texture and this is pretty much it :) Thanks a lot sir, my only demise now is finding a way to make low poly rocks that look nice

  • @sarahange1996
    @sarahange1996 Před 6 měsíci

    Wooow thank you for the tutorial, it's still awesome in 2024!

  • @faizazzam4210
    @faizazzam4210 Před rokem

    thank you for making this tutorial

  • @2DFiji
    @2DFiji Před 3 lety

    YESSSSSS ANOTHER THANK YOU!

  • @p.kmations
    @p.kmations Před 2 lety

    wow this is nice, thanks

  • @ainur387
    @ainur387 Před 11 měsíci

    it's coolest tutorial. thunk you very mutch!

  • @kingsridge
    @kingsridge Před rokem

    You are the man! Just what I needed with the edge controls too! Is possible you could give periodic or final snapshots of your node trees?? Keep up the great work!

  • @talat2k4
    @talat2k4 Před 3 lety

    Awesome!

  • @flamiaminu5536
    @flamiaminu5536 Před 2 lety +42

    Those are great! Do you think you can make a tutorial for the shader of the water hitting those rocks?

    • @abebeastu9673
      @abebeastu9673 Před rokem

      use dynamic paint,then at bottom check use attribute

  • @subfvce
    @subfvce Před 10 měsíci

    excellent tutorial! my only recommendation would be that if you want to rotate the rock just do it and reset the rotation on it and that will fix the shading direction

  • @GuillaumeGdr
    @GuillaumeGdr Před 2 lety

    great job, thx for sharing

  • @ThomasChen-ur2gt
    @ThomasChen-ur2gt Před 3 lety +1

    you are so kind

  • @vaishnavisprakash6046
    @vaishnavisprakash6046 Před 2 měsíci

    I love these tutorials so much! Also, could you maybe make a tutorial on the ripple effect the rocks show in your scene? At the beginning of the video

  • @speaker6060
    @speaker6060 Před 3 lety +8

    You can defiantly make procedural dirt and landscape textures with this, Id love to see your take on that with some examples. Your examples you include really help inspire the creative and express its use very well. Could you do an example/tutorial of procedural landscape textures mostly thinking dirt and have these rocks blend into the dirt. Iv seen a few things where objects can blend into the ground and not have hard seam lines

    • @KristofDedene
      @KristofDedene  Před 3 lety +4

      I had some nodes lying around for surfaces, to make it look painted. I'm finishing a tutorial on FX first and I will probably switch back to this soon!

    • @Justathereptile
      @Justathereptile Před 3 lety +1

      @@KristofDedene Looking forward to it.

  • @luca__3044
    @luca__3044 Před 3 lety

    oh boii, nice stuff :O

  • @lissyanna7683
    @lissyanna7683 Před 3 lety

    thats the best Video Ive ever watched about blender. nice time to speak, everything is named when ur doing it, (instead of that it could be more comfortable for u to show the short cuts while making the video).
    yeah I love it

  • @sasori2425
    @sasori2425 Před rokem

    I have to stop watching you, you literally make me do so much work lol.
    Edit: looks like i'm going for the water tutorial next.

  • @sigitsatriap6505
    @sigitsatriap6505 Před 3 lety

    love it ! thank you , subs

  • @ojisan4220
    @ojisan4220 Před 7 měsíci

    Thanks so much Kristof! But dude - this world needs more stylized stuff and shaders and tuts as well. Sounds like it's time to get back to YT. Happy Holidays!

  • @YoMama2143
    @YoMama2143 Před 3 lety

    Cant wait for the buildings tutorial.

  • @razorback10
    @razorback10 Před měsícem

    For anyone using Blender 4.1, the musgrave texture @15:18 is gone, but the noise texture has the same functionality according to patch notes.

  • @alemakhoul4899
    @alemakhoul4899 Před 4 měsíci

    beautifullll

  • @anr5525
    @anr5525 Před 3 lety

    brilliant

  • @4yanimation68
    @4yanimation68 Před 3 lety +1

    i like it... thank you very much...

  • @tylonstudios
    @tylonstudios Před 3 lety

    Wonderfull!

  • @magokill4016
    @magokill4016 Před 2 lety

    muchas gracias!!!

  • @PaulTaylorWapsiSquare
    @PaulTaylorWapsiSquare Před 2 lety

    This is amazingly beautiful and so helpful. In addition to the rock texture, I was wondering how you modeled the rocks so they change shape like they do when moved.

    • @Koggelxander
      @Koggelxander Před 2 lety +1

      Set the displacement modifier coordinates to Global instead of Local.

  • @Hihp-l8g
    @Hihp-l8g Před měsícem

    thank you

  • @user-gn1pk6fh8j
    @user-gn1pk6fh8j Před 3 lety

    awesome

  • @cyanlos01
    @cyanlos01 Před 3 lety +1

    Bestest.

  • @user-dd7dp5qr9l
    @user-dd7dp5qr9l Před 3 lety

    It's very good job, i am thank you

  • @jansantiago5481
    @jansantiago5481 Před 3 lety +6

    I liked the part when he said MixRGB Node.