The TF2 Food Chain (Class Counters in TF2)

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  • @TheHappyDudeUK
    @TheHappyDudeUK Před 5 lety +3333

    The actual TF2 food chain:
    Sandvich > Heavy

    • @1mariomaniac
      @1mariomaniac Před 4 lety +97

      I believe your food chain is reversed... Unless your talking about a sandwich made of mutant bread.

    • @1mariomaniac
      @1mariomaniac Před 4 lety +62

      @Samdaboss Gaming yup, he's done nothing but teleport bread for 3 days and here we are

    • @boomeronet7888
      @boomeronet7888 Před 4 lety +43

      Sandvich/Banana/Buffalo steak/Chocolate/Fishcake/Metal sandvich/Sandvich with wrapping paper < Heavy
      A couple of those are strange but existing food choices

    • @iggypeters5564
      @iggypeters5564 Před 4 lety +18

      So pootis being eaten by bread is meta now?

    • @zaucethesaucebauce527
      @zaucethesaucebauce527 Před 4 lety +10

      @@1mariomaniac that's an arrow painting to the heavy.

  • @PabIopiro
    @PabIopiro Před 5 lety +5184

    The true top of the food chain: *Random Crits*

  • @1mariomaniac
    @1mariomaniac Před 3 lety +769

    Medic: *is countered by everyone*
    _gets über_
    "Oh how the turn tables"

    • @scatterFr
      @scatterFr Před 3 lety +9

      Uber is useless unless he is ubering someone

    • @1mariomaniac
      @1mariomaniac Před 3 lety +47

      @@scatterFr um...ok? That can be true but I don't see your point.

    • @scatterFr
      @scatterFr Před 3 lety +5

      @@1mariomaniac what i am saying is that uber is useless without someone to uber

    • @1mariomaniac
      @1mariomaniac Před 3 lety +47

      @@scatterFr I still don't see how that's relevant to my comment, plus it can be used as a safeguard to your own life if something goes wrong. (Pop it don't drop it.)

    • @scatterFr
      @scatterFr Před 3 lety

      @@1mariomaniac U cant relly turn tables if there is no one to uber

  • @dylanlesher7065
    @dylanlesher7065 Před 3 lety +765

    Demoman can pose a soft counter to Heavy, as if he can quickly burst his massive health pool with 3 pills against an immobile class.

    • @shronk9463
      @shronk9463 Před 3 lety +48

      Im bad, but i find using stickies in conjunction with pipes is a MUCH better way to deal with heavies (especially when they have a pocket med)

    • @draconiclegends2007
      @draconiclegends2007 Před 3 lety +24

      Just go quickie with stock, shoot two stickies at the hoovy, shoot two pipes while detonating them. Insta kill

    • @rorokhorosho
      @rorokhorosho Před 3 lety +13

      @@draconiclegends2007 too much effort. just click head

    • @silksongoutyet
      @silksongoutyet Před 3 lety +16

      @@draconiclegends2007 Wait why would you kill a hoovy though? They just wanna give out sandwiches

    • @draconiclegends2007
      @draconiclegends2007 Před 3 lety +17

      @@silksongoutyet Whoops wrong term sorry. I would never kill an actual hoovy.

  • @bugjams
    @bugjams Před 4 lety +2682

    This all makes sense when you take “food chain” metaphorically but we all know in an ACTUAL food chain, Heavy would just eat everyone.

  • @t3cneo948
    @t3cneo948 Před 5 lety +1965

    pyro hard counters demoknight (air blast)

    • @sorbet7216
      @sorbet7216 Před 5 lety +220

      Most pyros arent smart enough to realize that

    • @magikturtle_7628
      @magikturtle_7628 Před 5 lety +106

      Depends on how many heads demo has. Max heads is hard to kill with stock.

    • @Necro2Juggalo
      @Necro2Juggalo Před 5 lety +203

      @@magikturtle_7628 Really? I just M2 rape them in the corner while they burn and rage quit.

    • @tlep2979
      @tlep2979 Před 5 lety +95

      @@Necro2Juggalo that is the best way of putting it I have ever heard

    • @guy3nder529
      @guy3nder529 Před 5 lety +13

      does any class not hard counter demoknight?

  • @CHILLIN2540
    @CHILLIN2540 Před 3 lety +470

    The bottom of the TF2 food chain: Me

  • @pulledpork9778
    @pulledpork9778 Před 3 lety +479

    I am shocked that you didn’t put pyro as a counter to demoknight. The fact that pyro can permanently keep demoknights out of melee range while dealing afterburn and burst damage to them is definitely a counter.

    • @Jpeg_skeleton
      @Jpeg_skeleton Před rokem +22

      Yeah demo just cannot kill a pyro if they use airblast.

    • @ruileite4579
      @ruileite4579 Před rokem +26

      @@Jpeg_skeleton eihrblast

    • @Jpeg_skeleton
      @Jpeg_skeleton Před rokem +2

      @@ruileite4579 are you ok?

    • @Jpeg_skeleton
      @Jpeg_skeleton Před rokem +3

      @@ruileite4579 watch solar light just that spelling is killing me

    • @ruileite4579
      @ruileite4579 Před rokem +8

      @@Jpeg_skeleton it's the onomatopoeia for the airblast sound he uses

  • @Lucanoptek
    @Lucanoptek Před 5 lety +2355

    No one :
    TF2 Food chain : Let's bully the Engineer

    • @MVBDerImperator
      @MVBDerImperator Před 5 lety +5

      nopeVoice Of Reason

    • @kittyluvr
      @kittyluvr Před 5 lety +50

      No one meme: *is dead*
      Normies: GUYS LOOK AT THIS FUNNY MEME I FOUND

    • @siewl8n164
      @siewl8n164 Před 5 lety +9

      Life of an engineer main

    • @waddarf4628
      @waddarf4628 Před 5 lety +16

      Engineer: Time to use mini sentry

    • @ice_sea5527
      @ice_sea5527 Před 5 lety +19

      *Laughs in mini-sentry*

  • @sleepy1066
    @sleepy1066 Před 4 lety +1327

    "heavy being pocketed by a medic counters everyone"
    -laughs in fully charged headshot and backstab

    • @876r2rfs
      @876r2rfs Před 4 lety +167

      *laughs in vaccinator and basic awareness

    • @sleepy1066
      @sleepy1066 Před 4 lety +20

      @@876r2rfs vacinator wont help alot since you'll have to change the resistance due to other classes spamming

    • @876r2rfs
      @876r2rfs Před 4 lety +80

      you can uber and switch to another resistance, y'know
      it only takes like 12 seconds to get a point of uber

    • @sleepy1066
      @sleepy1066 Před 4 lety +10

      @@876r2rfs ye tru forgot about that

    • @sleepy1066
      @sleepy1066 Před 4 lety +8

      @@876r2rfs dont see it getting used alot so i just forgot it exists

  • @embrace000
    @embrace000 Před 3 lety +370

    I'd like to point out that as a Heavy main with many many hours on him I believe that Demo counters Heavy completely. Assuming neither have a Medic and both are at an average, exact same skill level, all a Demo has to do is just hit Heavy three time with some pipes. And if he misses, usually his Stickies will finish him off in a heartbeat.

    • @natesmith7217
      @natesmith7217 Před 3 lety +38

      Good point counter point as pyro i protect the heavy with my life.

    • @RayanfhoulaBR
      @RayanfhoulaBR Před 3 lety +36

      @@natesmith7217 thank you for putting the team in team fortress 2

    • @samuellinn
      @samuellinn Před 3 lety +3

      Three pills to a medicless heavy is just such an easy kill

    • @pearmint308
      @pearmint308 Před 3 lety +3

      me playing demo- misses all my shot in the heavy point blank range while i watch my suffering unfolds as I die while reloading

    • @akaten-mw8rf
      @akaten-mw8rf Před 2 lety +3

      EXCEPT he have the fist of steel

  • @JinSway
    @JinSway Před 3 lety +106

    “Heavy Medic combo counters everyone”
    Sniper and Spy: Hold my jarate and cigarette

    • @eh2587
      @eh2587 Před 3 lety +4

      Also:A demo medic combo would destroy them, scout or soldier could atleast trade their life for the medic's, a full reved up brass beast heavy would destroy them even without a medic, pyro can airblast them away, level 3 sentrys have a massive minigun resistance. Not as big as the minigun resistance of the mvm tanks but still

    • @Franzsty
      @Franzsty Před 2 lety +1

      Depends on the skill level a good heavy can't get stabbed easily and a good medic normally usé vaccinator to quite the sniper counter obviously a 20 Hours heavy and a 15 Hours medic are ni problem but a good medic and a good heavy can make a giga counter (im a main heavy with 400 Hours on the class)

    • @ranigurungkushwaha1725
      @ranigurungkushwaha1725 Před 2 lety

      Hold my 100 percent Uber charged Medi gun

    • @Brass319
      @Brass319 Před rokem

      @@eh2587 heavy can easily destroy sentries if the engineer places them in a spot where weird map geometry lets him shoot it without getting shot by it

    • @Brass319
      @Brass319 Před rokem

      As a heavy main and a medic main, spy does not work as a counter against such a combo if either one of them are pulling their weight. Sniper however...
      The most effective way to avoid dying to a sniper is just to uninstall the game, otherwise accept the fact that you are going to get headshot several times each round if there's a competent sniper on the enemy team

  • @StickMaster500
    @StickMaster500 Před 5 lety +1560

    I would say that Sniper counters other Snipers because who's better than a class that can literally kill you from across the map in one shot than another class that can literally kill you from across the map in one shot.
    Sniper still has that close range weakness but extremely skilled Snipers can instantly quickscope headshot you at very close range making his weakness almost negligible, especially if their team has a strong defence, so who's better countering him than with another Sniper.

    • @a.person1805
      @a.person1805 Před 5 lety +100

      also, when there is an enemy sniper, the sniper cant stay calm and aim carefully, because if they stand still aiming away from a sniper, they will get headshotted probably.

    • @hanshimsh4428
      @hanshimsh4428 Před 5 lety +26

      CoUnTeR sNiPeInG

    • @Toofty
      @Toofty  Před 5 lety +172

      At first I thought 'Yeah of course Sniper counters Sniper, I should have mentioned that'. But after thinking about it, in a sniper vs sniper fight, with skill being equal, neither has an advantage, so I don't think this would be considered a counter but it depends on the definition. I came across another term called 'copy counter' when you just copy what the enemy is doing to try and counter them so I guess this would be the best way to describe it.

    • @theermac6024
      @theermac6024 Před 5 lety +24

      Or y'know, bullshit your way with the huntsman ridiculous hitbox for the close range stuff.

    • @kjkh3104
      @kjkh3104 Před 5 lety +6

      @@Toofty If you take sniper to deal with a sniper, it should probably be called a counter tho lol

  • @megaeliminator3260
    @megaeliminator3260 Před 4 lety +783

    And Demopan counters every class

    • @pighater1111
      @pighater1111 Před 3 lety +14

      P Y R O A I R B L A S T

    • @UGLYGEFRO
      @UGLYGEFRO Před 3 lety +11

      @@memebot4320 tf2 merceneries doesn't have souls acording to the lore medic stole them and added to himslef this is why they can't stay dead and medic has more then one soul and everytime he dies he just bargains whit the devil and comes back to life

    • @keagers_oh_mine1629
      @keagers_oh_mine1629 Před 3 lety +5

      It doesnt even need to be demo, it just needs :PÄÑ

    • @pighater1111
      @pighater1111 Před 3 lety +1

      @@keagers_oh_mine1629
      *airbasts*

    • @keagers_oh_mine1629
      @keagers_oh_mine1629 Před 3 lety +1

      @@pighater1111 oh dear god

  • @thor_father8737
    @thor_father8737 Před 4 lety +383

    Toofty: "Unless your a god at airblasting"
    LazyPurple as Pyro: "Hold my beer"

  • @user-fw5nx3xn3w
    @user-fw5nx3xn3w Před 3 lety +182

    Engi with sentry : looks strong but actually is weak
    Engi without sentry : looks weak but stronger that you think
    Engi with mini-sentry : looks weak but annoying and strong and high re-buildable thing is combined. It means
    *RUN*

    • @ME0WMERE
      @ME0WMERE Před 2 lety +15

      _I have a _*_shotgun_*

    • @fireprober8945
      @fireprober8945 Před 2 lety +8

      I have a *red tape recorder*

    • @BlackMoonlight759
      @BlackMoonlight759 Před 2 lety +10

      “What kind of defense is this?!”
      “I AM THE DEFENSE”

    • @Villager6883
      @Villager6883 Před 2 lety +1

      He said Razorback. diamondback*

    • @huh3027
      @huh3027 Před rokem

      @@BlackMoonlight759 can someone kill the uncle Dane wannabe

  • @Lyliphe
    @Lyliphe Před 5 lety +923

    No one:
    Medic mains:
    The ubersaw > Everyone

    • @Derp12
      @Derp12 Před 5 lety +10

      Theyre not wrong

    • @vbgvbg1133
      @vbgvbg1133 Před 5 lety +39

      No One:
      Spy mains: “If you could use the deadringer as skillfully as i do, you could be better than everyone, like me ohohohoho”

    • @warblenoise
      @warblenoise Před 5 lety +24

      Nobody memes are barely jokes

    • @warblenoise
      @warblenoise Před 5 lety +8

      @@vbgvbg1133
      Same goes for you, tizmoid

    • @haivu7496
      @haivu7496 Před 4 lety +8

      Alice Margatroid R A N D O M C R I T

  • @ivansanchez143
    @ivansanchez143 Před 5 lety +602

    Heavy with medic counters everyone except teleporters.
    U can telephrag people with über

    • @sullgames
      @sullgames Před 5 lety +27

      Also Heavy with Holiday Punch

    • @guy3nder529
      @guy3nder529 Před 5 lety +6

      telefrag*

    • @nabilmouasher399
      @nabilmouasher399 Před 5 lety +33

      I have telefragged an Uber combo and it’s truly a transcendent moment to kill the invincible.

    • @ahjh1695
      @ahjh1695 Před 5 lety +18

      Nabil Mouasher KILL THE GODS WITH SCIENCE!

    • @Spanishdog17
      @Spanishdog17 Před 5 lety +1

      Taunt kills counter it too.

  • @emmyhastoast2847
    @emmyhastoast2847 Před 3 lety +266

    ah yes, my favourite league of legends character, tjorbjorn

  • @TempestKrimps
    @TempestKrimps Před 3 lety +62

    4:40 your eternal reward in a nutshell

  • @Kibble_Bites
    @Kibble_Bites Před 5 lety +680

    Okay I have to argue the fact that Heavy is infact a hard-counter to Pyro, since Heavy fires bullets instead of projectiles, that means that the Pyro cannot reflect anything. Heavy's huge damage ramp-up and his health will quickly dispatch a Pyro before it can kill him, and most Heavys with the sandvich will come out fine. Of course, flareguns are also an weapon for Pyros to have, but it is only a minor hinderance since Heavy can retreat and heal up.

    • @a.person1805
      @a.person1805 Před 5 lety +27

      While i agree with all of this, there is a situation where this can maybe end up having pyro kill the heavy. The pyro sets heavy on fire, heavy retreats to eat sandvich, and then pyro burns heavy while he is stuck in sandvich taunt. However, most of the time it does not work like this, still thought it is an important thing to consider.

    • @DinnerForkTongue
      @DinnerForkTongue Před 5 lety +68

      @@a.person1805
      You make it sound like afterburn is anything but a minor nuisance that's only sometimes dangerous.
      The only real way for a pyro to down a hoovy is by surprise. Ambush Misha and don't let up on the trigger until he's crispy.

    • @null6292
      @null6292 Před 5 lety +3

      And clearly the counter there is just slap on Nat and turn your sensitivity up by a tenfold

    • @fabianromowiczcz3085
      @fabianromowiczcz3085 Před 5 lety +8

      Actually if heavy dont have medic pyro can outplay him, but only on certain maps or with very risky combo what work only on 300 hp heavy

    • @griffinbastion
      @griffinbastion Před 5 lety +26

      @@fabianromowiczcz3085 Nope I have never seen a pyro outplay a heavy in a 1v1 situation, where both are at their full/mostly full hp. The only situations where pyro is able to kill heavy is when either heavy is low on health or focusing someone else and pyro has a backburner.

  • @Karim_iu
    @Karim_iu Před 5 lety +437

    Medic is the most powerful class so everyone in enemy Team want him dead.

    • @keyring5080
      @keyring5080 Před 5 lety +68

      So medic can counter everyone, but everyone also counters medic.

    • @PabIopiro
      @PabIopiro Před 5 lety +11

      George Kourgialis a really good way to put it

    • @RagoxHatena
      @RagoxHatena Před 4 lety +16

      ​@@keyring5080 Pretty much, yeah. A Medic is so powerful he can literally change the tide of combat and turn a relentless beatdown into a steamroll.
      Medic on his own lacks the firepower, having upwards of 130~140 DPS with his primary weapon (unless you are using the crossbow, that one has a much lower DPS).
      However, what the Medic lacks in firepower, he does make up for with random crit chance. So really, a Medic could potentially be incredibly powerful in either a melee situation or when escaping an enemy (more often than not, the enemy faces defeat if the Medic can lead his projectiles well enough).
      But he lacks in the other compartments and is extremely reliant on a good team to keep him alive.

    • @datkhornedog899
      @datkhornedog899 Před 4 lety +9

      I play as Medic and managed to kill a Sniper _with my crossbow._

    • @ousamadearu5960
      @ousamadearu5960 Před 4 lety +2

      @@RagoxHatena Well it is a man who would laugh maniacally when doing a heart procedure for Heavy.

  • @sho3003
    @sho3003 Před 4 lety +137

    I'd rather say spy is a soft-counter to engie
    Unless you get the engie when distracted (good engies spycheck 90% of the time), you cannot really fight him directly, since
    A) the shotgun outdamages the revolver (the amby fixes this but still)
    B) if you fight the engie he can simply unsap his sentry and the sentry will kill you
    C) smart engies don't get trickstabbed
    Spy can ruin the engie's life on certain situations (like when using the gunslinger) but for the most part is just a minor annoyance

    • @danielsurvivor1372
      @danielsurvivor1372 Před 3 lety +7

      Exactly.
      Also FINALLY someone besides me who realised that shotgun outdamages revolver(revolver at max ramp up, only does 60 dmg, meaning Spy physically can't two shot Engy but Engy can with wrench or Shotgun)

    • @mr.leelee8247
      @mr.leelee8247 Před 3 lety +11

      actually everything is right but even the most skilled players get trickstabbed even b4nny the best tf2 player gets trickstabbed

    • @Qwertype315
      @Qwertype315 Před 3 lety +19

      If a spy is coordinated, he can sap your sentry the moment his team comes in. There is almost nothing you can do about that, unless you are permenantly wrangled and rocketing approaching teammates

    • @dartimes6048
      @dartimes6048 Před 3 lety

      Engie also has a tool to counter spies, aka the pomson which reduces übercharge on medics AND reduces cloak meter on hit, and the Southern Hospitality exists which adds a bleed effect on hit to a spy.

    • @Gryhurd
      @Gryhurd Před 2 lety +1

      As an engineer main this is true

  • @3van660
    @3van660 Před 3 lety +82

    Imo heavy is a strong counter to pyro, he melts the pyro and is in relatively good shape afterwards especially as he can just eat a sandvich and be at full health

    • @Jamseth_Ingramious
      @Jamseth_Ingramious Před 3 lety +2

      In a straight-up fight, yes. But with pyro’s mobility, he can flank the heavy and deal a lot of damage before he can get his minigun readied.

    • @hmmm4989
      @hmmm4989 Před 3 lety +3

      @@Jamseth_Ingramious *laughs in brass beast*

    • @randomplaceinruralamerica9618
      @randomplaceinruralamerica9618 Před 2 lety

      Strong counter is stretching it, if Pyro if heading a heavy head on then that pyro will be dead while Heavy will be at good shape but if Heavy gets flanked from the side or behind the Heavy is either dead or in bad shape. If a Pyro is close enough when it starts shooting then the Heavy won’t be able to ready and turn in before the Pyro skirts around him. Now this is in a one on one situation which isn’t likely, a Heavy will most likely be at the center of the map meaning team mates will be at the ready for either side so while Pyro may take the Heavy down he’ll be in a pretty bad shape and get finished by a opposing class.

    • @justdem1490
      @justdem1490 Před 2 lety

      @@hmmm4989 *Laughs in degreaser and panic attack*

    • @hmmm4989
      @hmmm4989 Před 2 lety

      @@justdem1490 idk why I even made my comment, maybe I didn't know the brass beast was slower. OR I mistook it with the tomislav. I was new back then.

  • @user-kw8gt7we9x
    @user-kw8gt7we9x Před 5 lety +317

    A heavy with medic counters everyone in the game
    A phlog pyro with medic breathes heavily in the corner

    • @noakinn
      @noakinn Před 5 lety +10

      Heavy medics are easy to counter. Especially with pyro with the ability to airblast.

    • @vbgvbg1133
      @vbgvbg1133 Před 5 lety +3

      kritz rocketjumper op

    • @jaredsmith1998
      @jaredsmith1998 Před 5 lety +15

      How to deal with a heavy medic combo
      -3 engies
      -another medic
      -a pyro from behind the corner

    • @TaintedNimbus
      @TaintedNimbus Před 5 lety +2

      @@jaredsmith1998 Cool so we'll just use around half our team to kill 1/6th of their's.
      Great team plan, can't wait to get screwed afterwards.

    • @jaredsmith1998
      @jaredsmith1998 Před 5 lety +6

      Tainted Nimbus It was 3 different methods lol

  • @1un4cy
    @1un4cy Před 4 lety +559

    "Pocketed heavy counters everyone in the world"
    Spy&Sniper: Say hello to me little friend!

  • @br4ss_crusader973
    @br4ss_crusader973 Před 3 lety +42

    random crits: counter every class
    vaccinator: counter random crits
    melee crits: counter vaccinator

    • @BongBong-Gaming
      @BongBong-Gaming Před 2 lety +2

      Air blast can kinda counter everything here.
      Random crit projectile > air blast
      Vac medic > air blast
      Melee > air blast

    • @lex0h2
      @lex0h2 Před rokem +1

      ​@@BongBong-Gaming Random crit hitscan > airblast

    • @vulture6068
      @vulture6068 Před 4 měsíci

      Uber > Random crits (including melee)
      Airblast > Uber

  • @merv3641
    @merv3641 Před 3 lety +27

    1:11
    Here we see the wild spy trying to flee a ferocious scout,as his last resort,he jumps down to the first floor,only to fall to a clumsy and painful death

  • @Jessie_Helms
    @Jessie_Helms Před 5 lety +314

    Uber medic counters everyone *except* for pyro.
    Pyro is a hard counter for Uber medic (except when using the Phlog).

    • @cinex20
      @cinex20 Před 5 lety +42

      Against ubered Medic alone - sure, but against a combo - you're very likely to die.
      Also, the Quick-fix completely counters airblast.

    • @Jessie_Helms
      @Jessie_Helms Před 5 lety +21

      Cinex true, but that’s vulnerable to everything else.
      QuickFix leaves you vulnerable.
      I used to main medic (and still play him a ton) & have really taken up pyro lately.
      If a combo is focused on something a pyro can take advantage, it just depends on skills.

    • @laddershuffle9998
      @laddershuffle9998 Před 5 lety +1

      wel that means that you wont have a problem XDD

    • @guy3nder529
      @guy3nder529 Před 5 lety

      don't forget the dragon's fury. also pyro doesnt guarantee the possibility of an uber deny, just makes it possible. not really a hard counter.

    • @andraskovacs5431
      @andraskovacs5431 Před 5 lety +1

      Demo and Soldier are also a soft counter against über Medic except if he use quick fix then he is hard counter for all of the three and countered by engineer.

  • @magicmissile7533
    @magicmissile7533 Před 5 lety +158

    4:40 I just love seeing those little skits that you can witness in TF2, the innocence in both of the players and stuff

  • @eyeswithoutaface8140
    @eyeswithoutaface8140 Před 3 lety +116

    Sniper: *laughs in 150 dmg quickscope shot at 2 feet away from a scout* all your heads look 12 feet tall

    • @thegunnitgamer5716
      @thegunnitgamer5716 Před 3 lety +1

      Heavy: *Laughs in vaccinator medic making your fully charged headshot do a whopping 38 damage*

    • @anstorner
      @anstorner Před 5 měsíci

      When i saw Spy as an known counter i laughed so hard, because Jarate Bushwacka w1 + m1

  • @spyeco7639
    @spyeco7639 Před 3 lety +39

    Pyro counter's demoknight
    Reason: they can airblast them back

    • @oofouchowie6425
      @oofouchowie6425 Před rokem +2

      Crazy that he didn’t mention that - its one of the hardest counters in the game.
      A demoknight can literally do nothing against a pyro who knows how to press m2

    • @Brass319
      @Brass319 Před rokem

      @@oofouchowie6425 Well, a demoknight can do one thing: tomfoolery. If I had a refined metal for every time I've killed someone as demoknight by just doing some wacky stuff and hoping they don't react in time/know what to do against it, I'd be able to make a generic unboxing video.

  • @AEther0238
    @AEther0238 Před 4 lety +814

    I know I'm late to the party.
    I main medic, and this video didn't have a lot to say about medic, so I'm going to throw in my two cents.
    It's true that every other class has more firepower than you, but some are more dangerous to you than others.
    A scout, sniper, pyro, and soldier are your biggest problems. They either have high mobility, or can kill you from far away, and all of them have the firepower to kill you easily. They're your biggest counter.
    Then there's demo and heavy. It's true that demo can sticky jump, but they deal so much damage to him that unless the demo is very good, he won't be able to do it a lot or at all. So those classes can kill you easily, but they're low mobility generally means that they won't surprise attack you.
    Spy and engie are usually the smallest problems for you. Because your medigun will heal your patient no matter where you look, you can constantly be checking your back, even in the middle of a fight. And engies are not usually a threat unless you're blundering into a sentry.
    But as a medic, your biggest friend is any of your power classes. Almost anybody of equal skill to you can gun you down if you're on your own. So, stick close to your teammates and run away like a lil bitch if they die.

    • @Yeezard
      @Yeezard Před 3 lety +80

      Medic can do amazing trickstabs to basically anyone except heavy with full health. It's rare, but if they're not aware of your presence, go for that backstab with the confidence of "the ubersaw has too much crits" and hope you can get that ubercharge if then you're circled, pop it and run back like a bitch but with more dignity.
      Seriously. Melee fighting a medic is dangerous, boys. But you're fucked if anyone's shooting at you. Except wm1 pyros, blutsauger saves your life and kills him.

    • @Xmvtjets96X
      @Xmvtjets96X Před 3 lety +28

      True you might be soft countered by those classes.
      But you **also** soft counter those classes (except sniper) on virtue of buffing your teammates enough to deal with those classes.
      Medic pretty much hard counters engineer and is soft countered by sniper.

    • @alexiosmonary3388
      @alexiosmonary3388 Před 3 lety +9

      If this whole comment is 2 cents I don't want a dollar

    • @marakalos3838
      @marakalos3838 Před 3 lety +5

      The reason I play a protective Pyro: Help my teammates. Help the medic too.
      But also to Spy check and remove projectiles and explosives.

    • @NO-de7gx
      @NO-de7gx Před 3 lety +7

      Yea there’s so many cocky scouts and demo knights that’s are so predictable it’s funny

  • @SilentIsles
    @SilentIsles Před 4 lety +158

    I know this was months ago but I can't believe you missed the fact that pyro hard counters demoknight.

    •  Před 3 lety

      meh not real haerd counters since his should makes it have almost 0 afterburn dmg

    • @eh2587
      @eh2587 Před 3 lety +10

      @ Airblast. When talking about a demo knight without booties then things get a little complicated

    • @johnrandall8010
      @johnrandall8010 Před 3 lety +5

      Fire counters knight too

    • @brody2611
      @brody2611 Před 3 lety +9

      @@eh2587 that’s hybrid knight, also a pyro could also reflect the grenade launcher

    • @adityamaram6293
      @adityamaram6293 Před 3 lety +3

      @@brody2611 the grenade launcher fires faster than a pyro can airblast

  • @ham_borgar
    @ham_borgar Před 4 lety +26

    8:04 "I feel like i can just run away from the demoknight" **Gets killed by demoknight**

  • @zath6425
    @zath6425 Před 4 lety +41

    As for demoknight and his counters in general, I'd say he hard counters spy, trolldier, and Vaccinator medics. He also soft counters scout and demoMAN.
    He is absolutely hard countered, and by that I mean completley shut down by heavy, sentry guns, and Pyro (if he can airblast properly.)
    He's also soft countered by sniper, scout, and Soldier.
    Demoknight needs to get in melee range of his opponent, that is his primary weakness. His shield charge, resistances, and increased melee range help compensate for that weakness.
    Any class that can nullify those advantages by either outdamaging Demoknight at melee range (Heavy, sentries, Scout.) or by making it impossible for him to get in range in the first place (Heavy, sentries, scout, sniper, pyro, soldier.) can effectively shut him down if they know what they are doing.
    However, if he gets in melee range it's only a matter of time before he kills you.

    • @busterofballsack
      @busterofballsack Před 3 lety +1

      Natasha heavy

    • @Gencrossbones
      @Gencrossbones Před 3 lety +1

      If it's a samurai demo vs samurai demo or soldier it's a matter of time of who hits first but if its eyelander demoknight then the best counter is don't let him get heads (look at the eyes)

    • @meeperdudeify
      @meeperdudeify Před 3 lety

      Curious how demoknight hard counters spy and trolldier?

    • @Gencrossbones
      @Gencrossbones Před 3 lety +3

      @@meeperdudeify because they move fast. And remember trolldiers cant hit you if you're out of their melee range. Spies also the same thing. It's hard to kill a pro demoknight who has a lot longer range on his melees

    • @zath6425
      @zath6425 Před 3 lety +2

      @@meeperdudeify Demoknight can completely outrange spy, and unless you're a god at trickstabs he's going to kill you in 2 hits.
      Trolldier only has one powerful attack up his sleeve, if a Demoknight has some heads rolling they're going to survive the crit swing or dodge it entirely.

  • @tameronica
    @tameronica Před 4 lety +142

    Here’s a dumb little story of me playing “Sentry Heavy”
    Once on Upward, I was using the brass beast and sitting next to a levels one dispenser and shooting people. It was fun until I heard “I am fully charged!” on the other team. Then, I saw an Uber Pyro with his pocket medic coming right towards me. Since I was having fun role playing as a sentry gun, I just continued to shoot at the Uber Pyro. He then pulled out her melee and started wacking me. Their Uber ran out so I murdered The Pyro and the medic just ran for his life.
    After that, I thought of calling my friend on discord and getting him to play engie and build a dispenser for me to be “Sentry Heavy” again.

    • @someguy1716
      @someguy1716 Před 3 lety

      Lol

    • @darrenaqilawangsech8652
      @darrenaqilawangsech8652 Před 3 lety +14

      "Sentry goin' up!"
      "YATATATATATATATATATATATATATATATATA!'

    • @raptordoniv6779
      @raptordoniv6779 Před 3 lety +9

      Heavy may not outsmart bullet
      But he outsmart Uber

    • @milokaaa1827
      @milokaaa1827 Před 3 lety +1

      The fact that you're trying to leave pyro's gender unknown made me happy

    • @gabrielheinz6845
      @gabrielheinz6845 Před 3 lety +1

      An image of Sentry Heavy from Lazypurple kicks in defeating a soldier offscreen.

  • @peterisawesomeplease
    @peterisawesomeplease Před 5 lety +80

    I would add. Scout soft counters pyro. Heavy soft counters soldier. And the biggest one demo counters heavy. But the real issue here is that some classes excel 1v1 some in groups. Some classes excel in the open some in close spaces. These traits are often much stronger than class vs class dynamics. Also pyro is kinda a special class who acts more like medic in the sense that they provide utility and special plays more than counters.

    • @simonrobitaille5249
      @simonrobitaille5249 Před 4 lety

      Big agree.

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety

      Heavy counters soldier? hahaha, sure, you clearly haven't played enough to get instakilled by a crocket, you know, what happens when soldiers just hold down click at the capture point

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +1

      @Jonald Grump When Random crits is so prevalent that weapons are balanced around it, you can't talk about balance without them

    • @AngelSamael
      @AngelSamael Před 4 lety +5

      Scout vs Pyro is mostly a matter of circumstance and skill. On open ground the Scout can keep his distance but in closed-in environments the pyro can air-blast the scout into a corner unless the scout is so skilled that he can aim his gun whilst being air-blasted but if he's completely disorientated by airblasts then the Pyro stands a chance on open ground if the scout gets too close.
      Soldier can peak a Heavy from a substantial range so it's not a hard counter. Demo mostly just counters a heavy who sticks to the cart.
      Also Pyro can act a flanker but a Pyro acting as point-defense will hard counter a flanking pyro because he'll have his team to break the dead-lock of W+M1 battles.

    • @cephery8482
      @cephery8482 Před 4 lety

      NANCOK you haven’t played enough to learn your rollout and then get hard tracked by a heavy and get shredded out of the air.

  • @timmothyjohnson5580
    @timmothyjohnson5580 Před 3 lety +6

    You're right about demoman mainly countering engineer, but demoman also counters every class near doors, corners, or the payload.

  • @biaxolotl5171
    @biaxolotl5171 Před 3 lety +29

    Where’s medic? I guess everyone knows he counters everyone. Syringe gun is definitely the best weapon in the game

    • @akaten-mw8rf
      @akaten-mw8rf Před 2 lety

      ah yes syringe gun
      the advanced nail gun
      and a mini minigun for medic
      it deal high DPS
      for some reason its overshadowed by crossbow >:(
      why? syringe is gud
      why hey pick crossbow
      are they META dude or Medick

    • @hmmm4989
      @hmmm4989 Před 2 lety

      The syringe gun is OP. It needs to have a range of 100 hammer units, do 1 damage, and have the fire rate of a sniper rifle.

    • @akaten-mw8rf
      @akaten-mw8rf Před 2 lety

      @@hmmm4989 yeah OP and Trash in same time
      I mean OP in melee range
      and tRash in Long range

  • @sebastianrahbek4931
    @sebastianrahbek4931 Před 5 lety +250

    With those "situational" counters like scout vs demoknight and pyro vs sniper, couldn't you say that they both soft-counter each other? So they both have transparant sculls against each other on the diagram. Because they can both exploit the other's weakness.

  • @leferraille7207
    @leferraille7207 Před 5 lety +163

    The higher level of play you are in, The more the counter relies on skill rather than the class itself.

    • @dominusempyreus2383
      @dominusempyreus2383 Před 5 lety +2

      Yes, exactly. Nice way of putting it.

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +2

      Since when do crit rockets require skill?

    • @justanalias5642
      @justanalias5642 Před 4 lety +7

      @@rompevuevitos222 thats why in comp there are no random crits

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +1

      @@justanalias5642 So everyone agrees that crits are not balanced and they refuse to remove them? this comunity really has problems
      I mean, they remove an entire aspect around wich weapons are "balanced" and they still fail to see the issue with said aspect

    • @blue-se3kc
      @blue-se3kc Před 4 lety

      @@rompevuevitos222 noone uses those weapons tho

  • @noodlepotreal
    @noodlepotreal Před 3 lety +7

    Here I was hoping you were going to give us tasty recipes for how to cook each class

  • @xenit7837
    @xenit7837 Před 3 lety +3

    Whenever I think of making a table, I always make the medic slot how well he synergizes with the class for example
    Starting the match scout is a great pocket giving you a faster rollout while building Uber
    On the point on defense a heavy is a great heal target because he just won't die with good awareness
    As a medic main I use every medigun except for vacc and when I use kritz pyros are good on defense and decent on offense
    You can have a pocket soldier or demo to screw over engineers
    Spy uhhhhhhhhhhhhh.......
    Overheal snipers so they can survive a quick scope headshot
    Healing engineers gives them the capability to survive rocket spam towards there sentry guns and ubering them while they carry the gun is an invincible sentry
    Healing other medics give them similar benefits but instead of rockets and a sentry it's whoever they're pocketing so they can stay with their pocket for longer periods
    Just easy to give info like this is how I'd graph medic

  • @a1herodude
    @a1herodude Před 5 lety +96

    Medic: exists
    ToofyTV: *I'll pretend I didn't see that*

    • @Yeezard
      @Yeezard Před 3 lety +4

      I was about to say that. I mean yeah, he's the healing class but when cornored melee medic is strong. And blutsauger is wonderful against w+m1 pyros.

  • @FriggnH8ters
    @FriggnH8ters Před 4 lety +312

    5:03 Red medic heals blu soldier.
    Toofty: wait that’s illegal

    • @Arslan35
      @Arslan35 Před 4 lety +19

      @Pikachu is cun kinda r/woooosh

    • @cultleaderofmonke4758
      @cultleaderofmonke4758 Před 4 lety +10

      @@Arslan35 well it is actually a red spy and we do get the joke.

    • @Arslan35
      @Arslan35 Před 4 lety +2

      @@cultleaderofmonke4758 _kinda_

    • @cultleaderofmonke4758
      @cultleaderofmonke4758 Před 4 lety +4

      @@Arslan35 how so?

    • @Arslan35
      @Arslan35 Před 4 lety +2

      @@cultleaderofmonke4758 you need to explain to urself

  • @notsuperwarm9286
    @notsuperwarm9286 Před 3 lety +1

    I like how you added demoknight as another class

  • @revvedandrunning
    @revvedandrunning Před 3 lety +3

    Pyro for sure counters Demoknight because of the airblast which can corner him while he's on fire, this is extremely difficult to get out of if you have 2 pyros constantly airblasting you into a corner, or one airblasting you, and the other constantly dosing you in flame.

  • @massiveidiot77
    @massiveidiot77 Před 5 lety +63

    I think tf2 doesn't have as much counters as you think it does. Sure, engie obviously > scout, but for things like sniper > pyro the line becomes blurry and is best described as 8:00
    Sniper does not have anything that specifically counters pyro other than his range which can apply to anyone when their far away from him. This can also be twisted in the opposite, if the pyro is close to the sniper, does that make pyro the counter to sniper?
    I think it is more like this: A class can counter ANYONE if the situation is in their favour. For example, spy can theoretically be a counter to pyro if the pyro has no reason to believe there's a spy near him hence being an easy target for spy. This is because stealth is spys strength

    • @guy3nder529
      @guy3nder529 Před 5 lety +1

      good point. although in for example pyro vs sniper unlike other classes pyro just stops doing damage at a certain range. remember that counters are about an overall advantage. no one can win just because they have a good counter. yeah it is especially true in tf2 as was already mentioned in the video but there are still bound to be statistically some advantages between classes, and some are also put in on purpose.

    • @vbgvbg1133
      @vbgvbg1133 Před 5 lety +2

      Spy if not noticed can counter anything except uber. If nobody notices the spy, the spy kills everyone. however, if the spy is noticed, he will die quickly unless he escapes, or is Starykrow or Swipez.

    • @guy3nder529
      @guy3nder529 Před 5 lety

      @@vbgvbg1133 yeah every class can kill the entire team if nobody notices them. You either have a good flank route where you're better off with scout or something, or you walk through the enemy team which should have been spy checking all this time.

    • @vbgvbg1133
      @vbgvbg1133 Před 5 lety +1

      Guy Ender Yeah. However, most people would notice taking damage. Spy is the most dangerous class if unnoticed, but the easiest to deal with, unless its Starykrow or Swipez

    • @bobafett987
      @bobafett987 Před 4 lety

      massive idiot Darwin’s danger shield strong counters pyro

  • @cinex20
    @cinex20 Před 5 lety +56

    From my Pyro experience:
    Scout: good against Pyro, but is very likely to die, if he enters the flamethrower's range.
    Soldier: same as in the video.
    Pyro: shotgun for the win.
    Demoman: I often find Demo as a counter to Pyro. His grenade launcher has lower attack interval than the airblast and the stickies are the only reflectable projectiles, that don't get neutralized by airblast.
    Heavy: good against Pyro, but very likely to die, if he gets ambushed.
    Engineer: yes, Pyro sucks against sentries by himself, but he can reflect its rockets to kill the Engie. He can also use the Panic Attack to quickly destroy mini-sentries, that the Engineer puts down when he retreats.
    Medic: Pyro counters stock uber and crit-boosted Soldiers and Demos, but gets shut down by the Quick-fix. He is fairly good against Vaccinator, since he can use both fire and bullets and has a strong arsenal of melee weapons.
    Sniper: same as in the video.
    Spy: toast.

    • @idkidkidk123
      @idkidkidk123 Před 5 lety +2

      Honestly from playing pyro, I find that besides heavy and a good sniper, a decent scout is a very good counter, even if they do get in range of your flamethrower, as soon as you whip out your flare gun they don't stop jumping a good scout will usually evade you

    • @michaelbesser5348
      @michaelbesser5348 Před 4 lety +1

      @@idkidkidk123 Scout is one of the cases where I'd recommend going Shotgun. Yes, high-level Scouts are hard to hit with a Flaregun, but the Shotgun makes things a bit more even. It's basically a slightly worse Scattergun, but you have more health and the Scout may or may not be on fire.

    • @Xhelah207
      @Xhelah207 Před 4 lety

      I agree but also Pyros are great against demoknights though, at least if you can airblast them when they try to charge
      Also the weapons from the jungle inferno update can change this too as the jetpack can make you get pretty close to a sniper and the flamethrower has an absurd longer range

    • @boomeronet7888
      @boomeronet7888 Před 4 lety

      @@Xhelah207 but you need to aim, and the only reason most people play pyro is to not have to aim!

    • @zeal7895
      @zeal7895 Před 4 lety

      Spy: Burnt Baguette

  • @tylerpeterson3281
    @tylerpeterson3281 Před 3 lety +2

    The demo knight vs scout comparison is a tricky one, for example a freshly spawned eye-lander demo can be an easy pick for a scout, but one with max heads can out-run a scout making him an easy pick, other influencing factors like shield choice and melee choice can really mix that up even more, tide turner charge focused demoknights/hybrid knights tend to do best out of the gate

  • @user-nt5yj7so1x
    @user-nt5yj7so1x Před 3 lety

    You did a hella great job pal'. Keep doing vid's like that one))

  • @preyasmanthedemopan2854
    @preyasmanthedemopan2854 Před 4 lety +48

    Wait though, in my experience, Pyro counters Demo and Demoknight pretty hard. Because Demo lacks any kind of hitscan weapon, Pyro can not only reflect all of his projectiles, but also keep a charging demo out of arms reach (which isn't very hard to see coming sense Demo screams at the top of his lungs to announce to the world that he's making a charge.)
    If a Demoknight comes to Pyro, Pyro can simply puff him away if he gets to close and burn/shoot him from medium distance. and sense it'll always be a uphill fight for the Demo, Demo either has to run away or wait for a teammate to come in order to have even a chance at surviving (unless Pyro uses a backburner or dragon's fury)
    and before you say, Yes Ik targe has strong fire resistance, but that doesn't make them resistant to air blast, that just means they're going to die slightly slower.

    • @michaelbesser5348
      @michaelbesser5348 Před 4 lety +6

      There is a weird caveat to Demoman vs Pyro that makes it less clear-cut: both the Grenade Launcher and the Stickybomb Launcher have a faster fire rate than the Flamethrower's airboat rate, meaning they'll still hit you with some shots if they spam enough. Also, reflected stickies really aren't a direct threat to Demoman.

    • @xyzzy-dv6te
      @xyzzy-dv6te Před 3 lety +3

      Pyros for some reason have a much harder time airblasting grenades and especially stickies than rockets in my experience. Also air-detonating stickies or loose cannon counters airblast.

    • @broom2839
      @broom2839 Před 3 lety +1

      Depends on the range. Airblasting stickies is effectively worthless if he detonates them in your face or has them between the two of you, leaving him to freely pop you with pills during your airblast cooldown.

    • @theelusivepyroshark5119
      @theelusivepyroshark5119 Před 3 lety

      @@xyzzy-dv6te From my own experience there are two factors that make airblasting grenades and stickies much harder than rockets. The biggest factor is that the grenade launcher unlike the rocket launcher doesn't show when it's about to fire; so in a close quarters confrontation the pyro has very little to no time to react depending on their latency. Second factor is that the grenade/sticky launcher shoots faster than the flamethrower airblasts so pyros have to evaluate if a projectile should be blasted back or ignored.
      Also the reason stickies are even more effective probably boils down to inexperience since it's surprisingly rare that demomen use the sticky launcher against pyros.

  • @oknoarguement1804
    @oknoarguement1804 Před 5 lety +46

    1:10 that spy's ragdoll reminded me of the vine "we back at it a gain at Krispy Kreme

    • @cloverlovania
      @cloverlovania Před 3 lety +4

      spy: BACK AT IT AGAIN AT RED'S BREAD
      spy: *jumps into the sign, dies and turns blu*

  • @dvgmc
    @dvgmc Před 3 lety +13

    Medic shouldn't be considered another class, just a member of combination that actually changes the counters reversing some efects, changing the food chain

  • @danielmclatchie2053
    @danielmclatchie2053 Před 4 lety +1

    I haven’t been playing for too long, maybe about two weeks up to this point, but your Pyro vs. Sniper point kinda makes sense. I managed to find a Scorch Shot and I’ve worked on the aim enough to be able to hit Snipers across 2Fort with it

    • @dylanenriguehuntington2908
      @dylanenriguehuntington2908 Před 3 lety

      Any good sniper should be able to headshot you for attempting to flare him, but if the sniper seems focused on something else it can be a good way to screw with their aim since the fire damage makes them flinch.

  • @majinchu6938
    @majinchu6938 Před 5 lety +104

    I was honestly waiting for someone to make this video. Idk who, but someone. And you did it! Thanks dude!

    • @Toofty
      @Toofty  Před 5 lety +4

      No probs, glad you enjoyed!

    • @Polyglot_English
      @Polyglot_English Před 5 lety +2

      **Like** if you speak more than one language!
      Если **РУССКИЙ** ставь лайк!

    • @freezy3739
      @freezy3739 Před 5 lety

      Me too

    • @Dat1TDEnjoyer
      @Dat1TDEnjoyer Před měsícem

      @@Polyglot_English bot!

  • @yoot9868
    @yoot9868 Před 5 lety +32

    I think these diagrams are fairly accurate, however in competitive play it changes a bit. Pyro is rarely run since skilled scouts completely shut him down from a distance, making him less viable.

    • @kevinhuen1380
      @kevinhuen1380 Před 5 lety +2

      It's a bit situational, especially in regards to player skill and environment; Against less skilled Scouts, Pyro can be a real threat since the flamethrower and its after burn can chew through Scout's small health pool very quickly. It takes a competent scout to get around this; in tight spaces, Pyro usually wins since Scout has less room to maneuver

    • @niemanickurwa
      @niemanickurwa Před 4 lety

      It _is_ situational, but this is also what the Thermal Thruster is for. The week it came out I said it's a game changer, and only now am I starting to see people use it properly... after copying me mostly

  • @BeriadanLocien
    @BeriadanLocien Před 3 lety +1

    2 parts got a chuckle out of me that were in the background gameplay
    4:42 a pyro taunts then gets backstabbed by a spy with the thing that makes you turn into whoever you backstab during the brief turn around
    8:15 Someone wants a melee fight of honor

  • @hunters79
    @hunters79 Před 3 lety +2

    Scout: No complaints
    Soldier: soft counter to scout, his rockets do aoe damage meaning scout has a hard time completely dodging them, and with scout's decreased health I would call that a soft advantage. He also has a soft advantage over Sniper if you take into account that he might rocket jump (which every soldier will at least try once) and the fact that a couple rockets shot at the Sniper force him to relocate.
    Pyro: Pyro counters Demoknight absolutely. Airblast just nullifies him, even if he's carrying a grenade launcher.
    Demoman: No complaints here (see IF section).
    Heavy: Heavy hard counters Pyro. Dude has more health, does more damage at close range, and can heal after if he has the Sandvich.
    Engineer: No complaints.
    Medic: Medic loses to everyone (see IF section).
    Sniper: At least soft counters Demo. If Demo doesn't randomly sticky jump, there's nothing he can do against a Sniper.
    Spy: No complaints.
    Demoknight: No complaints.
    The IF section: If a class loses this or uses this weapon, the counter system changes.
    IF Scout sees the Pyro before he gets into flame distance, he wins that fight most of the time. IF Scout hears Heavy unrev, he wins that fight most of the time.
    IF Pyro is in flame distance of an enemy Scout, he usually wins that fight. IF Pyro has a flaregun, he stands on neutral ground with Sniper (not really relevant, but you were asking about it). This change leaves Pyro exposed to enemy Pyros, especially if they're using the Phlogistinato, but without a flaregun he's at the Sniper's mercy.
    IF Demoman sees the Scout on his way, he can sticky trap and instantly kill him (true for every class, but especially Demo vs Scout. Taking account this being a chart of where classes completely shut down each other, I say this fits).
    IF Medic has a healing target, he soft counters everything. IF Medic has a healing charge and an Uber, he hard counters everything.
    Finally, IF Demoknight has a charge ready, he soft counters scout. That charge qualifies as a slight advantage in most situations, so yeah it's worth considering.
    Thanks for the counters vid, I've been wondering about this kind of thing for a while! Hope you see this comment on your 2 year old video!

  • @pandachong7942
    @pandachong7942 Před 4 lety +37

    “Heavy pocketed by a medic hard counters everyone”
    Me: Demoman pocketed by a medic destroys them, demoman without a medic can still probably 1v2 them. Sniper counters them. Spy counters them. Soldier can at least drop the medic. Heavy doesn’t output enough damage to take down a sentry if the engineer is skilled with the wrangler.

    • @bobafett987
      @bobafett987 Před 4 lety +2

      Panda Chong Pyro can also airblast them away

    • @pandachong7942
      @pandachong7942 Před 4 lety +2

      Boba Fett there’s a lot of others things I didn’t mention as well.

    • @eh2587
      @eh2587 Před 3 lety +2

      Another thing:a fully reved up brass beast heavy alone would destroy them unless they have uber

  • @JohnSmith-hk1fz
    @JohnSmith-hk1fz Před 5 lety +13

    Pyro vs Demoknight is possibly the biggest mismatch in the game. Unlike Heavy where you can at least get a hit in before dying, a somewhat competent Pyro is *completely* invulnerable to a Demoknight (unless he's using the Phlog)

    • @uselessmid
      @uselessmid Před 5 lety +1

      John Smith Unless said pyro with phlog has crits oof

  • @kelpygerber
    @kelpygerber Před 3 lety

    blutsager battle medic has worked out for me way more than it shouldve

  • @spaghettitime1124
    @spaghettitime1124 Před 3 lety +2

    Honestly, I'd say that Pyro is a fairly decent counter to Demoknight as well. Considering how it relies on getting into melee range, a competent pyro who knows how to time his airblasts is able to basically keep a demoknight at bay on their own.

  • @Naleksuh
    @Naleksuh Před 5 lety +508

    0/10 didn't put pyro at the top of the food chain

  • @carbon8ed
    @carbon8ed Před 5 lety +22

    Personal revisions:
    Demo can counter heavy pretty easily whenever there's an ounce of cover to hide behind (even with a medic).
    Heavy hard counters pyro, pyro cant approach a revved up heavy easily (at all) and even if you catch him unrevved he can still rev up, kill you, and be left with enough time to eat a sandwich.
    Pyro has at best an even matchup with soldier if the soldier has a shotgun. Not even a soft counter at that point.
    Spy is too easy to consistently play around to be considered a significant counter to anything.
    Heavy is not countered by spy and has at worst an even matchup, at best heavy is doing the countering being the second best spychecker in the game.
    The mere existence of the razorback gives a sniper or his team enough time to react and kill a spy.
    I'll concede that Engie is soft countered by spy but only in the sense that he can disable a sentry long enough for a demo/soldier to kill it.
    Heavy counters scout harder than many people want to admit.
    Sniper counters himself.
    Pyro counters demoknight.

    • @someguythatusestheinternet7810
      @someguythatusestheinternet7810 Před 5 lety

      Pyro:
      hard counters: spy, medic, demoknight/hybrid anyone at close range (unless they are a heavy), ubercharged classes (except phlogs and quickfix uber)
      Soft counters: sniper without the cozy camper (detonator or any flaregun), shortstop scouts at close range (huge knockback added)

    • @idkidkidk123
      @idkidkidk123 Před 5 lety

      I would also like to add, a decent scout vs a decent pyro will most likely result in a scout win, I'd say its at least a soft counter

    • @groundsalt2199
      @groundsalt2199 Před 4 lety

      I disagree with the Razorback. The soy has a revolver

    • @waynesanford2869
      @waynesanford2869 Před 4 lety

      Trolldier (a meme subclass almost as common as demoknight): Counters sniper, medic, and gunslinger engie. Is countered by heavy, scout, normal soldiers (soft, the rest are hard counters in my experience), demo (of all flavors), and other engies.
      This assumes all players involved in the matchup are of approximately equal skill. Just spitballing.

    • @thedripcritic9379
      @thedripcritic9379 Před 4 lety

      You can ambush with the backburner while they arent revved up.

  • @peylgrey
    @peylgrey Před 4 lety +1

    I believe any ubered class vs pyro is two options: a soft or hard counter. This depends on map and positioning. If they aren’t near any Instant death areas, than all pyro can do is survive and stall out the Uber, thus making a soft counter. If they are near an insta-death area, pyro can air blast them off the map and kill the Uber and the players, thus making a hard counter.

  • @h.a.z.m.a.t5072
    @h.a.z.m.a.t5072 Před 5 měsíci

    This shows how good and complex the balancing of this game is

  • @Toofty
    @Toofty  Před 5 lety +312

    If you like info graphics...
    Then you’re INFO a treat XD XD XD XD XD XDXDXDSXXASX
    end me

    • @shredky6727
      @shredky6727 Před 5 lety +1

      I'm afraid no, or time would collapse.

    • @bibaguyperson2901
      @bibaguyperson2901 Před 5 lety +1

      Bro, you just posted cringe!!!

    • @sorbet7216
      @sorbet7216 Před 5 lety

      Infographics: YOU vs TF2 HEAVY

    • @IC-23
      @IC-23 Před 5 lety

      Unless YT is acting up again your comment (while not viewing replies) is the last comment I made.

    • @superoriginalname811
      @superoriginalname811 Před 5 lety

      XD CD XD X D XD XD XD XD XD

  • @paulbraley7179
    @paulbraley7179 Před 5 lety +27

    How to hard counter demoknight: right click with your primary weapon as pyro.

    • @Nachachus
      @Nachachus Před 5 lety +7

      Hoo boi, I can't wait to use my P H L O G primary to kill a demoknight

    • @vbgvbg1133
      @vbgvbg1133 Před 5 lety +4

      *_p h l o g_*

    • @ouberfox5898
      @ouberfox5898 Před 3 lety

      Paul Braley as not really

  • @QuokkaCore
    @QuokkaCore Před 2 lety +1

    “If a Pyro and a Heavy get in a 1v1 the Heavy will be in a bad spot.”
    Almost every competent Heavy uses the sandvich, even if the Heavy is at 30 HP and on fire, he’s just gonna pull his Sandvich out and tank all the afterburn.

  • @aaronking2020
    @aaronking2020 Před 3 lety +1

    8:20 As a Pyro Main, the flareguns are your only defense against snipers, but it's pretty darn good against them if:
    1. You know where the sniper is
    2. You can aim
    3. You're fast enough to shoot before they do or you have cover to peak behind and shoot really quickly.
    I'd say Sniper is a soft counter to Pyro assuming the Pyro knows what they're doing.

  • @ChaosContrl
    @ChaosContrl Před 4 lety +6

    Skill is the ability to bolster your class' strengths and overcome its weaknesses in order to fulfill its role. A Sniper is a long-range class that prioritizes killing small health targets at a distance or cripple bigger health targets to help his team deal with them. The Sniper's secondary is the opposite : dish out small damage to a single close quarters enemy quickly to lower their health and give him a chance to escape. It's also used to finish off enemies on low health. If a Sniper is on the front lines, he'll most certainly die (weakness), or simply won't be as efficient. If a Sniper practices his aiming, then he can dish out his instant crippling damage on enemies more often, and help the team tremendously (strength). If he has a different secondary weapon (i.e. Cozy Camper) then he might be at a disadvantage when ambushed (weakness). However, if his aiming and reflexes are excellent, he can deal headshots on closer enemies too (overcame weakness). So he could technically counter any class under or equal to 150 HP, no matter the distance. But game-wise, he should be vulnerable to any ambush (or other Snipers) or under fire. If two enemies jump on him, he's a goner! Even a Soldier shooting rockets at him from a distance could put the Sniper at bay. It prevents the Sniper from doing his job since he cannot cripple down the enemy team. And I think that's what the counters should be evaluated on. Not the classes, since they are extremely versatile, but their jobs. Scout : it's a short-range class that prioritizes distracting the enemy team or playing the objective. Soldier : it's a medium-range class that prioritizes dealing great damage to or provide pressure to the enemy team. Pyro : it's a short-range class that prioritizes ambushing the enemy team or protecting his team from enemy ambushes (hence why the compression blast wasn't a thing for Pyro at the time). Demo : it's a medium-range class that prioritizes dealing heavy damage to the enemy team or pushing the enemy team back to allow his team to advance (basically, secure the front lines). Heavy : it's a medium-range class that prioritizes killing enemies breaching the front lines or assist in crippling down enemies at the front lines. Engy : it's a short to medium-range class that prioritizes punishing enemies going behind his team and provide his team the means to maintain the front lines. Medic : it's a short-range class that prioritizes negating the enemy's work (might be better worded) and helping his teammates fulfill their roles. Spy : it's a short-range class that prioritizes wearing down the enemy team and alleviate the work of his teammates. Based on these definitions (or mindset at least), most if not all tools and play styles allows these roles to be fulfilled. Demoknights can dish out heavy damage on a single target (swords are around 195 dmg on crit charge if I remember), and killing Snipers, Soldiers or Demos helps his team in slowing pushing through the front lines, for example. Snipers have an easier job taking out Scouts, Engies, Medics, Snipers, and Spies. The Scouts are fast, so it's a bit harder, and Spies are mostly invisible, so it's extremely hard to take care of them. Pyroes can be easily crippled down, Demos and Soldiers are harder to deal with, and a Heavy is a very easy target as long as the Sniper isn't under his fire. So Sniper counters Heavies, Engies, Medics, and Snipers, since that's what his role is best at. Scouts, Pyroes, and Spies are harder to deal with, since they are mostly ambushing, taking cover, basically not being on the front lines where the Sniper can see them. Soldiers and Demos are more of a neutral state, since they excel in pressuring their enemies, and can easily cancel the Sniper's role. But when they aren't, then the Sniper has the advantage. Which is why those two are counters to the Sniper, as well as Scouts (distracting the Sniper), Spies (taking out the Sniper), other Snipers (dealing with small health targets at a distance), and Pyroes (ambushing the Sniper). For Medics, since their role is to negate the enemy's work (be it an uber to break their defense or healing teammates to patch up the damage they received), they are a counter to every class, including enemy Medics. However, since their role is to negate the enemy's work, they can be countered by any class as well, since they too can negate what the Medic negated (in other words, dealing the damage patched up by the Medic or ruining a push thanks to a Pyro for example). It still doesn't simplify the graph, but at least it includes every possible variants, since we compare the classes on a more abstract level, without skill levels needed to be considered (no matter what your skill level is, a Sniper will always be better at taking down classes that are farther away and to cripple the enemy team).

  • @AlanElChato
    @AlanElChato Před 5 lety +29

    The TF2 Food Chain but Everytime Toofty says "counter" you take a shot.

    • @kanzkat420
      @kanzkat420 Před 4 lety +6

      The TF2 Food Chain but you get an alcohol-induced coma

    • @DanX2M
      @DanX2M Před 3 lety

      The tf2 food chain but I’m going to the hospital

  • @thelogicdefier4630
    @thelogicdefier4630 Před 4 lety

    Dude when I tuned in I got an ad that said inspired by true stories and I legit thought it was part of the video

  • @Goldenleyend
    @Goldenleyend Před 3 lety +1

    When you put the counters for demoknight I thought "hey what about scout", but you're right that it seems to vary a lot depending on the situation

  • @duccos
    @duccos Před 4 lety +12

    5:00 That kinda reminded me of the "Good night girl, see ya tomorow" meme
    Also a few seconds before he said "Raining down death"

  • @shiftishere6288
    @shiftishere6288 Před 5 lety +30

    4:39
    This is so sad, can we get an F in the chat

    • @pundex2984
      @pundex2984 Před 4 lety

      You want me to start a chain or what well ok
      F

    • @learnova1761
      @learnova1761 Před 4 lety +1

      @@pundex2984 F for fart in my nostril really fucking hard so I die

    • @pundex2984
      @pundex2984 Před 4 lety

      @@learnova1761 bruh lmao

    • @booman727
      @booman727 Před 3 lety

      f

    • @Niiue
      @Niiue Před 3 lety

      the pyro just wants to enjoy the battlefield

  • @bananaman9712
    @bananaman9712 Před 10 měsíci +1

    In my opinion (this is assuming all the classes have their stock loadouts):
    Scout soft-counters spy and hard-counters sniper. But he is soft-countered by soldier, pyro, and hard-countered by engie.
    Soldier soft-counters scout and engie. But he is also soft-countered by pyro and heavy.
    Pyro soft-counters scout, soldier, demo, and hard-counters spy. But he is soft-countered by sniper and hard-countered by heavy.
    Demo soft-counters heavy and hard-counters engie. But he is soft-countered by pyro, sniper, and spy.
    Heavy soft-counters soldier and hard-counters pyro. But he is soft-countered by demo and spy, and hard-countered by sniper.
    Engie hard-counters scout and pyro. But he is soft-countered by soldier and spy, and hard-countered by demo.
    Medic is hard-countered by everyone (except other medics) without uber, but hard-counters everyone (especially engies) with it.
    Sniper soft-counters pyro and hard-counters demo and heavy. But he is hard-countered by scout and spy.
    Spy soft-counters heavy and engie and hard-counters sniper. But he is soft-countered by scout and hard-countered by pyro.

  • @focus6657
    @focus6657 Před 2 lety +1

    "Heavy being pocketed by a medic counters everyone"
    Sniping is a good job mate

  • @mlgproplayer2915
    @mlgproplayer2915 Před 5 lety +15

    *[Hear Charging scream at the distance]*
    >Screen shakes
    >Crit sound
    You are ded, not big soup rice.
    Demonight is a light counter to everything except Engie, Heavy and some experienced Pyros in my opinion.

    • @dominusempyreus2383
      @dominusempyreus2383 Před 5 lety +1

      I guess it depends on if it's pure demoknight or hybrid knight.
      Ironically, soldiers and demomen generally have more movement options due to their ability to jump with explosions. They can typically (read as: not necessarily easily and very situationally) escape a demoknight if they're not empty on ammo - soldier especially, since he can pull off a rocket jump more quickly.
      Demoknight is odd; he's an ambush class like pyro, but relies even more on being unexpected due to unreliable melee hitreg and his sheer lack of range or countering tools against hyper-mobile offensive/explosive opponents like soldier or demoman. One could argue that the explosion resistance on some shields gives him a slight upper hand, but with the lack of projectiles, he's way more vulnerable to zoning and becomes ultra-reliant on his charge to close the gap. He's like pyro on hard mode.
      Then there's hybrid knight, which is more versatile and would add another paragraph to this already massive wall of text had I no self-restraint and more time. Then there's stuff like jumping on exploding pills to achieve an effect similar to sticky jumping, and AAAAAAAGHHH WHY IS THIS SO COMPLICATED

    • @thepurityofchaos
      @thepurityofchaos Před 5 lety +2

      @@dominusempyreus2383 and then trimping becomes a thing.

    • @lemons1559
      @lemons1559 Před 3 lety

      I'd say that soldier and scout in the open can just run away and make it someone else's problem and if the demoknight has 5 heads a heavy is an easy kill as shield+crit

  • @amadis8892
    @amadis8892 Před 5 lety +43

    For me, a class is overpowered when his only counter is himself(*coughs* sniper)
    med is different. med is the only real heal class. tbh it counters everything with a team but alone yeah, he cant really do stuff except surfing

    • @dubsy1026
      @dubsy1026 Před 5 lety +4

      Sniper isn't just countered by himself. There's spy, as well as long range harassment damage from classes like pyro and soldier.

    • @amadis8892
      @amadis8892 Před 5 lety +2

      @@dubsy1026 well first of all RAZORBACK second of all if he has a good team he's a god. look at Invite 6s or prolander koth sniper is a god.

    • @guy3nder529
      @guy3nder529 Před 5 lety +1

      yeah but you need realy good aim with sniper to stop every single threat. also 6s are an entirely different meta.

    • @youngveggies6558
      @youngveggies6558 Před 5 lety

      @@amadis8892 to me razorback snipers are a joke, all it takes is a couple nice shots.

    • @mr.wankpants4341
      @mr.wankpants4341 Před 5 lety +3

      @@amadis8892 The razorback a counter? It's a slowdown, but that doesn't mean I'm not going to clap those cheeks with a revolver. Also a sticky jumping demo can eat those ass checks two hands. If you do a jump with the sticky jumper you can fly across the map.

  • @slunguspro21
    @slunguspro21 Před 8 měsíci +1

    I am a spy main, and i can say that engineers are not easy options, if they are not busy. They morely stay in their nest, means that they are more spy-aware. Also sometimes they cooparate with pyros.

  • @quantum_leap786
    @quantum_leap786 Před 3 lety

    Instead of having semi transparent icons id have prefered to have just a different color, like red for a full counter and orange of yellow for a soft counter
    Anyone its well done , great job on the video !

  • @kpopstanfan_5124
    @kpopstanfan_5124 Před 4 lety +4

    What makes Soldier deadly is not that he is super effective against every other class, rather that he has no major exploitable weakness.

    • @shinniximn17
      @shinniximn17 Před rokem

      get on a higher ground than the soldier

  • @The-Blue-Knight
    @The-Blue-Knight Před 5 lety +60

    I think heavy is good against all, but sniper and spy.
    10:30 👌

    • @blazer1820
      @blazer1820 Před 5 lety +9

      Not really depends on who your playing against. Heavy can easily be taken down by a demo from mid range

    • @The-Blue-Knight
      @The-Blue-Knight Před 5 lety +7

      @@blazer1820 I beg to differ, a heavy can easily maneuver around pills at mid range.
      Obviously skill affects performance. Any class can take down any class as long as someone has the skill to do so.
      I play heavy all the time, no class poses much of a threat other than spy's or snipers in my opinion/gameplay.

    • @putridmoldyman306
      @putridmoldyman306 Před 5 lety +3

      Spies and snipers are the biggest threat
      A really good scout can be really annoying to deal with though.

    • @The-Blue-Knight
      @The-Blue-Knight Před 5 lety +5

      @@putridmoldyman306 just gotta have good tracking ;)
      If all else fails, Natasha.

    • @peterisawesomeplease
      @peterisawesomeplease Před 5 lety +4

      In comp semi competent demo destroys heavy. By heavies actually become soft counters to spies.

  • @gibus_4043
    @gibus_4043 Před 3 lety +2

    Demoknight heavily counters spy, the extended melee range can fuck up a spy’s ability to play

    • @moonmelons
      @moonmelons Před 3 lety

      The problem is any melee fight with spy is... tricky.
      I had a moment where I got backstabbed as I was hitting the spy with my sword. So the game considered the spy to be in front of me, which is why he took my melee hit. But at the same time, behind me, which is why I got backstabbed.
      Melee in TF2 is weird.

  • @rollzeug3220
    @rollzeug3220 Před 4 lety

    How do you only have 50k, your channel is epic af

  • @tyjutsu96
    @tyjutsu96 Před 5 lety +10

    Engie has so many counters because the Sentry can rip a team apart if they aren't focused.

    • @lozm4835
      @lozm4835 Před 5 lety +1

      Not to mention the best in-battle healing, ammo replenishing and the best mobility tool. He's arguably the most powerful class, which is why he needs good counters and weaknesses.

    • @vbgvbg1133
      @vbgvbg1133 Před 5 lety

      Engies are pretty powerful with a well placed sentry, a great support with a good dispenser, and withe teles, anything is possible. Until a spy goes and does the sapper spam.

  • @kazamaki
    @kazamaki Před 5 lety +3

    I've always loved your inforgraphics

  • @gliscornumber151
    @gliscornumber151 Před 3 lety +5

    I think that pyro is a hard counter to demo knight because of the combination of air last and fire damage

  • @griffinbrown8182
    @griffinbrown8182 Před 3 lety +1

    As a Pyro main, I’d say Heavy is a soft counter to Pyro. Even above a nest, a Heavy will eat me for breakfast. Can I kill a heavy? Absolutely. But unlike a sentry, I can’t reflect the rockets, juke it out easily, go while it’s sapped, etc. A well prepped heavy can absolutely demolish me and I will stay away and only the absolute worst of heavies are of relatively little concern.

  • @-welcometonowhere-
    @-welcometonowhere- Před 5 lety +3

    Toofty: Make video about class counter
    Spy main: Class counter?, never heard about that.

  • @waddarf4628
    @waddarf4628 Před 5 lety +67

    TF2 food chain: exist
    Pro players: I'm going to end this man whole career

  • @cephery8482
    @cephery8482 Před 4 lety

    As a medic main id do it based on what pockets are generally around and what I’m worried about. So I’d say sniper, scout, spy hard counter, pyro soft counters, medic hard counters engineer just with overheal, and soft counters heavy, soldier and demo. Since your pockets will generally be front line fighters you will give huge advantage vs power classes but be much more on your own vs specialists,

  • @MrMcMedium
    @MrMcMedium Před 2 lety +1

    Demoknight vs scout is interesting. Who counters who i feel is largely based on how the scout reacts to it.

  • @wraithdino1217
    @wraithdino1217 Před 5 lety +14

    heavy + medic counters everyone you say?
    *tf2 spy would like to know your location*

    • @flux9122
      @flux9122 Před 5 lety +1

      *Ubercharge would like to destroy your explaination*

    • @wraithdino1217
      @wraithdino1217 Před 5 lety +2

      @@flux9122 *I would like to see you pop that Uber with a knife in your back*
      -A big earner spy(yes I know its shit but i mean chainstab)

    • @lahar2412
      @lahar2412 Před 3 lety +1

      *fully charged headshot would like to know your location.*

  • @verbugterherrderdunkelheit6086

    So, my opinion on this:
    When it comes to the food chain, you should remove Demoknight if you say "only stock" ,because Demoknight is made out of alternative weapons and you can't say what "Stock Demoknight " should be (that's why you have troubles choosing Scout as counter or not)
    Medic should be seperated into 2 states: ubered and normal.
    (normal gets counterd by everyone and ubered counters everyone)

    • @guy3nder529
      @guy3nder529 Před 5 lety +1

      medic was ubered but good point with demoknight. although i would remove demoknight because demoknight is while tons of fun, a bit shit. also what kind of demoknight can give scout trouble?

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 Před 5 lety

      @@guy3nder529 a demoknight with 4 heads on his eyelander can outspeed even a fully charged baby face blaster (dont forget the shield charge) and can survive several meatshots without problem, while Scout dies after 2 hits

    • @guy3nder529
      @guy3nder529 Před 5 lety

      @@verbugterherrderdunkelheit6086 2 meatshots. and thats 6% base speed. you should have enough time to put in 3 shots with proper positioning. also not that it really matters but a baby faces gets to the speed of a demoknight at ~70% if my math is right, although baby faces is shit so who cares. #vlvpls

  • @WillLittle123
    @WillLittle123 Před 3 lety +1

    I think the best part of TF2s food chain is that there are very few hard counters to an entire class or playstyle. Take pyro vs the two projectile classes. Sure pyro can shut them down with airblast but what if the soldier is using the direct hit? The liberty launcher? The air strike? what if he has a shotgun? What is the distance between them? is he bombing from the air? what about the pyro? is he using a flamethrower that requires more ammo to airblast? Is he above or below the solder? Can he reflect? I really enjoy this limitless ceiling of tf2 deathmatch interactions.
    (edit I commented this at 1:24 the first time I watched this video)

  • @neeevirus
    @neeevirus Před 3 lety +2

    Video title: "TF2 Food Chain"
    Medic: *cries in the corner*