Vulkan with C++, Stage 12: Synchronization

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  • čas přidán 20. 08. 2024
  • #gamedev #gamedevelopment #programming
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Komentáře • 5

  • @SkyFly19853
    @SkyFly19853 Před měsícem

    making progress, are we?

  • @DaminGamerMC
    @DaminGamerMC Před měsícem

    what i dont get is why this is needed to be done by us. Its not like we are ever going to no use syncronization. I think it is good that vulkan gives us more control but some things are just not needed imo.

    • @GetIntoGameDev
      @GetIntoGameDev  Před měsícem

      You and me both, didn’t realize when I started down this path that I’d need to reverse engineer my graphics card 😬