Vulkan with C++, Stage 13: Multithreaded Rendering

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  • čas přidán 20. 08. 2024
  • #gamedev #gamedevelopment #programming
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Komentáře • 5

  • @Navhkrin
    @Navhkrin Před 21 dnem +1

    Underrated! Please cover mesh shaders and ray tracing as well

  • @0xVBMatrix
    @0xVBMatrix Před měsícem +1

    Great video!

  • @kraken296
    @kraken296 Před 17 dny

    Cool idea. Would this add a frame of delay since you are rendering and presenting on different frames? Or is the render_and_present() function a solution to this where it does render and present in 1 frame therefore no delay?

  • @colonthree
    @colonthree Před měsícem +1

    ...tautology multithreaded?