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Underrated! Please cover mesh shaders and ray tracing as well
Great video!
Cool idea. Would this add a frame of delay since you are rendering and presenting on different frames? Or is the render_and_present() function a solution to this where it does render and present in 1 frame therefore no delay?
...tautology multithreaded?
Underrated! Please cover mesh shaders and ray tracing as well
Great video!
Cool idea. Would this add a frame of delay since you are rendering and presenting on different frames? Or is the render_and_present() function a solution to this where it does render and present in 1 frame therefore no delay?
...tautology multithreaded?