Pathfinder: Wrath Of The Righteous - P024 ~ Geomancer (sample)

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  • čas přidán 9. 09. 2024
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    --- Geomancer ---
    a sorceror that draws it's power from the land by attuning their magic to the lands mystical properties.
    at lvl 1 simple weapon proficiency, cantrips, sorceror bonus feat and geomancy. when using geomancy the next spell you cast deals 1d8 direct damage to geomancer themselves (blood sacrifice) in exchange for this sacrifice, either the geomancer and it's allies (within 30 feet) gain special benefits or the geomancer's enemies (within 30 feet) suffer special drawbacks. the exact effect depends on the terrain that surrounds the geomancer. the Abyss, desert, forest, highlands, underground, or urban. If this ability causes an enemy to make a saving throw, the DC of that saving throw becomes equal to the DC of the spell cast by the geomancer. activating or disabling this effect is a free action. Geomancy only has an effect if the triggering spell targets one creature. this replaces bonus spells gained as part of a bloodline (you can choose a bloodline too). at 7th level geomancer gets to choose a favored terrain, the geomancer gains a +2 bonus on initiative, lore nature, perception, and stealth checks while in this favored terrain. at 13th & 19th lvl the geomancer can choose 2 additional favored terrain(s) (both those lvls, 2 at 13th and 2 at 19th) and the skill bonus and initiative bonus (at those lvls 13th & 19th) increases by +2 (along with the terrain selected at lvl 7th). all the magic spells the sorcerer gets along with geomancy special effects for party and special drawbacks on enemies. the terrain is your greatest strength but also your greatest weakness. still a lil stronger than the average sorcerers, potentially overpowered if the enemy is weak to the terrain type.

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