It's Time To Revamp Our PC Testing - Alex vs PresentMon 2.0

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  • čas přidán 11. 04. 2024
  • ► Watch the FULL video here: • DF Direct Weekly #157:...
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Komentáře • 30

  • @geoffeep
    @geoffeep Před 2 měsíci +18

    Fantastic stuff! Now sort of want a video where you revisit a bunch of the more baffling PC perf issues you've hit over the years :)

  • @Skasua
    @Skasua Před 2 měsíci +8

    Developer’s should be getting even more nervous when DF gets new tech to pull apart their games.

  • @TMracer73
    @TMracer73 Před 2 měsíci +3

    Pushing tech forward. I like this

  • @Cheynanigans__
    @Cheynanigans__ Před 2 měsíci +5

    🗣 SPECIAL K MENTIONED 🗣
    I love that program, Kal is an absolute legend.

  • @Horrordoc
    @Horrordoc Před 2 měsíci +2

    Thanks, John. Now I have to watch The Running Man again!

  • @konstantinlozev2272
    @konstantinlozev2272 Před 2 měsíci +1

    CPU Busy and GPU busy are the CPU time and GPU time, right?
    These have been in the Oculus debug tool for 6-7 years and are super useful, because a stutter in VR is just unacceptable.

    • @fbelard
      @fbelard Před 2 měsíci

      it's a more specific metric developed by intel engineers, look up gamers nexus presentmon

  • @word22able
    @word22able Před 2 měsíci +1

    This is awsome

  • @JoshNautes
    @JoshNautes Před 2 měsíci +20

    Alex, just to let you know. RTSS has an overlay template that shows every Reflex latency marker in a neat graph format. It is highly useful for PC performance analysis. You can also customize it to your heart's content.

    • @flingymingy
      @flingymingy Před 2 měsíci +7

      RTSS overhead is worse than special K as it is.
      Presentmon and special K are both better.

    • @JoshNautes
      @JoshNautes Před 2 měsíci +1

      @@flingymingy What do you mean by "overhead" exactly?

    • @jeezy0025
      @jeezy0025 Před 2 měsíci +2

      @@JoshNautes Using the term 'overhead' here, they likely mean the performance loss from just running the overlay or system monitor itself. The term is used in many ways throughout tech, business, and elsewhere but usually means the same thing. Extra performance, money, or power lost by adding or using different things in your processes.

    • @ChillJoe2002
      @ChillJoe2002 Před 2 měsíci +1

      @@JoshNautes Overall I find that I get more issues when using RTSS. First, when using a Quest VR headset on a PC, it sometimes introduces issues with how smoothly the frames are displayed (which is much more noticeable in VR). Also when playing Minecraft, RTSS sometimes causes issues (like if you use the optimization mod sodium, it would purposely error out and tell the user to disable RTSS when launching the game due to performance issues caused by it). For the Minecraft scenario, it should be fine if running the latest version of RTSS now, but Presentmon and Special K are more modern and cause less issues (like @flingymingy said).

    • @rodiculous9464
      @rodiculous9464 Před 2 měsíci

      The main thing is presentmon has the new gpu busy and cpu busy metrics that rtss doesn't have. At least I don't see them in there now

  • @mirHL
    @mirHL Před 2 měsíci

    The mentioned video: czcams.com/video/twEERkUyAXE/video.html

  • @tomalexander4327
    @tomalexander4327 Před 2 měsíci +1

    Has Alex had dental surgery?

  • @maegnificant
    @maegnificant Před 2 měsíci

    you guys should really learn how to code and stuff. I think that would massively help you to improve your testing process and interpretation of results.

    • @konstantinlozev2272
      @konstantinlozev2272 Před 2 měsíci

      That's actually correct. Any game engine has unparalleled performance monitoring information output in debug mode.

  • @XZ-III
    @XZ-III Před 2 měsíci +2

    Oh... I already did this by changing CPU % to graph on MSi afterburner... you were GUESSING THE WHOLE TIME?!

    • @JoshNautes
      @JoshNautes Před 2 měsíci +18

      CPU busy is different from CPU Usage %. CPU Busy measure how many miliseconds the CPU spent on a given frame, not how much of the CPU is currently in use.

    • @yarost12
      @yarost12 Před 2 měsíci

      Are you polling CPU load in the real time?

    • @XZ-III
      @XZ-III Před 2 měsíci +2

      @@JoshNautes Ah ok i like this answer thanks for the correction

    • @XZ-III
      @XZ-III Před 2 měsíci

      @@yarost12 I think i am, its at the default 1000ms, if its the hardware polling we're talking about. I mistook busy with the utilization at the moment. I set every CPU's text % to graph %, so i get a more accurate reading on which core maxes out, or how the game is utilizing each core. I hope that answers the question correctly

    • @saricubra2867
      @saricubra2867 Před 2 měsíci

      ​@@JoshNautesCPU busy is good but i like CPU usage per thread a lot.

  • @wizzenberry
    @wizzenberry Před 2 měsíci +2

    Just make sure no hot woman are involved, wouldn't want someone getting upset

  • @fl4shblade
    @fl4shblade Před 2 měsíci +1

    Your testing is kind of outdated and not all that flattering I think.