I made a port of Xixit to the X16

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  • čas přidán 23. 01. 2023
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Komentáře • 862

  • @earthsteward70
    @earthsteward70 Před rokem +613

    When the ORIGINAL dev compliments you, you know you've done a good job!

    • @damouze
      @damouze Před rokem +2

      Hear hear!

    • @ecernosoft3096
      @ecernosoft3096 Před rokem +1

      WOW.

    • @asasnat342
      @asasnat342 Před rokem +5

      love it when they do that instead of going "get the hell out" and hitting you with a C&D or whatever

    • @Will45_
      @Will45_ Před rokem +2

      Either that, or you're the only person left doing it

  • @evanfinn6454
    @evanfinn6454 Před rokem +434

    Don't sell yourself short- 4 weeks to port this game is an absolutely impressive timeline. Bravo, looks great! I would also volunteer that the music actually sounds BETTER on your version.

    • @TheMadface80
      @TheMadface80 Před rokem +23

      Not to mention on a machine that's far less powerful. It's truly impressive

    • @StormsparkPegasus
      @StormsparkPegasus Před rokem +23

      4 weeks to get something that originally ran on a 32-bit 486, working more or less intact on a 6502 is pretty impressive.

    • @WelshProgrammer
      @WelshProgrammer Před rokem +8

      This right here, not only did you port the game to a less powerful system, but you did it in ASM, in 4 weeks, music, GFX and even added your own features. That is an incredible amount of work accomplished in a really short amount of time.

    • @StormsparkPegasus
      @StormsparkPegasus Před rokem +6

      @@WelshProgrammer To be fair, someone else ported the music for him, but it's still an impressive feat.

    • @willgibson8534
      @willgibson8534 Před rokem

      @@WelshProgrammer to be fair your over emphasizing the impressiveness as the code for the game was simple even for a 486, stop your david l butt hole sniffing your nose is already brown

  • @johannesdolch
    @johannesdolch Před rokem +267

    Watching an 8-Bit Guy Video is always a special treat.

  • @Jordan4Ibanez
    @Jordan4Ibanez Před rokem +47

    "Brings back memories." My friend, you sent Tran back into the happy place in his mind with your game port. He didn't say it, but that statement for a programmer is them experiencing pure nostalgia. You definitely made Tran very happy with this.

    • @oz_jones
      @oz_jones Před 9 měsíci +1

      Not only someone remembered the game he partly made 30ish years ago, but want to port it? It REALLY made his whole day, if not year. (Im assuming, but its a safe bet)

  • @efai
    @efai Před rokem +170

    The main reason why ports take less time than creating a new game is that when you create a port, you know exactly what you're going to do.. in the case of a new game, you have to invent things first, then you have to implement them, test them if they work, and if not, change them and test them again.. this is the process that takes the most time..

    • @AndersHolck
      @AndersHolck Před rokem +9

      A port in my world starts from same code base. This is in my world not a port.

    • @bruwin
      @bruwin Před rokem

      @@AndersHolck Well it's a good thing that your opinion isn't shared by the thousands of hardworking programmers that have created new code to port games to other platforms. Otherwise virtually nothing would ever have been ported.
      What a stupid, conceited worldview. You should be ashamed of yourself.

    • @dennisneo1608
      @dennisneo1608 Před rokem +2

      Sounds like a bloody nightmare!

    • @kilianhekhuis
      @kilianhekhuis Před rokem

      True, but my port of the PC version of Rick Dangerous 2 did take quite a while, and certainly more than 4 weeks, as it is a much more complex game.

    • @AndersHolck
      @AndersHolck Před rokem +1

      @@bruwin i believe you totally misunderstood my statement. By the way, been a hard-working developer myself for over 30 years. Porting or rewriting games between platforms, scene, demos etc. So, guess you're fired.

  • @LMacNeill
    @LMacNeill Před rokem +77

    Whoa -- the music!! The FM-synth version actually sounds *better* than the original, IMHO!

    • @thomasr.5443
      @thomasr.5443 Před rokem +3

      Yeah, just what I wanted to write just now!

    • @Akira625
      @Akira625 Před rokem +8

      I honestly didn't think you could get that sort of quality from FM.

    • @kami-kun_va
      @kami-kun_va Před rokem +3

      i agree

    • @tarstarkusz
      @tarstarkusz Před rokem

      Are you insane? Perhaps we just have very different tastes. I think the DOS version not only sounds better, but the X16 version doesn't really sound anything like it. In the DOS version, you can hear very distinctly, multiple instruments being played at the same time.
      I just assume when/if the X16 gets a good tracker, this can be fixed.

    • @tarstarkusz
      @tarstarkusz Před rokem

      @@Akira625 EDIT: This is not true. I misunderstood FM and everything that follows is based on a false premise. Sorry about that. END EDIT But isn't FM capable of playing back anything? Like a wave file in DOS, the Sound Blaster can play back captured CD sound. A 100 piece orchestra could be played back.

  • @oreview
    @oreview Před rokem +64

    Wow, my childhood was filled with releases by Tran. Kaeon was another that I only re-found recently after asking around on Reddit based on vague memories of a space and forest themed level design. And the Black Glass demos were often music background when I was in my room.

    • @JimLeonard
      @JimLeonard Před rokem +3

      +1 for Black Glass reference

  • @davel231
    @davel231 Před rokem +7

    Regarding demoscene crews making games, Remedy Entertainment (Max Payne, Alan Wake, Control) was founded by members of Future Crew, creators of one of the demos shown at the beginning of this video.

  • @cortical1
    @cortical1 Před rokem +100

    In the 80s, when I was at a Grateful Dead concert, I definitely took a port of Xixit to the X16.

  • @orthomongz
    @orthomongz Před rokem +29

    Good on you for referencing Columns! I'm amazed how many people made XIXIT clones when it was just a clone of Columns with no real gameplay changes.

  • @Pracedru
    @Pracedru Před rokem +46

    Great work. Impressive what you can do with an 6502.

  • @vtvincent4893
    @vtvincent4893 Před rokem +50

    Wow, seeing Paint Shop Pro really takes me back. I always wonder what would've come of it if Jasc had stayed around and continued to build it up.

    • @oz_jones
      @oz_jones Před rokem +3

      Same. PSP was the tits

    • @pelgervampireduck
      @pelgervampireduck Před rokem +5

      I still use PSP 7 for everything related to editing pictures, resizing, color, everything. I'm so used to it, it works, I never bothered trying to learn more advanced programs.
      And for audio I still use Goldwave to edit or reecord, and Winamp to listen to mp3 hahaha.

    • @matamarcianos7596
      @matamarcianos7596 Před rokem +3

      @@pelgervampireduck wow, winamp. The memories come back. I designed my own decals and sent them to a computer magazine that chose the best and gave them on a disc monthly.
      Thank you for bringing it back to me

    • @Winkleink
      @Winkleink Před rokem +2

      I loved PSP for it's ability to mix Vector and Bitmaps layers in the one image.
      I used it a lot and bought after Corel took it over I bought the latest version as it had some great features. It was unreliable and kept crashing. I didn't want to move to Photoshop so instead went down the GIMP/Inkscape route. Works for my simple needs but I do miss the workflow from PSP.
      Sidenote: I did an evening course on Photoshop after using PSP for a couple of years and it's workflow felt completely wrong. Kind of made me realise why people don't want to switch software as they know how to be productive with the tools they have and switching means unlearning all that and learning a new workflow.

    • @daniel_kos
      @daniel_kos Před rokem +3

      I miss it. I remember it having such a slick interface for getting things done quickly. Switching to Gimp felt like a step backwards because the interface puts unnecessary extra steps in your way.

  • @willemvdk4886
    @willemvdk4886 Před rokem +13

    Love it! You know what I'd like to see even more? A (long form) code walkthrough. I'm very interested in your code architecture and some of your routines. Would be very educational.

  • @GrooveyGrubworm
    @GrooveyGrubworm Před rokem +5

    Hearing you talk about sprites reminded me about when i was in college for game design, and I made a couple games in game maker. The final game me and my partner made was called Octospace, we didn't have a decent amount of time to do artwork so we ended up using a few sprites from game maker. I still have it on an external hard drive somewhere.

    • @yne2727
      @yne2727 Před rokem

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  • @sanfrancrisko9962
    @sanfrancrisko9962 Před rokem +24

    Well done David! And nico on the music port! Speaking of the music, the original composer, Andrew Sega (a.k.a. necros in the demoscene) is one of the best composers out there. Well worth checking out his other work both in games and in bands / solo projects

    • @gargaj
      @gargaj Před rokem +3

      I had a chance to meet him, super nice guy too!

    • @MrRaivokasMagma
      @MrRaivokasMagma Před rokem

      I'm more familiar with his work with band Iris (sadly disbanded now). Damn great composer :)

    • @sanfrancrisko9962
      @sanfrancrisko9962 Před rokem

      @@MrRaivokasMagma Yeah, Iris were great. Was so sad when they disbanded 😟

  • @ClassicGameSessions
    @ClassicGameSessions Před rokem +11

    It's pretty cool watching game development content on The 8-Bit Guy! Quite multi-talented - I'm impressed with what you did on the X16 and I'm looking forward to more videos like this!

  • @erichkohl9317
    @erichkohl9317 Před rokem +8

    Impressive. Makes me wonder if the X16 is going to stay a tiny little niche platform, or grow into a decent-sized ecosystem.

  • @rkornilo
    @rkornilo Před rokem +7

    Hats off to Nicco1690 for such a fantastic job converting that music
    Also, David, maybe you could just slow the animation speed of the backgrounds to make them less distracting.
    Wow Tran, he's still around. Cool!

    • @gargaj
      @gargaj Před rokem

      I'm surprised too, considering the stories I heard about him :D

  • @artemus2
    @artemus2 Před rokem +6

    Love these game development videos. I thoroughly enjoy all your history and restoration videos, but your game development videos are still my favorite.

    • @yne2727
      @yne2727 Před rokem

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  • @tomasburian6550
    @tomasburian6550 Před 9 měsíci +1

    Dat game music stayed with me till today. Everyone knows how scarce games were before internet distribution and games that hit you right there in the emotion were treasured.
    Great job on porting!

  • @FranklyPeetoons
    @FranklyPeetoons Před rokem +1

    Paint Shop Pro is a great choice and is my daily driver for making graphics. I use version 7.04. Extra bonus feature of the program: It has no EXIF implementation, so if you save all your images with it before uploading them, pictures of your murders and various other atrocities won't easily allow the authorities to find you by the location data embedded in most contemporary phone and digital camera images.

  • @suzyruin
    @suzyruin Před rokem +2

    Without sharing too much, I used to create Mortal Kombat II custom fatalities as .flv files using Paint Shop Pro and PC Paint years and years ago. I even took custom orders from my friends. Ah... Simpler times. I miss those days! Amazing video too. I guiltily watch a lot of your content and reminisce. Great work! Nice shop. I'm jealous.

    • @oz_jones
      @oz_jones Před 9 měsíci

      "Took custom orders from my friends" My man, hooking a brother up.

  • @michaellong8812
    @michaellong8812 Před rokem

    Very cool trick to get the backgrounds working! Awesome video, would love to see more like this.

  • @TheWizardHW
    @TheWizardHW Před rokem

    Very impressive David! Amazing Job!!

  • @jameswilliams7183
    @jameswilliams7183 Před rokem

    Absolutely love this type of video!!! Please more programming stuff.

  • @organiccold
    @organiccold Před rokem

    Impressive result Dave, i been following your posts in the X15 Facebook group :)

  • @rafammbass
    @rafammbass Před rokem +3

    1:37 HWHILE made me remember of the cool HWHIP gag from family guy

  • @shawnparker7
    @shawnparker7 Před rokem

    Great video David! Xixit looks like a fun game. Hope your 2023 is going well so far.

  • @mikegarland4500
    @mikegarland4500 Před rokem

    Amazing work. Pretty much all of the changes made, are for the better, imo. I am just amazed at the amount of work you guys are putting into this!!

  • @gabeeltaeb
    @gabeeltaeb Před rokem +1

    Your work is so inspiring. I think this channel is one of the best I’ve seen.

  • @nemis123
    @nemis123 Před rokem +13

    Congratulations David. You are the inspiration for me as a programmer.

  • @mirage809
    @mirage809 Před rokem +1

    This is a wonderful demonstration of some of the challenges and creativity that came with porting games back in the day. Nowadays the main consoles and PCs all have very similar hardware and capabilities, but back in the 90s two systems would have wildly different internals with very different capabilities. Some things straight up were not possible to port over and other things required getting creative. It led to some incredible pieces of coding as programmers worked to utilize every trick in the book to squeeze what they wanted out of the hardware available.
    The demoscene was and remains one of the coolest things to ever emerge out of coding. Pushing hardware limitations into an artform and creating some absolutely wild things. A personal favorite of mine being .Kkrieger. An FPS with some rather impressive visuals that fits in only a couple of kilobytes of storage!

  • @nihminus6612
    @nihminus6612 Před rokem

    This is super cool and I'm glad it turned out this well! Looks awesome, and I'm always excited to see what's next from you.

    • @yne2727
      @yne2727 Před rokem

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  • @zzador
    @zzador Před rokem +2

    Awesome work. You have gone above and beyond to make that port as close to the original as possible. Btw. you should have a look at "TRSE" (Turbo Rascal Syntax Error). It's an IDE written by Democoders to create software for old systems (C64, NES, C128, ...) with a pascal like syntax. Much easier to code then assembler and most of the hardware-specific memory locations are also mapped to variables.

    • @yne2727
      @yne2727 Před rokem

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  • @electricadventures
    @electricadventures Před rokem +1

    A very solid port and nice summary of how you got past the various challenges. You are spot on with the recommendation for programmers who are learning to start with a game with simple mechanics, it allows you to make a completed game sooner and learn about all of the supplementary things you need in every game to finish them off.

    • @yne2727
      @yne2727 Před rokem

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  • @bluefalcon1975
    @bluefalcon1975 Před rokem +1

    Compliments for this huge job.....very impressive!!!

  • @JoseTorresMates
    @JoseTorresMates Před rokem +1

    I'm deeply impressed with your skills level. Love it.

  • @jengelenm
    @jengelenm Před rokem +1

    Always a joy to watch your enthousiasm for retro computing

  • @Jenisonc
    @Jenisonc Před rokem +1

    5:25 That x16 version is so incredible.. This whole "labor of love" project is full frontal, awesome.

  • @CallousCoder
    @CallousCoder Před rokem

    Very impressive and looks and sounds superb!

  • @flawed1
    @flawed1 Před rokem +3

    “ One of the first PC games to actually look as good as an arcade machine of the era”
    This is the point I always try to make when people wonder what happened to arcades. The atmosphere of an arcade may have been amazing, but the main draw was that you couldn’t get graphics anywhere near an arcade at home… That’s just not true anymore

  • @petermoeller5901
    @petermoeller5901 Před rokem

    This is a really well done and well paced video, thank you.

    • @yne2727
      @yne2727 Před rokem

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  • @heathwellsNZ
    @heathwellsNZ Před rokem

    Wow. Just wow! Well done indeed! That 8-bit block set is my favourite! Oddly enough this game reminds me of Popcap's Bejeweled Classic that I sometimes play on the iPad as a casual no-brainer fun game!

  • @AmbientMusicStudio
    @AmbientMusicStudio Před rokem

    Fun stuff! Looking forward to launch day for the production hardware.

  • @nandingpanelo
    @nandingpanelo Před rokem

    Youre amazing. Happy new year

  • @guyh3403
    @guyh3403 Před rokem +1

    Wow. What an amazing job you peeps did!

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @cs512tr
    @cs512tr Před rokem

    Awesome work mate. Always great to see

  • @tstahlfsu
    @tstahlfsu Před rokem

    Super cool! Can't wait to play it!

  • @spacedock873
    @spacedock873 Před rokem +2

    Really nice port. Sound conversion is amazing. All the work that has been put in has really paid dividends 👍😁

  • @aylim3088
    @aylim3088 Před 18 hodinami

    This was the video that introduced me to Xixit. Given it was released years before I was born, I of course had never heard of it, so this video had me curious. And now I love playing this game, it's surprisingly fun and addictive for such a simple game

  • @BobPlank_KK4DIV
    @BobPlank_KK4DIV Před rokem

    Very nice!! I am really looking forward to the X16 launch.

  • @NeilRoy
    @NeilRoy Před rokem +1

    Nice work! A game I liked from my Amiga days that I recreated in part, was a Tetris style game where every time you completed a line, it reveals more of a background image. You move on when you have the complete image and get a new one. It was a fun way to do things. Some of the original images were designed so that, in one example, it looked like the sexy body of a female as the image was slowly revealed from bottom to top until get get near the top and realize, it's actually a candle and some of those curves were blobs of wax on it. Fun game.

    • @yne2727
      @yne2727 Před rokem

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  • @948320z
    @948320z Před 9 měsíci +1

    Most of the makers of the Chronicles of Riddick: Escape from Butcher Bay had backgrounds from the demoscene. In addition to being one of the best movie tie-in games of all time, it's also extremely impressive technically back then (this game actually predates Half-Life 2).

  • @Putersdcat
    @Putersdcat Před rokem

    Congratulations! What a cool accomplishment! Huge respect!

    • @Putersdcat
      @Putersdcat Před rokem

      🤦‍♂️😂😂😂 I had not started the video and was just so amazed by the title that you ported x-init! Looks like I got ahead of myself 😂😂 either way I’m sure the game port is cool too.

  • @PhoenixGuitars
    @PhoenixGuitars Před rokem

    Great job. Fascinating.

  • @evanbarnes9984
    @evanbarnes9984 Před rokem +1

    4 weeks to do this in assembly is absolutely mind boggling! Excellent work man. I can't wait to someday get myself a real Commander X16! Also, if you ever want something like a nice retro style walnut case for your X16, I'd love to make it! I'm a woodworker in my spare time.

  • @Paul_Wetor
    @Paul_Wetor Před rokem

    Nice to see you using Paint Shop Pro 6. My 1998 version of Paint Shop Pro 5 is still my go-to basic photo editor.

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️

  • @okhouri
    @okhouri Před rokem

    I really look forward to your videos

  • @greje656
    @greje656 Před rokem

    awesome project. well done!!!

  • @kaeptnkrunch9212
    @kaeptnkrunch9212 Před rokem +1

    Amazing Video. Still Impressed when people still develop in Assembly. Would love to know this too.

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @DarrLaw
    @DarrLaw Před rokem

    Home run! Alway love an 8-Bit Guy video!

  • @johngangemi1361
    @johngangemi1361 Před 2 měsíci

    You guys did an excellent job with this port.

  • @nickl1128
    @nickl1128 Před rokem

    So good! Great work as ever!

    • @yne2727
      @yne2727 Před rokem

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  • @datagod
    @datagod Před rokem

    Wow dude, you put a LOT of work into that. Awesome results! I think I like the new music better too.

    • @yne2727
      @yne2727 Před rokem

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  • @jouletube5605
    @jouletube5605 Před rokem

    My favorite game is a weird one from Nintendo days but was taken from arcades. It was Dragon Spirit. Always love your work and content! ^^

  • @TonTonTon140
    @TonTonTon140 Před rokem

    Great video. Didn't think I would care about a video where you port a dos game, but I am surprisingly impressed with the video and have a new found appreciation for the work and effort you put into it.

  • @drtwo
    @drtwo Před rokem

    That is so sweet that the original creator of that game message you and gave you praise I mean I worked really hard on this Creation in a video game called space engineers and I made a fully working fallout New Vegas flatbed truck and it's really hard to create something that works really really really well in space engineers it is a physics engine pretty much on steroids and I told a CZcamsr that his video inspired me to do it and he gave me praise and I was smiling for the rest of that week so it was a real life changing experience

  • @Dr.Quarex
    @Dr.Quarex Před rokem +2

    Always fun to hear the names of anyone from Renaissance back in the day! Ambience was running on at least one computer in my house at some point during the day for years. I probably ran it in MS-DOS on my Windows machines until 2000 when compatibility broke hard.

  • @idea1407
    @idea1407 Před rokem

    Super fun and addicting. The background animations are great. I had a hard time trying to stop playing. ha ha. Runs well on the emulator. Thanks.

    • @yne2727
      @yne2727 Před rokem

      👆Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @mr-meek
    @mr-meek Před rokem +1

    Purple Motion

  • @zeliardforty-two4692
    @zeliardforty-two4692 Před rokem +1

    Always love seeing ports like this! Really shows your knowledge of how the programming of the machines you’re using 🤓

  • @lovelya72
    @lovelya72 Před rokem +2

    Thank you for showcasing the use of Furnace Tracker in Commander X16 development! This open-source project is still in development and helps are appreciated!

  • @VK2FVAX
    @VK2FVAX Před rokem

    I love that Thomas gave his blessing. That's just so nice! Well done on this. Great choices and it looks grand. Xixit was one of my favourite 90's games. So addictive. Can't wait to buy a x16

  • @kissingfrogs
    @kissingfrogs Před rokem

    loved the making a game port overview. I would definitely be keen to watch a deeper dive.

    • @yne2727
      @yne2727 Před rokem

      👆 Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @dru6809
    @dru6809 Před rokem +27

    Btw - Future Crew built the first version of what would become Epic Pinball for the PC

    • @lasskinn474
      @lasskinn474 Před rokem +4

      future crew morphed into remedy sort of.
      anyway who would become digital extremes wrote epic pinball, supposedly with some input from fc guys or something like that.
      plenty of demoscene coders ended up in the industry though

    • @PaintsAreOp
      @PaintsAreOp Před rokem +3

      Remedy wasn't just Future Crew, they asked all kinds of demo groups to join them.

    • @MakotoIchinose
      @MakotoIchinose Před rokem +2

      Wasn't James Schmalz the one who worked on Epic Pinball? He had no affiliations with Future Crew, and end up establishing Digital Extremes.
      From the credits, FC's involvement is minimal.

    • @dru6809
      @dru6809 Před rokem

      @@MakotoIchinose They had an unfinished pinball game demo. Tim Sweeney couldn’t convince them to join Epic, so Schmalz built a new version from scratch.
      Without the FC, I doubt that Epic would have built it.

    • @PaintsAreOp
      @PaintsAreOp Před rokem

      AFAIK after seeing Final Reality, Tim Sweeney was so impressed he wanted to hire the Future Crew. They showed him a pinball game demo they've been making, but they didn't want Epic Games to finish it, so they hired Schmalz to make one from scratch. He did it in 9 months, pure assembly, while in college

  • @thomaszaniello7084
    @thomaszaniello7084 Před rokem

    Very Impressive, I can't get over how well the music turned out!

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you 👆✍️

  • @interactii
    @interactii Před rokem +8

    Normally in a game like this once the sprites were settled, you redraw them in the background layer to free of your sprite objects for other effects, though I'm sure it makes it simpler when the hardware has that may sprites.

    • @The8BitGuy
      @The8BitGuy  Před rokem +14

      Yes, it does.. It almost felt like cheating to use that many. But the machine can do 128 sprites, so why not?

    • @johndododoe1411
      @johndododoe1411 Před rokem +7

      @@The8BitGuy You could use the freed up sprites for the original explosions.

    • @toxy3580
      @toxy3580 Před rokem +2

      @@johndododoe1411 he was kinda speedrunning making it lol

  • @CraigRodmellMusic
    @CraigRodmellMusic Před rokem

    Thanks for another informative, enjoyable episode.

  • @johnmiller4859
    @johnmiller4859 Před rokem

    Awesome job. Thank you for sharing that with us.
    My initial interest in the Commander was mildly curious, but videos like this are changing that, and I'm probably going to download the emulator the first chance I get.

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @roudanskalamir9251
    @roudanskalamir9251 Před rokem +12

    Xixit is one game that I've been trying to aquire a copy of for years to no avail. The closest you can come to a common release is Chain Reaction but that version completely redoes the soundtrack and dammit I want my demoscene sounds.

  • @tinker7722
    @tinker7722 Před rokem

    Amazing work! I love it!

    • @yne2727
      @yne2727 Před rokem

      👆Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @marcteufel8348
    @marcteufel8348 Před rokem

    Great overview Video thx a lot. Would Love to See a more detailed Video Illustrating more Code, the tooling and so on.

  • @Dorff_Meister
    @Dorff_Meister Před rokem +1

    Fun conversion. Kudos.

  • @CrazyBossDK
    @CrazyBossDK Před 5 měsíci +1

    I played this game back in the 90s at MSDOS - i used hours on it, i did not realize until I saw the video, but i remember now. I did not remember the name of it but it was clearly that game :) fun times.

  • @andresbravo2003
    @andresbravo2003 Před rokem +14

    I felt this is a good port, I would ever appreciate to look forward for porting more Games to X16.
    Edit: I did made a Andres Plays video recently for playing the Xixit X16 Port!

  • @pizzazif
    @pizzazif Před 9 měsíci +1

    that snowing one looks like the commodore vic 20 christmas demo you talked about

  • @user-hq2fy5cs1k
    @user-hq2fy5cs1k Před rokem +1

    *Love the work , keep it up*

  • @StevenIngram
    @StevenIngram Před rokem

    That turned out amazingly well. :)

  • @geehaf
    @geehaf Před rokem

    Does look good and the music is an evolution from the original. Great work David. 4 weeks IS impressive.

    • @yne2727
      @yne2727 Před rokem

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  • @DamianReloaded
    @DamianReloaded Před rokem

    Great job! It looks great!

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you 👆✍️

  • @Quessir
    @Quessir Před rokem

    Paint Shop Pro! Still using it all these years later, though really only as a catalogue for all of my old images and not actual editing (which I did use it for, for a veeeeery long time!). Great to see it in use! PSP 7.0 is what I've been using though.

  • @yvendous
    @yvendous Před rokem +1

    Wow amazing job on the music reproduction to the artist

  • @ncjudin
    @ncjudin Před rokem

    Amazing! Can’t wait to get my hands on an X16!

  • @davidmckean955
    @davidmckean955 Před rokem

    This looks really nice, I'm pretty impressed with what the X16 hardware.

  • @imqqmi
    @imqqmi Před rokem

    That's really quick for such a high quality port! Well done! That fm music, I actually prefer it over the original!

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️

  • @jamescurrie01
    @jamescurrie01 Před rokem

    very very cool, bravo on the hard work.

  • @CYON4D
    @CYON4D Před rokem

    Awesome video as always.

  • @WinterInTheForest
    @WinterInTheForest Před rokem +1

    I love the music from Columns, it's one of my all time favorite games.

  • @M3n747
    @M3n747 Před rokem

    Man, I used to play this game A LOT back in the day. Great job with the port!

    • @yne2727
      @yne2727 Před rokem

      👆 Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @techrev9999
    @techrev9999 Před rokem

    Awesome. I was, actually, working on a port of Ularn at one point, life kind of distracted me off, lol. Beautiful job. Dang 6502 assembler is fun. Same with 8088.

    • @yne2727
      @yne2727 Před rokem

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️