and here I was dragging all my meshes above my map and screenshotting them so I could fight to crop them to look the same outside the engine. Thank you, good sir...
Im new to gamedev. Just built a workstation and have bought some amazon books on unreal engine to get myself started. There are a lot of really great teachers here on youtube, like yourself. But, one video that i can't seem to find is what a completed game looks like, from a file/folder structure standpoint, and how it all ties together in the end when it's packaged. From the desktop icon through beginplay, to quit to desktop. I would be forever grateful if you could make a video that encompasses this so i can understand how these puzzle pieces fit together. My plan is to try and make a minecraft-like game, but as "smooth" as I can feesibly make it on relatively high-end hardware.
WHERE WAS THIS VIDEO 4 WEEKS AGO WHEN I NEEDED THIS xD!! I ended up using print screen on the object in game and then removing background using paint. It was NOT pretty -_-
Please can you make a tutorial to put the "Animation Motion Matching Sample" of Unreal engine in True first person? And if possible reduce the head bob in this one because it's nauseating XD
soon today I finished it and sent to my publisher, just want to test for bugs should of not taken this long but I took a break will make full video when its done
and here I was dragging all my meshes above my map and screenshotting them so I could fight to crop them to look the same outside the engine. Thank you, good sir...
aha glad to help
Whoa, this is way better than how I was doing it. Much faster too. Thanks.
Awesome. Thanks bro!
No problem!
Amazing, looking forward to your RPG inventory tutorial!
This is genius thank you for sharing
Glad you like it!
how do you keep making tutorials for exactly what i need! thank you very much!!
lucky coincidence
Im new to gamedev. Just built a workstation and have bought some amazon books on unreal engine to get myself started. There are a lot of really great teachers here on youtube, like yourself. But, one video that i can't seem to find is what a completed game looks like, from a file/folder structure standpoint, and how it all ties together in the end when it's packaged. From the desktop icon through beginplay, to quit to desktop. I would be forever grateful if you could make a video that encompasses this so i can understand how these puzzle pieces fit together. My plan is to try and make a minecraft-like game, but as "smooth" as I can feesibly make it on relatively high-end hardware.
I am making a game, when I finish it I plan to make a video explaning all the things I learnt about it including structuring
tnx alot life saver :)
Well done. Thanks for this video!
WHERE WAS THIS VIDEO 4 WEEKS AGO WHEN I NEEDED THIS xD!! I ended up using print screen on the object in game and then removing background using paint. It was NOT pretty -_-
Please can you make a tutorial to put the "Animation Motion Matching Sample" of Unreal engine in True first person? And if possible reduce the head bob in this one because it's nauseating XD
Great video, thank you
Nice info. Would be good for getting a icon of a item with accurate representation.
exactly
can you create a grid based rts game tutorial series?
proably not because I am working on to many different things atm
Yes awesome
I'm excited about an inventory system. Would it include the the system like in residentevil 2 where you can rotate and fit things together?
no its more like minecraft/ dark souls you can drag and drop, but no promises but that could be a free future video
Boo boo s fun zone2pes
soon today I finished it and sent to my publisher, just want to test for bugs should of not taken this long but I took a break will make full video when its done