How to Make a Simple Minimap in Unreal Engine 5

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  • čas přidán 7. 01. 2023
  • Hello guys, in this quick and simple tutorial we are going to learn how to make a Minimap in Unreal Engine 5
    ↪️Check out awesome Unreal Engine courses: bit.ly/GorkaGamesWingfoxCombat
    Check out my Steam Game! bit.ly/3rVlXU1
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    Subscribe to the channel: / @gorkagames
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Komentáře • 125

  • @lorna04
    @lorna04 Před rokem +2

    Genuinely helping me so much with my uni work, your videos help me so much! Thank you!

  • @ziroAU
    @ziroAU Před rokem +7

    awesome video as always! the thing i love most about your vids is you show us how to do the bare minimum we need, allowing for all sorts of customization or edits

    • @GorkaGames
      @GorkaGames  Před rokem +1

      thank you man!! yeah exactly I always make my tutorials sraight to the point, and then each one can customize it and add what they like!

  • @Ruebler1
    @Ruebler1 Před rokem +14

    Very useful feature and nice tutorial ^^ Your tutorials are exactly what I need

    • @GorkaGames
      @GorkaGames  Před rokem

      thank you!! Im glad that you find them useful!

  • @Michichael
    @Michichael Před rokem +3

    Much appreciated - this filled in some blanks of what I was trying to do with a rear view mirror. :)

  • @davidsky3536
    @davidsky3536 Před 4 měsíci

    So clear and easy to follow. Fantastic work bro!

  • @MythAndMirage
    @MythAndMirage Před 2 měsíci

    Great video, particularly the portion regarding the sprites. Thank you!

  • @robertnalley
    @robertnalley Před 4 měsíci +1

    Hey! A minimap tutorial that actually works. Thank you.

  • @pubggame7264
    @pubggame7264 Před 11 měsíci +1

    What a clean tutorial ❤

  • @Lawltutorial
    @Lawltutorial Před rokem

    Greate Tutorial! That`s exactly what I need. Simple, Easy to Build by myself and well explained. Well Done!!

    • @Lawltutorial
      @Lawltutorial Před rokem

      How to add icons and NPCs to show on our Minimap?

  • @sampsonarchibaldclaxton7872

    Really strong! Thanks for the tutorial.

  • @rocketpoweredchimpgamesphi7798

    Gorka delivers as usual! P xx

  • @AliBounds
    @AliBounds Před rokem +1

    Awesome video glad I could locate it.

  • @ORTyOW
    @ORTyOW Před rokem +2

    Congrats on reaching 7k subs! 👍👍👍✨✨✨🎉🎉🎉

    • @GorkaGames
      @GorkaGames  Před rokem +1

      thank you so much!! 💪 I really appreciate it!!

  • @DailyPaily
    @DailyPaily Před rokem +1

    Easy, Thanks !

  • @juliustaniguchi
    @juliustaniguchi Před rokem +1

    Thanks! Do you know how to set it so that this widget wouldn't show up on the start menu? (start menu on different level)

  • @Opt4grunt
    @Opt4grunt Před 4 měsíci

    Awesome video, brother. I dont know if you know this, but you are teaching future developers. 👏

  • @akaragdollsvids
    @akaragdollsvids Před rokem +1

    😃😃 LETS GO.. Really gona need in future

  • @lillebror7212
    @lillebror7212 Před rokem +2

    nice vid super helpful

  • @Rabbit14
    @Rabbit14 Před rokem +1

    Awesome, saw tons of these tutorials and all where a mess on youtube.

    • @GorkaGames
      @GorkaGames  Před rokem

      I`m glad that you find my one useful!!

  • @fareed7786
    @fareed7786 Před rokem

    Amazing tutorial ! I'm having a slight issue where my game starts with a cinematic camera animation over the player and that camera can see the sprite icon. The other camera that I use for drone mode can see the sprite icon too. How do I make the sprite icon disappear in my other cameras?

  • @rystiya7262
    @rystiya7262 Před rokem +2

    Thanks!

    • @GorkaGames
      @GorkaGames  Před rokem +1

      Thank you so much!! I really appreciate it!! 🙏🙏

  • @specops2925
    @specops2925 Před 11 měsíci

    your videos help me so much! Thank you can u do for big map in widget

  • @katharsis2449
    @katharsis2449 Před rokem

    Hi great and simple tutorial i was wondering how can i add icons for enemies to show on the minimap?

  • @DolzzDesign
    @DolzzDesign Před rokem

    You rock!

  • @wolfiedgr8t
    @wolfiedgr8t Před rokem +1

    Nice man 👍

  • @trucsetastuces9358
    @trucsetastuces9358 Před rokem +1

    Thanks you a lot , you did a good job, +1 follower
    Edit - I was already following ^^

  • @nandakishorsd6731
    @nandakishorsd6731 Před rokem +5

    What about multiplayer mode? Will other players see that arrow sprite? If so how can we fix them?

  • @diogoferreiramariano6105
    @diogoferreiramariano6105 Před 7 měsíci

    Obrigado, Parabens

  • @monkeyvr1109
    @monkeyvr1109 Před 9 měsíci +1

    Awesome video! By the way can you make a vid where you click on the mini map and it opens to full screen. Thanks

  • @dean_read
    @dean_read Před rokem +1

    TAHT IS REALLY GOOD

  • @FD3N1
    @FD3N1 Před rokem +2

    Thanks for the video 🤩 Can you make a tutorial about shooting and affecting enemies

    • @GorkaGames
      @GorkaGames  Před rokem +1

      yeah man! I actually have a tutorial where I cover this on! czcams.com/video/FehFMdsi7aA/video.html

  • @xineva
    @xineva Před rokem

    Hello. how to automatically rotate minimap with person. For example: If character turns left after that mini map should turn left too. Pls help

  • @dkulinertours3022
    @dkulinertours3022 Před 8 měsíci

    Can you give an example of how to make name text in the maps section, floating text...

  • @sofiayanezperteagudo5380

    Great thank you so much! The heigh of the spring arm seems to be capped at -70, do you know how to even get a higher view ?

    • @bluboxprod.7789
      @bluboxprod.7789 Před měsícem

      I think you can only change by the Ortho Width of the camera itself, not the spring arm length

  • @jacquecortez5014
    @jacquecortez5014 Před rokem

    I couldn't figure out how to make my player indicator sprite transparent. I was just a arrow with black background as a square. But thank you so much. I have a mini-map.

  • @shawnallbritton601
    @shawnallbritton601 Před 4 měsíci

    When you jump around with the player it still shows the shadow on the minimap of the player mesh. Has anyone figured out how to make it so just the cursor and no the player itself is rending on the minimap?
    Great tutorial as well! Thank you

  • @rifat.ahammed
    @rifat.ahammed Před rokem

    great

  • @TF2Michal
    @TF2Michal Před rokem

    Can you make work it in vehicle too? (Vehicle in and out tutorial what you make)

  • @KyanZero
    @KyanZero Před rokem +1

    Is there a way to add 'markers' on mini map?

  • @purplepanzer4851
    @purplepanzer4851 Před rokem

    smart dude

  • @callatogames
    @callatogames Před 10 měsíci

    I have 2 camera’s attached to my pawn, with 2 different spring arms. First one is main camera, second one is “SceneCaptureComponent2D” for Radar Camera. I want to see my enemies paper sprite components from the radar camera but not from the main camera. Is it possible with using blueprint only? How can i make the logic? Both cameras should work at the same time.
    Thanks for any help…

  • @LoonasHusband
    @LoonasHusband Před 7 měsíci +1

    Another thing you can do for the player being seen on the minimap:
    So, just like what we did for the player indicator:
    Go to Rendering > Advanced. Instead of checking "Owner No See" check "Only Owner See". That way the player can see themselves, but the camera attached to the spring can not.

  • @cgtesports5793
    @cgtesports5793 Před rokem +2

    Hey when I go to chance the sprite material and search “sprite” nothing pops up what did I do wrong?

  • @alexpoc
    @alexpoc Před 11 měsíci

    i'm interested in how to focus on owning player in a multiyplayer game scenario

  • @Birdscolony211
    @Birdscolony211 Před měsícem +1

    How can I highlight the target kn the minimap? I have some targets in my game where player need to shoot the target in order to win so i want to highlight the location of the targets that where they are located

  • @kartiksaini-xn6ke
    @kartiksaini-xn6ke Před rokem

    I love your tutorials and have learnt a lot from you. Can you please create a tutorial for a car racing game? 😄

    • @GorkaGames
      @GorkaGames  Před rokem +1

      thanks and I`m glad that you are learning!! Yeah absolutely i will note it down. Any especial similar games in mind, like super mario, need for speed etc?

    • @kartiksaini-xn6ke
      @kartiksaini-xn6ke Před rokem

      @@GorkaGames Need for speed

  • @stevematkin4413
    @stevematkin4413 Před 3 měsíci

    what is the sprite texture size? my ue5 keeps on crashing when I add the sprite image in the viewport

  • @gatheringmatter4289
    @gatheringmatter4289 Před 9 měsíci

    Could you do a tutorial on map waypoints? Like if I put a sprite over an object, it will show up on the map, but how do I make it to where the sprite will be on the edge of the minimap until I get close enough? Thanks :)

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 Před 5 měsíci

    the problem with this is that sprite does not work with raytrace. in my case I can not disable it. what would be a solution for that? I have tried with a widget instead, everything seems fine in editor, but in play mode the texture does not update. the arrow is stuck in the start position. Also in my case im not using a springarm, I have the camera projecting from high up in 000 coordinates.

  • @tamasfodor2312
    @tamasfodor2312 Před 7 měsíci

    Amazing video thank you :D
    One question? How could I make the mini map circular?

    • @DantexProject
      @DantexProject Před 5 měsíci

      In your TextureRender Material set the Blend Mode to Translucent. Add RadialGradientExpontenial to the Opacity Input. Make TexCoord to the UVs, Make Two Paramteres and set them to 0.5 with an Append to the CenterPosition. Another Param also 0.5 to Radius and the last Param with Value of 100 to Density. Create Material Instance and use this in your widget. Now the map is Circular :)

  • @fios4528
    @fios4528 Před rokem +1

    Do you have any ideas for how we could do a minimap when underground? In this implementation the roof would obscure the camera

    • @AvB.83
      @AvB.83 Před rokem

      Not sure about full underground and I have yet to try that, but at about 08:58 he sets the arrow to "Owner not see", which he uses to make the arrow visible for the minimap camera, but invisible for the player. But directly under that option there is a "ONLY owner see" option which I imagine could work with relatively simple indoor/underground maps where you would set the ceiling to "only owner see", thus making it visible for the player, but invisible for the minimap camera.
      Again, I have not tried that yet, I don't even know if static meshes have that option as well or if it is only for sprites, but in my mind that sounds like it might work. If it does: for multiple stories of indoor enviroment you might have to switch that on/off via script according to what level your player is on.

    • @MrSmashmasterk
      @MrSmashmasterk Před rokem

      Try duplicating the materials on your obstructive objects like walls, and then clicking off the two sided option within the duplicated materials. Then apply the duplicated materials to your objects that you want the camera to see through.

  • @jagolawgaming3377
    @jagolawgaming3377 Před 5 měsíci

    great video just one issue, if you enter a building with a roof the minimap icon disappears becasue it can be seen through the ceiling, any solutions? thanks

    • @DevilFruitJourney
      @DevilFruitJourney Před 5 měsíci +1

      Maybe you neer to Check if something is under thr cam. If yes another camera which is inactive should be activated maybe nearer to thr Player. Just an idea.

  • @rikythebombera7386
    @rikythebombera7386 Před rokem +2

    Hello, I just wanted to ask how you learnt to do all the things. I was searching for someone online to teach me, but I was wondering how you got this good.
    Sorry if I made mistakes I am italian :(

    • @GorkaGames
      @GorkaGames  Před rokem +3

      I started with Unreal Engine 4 back in 2015 as a hobby and with tuorial. 2 years later I started in Unity and got a professor and made a few games including a comercial game etc until a year ago where I got back to UE. ANd from all that I learned through those 7 years well here I am!

  • @jiggyspice6809
    @jiggyspice6809 Před rokem

    Does this work for multiplayer?

  • @kiddskate12
    @kiddskate12 Před rokem

    Hello i am not sure how to implement the minimap while having the start menu on another menu. for me it isnt working and i do not see the mini map

  • @CTRLsway
    @CTRLsway Před 2 měsíci

    How can i get the minimap to rotate with the owner camera ?

  • @sandboxop
    @sandboxop Před rokem +2

    Thanks for the video 😍…… please make a course to teach c++ 😇

    • @GorkaGames
      @GorkaGames  Před rokem +1

      my pleasure!! yeah I actually got a very basic beginner guide: czcams.com/video/HNfpKFER2hI/video.html But if you want I will make more!

  • @maniac0cj
    @maniac0cj Před 3 měsíci

    Nice video, P.S. when adding a sprite with Raytracing enabled will crash UE. :( no fix as yet

  • @Sachinunreal
    @Sachinunreal Před 2 měsíci

    How will it work for multiplayer?

  • @MrSmashmasterk
    @MrSmashmasterk Před rokem

    I have no idea why but my minimap is invisible. Things like sphere collisions will be displayed on it though. I am clueless!

  • @PokeAmp
    @PokeAmp Před měsícem +1

    how do i make it round not square ?

  • @HoodieGreg
    @HoodieGreg Před rokem +1

    When I do this in a First Person gametype, the sprite moves with the first person camera. Is there a solution to this to anchor the sprite to make it stay positioned above the player?
    Edit: I have fixed it, instead of having the sprite as a child to the mesh in 1st person, child it to the capsule. It works the same and there's no issues when looking!

    • @GorkaGames
      @GorkaGames  Před rokem +1

      yeah try to re-parent the sprite by moving it outside of the camera and mesh components and just place it inside the capsule parent

    • @HoodieGreg
      @HoodieGreg Před rokem +2

      @@GorkaGames haha I figured it out, I appreciate the help!

  • @FPChris
    @FPChris Před 10 měsíci

    Is there a way to real time grab the entire open world map for fast travel?

  • @Rehd66
    @Rehd66 Před rokem +2

    I’ve been struggling with unreal. Currently using Game Creator 2 on Unity, but you make Unreal seem doable to me

    • @GorkaGames
      @GorkaGames  Před rokem +3

      Unreal engine is actually much simpler when you start to make things with it. I have been using Unity for a long time too, and I have to say that UE is much more powerful in my experience

  • @frictiongamestudio7217
    @frictiongamestudio7217 Před rokem +2

    How about a series of remastering a game with its missions

    • @GorkaGames
      @GorkaGames  Před rokem +1

      oh that would be cool actually! I will think about it, but it will demand a lot of time, but well see!

  • @Ethan348
    @Ethan348 Před rokem +1

    Yo! The minimap works perfectly for me.
    However, I'm having issues with the main menu itself.
    So when I start the game from the Main Menu, the minimap loads there as well.
    I'm a total novice so I don't exactly know what to do.
    Your help would be appreciated.
    UPDATE: I added the mini-map via the Level Blueprint. Doesn't seem to mess with my main menu anymore.

    • @GorkaGames
      @GorkaGames  Před rokem

      great to know that you managed to solve it. So I gues that you where spawning your character in the main menu level too? What i suggest is to create a new game mode and new empty character

    • @Ethan348
      @Ethan348 Před rokem

      @@GorkaGames Yeah, I'll try to figure things out the more I work on Unreal, I'm really very inexperienced as of now.

  • @CyberiaWu
    @CyberiaWu Před 6 měsíci

    Hi,
    Thank you for this video. I have a question, how to hide the indicator because I have other cameras in the levels and we see the indicator. "Hidden in game" cannot be used otherwise the indicator is no longer visible on the map. Do you have a solution please?

    • @CyberiaWu
      @CyberiaWu Před 6 měsíci

      I found it, you have to check it out : "visible in scene capture only.

    • @robert.lafferty
      @robert.lafferty Před 5 měsíci +1

      Thank you for sharing @@CyberiaWu ! I was trying to figure out how to hide other indicators in a multiplayer game (not sure if that's the same use case you were asking about). Your tip helped solve that! Thanks!

    • @CyberiaWu
      @CyberiaWu Před 5 měsíci

      It's great if it unblocked you@@robert.lafferty

  • @moisi4846
    @moisi4846 Před rokem +1

    Can you do pls a escape room tutorial I really need that for my school project

    • @GorkaGames
      @GorkaGames  Před rokem

      yeah absolutely, i will note it down

  • @magegames6202
    @magegames6202 Před měsícem

    do you have one for a world map like in a widget that would just show the whole map

  • @sampsonarchibaldclaxton7872

    If I try to apply this to enemies, what do I need to do to only show the enemy sprite in the minimap and not over the enemy's head?

    • @GorkaGames
      @GorkaGames  Před rokem +1

      you would need add the sprite into the enemies head and then just mark the spirte as "owner no see. This is the only workaround that doesnt involve custom render shaders

    • @sampsonarchibaldclaxton7872
      @sampsonarchibaldclaxton7872 Před rokem

      @@GorkaGames that was my initial thought, but it still appeared in the game.

  • @chinccw4529
    @chinccw4529 Před rokem +1

    my Minimap Became very dark in some places, i tried to mess with manual exposure settings in the MinimapCamera to give more brightness but it doesn't do anything.

    • @GorkaGames
      @GorkaGames  Před rokem

      yeah.. depending on the scene it might get affected by lighting. I would suggest to create a simple post process material to the camera

    • @chinccw4529
      @chinccw4529 Před rokem

      @@GorkaGames i tried but it still didn't affect anything, not sure how it works. anyway, i fixed it by changing Capture Source to BaseColor In RGB.

  • @wolfwirestudios
    @wolfwirestudios Před měsícem

    Doesn't show up in packaged game for some reason.

  • @moderngamer7267
    @moderngamer7267 Před rokem +1

    Easy solution, but performance is dead, scene will be rendered from two different cameras, fps gets divided by 2.

  • @violenttriangles
    @violenttriangles Před rokem

    Turn off the character in the second camera, you don't want to be rendering all that in so few fragments.

  • @moisi4846
    @moisi4846 Před rokem +2

    first

  • @midnightdev1284
    @midnightdev1284 Před 11 měsíci

    This solution is too much expensive for the performance. It literally cuts FPS in a half. I had 130, and now with minimap its 60-70 on an empty level.

    • @midnightdev1284
      @midnightdev1284 Před 9 měsíci

      @@TrippyPixels im using ssr, rtx is disabled

    • @uavisionx
      @uavisionx Před 8 měsíci

      just seeing this now and pretty sure u prob found a solution but if not, go into your pawn with the scenecapturecomponent and click the component. In the details search, type "flags" and uncheck all the unnecessary flags. Also make sure, the "capture every frame" option is unchecked.

  • @andrzejmnich1285
    @andrzejmnich1285 Před rokem

    Good that it's named "Simple Minimap". This way of implementing is really bad. You render everything 2 times so you're putting a heavy load on your graphics card.

    • @GorkaGames
      @GorkaGames  Před rokem

      it is named "Simple" because of the process itself of making it, actually optimizing it would imply making the tutorial much harder, which would still be a simple one

    • @andrzejmnich1285
      @andrzejmnich1285 Před rokem +1

      @@GorkaGames Not really. There are more way's of making a minimap system and they aren't hard to implement. Most advanced minimaps on CZcams are overcomplicated because some people don't know Unreal Engine good enough. And every simple minimaps tutorial is just a duplicate of another tutorial. They even don't add anything new to the other tutorials. That's just sad.

  • @insta.trends4153
    @insta.trends4153 Před 4 měsíci +1

    how to get arrow texture